The death of [35 Shadowmage] Dzy *-* Bloodlust *-* (Kobold)

in Gale Road

from the perspective of [37 Necrolyte] Kesk The Resistance (Githzerai)

<worn as a badge>    an insignia of the nomad healers (illuminating)
<worn on head>       a golden crown set with diamonds [superior] (magic)
<worn on eyes>       a translucent eyepatch [superior] (magic)
<worn in ear>        an inverted cross earring [poor] (magic) [82%]
<worn around neck>   a ghastly bamboo amulet from Ixarkon
<worn around neck>   a twisted gem collar from Du'Maathe Castle
<worn on body>       an imperceptable shroud of stars (magic) (glowing) (humming)
<worn about body>    a vaporous cloak of crimson death
<worn on back>       a large leather backpack
<worn as quiver>     a bloody gem quiver [86%]
<worn about waist>   a belt of skulls [superior] (magic)
<worn on belt buckle>a thick tome of legendary lores (magic)
<attached to belt>   a tiny elixir of potent drugs
<held as shield>     a well-used flesh buckler from Du'Maathe Castle
<worn around wrist>  a gaseous bracelet (magic)
<worn around wrist>  a frost-rimed diamond wristguard from Du'Maathe Castle
<worn on hands>      some knight's gold talons from Du'Maathe Castle
<worn on finger>     an etched sardonyx ring [superior]
<worn on finger>     a silvery ring with engraved sigils [superior] (glowing)
<primary weapon>     a black staff headed with a goat skull [superior] (glowing)
<worn on legs>       some fragile bronze greaves from Du'Maathe Castle
<worn on feet>       some bloody stone boots from Du'Maathe Castle


< 359h/359H 178v/178V Pos: standing >
Thanks for your business, it will take 3 hours to complete this reload.

< 359h/359H 178v/178V Pos: standing >
Ok.
You put 469 platinum, 0 gold, 0 silver, and 0 copper coins into a bottomless bag of the illithids.

< 359h/359H 178v/178V Pos: standing >
The Northern Docks
   The north docks are identical to the south docks.  Trees have been
cut and placed in a row, one after another, forming a wharf into the
the sea. Ships of all sizes are tied onto the sides of the docks
and both crewmen from the ships and harbour workers hustle to finish
preparations for the next departure.
Obvious exits: -East  -West 
An Orc sailor searches for his ship along the pier.(Red Aura)
An Orc shipwright stands here, selling ship rides across the sea.(Red Aura)
The wraith of a huge olyx enters from the east.
The wraith of a stray dog enters from the east.
The wraith of a stray dog enters from the east.

< 359h/359H 177v/178V Pos: standing >
The Northern Docks
   The north docks are identical to the south docks.  Trees have been
cut and placed in a row, one after another, forming a wharf into the
the sea. Ships of all sizes are tied onto the sides of the docks
and both crewmen from the ships and harbour workers hustle to finish
preparations for the next departure.
Obvious exits: -East  -West 
A totem with the mark of the storm lion has been dropped here.
The wraith of a huge olyx enters from the east.
The wraith of a stray dog enters from the east.
The wraith of a stray dog enters from the east.

< 359h/359H 176v/178V Pos: standing >
The Docks of Storm Port
   For the ammount of traffic coming and going through this harbour
it is probably not as large as many would hope it to be.  It consists
of a north dock and a south dock, both running parallel into the sea.
Galleons line the docks, completely overcrowding them and giving the
poor harbour master a great deal of stress who happens to be severely
under handed.  His station sits north, but it rare for him to ever
be inside when there is so much work to be doing.
Obvious exits: -North# -East  -South -West 
The wraith of a huge olyx enters from the east.
The wraith of a stray dog enters from the east.
The wraith of a stray dog enters from the east.

