The death of [15 Monk] Cram (Orc)

in In the Faerie Forest

from the perspective of [15 Monk] Cram (Orc)



< 80h/163H 31v/113V Pos: standing >

<map>
Zone: Valley of Crushk.
Room: In the Faerie Forest
</map>

<map>
Zone: Valley of Crushk.
Room: In the Faerie Forest
</map>
In the Faerie Forest
Obvious exits: -E -S -W
An iridescent faerie is here buzzing around you.

< 80h/163H 31v/113V Pos: standing >
You quickly scan the area.
An iridescent faerie who is close by to your east.
A moon faerie who is close by to your south.
An emerald faerie who is not far off to your south.
A spider faerie who is not far off to your south.
A moon faerie who is a brief walk away to your west.
An opal faerie who is rather far off to your west.
A rainbow faerie who is rather far off to your west.

< 80h/163H 31v/113V Pos: standing >
You quickly scan the area.
An iridescent faerie who is close by to your east.
An iridescent faerie who is close by to your south.
A moon faerie who is close by to your south.
An emerald faerie who is not far off to your south.
A moon faerie who is not far off to your south.
A spider faerie who is not far off to your south.
A moon faerie who is a brief walk away to your west.
A rainbow faerie who is rather far off to your west.

< 80h/163H 32v/113V Pos: standing >
An iridescent faerie enters from the south.

<map>
Zone: Valley of Crushk.
Room: In the Faerie Forest
</map>

<map>
Zone: Valley of Crushk.
Room: In the Faerie Forest
</map>
In the Faerie Forest
Obvious exits: -N -W
A dwarven-made hide heater shield lies here on the ground.
An iridescent faerie is here buzzing around you.

< 81h/163H 31v/113V Pos: standing >
An iridescent faerie enters from the west.
Alas, you cannot go that way. . . .

< 81h/163H 31v/113V Pos: standing >
An iridescent faerie suddenly attacks YOU!
An iridescent faerie misses you.
Sorry, you aren't allowed to do that in combat.

< 81h/163H 31v/113V Pos: standing >
< T: Cram TP: sta TC: nasty wounds E: faerie sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 81h/163H 31v/113V Pos: standing >
< T: Cram TP: sta TC: nasty wounds E: faerie sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 81h/163H 31v/113V Pos: standing >
< T: Cram TP: sta TC: nasty wounds E: faerie sta EP: excellent >
 An iridescent faerie enters from the west.
In the Faerie Forest
Obvious exits: -N -W
A dwarven-made hide heater shield lies here on the ground.
An iridescent faerie is here buzzing around you.
An iridescent faerie stands here, fighting YOU!
An iridescent faerie is here buzzing around you.

< 81h/163H 31v/113V Pos: standing >
< T: Cram TP: sta TC: nasty wounds E: faerie sta EP: excellent >
 An iridescent faerie suddenly attacks YOU!
An iridescent faerie misses you.

< 81h/163H 31v/113V Pos: standing >
< T: Cram TP: sta TC: nasty wounds E: faerie sta EP: excellent >
 [Damage: 26 ] WHAP!  For a moment, you feel just like a dragon must as you punch an iridescent faerie.
An iridescent faerie is stunned!

< 81h/163H 31v/113V Pos: standing >
< T: Cram TP: sta TC: nasty wounds E: faerie sta EP:  bleeding, close to death >
 Someone suddenly attacks YOU!
A glass faerie snaps into visibility.
A glass faerie misses you.

< 81h/163H 31v/113V Pos: standing >
< T: Cram TP: sta TC: nasty wounds E: faerie sta EP:  bleeding, close to death >
 [Damage:  6 ] Your punch grievously wounds an iridescent faerie.
An iridescent faerie is mortally wounded, and will die soon, if not aided.

< 81h/163H 31v/113V Pos: standing >
<An iridescent faerie suddenly attacks YOU!
An iridescent faerie misses you.

< 81h/163H 31v/113V Pos: standing >
<You easily lean out of range of an iridescent faerie's vicious attack.

< 81h/163H 31v/113V Pos: standing >
<You whirl around, just avoiding a glass faerie's vicious attack.
[Damage:  4 ] Your fearsome punch hits an iridescent faerie, smashing him to death.
An iridescent faerie is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as an iridescent faerie dies in agony.

< 81h/163H 31v/113V Pos: standing >
You easily lean out of range of an iridescent faerie's vicious attack.

