The death of [20 Ethermancer] Jaed (Grey Elf)

in Misty Base of a Waterfall

from the perspective of [35 Dark Dreamer] Abue (Kobold)

<worn on head>       the diamond crown of Winduin (glowing)
<worn in ear>        a green Cimmerian earring [superior]
<worn on face>       a mask made of leaves
<worn around neck>   a tree-shaped amulet
<worn on body>       a loose forrestal's shirt
<worn about body>    a mottled brown cloak [superior]
<worn on back>       a large leather backpack
<worn about waist>   a girth of thick rawhide
<worn on arms>       some sandy sleeves
<worn around wrist>  a finely woven bracelet of silver [poor]
<worn on finger>     the signet ring of Delwyn
<worn on legs>       some sandy leggings [superior]
<worn on feet>       some boots of water-walking [poor]

A young female bandit who is close by to your south.
A bandit who is close by to your south.
A bandit who is close by to your south.
A bandit child who is close by to your west.
A bandit child who is close by to your west.
A bandit child who is close by to your west.
A thin young bandit who is a brief walk away to your west.
A thin young bandit who is a brief walk away to your west.
A large buzzard who is rather far off to your west.

< 199h/199H 74v/125V Pos: standing >
Alas, you cannot go that way. . . .

< 199h/199H 75v/125V Pos: standing >
You quickly scan the area.
A young female bandit who is close by to your south.
A young female bandit who is close by to your south.
A bandit who is close by to your south.
A bandit who is close by to your south.
A bandit child who is close by to your west.
A bandit child who is close by to your west.
A bandit child who is close by to your west.
A thin young bandit who is not far off to your west.
A thin young bandit who is a brief walk away to your west.
A thin young bandit who is a brief walk away to your west.
A large buzzard who is rather far off to your west.

< 199h/199H 75v/125V Pos: standing >
Bandit Camp
Obvious exits: -N
A young female bandit prepares a hot meal
A young female bandit prepares a hot meal
A bandit sits around the campfire
A bandit sits around the campfire

< 199h/199H 74v/125V Pos: standing >
A Gathering Place
Obvious exits: -S -W
A bandit child plays in the grass
A bandit child plays in the grass
A bandit child plays in the grass
A bandit child plays in the grass

< 199h/199H 72v/125V Pos: standing >
Fighting Pit
Obvious exits: -E -W
A bandit child is practicing his battle tecniques
A bandit child is practicing his battle tecniques
A bandit child is practicing his battle tecniques

< 199h/199H 70v/125V Pos: standing >
Muddy Basin
Obvious exits: -N -E -S -W
A thin young bandit wonders if you are friend or foe

< 199h/199H 67v/125V Pos: standing >
Canyon Path
Obvious exits: -E -S -W
A thin young bandit wonders if you are friend or foe
A thin young bandit wonders if you are friend or foe

< 199h/199H 64v/125V Pos: standing >
You quickly scan the area.
You see nothing.

< 199h/199H 65v/125V Pos: standing >
Muddy Basin
Obvious exits: -N -E -S -W
A thin young bandit wonders if you are friend or foe

< 199h/199H 62v/125V Pos: standing >
Mess-Hall Canyon
Obvious exits: -N -S#
A young bandit sits at the table eating
A young bandit sits at the table eating
A young bandit sits at the table eating
A young bandit sits at the table eating

< 199h/199H 61v/125V Pos: standing >
The door seems to be closed.

< 199h/199H 61v/125V Pos: standing >
A thin young bandit enters from the north.
Hey! a young bandit just tried to steal your some sandy sleeves!
You discover that a young bandit has his hands in your wallet.
Pardon?

< 199h/199H 62v/125V Pos: standing >
The door is closed.
The entrance t a log cabin.
The closed door blocks your farsight.

< 199h/199H 63v/125V Pos: standing >
Close what?

< 199h/199H 64v/125V Pos: standing >
Ok.

< 199h/199H 64v/125V Pos: standing >
You discover that a thin young bandit has her hands in your wallet.
The door is open.
The entrance t a log cabin.
You extend your sights southward.
A Large Cabin
Obvious exits: -N
A half-orc matron is here, cleaver in hand.

