The death of [45 Brigand] Ace The Resistance (Human)

in West Cozy Way

from the perspective of [45 Brigand] Ace The Resistance (Human)

<worn as a badge>    a wisp of living wind [85%]
<worn on head>       Khildarak's battle helmet (magic)
<worn on eyes>       a pair of goggles of faerie sight (magic)
<worn in ear>        a diamond stud covered in blood (magic) (glowing)
<worn on face>       a tribal mask (magic) [81%]
<worn around neck>   a spiked choker of a war pig [74%]
<worn around neck>   amulet of Wind and Fire (magic)
<worn on body>       a bamboo chestguard [88%]
<worn about body>    a tattered dragon-scale bodycloak
<worn on back>       a double-buckled Alatorin backpack
<worn as quiver>     a quiver smeared with blood [67%]
<worn on belt buckle>a petrified bone shard (magic) (humming)
<worn on arms>       a pair of silver arm protectors
<worn around wrist>  a wristbow [75%]
<worn around wrist>  the bracer of the whirlwinds (glowing) (humming)
<primary weapon>     the unholy avenger named 'Bloodlust' (magic) (glowing)[219h 58m 27s]
<secondary weapon>   a barbed whip dubbed 'Cometstrike' (magic)

A cargo spider hunts for food among the crates.
A cargo spider hunts for food among the crates.

< 739h/739H 130v/133V Pos: standing >
A cargo spider leaves northeast.

< 739h/739H 133v/133V Pos: standing >

< 739h/739H 133v/133V Pos: standing >
A smuggler enters from elsewhere.

< 739h/739H 133v/133V Pos: standing >
Alas, you cannot go that way. . . .

< 739h/739H 133v/133V Pos: standing >
Alas, you cannot go that way. . . .

< 739h/739H 133v/133V Pos: standing >
Alas, you cannot go that way. . . .

< 739h/739H 133v/133V Pos: standing >
Alas, you cannot go that way. . . .

< 739h/739H 133v/133V Pos: standing >
Alas, you cannot go that way. . . .

< 739h/739H 133v/133V Pos: standing >
Alas, you cannot go that way. . . .

< 739h/739H 133v/133V Pos: standing >
Within the Wharehouse
Obvious exits: -NE -SE
A grim faced smuggler quickly moves crates here.(Red Aura)
A cargo spider hunts for food among the crates.

< 739h/739H 133v/133V Pos: standing >
Within the Wharehouse
Obvious exits: -NE -SE
A grim faced smuggler quickly moves crates here.(Red Aura)
A cargo spider hunts for food among the crates.

< 739h/739H 133v/133V Pos: standing >
Entrance to a Large Wharehouse
Obvious exits: -N -S -W

< 739h/739H 132v/133V Pos: standing >
You quickly scan the area.
A smuggler who is close by to your north.
A cargo spider who is close by to your north.
A smuggler who is close by to your south.
A cargo spider who is close by to your south.
An Aravne commons guard who is close by to your west.
A crank turner who is close by to your west.
A cargo mover who is close by to your west.
A cargo mover who is close by to your west.
An Aravne gate guard who is a brief walk away to your west.
An Aravne gate guard who is a brief walk away to your west.
An Aravne gate guard who is a brief walk away to your west.
An Aravne gate guard who is a brief walk away to your west.

< 739h/739H 132v/133V Pos: standing >
The Cargo Pulley Platform
Obvious exits: -E -W
A member of the Aravne commons guards patrols here.
A rather rutund man turns the crank and works the pulley here.(Gold Aura)
A strong looking cargo mover labors here.(Gold Aura)
A strong looking cargo mover labors here.(Gold Aura)

< 739h/739H 131v/133V Pos: standing >
You quickly scan the area.
An Aravne gate guard who is not far off to your west.
An Aravne gate guard who is not far off to your west.
An Aravne gate guard who is not far off to your west.
An Aravne gate guard who is not far off to your west.

< 739h/739H 131v/133V Pos: standing >
A Wooden Skyway in the Commons District
Obvious exits: -E -W

< 739h/739H 131v/133V Pos: standing >
You quickly scan the area.
An Aravne commons guard who is close by to your east.
A crank turner who is close by to your east.
A cargo mover who is close by to your east.
A cargo mover who is close by to your east.
An Aravne gate guard who is close by to your west.
An Aravne gate guard who is close by to your west.
An Aravne gate guard who is close by to your west.
An Aravne gate guard who is close by to your west.