< 359h/359H 175v/178V Pos: standing >
Before the Docks of Storm Port
   The name Storm Port is deceptive in nature for storms in this orc
city are actually quite rare. In fact, due to the rock formations in
the surrounding area creating a haven from all sorts of bad weather,
the harbour was built on this spot because it was storm free.  Without
the harbour, the city would have never have flourished, thus leading
to quite an irony of sorts and the thoughts of whatever orc actually
named this town must have had a twisted sense of humour.
Obvious exits: -East  -West 
The wraith of a huge olyx enters from the east.
The wraith of a stray dog enters from the east.
The wraith of a stray dog enters from the east.

< 359h/359H 174v/178V Pos: standing >
Gale Road
   Gale Road connects with the harbour here, making it one of the
oldest and most used pathways in the city.  The sheer ammount of traffic
coming through this road then heading north or south into the city from
boarding or disembarking passengers is amazing.  The harbour, once only
used for orc military personnel, now is abundant with many of the more
evil races of all classes and skills.
Obvious exits: -North -East  -South
A young Orc soldier wanders the city here, preparing for training.(Red Aura)
The wraith of a huge olyx enters from the east.
The wraith of a stray dog enters from the east.
The wraith of a stray dog enters from the east.

< 359h/359H 173v/178V Pos: standing >
Alas, you cannot go that way. . . .

< 359h/359H 174v/178V Pos: standing >
Alas, you cannot go that way. . . .

< 359h/359H 174v/178V Pos: standing >
Alas, you cannot go that way. . . .

< 359h/359H 174v/178V Pos: standing >
Tempest Avenue and Gale Road Intersection
   Gale Road connects with Tempest Avenue here, one block away
from the harbour.  As the city grew, this intersection became
increasingly more important.  When the harbour became open to the
public, merchants began to flock off the incoming ships and setting
up shop along Tempest Avenue, possibly making it the most second
most used intersection in the city.
Obvious exits: -North -South -West 
A female Orc wanders the city here, bitching at the males she passes.(Red Aura)
The wraith of a huge olyx enters from the north.
The wraith of a stray dog enters from the north.
The wraith of a stray dog enters from the north.

< 359h/359H 174v/178V Pos: standing >
Gale Road
   Gale Road runs north to south on the west end of Storm Port,
almost directly below the aqueduct.  The packed earth road is quite
moist, both from spill from above and the proximity to the harbour.
The orcs do not seem to mind, though, and have become quite used
to almost mud-like terrain.
Obvious exits: -North -South -Up   
The wraith of a huge olyx enters from the north.
The wraith of a stray dog enters from the north.
The wraith of a stray dog enters from the north.

< 359h/359H 173v/178V Pos: standing >
Squall Road and Gale Road Intersection
   In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads.  Squall Road was one of those two.  The second, Gale Road
begins north to south here.  Between these two roads a path was a
cut through rocky terrain to the flat area of the harbour. To this
day Gale and Squall Roads are still the most used streets in the city.
Obvious exits: -North -East # -West 
An Orc commoner wanders the city here.(Red Aura)
The wraith of a huge olyx enters from the north.
The wraith of a stray dog enters from the north.
The wraith of a stray dog enters from the north.

< 359h/359H 172v/178V Pos: standing >
Alas, you cannot go that way. . . .

< 359h/359H 174v/178V Pos: standing >
Alas, you cannot go that way. . . .

< 359h/359H 174v/178V Pos: standing >
The gates seems to be closed.

< 359h/359H 175v/178V Pos: standing >
Alas, you cannot go that way. . . .

< 359h/359H 175v/178V Pos: standing >
Alas, you cannot go that way. . . .

< 359h/359H 175v/178V Pos: standing >
Squall Road
   In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads.  Squall Road was one of those two.  The bastardization of
the latter sits north, formerly kept for marine orc soldiers, now
it has become used for the gate guards.  Squall Road ends east of
here.
Obvious exits: -North# -East  -West 
An Orc commoner wanders the city here.(Red Aura)
A female Orc wanders the city here, bitching at the males she passes.(Red Aura)
The wraith of a huge olyx enters from the east.
The wraith of a stray dog enters from the east.
The wraith of a stray dog enters from the east.

