The death of [43 Disharmonist] Drix The Resistance (Human)

in A Balcony

from the perspective of [47 Air Magus] Yans *-* Bloodlust *-* (Drow Elf)

<worn as a badge>    the bronze Zarbonesti seal of Kryz'Kyssik (magic)
<worn on head>       the crown of Aramus (magic) (glowing) (humming)[95h 7m 14s]
<worn on eyes>       a tracker's visor [85%]
<worn in ear>        a glowing jade earring (glowing)
<worn in ear>        a glowing jade earring (glowing)
<worn on face>       a white hot mask of living flame [superior] (glowing)
<worn around neck>   the collar of firestones (magic)
<worn around neck>   a charm made of dwarf bone
<worn on body>       the cloak of styx (magic) (glowing)
<worn about body>    the stretched skin of a giant eye
<worn about waist>   a beautiful green silk belt
<worn on belt buckle>a dark bound tome (magic)
<worn on arms>       a finely woven pair of spidersilk sleeves [superior] (magic)
<held as shield>     a well-polished mithril body shield [superior] (illuminating)
<worn around wrist>  a stylish clay bracer from Village of Split Shield
<worn around wrist>  a dark religious bracer
<worn on hands>      some diabolical ivory gloves from Morg's Place [86%]
<worn on finger>     a thick bone ring [superior] (magic) (glowing)
<worn on finger>     a glowing ruby ring (magic)
<held>               a gem of reflection [superior] (magic)
<worn on legs>       some tempered mithril leg plates (magic) [86%]
<worn on feet>       boots of endurance

A swordsman who is a brief walk away to your west.
A swordsman who is a brief walk away to your west.

< 599h/599H 197v/220V Pos: standing >
A Walled Sparring Field
Obvious exits: -W
A highly trained warrior practices a parry.(Gold Aura)
A highly trained warrior practices a parry.(Gold Aura)
Yans enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.

< 599h/599H 197v/220V Pos: standing >
You quickly scan the area.
A noble lord who is close by to your west.
A former soldier who is close by to your west.
A wandering bard who is a brief walk away to your west.
A swordsman who is rather far off to your west.
A swordsman who is rather far off to your west.

< 599h/599H 197v/220V Pos: standing >
You quickly scan the area.
A noble lord who is close by to your west.
A former soldier who is close by to your west.
A wandering bard who is a brief walk away to your west.
A swordsman who is rather far off to your west.
A swordsman who is rather far off to your west.

< 599h/599H 198v/220V Pos: standing >
a bartender gave you the following quest:
Go ask lord Oakencrest in The Valoisian Castle about the Month of Decay.
This quest was given to you.
You can share this quest with 4 more people.
If you're unable to finish it, go to the quest master and ask him to abandon your quest!

< 599h/599H 201v/220V Pos: standing >
You start chanting...

< 599h/599H 214v/220V Pos: standing >
You complete your spell...
A Balcony
Obvious exits: -E#
(Q)Madam Oakencrest scowers the room.(Gold Aura)

< 599h/599H 216v/220V Pos: standing >
A faint hum can be heard from the crown of Aramus you are carrying.

< 599h/599H 220v/220V Pos: standing >
Ok.

< 599h/599H 220v/220V Pos: standing >
The door is open.
You extend your sights eastward.
The Second Floor
Obvious exits: -N# -E# -S -W
A servant scurries along on an errand.(Gold Aura)

< 599h/599H 220v/220V Pos: standing >
You sit down and relax.

< 599h/599H 220v/220V Pos: sitting >
You have memorized the following spells:
(10th circle)  1 - group stone skin
               1 - air form
( 9th circle)  1 - relocate
               3 - gate
( 8th circle)  1 - detect invisibility
               4 - disintegrate
( 7th circle)  1 - dimension door
               4 - cyclone
( 6th circle)  3 - teleport
               4 - stone skin
( 5th circle)  1 - identify
               3 - wall of stone
( 4th circle)  5 - lightning bolt
               1 - infravision
               2 - wall of force
( 3rd circle)  1 - strength
               7 - dispel magic
               1 - agility
( 2nd circle)  6 - sleep
               3 - mirror image
( 1st circle)  3 - minor creation
               7 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    3 seconds:  ( 5th) conjure elemental
    6 seconds:  ( 5th) conjure elemental
    9 seconds:  ( 5th) conjure elemental
   11 seconds:  ( 2nd) mirror image
   15 seconds:  ( 7th) dimension door

You can memorize no more spells.
You continue your study.

< 599h/599H 220v/220V Pos: sitting >
You start meditating...

< 599h/599H 220v/220V Pos: sitting >
You have finished memorizing conjure elemental.

< 599h/599H 220v/220V Pos: sitting >
You have finished memorizing conjure elemental.