< 199h/199H 65v/125V Pos: standing >
Ok.

< 199h/199H 65v/125V Pos: standing >
Muddy Basin
Obvious exits: -N -E -S -W

< 199h/199H 64v/125V Pos: standing >
Canyon Path
Obvious exits: -E -S -W
A thin young bandit wonders if you are friend or foe
A thin young bandit wonders if you are friend or foe

< 199h/199H 62v/125V Pos: standing >
A thin young bandit leaves south.
Pleasant Meadow in A Box Canyon
Obvious exits: -N -S# -W#
A thin young bandit wonders if you are friend or foe
A bandit sentry scans the area for intruders
A young bandit plays in the tall meadow grass
A young bandit plays in the tall meadow grass
A young bandit plays in the tall meadow grass

< 199h/199H 60v/125V Pos: standing >
The door seems to be closed.

< 199h/199H 61v/125V Pos: standing >
Pardon?

< 199h/199H 62v/125V Pos: standing >
The gate is closed.
The closed gate blocks your farsight.

< 199h/199H 63v/125V Pos: standing >
Pardon?

< 199h/199H 64v/125V Pos: standing >
A bandit sentry suddenly attacks YOU!
A bandit sentry misses you.

< 199h/199H 64v/125V Pos: standing >
< T: Abue TP: sta TC:excellent E: bandit sta EP: excellent >
 The door is closed.
The entrance to a small log cabin.
The closed door blocks your farsight.

< 199h/199H 64v/125V Pos: standing >
< T: Abue TP: sta TC:excellent E: bandit sta EP: excellent >
 Pardon?

< 199h/199H 64v/125V Pos: standing >
< T: Abue TP: sta TC:excellent E: bandit sta EP: excellent >
 That's tough to do in battle, but still you try...

< 199h/199H 64v/125V Pos: standing >
< T: Abue TP: sta TC:excellent E: bandit sta EP: excellent >
 [Damage:  4 ] Your impressive punch strikes a bandit sentry very hard.
That's tough to do in battle, but still you try...

< 199h/199H 64v/125V Pos: standing >
< T: Abue TP: sta TC:excellent E: bandit sta EP:  small wounds >
 Ok.

< 199h/199H 64v/125V Pos: standing >
< T: Abue TP: sta TC:excellent E: bandit sta EP:  small wounds >
 That's tough to do in battle, but still you try...

< 199h/199H 64v/125V Pos: standing >
< T: Abue TP: sta TC:excellent E: bandit sta EP:  small wounds >
 The gate is open.
You extend your sights westward.
Box Canyon Corral
Obvious exits: -E
A dappled horse stands here, looking to graze.
A dappled horse stands here, looking to graze.
A dun pony stands here, eyeing the world complacently.
A dun pony stands here, eyeing the world complacently.

< 199h/199H 64v/125V Pos: standing >
< T: Abue TP: sta TC:excellent E: bandit sta EP:  small wounds >
 A bandit sentry misses you.
A bandit sentry misses you.

< 199h/199H 64v/125V Pos: standing >
< T: Abue TP: sta TC:excellent E: bandit sta EP:  small wounds >
 Ok.

< 199h/199H 64v/125V Pos: standing >
< T: Abue TP: sta TC:excellent E: bandit sta EP:  small wounds >
 That's tough to do in battle, but still you try...

< 199h/199H 64v/125V Pos: standing >
< T: Abue TP: sta TC:excellent E: bandit sta EP:  small wounds >
 That's tough to do in battle, but still you try...

< 199h/199H 64v/125V Pos: standing >
< T: Abue TP: sta TC:excellent E: bandit sta EP:  small wounds >
 A bandit sentry dodges your futile attack.
It's already open!

< 199h/199H 64v/125V Pos: standing >
< T: Abue TP: sta TC:excellent E: bandit sta EP:  small wounds >
 The door is open.
The entrance to a small log cabin.
You extend your sights southward.
Blacksmith's Cabin
Obvious exits: -N
A young apprentice works over a hot kiln.
A young apprentice works over a hot kiln.
A soot covered man is here, holding a hammer.

