The death of [21 Necromancer] Rona (Gnome)

in Shaiennar Road

from the perspective of [21 Necromancer] Rona (Gnome)

<worn as a badge>    an angelic clay badge
<worn on head>       a cracked reed circlet
<worn on eyes>       a static hemp eyepatch
<worn in ear>        a magical bark earring
<worn around neck>   a glowing clay pendant
<worn around neck>   a legendary bark collar
<worn on body>       a fine glass robe
<worn on arms>       some rusty clay vambraces
<held as shield>     a small round wooden shield
<worn around wrist>  a drow-made copper wristguard
<worn on hands>      some superior hide gloves
<primary weapon>     a human-made rubber morningstar
<worn on legs>       some jeweled cured leather pants

The Room of Necromancers
   This room is large enough for only a few students to fit in at a time.
Some large windows look out onto the busy streets, the faint sounds of
the bustle outside filters in.  An assortment of equipment can be found
here to assist the masters in their teachings.  A large wooden door leads
back into the main halls of the tower.
Obvious exits: -Down 
A green dracolich is here, with flesh hanging off its rotting bones.
A black dracolich is here, with flesh hanging off its rotting bones.
A blue dracolich is here, with flesh hanging off its rotting bones.
The powerful necromancer, Tamor, rests here quietly.

< 116h/116H 100v/100V Pos: standing >

		Score information for Rona

Level: 21   Race: Gnome   Class: Necromancer Sex: Female
Hit points: 116(116)  Moves: 100(100)
Coins carried:    0 platinum     0 gold     1 silver     8 copper
Coins in bank:  127 platinum   145 gold   217 silver     0 copper
Playing time: 0 days / 10 hours/ 58 minutes
Received data: 0.0018 MB this session.
Send data:     0.0000 MB this session.
Compression ratio: 55%
55%
Status:  Standing.
Epic points(total): 1(1)
Epic Bonus: No Epic Bonus (0.00%)
Frags:   -1.00   Deaths:   12
Detecting:       Heat
Enchantments:    Ultravision Farsee
Bartender Quests Remaining: 8
Combat Pulse:   15 Spell Pulse:  0.60 
Leaderboard Points:  107 

Active Spells:
--------------
well-rested bonus (149 minutes)


		Score information for Rona

Level: 21   Race: Gnome   Class: Necromancer Sex: Female
Hit points: 116(116)  Moves: 100(100)
Coins carried:    0 platinum     0 gold     1 silver     8 copper
Coins in bank:  127 platinum   145 gold   217 silver     0 copper
Playing time: 0 days / 10 hours/ 58 minutes
Received data: 0.0018 MB this session.
Send data:     0.0000 MB this session.
Compression ratio: 55%
55%
Status:  Standing.
Epic points(total): 1(1)
Epic Bonus: No Epic Bonus (0.00%)
Frags:   -1.00   Deaths:   12
Detecting:       Heat
Enchantments:    Ultravision Farsee
Bartender Quests Remaining: 8
Combat Pulse:   15 Spell Pulse:  0.60 
Leaderboard Points:  107 

Active Spells:
--------------
well-rested bonus (149 minutes)


< 116h/116H 100v/100V Pos: standing >
You have memorized the following spells:
( 4th circle)  1 - strength
               4 - life leech
( 3rd circle)  2 - animate dead
               2 - embalm
( 2nd circle)  7 - chill touch
( 1st circle)  7 - slashing darkness

And you are currently memorizing the following spells:
    7 seconds:  ( 1st) minor creation  [not in spell book]

You can memorize 2 3rd and 1 5th circle spell(s).

< 116h/116H 100v/100V Pos: standing >
Tamor starts casting a spell.

< 116h/116H 100v/100V Pos: standing >
Tamor completes his spell...
Tamor utters the word 'fly'
Tamor flies through the air, free as a bird!

