The death of [37 Minstrel] Nom *-* Bloodlust *-* (Orc)

in Before the Ramparts that Lead to the South Gates of Shady Grove

from the perspective of [46 Enslaver] Nz The Resistance (Githzerai)

<worn as a badge>    a symbol of Malch'hor Ganl
<worn on head>       a birdfeather headdress (magic) (humming)
<worn on eyes>       a blood-red eyepiece (magic)
<worn in ear>        a pitch-black raven's feather (illuminating)
<worn in ear>        a gnomish ear amplifier (magic)
<worn on face>       a Tukluk spirit mask
<worn around neck>   a string of duergar dwarf ears
<worn around neck>   a string of duergar dwarf ears
<worn on body>       a darksteel chainmail shirt (magic) (glowing)
<worn about body>    the robes of the maelstrom
<worn about waist>   a sturdy firbolg climbing belt
<worn on belt buckle>a leafy mask of Silvanos (magic)
<worn on arms>       some mithril-plated gnomish arm enhancers (humming) [86%]
<held as shield>     a well-polished mithril body shield [superior] (illuminating) [83%]
<worn around wrist>  an adamantite bracelet (magic)
<worn around wrist>  a gnomish lifegiving wristband
<worn on hands>      shining metallic gauntlets dyed yellow
<worn on finger>     a glowing ruby ring (magic)
<worn on finger>     a ring of flames (magic)
<primary weapon>     a mindwhip (glowing)
<worn on legs>       a black and red kilt [89%]
<worn on feet>       some spurred blood crystal boots (magic)

Combat Pulse:   19 Spell Pulse:  0.93 
Leaderboard Points: 2327 

Active Spells:
--------------
endurance (2 minutes)
vitality (8 minutes)
enhance constitution (11 minutes)
enhance agility (11 minutes)
enhance dexterity (11 minutes)
enhance strength (11 minutes)
accelerated healing (5 minutes)
adrenaline control (less than a minute remaining)
molecular control (2 minutes)
combat mind (46 minutes)
fly (39 minutes)
cannibalize (15 minutes)
aura sight (33 minutes)
intellect fortress (21 minutes)
tower of iron will (15 minutes)
energy containment (15 minutes)
inertial barrier (15 minutes)
flesh armor (10 minutes)


< 699h/738H 131v/245V Pos: on your ass >
Saving Nz.

< 700h/738H 138v/245V Pos: on your ass >
In your dreams, or what?

< 700h/738H 141v/245V Pos: on your ass >
Pardon?

< 701h/738H 154v/245V Pos: on your ass >

		Score information for Nz

Level: 46   Race: Githzerai   Class: Psionicist / Enslaver Sex: Male
Hit points: 701(738)   Mana: 873(873)   Moves: 157(245)
Coins carried:   14 platinum    85 gold     0 silver     0 copper
Coins in bank: 26046 platinum    17 gold    15 silver     9 copper
Playing time: 13 days / 10 hours/ 7 minutes
Received data: 3.0046 MB this session.
Send data:     0.0917 MB this session.
Compression ratio: 86%
Title:  The Resistance
Group Leader: Nil
Status:  Stretched out, fast asleep.
Epic points(total): 322(4542) Current task: spill enemy blood
Epic Bonus: Movement Regen Bonus (0.94%)
Frags:   +13.45   Deaths:   32
Consenting: Nil
Detecting:       Invisible Evil Good Magic Life
Protected from:  Good Fire
Enchantments:    Inertial-Barrier Ultravision Farsee Fly Armor Haste Levitation Waterbreathing Tower of Iron Will
Bartender Quests Remaining: 8
Combat Pulse:   19 Spell Pulse:  0.93 
Leaderboard Points: 2327 

Active Spells:
--------------
endurance (2 minutes)
vitality (8 minutes)
enhance constitution (11 minutes)
enhance agility (11 minutes)
enhance dexterity (11 minutes)
enhance strength (11 minutes)
accelerated healing (5 minutes)
adrenaline control (less than a minute remaining)
molecular control (2 minutes)
combat mind (46 minutes)
fly (39 minutes)
cannibalize (15 minutes)
aura sight (33 minutes)
intellect fortress (21 minutes)
tower of iron will (15 minutes)
energy containment (15 minutes)
inertial barrier (15 minutes)
flesh armor (10 minutes)


< 701h/738H 157v/245V Pos: on your ass >
Saving Nz.