< 199h/199H 64v/125V Pos: standing >
< T: Abue TP: sta TC:excellent E: bandit sta EP:  small wounds >
 You attempt to flee...
Box Canyon Corral
Obvious exits: -E
A dappled horse stands here, looking to graze.
A dappled horse stands here, looking to graze.
A dun pony stands here, eyeing the world complacently.
A dun pony stands here, eyeing the world complacently.
You flee westward!

< 199h/199H 35v/125V Pos: standing >
Ok.

< 199h/199H 38v/125V Pos: standing >
You sit down and relax.

< 199h/199H 39v/125V Pos: sitting >
You have memorized the following spells:
( 7th circle)  4 - hammer
( 6th circle)  2 - stunning visions
               2 - reflection
               2 - nightmare
( 5th circle)  1 - illusionary wall
               3 - boulder
               2 - shadow travel
( 4th circle)  3 - sleep
               1 - farsee
               1 - levitate
               2 - insects
( 3rd circle)  1 - concealment
               2 - mirror image
               5 - shadow monster
( 2nd circle)  7 - burning hands
               1 - dispel magic
               1 - darkness
( 1st circle)  1 - minor creation
               8 - magic missile
               1 - phantom armor

You can memorize no more spells.

< 199h/199H 41v/125V Pos: sitting >
You are carrying: (3/11)
[2] a spellbook
a small leather bag

< 199h/199H 42v/125V Pos: sitting >
A bandit sentry enters from the east.

< 199h/199H 45v/125V Pos: sitting >
A bandit sentry suddenly attacks YOU!
A bandit sentry misses you.

< 199h/199H 47v/125V Pos: sitting >
< T: Abue TP: sit TC:excellent E: bandit sta EP:  small wounds >
 You are using:
<worn on head>       the diamond crown of Winduin (glowing)
<worn in ear>        a green Cimmerian earring [superior]
<worn on face>       a mask made of leaves
<worn around neck>   a tree-shaped amulet
<worn on body>       a loose forrestal's shirt
<worn about body>    a mottled brown cloak [superior]
<worn on back>       a large leather backpack
<worn about waist>   a girth of thick rawhide
<worn on arms>       some sandy sleeves
<worn around wrist>  a finely woven bracelet of silver [poor]
<worn on finger>     the signet ring of Delwyn
<worn on legs>       some sandy leggings [superior]
<worn on feet>       some boots of water-walking [poor]

< 199h/199H 47v/125V Pos: sitting >
< T: Abue TP: sit TC:excellent E: bandit sta EP:  small wounds >
 You clamber to your feet.

< 199h/199H 47v/125V Pos: standing >
< T: Abue TP: sta TC:excellent E: bandit sta EP:  small wounds >
 You miss a bandit sentry.
You start chanting...

< 199h/199H 47v/125V Pos: standing >
< T: Abue TP: sta TC:excellent E: bandit sta EP:  small wounds >
 You complete your spell...
[Damage: 31 ] Your illusional hammer smashes into a bandit sentry's body, killing him instantly!
A bandit sentry is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of a bandit sentry.

< 199h/199H 47v/125V Pos: standing >
You get a handful of coins from the corpse of a bandit sentry.
There were: 3 silver coins, 3 copper coins. 

< 199h/199H 47v/125V Pos: standing >
Ok.
You put 0 platinum, 0 gold, 3 silver, and 3 copper coins into a small leather bag.

< 199h/199H 47v/125V Pos: standing >
You are still a very long way from your next level.

< 199h/199H 48v/125V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of a bandit sentry is made of flesh and appears to be of average quality.
The corpse of a bandit sentry has an item value of 1.
It appears to be the corpse of a bandit sentry.
Nothing.

< 199h/199H 48v/125V Pos: standing >
You sit down and relax.

< 199h/199H 48v/125V Pos: sitting >
You have memorized the following spells:
( 7th circle)  3 - hammer
( 6th circle)  2 - stunning visions
               2 - reflection
               2 - nightmare
( 5th circle)  1 - illusionary wall
               3 - boulder
               2 - shadow travel
( 4th circle)  3 - sleep
               1 - farsee
               1 - levitate
               2 - insects
( 3rd circle)  1 - concealment
               2 - mirror image
               5 - shadow monster
( 2nd circle)  7 - burning hands
               1 - dispel magic
               1 - darkness
( 1st circle)  1 - minor creation
               8 - magic missile
               1 - phantom armor

And you are currently memorizing the following spells:
   10 seconds:  ( 7th) hammer

You can memorize no more spells.
You continue your study.