< 359h/359H 175v/178V Pos: standing >
Squall Road
   In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads.  Squall Road was one of those two.  Now into the years
of modernization, the orcs have become powerful rivals with
humans in the ways of technology, population, and military.  This
city has become a symbol of true orc ingenuity and the ability to
accomplish just as much as any of the self-proclaimed civilized races.
Obvious exits: -East  -West 
The wraith of a huge olyx enters from the east.
The wraith of a stray dog enters from the east.
The wraith of a stray dog enters from the east.

< 359h/359H 174v/178V Pos: standing >
Squall Road West Intersection
   In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads.  Squall Road was one of those two.  North of here is a
small alley that connects up with another major street in the city,
Tempest Avenue.  The busy Storm Port bank sits to the west, and south
leads to the southern gates.  The traffic here is amazing as orcs
bustle about, heading for the harbour, elsewhere in the city, or
outside town.
Obvious exits: -North -East  -South -West #
The wraith of a huge olyx enters from the east.
The wraith of a stray dog enters from the east.
The wraith of a stray dog enters from the east.

< 359h/359H 173v/178V Pos: standing >
The bank seems to be closed.

< 359h/359H 174v/178V Pos: standing >
The bank seems to be closed.

< 359h/359H 174v/178V Pos: standing >
The bank seems to be closed.

< 359h/359H 174v/178V Pos: standing >
Ok.

< 359h/359H 176v/178V Pos: standing >
The Storm Port Bank
   Tucked in between several larger warehouse buildings in the south
western corner of the city lies the bank.  Most orcs would rather not
use a money holding service believing all bankers, especially orcish
bankers to have tendancies to steal whatever is left over in their
pockets at the end of the day, however due to the high merchant rate
and often the need to withdraw large sums of money for ship buying
and building, this bank is a neccessity in this city.
Obvious exits: -East 
A large wooden counter is here, with a sign posted on it.
Mub  The Resistance (Grey Elf)(medium) stands in mid-air here.
Tiri  The Resistance (Githzerai)(medium) stands in mid-air here.
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
Aziz  The Resistance (Human)(medium) stands in mid-air here.
Chak  The Resistance (Dwarf)(medium) stands in mid-air here.
A globe of darkness floats near Chak's head.
Nz  The Resistance (Githzerai)(medium) stands in mid-air here.
Rex  The Resistance (Human)(medium) stands in mid-air here.
Nair  The Resistance (Halfling)(small) stands in mid-air here.
Lazz  The Resistance (Grey Elf)(medium) stands in mid-air here.
The banker of the city stands counting coins here.(Red Aura)
The wraith of a huge olyx enters from the east.
The wraith of a stray dog enters from the east.
The wraith of a stray dog enters from the east.

< 359h/359H 175v/178V Pos: standing >

< 359h/359H 175v/178V Pos: standing >
Tiri plays a song to lift his spirit off the ground.
Ok.

< 359h/359H 176v/178V Pos: standing >
Nair stops using a large leather backpack.

< 359h/359H 178v/178V Pos: standing >
Mub starts casting a spell.

< 359h/359H 178v/178V Pos: standing >

< 359h/359H 178v/178V Pos: standing >
Nair gets a silvery potion from her large leather backpack.

< 359h/359H 178v/178V Pos: standing >
Mub completes her spell...
Mub utters the word 'zuharuhl'
You feel vitalized.

< 359h/359H 178v/178V Pos: standing >

< 511h/511H 178v/178V Pos: standing >
Mub sits down in a comfortable spot.

< 511h/511H 178v/178V Pos: standing >
Mub takes out her holy symbol and begins praying intently.

< 511h/511H 178v/178V Pos: standing >
Nair gets a potion of endurance from her large leather backpack.

< 511h/511H 178v/178V Pos: standing >
Tiri plays a song to lift his spirit off the ground.

< 511h/511H 178v/178V Pos: standing >
Ok.

< 511h/511H 178v/178V Pos: standing >
Mub raises her holy symbol and smiles broadly.

< 511h/511H 178v/178V Pos: standing >
I see no person by that name here!

< 511h/511H 178v/178V Pos: standing >
Mub clambers to her feet.

