The death of [18 Shaman] Rog (Minotaur)

in A Fetid Overgrown Field

from the perspective of [20 Sorcerer] Frak (Minotaur)

<worn in nose>       a brass nose ring
<worn around neck>   a light blue scarf
<worn around neck>   a light blue scarf
<worn on body>       a shabby alligator skin jerkin
<worn about body>    a reptile skin cloak
<worn about waist>   a belt made from assorted skins
<worn on belt buckle>a quill
<held>               a quill
<held>               a spellbook

 ^^^**  
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W

< 322h/322H 155v/171V Pos: standing >
 
  M^^^^^.**   
 MMM^..^^***  
 MMM^^******  
 ^MM^^@*****  
 ^MMM^^^****  
 ^^MMM^^^^**  
  ^^^MMMM..   
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W

< 322h/322H 153v/171V Pos: standing >
 
  MM^..^^**   
 MMM^^******  
 ^MM^^^*****  
 ^MMM^@^****  
 ^^MMM^^^^**  
 ^^^^MMMM...  
  .^^^^..^.   
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W

< 322h/322H 150v/171V Pos: standing >
A Dusty Trail
Obvious exits: -N -E -D

< 322h/322H 149v/171V Pos: standing >
Alas, you cannot go that way. . . .

< 322h/322H 149v/171V Pos: standing >
A Dusty Trail
Obvious exits: -U -D
A strangely white screech owl searches for a meal.
A tiny bony chipmunk darts around with tail aflicker.

< 322h/322H 148v/171V Pos: standing >
A Dusty Trail
Obvious exits: -U -D
A bushy-tailed fox shambles down the path

< 322h/322H 146v/171V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
A Dusty Trail
Obvious exits: -N -U
A bushy-tailed fox shambles down the path

< 322h/322H 144v/171V Pos: standing >
Alas, you cannot go that way. . . .

< 322h/322H 145v/171V Pos: standing >
Alas, you cannot go that way. . . .

< 322h/322H 145v/171V Pos: standing >
Entrance of a Small Abandoned Settlement
Obvious exits: -N -S
a broken wooden gate lies to the side here.
A little blue snake slithers through the grass.

< 322h/322H 143v/171V Pos: standing >
Pitted Path Leading to the Village
Obvious exits: -N -S
A little blue snake slithers through the grass.
A ragged black squirrel shuffles slowly through the grass.
A ragged black squirrel shuffles slowly through the grass.

< 322h/322H 143v/171V Pos: standing >
An Intersection of Paths
Obvious exits: -N -E -S -W
A bushy-tailed fox shambles down the path
A little blue snake slithers through the grass.

< 322h/322H 142v/171V Pos: standing >
Market Square
Obvious exits: -N -E -S -W
an old well has dried up here.
A bushy-tailed fox shambles down the path

< 322h/322H 142v/171V Pos: standing >
A Bend in the Village Path
Obvious exits: -N -E -S
A bushy-tailed fox shambles down the path

< 322h/322H 141v/171V Pos: standing >
A Totally Unharmed Shop.
Obvious exits: -S
a bright white feather wafts to the ground.
(Q)The Shopkeeper Anguinel looks up at your entry in surprise.

< 322h/322H 140v/171V Pos: standing >
Alas, you cannot go that way. . . .

< 322h/322H 140v/171V Pos: standing >
Alas, you cannot go that way. . . .

< 322h/322H 141v/171V Pos: standing >
Alas, you cannot go that way. . . .

< 322h/322H 142v/171V Pos: standing >
Alas, you cannot go that way. . . .

< 322h/322H 142v/171V Pos: standing >
A Bend in the Village Path
Obvious exits: -N -E -S
A bushy-tailed fox shambles down the path

< 322h/322H 141v/171V Pos: standing >
A Dusty Path
Obvious exits: -N -E -S -W

< 322h/322H 141v/171V Pos: standing >
Through the Center of the Village
Obvious exits: -N -E -S -W

< 322h/322H 140v/171V Pos: standing >
A Path Covered With Grass
Obvious exits: -N -E -S -W
A ragged black squirrel shuffles slowly through the grass.
A tiny bony chipmunk darts around with tail aflicker.
A ragged black squirrel shuffles slowly through the grass.