< 199h/199H 48v/125V Pos: sitting >
Box Canyon Corral
Obvious exits: -E
Puddles of fresh blood cover the ground.
The corpse of a bandit sentry is lying here.
A dappled horse stands here, looking to graze.
A dappled horse stands here, looking to graze.
A dun pony stands here, eyeing the world complacently.
A dun pony stands here, eyeing the world complacently.

< 199h/199H 50v/125V Pos: sitting >
You start meditating...

< 199h/199H 51v/125V Pos: sitting >
You have finished memorizing hammer.
Your studies are complete.

< 199h/199H 65v/125V Pos: sitting >
You clamber to your feet.

< 199h/199H 67v/125V Pos: standing >
Pleasant Meadow in A Box Canyon
Obvious exits: -N -S -W
A thin young bandit wonders if you are friend or foe
A young bandit plays in the tall meadow grass
A young bandit plays in the tall meadow grass
A young bandit plays in the tall meadow grass

< 199h/199H 66v/125V Pos: standing >
Canyon Path
Obvious exits: -E -S -W

< 199h/199H 64v/125V Pos: standing >
You quickly scan the area.
You see nothing.

< 199h/199H 64v/125V Pos: standing >
You quickly scan the area.
You see nothing.

< 199h/199H 66v/125V Pos: standing >
Looks like an exit.
You extend your sights westward.
Messy Campsite
Obvious exits: -E -U
A large black buzzard circles the area
A deer stands here, grazing on some grass.
A thin young bandit wonders if you are friend or foe

< 199h/199H 67v/125V Pos: standing >
Muddy Basin
Obvious exits: -N -E -S -W
A thin young bandit wonders if you are friend or foe

< 199h/199H 66v/125V Pos: standing >
You quickly scan the area.
A thin young bandit who is close by to your north.
A bandit child who is close by to your east.
A bandit child who is close by to your east.
A bandit child who is not far off to your east.
A young bandit who is close by to your south.
A young bandit who is close by to your south.
A deer who is not far off to your west.

< 199h/199H 66v/125V Pos: standing >
Muddy Basin
Obvious exits: -N -E -S
A thin young bandit wonders if you are friend or foe
A thin young bandit wonders if you are friend or foe

< 199h/199H 65v/125V Pos: standing >
You quickly scan the area.
You see nothing.

< 199h/199H 65v/125V Pos: standing >
You discover that a thin young bandit has her hands in your wallet.

< 199h/199H 66v/125V Pos: standing >
Looks like an exit.
You extend your sights eastward.
Muddy Basin
Obvious exits: -E -W

< 199h/199H 67v/125V Pos: standing >
Muddy Basin
Obvious exits: -E -W

< 199h/199H 65v/125V Pos: standing >
Muddy Basin
Obvious exits: -E -W

< 199h/199H 63v/125V Pos: standing >
Small Brown Pond
Obvious exits: -E -W
A young bandit plays in the brown water
A young bandit plays in the brown water
A young bandit plays in the brown water

< 199h/199H 59v/125V Pos: standing >
Laundry Filled Canyon
Obvious exits: -N -E -W
A half-orc matron srubs clothes against a washboard
A half-orc matron srubs clothes against a washboard

< 199h/199H 55v/125V Pos: standing >
The first hint of daylight can be seen on the northern horizon.
Laundry Shack
Obvious exits: -W
A half-orc matron folds clothes
A half-orc matron folds clothes
A half-orc matron folds clothes

< 199h/199H 53v/125V Pos: standing >
You quickly scan the area.
A half-orc matron who is close by to your west.
A half-orc matron who is close by to your west.
A young bandit who is not far off to your west.
A young bandit who is not far off to your west.
A young bandit who is not far off to your west.
A thin young bandit who is in the distance to your west.
A thin young bandit who is in the distance to your west.