< 511h/511H 178v/178V Pos: standing >
You stop following Lazz.
You now follow Lazz.

< 511h/511H 178v/178V Pos: standing >

< 511h/511H 178v/178V Pos: standing >
Tiri plays a song to lift his spirit off the ground.

< 511h/511H 178v/178V Pos: standing >

< 511h/511H 178v/178V Pos: standing >

< 511h/511H 178v/178V Pos: standing >

< 511h/511H 178v/178V Pos: standing >
a bottomless bag of the illithids does not contain the scales.

< 511h/511H 178v/178V Pos: standing >

< 511h/511H 178v/178V Pos: standing >
You disband the group.
the wraith of a huge olyx is no longer in your group.
the wraith of a stray dog is no longer in your group.
Your group has been disbanded.

< 511h/511H 178v/178V Pos: standing >

< 511h/511H 178v/178V Pos: standing >
Ok.

< 511h/511H 178v/178V Pos: standing >
Tiri plays a song to lift his spirit off the ground.

< 511h/511H 178v/178V Pos: standing >
Nair quaffs a potion of endurance.

< 511h/511H 178v/178V Pos: standing >
The wraith of a stray dog is now a member of Lazz's group.

< 511h/511H 178v/178V Pos: standing >
No one by that name here...
The wraith of a stray dog is now a member of Lazz's group.

< 511h/511H 178v/178V Pos: standing >
Tiri starts playing the instrument of lyrical mastery and singing aloud.

< 511h/511H 178v/178V Pos: standing >
Chak gets a potion of endurance from his bottomless bag of the shield dwarves.
The wraith of a huge olyx is now a member of Lazz's group.

< 511h/511H 178v/178V Pos: standing >
Chak quaffs a potion of endurance.

< 511h/511H 178v/178V Pos: standing >
You attempt to give consent...

< 511h/511H 178v/178V Pos: standing >
You are now a member of Lazz's group.

< 511h/511H 178v/178V Pos: standing >
An air elemental is dead! R.I.P.
The unmistakable scent of fresh blood can be smelled as an air elemental dies in agony.
An air elemental vanishes into thin air.
An air elemental stops following Aziz.

< 511h/511H 178v/178V Pos: standing >
Tiri starts playing the instrument of lyrical mastery and singing aloud.
Lazz opens the bank.

< 511h/511H 178v/178V Pos: standing >
Lazz leaves east.
You follow Lazz.

Squall Road West Intersection
   In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads.  Squall Road was one of those two.  North of here is a
small alley that connects up with another major street in the city,
Tempest Avenue.  The busy Storm Port bank sits to the west, and south
leads to the southern gates.  The traffic here is amazing as orcs
bustle about, heading for the harbour, elsewhere in the city, or
outside town.
Obvious exits: -North -East  -South -West 
Lazz  The Resistance (Grey Elf)(medium) stands in mid-air here.
An Orc city guard walks here, most likely abusing his power.(Red Aura)
The wraith of a huge olyx enters from the west.
The wraith of a stray dog enters from the west.
The wraith of a stray dog enters from the west.
Nair enters from the west.
Rex enters from the west.
Nz enters from the west.
Chak enters from the west.
Aziz enters from the west.
An air elemental enters from the west.
Tiri enters from the west.
Mub enters from the west.

< 511h/511H 177v/178V Pos: standing >
Lazz closes the bank.

< 511h/511H 177v/178V Pos: standing >

< 511h/511H 177v/178V Pos: standing >

< 511h/511H 177v/178V Pos: standing >
Tiri plays a song to lift his spirit off the ground.
An orc city guard flies through the air, free as a bird!

< 511h/511H 177v/178V Pos: standing >

< 511h/511H 178v/178V Pos: standing >
An orc city guard leaves north.

< 511h/511H 178v/178V Pos: standing >
You get a dragon scale from a bottomless bag of the illithids.

< 511h/511H 178v/178V Pos: standing >
You start chanting...