< 599h/599H 220v/220V Pos: sitting >
You have finished memorizing conjure elemental.

< 599h/599H 220v/220V Pos: sitting >
You have finished memorizing mirror image.

< 599h/599H 220v/220V Pos: sitting >
You have finished memorizing dimension door.
Your studies are complete.

< 599h/599H 220v/220V Pos: sitting >
You clamber to your feet.

< 599h/599H 220v/220V Pos: standing >
You are already standing.

< 599h/599H 220v/220V Pos: standing >
You make a magical gesture, sending Yans back to the nether plane.
Yans stops following you.
You make a magical gesture, sending an air elemental back to the nether plane.
An air elemental stops following you.
You make a magical gesture, sending an air elemental back to the nether plane.
An air elemental stops following you.
You make a magical gesture, sending an air elemental back to the nether plane.
An air elemental stops following you.

< 599h/599H 220v/220V Pos: standing >
The Second Floor
Obvious exits: -N# -E# -S -W
A servant scurries along on an errand.(Gold Aura)

< 599h/599H 219v/220V Pos: standing >
Ok.

< 599h/599H 219v/220V Pos: standing >
The door is open.
You extend your sights northward.
Master Bedroom of General Oakencrest
Obvious exits: -S
(Q)Lord Oakencrest silently thinks to himself.(Gold Aura)

< 599h/599H 219v/220V Pos: standing >
Ok.

< 599h/599H 219v/220V Pos: standing >
Lord Oakencrest enters from the north.
Master Bedroom of General Oakencrest
Obvious exits: -S

< 599h/599H 218v/220V Pos: standing >
No-one by that name here...

< 599h/599H 219v/220V Pos: standing >
The Second Floor
Obvious exits: -N -E -S -W
(Q)Lord Oakencrest silently thinks to himself.(Gold Aura)
A servant scurries along on an errand.(Gold Aura)

< 599h/599H 219v/220V Pos: standing >
You ask lord Oakencrest 'fat'
Lord Oakencrest nods.
Lord Oakencrest says 'Thanks for bringing me the message. Here is a little something for your trouble.'
Lord Oakencrest gives you dwarven helmet of knocking 
Your guild gained prestige!
You have gained 4 epic points.
You feel a light sense of satisfaction from somewhere...
You gain some experience.

< 599h/599H 219v/220V Pos: standing >
A Balcony
Obvious exits: -E
(Q)Madam Oakencrest scowers the room.(Gold Aura)

< 599h/599H 218v/220V Pos: standing >
You start chanting...

< 599h/599H 220v/220V Pos: standing >
Casting: identify ******

< 599h/599H 220v/220V Pos: standing >
Casting: identify *****

< 599h/599H 220v/220V Pos: standing >
Casting: identify ****

< 599h/599H 220v/220V Pos: standing >
Casting: identify ***

< 599h/599H 220v/220V Pos: standing >
Casting: identify **

< 599h/599H 220v/220V Pos: standing >
Casting: identify *

< 599h/599H 220v/220V Pos: standing >
Casting: identify 

< 599h/599H 220v/220V Pos: standing >
You complete your spell...
a dwarven helmet of knocking weighs 0 pounds and is worth roughly 10 platinum, 2 gold, and 5 silver.
The item is magical.
This item also affects your:
  DAMROLL by +2
  DEX by +3
A dwarven helmet of knocking has an item value of 36.

< 599h/599H 220v/220V Pos: standing >
You start chanting...

< 599h/599H 220v/220V Pos: standing >
A faint hum can be heard from the crown of Aramus you are carrying.
You complete your spell...
You failed.

< 599h/599H 220v/220V Pos: standing >
Lord Oakencrest enters from the east.

< 599h/599H 220v/220V Pos: standing >

		Score information for Yans

Level: 47   Race: Drow Elf   Class: Conjurer / Air Magus Sex: Male
Hit points: 599(599)  Moves: 220(220)
Coins carried:    0 platinum     0 gold     8 silver     5 copper
Coins in bank: 25963 platinum    95 gold     0 silver     0 copper
Playing time: 4 days / 5 hours/ 35 minutes
Received data: 0.3386 MB this session.
Send data:     0.0095 MB this session.
Compression ratio: 81%
Title: ThE FuRY  *-* Bloodlust *-*
Status:  Standing.
Epic points(total): 838(838)
Epic Bonus: Epic Points Bonus (1.26%)
Frags:   -1.06   Deaths:   18
Detecting:       Invisible Evil Good Magic Life Heat
Protected from:  Evil Good Fire
Enchantments:    Ultravision Farsee Fly Haste Invisibility Waterbreathing
Bartender Quests Remaining: 3
Combat Pulse:   17 Spell Pulse:  0.82 
Leaderboard Points:  384 

