The death of [32 Brigand] Ace The Resistance (Human)

in The Lowland Marshes of Skulldrach Lake

from the perspective of [32 Brigand] Ace The Resistance (Human)

<worn on head>       a boreal obsidian circlet from The Kingdom of Torg
<worn in ear>        a diabolical platinum earring from The Church of the Eternal Dusk
<worn in ear>        a robin's tail feather (glowing) (illuminating)
<worn around neck>   a beautiful flesh collar from The Twin Keeps of Devastated Tharnadia
<worn around neck>   a thin leather cord [superior]
<worn about body>    a light leather mantle from The Kingdom of Torg
<worn about waist>   a pitch-black sash of the Bloodhawk gang [superior]
<worn on belt buckle>a rugged adventurers satchel
<worn on arms>       a pair of beetle-shell sleeves
<worn around wrist>  a silver hoop [superior]
<worn around wrist>  an ink-covered steel bracer [superior]
<worn on hands>      the skinned hands of a troll [poor]
<worn on finger>     a ring of fortune of precision
<worn on finger>     a purple earthstone ring
<primary weapon>     a polished bone githzerai longsword
<secondary weapon>   a nightcrawler claw [superior]
<worn on legs>       some fine chain leggings
<worn on feet>       some skin-wrapped mithril moccasins from The Kingdom of Torg [80%]

A huge skeleton who is a brief walk away to your west.

< 608h/608H 76v/112V Pos: standing >
You quickly scan the area.
A conclave of shadows who is close by to your north.
A conclave of shadows who is close by to your north.
A conclave of shadows who is close by to your north.
A conclave of shadows who is close by to your north.
A huge skeleton who is a brief walk away to your north.
A huge skeleton who is a brief walk away to your north.
A zombie who is a brief walk away to your north.
A huge skeleton who is rather far off to your north.
A huge skeleton who is in the distance to your north.
A battle-scarred troll who is not far off to your west.
An orc anti-paladin who is not far off to your west.
An orc anti-paladin who is not far off to your west.
A feral dire wolf who is a brief walk away to your west.
A huge skeleton who is a brief walk away to your west.

< 608h/608H 76v/112V Pos: standing >
You quickly scan the area.
A conclave of shadows who is close by to your north.
A conclave of shadows who is close by to your north.
A conclave of shadows who is close by to your north.
A conclave of shadows who is close by to your north.
A huge skeleton who is a brief walk away to your north.
A huge skeleton who is a brief walk away to your north.
A zombie who is a brief walk away to your north.
A huge skeleton who is rather far off to your north.
A huge skeleton who is in the distance to your north.
A battle-scarred troll who is not far off to your west.
An orc anti-paladin who is not far off to your west.
An orc anti-paladin who is not far off to your west.
A feral dire wolf who is a brief walk away to your west.
A huge skeleton who is a brief walk away to your west.

< 608h/608H 77v/112V Pos: standing >
You quickly scan the area.
A conclave of shadows who is close by to your north.
A conclave of shadows who is close by to your north.
A conclave of shadows who is close by to your north.
A conclave of shadows who is close by to your north.
A huge skeleton who is a brief walk away to your north.
A huge skeleton who is a brief walk away to your north.
A zombie who is a brief walk away to your north.
A huge skeleton who is rather far off to your north.
A huge skeleton who is in the distance to your north.
A battle-scarred troll who is not far off to your west.
An orc anti-paladin who is not far off to your west.
An orc anti-paladin who is not far off to your west.
A huge skeleton who is a brief walk away to your west.
A feral dire wolf who is rather far off to your west.

< 608h/608H 77v/112V Pos: standing >
You quickly scan the area.
A conclave of shadows who is close by to your north.
A conclave of shadows who is close by to your north.
A conclave of shadows who is close by to your north.
A conclave of shadows who is close by to your north.
A huge skeleton who is a brief walk away to your north.
A huge skeleton who is a brief walk away to your north.
A zombie who is a brief walk away to your north.
A huge skeleton who is rather far off to your north.
A huge skeleton who is in the distance to your north.
A battle-scarred troll who is not far off to your west.
An orc anti-paladin who is not far off to your west.
An orc anti-paladin who is not far off to your west.
A huge skeleton who is a brief walk away to your west.
A feral dire wolf who is rather far off to your west.

