The death of [26 Bard] Alona The Resistance (Halfling)

in At a Large Campsite

from the perspective of [26 Bard] Alona The Resistance (Halfling)

<worn in ear>        a diamond earring [superior]
<worn on face>       a mask of beastkind
<worn on body>       some spiked leather armor
<worn around wrist>  a bracelet of the earth
<worn around wrist>  some lily pads (illuminating)
<primary weapon>     a frozen limestone ghurka
<worn on legs>       some leather leggings


< 106h/216H 101v/101V Pos: standing >
< T: Alona TP: sta TC: nasty wounds E: willow sta EP: pretty hurt >
 A willow tree misses you.
A willow tree's impressive crush seriously wounds you.
One of a willow tree's branches reaches towards you.
A willow tree lifts you lightly and smashes you against the ground!

< 73h/216H 101v/101V Pos: on your ass >
< T: Alona TP: ass TC: nasty wounds E: willow sta EP: pretty hurt >
 Your improved dexterity grants you an additional attack!
Your crude slash wounds a willow tree.
Your fine slash strikes a willow tree.

< 73h/216H 101v/101V Pos: on your ass >
< T: Alona TP: ass TC: nasty wounds E: willow sta EP: pretty hurt >
 A willow tree's impressive crush seriously wounds you.

< 55h/216H 101v/101V Pos: on your ass >
< T: Alona TP: ass TC:pretty hurt E: willow sta EP: pretty hurt >
 Your crude slash wounds a willow tree.

< 55h/216H 101v/101V Pos: on your ass >
< T: Alona TP: ass TC:pretty hurt E: willow sta EP: pretty hurt >
 Sorry, you can't do that while laying around.

< 55h/216H 101v/101V Pos: on your ass >
< T: Alona TP: ass TC:pretty hurt E: willow sta EP: pretty hurt >
 You clamber to your feet.

< 55h/216H 101v/101V Pos: standing >
< T: Alona TP: sta TC:pretty hurt E: willow sta EP: pretty hurt >
 You parry a willow tree's lunge at you.

< 55h/216H 101v/101V Pos: standing >
< T: Alona TP: sta TC:pretty hurt E: willow sta EP: pretty hurt >
 Your improved dexterity grants you an additional attack!
Your crude slash wounds a willow tree.
Your decent slash strikes a willow tree.
Your slash strikes a willow tree.

< 55h/216H 101v/101V Pos: standing >
< T: Alona TP: sta TC:pretty hurt E: willow sta EP: pretty hurt >
 Your improved dexterity grants you an additional attack!
Your weak slash wounds a willow tree.
Your crude slash strikes a willow tree.
Your slash wounds a willow tree.

< 55h/216H 101v/101V Pos: standing >
< T: Alona TP: sta TC:pretty hurt E: willow sta EP: pretty hurt >
 A willow tree's crush seriously wounds you.
You dodge a willow tree's vicious attack.

< 44h/216H 101v/101V Pos: standing >
< T: Alona TP: sta TC:pretty hurt E: willow sta EP: pretty hurt >
 Your improved dexterity grants you an additional attack!
Your slash strikes a willow tree.
Your fine slash strikes a willow tree hard.
Your crude slash strikes a willow tree.

< 44h/216H 101v/101V Pos: standing >
< T: Alona TP: sta TC:pretty hurt E: willow sta EP:  awful >
 You dodge a willow tree's vicious attack.

< 44h/216H 101v/101V Pos: standing >
< T: Alona TP: sta TC:pretty hurt E: willow sta EP:  awful >
 Your improved dexterity grants you an additional attack!
You score a CRITICAL HIT!!!!!
Your fine slash strikes a willow tree.
Your crude slash strikes a willow tree.

< 44h/216H 101v/101V Pos: standing >
< T: Alona TP: sta TC:pretty hurt E: willow sta EP:  awful >
 You parry a willow tree's lunge at you.

< 44h/216H 101v/101V Pos: standing >
< T: Alona TP: sta TC:pretty hurt E: willow sta EP:  awful >
 You start chanting...

< 44h/216H 101v/101V Pos: standing >
< T: Alona TP: sta TC:pretty hurt E: willow sta EP:  awful >
 A robin leaves west.