< 322h/322H 139v/171V Pos: standing >
A Once-Luxurious Home
Obvious exits: -N
A tiny bony chipmunk darts around with tail aflicker.
Someone suddenly attacks YOU!
A desperate survivor misses you.

< 322h/322H 139v/171V Pos: standing >
< T: Frak TP: sta TC:excellent E: man sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 322h/322H 140v/171V Pos: standing >
< T: Frak TP: sta TC:excellent E: man sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 322h/322H 140v/171V Pos: standing >
< T: Frak TP: sta TC:excellent E: man sta EP: excellent >
 You start chanting...

< 322h/322H 140v/171V Pos: standing >
< T: Frak TP: sta TC:excellent E: man sta EP: excellent >
 Casting: lightning bolt *

< 322h/322H 140v/171V Pos: standing >
< T: Frak TP: sta TC:excellent E: man sta EP: excellent >
 A desperate survivor misses you.

< 322h/322H 140v/171V Pos: standing >
< T: Frak TP: sta TC:excellent E: man sta EP: excellent >
 Casting: lightning bolt 

< 322h/322H 140v/171V Pos: standing >
< T: Frak TP: sta TC:excellent E: man sta EP: excellent >
 You complete your spell...
[Damage: 41 ] Your lightning bolt shatters a desperate survivor to pieces.
A desperate survivor is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of a desperate survivor.
It appears you were able to salvage a piece of equipment from your enemy.

< 322h/322H 140v/171V Pos: standing >
A Once-Luxurious Home
Obvious exits: -N
Puddles of fresh blood cover the ground.
The corpse of a desperate survivor is lying here.
A tiny bony chipmunk darts around with tail aflicker.

< 322h/322H 141v/171V Pos: standing >
You get a few coins from the corpse of a desperate survivor.
There were: 4 gold coins, 8 silver coins, 10 copper coins. 
You get a burnt hemp morningstar from the corpse of a desperate survivor.

< 322h/322H 142v/171V Pos: standing >
Into what?

< 322h/322H 142v/171V Pos: standing >
Into what?

< 322h/322H 142v/171V Pos: standing >
Into what?

< 322h/322H 143v/171V Pos: standing >
Into what?

< 322h/322H 143v/171V Pos: standing >
A tiny bony chipmunk leaves north.
Into what?

< 322h/322H 143v/171V Pos: standing >
You are currently receiving 0% bonus experience on kills.
You have 3:37 left before this bonus runs out.

Bloodlust - Damage Bonus(vs mob only)
Current lust: 10%
You have 3:37 left.

< 322h/322H 144v/171V Pos: standing >
You are still a very long way from your next level.

< 322h/322H 144v/171V Pos: standing >

A burnt hemp morningstar is made of hemp and appears to be of average quality.
A burnt hemp morningstar has an item value of 17.
A burnt hemp morningstar is a mace.

< 322h/322H 145v/171V Pos: standing >
A Once-Luxurious Home
Obvious exits: -N
Puddles of fresh blood cover the ground.
The corpse of a desperate survivor is lying here.

< 322h/322H 146v/171V Pos: standing >
You drop a burnt hemp morningstar.

< 322h/322H 149v/171V Pos: standing >
A Path Covered With Grass
Obvious exits: -N -E -S -W
A black-winged falcon flaps his skeletal wings as he soars overhead.
A tiny bony chipmunk darts around with tail aflicker.
A tiny bony chipmunk darts around with tail aflicker.

< 322h/322H 149v/171V Pos: standing >
A black-winged falcon leaves north.

< 322h/322H 153v/171V Pos: standing >
You start chanting...

< 322h/322H 154v/171V Pos: standing >
You complete your spell...
A large leather backpack suddenly appears.

< 322h/322H 157v/171V Pos: standing >
You get a large leather backpack.

< 322h/322H 159v/171V Pos: standing >
You do not see or have the corpse.