< 511h/511H 178v/178V Pos: standing >

< 511h/511H 178v/178V Pos: standing >
Casting: wall of bones **

< 511h/511H 178v/178V Pos: standing >
Casting: wall of bones *

< 511h/511H 178v/178V Pos: standing >

< 511h/511H 178v/178V Pos: standing >
Casting: wall of bones 

< 511h/511H 178v/178V Pos: standing >
Tiri plays a song to lift his spirit off the ground.
You complete your spell...

< 511h/511H 178v/178V Pos: standing >
Aziz starts casting a spell.

< 511h/511H 178v/178V Pos: standing >
Lazz shouts out loudly.. MOVING!!!!

< 511h/511H 178v/178V Pos: standing >

< 511h/511H 178v/178V Pos: standing >
An orc city guard enters from the north.

< 511h/511H 178v/178V Pos: standing >
Aziz completes his spell...
Aziz utters the words 'xarr ay ghaiz'

< 511h/511H 178v/178V Pos: standing >
Saving Kesk.

< 511h/511H 178v/178V Pos: standing >
Tiri plays a song to lift his spirit off the ground.

< 511h/511H 178v/178V Pos: standing >
Lazz leaves east.
You follow Lazz.

Squall Road
   In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads.  Squall Road was one of those two.  Now into the years
of modernization, the orcs have become powerful rivals with
humans in the ways of technology, population, and military.  This
city has become a symbol of true orc ingenuity and the ability to
accomplish just as much as any of the self-proclaimed civilized races.
Obvious exits: -East  -West 
Lazz  The Resistance (Grey Elf)(medium) stands in mid-air here.
The wraith of a huge olyx enters from the west.
The wraith of a stray dog enters from the west.
The wraith of a stray dog enters from the west.
Nair enters from the west.
Rex enters from the west.
Nz enters from the west.
Chak enters from the west.
Tiri enters from the west.
Mub enters from the west.

< 511h/511H 177v/178V Pos: standing >
You quickly scan the area.
An orc commoner who is close by to your east.
An orc female who is not far off to your east.
An orc city guard who is close by to your west.
An air elemental who is close by to your west.
Aziz who is close by to your west.

< 511h/511H 177v/178V Pos: standing >
Lazz leaves west.
You follow Lazz.

Squall Road West Intersection
   In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads.  Squall Road was one of those two.  North of here is a
small alley that connects up with another major street in the city,
Tempest Avenue.  The busy Storm Port bank sits to the west, and south
leads to the southern gates.  The traffic here is amazing as orcs
bustle about, heading for the harbour, elsewhere in the city, or
outside town.
Obvious exits: -North -East  -South -West #
A thin wall of scales is here to the south. (magic)
Lazz  The Resistance (Grey Elf)(medium) stands in mid-air here.
An Orc city guard walks here, most likely abusing his power.(Red Aura)
*An air elemental is here looking like a small living tornado. (minion) 
Aziz  The Resistance (Human)(medium) stands in mid-air here.
The wraith of a huge olyx enters from the east.
The wraith of a stray dog enters from the east.
The wraith of a stray dog enters from the east.
Nair enters from the east.
Rex enters from the east.
Nz enters from the east.
Chak enters from the east.
Tiri enters from the east.
Mub enters from the east.

< 511h/511H 177v/178V Pos: standing >
You quickly scan the area.
An orc merchant who is close by to your north.
A black crow who is close by to your north.
A black crow who is not far off to your north.
A stray dog who is not far off to your north.
An orc commoner who is not far off to your east.
An orc female who is a brief walk away to your east.
Aziz leaves east.
An air elemental leaves east.
Lazz leaves east.
You follow Lazz.

Squall Road
   In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads.  Squall Road was one of those two.  Now into the years
of modernization, the orcs have become powerful rivals with
humans in the ways of technology, population, and military.  This
city has become a symbol of true orc ingenuity and the ability to
accomplish just as much as any of the self-proclaimed civilized races.
Obvious exits: -East  -West 
Lazz  The Resistance (Grey Elf)(medium) stands in mid-air here.
*An air elemental is here looking like a small living tornado. (minion) 
Aziz  The Resistance (Human)(medium) stands in mid-air here.
The wraith of a huge olyx enters from the west.
The wraith of a stray dog enters from the west.
The wraith of a stray dog enters from the west.
Nair enters from the west.
Rex enters from the west.
Nz enters from the west.
Chak enters from the west.
Tiri enters from the west.
Mub enters from the west.