< 739h/739H 131v/133V Pos: standing >
Entrance to the Commons District
Obvious exits: -N -E -D
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.

< 739h/739H 131v/133V Pos: standing >
You quickly scan the area.
A peacekeeper who is close by to your north.
An Aravne commons guard who is not far off to your east.
A crank turner who is not far off to your east.
A cargo mover who is not far off to your east.
A cargo mover who is not far off to your east.
A forest guard who is not far off below you.
A forest guard who is not far off below you.

< 739h/739H 131v/133V Pos: standing >
On a Wooden Staircase
Obvious exits: -U -D

< 739h/739H 131v/133V Pos: standing >
Before the Entry Tree of Aravne
Obvious exits: -E -S -W -U
A wooden sign is attached to the tree here.
A member of the Aravne forest guard watches the area for danger(Gold Aura)
A member of the Aravne forest guard watches the area for danger(Gold Aura)

< 739h/739H 131v/133V Pos: standing >
On a Wooden Staircase
Obvious exits: -U -D

< 739h/739H 130v/133V Pos: standing >
Entrance to the Commons District
Obvious exits: -N -E -D
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.

< 739h/739H 129v/133V Pos: standing >
On a Wooden Staircase
Obvious exits: -U -D

< 739h/739H 129v/133V Pos: standing >
Before the Entry Tree of Aravne
Obvious exits: -E -S -W -U
A wooden sign is attached to the tree here.
A member of the Aravne forest guard watches the area for danger(Gold Aura)
A member of the Aravne forest guard watches the area for danger(Gold Aura)

< 739h/739H 128v/133V Pos: standing >
Path to the Forest Undercity
Obvious exits: -E -NW

< 739h/739H 126v/133V Pos: standing >
Alas, you cannot go that way. . . .

< 739h/739H 127v/133V Pos: standing >
You quickly scan the area.
A forest guard who is close by to your east.
A caravan worker who is a brief walk away to your east.
A rotund merchant who is a brief walk away to your east.
A caravan guard who is a brief walk away to your east.
A forest guard who is close by to your northwest.
A forest guard who is close by to your northwest.

< 739h/739H 127v/133V Pos: standing >
Entry to the Forest Undercity
Obvious exits: -N -SE
A warning sign has recently been posted here.
A member of the Aravne forest guard watches the area for danger(Gold Aura)
A member of the Aravne forest guard watches the area for danger(Gold Aura)

< 739h/739H 126v/133V Pos: standing >
Alas, you cannot go that way. . . .

< 739h/739H 126v/133V Pos: standing >
You quickly scan the area.
You see nothing.

< 739h/739H 126v/133V Pos: standing >
Path Through the Forest Undercity
Obvious exits: -N -S

< 739h/739H 126v/133V Pos: standing >
Inside the Forest Undercity
Obvious exits: -N -S

< 739h/739H 124v/133V Pos: standing >
You quickly scan the area.
A forest guard who is not far off to your south.
A forest guard who is not far off to your south.

< 739h/739H 124v/133V Pos: standing >
Obvious exits:
    North- Forest Undercity South of Battle Tree
    South- Path Through the Forest Undercity

< 739h/739H 126v/133V Pos: standing >
Forest Undercity South of Battle Tree
Obvious exits: -S -NW -NE

< 739h/739H 124v/133V Pos: standing >
Pardon?

< 739h/739H 125v/133V Pos: standing >
Obvious exits:
    South- Inside the Forest Undercity
Northwest- Western Path Around Battle Tree
Northeast- Eastern Path Around Battle Tree

< 739h/739H 126v/133V Pos: standing >
Western Path Around Battle Tree
Obvious exits: -N -SE
A severed insect leg lies here leaking ooze.

< 739h/739H 125v/133V Pos: standing >
You quickly scan the area.
You see nothing.

< 739h/739H 125v/133V Pos: standing >
Obvious exits:
    North- Path Intersection South of the Dump Landing
Southeast- Forest Undercity South of Battle Tree

< 739h/739H 126v/133V Pos: standing >
Path Intersection South of the Dump Landing
Obvious exits: -N -E -S
An old, weathered sign marks the intersection here.