< 322h/322H 159v/171V Pos: standing >
Ok.
You put 0 platinum, 4 gold, 8 silver, and 10 copper coins into a large leather backpack.

< 322h/322H 159v/171V Pos: standing >
Into what?

< 322h/322H 159v/171V Pos: standing >
Into what?

< 322h/322H 160v/171V Pos: standing >
You don't have anything to put in it.

< 322h/322H 160v/171V Pos: standing >
Into what?

< 322h/322H 160v/171V Pos: standing >
You are currently receiving 0% bonus experience on kills.
You have 3:24 left before this bonus runs out.

Bloodlust - Damage Bonus(vs mob only)
Current lust: 10%
You have 3:24 left.

< 322h/322H 160v/171V Pos: standing >
You are still a very long way from your next level.

< 322h/322H 161v/171V Pos: standing >
You sit down and relax.

< 322h/322H 161v/171V Pos: sitting >
You have memorized the following spells:
( 4th circle)  1 - dispel magic
( 3rd circle)  1 - concealment
               4 - shocking grasp
               1 - agility
( 2nd circle)  5 - burning hands
               2 - strength
( 1st circle)  6 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
   19 seconds:  ( 4th) levitate
   38 seconds:  ( 4th) lightning bolt
   57 seconds:  ( 4th) lightning bolt
   77 seconds:  ( 4th) lightning bolt
   86 seconds:  ( 1st) minor creation

You can memorize no more spells.
You continue your study.

< 322h/322H 161v/171V Pos: sitting >
You start meditating...

< 322h/322H 162v/171V Pos: sitting >
The sun rises over the northern horizon.

< 322h/322H 171v/171V Pos: sitting >
A tiny bony chipmunk leaves east.

< 322h/322H 171v/171V Pos: sitting >
A tiny bony chipmunk enters from the north.

< 322h/322H 171v/171V Pos: sitting >

1st CIRCLE:
detect magic                [in spellbook]
magic missile               [in spellbook]
minor creation              [in spellbook]

2nd CIRCLE:
burning hands               [in spellbook]
chill touch                 [in spellbook]
sleep                       [in spellbook]
strength                    [in spellbook]

3rd CIRCLE:
acid blast                  [in spellbook]
agility                     [in spellbook]
concealment                 [in spellbook]
shocking grasp              [in spellbook]

4th CIRCLE:
dispel magic                [in spellbook]
farsee                      [in spellbook]
infravision                 [in spellbook]
levitate                    [in spellbook]
lightning bolt              [in spellbook]
minor paralysis             [in spellbook]
ray of enfeeblement         [in spellbook]
wizard eye                  [in spellbook]

5th CIRCLE:
coldshield                 
cone of cold               
dimension door             
minor globe of invulnerability  
slowness                   

6th CIRCLE:
color spray                
feeblemind                 
fireball                   
fireshield                 
ice storm                  
teleport                   

7th CIRCLE:
bigbys clenched fist       
detect invisibility        
haste                      
improved invisibility      
power word blind           
power word stun            
reveal true name           

8th CIRCLE:
dispel invisible           
fly                        
immolate                   
power word kill            
shadow shield              

9th CIRCLE:
electrical execution       
incendiary cloud           
mass invisibility          
prismatic ray              
relocate                   

10th CIRCLE:
bigbys crushing hand       
chain lightning            
meteorswarm                

11th CIRCLE:
enlarge                    
reduce                     
solbeeps missile barrage   

12th CIRCLE:
deflect                    
globe of invulnerability   


< 322h/322H 171v/171V Pos: sitting >

		Score information for Frak

Level: 20   Race: Minotaur   Class: Sorcerer Sex: Male
Hit points: 322(322)  Moves: 171(171)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:    0 platinum     0 gold     0 silver     0 copper
Playing time: 0 days / 3 hours/ 14 minutes
Received data: 0.0370 MB this session.
Send data:     0.0008 MB this session.
Compression ratio: 79%
79%
Status:  Sitting around, resting.
         Memorizing Meditating
Epic points(total): 0(0)
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   0
Enchantments:    Ultravision Levitation
Bartender Quests Remaining: 8
Combat Pulse:   23 Spell Pulse:  1.40 
Leaderboard Points:  200 