< 511h/511H 176v/178V Pos: standing >
You quickly scan the area.
An orc commoner who is close by to your east.
An orc female who is not far off to your east.
An orc city guard who is close by to your west.

< 511h/511H 178v/178V Pos: standing >
Lazz leaves east.
You follow Lazz.

Squall Road
   In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads.  Squall Road was one of those two.  The bastardization of
the latter sits north, formerly kept for marine orc soldiers, now
it has become used for the gate guards.  Squall Road ends east of
here.
Obvious exits: -North# -East  -West 
Lazz  The Resistance (Grey Elf)(medium) stands in mid-air here.
An Orc commoner wanders the city here.(Red Aura)
The wraith of a huge olyx enters from the west.
The wraith of a stray dog enters from the west.
The wraith of a stray dog enters from the west.
Nair enters from the west.
Rex enters from the west.
Nz enters from the west.
Chak enters from the west.
Aziz enters from the west.
An air elemental enters from the west.
Tiri enters from the west.
Mub enters from the west.

< 511h/511H 177v/178V Pos: standing >
You quickly scan the area.
An orc female who is close by to your east.
An orc city guard who is not far off to your west.

< 511h/511H 177v/178V Pos: standing >
You quickly scan the area.
An orc female who is close by to your east.
An orc city guard who is not far off to your west.

< 511h/511H 177v/178V Pos: standing >
Lazz leaves east.
You follow Lazz.

Squall Road and Gale Road Intersection
   In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads.  Squall Road was one of those two.  The second, Gale Road
begins north to south here.  Between these two roads a path was a
cut through rocky terrain to the flat area of the harbour. To this
day Gale and Squall Roads are still the most used streets in the city.
Obvious exits: -North -East # -West 
Lazz  The Resistance (Grey Elf)(medium) stands in mid-air here.
A female Orc wanders the city here, bitching at the males she passes.(Red Aura)
The wraith of a huge olyx enters from the west.
The wraith of a stray dog enters from the west.
The wraith of a stray dog enters from the west.
Nair enters from the west.
Rex enters from the west.
Nz enters from the west.
Chak enters from the west.
Aziz enters from the west.
An air elemental enters from the west.
Tiri enters from the west.
Mub enters from the west.

< 511h/511H 176v/178V Pos: standing >
You quickly scan the area.
An orc commoner who is close by to your north.
An orc female who is not far off to your north.
An orc city guard who is rather far off to your north.
A young orc soldier who is rather far off to your north.
An orc merchant who is in the distance to your north.
An orc commoner who is close by to your west.
An orc city guard who is a brief walk away to your west.

< 511h/511H 176v/178V Pos: standing >
You quickly scan the area.
An orc commoner who is close by to your north.
An orc female who is not far off to your north.
An orc city guard who is rather far off to your north.
A young orc soldier who is rather far off to your north.
An orc merchant who is in the distance to your north.
An orc commoner who is not far off to your west.
An orc city guard who is a brief walk away to your west.
Lazz leaves north.
You follow Lazz.

Gale Road
   Gale Road runs north to south on the west end of Storm Port,
almost directly below the aqueduct.  The packed earth road is quite
moist, both from spill from above and the proximity to the harbour.
The orcs do not seem to mind, though, and have become quite used
to almost mud-like terrain.
Obvious exits: -North -South -Up   
Lazz  The Resistance (Grey Elf)(medium) stands in mid-air here.
An Orc commoner wanders the city here.(Red Aura)
The wraith of a huge olyx enters from the south.
The wraith of a stray dog enters from the south.
The wraith of a stray dog enters from the south.
Nair enters from the south.
Rex enters from the south.
Nz enters from the south.
Chak enters from the south.
Aziz enters from the south.
An air elemental enters from the south.
Tiri enters from the south.
Mub enters from the south.