< 116h/116H 100v/100V Pos: standing >

1st CIRCLE:
detect magic               
minor creation             
preserve                   
protection from undead     
slashing darkness          

2nd CIRCLE:
chill touch                
protection from cold       
protection from living     
sleep                      
vampiric touch             

3rd CIRCLE:
animate dead               
dispel magic               
embalm                     
sense follower             

4th CIRCLE:
life leech                 
rejuvenate minor           
strength                   
wither                     

5th CIRCLE:
coldshield                 
concealment                
feeblemind                 
fireshield                 
heal undead                
levitate                   
raise spectre              
teleport                   

6th CIRCLE:
cone of cold               
enervation                 
minor globe of invulnerability  
rejuvenate major           
vitalize undead            

7th CIRCLE:
knock                      
protect undead             
raise wraith               
reveal true name           
wall of bones              

8th CIRCLE:
detect invisibility        
dispel invisible           
haste                      
improved invisibility      
negative concussion blast  

9th CIRCLE:
age                        
dimension door             
energy drain               
globe of darkness          
raise vampire              
undeath to death           

10th CIRCLE:
blackmantle                
cloak of fear              
compact corpse             
fly                        
gate                       
mass embalm                
raise lich                 
vampiric trance            

11th CIRCLE:
corpseform                 
create dracolich           
power word kill            
summon ghasts              

12th CIRCLE:
create greater dracolich   


1st CIRCLE:
detect magic               
minor creation             
preserve                   
protection from undead     
slashing darkness          

2nd CIRCLE:
chill touch                
protection from cold       
protection from living     
sleep                      
vampiric touch             

3rd CIRCLE:
animate dead               
dispel magic               
embalm                     
sense follower             

4th CIRCLE:
life leech                 
rejuvenate minor           
strength                   
wither                     

5th CIRCLE:
coldshield                 
concealment                
feeblemind                 
fireshield                 
heal undead                
levitate                   
raise spectre              
teleport                   

6th CIRCLE:
cone of cold               
enervation                 
minor globe of invulnerability  
rejuvenate major           
vitalize undead            

7th CIRCLE:
knock                      
protect undead             
raise wraith               
reveal true name           
wall of bones              

8th CIRCLE:
detect invisibility        
dispel invisible           
haste                      
improved invisibility      
negative concussion blast  

9th CIRCLE:
age                        

< 116h/116H 100v/100V Pos: standing >
You are not comfortable enough to study. (try sitting/resting)

< 116h/116H 100v/100V Pos: standing >
You sit down and relax.

< 116h/116H 100v/100V Pos: sitting >
Sorry, but you haven't got that spell in any available spellbooks!

< 116h/116H 100v/100V Pos: sitting >
You are already resting.

< 116h/116H 100v/100V Pos: sitting >
You get a spellbook from a large leather backpack.
You get a spellbook from a large leather backpack.
You get a spellbook from a large leather backpack.

< 116h/116H 100v/100V Pos: sitting >
You have memorized the following spells:
( 4th circle)  1 - strength
               4 - life leech
( 3rd circle)  2 - animate dead
               2 - embalm
( 2nd circle)  7 - chill touch
( 1st circle)  7 - slashing darkness

And you are currently memorizing the following spells:
    7 seconds:  ( 1st) minor creation

You can memorize 2 3rd and 1 5th circle spell(s).
You continue your study.

< 116h/116H 100v/100V Pos: sitting >
You have memorized the following spells:
( 4th circle)  1 - strength
               4 - life leech
( 3rd circle)  2 - animate dead
               2 - embalm
( 2nd circle)  7 - chill touch
( 1st circle)  7 - slashing darkness

And you are currently memorizing the following spells:
    6 seconds:  ( 1st) minor creation

You can memorize 2 3rd and 1 5th circle spell(s).

< 116h/116H 100v/100V Pos: sitting >
You start meditating...

< 116h/116H 100v/100V Pos: sitting >
You are memorizing levitate, which will take about 15 seconds.

< 116h/116H 100v/100V Pos: sitting >
You have finished memorizing minor creation.