< 199h/199H 54v/125V Pos: standing >
Laundry Filled Canyon
Obvious exits: -N -E -W
A half-orc matron srubs clothes against a washboard
A half-orc matron srubs clothes against a washboard

< 199h/199H 53v/125V Pos: standing >
You quickly scan the area.
You see nothing.

< 199h/199H 53v/125V Pos: standing >
Small Brown Pond
Obvious exits: -E -W
A young bandit plays in the brown water
A young bandit plays in the brown water
A young bandit plays in the brown water

< 199h/199H 49v/125V Pos: standing >
You quickly scan the area.
You see nothing.

< 199h/199H 50v/125V Pos: standing >
Muddy Basin
Obvious exits: -E -W

< 199h/199H 46v/125V Pos: standing >
You quickly scan the area.
You see nothing.

< 199h/199H 46v/125V Pos: standing >
Muddy Basin
Obvious exits: -E -W

< 199h/199H 45v/125V Pos: standing >
You quickly scan the area.
A young bandit who is not far off to your east.
A young bandit who is not far off to your east.
A half-orc matron who is a brief walk away to your east.
A half-orc matron who is rather far off to your east.

< 199h/199H 45v/125V Pos: standing >
Muddy Basin
Obvious exits: -N -E -S
A thin young bandit wonders if you are friend or foe

< 199h/199H 43v/125V Pos: standing >
You quickly scan the area.
You see nothing.

< 199h/199H 43v/125V Pos: standing >
Alas, you cannot go that way. . . .

< 199h/199H 44v/125V Pos: standing >
You quickly scan the area.
You see nothing.

< 199h/199H 44v/125V Pos: standing >
Bandit Camp
Obvious exits: -S
A half-orc bandit sets up camp
A half-orc bandit sets up camp

< 199h/199H 42v/125V Pos: standing >
Muddy Basin
Obvious exits: -N -E -S
A thin young bandit wonders if you are friend or foe

< 199h/199H 41v/125V Pos: standing >
Muddy Basin
Obvious exits: -E -W

< 199h/199H 39v/125V Pos: standing >
Muddy Basin
Obvious exits: -E -W

< 199h/199H 37v/125V Pos: standing >
Alas, you cannot go that way. . . .

< 199h/199H 38v/125V Pos: standing >
Small Brown Pond
Obvious exits: -E -W
A young bandit plays in the brown water
A young bandit plays in the brown water
A young bandit plays in the brown water

< 199h/199H 35v/125V Pos: standing >
Alas, you cannot go that way. . . .

< 199h/199H 35v/125V Pos: standing >
You discover that a young bandit has his hands in your wallet.

< 199h/199H 36v/125V Pos: standing >
You discover that a young bandit has his hands in your wallet.
Laundry Filled Canyon
Obvious exits: -N -E -W
A half-orc matron srubs clothes against a washboard
A half-orc matron srubs clothes against a washboard

< 199h/199H 33v/125V Pos: standing >
Curving Creek
Obvious exits: -E -S

< 199h/199H 29v/125V Pos: standing >
Alas, you cannot go that way. . . .

< 199h/199H 30v/125V Pos: standing >
Stream in a Limestone Canyon
Obvious exits: -N -W
[3] The corpse of a giant leech is lying here.

< 199h/199H 27v/125V Pos: standing >
You quickly scan the area.
You see nothing.

< 199h/199H 27v/125V Pos: standing >
Stream in a Limestone Canyon
Obvious exits: -N -S

< 199h/199H 24v/125V Pos: standing >
You quickly scan the area.
You see nothing.

< 199h/199H 25v/125V Pos: standing >
Stream in Limestone Canyon
Obvious exits: -N -S
[2] The corpse of a giant leech is lying here.

< 199h/199H 21v/125V Pos: standing >
You quickly scan the area.
You see nothing.

< 199h/199H 21v/125V Pos: standing >
Rock Crowded Stream
Obvious exits: -N -E -S
The corpse of a giant leech is lying here.

< 199h/199H 18v/125V Pos: standing >
You quickly scan the area.
You see nothing.

< 199h/199H 19v/125V Pos: standing >
Looks like an exit.
You extend your sights eastward.
Thin Ledge Above a Stream
Obvious exits: -W -D

< 199h/199H 20v/125V Pos: standing >
Looks like an exit.
You extend your sights northward.
Top of a Crashing Waterfall
Obvious exits: -S -D
[2] The corpse of a giant leech is lying here.