< 511h/511H 177v/178V Pos: standing >
Tiri plays a song to lift his spirit off the ground.
An orc commoner flies through the air, free as a bird!

< 511h/511H 177v/178V Pos: standing >

< 511h/511H 177v/178V Pos: standing >
a bottomless bag of the illithids does not contain the scales.

< 511h/511H 177v/178V Pos: standing >
Aziz starts casting a spell.

< 511h/511H 177v/178V Pos: standing >
You sit down and relax.

< 511h/511H 177v/178V Pos: sitting >
You have memorized the following spells:
( 8th circle)  2 - negative concussion blast
( 7th circle)  1 - raise wraith
( 6th circle)  3 - cone of cold
               1 - vitalize undead
               2 - enervation
( 5th circle)  2 - teleport
               4 - heal undead
( 4th circle)  1 - wither
               5 - life leech
( 3rd circle)  3 - animate dead
               1 - dispel magic
               4 - embalm
( 2nd circle)  4 - chill touch
               4 - sleep
               1 - vampiric touch
( 1st circle)  1 - minor creation
               1 - protection from undead
               8 - slashing darkness

And you are currently memorizing the following spells:
   11 seconds:  ( 7th) protect undead
   22 seconds:  ( 7th) protect undead
   33 seconds:  ( 7th) wall of bones

You can memorize 1 4th and 1 5th circle spell(s).
You continue your study.

< 511h/511H 178v/178V Pos: sitting >
You clamber to your feet.
You abandon your studies.

< 511h/511H 178v/178V Pos: standing >
Tiri plays a song to lift his spirit off the ground.

< 511h/511H 178v/178V Pos: standing >
Aziz completes his spell...
Aziz utters the words 'xarr ay ghaiz'

< 511h/511H 178v/178V Pos: standing >
Lazz shouts out loudly.. MOVING!!!!

< 511h/511H 178v/178V Pos: standing >
You quickly scan the area.
An orc female who is close by to your north.
A Kobold who is not far off to your north.
A Drow Elf who is not far off to your north.
A Kobold who is not far off to your north.
An orc city guard who is a brief walk away to your north.
A young orc soldier who is a brief walk away to your north.
An orc female who is close by to your south.
A stray dog who is close by above you.
A black crow who is close by above you.
A duergar foreman who is close by above you.

< 511h/511H 178v/178V Pos: standing >
You quickly scan the area.
An orc female who is close by to your north.
A Kobold who is not far off to your north.
A Drow Elf who is not far off to your north.
A Kobold who is not far off to your north.
An orc merchant who is a brief walk away to your north.
An orc city guard who is a brief walk away to your north.
A young orc soldier who is a brief walk away to your north.
An orc female who is close by to your south.
A stray dog who is close by above you.
A black crow who is close by above you.

< 511h/511H 178v/178V Pos: standing >

< 511h/511H 178v/178V Pos: standing >
A Kobold enters from the north.
A Drow Elf enters from the north.
A Kobold enters from the north.

< 511h/511H 178v/178V Pos: standing >
A Kobold is knocked to the ground by Chak's skillful bash!
Tiri attempts to stab a Drow Elf in the back, but a Drow Elf's stone skin quickly absorbs the impact before fading away!
A Drow Elf snaps into visibility.
Tiri places a pale dagger named 'Amnesia' in the back of a Drow Elf, resulting in some strange noises and some blood.
Mub suddenly attacks a Kobold!
Mub misses a Kobold.

< 511h/511H 178v/178V Pos: standing >
Chak's bludgeon strikes a Kobold.
Chak misses a Kobold.
Nair leaps at a Kobold only to realize he is down already.

< 511h/511H 178v/178V Pos: standing >
A Drow Elf misses Tiri.

< 511h/511H 178v/178V Pos: standing >
A Drow Elf's flesh magically hardens, turning to stone.

< 511h/511H 178v/178V Pos: standing >
Chak parries a Kobold's lunge at him.