< 81h/163H 31v/113V Pos: standing >
You easily lean out of range of an iridescent faerie's vicious attack.

< 81h/163H 33v/113V Pos: standing >

<map>
Zone: Valley of Crushk.
Room: In the Faerie Forest
</map>

<map>
Zone: Valley of Crushk.
Room: In the Faerie Forest
</map>
In the Faerie Forest
Obvious exits: -N -S -W#
A bent steel scrap has lies here on the ground.
An emerald faerie is here glowing a bright greenish color.

< 81h/163H 32v/113V Pos: standing >
You do not see that item here.

< 81h/163H 32v/113V Pos: standing >

<map>
Zone: Valley of Crushk.
Room: In the Faerie Forest
</map>
In the Faerie Forest
Obvious exits: -S -W

< 81h/163H 30v/113V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Court of the Muse                             (slightly good) 
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (slightly evil) 
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (slightly evil) 
   Orrak                                         (neutral)       
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (neutral)       
   Nizari                                        (neutral)       
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (slightly good) 
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
  *The Mountain of the Banished                  (slightly evil) 
  *Nakral's Crypt                                (slightly evil) 
   The Outcasts Tower                            (neutral)       
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (neutral)       
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (neutral)       
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (slightly good) 
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (slightly good) 
  *Ice Tower                                     (slightly good) 
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (slightly evil) 
   IceCrag Castle                                (neutral)       
  *Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (neutral)       
   Lair of the Gibberling King                   (neutral)       
  *Plane of Air                                  (slightly evil) 
   The Kingdom of Torg                           (neutral)       
  *Tribal Oasis                                  (evil)          
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (slightly evil) 
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (neutral)       
   Jotunheim                                     (neutral)       
   The Transparent Tower                         (neutral)       
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (neutral)       
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (neutral)       
   The Hall of Knighthood                        (neutral)       
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (neutral)       
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (neutral)       
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 81h/163H 31v/113V Pos: standing >
Alas, you cannot go that way. . . .

< 81h/163H 31v/113V Pos: standing >
You quickly scan the area.
An emerald faerie who is close by to your south.
An iridescent faerie who is not far off to your south.
An iridescent faerie who is not far off to your south.

< 81h/163H 31v/113V Pos: standing >
In the Faerie Forest
Obvious exits: -S -W

< 81h/163H 31v/113V Pos: standing >
Alas, you cannot go that way. . . .

< 81h/163H 32v/113V Pos: standing >
You quickly scan the area.
An emerald faerie who is close by to your south.
An iridescent faerie who is not far off to your south.
An iridescent faerie who is rather far off to your west.

< 82h/163H 32v/113V Pos: standing >
You quickly scan the area.
An emerald faerie who is close by to your south.
An iridescent faerie who is not far off to your south.
An iridescent faerie who is rather far off to your west.

< 82h/163H 32v/113V Pos: standing >
You quickly scan the area.
An emerald faerie who is close by to your south.
An iridescent faerie who is not far off to your south.
An iridescent faerie who is not far off to your south.

< 82h/163H 33v/113V Pos: standing >
You quickly scan the area.
An iridescent faerie who is not far off to your south.
A glass faerie who is not far off to your south.
An iridescent faerie who is not far off to your south.
An iridescent faerie who is rather far off to your west.

< 82h/163H 33v/113V Pos: standing >

<map>
Zone: Valley of Crushk.
Room: In the Faerie Forest
</map>
In the Faerie Forest
Obvious exits: -E -W

< 82h/163H 31v/113V Pos: standing >
You quickly scan the area.
An iridescent faerie who is a brief walk away to your west.

< 82h/163H 32v/113V Pos: standing >
You quickly scan the area.
An iridescent faerie who is a brief walk away to your west.

< 82h/163H 32v/113V Pos: standing >

<map>
Zone: Valley of Crushk.
Room: In the Faerie Forest
</map>
In the Faerie Forest
Obvious exits: -E -S -W

< 82h/163H 31v/113V Pos: standing >
You quickly scan the area.
You see nothing.

< 82h/163H 32v/113V Pos: standing >
You quickly scan the area.
You see nothing.

< 82h/163H 32v/113V Pos: standing >
You quickly scan the area.
You see nothing.

< 82h/163H 32v/113V Pos: standing >
You quickly scan the area.
An iridescent faerie who is not far off to your west.

< 82h/163H 33v/113V Pos: standing >
You quickly scan the area.
An iridescent faerie who is not far off to your west.