Active Spells:
--------------
levitate (17 minutes)
well-rested bonus (146 minutes)
strength (1 minute)
agility (1 minute)


< 322h/322H 171v/171V Pos: sitting >
You have memorized the following spells:
( 4th circle)  1 - dispel magic
( 3rd circle)  1 - concealment
               4 - shocking grasp
               1 - agility
( 2nd circle)  5 - burning hands
               2 - strength
( 1st circle)  6 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    2 seconds:  ( 4th) levitate
   22 seconds:  ( 4th) lightning bolt
   41 seconds:  ( 4th) lightning bolt
   60 seconds:  ( 4th) lightning bolt
   70 seconds:  ( 1st) minor creation

You can memorize no more spells.

< 322h/322H 171v/171V Pos: sitting >
You have memorized the following spells:
( 4th circle)  1 - dispel magic
( 3rd circle)  1 - concealment
               4 - shocking grasp
               1 - agility
( 2nd circle)  5 - burning hands
               2 - strength
( 1st circle)  6 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    1 seconds:  ( 4th) levitate
   20 seconds:  ( 4th) lightning bolt
   40 seconds:  ( 4th) lightning bolt
   59 seconds:  ( 4th) lightning bolt
   68 seconds:  ( 1st) minor creation

You can memorize no more spells.

< 322h/322H 171v/171V Pos: sitting >
You are already meditating.

< 322h/322H 171v/171V Pos: sitting >
You have finished memorizing levitate.

< 322h/322H 171v/171V Pos: sitting >
You have memorized the following spells:
( 4th circle)  1 - levitate
               1 - dispel magic
( 3rd circle)  1 - concealment
               4 - shocking grasp
               1 - agility
( 2nd circle)  5 - burning hands
               2 - strength
( 1st circle)  6 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
   11 seconds:  ( 4th) lightning bolt
   30 seconds:  ( 4th) lightning bolt
   49 seconds:  ( 4th) lightning bolt
   59 seconds:  ( 1st) minor creation

You can memorize no more spells.

< 322h/322H 171v/171V Pos: sitting >
Autosaving...

< 322h/322H 171v/171V Pos: sitting >
You are already meditating.

< 322h/322H 171v/171V Pos: sitting >
You have finished memorizing lightning bolt.

< 322h/322H 171v/171V Pos: sitting >
You have finished memorizing lightning bolt.

< 322h/322H 171v/171V Pos: sitting >
A tiny bony chipmunk leaves east.

< 322h/322H 171v/171V Pos: sitting >
You have finished memorizing lightning bolt.

< 322h/322H 171v/171V Pos: sitting >
A tiny bony chipmunk leaves south.

< 322h/322H 171v/171V Pos: sitting >

1st CIRCLE:
detect magic                [in spellbook]
magic missile               [in spellbook]
minor creation              [in spellbook]

2nd CIRCLE:
burning hands               [in spellbook]
chill touch                 [in spellbook]
sleep                       [in spellbook]
strength                    [in spellbook]

3rd CIRCLE:
acid blast                  [in spellbook]
agility                     [in spellbook]
concealment                 [in spellbook]
shocking grasp              [in spellbook]

4th CIRCLE:
dispel magic                [in spellbook]
farsee                      [in spellbook]
infravision                 [in spellbook]
levitate                    [in spellbook]
lightning bolt              [in spellbook]
minor paralysis             [in spellbook]
ray of enfeeblement         [in spellbook]
wizard eye                  [in spellbook]

5th CIRCLE:
coldshield                 
cone of cold               
dimension door             
minor globe of invulnerability  
slowness                   

6th CIRCLE:
color spray                
feeblemind                 
fireball                   
fireshield                 
ice storm                  
teleport                   

7th CIRCLE:
bigbys clenched fist       
detect invisibility        
haste                      
improved invisibility      
power word blind           
power word stun            
reveal true name           

8th CIRCLE:
dispel invisible           
fly                        
immolate                   
power word kill            
shadow shield              

9th CIRCLE:
electrical execution       
incendiary cloud           
mass invisibility          
prismatic ray              
relocate                   

10th CIRCLE:
bigbys crushing hand       
chain lightning            
meteorswarm                

11th CIRCLE:
enlarge                    
reduce                     
solbeeps missile barrage   

12th CIRCLE:
deflect                    
globe of invulnerability   


< 322h/322H 171v/171V Pos: sitting >
You have finished memorizing minor creation.
Your studies are complete.