< 44h/216H 101v/101V Pos: standing >
< T: Alona TP: sta TC:pretty hurt E: willow sta EP:  awful >
 You complete your spell...
You watch with self-pride as the magic missile hits a willow tree.
You watch with self-pride as the magic missile hits a willow tree.
You watch with self-pride as the magic missile hits a willow tree.
You watch with self-pride as the magic missile hits a willow tree.
You watch with self-pride as the magic missile hits a willow tree.
A willow tree is stunned!

< 44h/216H 101v/101V Pos: standing >
< T: Alona TP: sta TC:pretty hurt E: willow sta EP:  awful >
 You start chanting...

< 44h/216H 101v/101V Pos: standing >
< T: Alona TP: sta TC:pretty hurt E: willow sta EP:  awful >
 You complete your spell...
You watch with self-pride as the magic missile hits a willow tree.
You watch with self-pride as the magic missile hits a willow tree.
A willow tree is incapacitated and will slowly die, if not aided.
You watch with self-pride as the magic missile hits a willow tree.
A willow tree is mortally wounded, and will die soon, if not aided.
The magic missile tears away the remaining life of a willow tree.
A willow tree is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a willow tree's gurgling and choking signals its demise.

< 44h/216H 101v/101V Pos: standing >
It appears to be the corpse of a willow tree.
Nothing.

< 44h/216H 101v/101V Pos: standing >
the corpse of a willow tree does not contain the coins.

< 44h/216H 101v/101V Pos: standing >
You don't have anything to put in it.

< 44h/216H 101v/101V Pos: standing >
A robin enters from the west.

< 44h/216H 101v/101V Pos: standing >
You should level anytime now!

< 45h/216H 101v/101V Pos: standing >
You drop to your belly.

< 46h/216H 101v/101V Pos: on your ass >
You drift off to sleep.

< 46h/216H 101v/101V Pos: on your ass >

< 64h/216H 101v/101V Pos: on your ass >

< 65h/216H 101v/101V Pos: on your ass >

< 66h/216H 101v/101V Pos: on your ass >

< 68h/216H 101v/101V Pos: on your ass >
You wake up.

< 68h/216H 101v/101V Pos: on your ass >
A robin leaves west.

< 69h/216H 101v/101V Pos: on your ass >
Pardon?

< 70h/216H 101v/101V Pos: on your ass >
You clamber to your feet.

< 70h/216H 101v/101V Pos: standing >
You get a small bandage from a large leather backpack.

< 73h/216H 101v/101V Pos: standing >
You attempt to bandage yourself.

< 74h/216H 101v/101V Pos: standing >
You continue bandaging yourself.

< 82h/216H 98v/101V Pos: standing >
You continue bandaging yourself.

< 90h/216H 96v/101V Pos: standing >

< 90h/216H 96v/101V Pos: standing >
You continue bandaging yourself.

< 98h/216H 93v/101V Pos: standing >
You continue bandaging yourself.

< 106h/216H 90v/101V Pos: standing >

< 106h/216H 90v/101V Pos: standing >
You continue bandaging yourself.

< 113h/216H 87v/101V Pos: standing >
You continue bandaging yourself.

< 119h/216H 84v/101V Pos: standing >
You can't bandage any more with this bandage.

< 120h/216H 84v/101V Pos: standing >

< 126h/216H 84v/101V Pos: standing >

< 127h/216H 84v/101V Pos: standing >

< 128h/216H 86v/101V Pos: standing >

< 128h/216H 88v/101V Pos: standing >
It's cool out here.

< 128h/216H 88v/101V Pos: standing >

< 132h/216H 101v/101V Pos: standing >
The Road to Desolate
Obvious exits: -East  -West 
The corpse of a willow tree is lying here.

< 133h/216H 101v/101V Pos: standing >

< 134h/216H 101v/101V Pos: standing >
You are already awake...

< 135h/216H 101v/101V Pos: standing >
You are already standing.

< 135h/216H 101v/101V Pos: standing >
The Road to Desolate
Obvious exits: -East  -West 
The corpse of a willow tree is lying here.