< 739h/739H 125v/133V Pos: standing >
Obvious exits:
    North- Twin Tree Gateway to the Dump Landing
    East - Path Nearing the Undercity Dump Landing
    South- Western Path Around Battle Tree

< 739h/739H 125v/133V Pos: standing >
You quickly scan the area.
You see nothing.

< 739h/739H 125v/133V Pos: standing >
You quickly scan the area.
You see nothing.

< 739h/739H 126v/133V Pos: standing >
You quickly scan the area.
You see nothing.

< 739h/739H 126v/133V Pos: standing >
You quickly scan the area.
You see nothing.

< 739h/739H 127v/133V Pos: standing >
Twin Tree Gateway to the Dump Landing
Obvious exits: -N# -S

< 739h/739H 125v/133V Pos: standing >
You quickly scan the area.
You see nothing.

< 739h/739H 126v/133V Pos: standing >
The gate is closed.
The closed gate blocks your farsight.

< 739h/739H 127v/133V Pos: standing >
Ok.

< 739h/739H 128v/133V Pos: standing >
The gate is open.
You extend your sights northward.
Southern Entry of the Dump Landing
Obvious exits: -N -E -S -W
An expressionless customs guard performs his duties.
An expressionless customs guard performs his duties.
Trasaaak, officer of customs checks for contraband.

< 739h/739H 128v/133V Pos: standing >
Southern Entry of the Dump Landing
Obvious exits: -N -E -S -W
An expressionless customs guard performs his duties.
An expressionless customs guard performs his duties.
Trasaaak, officer of customs checks for contraband.

< 739h/739H 128v/133V Pos: standing >
You quickly scan the area.
A volunteer guard who is rather far off to your north.
A poor human who is not far off to your west.
A trader who is not far off to your west.
Arckk who is not far off to your west.

< 739h/739H 128v/133V Pos: standing >
You quickly scan the area.
A volunteer guard who is a brief walk away to your north.
A volunteer guard who is rather far off to your north.
A poor human who is not far off to your west.
A trader who is not far off to your west.
Arckk who is not far off to your west.

< 739h/739H 128v/133V Pos: standing >
Ok.

< 739h/739H 130v/133V Pos: standing >
You quickly scan the area.
A trader who is not far off to your west.

< 739h/739H 130v/133V Pos: standing >
Cental Path Through the Dump
Obvious exits: -N -S

< 739h/739H 129v/133V Pos: standing >
The Southern Intersection
Obvious exits: -N -E -S -W

< 739h/739H 127v/133V Pos: standing >
You quickly scan the area.
A customs guard who is not far off to your south.
A customs guard who is not far off to your south.
Trasaaak who is not far off to your south.

< 739h/739H 127v/133V Pos: standing >
You quickly scan the area.
A volunteer guard who is close by to your north.
A volunteer guard who is not far off to your north.
A volunteer guard who is rather far off to your north.
A customs guard who is not far off to your south.
A customs guard who is not far off to your south.
Trasaaak who is not far off to your south.

< 739h/739H 129v/133V Pos: standing >
Looks like an exit.
You extend your sights northward.
Central Path Through the Dump
Obvious exits: -N -S
A member of the volunteer guards watches the area.

< 739h/739H 130v/133V Pos: standing >
Central Path Through the Dump
Obvious exits: -N -S
A member of the volunteer guards watches the area.

< 739h/739H 129v/133V Pos: standing >
The Dump Center Point
Obvious exits: -N -S
A murky pool of deep green water marks the center of town.
A member of the volunteer guards watches the area.

< 739h/739H 127v/133V Pos: standing >
Pardon?

< 739h/739H 127v/133V Pos: standing >
You quickly scan the area.
A volunteer guard who is not far off to your north.
An experienced battlereaver who is rather far off to your north.
An experienced battlereaver who is rather far off to your north.
A volunteer guard who is close by to your south.
A customs guard who is rather far off to your south.