< 702h/738H 163v/245V Pos: on your ass >
Saving Nz.

< 703h/738H 170v/245V Pos: on your ass >
Saving Nz.

< 703h/738H 176v/245V Pos: on your ass >

		Score information for Nz

Level: 46   Race: Githzerai   Class: Psionicist / Enslaver Sex: Male
Hit points: 703(738)   Mana: 873(873)   Moves: 179(245)
Coins carried:   14 platinum    85 gold     0 silver     0 copper
Coins in bank: 26046 platinum    17 gold    15 silver     9 copper
Playing time: 13 days / 10 hours/ 7 minutes
Received data: 3.0048 MB this session.
Send data:     0.0918 MB this session.
Compression ratio: 86%
Title:  The Resistance
Group Leader: Nil
Status:  Stretched out, fast asleep.
Epic points(total): 322(4542) Current task: spill enemy blood
Epic Bonus: Movement Regen Bonus (0.94%)
Frags:   +13.45   Deaths:   32
Consenting: Nil
Detecting:       Invisible Evil Good Magic Life
Protected from:  Good Fire
Enchantments:    Inertial-Barrier Ultravision Farsee Fly Armor Haste Levitation Waterbreathing Tower of Iron Will
Bartender Quests Remaining: 8
Combat Pulse:   19 Spell Pulse:  0.93 
Leaderboard Points: 2327 

Active Spells:
--------------
endurance (2 minutes)
vitality (8 minutes)
enhance constitution (11 minutes)
enhance agility (11 minutes)
enhance dexterity (11 minutes)
enhance strength (11 minutes)
accelerated healing (5 minutes)
adrenaline control (less than a minute remaining)
molecular control (2 minutes)
combat mind (46 minutes)
fly (39 minutes)
cannibalize (15 minutes)
aura sight (33 minutes)
intellect fortress (21 minutes)
tower of iron will (15 minutes)
energy containment (15 minutes)
inertial barrier (15 minutes)
flesh armor (10 minutes)


< 703h/738H 179v/245V Pos: on your ass >
Saving Nz.

< 704h/738H 186v/245V Pos: on your ass >
In your dreams, or what?

< 704h/738H 189v/245V Pos: on your ass >
Saving Nz.

< 705h/738H 195v/245V Pos: on your ass >

		Score information for Nz

Level: 46   Race: Githzerai   Class: Psionicist / Enslaver Sex: Male
Hit points: 705(738)   Mana: 873(873)   Moves: 198(245)
Coins carried:   14 platinum    85 gold     0 silver     0 copper
Coins in bank: 26046 platinum    17 gold    15 silver     9 copper
Playing time: 13 days / 10 hours/ 7 minutes
Received data: 3.0051 MB this session.
Send data:     0.0918 MB this session.
Compression ratio: 86%
Title:  The Resistance
Group Leader: Nil
Status:  Stretched out, fast asleep.
Epic points(total): 322(4542) Current task: spill enemy blood
Epic Bonus: Movement Regen Bonus (0.94%)
Frags:   +13.45   Deaths:   32
Consenting: Nil
Detecting:       Invisible Evil Good Magic Life
Protected from:  Good Fire
Enchantments:    Inertial-Barrier Ultravision Farsee Fly Armor Haste Levitation Waterbreathing Tower of Iron Will
Bartender Quests Remaining: 8
Combat Pulse:   19 Spell Pulse:  0.93 
Leaderboard Points: 2327 

Active Spells:
--------------
endurance (2 minutes)
vitality (8 minutes)
enhance constitution (11 minutes)
enhance agility (11 minutes)
enhance dexterity (11 minutes)
enhance strength (11 minutes)
accelerated healing (5 minutes)
adrenaline control (less than a minute remaining)
molecular control (2 minutes)
combat mind (46 minutes)
fly (39 minutes)
cannibalize (15 minutes)
aura sight (33 minutes)
intellect fortress (21 minutes)
tower of iron will (15 minutes)
energy containment (15 minutes)
inertial barrier (15 minutes)
flesh armor (10 minutes)


< 705h/738H 198v/245V Pos: on your ass >
Saving Nz.