< 116h/116H 100v/100V Pos: sitting >
You have finished memorizing levitate.
Your studies are complete.

< 116h/116H 100v/100V Pos: sitting >
You clamber to your feet.

< 116h/116H 100v/100V Pos: standing >
You put 3 book(s) into a large leather backpack.

< 116h/116H 100v/100V Pos: standing >
Tamor starts casting a spell.

< 116h/116H 100v/100V Pos: standing >
Tamor completes his spell...
Tamor utters the words 'sfahzqh jioculoae'
A green dracolich begins to shimmer.
A dark chill from beyond the grave permeates the air around a green dracolich.

< 116h/116H 100v/100V Pos: standing >
You start chanting...

< 116h/116H 100v/100V Pos: standing >
Casting: levitate 

< 116h/116H 100v/100V Pos: standing >
You complete your spell...
You float up in the air!

< 116h/116H 100v/100V Pos: standing >
You sit down and relax.

< 116h/116H 100v/100V Pos: sitting >
You get a spellbook from a large leather backpack.
You get a spellbook from a large leather backpack.
You get a spellbook from a large leather backpack.

< 116h/116H 100v/100V Pos: sitting >
You have memorized the following spells:
( 4th circle)  1 - strength
               4 - life leech
( 3rd circle)  2 - animate dead
               2 - embalm
( 2nd circle)  7 - chill touch
( 1st circle)  1 - minor creation
               7 - slashing darkness

And you are currently memorizing the following spells:
   15 seconds:  ( 5th) levitate

You can memorize 2 3rd circle spell(s).
You continue your study.

< 116h/116H 100v/100V Pos: sitting >
You have memorized the following spells:
( 4th circle)  1 - strength
               4 - life leech
( 3rd circle)  2 - animate dead
               2 - embalm
( 2nd circle)  7 - chill touch
( 1st circle)  1 - minor creation
               7 - slashing darkness

And you are currently memorizing the following spells:
   15 seconds:  ( 5th) levitate

You can memorize 2 3rd circle spell(s).

< 116h/116H 100v/100V Pos: sitting >
You start meditating...

< 116h/116H 100v/100V Pos: sitting >

1st CIRCLE:
detect magic                [in spellbook]
minor creation              [in spellbook]
preserve                    [in spellbook]
protection from undead      [in spellbook]
slashing darkness           [in spellbook]

2nd CIRCLE:
chill touch                 [in spellbook]
protection from cold        [in spellbook]
protection from living      [in spellbook]
sleep                       [in spellbook]
vampiric touch              [in spellbook]

3rd CIRCLE:
animate dead                [in spellbook]
dispel magic                [in spellbook]
embalm                      [in spellbook]
sense follower              [in spellbook]

4th CIRCLE:
life leech                  [in spellbook]
rejuvenate minor            [in spellbook]
strength                    [in spellbook]
wither                      [in spellbook]

5th CIRCLE:
coldshield                  [in spellbook]
concealment                 [in spellbook]
feeblemind                  [in spellbook]
fireshield                  [in spellbook]
heal undead                 [in spellbook]
levitate                    [in spellbook]
raise spectre               [in spellbook]
teleport                    [in spellbook]

6th CIRCLE:
cone of cold               
enervation                 
minor globe of invulnerability  
rejuvenate major           
vitalize undead            

7th CIRCLE:
knock                      
protect undead             
raise wraith               
reveal true name           
wall of bones              

8th CIRCLE:
detect invisibility        
dispel invisible           
haste                      
improved invisibility      
negative concussion blast  

9th CIRCLE:
age                        
dimension door             
energy drain               
globe of darkness          
raise vampire              
undeath to death           

10th CIRCLE:
blackmantle                
cloak of fear              
compact corpse             
fly                        
gate                       
mass embalm                
raise lich                 
vampiric trance            

11th CIRCLE:
corpseform                 
create dracolich           
power word kill            
summon ghasts              