< 322h/322H 171v/171V Pos: sitting >
You clamber to your feet.

< 322h/322H 171v/171V Pos: standing >

< 322h/322H 171v/171V Pos: standing >
A Path Covered With Grass
Obvious exits: -N -E -S -W
A little blue snake slithers through the grass.
A ragged black squirrel shuffles slowly through the grass.

< 322h/322H 171v/171V Pos: standing >
The Path Continues..
Obvious exits: -N -E -S -W
A bushy-tailed fox shambles down the path

< 322h/322H 170v/171V Pos: standing >
A Turn in the Path
Obvious exits: -S -W
A little blue snake slithers through the grass.

< 322h/322H 169v/171V Pos: standing >
Alas, you cannot go that way. . . .

< 322h/322H 169v/171V Pos: standing >
A Long Straight Trail
Obvious exits: -N -S

< 322h/322H 169v/171V Pos: standing >
Alas, you cannot go that way. . . .

< 322h/322H 169v/171V Pos: standing >
A Turn in the Path
Obvious exits: -S -W
A little blue snake slithers through the grass.

< 322h/322H 169v/171V Pos: standing >
You quickly scan the area.
A little skeletal brown mouse. who is rather far off to your south.
A little skeletal brown mouse. who is rather far off to your south.
A Minotaur who is in the distance to your south.
A zombified squirrel who is not far off to your west.
A zombified squirrel who is a brief walk away to your west.
A little blue snake who is rather far off to your west.
A little blue snake who is in the distance to your west.
A ragged furred, bushy tailed fox who is in the distance to your west.

< 322h/322H 171v/171V Pos: standing >
Obvious exits:
    South- A Long Straight Trail
    West - The Path Continues..

< 322h/322H 171v/171V Pos: standing >
You quickly scan the area.
A little skeletal brown mouse. who is rather far off to your south.
A little skeletal brown mouse. who is rather far off to your south.
A Minotaur who is in the distance to your south.
A tiny bony chipmunk who is close by to your west.
A little blue snake who is not far off to your west.
A zombified squirrel who is not far off to your west.
A zombified squirrel who is a brief walk away to your west.
A little blue snake who is rather far off to your west.
A little blue snake who is in the distance to your west.
A ragged furred, bushy tailed fox who is in the distance to your west.

< 322h/322H 171v/171V Pos: standing >
Obvious exits:
    South- A Long Straight Trail
    West - The Path Continues..

< 322h/322H 171v/171V Pos: standing >
A Long Straight Trail
Obvious exits: -N -S

< 322h/322H 170v/171V Pos: standing >
Approaching a Farm's Gate..
Obvious exits: -N -S
a wooden gate leans half-opened across the pathway.

< 322h/322H 169v/171V Pos: standing >
A Fetid Overgrown Field
Obvious exits: -N -E -S

< 322h/322H 168v/171V Pos: standing >
A Fetid Overgrown Field
Obvious exits: -N -E -S
A little skeletal brown mouse gathers nonexistent grains of wheat.
A little skeletal brown mouse gathers nonexistent grains of wheat.

< 322h/322H 167v/171V Pos: standing >
You quickly scan the area.
A little blue snake who is rather far off to your north.
A Minotaur who is close by to your south.

< 322h/322H 168v/171V Pos: standing >
Obvious exits:
    North- A Fetid Overgrown Field
    East - A Fetid Overgrown Field
    South- A Fetid Overgrown Field

< 322h/322H 168v/171V Pos: standing >
A Fetid Overgrown Field
Obvious exits: -N -E
The corpse of an Ettin scout is lying here.
A Minotaur (huge) sits resting.