< 706h/738H 205v/245V Pos: on your ass >
In your dreams, or what?

< 706h/738H 208v/245V Pos: on your ass >
Saving Nz.

< 707h/738H 221v/245V Pos: on your ass >

		Score information for Nz

Level: 46   Race: Githzerai   Class: Psionicist / Enslaver Sex: Male
Hit points: 708(738)   Mana: 873(873)   Moves: 224(245)
Coins carried:   14 platinum    85 gold     0 silver     0 copper
Coins in bank: 26046 platinum    17 gold    15 silver     9 copper
Playing time: 13 days / 10 hours/ 7 minutes
Received data: 3.0053 MB this session.
Send data:     0.0918 MB this session.
Compression ratio: 86%
Title:  The Resistance
Group Leader: Nil
Status:  Stretched out, fast asleep.
Epic points(total): 322(4542) Current task: spill enemy blood
Epic Bonus: Movement Regen Bonus (0.94%)
Frags:   +13.45   Deaths:   32
Consenting: Nil
Detecting:       Invisible Evil Good Magic Life
Protected from:  Good Fire
Enchantments:    Inertial-Barrier Ultravision Farsee Fly Armor Haste Levitation Waterbreathing Tower of Iron Will
Bartender Quests Remaining: 8
Combat Pulse:   19 Spell Pulse:  0.93 
Leaderboard Points: 2327 

Active Spells:
--------------
endurance (2 minutes)
vitality (8 minutes)
enhance constitution (11 minutes)
enhance agility (11 minutes)
enhance dexterity (11 minutes)
enhance strength (11 minutes)
accelerated healing (5 minutes)
adrenaline control (less than a minute remaining)
molecular control (2 minutes)
combat mind (46 minutes)
fly (39 minutes)
cannibalize (15 minutes)
aura sight (33 minutes)
intellect fortress (21 minutes)
tower of iron will (15 minutes)
energy containment (15 minutes)
inertial barrier (15 minutes)
flesh armor (10 minutes)


< 708h/738H 224v/245V Pos: on your ass >
You wake up.

< 709h/738H 237v/245V Pos: on your ass >
You clamber to your feet.

< 709h/738H 240v/245V Pos: standing >
You are already about as tense as you can get.

< 709h/738H 242v/245V Pos: standing >
A Small Pathway
Obvious exits: -N -S

< 710h/738H 242v/245V Pos: standing >
You quickly scan the area.
Rex who is not far off to your north.
An orcish assassin who is not far off to your north.

< 710h/738H 243v/245V Pos: standing >
A Small Pathway
Obvious exits: -N -S

< 710h/738H 244v/245V Pos: standing >
A Small Pathway
Obvious exits: -N -S

< 711h/738H 245v/245V Pos: standing >
You quickly scan the area.
Rex who is not far off to your north.
An orcish assassin who is not far off to your north.

< 712h/738H 245v/245V Pos: standing >

< 714h/738H 245v/245V Pos: standing >
You quickly scan the area.
Rex who is not far off to your north.
An orcish assassin who is not far off to your north.