< 136h/216H 101v/101V Pos: standing >
The Road to Desolate
   The gravel road turns east here as the forest suddenly seems to
engulf everything around one.  The rocky earth of the road leading
to the Savannah seems but a distant memory once at this turn in the
road, as the forest becomes so vibrant and alive.  It is hard to have
even imagined that there is an arid desert a short distance to the
south.
Obvious exits: -East  -South

< 136h/216H 98v/101V Pos: standing >
The Road to Desolate
   The gravel road continues here, with tall willow trees growing
just along the edge, half inside the dense forest and half out.  Wagon
tracks and horse prints make for easy tracks in the gravel.  Squirrels
and rabbits and other forest critters appear skitiring in and out
of the tree line, and the noises of the forest are quickly becoming
much louder.
Obvious exits: -North -South
A little robin hops through the forest here.

< 137h/216H 95v/101V Pos: standing >
The Road to Desolate
   The road continues here, now into and through the forest itself,
the forest that the village of Desolate rests peacefully in.  Many
years ago, before there even was a road, Desolate was just a small
logging camp, isolated and alone in the woods.  Now, it has become
an extremely popular location for travellers and adventurers.  The
gravel road leads north deeper into the forest.
Obvious exits: -North -South

< 137h/216H 93v/101V Pos: standing >
The Road to Desolate
   Though the road remains the constant gravel path, that seems
to be used quite frequently here, there is an obvious change in
the terrain just up ahead.  In contrast to the arid Calimshan, with
a quick look before one, a large, lush, forest seems to spring
up almost out of nowhere.  Though the deep Calimshan is quite a distance
to the south, it is still strange to see so much greenery so
quickly.  The road heads north.
Obvious exits: -North -South
A cute little bunny rabbit wanders on the path here.

< 138h/216H 95v/101V Pos: standing >
A rabbit leaves north.

< 139h/216H 101v/101V Pos: standing >
I see no one by that name here!

< 139h/216H 101v/101V Pos: standing >
Autosaving...

< 140h/216H 101v/101V Pos: standing >
The Road to Desolate
   The road continues here, now into and through the forest itself,
the forest that the village of Desolate rests peacefully in.  Many
years ago, before there even was a road, Desolate was just a small
logging camp, isolated and alone in the woods.  Now, it has become
an extremely popular location for travellers and adventurers.  The
gravel road leads north deeper into the forest.
Obvious exits: -North -South
A cute little bunny rabbit wanders on the path here.

< 140h/216H 98v/101V Pos: standing >

< 141h/216H 98v/101V Pos: standing >
You climb up and ride a rabbit.

< 141h/216H 92v/101V Pos: standing >

< 141h/216H 93v/101V Pos: standing >
The Road to Desolate
   Though the road remains the constant gravel path, that seems
to be used quite frequently here, there is an obvious change in
the terrain just up ahead.  In contrast to the arid Calimshan, with
a quick look before one, a large, lush, forest seems to spring
up almost out of nowhere.  Though the deep Calimshan is quite a distance
to the south, it is still strange to see so much greenery so
quickly.  The road heads north.
Obvious exits: -North -South

< 142h/216H 96v/101V Pos: standing >
 
  ^**^^   
 M^^^.^^  
 ^^.@.^^  
 ^....^^  
  ....^   
The Searing Sands of the Calimshan Desert
Obvious exits: -North -East  -South -West 

< 142h/216H 98v/101V Pos: standing >
 
  ^^^.^   
 ^^...^^  
 ^..@.^^  
 .....^^  
  ....^   
The Searing Sands of the Calimshan Desert
Obvious exits: -North -East  -South -West 

< 142h/216H 100v/101V Pos: standing >
 
  ^...^   
 ^....^^  
 ...@.^^  
 .....^^  
  .^..^   
The Searing Sands of the Calimshan Desert
Obvious exits: -North -East  -South -West 

< 143h/216H 101v/101V Pos: standing >
 
  ...^^   
 ....^^   
 ...@^^   
 ....^^   
  ^..^    
The Searing Sands of the Calimshan Desert
Obvious exits: -North -East  -South -West 