< 739h/739H 128v/133V Pos: standing >
Central Path Through the Dump
Obvious exits: -N -S

< 739h/739H 127v/133V Pos: standing >
You quickly scan the area.
A volunteer guard who is close by to your north.
A volunteer guard who is a brief walk away to your north.
An experienced battlereaver who is a brief walk away to your north.
An experienced battlereaver who is a brief walk away to your north.
A volunteer guard who is close by to your south.
A volunteer guard who is not far off to your south.
A customs guard who is in the distance to your south.
A customs guard who is in the distance to your south.
Trasaaak who is in the distance to your south.

< 739h/739H 127v/133V Pos: standing >
A volunteer guard enters from the north.

< 739h/739H 127v/133V Pos: standing >
The Northern Intersection
Obvious exits: -N -E -S -W

< 739h/739H 126v/133V Pos: standing >
You quickly scan the area.
A volunteer guard who is not far off to your north.
An experienced battlereaver who is not far off to your north.
An experienced battlereaver who is not far off to your north.
A volunteer guard who is close by to your south.
A volunteer guard who is not far off to your south.
A wealthy noble who is a brief walk away to your west.

< 739h/739H 127v/133V Pos: standing >

		Score information for Ace

Level: 45   Race: Human   Class: Mercenary / Brigand Sex: Male
Hit points: 739(739)  Moves: 128(133)
Coins carried:    2 platinum    13 gold     2 silver     0 copper
Coins in bank:  727 platinum  1328 gold    16 silver    14 copper
Playing time: 4 days / 15 hours/ 25 minutes
Received data: 0.0299 MB this session.
Send data:     0.0008 MB this session.
Compression ratio: 78%
Title:  The Resistance
Status:  Standing.
         Coldshielded
Epic points(total): 1553(1553) Current task: spill enemy blood
Epic Bonus: Movement Regen Bonus (10.32%)
Frags:   +0.87   Deaths:   35
Detecting:       Invisible Evil Good Magic Life Heat
Protected from:  Evil Good Fire Cold Lightning Gas Acid
Enchantments:    Ultravision Farsee Fly Aware Haste Listen Sneaking
Bartender Quests Remaining: 7
Combat Pulse:   17 Spell Pulse:  1.00 
Leaderboard Points:  529 

Active Spells:
--------------
dexterity (47 minutes)
strength (47 minutes)
elephantstrength (24 minutes)
hawkvision (3 minutes)
lionrage (4 minutes)
vitality (4 minutes)


< 739h/739H 128v/133V Pos: standing >
West Cozy Way
Obvious exits: -N -E -S -W

< 739h/739H 128v/133V Pos: standing >
You quickly scan the area.
A successful merchant who is close by to your north.
A retired thri-kreen who is close by to your south.
A wealthy noble who is not far off to your west.

< 739h/739H 128v/133V Pos: standing >
Looks like an exit.
You extend your sights northward.
A Clean Home
Obvious exits: -S
A successful thri-kreen merchant relaxes in his home.

< 739h/739H 130v/133V Pos: standing >
End of West Cozy Way
Obvious exits: -N -E -S -W

< 739h/739H 128v/133V Pos: standing >
You quickly scan the area.
A Drow Elf who is not far off to your north.
A Troll who is not far off to your north.
A Kobold who is not far off to your north.
A Kobold who is not far off to your north.
A marooned xixchil who is not far off to your north.
A wealthy noble who is close by to your south.
A wealthy noble who is close by to your west.

< 739h/739H 129v/133V Pos: standing >
West Cozy Way
Obvious exits: -N -E -S -W

< 739h/739H 128v/133V Pos: standing >
A Clean Home
Obvious exits: -N
A retired thri-kreen admires his junk.

< 739h/739H 127v/133V Pos: standing >
Alas, you cannot go that way. . . .

< 739h/739H 127v/133V Pos: standing >
Alas, you cannot go that way. . . .

< 739h/739H 127v/133V Pos: standing >
Alas, you cannot go that way. . . .

< 739h/739H 128v/133V Pos: standing >
You attempt to hide yourself.

< 739h/739H 129v/133V Pos: standing >

< 739h/739H 133v/133V Pos: standing >

< 739h/739H 133v/133V Pos: standing >
You don't see that here.