< 82h/163H 33v/113V Pos: standing >
You quickly scan the area.
An iridescent faerie who is not far off to your west.

< 83h/163H 33v/113V Pos: standing >

<map>
Zone: Valley of Crushk.
Room: In the Faerie Forest
</map>
In the Faerie Forest
Obvious exits: -N -S

< 83h/163H 31v/113V Pos: standing >
You quickly scan the area.
You see nothing.

< 83h/163H 32v/113V Pos: standing >
You quickly scan the area.
You see nothing.

< 83h/163H 32v/113V Pos: standing >
You quickly scan the area.
You see nothing.

< 83h/163H 33v/113V Pos: standing >
You quickly scan the area.
You see nothing.

< 83h/163H 34v/113V Pos: standing >
You quickly scan the area.
You see nothing.

< 83h/163H 35v/113V Pos: standing >

<map>
Zone: Valley of Crushk.
Room: In the Faerie Forest
</map>
In the Faerie Forest
Obvious exits: -N -E -W

< 83h/163H 33v/113V Pos: standing >
You quickly scan the area.
An iridescent faerie who is close by to your east.
An iridescent faerie who is not far off to your east.
A glass faerie who is not far off to your east.
An opal faerie who is a brief walk away to your west.

< 83h/163H 33v/113V Pos: standing >

<map>
Zone: Valley of Crushk.
Room: In the Faerie Forest
</map>
In the Faerie Forest
Obvious exits: -N -S

< 83h/163H 31v/113V Pos: standing >

<map>
Zone: Valley of Crushk.
Room: In the Faerie Forest
</map>
In the Faerie Forest
Obvious exits: -N -E -W

< 84h/163H 31v/113V Pos: standing >
You quickly scan the area.
An iridescent faerie who is close by to your east.
An iridescent faerie who is not far off to your east.
A glass faerie who is not far off to your east.
An opal faerie who is not far off to your west.

< 84h/163H 31v/113V Pos: standing >
You quickly scan the area.
An iridescent faerie who is not far off to your east.
An opal faerie who is not far off to your west.
A rainbow faerie who is a brief walk away to your west.

< 84h/163H 31v/113V Pos: standing >

<map>
Zone: Valley of Crushk.
Room: In the Faerie Forest
</map>
In the Faerie Forest
Obvious exits: -N -S

< 84h/163H 30v/113V Pos: standing >

<map>
Zone: Valley of Crushk.
Room: In the Faerie Forest
</map>
In the Faerie Forest
Obvious exits: -E -S -W

< 84h/163H 29v/113V Pos: standing >
You quickly scan the area.
You see nothing.

< 84h/163H 29v/113V Pos: standing >
You quickly scan the area.
A Halfling who is close by to your west.

< 84h/163H 29v/113V Pos: standing >

<map>
Zone: Valley of Crushk.
Room: In the Faerie Forest
</map>

<map>
Zone: Valley of Crushk.
Room: In the Faerie Forest
</map>
In the Faerie Forest
Obvious exits: -E -W
A gleaming hide tunic lies here on the ground.
A small pile of coins lies here.
The corpse of a glass faerie is lying here.
The corpse of an emerald faerie is lying here.
The corpse of a moon faerie is lying here.
The corpse of a rainbow faerie is lying here.
[2] The corpse of an opal faerie is lying here.
The corpse of a moon faerie is lying here.
A large piece of granite sits here.
A large iron fragment has been left here.
A Halfling (small) (HardCore) stands here.

< 84h/163H 28v/113V Pos: standing >
The winds of time have reclaimed the corpse of a moon faerie.
The corpse of a moon faerie crumbles to dust and blows away.

< 84h/163H 29v/113V Pos: standing >
[Damage: 19 ] WHAP!  For a moment, you feel just like a dragon must as you punch a Halfling.

< 85h/163H 32v/113V Pos: standing >
< T: Cram TP: sta TC: few wounds E: A Halfling sta EP:  small wounds >
 A Halfling keeps singing a song of a _VERY_ boring nature.
You completely sidestep a Halfling's blow, shift your balance, and strike back at him!
You miss a Halfling.

< 85h/163H 33v/113V Pos: standing >
< T: Cram TP: sta TC: few wounds E: A Halfling sta EP:  small wounds >
 You miss a Halfling.
A Halfling dodges your futile attack.

< 85h/163H 33v/113V Pos: standing >
< T: Cram TP: sta TC: few wounds E: A Halfling sta EP:  small wounds >
 You whirl around, just avoiding a Halfling's vicious attack.