< 143h/216H 101v/101V Pos: standing >
 
  ..^^    
 ...^^    
 ...@^    
 ...^^    
  ..^     
Sand Dunes of the Calimshan Desert
Obvious exits: -North -East  -South -West 

< 143h/216H 101v/101V Pos: standing >
 
  .^^     
 ..^^     
 ..^@     
 ..^^     
  .^      
Sand Dunes of the Calimshan Desert
Obvious exits: -North -East  -South -West 

< 143h/216H 101v/101V Pos: standing >
 
  .^^     
 ..^^     
 ..^@     
 ..^      
  ^^      
Sand Dunes of the Calimshan Desert
Obvious exits: -North -East  -South -West 

< 144h/216H 101v/101V Pos: standing >
 
  ..^^    
 ...^^    
 ...@^    
 ^..^     
  .^^     
Sand Dunes of the Calimshan Desert
Obvious exits: -North -East  -South -West 

< 144h/216H 101v/101V Pos: standing >
 
  ...^^   
 ....^^   
 ...@^^   
 .^..^    
  ..^^    
The Searing Sands of the Calimshan Desert
Obvious exits: -North -East  -South -West 

< 144h/216H 101v/101V Pos: standing >
 
  ....^   
 .....^^  
 ...@.^^  
 ..^..^   
  ...^^   
The Searing Sands of the Calimshan Desert
Obvious exits: -North -East  -South -West 

< 144h/216H 101v/101V Pos: standing >
 
  ^....   
 ......^  
 ...@..^  
 ...^..^  
  ....^   
The Searing Sands of the Calimshan Desert
Obvious exits: -North -East  -South -West 

< 144h/216H 101v/101V Pos: standing >
 
  ^^...   
 ^......  
 ...@...  
 ....^..  
  .....   
The Searing Sands of the Calimshan Desert
Obvious exits: -North -East  -South -West 

< 144h/216H 101v/101V Pos: standing >
 
  M^^..   
 M^.....  
 ^..@...  
 .....^.  
  .....   
The Searing Sands of the Calimshan Desert
Obvious exits: -North -East  -South -West 

< 145h/216H 101v/101V Pos: standing >
 
  MM^^.   
 MM^....  
 M^.@...  
 M.....^  
  .....   
The Searing Sands of the Calimshan Desert
Obvious exits: -North -East  -South -West 

< 145h/216H 101v/101V Pos: standing >
 
  MMM^^   
 MMM^...  
 MM^@...  
 MM.....  
  ^....   
The Searing Sands of the Calimshan Desert
Obvious exits: -North -East  -South -West 

< 145h/216H 101v/101V Pos: standing >
Entrance to the Savannah of Sorrow
   The Savannah of Sorrow begins here, a landscape within the desert
unlike any other.  The Savannah stretches out around several
mountains, rocky cliffs and overhangs offer perches for the mystical
wildlife that inhabit the area.  From all over the world people
come to this location in search of riches and adventures and risk
life and limb at a chance to descend below the plains and into
the infamous Pits of Cerberus.  A large sign is planted in the
dirt here.
Obvious exits: -North -East  -South
A large sign is hammered into the ground here.
A cactus grows in the soil here.

< 145h/216H 101v/101V Pos: standing >
You quickly scan the area.
A red shape who is close by to your north.
A red shape who is not far off to your north.
A red shape who is not far off to your north.
A red shape who is not far off to your north.
A red shape who is not far off to your north.

< 146h/216H 101v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 146h/216H 101v/101V Pos: standing >
Within the Savannah of Sorrow
   The Savannah stretches out in all directions here, the soil beneath
the feet hard as stone from years of being baked by the sun.  Zebras,
camels, and wild dogs run through the plains, chasing after the hundreds
of birds that flock to the oasis in the west for drinking water.  The
vegetation here is somewhat sparse, the only greenery being from the
tall palms or short cacti that are able to grow in this very dry
atmosphere.  The entrance to the Savannah, noticeable by the sign stuck
in the ground, is close to the south.
Obvious exits: -North -East  -South -West 
A procession of ants marches across the desert here.
A tall giraffe stands here, chewing on palm leaves.
A lush, tropical palm tree, grows here.