< 608h/608H 77v/112V Pos: standing >
You quickly scan the area.
A conclave of shadows who is close by to your north.
A conclave of shadows who is close by to your north.
A conclave of shadows who is close by to your north.
A conclave of shadows who is close by to your north.
A huge skeleton who is a brief walk away to your north.
A huge skeleton who is a brief walk away to your north.
A zombie who is a brief walk away to your north.
A huge skeleton who is rather far off to your north.
A huge skeleton who is in the distance to your north.
A battle-scarred troll who is not far off to your west.
An orc anti-paladin who is not far off to your west.
An orc anti-paladin who is not far off to your west.
A huge skeleton who is a brief walk away to your west.
A feral dire wolf who is rather far off to your west.

< 608h/608H 78v/112V Pos: standing >
A zombie leaves north.
The Swamp of the Clavikord
Obvious exits: -N -W
A battle-scarred troll lumbers through the area.
Nose to  the air, this feral dire wolf sniffs out his prey.

< 608h/608H 79v/112V Pos: standing >
You quickly scan the area.
A zombie who is close by to your north.
A conclave of shadows who is close by to your north.
A conclave of shadows who is close by to your north.
A conclave of shadows who is close by to your north.
A huge skeleton who is a brief walk away to your north.
A huge skeleton who is a brief walk away to your north.
A zombie who is a brief walk away to your north.
A huge skeleton who is rather far off to your north.
A conclave of shadows who is in the distance to your north.
A huge skeleton who is in the distance to your north.
A battle-scarred troll who is not far off to your west.
An orc anti-paladin who is not far off to your west.
An orc anti-paladin who is not far off to your west.
A huge skeleton who is a brief walk away to your west.
A feral dire wolf who is rather far off to your west.

< 608h/608H 81v/112V Pos: standing >
You quickly scan the area.
A zombie who is close by to your north.
A conclave of shadows who is close by to your north.
A conclave of shadows who is close by to your north.
A conclave of shadows who is close by to your north.
A huge skeleton who is a brief walk away to your north.
A huge skeleton who is a brief walk away to your north.
A zombie who is a brief walk away to your north.
A huge skeleton who is rather far off to your north.
A conclave of shadows who is in the distance to your north.
A huge skeleton who is in the distance to your north.
A battle-scarred troll who is not far off to your west.
An orc anti-paladin who is not far off to your west.
An orc anti-paladin who is not far off to your west.
A huge skeleton who is a brief walk away to your west.
A feral dire wolf who is rather far off to your west.

< 608h/608H 81v/112V Pos: standing >
You quickly scan the area.
A zombie who is close by to your north.
A conclave of shadows who is close by to your north.
A conclave of shadows who is close by to your north.
A conclave of shadows who is close by to your north.
A huge skeleton who is a brief walk away to your north.
A huge skeleton who is a brief walk away to your north.
A zombie who is a brief walk away to your north.
A huge skeleton who is rather far off to your north.
A conclave of shadows who is in the distance to your north.
A huge skeleton who is in the distance to your north.
A battle-scarred troll who is not far off to your west.
An orc anti-paladin who is not far off to your west.
An orc anti-paladin who is not far off to your west.
A huge skeleton who is a brief walk away to your west.
A feral dire wolf who is rather far off to your west.

< 608h/608H 81v/112V Pos: standing >
You don't see that here.

< 608h/608H 83v/112V Pos: standing >
You quickly scan the area.
A zombie who is close by to your north.
A conclave of shadows who is close by to your north.
A conclave of shadows who is close by to your north.
A conclave of shadows who is close by to your north.
A huge skeleton who is not far off to your north.
A zombie who is a brief walk away to your north.
A huge skeleton who is rather far off to your north.
A conclave of shadows who is in the distance to your north.
A battle-scarred troll who is not far off to your west.
An orc anti-paladin who is not far off to your west.
An orc anti-paladin who is not far off to your west.
A huge skeleton who is a brief walk away to your west.
A conclave of shadows who is in the distance to your west.

< 608h/608H 87v/112V Pos: standing >
You quickly scan the area.
A zombie who is close by to your north.
A conclave of shadows who is close by to your north.
A conclave of shadows who is close by to your north.
A conclave of shadows who is close by to your north.
A huge skeleton who is not far off to your north.
A zombie who is a brief walk away to your north.
A huge skeleton who is rather far off to your north.
A conclave of shadows who is in the distance to your north.
A battle-scarred troll who is not far off to your west.
An orc anti-paladin who is not far off to your west.
An orc anti-paladin who is not far off to your west.
A huge skeleton who is a brief walk away to your west.
A conclave of shadows who is in the distance to your west.