< 85h/163H 33v/113V Pos: standing >
< T: Cram TP: sta TC: few wounds E: A Halfling sta EP:  small wounds >
 A Halfling dodges your futile attack.

< 85h/163H 33v/113V Pos: standing >
< T: Cram TP: sta TC: few wounds E: A Halfling sta EP:  small wounds >
 [Damage: 20 ] WHAP!  For a moment, you feel just like a dragon must as you punch a Halfling.

< 85h/163H 33v/113V Pos: standing >
< T: Cram TP: sta TC: few wounds E: A Halfling sta EP:  few wounds >
 The first hint of daylight can be seen on the northern horizon.

< 85h/163H 33v/113V Pos: standing >
< T: Cram TP: sta TC: few wounds E: A Halfling sta EP:  few wounds >
 You easily lean out of range of a Halfling's vicious attack.

< 85h/163H 33v/113V Pos: standing >
< T: Cram TP: sta TC: few wounds E: A Halfling sta EP:  few wounds >
 A Halfling's kick parts your hair but does little else.

< 85h/163H 33v/113V Pos: standing >
< T: Cram TP: sta TC: few wounds E: A Halfling sta EP:  few wounds >
 You miss a Halfling.

< 85h/163H 33v/113V Pos: standing >
< T: Cram TP: sta TC: few wounds E: A Halfling sta EP:  few wounds >
 A Halfling stutters in his song, and falls silent.
A Halfling blushes furiously, his cheeks red with embarrassment.

< 85h/163H 33v/113V Pos: standing >
< T: Cram TP: sta TC: few wounds E: A Halfling sta EP:  few wounds >
 The winds of time have reclaimed the corpse of an opal faerie.
The corpse of an opal faerie crumbles to dust and blows away.
You arch around a Halfling's blow, and deal a brutal counterattack!
You miss a Halfling.
A Halfling misses you.
A Halfling's fine pierce strikes you.

< 81h/163H 33v/113V Pos: standing >
< T: Cram TP: sta TC: nasty wounds E: A Halfling sta EP:  few wounds >
 A Halfling dodges your futile attack.
You miss a Halfling.

< 81h/163H 33v/113V Pos: standing >
< T: Cram TP: sta TC: nasty wounds E: A Halfling sta EP:  few wounds >
 [Damage: 21 ] WHAP!  For a moment, you feel just like a dragon must as you punch a Halfling.
A Halfling's deerskin belt was damaged from the massive blow!

< 81h/163H 33v/113V Pos: standing >
< T: Cram TP: sta TC: nasty wounds E: A Halfling sta EP:  few wounds >
 A Halfling starts playing a plain silver flute and singing aloud.

< 81h/163H 33v/113V Pos: standing >
< T: Cram TP: sta TC: nasty wounds E: A Halfling sta EP:  few wounds >
 A Halfling misses you.

< 81h/163H 33v/113V Pos: standing >
< T: Cram TP: sta TC: nasty wounds E: A Halfling sta EP:  few wounds >
 You miss a Halfling.

< 81h/163H 33v/113V Pos: standing >
< T: Cram TP: sta TC: nasty wounds E: A Halfling sta EP:  few wounds >
 A Halfling misses you.

< 81h/163H 33v/113V Pos: standing >
< T: Cram TP: sta TC: nasty wounds E: A Halfling sta EP:  few wounds >
 You miss a Halfling.

< 81h/163H 33v/113V Pos: standing >
< T: Cram TP: sta TC: nasty wounds E: A Halfling sta EP:  few wounds >
 A Halfling misses you.

< 81h/163H 33v/113V Pos: standing >
< T: Cram TP: sta TC: nasty wounds E: A Halfling sta EP:  few wounds >
 [Damage: 21 ] WHAP!  For a moment, you feel just like a dragon must as you punch a Halfling.

< 81h/163H 33v/113V Pos: standing >
< T: Cram TP: sta TC: nasty wounds E: A Halfling sta EP:  nasty wounds >
 A Halfling keeps singing a song of a _VERY_ boring nature.
You feel very sleepy ..... zzzzzz

< 81h/163H 33v/113V Pos: standing >
The world starts spinning, and your ears are ringing!
Huh?  What!?  You find yourself laying on the ground!
You wake up.

< 81h/163H 37v/113V Pos: on your ass >
A Halfling misses you.