< 147h/216H 101v/101V Pos: standing >
A procession of ants leaves north.

< 147h/216H 101v/101V Pos: standing >
Within the Savannah of Sorrow
   The Savannah stretches out north and west here, the soil beneath
the feet hard as stone from years of being baked by the sun.  Zebras,
camels, and wild dogs run through the plains, chasing after the hundreds
of birds that flock to the oasis in the west for drinking water.  The
vegetation here is somewhat sparse, the only greenery being from the
tall palms or short cacti that are able to grow in this very dry
atmosphere.  To the south and west of here, the Savannah becomes
to dangerous to venture into, sharp jagged rocks, stick up from
the soil, detering any travel in those directions.
Obvious exits: -North -East 
A lush, tropical palm tree, grows here.
A cactus grows in the soil here.

< 148h/216H 101v/101V Pos: standing >
Within the Savannah of Sorrow
   The Savannah stretches out in all directions here, the soil beneath
the feet hard as stone from years of being baked by the sun.  Zebras,
camels, and wild dogs run through the plains, chasing after the hundreds
of birds that flock to the oasis in the west for drinking water. Close
to the north a noticeable pathway begins that circles around one of
the larger mountains in the area.
Obvious exits: -North -East  -South -West 
A large zebra stands with the rest of the herd here.

< 148h/216H 101v/101V Pos: standing >
A wild dog enters from the east.

< 148h/216H 101v/101V Pos: standing >
A Secluded Oasis
   The Savannah is broken on three sides here by unpassable, jagged,
foothills, forming larger mountains throughout the desert not
that far off into the distance.  The center of this area is filled
with crisp spring water that flows from the mountains underground
to this oasis. Albeit small, still offering refreshment for
adventurers, nourishment for the sparse vegetation, and shade
for the wildlife.
Obvious exits: -East 
A lush, tropical palm tree, grows here.
A sparkling pool of water flourishes here.
(Q)A little monkey hides here and plays with some coconut shells.
A lush, tropical palm tree, grows here.

< 149h/216H 101v/101V Pos: standing >

< 150h/216H 101v/101V Pos: standing >

< 150h/216H 101v/101V Pos: standing >
A large zebra trots in from the east.

< 151h/216H 101v/101V Pos: standing >
Within the Savannah of Sorrow
   The Savannah stretches out in all directions here, the soil beneath
the feet hard as stone from years of being baked by the sun.  Zebras,
camels, and wild dogs run through the plains, chasing after the hundreds
of birds that flock to the oasis in the west for drinking water. Close
to the north a noticeable pathway begins that circles around one of
the larger mountains in the area.
Obvious exits: -North -East  -South -West 
A tall giraffe stands here, chewing on palm leaves.
A hungry wild dog scavenges for food out on the Savannah.

< 152h/216H 101v/101V Pos: standing >
A Path Around the Foothills
   Over many years of adventurers travelling to this region a pathway
has formed that encircles the central mountain.  Travellers have
longed hoped for a easier route up the mountain, or perhaps to
find new tunnels leading into the treasure rooms of the Pits of
Cerberus with no luck and the route up the mountain remains to be
full of dangers for the unskilled.  From here, another path leads
east and up the mountain itself, whereas the usual path continues
north.  To the west is located an entrance to one of the feared Pits.
Obvious exits: -North -East  -South -West 

< 152h/216H 101v/101V Pos: standing >
Among a Pit
   The Savannah ends to the west here with a steep incline in the
foothills.  The vegetation ceases to grow here as well, as if the
soil is too parched to grow even the tiniest weed.  Just before
the western mountains begin there is a large, visible hole in the
rocks that leads down into one of the infamous Pits of Cerberus.
Travellers are warned that the Pits can be quite dangerous for the
unexperienced and should proceed below with great caution.
Obvious exits: -North -East 
A treacherous hole in the earth leads down into the pits.
A procession of ants marches across the desert here.
A sturdy looking mount is here, all saddled up and ready to ride.

< 152h/216H 101v/101V Pos: standing >
You dismount a rabbit.

< 154h/216H 101v/101V Pos: standing >

< 154h/216H 101v/101V Pos: standing >
You climb up and ride the mount.