< 608h/608H 88v/112V Pos: standing >
You quickly scan the area.
A zombie who is close by to your north.
A conclave of shadows who is close by to your north.
A conclave of shadows who is close by to your north.
A conclave of shadows who is close by to your north.
A huge skeleton who is not far off to your north.
A zombie who is a brief walk away to your north.
A huge skeleton who is rather far off to your north.
A conclave of shadows who is in the distance to your north.
A battle-scarred troll who is not far off to your west.
An orc anti-paladin who is not far off to your west.
An orc anti-paladin who is not far off to your west.
A huge skeleton who is a brief walk away to your west.
A conclave of shadows who is in the distance to your west.

< 608h/608H 88v/112V Pos: standing >
You quickly scan the area.
A conclave of shadows who is close by to your north.
A conclave of shadows who is close by to your north.
A conclave of shadows who is close by to your north.
A huge skeleton who is not far off to your north.
A zombie who is a brief walk away to your north.
A huge skeleton who is rather far off to your north.
A conclave of shadows who is in the distance to your north.
A battle-scarred troll who is not far off to your west.
An orc anti-paladin who is not far off to your west.
An orc anti-paladin who is not far off to your west.
A huge skeleton who is a brief walk away to your west.
A conclave of shadows who is in the distance to your west.

< 608h/608H 89v/112V Pos: standing >
You quickly scan the area.
A conclave of shadows who is close by to your north.
A conclave of shadows who is close by to your north.
A conclave of shadows who is close by to your north.
A huge skeleton who is not far off to your north.
A zombie who is a brief walk away to your north.
A huge skeleton who is rather far off to your north.
A conclave of shadows who is in the distance to your north.
A battle-scarred troll who is not far off to your west.
An orc anti-paladin who is not far off to your west.
An orc anti-paladin who is not far off to your west.
A huge skeleton who is a brief walk away to your west.
A conclave of shadows who is in the distance to your west.

< 608h/608H 89v/112V Pos: standing >
You quickly scan the area.
A conclave of shadows who is close by to your north.
A conclave of shadows who is close by to your north.
A conclave of shadows who is close by to your north.
A huge skeleton who is not far off to your north.
A zombie who is a brief walk away to your north.
A huge skeleton who is rather far off to your north.
A conclave of shadows who is in the distance to your north.
A battle-scarred troll who is not far off to your west.
An orc anti-paladin who is not far off to your west.
An orc anti-paladin who is not far off to your west.
A huge skeleton who is a brief walk away to your west.
A conclave of shadows who is in the distance to your west.

< 608h/608H 89v/112V Pos: standing >
You quickly scan the area.
A conclave of shadows who is close by to your north.
A conclave of shadows who is close by to your north.
A conclave of shadows who is close by to your north.
A huge skeleton who is not far off to your north.
A zombie who is a brief walk away to your north.
A huge skeleton who is rather far off to your north.
A conclave of shadows who is in the distance to your north.
A battle-scarred troll who is not far off to your west.
An orc anti-paladin who is not far off to your west.
An orc anti-paladin who is not far off to your west.
A huge skeleton who is a brief walk away to your west.
A conclave of shadows who is in the distance to your west.

< 608h/608H 89v/112V Pos: standing >
The Swamp of the Clavikord
Obvious exits: -N -W
A battle-scarred troll lumbers through the area.
Nose to  the air, this feral dire wolf sniffs out his prey.

< 608h/608H 91v/112V Pos: standing >
The taste of blood slowly fades from your body.

< 608h/608H 101v/112V Pos: standing >
You quickly scan the area.
A huge skeleton who is a brief walk away to your north.
A huge skeleton who is a brief walk away to your north.
A zombie who is a brief walk away to your north.
A huge skeleton who is rather far off to your north.
A battle-scarred troll who is in the distance to your north.
A zombie who is in the distance to your north.
A conclave of shadows who is in the distance to your north.
A battle-scarred troll who is not far off to your west.
An orc anti-paladin who is not far off to your west.
An orc anti-paladin who is not far off to your west.
A huge skeleton who is a brief walk away to your west.
A zombie who is in the distance to your west.