< 322h/322H 167v/171V Pos: standing >
The day has begun.

< 322h/322H 170v/171V Pos: standing >
You see nothing special about him.
This Minotaur has quite a few wounds.
He's huge in size.

<worn in nose>       a brass nose ring
<worn on body>       a suit of smelly animal furs
<worn about body>    a thin batwing cloak
<worn about waist>   a thick leather belt
<held as shield>     a little round wooden shield
<held>               a small limestone totem

< 322h/322H 170v/171V Pos: standing >
You start chanting...

< 322h/322H 171v/171V Pos: standing >
You complete your spell...
[Damage: 36 ] The lightning bolt hits a Minotaur with full impact.
A Minotaur snaps out of his trance, looking frustrated.

< 322h/322H 171v/171V Pos: standing >
You start chanting...

< 322h/322H 171v/171V Pos: standing >
You complete your spell...
[Damage: 33 ] The lightning bolt hits a Minotaur with full impact.
You dodge a Minotaur's vicious attack.

< 322h/322H 171v/171V Pos: standing >
You start chanting...

< 322h/322H 171v/171V Pos: standing >
A Minotaur clambers to his feet.

< 322h/322H 171v/171V Pos: standing >
A Minotaur starts casting an offensive spell.

< 322h/322H 171v/171V Pos: standing >
You complete your spell...
[Damage: 40 ] The lightning bolt hits a Minotaur with full impact.

< 322h/322H 171v/171V Pos: standing >
You don't have that spell memorized.

< 322h/322H 171v/171V Pos: standing >
You don't have that spell memorized.

< 322h/322H 171v/171V Pos: standing >
You start chanting...

< 322h/322H 171v/171V Pos: standing >
Casting: burning hands *

< 322h/322H 171v/171V Pos: standing >
A Minotaur completes his spell...
A Minotaur utters the words 'gqareuio bragh'
A Minotaur points at you.
You scream in sudden pain as a scalding hot column of acid sent by a Minotaur impacts you squarely in the chest.
OUCH!  That really did HURT!

< 289h/322H 171v/171V Pos: standing >
< T: Frak TP: sta TC: small wounds E: A Minotaur sta EP:  nasty wounds >
 You complete your spell...
[Damage: 31 ] You burned a Minotaur.

< 289h/322H 171v/171V Pos: standing >
< T: Frak TP: sta TC: small wounds E: A Minotaur sta EP:  nasty wounds >
 You start chanting...
You feel your skill in quick chant improving.

< 289h/322H 171v/171V Pos: standing >
< T: Frak TP: sta TC: small wounds E: A Minotaur sta EP:  nasty wounds >
 A Minotaur stops using a small limestone totem.

< 289h/322H 171v/171V Pos: standing >
< T: Frak TP: sta TC: small wounds E: A Minotaur sta EP:  nasty wounds >
 You complete your spell...
[Damage: 21 ] You burned a Minotaur.
A Minotaur grabs a small ivory totem.

< 289h/322H 171v/171V Pos: standing >
< T: Frak TP: sta TC: small wounds E: A Minotaur sta EP: pretty hurt >
 You dodge a Minotaur's vicious attack.
A Minotaur starts casting a spell.

< 289h/322H 171v/171V Pos: standing >
< T: Frak TP: sta TC: small wounds E: A Minotaur sta EP: pretty hurt >
 You start chanting...
You feel your skill in quick chant improving.

< 289h/322H 171v/171V Pos: standing >
< T: Frak TP: sta TC: small wounds E: A Minotaur sta EP: pretty hurt >
 Casting: burning hands 

< 289h/322H 171v/171V Pos: standing >
< T: Frak TP: sta TC: small wounds E: A Minotaur sta EP: pretty hurt >
 A Minotaur stops invoking abruptly!
You complete your spell...
[Damage: 36 ] You burned a Minotaur.

< 289h/322H 171v/171V Pos: standing >
< T: Frak TP: sta TC: small wounds E: A Minotaur sta EP: pretty hurt >
 A Minotaur dodges your futile attack.