< 154h/216H 95v/101V Pos: standing >
A Herd of Camels
   Here lies another grazing ground for the animals of the region.
Currently a small group of camels have taken over the area by
snorting and stomping their feet at the other wildlife to scare
them away.  The camels now stand chewing on the weeds and small
plants that grow in the soil here, content to the most that a
camel can be.  The path around the mountain is just to the east
of here and there is an entrance to a pit to the south.
Obvious exits: -East  -South
A lush, tropical palm tree, grows here.
An ugly camel chews on the plants here.
A large camel grazes here.
A large camel grazes here.
A large camel grazes here.
A large camel grazes here.

< 155h/216H 96v/101V Pos: standing >
A Path Around the Foothills
   Over many years of adventurers travelling to this region a pathway
has formed that encircles the central mountain.  Travellers have
longed hoped for a easier route up the mountain, or perhaps to
find new tunnels leading into the treasure rooms of the Pits of
Cerberus with no luck and the route up the mountain remains to be
full of dangers for the unskilled.  The path continues north to
the west a herd of camels can be seen grazing.
Obvious exits: -North -South -West 
A tall giraffe stands here, chewing on palm leaves.
A cactus grows in the soil here.
A lush, tropical palm tree, grows here.

< 155h/216H 99v/101V Pos: standing >
A Path Around the Foothills
   Over many years of adventurers travelling to this region a pathway
has formed that encircles the central mountain.  Travellers have
longed hoped for a easier route up the mountain, or perhaps to
find new tunnels leading into the treasure rooms of the Pits of
Cerberus with no luck and the route up the mountain remains to be
full of dangers for the unskilled. To the north the path opens up
again into the Savannah then continues not far off to the east.
Obvious exits: -North -South
A nomadic merchant wanders and peddles his goods here.
A cactus grows in the soil here.

< 156h/216H 101v/101V Pos: standing >
Within the Savannah of Sorrow
   Near the north eastern side of passable Savannah the wildlife
decreases largely due to the lack of vegetation.  On the hills and
rocky outcroppings leading west several goats can be seen and the
odd bird flying overhead but not much else as it becomes far too
dangerous to walk on foot for most men and beasts.  Just to the
north lies another pit and to the east a small group of nomadic
wemics have set up a hunting party.
Obvious exits: -North -East  -South
A lush, tropical palm tree, grows here.
An ugly camel chews on the plants here.
A lush, tropical palm tree, grows here.

< 156h/216H 101v/101V Pos: standing >

< 157h/216H 101v/101V Pos: standing >
Among a Pit
   As with the other areas in the Savannah, where there is an entrance
to a Pit the vegetation does not seem to grow. Even the wildlife of
the region seem to avoid this area when possible. It is a sure sign
of the danger that lurks just below the surface of the Savannah.
The plains stretch out to the east and south, the other directions
being unpassable.  Someone has posted a sign near the entrance of
the Pit.
Obvious exits: -East  -South
A treacherous hole in the earth leads down into the pits.
A sign, scribbled in poor common, has been planted here.

< 157h/216H 101v/101V Pos: standing >
The snow's coming down pretty fast now.

< 157h/216H 101v/101V Pos: standing >

< 157h/216H 101v/101V Pos: standing >
Within the Savannah of Sorrow
   Along the northern edge of the Savannah the sounds of both the
wildlife and the adventurers around this area reach an almost
deafening cresendo.  Squawks from all sorts of birds, the chatter
of the smaller animals, the yaps from the dogs all mingle together
almost musically.  North is impassable, east continues the path
way around the central mountain, to the south a group of wemics
are hunting, and just to the west lies an infamous Pit.
Obvious exits: -East  -South -West 
A hunter from Myrabolus tracks down whitetigers here.
A cactus grows in the soil here.

< 158h/216H 101v/101V Pos: standing >
A Path Around the Foothills
   Over many years of adventurers travelling to this region a pathway
has formed that encircles the central mountain.  Travellers have
longed hoped for a easier route up the mountain, or perhaps to
find new tunnels leading into the treasure rooms of the Pits of
Cerberus with no luck and the route up the mountain remains to be
full of dangers for the unskilled.  North and south of here are
unpassable mountains, the path continues east and west.
Obvious exits: -East  -West 
A lush, tropical palm tree, grows here.
A cute little bunny rabbit wanders on the path here.