< 608h/608H 108v/112V Pos: standing >
You quickly scan the area.
A huge skeleton who is a brief walk away to your north.
A huge skeleton who is a brief walk away to your north.
A zombie who is a brief walk away to your north.
A huge skeleton who is rather far off to your north.
A battle-scarred troll who is in the distance to your north.
A zombie who is in the distance to your north.
A conclave of shadows who is in the distance to your north.
A battle-scarred troll who is not far off to your west.
An orc anti-paladin who is not far off to your west.
An orc anti-paladin who is not far off to your west.
A huge skeleton who is a brief walk away to your west.
A zombie who is in the distance to your west.

< 608h/608H 108v/112V Pos: standing >
You quickly scan the area.
A huge skeleton who is a brief walk away to your north.
A huge skeleton who is a brief walk away to your north.
A zombie who is a brief walk away to your north.
A battle-scarred troll who is in the distance to your north.
A zombie who is in the distance to your north.
A conclave of shadows who is in the distance to your north.
A battle-scarred troll who is not far off to your west.
An orc anti-paladin who is not far off to your west.
An orc anti-paladin who is not far off to your west.
A huge skeleton who is a brief walk away to your west.
A zombie who is in the distance to your west.

< 608h/608H 108v/112V Pos: standing >
A battle-scarred troll sneaks west.

< 608h/608H 112v/112V Pos: standing >
A feral dire wolf leaves north.

< 608h/608H 112v/112V Pos: standing >
A Githyanki enters from the west.

< 608h/608H 112v/112V Pos: standing >
A conclave of shadows enters from the north.

< 608h/608H 112v/112V Pos: standing >
The Swamp of the Clavikord
Obvious exits: -N -W
Shadows swim through the ether, evil and unsought.
A globe of darkness floats near a conclave of shadows's head.
A battle-scarred troll lumbers through the area.
*A Githyanki (medium) ThE FuRY  *-* Bloodlust *-* stands in mid-air here.

< 608h/608H 112v/112V Pos: standing >
The Swamp of the Clavikord
Obvious exits: -N -E -W

< 608h/608H 110v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 608h/608H 110v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 608h/608H 110v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 608h/608H 110v/112V Pos: standing >
The Swamp of the Clavikord
Obvious exits: -N -E -W
Shadows swim through the ether, evil and unsought.
A globe of darkness floats near a conclave of shadows's head.
An orc anti-paladin roams through the swamp, searching for something.
An orc anti-paladin roams through the swamp, searching for something.

< 608h/608H 108v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 608h/608H 108v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 608h/608H 108v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 608h/608H 108v/112V Pos: standing >
The Swamp of the Clavikord
Obvious exits: -N -E -S -W
A battle-scarred troll lumbers through the area.

< 608h/608H 106v/112V Pos: standing >
A Trail Leading into a Swamp
Obvious exits: -N -S
A large wormrotted sign juts from the moist earth.
A Troll (large) Spawn  *-* Bloodlust *-* stands, floating here.
A huge troll guardian prevents passage to the unwelcome.

< 608h/608H 105v/112V Pos: standing >
A Troll tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!

< 608h/608H 105v/112V Pos: sitting >
A Githyanki enters from the north.

< 608h/608H 106v/112V Pos: sitting >
A Githyanki leaves north.

< 608h/608H 108v/112V Pos: sitting >
Mukrok, the guardian troll stands to the side, evaluating the fray.

< 608h/608H 108v/112V Pos: sitting >
A Troll misses you.
-=[A Troll's fine pierce wounds you.]=-
-=[A Troll's slash wounds you.]=-
A Githyanki enters from the north.

< 593h/608H 110v/112V Pos: sitting >
< T: Ace TP: sit TC:few scratches E: A Troll sta EP: excellent >
 A Githyanki snaps into visibility.
Tiny explosions wrack your body with pain!
OUCH!  That really did HURT!

< 494h/608H 110v/112V Pos: sitting >
< T: Ace TP: sit TC: small wounds E: A Troll sta EP: excellent >
 [Damage:  1 ] -=[Your weak slash grazes a Troll.]=-
You miss a Troll.

< 494h/608H 110v/112V Pos: sitting >
< T: Ace TP: sit TC: small wounds E: A Troll sta EP: few scratches >
 Tiny explosions wrack your body with pain!

< 443h/608H 110v/112V Pos: sitting >
< T: Ace TP: sit TC: few wounds E: A Troll sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 443h/608H 110v/112V Pos: sitting >
< T: Ace TP: sit TC: few wounds E: A Troll sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 443h/608H 110v/112V Pos: sitting >
< T: Ace TP: sit TC: few wounds E: A Troll sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 443h/608H 110v/112V Pos: sitting >
< T: Ace TP: sit TC: few wounds E: A Troll sta EP: excellent >
 A Troll misses you.
A Troll misses you.
-=[A Troll's slash wounds you.]=-
Sorry, you aren't allowed to do that in combat.