< 714h/738H 245v/245V Pos: standing >
A Small Pathway
Obvious exits: -N -S

< 715h/738H 245v/245V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Court of the Muse                             (slightly good) 
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (slightly good) 
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (pure evil)     
   Orrak                                         (slightly evil) 
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (neutral)       
  *Nizari                                        (good)          
   The Dark Stone Tower of the Northern Realms   (slightly evil) 
   Tower of High Sorcery                         (neutral)       
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (very evil)     
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (slightly good) 
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (slightly evil) 
   Nakral's Crypt                                (slightly evil) 
   The Outcasts Tower                            (neutral)       
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (very good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (good)          
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (slightly good) 
   New Cave city                                 (good)          
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (slightly good) 
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (slightly evil) 
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (slightly evil) 
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (neutral)       
   Tribal Oasis                                  (pure evil)     
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (slightly evil) 
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (neutral)       
  *Plane of Fire                                 (slightly evil) 
  *Ruined Temple of Tezcatlipoca                 (very evil)     
   The Astral Plane                              (neutral)       
   Jotunheim                                     (slightly evil) 
   The Transparent Tower                         (slightly good) 
   Krethik Keep                                  (slightly evil) 
   Temple of the Earth                           (slightly good) 
   Sea Kingdom                                   (neutral)       
   Plane of Earth                                (evil)          
   Sevenoaks                                     (slightly good) 
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (evil)          
   The Hall of Knighthood                        (evil)          
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (neutral)       
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (neutral)       
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (slightly evil) 
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (slightly evil) 
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (slightly good) 
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 715h/738H 245v/245V Pos: standing >

< 715h/738H 245v/245V Pos: standing >

<map>
Zone: Shady Grove.
Room: Nearing the Shady Grove
</map>
Nearing the Shady Grove
Obvious exits: -N -S

< 715h/738H 243v/245V Pos: standing >

<map>
Zone: Shady Grove.
Room: Before the Ramparts that Lead to the South Gates of Shady Grove
</map>

<map>
Zone: Shady Grove.
Room: Before the Ramparts that Lead to the South Gates of Shady Grove
</map>
Before the Ramparts that Lead to the South Gates of Shady Grove
Obvious exits: -S -U#
*Rex (Human)(medium) stands in mid-air here.(Gold Aura)
An orcish assassin prowls the area hunting his new prey.

< 716h/738H 242v/245V Pos: standing >

< 716h/738H 242v/245V Pos: standing >
An orcish assassin suddenly attacks YOU!
An orcish assassin misses you.
Sorry, you aren't allowed to do that in combat.

< 716h/738H 243v/245V Pos: standing >
< T: Nz TP: sta TC:few scratches E: orcish sta EP: excellent >
 Before the Ramparts that Lead to the South Gates of Shady Grove
Obvious exits: -S -U#
*Rex (Human)(medium) stands in mid-air here.(Gold Aura)
An orcish assassin stands here, fighting YOU!

< 716h/738H 243v/245V Pos: standing >
< T: Nz TP: sta TC:few scratches E: orcish sta EP: excellent >
 Before the Ramparts that Lead to the South Gates of Shady Grove
Obvious exits: -S -U#
*Rex (Human)(medium) stands in mid-air here.(Gold Aura)
An orcish assassin stands here, fighting YOU!

< 716h/738H 243v/245V Pos: standing >
< T: Nz TP: sta TC:few scratches E: orcish sta EP: excellent >
 Before the Ramparts that Lead to the South Gates of Shady Grove
Obvious exits: -S -U#
*Rex (Human)(medium) stands in mid-air here.(Gold Aura)
An orcish assassin stands here, fighting YOU!

< 716h/738H 243v/245V Pos: standing >
< T: Nz TP: sta TC:few scratches E: orcish sta EP: excellent >
 Rex snaps into visibility.
Rex brings down the holy avenger of Ambran in a mighty slash, cleaving an orcish assassin from his target!
You are rescued by Rex, you are confused, but grateful!

< 716h/738H 243v/245V Pos: standing >
You quickly scan the area.
The orc gate guard who is close by above you.
The orc gate guard who is close by above you.
The orc gate guard who is close by above you.
A young orc sentinel who is close by above you.
A young orc sentinel who is close by above you.
A young orc sentinel who is close by above you.
The orc gate guard who is close by above you.