< 158h/216H 101v/101V Pos: standing >
Within the Savannah of Sorrow
   The Savannah spreads out in four directions here, west and south
continuing the pathway that leads around the central mountain,
while north and east both lead to the edge of the plains, as the
Savannah becomes impossible to hike or climb.  A tall, rugged,
mercenary from the legendary Soldiers of Fortune stands here,
gazing up at the mountain to the southwest with a dreamy look
in his eyes.
Obvious exits: -North -East  -South -West 
A lush, tropical palm tree, grows here.
(Q)A Soldier of Fortune stands here, acting as a sentry for the campers.

< 159h/216H 101v/101V Pos: standing >
Near a Large Campsite
   The Savannah ends to the north and west here with the regular
rocky terrain serves as a sort of cage for both wildlife and travellers.
Proceeding further in either direction could be quite hazardous and
not even the Savannah animals--save for a few mountain goats, wander
out across the outcroppings.  Sounds from a campsite can be heard to
the east of here, where several mercenaries have made preparations
for the evening. 
Obvious exits: -East  -South
A lush, tropical palm tree, grows here.
A cactus grows in the soil here.

< 159h/216H 101v/101V Pos: standing >
At a Large Campsite
   The northeastern edge of the Savannah makes a good spot for a camping
ground.  The wind that can blow an uncomfortable chill into living tissue
at night is reduced due to the mountainous cliffs on north and east sides.
A group of treasure seekers sit here resting, regailing each other with
stories of the past and rumours of the treasure that is hidden deep
inside the Pits.  They have a small fire burning here for warmth and
light.
Obvious exits: -South -West 
A lush, tropical palm tree, grows here.
A small campfire crackles here. (illuminating)
A resting soldier sits and talks with his friends here.
A resting soldier sits and talks with his friends here.
A mercenary rests here next to the fire.

< 160h/216H 101v/101V Pos: standing >

< 160h/216H 101v/101V Pos: standing >
Within the Savannah of Sorrow
   The Savannah continues here with the rocky soil that is so
common in this region.  The animals frolick and graze through
the plains, all but carefree other than the knowledge that just
below the surface lie the Pits of Cerberus.  Rumors of clawed
hands reaching out from the Pits at night and grabbing whatever
is walking by at the moment are not uncommon, and camels would
make an easy target for just about anything--being as they aren't
the brightest animal in the world.  To the north some travellers
have set up a campsite.
Obvious exits: -North -South -West 

< 165h/216H 101v/101V Pos: standing >
You quickly scan the area.
A Myrabolan ranger who is close by to your north.
A Myrabolan ranger who is close by to your north.
A Soldier of Fortune who is close by to your north.
A red shape who is a brief walk away to your south.
A red shape who is close by to your west.
A red shape who is not far off to your west.
A red shape who is a brief walk away to your west.

< 166h/216H 101v/101V Pos: standing >

< 167h/216H 101v/101V Pos: standing >

< 168h/216H 101v/101V Pos: standing >
Someone gives an order to his followers.
A Kobold snaps into visibility.
The church choir director. snaps into visibility.
A resting mage snaps into visibility.

< 168h/216H 101v/101V Pos: standing >
A resting mage completes his spell...
A resting mage utters the words 'buoblg qrunsoqpze yugh'
A resting mage's mighty magic fist slams into you!
OUCH!  That really did HURT!

< 114h/216H 101v/101V Pos: standing >

< 114h/216H 101v/101V Pos: standing >
The church choir director. sings a song so well you feel your pain and suffering ebbing away.
The church choir director. completes his spell...
The church choir director. utters the words 'buoblg qrunsoqpze yugh'
The church choir director.'s mighty magic fist slams into you!
OUCH!  That really did HURT!

< 57h/216H 101v/101V Pos: standing >
A Kobold gives an order to his followers.
A resting mage starts casting an offensive spell.