< 289h/322H 171v/171V Pos: standing >
< T: Frak TP: sta TC: small wounds E: A Minotaur sta EP: pretty hurt >
 You feel less strong.
You feel less agile.

< 289h/322H 171v/171V Pos: standing >
< T: Frak TP: sta TC: small wounds E: A Minotaur sta EP: pretty hurt >
 You start chanting...

< 289h/322H 171v/171V Pos: standing >
< T: Frak TP: sta TC: small wounds E: A Minotaur sta EP: pretty hurt >
 A Minotaur starts casting a spell called 'mending'.

< 289h/322H 171v/171V Pos: standing >
< T: Frak TP: sta TC: small wounds E: A Minotaur sta EP: pretty hurt >
 You complete your spell...
[Damage: 22 ] You burned a Minotaur.

< 289h/322H 171v/171V Pos: standing >
< T: Frak TP: sta TC: small wounds E: A Minotaur sta EP:  awful >
 You start chanting...

< 289h/322H 171v/171V Pos: standing >
< T: Frak TP: sta TC: small wounds E: A Minotaur sta EP:  awful >
 Casting: burning hands *

< 289h/322H 171v/171V Pos: standing >
< T: Frak TP: sta TC: small wounds E: A Minotaur sta EP:  awful >
 Casting: burning hands 

< 289h/322H 171v/171V Pos: standing >
< T: Frak TP: sta TC: small wounds E: A Minotaur sta EP:  awful >
 You complete your spell...
[Damage: 20 ] You burned a Minotaur.

< 289h/322H 171v/171V Pos: standing >
< T: Frak TP: sta TC: small wounds E: A Minotaur sta EP:  awful >
 A Minotaur completes his spell...
A Minotaur utters the word 'mending'
A Minotaur is surrounded by a glowing green aura!

< 289h/322H 171v/171V Pos: standing >
< T: Frak TP: sta TC: small wounds E: A Minotaur sta EP:  awful >
 You don't have that spell memorized.

< 289h/322H 171v/171V Pos: standing >
< T: Frak TP: sta TC: small wounds E: A Minotaur sta EP:  awful >
 You don't have that spell memorized.

< 289h/322H 171v/171V Pos: standing >
< T: Frak TP: sta TC: small wounds E: A Minotaur sta EP:  awful >
 You don't have that spell memorized.

< 289h/322H 171v/171V Pos: standing >
< T: Frak TP: sta TC: small wounds E: A Minotaur sta EP:  awful >
 You don't have that spell memorized.
A Minotaur stops using a small ivory totem.

< 289h/322H 171v/171V Pos: standing >
< T: Frak TP: sta TC: small wounds E: A Minotaur sta EP:  awful >
 You don't have that spell memorized.
A Minotaur grabs a small limestone totem.

< 289h/322H 171v/171V Pos: standing >
< T: Frak TP: sta TC: small wounds E: A Minotaur sta EP:  awful >
 A Minotaur misses you.
You start chanting...

< 289h/322H 171v/171V Pos: standing >
< T: Frak TP: sta TC: small wounds E: A Minotaur sta EP:  awful >
 A Minotaur stops using a small limestone totem.

< 289h/322H 171v/171V Pos: standing >
< T: Frak TP: sta TC: small wounds E: A Minotaur sta EP:  awful >
 A Minotaur grabs a small ivory totem.

< 289h/322H 171v/171V Pos: standing >
< T: Frak TP: sta TC: small wounds E: A Minotaur sta EP:  awful >
 A Minotaur starts casting a spell.

< 289h/322H 171v/171V Pos: standing >
< T: Frak TP: sta TC: small wounds E: A Minotaur sta EP:  awful >
 You complete your spell...
[Damage: 37 ] You get a good hold of the shocked a Minotaur.
A Minotaur fills with BloodLust

< 289h/322H 171v/171V Pos: standing >
< T: Frak TP: sta TC: small wounds E: A Minotaur sta EP: pretty hurt >
 A Minotaur completes his spell...
A Minotaur utters the word 'mending'
A Minotaur is surrounded by a glowing green aura!
You dodge a Minotaur's vicious attack.