< 81h/163H 37v/113V Pos: on your ass >
< T: Cram TP: ass TC: nasty wounds E: A Halfling sta EP:  nasty wounds >
 You suddenly see a Halfling's foot in your chest.

< 75h/163H 37v/113V Pos: on your ass >
< T: Cram TP: ass TC: nasty wounds E: A Halfling sta EP:  nasty wounds >
 You miss a Halfling.
A Halfling misses you.
A Halfling misses you.

< 75h/163H 37v/113V Pos: on your ass >
< T: Cram TP: ass TC: nasty wounds E: A Halfling sta EP:  nasty wounds >
 The world stops spinning.

< 75h/163H 37v/113V Pos: on your ass >
< T: Cram TP: ass TC: nasty wounds E: A Halfling sta EP:  nasty wounds >
 In the Faerie Forest
Obvious exits: -E -W
A gleaming hide tunic lies here on the ground.
A small pile of coins lies here.
The corpse of a glass faerie is lying here.
The corpse of an emerald faerie is lying here.
The corpse of a moon faerie is lying here.
The corpse of a rainbow faerie is lying here.
The corpse of an opal faerie is lying here.
A large piece of granite sits here.
A large iron fragment has been left here.
A Halfling (small) (HardCore) stands here, fighting YOU!

< 75h/163H 37v/113V Pos: on your ass >
< T: Cram TP: ass TC: nasty wounds E: A Halfling sta EP:  nasty wounds >
 Sorry, you can't do that while laying around.

< 75h/163H 37v/113V Pos: on your ass >
< T: Cram TP: ass TC: nasty wounds E: A Halfling sta EP:  nasty wounds >
 You see nothing special about him.
This Halfling has some big nasty wounds and scratches.
He's small in size.

<worn about body>    a deerskin cloak
<worn about waist>   a deerskin belt
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<worn on arms>       a pair of tight black sleeves
<worn on hands>      a pair of tight black gloves
<primary weapon>     a thin steel dagger
<held>               a plain silver flute
<worn on legs>       a pair of tight black pants
<worn on feet>       a pair of tight black slippers

< 75h/163H 37v/113V Pos: on your ass >
< T: Cram TP: ass TC: nasty wounds E: A Halfling sta EP:  nasty wounds >
 You feel your skill in martial arts improving.
A Halfling misses you.
A Halfling misses you.
Sorry, you can't do that while laying around.

< 75h/163H 37v/113V Pos: on your ass >
< T: Cram TP: ass TC: nasty wounds E: A Halfling sta EP:  nasty wounds >
 You sit up.

< 75h/163H 37v/113V Pos: sitting >
< T: Cram TP: sit TC: nasty wounds E: A Halfling sta EP:  nasty wounds >
 You miss a Halfling.
You clamber to your feet.

< 75h/163H 37v/113V Pos: standing >
< T: Cram TP: sta TC: nasty wounds E: A Halfling sta EP:  nasty wounds >
 A Halfling keeps singing a song of a _VERY_ boring nature.
You sit down.

< 75h/163H 37v/113V Pos: sitting >
< T: Cram TP: sit TC: nasty wounds E: A Halfling sta EP:  nasty wounds >
 Maybe you should get on your feet first?

< 75h/163H 37v/113V Pos: sitting >
< T: Cram TP: sit TC: nasty wounds E: A Halfling sta EP:  nasty wounds >
 You are already about as tense as you can get.

< 75h/163H 37v/113V Pos: sitting >
< T: Cram TP: sit TC: nasty wounds E: A Halfling sta EP:  nasty wounds >
 You clamber to your feet.

< 75h/163H 37v/113V Pos: standing >
< T: Cram TP: sta TC: nasty wounds E: A Halfling sta EP:  nasty wounds >
 You sit down.

< 75h/163H 37v/113V Pos: sitting >
< T: Cram TP: sit TC: nasty wounds E: A Halfling sta EP:  nasty wounds >
 Maybe you should get on your feet first?

< 75h/163H 37v/113V Pos: sitting >
< T: Cram TP: sit TC: nasty wounds E: A Halfling sta EP:  nasty wounds >
 You clamber to your feet.

< 75h/163H 37v/113V Pos: standing >
< T: Cram TP: sta TC: nasty wounds E: A Halfling sta EP:  nasty wounds >
 You are already standing.