12th CIRCLE:
create greater dracolich   


1st CIRCLE:
detect magic                [in spellbook]
minor creation              [in spellbook]
preserve                    [in spellbook]
protection from undead      [in spellbook]
slashing darkness           [in spellbook]

2nd CIRCLE:
chill touch                 [in spellbook]
protection from cold        [in spellbook]
protection from living      [in spellbook]
sleep                       [in spellbook]
vampiric touch              [in spellbook]

3rd CIRCLE:
animate dead                [in spellbook]
dispel magic                [in spellbook]
embalm                      [in spellbook]
sense follower              [in spellbook]

4th CIRCLE:
life leech                  [in spellbook]
rejuvenate minor            [in spellbook]
strength                    [in spellbook]
wither                      [in spellbook]

5th CIRCLE:
coldshield                  [in spellbook]
concealment                 [in spellbook]
feeblemind                  [in spellbook]
fireshield                  [in spellbook]
heal undead                 [in spellbook]
levitate                    [in spellbook]
raise spectre               [in spellbook]
teleport                    [in spellbook]

6th CIRCLE:
cone of cold               
enervation                 
Tamor starts casting a spell.
You have finished memorizing levitate.
Your studies are complete.

< 116h/116H 100v/100V Pos: sitting >
You put 3 book(s) into a large leather backpack.

< 116h/116H 100v/100V Pos: sitting >
Tamor completes his spell...
Tamor's hands start to glow RED as blood..

< 116h/116H 100v/100V Pos: sitting >
The Room of Necromancers
Obvious exits: -Down 
A green dracolich is here, with flesh hanging off its rotting bones.
A black dracolich is here, with flesh hanging off its rotting bones.
A blue dracolich is here, with flesh hanging off its rotting bones.
The powerful necromancer, Tamor, rests here quietly.

< 116h/116H 100v/100V Pos: sitting >
Tamor starts casting a spell.

< 116h/116H 100v/100V Pos: sitting >
You are carrying: (8/11)
a thin steel dagger
a small gemstone
a fine piece of thick raw leather
a small piece of copper
a small piece of adamantium
a large leather backpack
m small piece of mithril
a glowing quill (glowing)

< 116h/116H 100v/100V Pos: sitting >
Tamor completes his spell...
A chill passes by as all the color drains from Tamor.

< 116h/116H 100v/100V Pos: sitting >
A tower guard enters from below.

< 116h/116H 100v/100V Pos: sitting >
Ok.

< 116h/116H 100v/100V Pos: sitting >
You are using:
<worn as a badge>    an angelic clay badge
<worn on head>       a cracked reed circlet
<worn on eyes>       a static hemp eyepatch
<worn in ear>        a magical bark earring
<worn around neck>   a glowing clay pendant
<worn around neck>   a legendary bark collar
<worn on body>       a fine glass robe
<worn about body>    a pitted bamboo cloak
<worn on arms>       some rusty clay vambraces
<held as shield>     a small round wooden shield
<worn around wrist>  a drow-made copper wristguard
<worn on hands>      some superior hide gloves
<primary weapon>     a human-made rubber morningstar
<worn on legs>       some jeweled cured leather pants

< 116h/116H 100v/100V Pos: sitting >

< 116h/116H 100v/100V Pos: sitting >
A tower guard leaves down.

< 116h/116H 100v/100V Pos: sitting >
Nah... You feel too relaxed to do that...

< 116h/116H 100v/100V Pos: sitting >
You clamber to your feet.

< 116h/116H 100v/100V Pos: standing >
A large leather backpack contains:

[3] a spellbook
some frost-rimed copper cuirass
[3] a brown potion
[3] a cloudy elixir
a glowing white wand
a small pile of coins
a small leather bag

< 116h/116H 100v/100V Pos: standing >
You get a small pile of coins from your large leather backpack.
There were: 15 gold coins, 148 silver coins, 195 copper coins. 

< 116h/116H 100v/100V Pos: standing >
You do not see or have the corpse.

< 116h/116H 100v/100V Pos: standing >
You do not see or have the corpse.