< 511h/511H 178v/178V Pos: standing >
Aziz nods.
A Kobold leaves north.

< 511h/511H 178v/178V Pos: standing >
Aziz starts casting an offensive spell called 'shocking grasp'.

< 511h/511H 178v/178V Pos: standing >
Ok.
The wraith of a stray dog starts casting an offensive spell called 'bigbys clenched fist'.
The wraith of a stray dog snaps into visibility.
The wraith of a stray dog starts casting an offensive spell called 'bigbys clenched fist'.
The wraith of a stray dog snaps into visibility.
The wraith of a huge olyx starts casting an offensive spell called 'bigbys clenched fist'.
The wraith of a huge olyx snaps into visibility.
A Drow Elf attempts to flee.
A Drow Elf floats up.

< 511h/511H 178v/178V Pos: standing >
Aziz stops invoking abruptly!
Nair misses a Kobold.
Nair's impressive pierce wounds a Kobold.

< 511h/511H 178v/178V Pos: standing >
A black crow floats in from above.

< 511h/511H 178v/178V Pos: standing >
Tiny explosions wrack a Kobold's body with pain!

< 511h/511H 178v/178V Pos: standing >
Mub's bludgeon wounds a Kobold.
Mub misses a Kobold.
Mub misses a Kobold.

< 511h/511H 178v/178V Pos: standing >
The wraith of a stray dog completes its spell...
The wraith of a stray dog utters the words 'bigbys clenched fist'
The wraith of a stray dog's fist beats the life out of a Kobold, blood pours from his body!

< 511h/511H 178v/178V Pos: standing >
Chak blocks a Kobold's lunge at him.
Chak's impressive bludgeon strikes a Kobold.
Chak's impressive bludgeon strikes a Kobold.

< 511h/511H 178v/178V Pos: standing >
Tiri plays a song to lift his spirit off the ground.

< 511h/511H 178v/178V Pos: standing >
The wraith of a stray dog completes its spell...
The wraith of a stray dog utters the words 'buoblg qrunsoqpze yugh'
The wraith of a stray dog's fist beats the life out of a Kobold, blood pours from his body!
The wraith of a huge olyx completes its spell...
The wraith of a huge olyx utters the words 'buoblg qrunsoqpze yugh'
The wraith of a huge olyx's fist beats the life out of a Kobold, blood pours from his body!

< 511h/511H 178v/178V Pos: standing >
Tiny explosions wrack a Kobold's body with pain!

< 511h/511H 178v/178V Pos: standing >
Nair's impressive crush enshrouds a Kobold in a mist of blood.
Nair's impressive pierce enshrouds a Kobold in a mist of blood.
Mub starts casting an offensive spell.

< 511h/511H 178v/178V Pos: standing >
Ok.
The wraith of a stray dog starts casting an offensive spell called 'bigbys clenched fist'.
The wraith of a stray dog starts casting an offensive spell called 'bigbys clenched fist'.
The wraith of a huge olyx starts casting an offensive spell.
Tiri misses a Kobold.
A Kobold avoids being bashed by Rex, who loses his balance and falls.

< 511h/511H 178v/178V Pos: standing >
Aziz gives an order to his followers.
An air elemental snaps into visibility.
A Kobold avoids being bashed by an air elemental, who loses its balance and falls.

< 511h/511H 178v/178V Pos: standing >
Mub completes her spell...
Mub utters the words 'yrawz ghfutz'
Mub calls down a roaring flamestrike at a Kobold who starts to melt!
A Kobold is mortally wounded, and will die soon, if not aided.

< 511h/511H 178v/178V Pos: standing >
Tiri stabs viciously at a Kobold, whose lifeless body falls to the ground.
A Kobold's band of burning fire [poor] was completely destroyed by the massive blow!
A Kobold's some pantaloons covered in runes was completely destroyed by the massive blow!
A Kobold's some boots of forest running was completely destroyed by the massive blow!
A Kobold's sapphire star was completely destroyed by the massive blow!
A Kobold is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!