< 57h/216H 101v/101V Pos: standing >
You attempt to flee...
At a Large Campsite
   The northeastern edge of the Savannah makes a good spot for a camping
ground.  The wind that can blow an uncomfortable chill into living tissue
at night is reduced due to the mountainous cliffs on north and east sides.
A group of treasure seekers sit here resting, regailing each other with
stories of the past and rumours of the treasure that is hidden deep
inside the Pits.  They have a small fire burning here for warmth and
light.
Obvious exits: -South -West 
A lush, tropical palm tree, grows here.
A small campfire crackles here. (illuminating)
A resting soldier sits and talks with his friends here.
A resting soldier sits and talks with his friends here.
A mercenary rests here next to the fire.
You flee northward!

< 58h/216H 74v/101V Pos: standing >

< 58h/216H 74v/101V Pos: standing >
A Kobold enters from the south.
A resting mage enters from the south.
The church choir director. enters from the south.

< 60h/216H 77v/101V Pos: standing >
A Kobold suddenly attacks YOU!
A Kobold misses you.
I'm afraid you aren't quite up to mounted combat.
You stop riding the mount.

< 61h/216H 77v/101V Pos: standing >
< T: Alona TP: sta TC:pretty hurt E: A Kobold sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 61h/216H 78v/101V Pos: standing >
< T: Alona TP: sta TC:pretty hurt E: A Kobold sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 61h/216H 78v/101V Pos: standing >
< T: Alona TP: sta TC:pretty hurt E: A Kobold sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 61h/216H 78v/101V Pos: standing >
< T: Alona TP: sta TC:pretty hurt E: A Kobold sta EP: excellent >
 The church choir director. sings a song so well you feel your pain and suffering ebbing away.
Sorry, you aren't allowed to do that in combat.

< 61h/216H 78v/101V Pos: standing >
< T: Alona TP: sta TC:pretty hurt E: A Kobold sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 61h/216H 78v/101V Pos: standing >
< T: Alona TP: sta TC:pretty hurt E: A Kobold sta EP: excellent >
 You score a CRITICAL HIT!!!!!
Your slash grazes a Kobold.

< 61h/216H 78v/101V Pos: standing >
< T: Alona TP: sta TC:pretty hurt E: A Kobold sta EP: few scratches >
 A Kobold misses you.
You dodge a Kobold's vicious attack.

< 61h/216H 78v/101V Pos: standing >
< T: Alona TP: sta TC:pretty hurt E: A Kobold sta EP: few scratches >
 
< 61h/216H 78v/101V Pos: standing >
< T: Alona TP: sta TC:pretty hurt E: A Kobold sta EP: few scratches >
 A Kobold gives an order to his followers.
The church choir director. starts casting an offensive spell called 'bigbys clenched fist'.
A resting mage starts casting an offensive spell.

< 61h/216H 78v/101V Pos: standing >
< T: Alona TP: sta TC:pretty hurt E: A Kobold sta EP: few scratches >
 You attempt to flee...
PANIC!  You couldn't escape!

< 61h/216H 78v/101V Pos: standing >
< T: Alona TP: sta TC:pretty hurt E: A Kobold sta EP: few scratches >
 You attempt to flee...
PANIC!  You couldn't escape!

< 61h/216H 78v/101V Pos: standing >
< T: Alona TP: sta TC:pretty hurt E: A Kobold sta EP: few scratches >
 The church choir director. completes his spell...
The church choir director. utters the words 'bigbys clenched fist'
The church choir director.'s mighty magic fist slams into you!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Your improved dexterity grants you an additional attack!
You miss a Kobold.
You miss a Kobold.

< 4h/216H 78v/101V Pos: standing >
< T: Alona TP: sta TC: awful E: A Kobold sta EP: few scratches >
 A resting mage completes his spell...
A resting mage utters the words 'bigbys clenched fist'
A resting mage's giant fist of force is the last thing you ever see.
Your studded leather cloak was completely destroyed by the massive blow!
Your 'lucky charm' necklace was completely destroyed by the massive blow!
Your pair of high-soft leather boots [superior] was completely destroyed by the massive blow!
Your diamond earring [poor] was completely destroyed by the massive blow!