< 716h/738H 243v/245V Pos: standing >
Rex parries an orcish assassin's lunge at him.
An orcish assassin misses Rex.
You quickly scan the area.
The orc gate guard who is close by above you.
The orc gate guard who is close by above you.
The orc gate guard who is close by above you.
A young orc sentinel who is close by above you.
A young orc sentinel who is close by above you.
A young orc sentinel who is close by above you.
An umber hulk who is close by above you.
The orc gate guard who is close by above you.

< 716h/738H 243v/245V Pos: standing >
Before the Ramparts that Lead to the South Gates of Shady Grove
Obvious exits: -S -U#
Rex (Human)(medium) stands in mid-air here, fighting an orcish assassin.(Gold Aura)
An orcish assassin stands here, fighting Rex.

< 716h/738H 243v/245V Pos: standing >

<map>
Zone: Shady Grove.
Room: Nearing the Shady Grove
</map>
Nearing the Shady Grove
Obvious exits: -N -S

< 716h/738H 242v/245V Pos: standing >

< 716h/738H 242v/245V Pos: standing >
You quickly scan the area.
Rex who is close by to your north.
Mub who is a brief walk away to your south.

< 716h/738H 242v/245V Pos: standing >
Nearing the Shady Grove
Obvious exits: -N -S

< 716h/738H 243v/245V Pos: standing >
Nearing the Shady Grove
Obvious exits: -N -S

< 717h/738H 245v/245V Pos: standing >
Nearing the Shady Grove
Obvious exits: -N -S

< 718h/738H 245v/245V Pos: standing >
You quickly scan the area.
Rex who is close by to your north.
Mub who is close by to your south.
Nil who is not far off to your south.

< 719h/738H 245v/245V Pos: standing >
Nearing the Shady Grove
Obvious exits: -N -S

< 719h/738H 245v/245V Pos: standing >

< 719h/738H 245v/245V Pos: standing >
You quickly scan the area.
Rex who is close by to your north.
Nil who is close by to your south.

< 720h/738H 245v/245V Pos: standing >
Nearing the Shady Grove
Obvious exits: -N -S
*Mub (Grey Elf)(medium) stands in mid-air here.(Gold Aura)

< 720h/738H 245v/245V Pos: standing >
Nearing the Shady Grove
Obvious exits: -N -S
*Mub (Grey Elf)(medium) stands in mid-air here.(Gold Aura)

< 721h/738H 245v/245V Pos: standing >
You quickly scan the area.
Rex who is close by to your north.
Mub who is close by to your south.
Nil who is close by to your south.
An Orc who is in the distance to your south.

< 722h/738H 245v/245V Pos: standing >
Nearing the Shady Grove
Obvious exits: -N -S

< 722h/738H 245v/245V Pos: standing >

< 722h/738H 245v/245V Pos: standing >
Nil enters from the south.

< 722h/738H 245v/245V Pos: standing >

< 723h/738H 245v/245V Pos: standing >
An Orc enters from the south.
Nil leaves south.

<map>
Zone: Shady Grove.
Room: A Small Pathway
</map>

<map>
Zone: Shady Grove.
Room: A Small Pathway
</map>
A Small Pathway
Obvious exits: -N -S
Nil (Minotaur)(huge) stands in mid-air here.(Gold Aura)
*Mub (Grey Elf)(medium) sits resting.(Gold Aura)

< 723h/738H 244v/245V Pos: standing >
Slay whom?

< 723h/738H 244v/245V Pos: standing >
Nil leaves south.

< 724h/738H 244v/245V Pos: standing >
   MM^^*^MMM    
  M*******MMM   
 *****^^^*^MMM  
 ***^*^^^^**MM  
 **^.^^@..***M  
 *MM...+..^***  
 ......+.M.***  
  ..^..+....*   
   ^*..+....    
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W
Nil (Minotaur)(huge) stands in mid-air here.(Gold Aura)

< 724h/738H 242v/245V Pos: standing >
Slay whom?

< 724h/738H 242v/245V Pos: standing >
Nil leaves north.

< 724h/738H 242v/245V Pos: standing >
You quickly scan the area.
Nil who is close by to your north.
Mub who is close by to your north.
An Orc who is a brief walk away to your north.
Rex who is a brief walk away to your north.