< 739h/739H 133v/133V Pos: standing >

		Score information for Ace

Level: 45   Race: Human   Class: Mercenary / Brigand Sex: Male
Hit points: 739(739)  Moves: 133(133)
Coins carried:    2 platinum    13 gold     2 silver     0 copper
Coins in bank:  727 platinum  1328 gold    16 silver    14 copper
Playing time: 4 days / 15 hours/ 26 minutes
Received data: 0.0318 MB this session.
Send data:     0.0009 MB this session.
Compression ratio: 77%
Title:  The Resistance
Status:  Standing.
         Coldshielded
Epic points(total): 1553(1553) Current task: spill enemy blood
Epic Bonus: Movement Regen Bonus (10.32%)
Frags:   +0.87   Deaths:   35
Detecting:       Invisible Evil Good Magic Life Heat
Protected from:  Evil Good Fire Cold Lightning Gas Acid
Enchantments:    Ultravision Farsee Fly Aware Haste Listen Sneaking
Bartender Quests Remaining: 7
Combat Pulse:   17 Spell Pulse:  1.00 
Leaderboard Points:  529 

Active Spells:
--------------
dexterity (47 minutes)
strength (47 minutes)
elephantstrength (24 minutes)
hawkvision (3 minutes)
lionrage (4 minutes)
vitality (4 minutes)


< 739h/739H 133v/133V Pos: standing >

< 739h/739H 133v/133V Pos: standing >
You don't see that here.

< 739h/739H 133v/133V Pos: standing >

< 739h/739H 133v/133V Pos: standing >

< 739h/739H 133v/133V Pos: standing >
A Clean Home
Obvious exits: -N
A retired thri-kreen admires his junk.

< 739h/739H 133v/133V Pos: standing >
Looks like an exit.
You extend your sights northward.
West Cozy Way
Obvious exits: -N -E -S -W

< 739h/739H 133v/133V Pos: standing >
You quickly scan the area.
A successful merchant who is not far off to your north.

< 739h/739H 133v/133V Pos: standing >

< 739h/739H 133v/133V Pos: standing >
Looks like an exit.
You extend your sights northward.
West Cozy Way
Obvious exits: -N -E -S -W

< 739h/739H 133v/133V Pos: standing >

< 739h/739H 133v/133V Pos: standing >
A Kobold enters from the north.
A Drow Elf enters from the north.
A Drow Elf enters from the north.
A Kobold enters from the north.
A Troll enters from the north.

< 739h/739H 133v/133V Pos: standing >
A Kobold leaves north.
A Drow Elf leaves north.
A Drow Elf leaves north.
A Kobold leaves north.
A Troll leaves north.

< 739h/739H 133v/133V Pos: standing >
A Kobold enters from the north.
A Drow Elf enters from the north.
A Drow Elf enters from the north.
A Kobold enters from the north.
A Troll enters from the north.

< 739h/739H 133v/133V Pos: standing >
You faintly hear A Kobold groupsay the words 'waml p'.

< 739h/739H 133v/133V Pos: standing >
You faintly hear A Kobold groupsay the words 'waml p'.

< 739h/739H 133v/133V Pos: standing >
A Kobold leaves north.
A Drow Elf leaves north.
A Drow Elf leaves north.
A Kobold leaves north.
A Troll leaves north.
West Cozy Way
Obvious exits: -N -E -S -W
A Troll (large) FiLtHy BaStArD *-* Bloodlust *-* stands in mid-air here.(Red Aura)
A Kobold (small) ThE FuRY  *-* Bloodlust *-* stands in mid-air here.(Red Aura)
*A Drow Elf (medium) ThE FuRY  *-* Bloodlust *-* stands in mid-air here.(Red Aura)
A globe of darkness floats near a Drow Elf's head.
A Drow Elf (medium) ThE FuRY  *-* Bloodlust *-* stands in mid-air here.(Red Aura)
A globe of darkness floats near a Drow Elf's head.
A Kobold (small) ZerkerLord  *-* Bloodlust *-* stands in mid-air here.(Red Aura)

< 739h/739H 132v/133V Pos: standing >
A Troll tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!

< 739h/739H 132v/133V Pos: sitting >

< 739h/739H 132v/133V Pos: sitting >
A Drow Elf starts casting an offensive spell.

< 739h/739H 133v/133V Pos: sitting >
A Kobold starts casting an offensive spell.