< 433h/608H 110v/112V Pos: sitting >
< T: Ace TP: sit TC: few wounds E: A Troll sta EP: excellent >
 You scramble madly to your feet!

< 433h/608H 110v/112V Pos: standing >
< T: Ace TP: sta TC: few wounds E: A Troll sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 433h/608H 110v/112V Pos: standing >
< T: Ace TP: sta TC: few wounds E: A Troll sta EP: excellent >
 Tiny explosions wrack your body with pain!
OUCH!  That really did HURT!

< 333h/608H 110v/112V Pos: standing >
< T: Ace TP: sta TC: few wounds E: A Troll sta EP: excellent >
 You attempt to flee...
 
 **.^^.***  
 *M*.^^***  
 ***^@^.**  
 .****.***  
 ..**M****  
The Desolate Grasslands Near Skulldrach Lake
Obvious exits: -N -E -S -W
You flee southward!

< 333h/608H 86v/112V Pos: standing >
 
 *M*.^^***  
 ***^.^.**  
 .***@.***  
 ..**M****  
 .M..*****  
The Lowland Marshes of Skulldrach Lake
Obvious exits: -N -E -S -W

< 333h/608H 84v/112V Pos: standing >
 
 ***^.^.**  
 .****.***  
 ..**@****  
 .M..*****  
 .^.^.****  
The Lowland Marshes of Skulldrach Lake
Obvious exits: -N -E -S -W
A mountain goat stands here.
A cougar stands here.
A mountain goat stands here.
A lizardman witch doctor wanders through the room.

< 333h/608H 83v/112V Pos: standing >
 
 **^.^.***  
 ****.****  
 .**M@***M  
 M..******  
 ^.^.*****  
The Lowland Marshes of Skulldrach Lake
Obvious exits: -N -E -S -W

< 333h/608H 81v/112V Pos: standing >
 
 *^.^.****  
 ***.*****  
 **M*@**M*  
 ..*******  
 .^.******  
The Lowland Marshes of Skulldrach Lake
Obvious exits: -N -E -S -W

< 333h/608H 79v/112V Pos: standing >
 
 ^.^.*****  
 **.******  
 *M**@*M**  
 .********  
 ^.*******  
The Lowland Marshes of Skulldrach Lake
Obvious exits: -N -E -S -W

< 334h/608H 77v/112V Pos: standing >
 
 P^.******  
 *.*******  
 M***@M***  
 *********  
 .********  
The Lowland Marshes of Skulldrach Lake
Obvious exits: -N -E -S -W

< 334h/608H 76v/112V Pos: standing >
 
 ^.*******  
 .********  
 ****@****  
 *********  
 *********  
The Lowland Marshes of Skulldrach Lake
Obvious exits: -N -E -S -W
A dangerous lizardman hunter patrols the patrols his territory.

< 335h/608H 74v/112V Pos: standing >
 
 .********  
 *********  
 ***M@****  
 *********  
 *********  
The Lowland Marshes of Skulldrach Lake
Obvious exits: -N -E -S -W

< 335h/608H 72v/112V Pos: standing >
A dangerous lizardman hunter enters from the west.
 
 *********  
 *********  
 ***M@****  
 *********  
 *********  
The Lowland Marshes of Skulldrach Lake
Obvious exits: -N -E -S -W

< 336h/608H 70v/112V Pos: standing >
A dangerous lizardman hunter enters from the west.
You dodge a bash from a dangerous lizardman hunter, who loses his balance and falls.
[Damage: 10 ] -=[Your impressive slash strikes a dangerous lizardman hunter.]=-
You score a CRITICAL HIT!!!!!
[Damage: 24 ] -=[Your powerful pierce strikes a dangerous lizardman hunter hard.]=-
[Damage: 10 ] -=[Your impressive slash strikes a dangerous lizardman hunter.]=-
Sorry, you aren't allowed to do that in combat.

< 336h/608H 71v/112V Pos: standing >
< T: Ace TP: sta TC: few wounds E: dangerous kne EP:  small wounds >
 Sorry, you aren't allowed to do that in combat.

< 336h/608H 71v/112V Pos: standing >
< T: Ace TP: sta TC: few wounds E: dangerous kne EP:  small wounds >
 Sorry, you aren't allowed to do that in combat.