< 199h/199H 21v/125V Pos: standing >
The current sweeps you away!
Top of a Crashing Waterfall
Obvious exits: -S -D
[2] The corpse of a giant leech is lying here.
The current sweeps you away!
Oops. Forget something? Like wings?
Oops. Forget something?Halfway Down a Waterfall
Obvious exits: -U -D
You rediscover the law of gravity...
...the hard way!

< 199h/199H 16v/125V Pos: standing >
With a splash, you plunge into the waters!
Misty Base of a Waterfall
Obvious exits: -N -W -U
[6] The corpse of a swarmfish is lying here.
A Grey Elf (medium) sits resting. (Non-Fraggable)
You quickly scan the area.
A hungry alligator who is not far off to your west.
A hungry alligator who is not far off to your west.
A hungry alligator who is not far off to your west.
A hungry alligator who is not far off to your west.

< 199h/199H 17v/125V Pos: standing >
Alas, you cannot go that way. . . .

< 199h/199H 19v/125V Pos: standing >
You start chanting...

< 199h/199H 20v/125V Pos: standing >
Casting: hammer 

< 199h/199H 22v/125V Pos: standing >
You complete your spell...
Your spell flows around a Grey Elf, leaving him unharmed!

< 199h/199H 22v/125V Pos: standing >
You start chanting...

< 199h/199H 23v/125V Pos: standing >
You complete your spell...
Your spell flows around a Grey Elf, leaving him unharmed!

< 199h/199H 25v/125V Pos: standing >
You start chanting...

< 199h/199H 26v/125V Pos: standing >
You complete your spell...
[Damage: 80 ] Your massive hammer causes a Grey Elf to double over in pain!

< 199h/199H 28v/125V Pos: standing >
You start chanting...

< 199h/199H 29v/125V Pos: standing >
You complete your spell...
[Damage:  6 ] You watch with self-pride as the magic missile hits a Grey Elf.
Your spell flows around a Grey Elf, leaving him unharmed!
[Damage:  6 ] You watch with self-pride as the magic missile hits a Grey Elf.
[Damage:  6 ] You watch with self-pride as the magic missile hits a Grey Elf.
[Damage:  6 ] You watch with self-pride as the magic missile hits a Grey Elf.

< 199h/199H 30v/125V Pos: standing >
A Grey Elf clambers to his feet.
A Grey Elf shrieks in shock from the severed tupor link.

< 199h/199H 31v/125V Pos: standing >
You start chanting...

< 199h/199H 31v/125V Pos: standing >
You complete your spell...
[Damage: 11 ] You watch with self-pride as the magic missile hits a Grey Elf.
[Damage: 11 ] You watch with self-pride as the magic missile hits a Grey Elf.
[Damage: 11 ] You watch with self-pride as the magic missile hits a Grey Elf.
[Damage: 11 ] You watch with self-pride as the magic missile hits a Grey Elf.
[Damage: 11 ] You watch with self-pride as the magic missile hits a Grey Elf.

< 199h/199H 32v/125V Pos: standing >
You start chanting...

< 199h/199H 33v/125V Pos: standing >
A Grey Elf attempts to flee.
A Grey Elf leaves west.

< 199h/199H 33v/125V Pos: standing >
You complete your spell...
[Damage:  7 ] You watch with self-pride as the magic missile hits a Grey Elf.
[Damage:  7 ] You watch with self-pride as the magic missile hits a Grey Elf.
[Damage:  7 ] You watch with self-pride as the magic missile hits a Grey Elf.
[Damage:  7 ] You watch with self-pride as the magic missile hits a Grey Elf.
[Damage:  7 ] You watch with self-pride as the magic missile hits a Grey Elf.

< 199h/199H 34v/125V Pos: standing >
You failed.

< 199h/199H 35v/125V Pos: standing >
You failed.

< 199h/199H 35v/125V Pos: standing >
You start chanting...

< 199h/199H 37v/125V Pos: standing >
You complete your spell...
[Damage:  3 ] The magic missile tears away the remaining life of a Grey Elf.
You receive your share of experience.