< 289h/322H 171v/171V Pos: standing >
< T: Frak TP: sta TC: small wounds E: A Minotaur sta EP: pretty hurt >
 You start chanting...

< 289h/322H 171v/171V Pos: standing >
< T: Frak TP: sta TC: small wounds E: A Minotaur sta EP: pretty hurt >
 A Minotaur stops using a small ivory totem.

< 289h/322H 171v/171V Pos: standing >
< T: Frak TP: sta TC: small wounds E: A Minotaur sta EP: pretty hurt >
 You complete your spell...
[Damage:  6 ] You watch with self-pride as the magic missile hits a Minotaur.
[Damage:  6 ] You watch with self-pride as the magic missile hits a Minotaur.
[Damage:  6 ] You watch with self-pride as the magic missile hits a Minotaur.
[Damage:  6 ] You watch with self-pride as the magic missile hits a Minotaur.
[Damage:  6 ] You watch with self-pride as the magic missile hits a Minotaur.
A Minotaur grabs a small limestone totem.

< 289h/322H 171v/171V Pos: standing >
< T: Frak TP: sta TC: small wounds E: A Minotaur sta EP: pretty hurt >
 You start chanting...

< 289h/322H 171v/171V Pos: standing >
< T: Frak TP: sta TC: small wounds E: A Minotaur sta EP: pretty hurt >
 You complete your spell...
[Damage:  5 ] You watch with self-pride as the magic missile hits a Minotaur.
[Damage:  5 ] You watch with self-pride as the magic missile hits a Minotaur.
[Damage:  5 ] You watch with self-pride as the magic missile hits a Minotaur.
[Damage:  5 ] You watch with self-pride as the magic missile hits a Minotaur.
[Damage:  5 ] You watch with self-pride as the magic missile hits a Minotaur.

< 289h/322H 171v/171V Pos: standing >
< T: Frak TP: sta TC: small wounds E: A Minotaur sta EP:  awful >
 You dodge a Minotaur's vicious attack.

< 289h/322H 171v/171V Pos: standing >
< T: Frak TP: sta TC: small wounds E: A Minotaur sta EP:  awful >
 You start chanting...

< 289h/322H 171v/171V Pos: standing >
< T: Frak TP: sta TC: small wounds E: A Minotaur sta EP:  awful >
 You complete your spell...
[Damage: 10 ] You watch with self-pride as the magic missile hits a Minotaur.
[Damage: 11 ] You watch with self-pride as the magic missile hits a Minotaur.
[Damage: 10 ] You watch with self-pride as the magic missile hits a Minotaur.
[Damage: 11 ] You watch with self-pride as the magic missile hits a Minotaur.
[Damage: 11 ] You watch with self-pride as the magic missile hits a Minotaur.
A Minotaur stops using a small limestone totem.

< 289h/322H 171v/171V Pos: standing >
< T: Frak TP: sta TC: small wounds E: A Minotaur sta EP:  awful >
 A Minotaur grabs a small ivory totem.

< 289h/322H 171v/171V Pos: standing >
< T: Frak TP: sta TC: small wounds E: A Minotaur sta EP:  awful >
 You miss a Minotaur.

< 289h/322H 171v/171V Pos: standing >
< T: Frak TP: sta TC: small wounds E: A Minotaur sta EP:  awful >
 You start chanting...

< 289h/322H 171v/171V Pos: standing >
< T: Frak TP: sta TC: small wounds E: A Minotaur sta EP:  awful >
 A Minotaur misses you.

< 289h/322H 171v/171V Pos: standing >
< T: Frak TP: sta TC: small wounds E: A Minotaur sta EP:  awful >
 You complete your spell...
[Damage:  6 ] You watch with self-pride as the magic missile hits a Minotaur.
A Minotaur is mortally wounded, and will die soon, if not aided.
[Damage:  5 ] The magic missile tears away the remaining life of a Minotaur.
A Minotaur is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!