< 336h/608H 71v/112V Pos: standing >
< T: Ace TP: sta TC: few wounds E: dangerous kne EP:  small wounds >
 You attempt to flee...
PANIC!  You couldn't escape!

< 336h/608H 71v/112V Pos: standing >
< T: Ace TP: sta TC: few wounds E: dangerous kne EP:  small wounds >
 Sorry, you aren't allowed to do that in combat.

< 336h/608H 71v/112V Pos: standing >
< T: Ace TP: sta TC: few wounds E: dangerous kne EP:  small wounds >
 Sorry, you aren't allowed to do that in combat.

< 336h/608H 71v/112V Pos: standing >
< T: Ace TP: sta TC: few wounds E: dangerous kne EP:  small wounds >
 A Githyanki enters from the east.
You attempt to flee...
 
 ********+  
 ********M  
 ***P@****  
 *********  
 *********  
The Lowland Marshes of Skulldrach Lake
Obvious exits: -N -E -S -W
You flee eastward!

< 336h/608H 48v/112V Pos: standing >
You attempt to hide yourself.

< 336h/608H 48v/112V Pos: standing >
A Githyanki enters from the west.

< 336h/608H 49v/112V Pos: standing >
Tiny explosions wrack your body with pain!

< 285h/608H 56v/112V Pos: standing >
A Troll tackles you square in the chest knocking the wind out of you!

< 287h/608H 57v/112V Pos: sitting >
A Kobold enters from the west.
A Drider skitters in from the west.
The wraith of the Khildarak Quartermaster enters from the west.
The wraith of a drow guard enters from the west.

< 288h/608H 58v/112V Pos: sitting >
Tiny explosions wrack your body with pain!

< 237h/608H 58v/112V Pos: sitting >
A Drider gives an order to his followers.
The wraith of a drow guard starts casting an offensive spell.
The wraith of a drow guard snaps into visibility.
The wraith of the Khildarak Quartermaster starts casting an offensive spell.
The wraith of the Khildarak Quartermaster snaps into visibility.

< 238h/608H 60v/112V Pos: sitting >
A Kobold starts casting an offensive spell.
A Kobold snaps into visibility.

< 240h/608H 61v/112V Pos: sitting >
-=[A Troll's slash strikes you.]=-
-=[A Troll's fine pierce wounds you.]=-
-=[A Troll's impressive slash strikes you.]=-

< 214h/608H 61v/112V Pos: sitting >
< T: Ace TP: sit TC: nasty wounds E: A Troll sta EP: excellent >
 Tiny explosions wrack your body with pain!
OUCH!  That really did HURT!

< 123h/608H 61v/112V Pos: sitting >
< T: Ace TP: sit TC:pretty hurt E: A Troll sta EP: excellent >
 The wraith of a drow guard completes its spell...
The wraith of a drow guard utters the words 'uqz ghafw'
The wraith of a drow guard conjures an ice storm!
The wraith of a drow guard crushes a Troll with a storm of ice.
You are blasted by the storm!
The wraith of a drow guard bashes you with a storm of ice.
The wraith of the Khildarak Quartermaster completes its spell...
The wraith of the Khildarak Quartermaster utters the words 'uqz ghafw'
The wraith of the Khildarak Quartermaster conjures an ice storm!
The wraith of the Khildarak Quartermaster crushes a Troll with a storm of ice.
You are blasted by the storm!
The wraith of the Khildarak Quartermaster bashes you with a storm of ice.
A Troll parries your futile lunge at him.
A Troll deflects your blow and strikes back at YOU!
-=[A Troll's impressive slash strikes you hard.]=-

< 77h/608H 61v/112V Pos: sitting >
< T: Ace TP: sit TC: awful E: A Troll sta EP: few scratches >
 A Kobold completes his spell...
A Kobold utters the word 'yufzbarr'
You are enveloped in flames from a fireball sent by a Kobold - OUCH!
YIKES!&-L  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< -2h/608H 61v/112V Pos: sitting >
< T: Ace TP: sit TC: awful E: A Troll sta EP: few scratches >
 Thousands of tiny explosions blast your soul away from your body.
Your platemail of the great wraith Dranum [superior] shattered in bits as the tortured body spasms and quivers!
Your pair of protective eyelets [superior] shattered in bits as the tortured body spasms and quivers!
Your steel soldiers mask shattered in bits as the tortured body spasms and quivers!
Your soldiers quiver shattered in bits as the tortured body spasms and quivers!