< 739h/739H 133v/133V Pos: sitting >
A Drow Elf plays a song to lift his spirit off the ground.

< 739h/739H 133v/133V Pos: sitting >
A Kobold completes his spell...
A Kobold utters the words 'ofzahzf gajr eughjfbaiqz'
A Kobold points at you.
Your soul is engulfed by unbearable pain as a Kobold finishes incanting his spell.
OUCH!  That really did HURT!
A Kobold starts casting an offensive spell.

< 638h/739H 133v/133V Pos: sitting >
A Drow Elf starts casting an offensive spell.
A Drow Elf snaps into visibility.

< 638h/739H 133v/133V Pos: sitting >
A Drow Elf completes his spell...
A Drow Elf utters the words 'buoblg qrunsoqpze yugh'
A Drow Elf's mighty magic fist slams into you!
OUCH!  That really did HURT!
You feel like a potion could do you good once again.

< 520h/739H 133v/133V Pos: sitting >
A Kobold completes his spell...
A Kobold utters the words 'yrawz ghfutz'
A Kobold calls down a roaring flamestrike which hits you dead on!

< 454h/739H 133v/133V Pos: sitting >
A Kobold starts casting an offensive spell.

< 454h/739H 133v/133V Pos: sitting >
A Kobold completes his spell...
A Kobold utters the words 'ofzahzf gajr eughjfbaiqz'
A Kobold points at you.
Your soul is engulfed by unbearable pain as a Kobold finishes incanting his spell.
OUCH!  That really did HURT!
A Drow Elf completes his spell...
A Drow Elf utters the words 'buoblg qrunsoqpze yugh'
A Drow Elf's mighty magic fist slams into you!
YIKES!  Another hit like that, and you've had it!!
You miss a Drow Elf.
A Drow Elf dodges your futile attack.
A Drow Elf starts casting an offensive spell.

< 123h/739H 133v/133V Pos: sitting >
< T: Ace TP: sit TC:pretty hurt E: A Drow Elf sta EP: excellent >
 A Drow Elf misses you.
A Drow Elf misses you.
A Kobold starts casting an offensive spell.

< 123h/739H 133v/133V Pos: sitting >
< T: Ace TP: sit TC:pretty hurt E: A Drow Elf sta EP: excellent >
 -=[A Troll's impressive crush strikes you hard.]=-
[Damage:  6 ] A Troll shivers from the unnatural cold as he hits you!
-=[A Troll's impressive slash strikes you very hard.]=-
[Damage:  7 ] A Troll shivers from the unnatural cold as he hits you!
A Troll misses you.
-=[A Troll's impressive crush strikes you very hard.]=-
You wish that your wounds would stop BLEEDING so much!
[Damage:  6 ] A Troll shivers from the unnatural cold as he hits you!

< 81h/739H 133v/133V Pos: sitting >
< T: Ace TP: sit TC: awful E: A Drow Elf sta EP: excellent >
 A Kobold completes his spell...
A Kobold utters the words 'yrawz ghfutz'
You wish that your wounds would stop BLEEDING so much!
A Kobold calls down a roaring flamestrike which hits you dead on!
You wish that your wounds would stop BLEEDING so much!
A Kobold grasps his totem tightly, and begins communing with the spirits.
A Kobold starts casting an offensive spell.

< 39h/739H 133v/133V Pos: sitting >
< T: Ace TP: sit TC: awful E: A Drow Elf sta EP: excellent >
 A Drow Elf starts casting an offensive spell.

< 39h/739H 133v/133V Pos: sitting >
< T: Ace TP: sit TC: awful E: A Drow Elf sta EP: excellent >
 A Kobold completes his spell...
A Kobold utters the words 'ofzahzf gajr eughjfbaiqz'
A Kobold points at you.
Your soul begins to ache painfully, then suddenly all is nothing..
Your some gauntlets of might was destroyed by the blast!
Your ashen volcanic-forged ring [superior] was destroyed by the blast!
Your glowing ruby ring was destroyed by the blast!
Your some serpentine shin-guards was destroyed by the blast!
Your pair of boots lined in mist was destroyed by the blast!
Your anti-matter earring was destroyed by the blast!
Your dark sash spun from wire was destroyed by the blast!