< 725h/738H 243v/245V Pos: standing >

< 725h/738H 244v/245V Pos: standing >

< 725h/738H 244v/245V Pos: standing >
   MM^^*^MMM    
  M*******MMM   
 *****^^^*^MMM  
 ***^*^^^^**MM  
 **^.^^@..***M  
 *MM...+..^***  
 ......+.M.***  
  ..^..+....*   
   ^*..+....    
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W

< 725h/738H 245v/245V Pos: standing >
   MM^^*^MMM    
  M*******MMM   
 *****^^^*^MMM  
 ***^*^^^^**MM  
 **^.^^@..***M  
 *MM...+..^***  
 .M....+.M.***  
  ..^..+....*   
   ^*..+....    

< 726h/738H 245v/245V Pos: standing >
   *******MM    
  ****^^^*^MM   
 ***^*^^^^**MM  
 **^.^^+..***M  
 *MM...@..^***  
 .M....+.M.***  
 ...^..+....**  
  .^*..+.....   
   ^**.+...M    
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W

< 726h/738H 244v/245V Pos: standing >

< 726h/738H 244v/245V Pos: standing >
   MM^^*^MMM    
  M*******MMM   
 *****^^^*^MMM  
 ***^*^^^^**MM  
 **^.^^@..***M  
 *MM...+..^***  
 .M....+.M.***  
  ..^..+....*   
   ^*..+....    
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W

< 727h/738H 243v/245V Pos: standing >

<map>
Zone: Shady Grove.
Room: A Small Pathway
</map>

<map>
Zone: Shady Grove.
Room: A Small Pathway
</map>
A Small Pathway
Obvious exits: -N -S
*Mub (Grey Elf)(medium) stands in mid-air here.(Gold Aura)

< 727h/738H 242v/245V Pos: standing >

<map>
Zone: Shady Grove.
Room: Nearing the Shady Grove
</map>
Nearing the Shady Grove
Obvious exits: -N -S
Mub sneaks in from the south.

< 727h/738H 240v/245V Pos: standing >

<map>
Zone: Shady Grove.
Room: Before the Ramparts that Lead to the South Gates of Shady Grove
</map>

<map>
Zone: Shady Grove.
Room: Before the Ramparts that Lead to the South Gates of Shady Grove
</map>
Before the Ramparts that Lead to the South Gates of Shady Grove
Obvious exits: -S -U#
Fresh blood splatters cover the area.
The corpse of an orcish assassin is lying here.
Nil (Minotaur)(huge) stands in mid-air here.(Gold Aura)
An Orc (medium) Spawn  *-* Bloodlust *-* sits here, fighting Rex.(Red Aura)
Rex (Human)(medium) stands in mid-air here, fighting an Orc.(Gold Aura)
Mub sneaks in from the south.

< 727h/738H 240v/245V Pos: standing >
An Orc sings a song so well you feel your pain and suffering ebbing away.
Alas, you cannot go that way. . . .

< 728h/738H 241v/245V Pos: standing >
You begin to focus your will...

< 728h/738H 242v/245V Pos: standing >
Sparkling magic surrounds Nil as he begins his chant.
Nil starts casting an offensive spell.

< 729h/738H 244v/245V Pos: standing >
Rex parries an Orc's lunge at him.
Rex snaps into visibility.

< 729h/738H 245v/245V Pos: standing >
Casting: psychic crush *

< 729h/738H 245v/245V Pos: standing >
Mub sneaks south.

< 730h/738H 245v/245V Pos: standing >
Your mental manipulations become a reality...
An Orc suddenly clutches their head, as if trying to shrug off some unknown malady.
[Damage: 93 ] An Orc's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.

< 730h/738H 245v/245V Pos: standing >
Nil completes his spell...
Nil utters the words 'buoblg qfjgpuio paie'
An Orc's head explodes from the pressure of a huge fist sent by Nil, and bits of him ooze between its fingers.
An Orc is dead! R.I.P.
You receive your share of experience.