< 75h/163H 37v/113V Pos: standing >
< T: Cram TP: sta TC: nasty wounds E: A Halfling sta EP:  nasty wounds >
 [Damage: 17 ] WHAP!  For a moment, you feel just like a dragon must as you punch a Halfling.

< 75h/163H 37v/113V Pos: standing >
< T: Cram TP: sta TC: nasty wounds E: A Halfling sta EP:  nasty wounds >
 You easily lean out of range of a Halfling's vicious attack.
A Halfling's fine pierce strikes you.

< 70h/163H 37v/113V Pos: standing >
< T: Cram TP: sta TC: nasty wounds E: A Halfling sta EP:  nasty wounds >
 A Halfling dodges your futile attack.

< 70h/163H 37v/113V Pos: standing >
< T: Cram TP: sta TC: nasty wounds E: A Halfling sta EP:  nasty wounds >
 An opal faerie enters from the west.

< 70h/163H 37v/113V Pos: standing >
< T: Cram TP: sta TC: nasty wounds E: A Halfling sta EP:  nasty wounds >
 A Halfling misses you.
You whirl around, just avoiding a Halfling's vicious attack.

< 70h/163H 37v/113V Pos: standing >
< T: Cram TP: sta TC: nasty wounds E: A Halfling sta EP:  nasty wounds >
 You miss a Halfling.

< 70h/163H 37v/113V Pos: standing >
< T: Cram TP: sta TC: nasty wounds E: A Halfling sta EP:  nasty wounds >
 A Halfling keeps singing a song of a _VERY_ boring nature.
An opal faerie falls sleep.

< 70h/163H 37v/113V Pos: standing >
< T: Cram TP: sta TC: nasty wounds E: A Halfling sta EP:  nasty wounds >
 You completely sidestep a Halfling's blow, shift your balance, and strike back at him!
You miss a Halfling.
You whirl around, just avoiding a Halfling's vicious attack.

< 70h/163H 37v/113V Pos: standing >
< T: Cram TP: sta TC: nasty wounds E: A Halfling sta EP:  nasty wounds >
 You are already standing.
A Halfling's kick parts your hair but does little else.

< 70h/163H 37v/113V Pos: standing >
< T: Cram TP: sta TC: nasty wounds E: A Halfling sta EP:  nasty wounds >
 [Damage: 20 ] WHAP!  For a moment, you feel just like a dragon must as you punch a Halfling.

< 70h/163H 37v/113V Pos: standing >
< T: Cram TP: sta TC: nasty wounds E: A Halfling sta EP: pretty hurt >
 A Halfling dodges your futile attack.

< 70h/163H 37v/113V Pos: standing >
< T: Cram TP: sta TC: nasty wounds E: A Halfling sta EP: pretty hurt >
 You easily lean out of range of a Halfling's vicious attack.

< 70h/163H 37v/113V Pos: standing >
< T: Cram TP: sta TC: nasty wounds E: A Halfling sta EP: pretty hurt >
 You miss a Halfling.

< 70h/163H 37v/113V Pos: standing >
< T: Cram TP: sta TC: nasty wounds E: A Halfling sta EP: pretty hurt >
 A Halfling misses you.

< 70h/163H 37v/113V Pos: standing >
< T: Cram TP: sta TC: nasty wounds E: A Halfling sta EP: pretty hurt >
 A Halfling keeps singing a song of a _VERY_ boring nature.

< 70h/163H 37v/113V Pos: standing >
< T: Cram TP: sta TC: nasty wounds E: A Halfling sta EP: pretty hurt >
 [Damage: 21 ] WHAP!  For a moment, you feel just like a dragon must as you punch a Halfling.

< 70h/163H 37v/113V Pos: standing >
< T: Cram TP: sta TC: nasty wounds E: A Halfling sta EP:  awful >
 A Halfling dodges your futile attack.
A Halfling dodges your futile attack.

< 70h/163H 37v/113V Pos: standing >
< T: Cram TP: sta TC: nasty wounds E: A Halfling sta EP:  awful >
 A Halfling misses you.

< 70h/163H 37v/113V Pos: standing >
< T: Cram TP: sta TC: nasty wounds E: A Halfling sta EP:  awful >
 A Halfling dodges your futile attack.
A Halfling misses you.

< 70h/163H 37v/113V Pos: standing >
< T: Cram TP: sta TC: nasty wounds E: A Halfling sta EP:  awful >
 A Halfling keeps singing a song of a _VERY_ boring nature.
You feel very sleepy ..... zzzzzz

< 70h/163H 37v/113V Pos: standing >