< 116h/116H 100v/100V Pos: standing >
Ok.
You put 0 platinum, 15 gold, 149 silver, and 203 copper coins into a large leather backpack.

< 116h/116H 100v/100V Pos: standing >
A Short Hallway
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up and down.
Obvious exits: -North -East  -West  -Up    -Down 
A tower guard keeps a close eye on the area.

< 116h/116H 99v/100V Pos: standing >
A Short Hallway
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up and down.
Obvious exits: -North -East  -West  -Up    -Down 

< 116h/116H 98v/100V Pos: standing >
The Torrhan School of Knowledge
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up.  A large plaque
stands in the center of the room, demanding your attention.
Obvious exits: -North -East  -South# -West  -Up   

< 116h/116H 99v/100V Pos: standing >
Ok.

< 116h/116H 99v/100V Pos: standing >
Shaiennar Road
   This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells.  A few shops and other tourist attractions are nearby
here.  To the far west lies the ocean and the docking area.
Obvious exits: -North -East  -South -West 

< 116h/116H 98v/100V Pos: standing >
Ok.

< 116h/116H 100v/100V Pos: standing >
The Shop of Enchantment
   Potions, scrolls, and other arcane magic fill this small shop.  A
musty smell floats in the air, accompanied by a smokiness that causes
vision to be difficult here.  A counter covers the west wall, while a
door leads back to the street north.
Obvious exits: -North
An old sailor looks uneasy on land here.
An elderly woman watches over the shop here.

< 116h/116H 99v/100V Pos: standing >
You can buy:
 1) The Glorious Badge of the MetaGrunka          for 503 platinum, 3 gold, 3 silver, and 2 copper.
 2) A sparkling potion                            for 33 platinum, 2 gold, 1 silver, and 9 copper.
 3) A translucent potion                          for 34 platinum, 2 gold, 2 silver, and 5 copper.
 4) A scroll of identify                          for 13 platinum, 8 gold, 7 silver, and 9 copper.
 5) A sharkskin covered spellbook                 for 6 platinum, 4 gold, 5 silver, and 9 copper.

< 116h/116H 99v/100V Pos: standing >

< 116h/116H 99v/100V Pos: standing >
A retired sailor leaves north.

< 116h/116H 99v/100V Pos: standing >
You get a small pile of coins from your large leather backpack.
There were: 15 gold coins, 149 silver coins, 203 copper coins. 

< 116h/116H 100v/100V Pos: standing >
You do not have the funds for the exchange.

Tirila says in elven 'You don't have the money, Rona!'

< 116h/116H 100v/100V Pos: standing >
You get a small leather bag from a large leather backpack.

< 116h/116H 100v/100V Pos: standing >
A small leather bag contains:

[2] a spellbook

< 116h/116H 100v/100V Pos: standing >
You do not see or have the corpse.

< 116h/116H 100v/100V Pos: standing >
Ok.
You put 0 platinum, 15 gold, 149 silver, and 203 copper coins into a large leather backpack.

< 116h/116H 100v/100V Pos: standing >
Shaiennar Road
   This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells.  A few shops and other tourist attractions are nearby
here.  To the far west lies the ocean and the docking area.
Obvious exits: -North# -East  -South -West 

< 116h/116H 99v/100V Pos: standing >
Someone gives an order to his followers.
A Kobold snaps into visibility.
An apprentice sorcerer snaps into visibility.
An apprentice sorcerer snaps into visibility.

< 116h/116H 99v/100V Pos: standing >
An apprentice sorcerer completes his spell...
An apprentice sorcerer utters the words 'buoblg qrunsoqpze yugh'
An apprentice sorcerer's mighty magic fist slams into you!
YIKES!  Another hit like that, and you've had it!!
An apprentice sorcerer completes his spell...
An apprentice sorcerer utters the words 'bigbys clenched fist'
An apprentice sorcerer's giant fist of force is the last thing you ever see.
Your pitted bamboo cloak was completely destroyed by the massive blow!