Active Spells:
--------------
stone skin (2 minutes)
air form (6 minutes)
globe of darkness (10 minutes)
detect invisibility (44 minutes)
infravision (19 minutes)
vitality (14 minutes)
barkskin (14 minutes)
rested bonus (117 minutes)


< 599h/599H 220v/220V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Court of the Muse                             (slightly good) 
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (slightly good) 
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (extremely evil)
   Orrak                                         (slightly evil) 
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (neutral)       
   Nizari                                        (good)          
   The Dark Stone Tower of the Northern Realms   (slightly evil) 
   Tower of High Sorcery                         (slightly good) 
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (very evil)     
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (slightly good) 
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (slightly evil) 
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (slightly good) 
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (very good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (good)          
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (slightly good) 
   New Cave city                                 (good)          
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (slightly good) 
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (slightly good) 
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (slightly evil) 
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (slightly evil) 
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (neutral)       
   Tribal Oasis                                  (pure evil)     
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (slightly evil) 
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (slightly evil) 
   Ruined Temple of Tezcatlipoca                 (very evil)     
   The Astral Plane                              (neutral)       
   Jotunheim                                     (slightly evil) 
   The Transparent Tower                         (slightly good) 
   Krethik Keep                                  (slightly evil) 
   Temple of the Earth                           (slightly good) 
   Sea Kingdom                                   (neutral)       
   Plane of Earth                                (evil)          
   Sevenoaks                                     (slightly good) 
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (evil)          
   The Hall of Knighthood                        (evil)          
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (neutral)       
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (slightly good) 
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (neutral)       
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (slightly evil) 
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (slightly evil) 
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (slightly good) 
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 599h/599H 220v/220V Pos: standing >

< 599h/599H 220v/220V Pos: standing >
Others can now see you on the Who list.

< 599h/599H 220v/220V Pos: standing >

< 599h/599H 220v/220V Pos: standing >
You sit down and relax.

< 599h/599H 220v/220V Pos: sitting >
You have memorized the following spells:
(10th circle)  1 - group stone skin
               1 - air form
( 9th circle)  1 - relocate
               3 - gate
( 8th circle)  1 - detect invisibility
               4 - disintegrate
( 7th circle)  1 - dimension door
               4 - cyclone
( 6th circle)  3 - teleport
               4 - stone skin
( 5th circle)  3 - conjure elemental
               3 - wall of stone
( 4th circle)  5 - lightning bolt
               1 - infravision
               2 - wall of force
( 3rd circle)  1 - strength
               7 - dispel magic
               1 - agility
( 2nd circle)  6 - sleep
               4 - mirror image
( 1st circle)  3 - minor creation
               7 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    3 seconds:  ( 5th) identify
    7 seconds:  ( 7th) dimension door

You can memorize no more spells.
You continue your study.

< 599h/599H 220v/220V Pos: sitting >
You start meditating...

< 599h/599H 220v/220V Pos: sitting >
You have finished memorizing identify.

< 599h/599H 220v/220V Pos: sitting >

< 599h/599H 220v/220V Pos: sitting >
You have finished memorizing dimension door.
Your studies are complete.

< 599h/599H 220v/220V Pos: sitting >
Pardon?

< 599h/599H 220v/220V Pos: sitting >

< 599h/599H 220v/220V Pos: sitting >
You clamber to your feet.

< 599h/599H 220v/220V Pos: standing >
You are already standing.

< 599h/599H 220v/220V Pos: standing >

		Score information for Yans

Level: 47   Race: Drow Elf   Class: Conjurer / Air Magus Sex: Male
Hit points: 599(599)  Moves: 220(220)
Coins carried:    0 platinum     0 gold     8 silver     5 copper
Coins in bank: 25963 platinum    95 gold     0 silver     0 copper
Playing time: 4 days / 5 hours/ 35 minutes
Received data: 0.3431 MB this session.
Send data:     0.0095 MB this session.
Compression ratio: 81%
Title: ThE FuRY  *-* Bloodlust *-*
Status:  Standing.
Epic points(total): 838(838)
Epic Bonus: Epic Points Bonus (1.26%)
Frags:   -1.06   Deaths:   18
Detecting:       Invisible Evil Good Magic Life Heat
Protected from:  Evil Good Fire
Enchantments:    Ultravision Farsee Fly Haste Invisibility Waterbreathing
Bartender Quests Remaining: 3
Combat Pulse:   17 Spell Pulse:  0.82 
Leaderboard Points:  384 

Active Spells:
--------------
stone skin (2 minutes)
air form (6 minutes)
globe of darkness (10 minutes)
detect invisibility (44 minutes)
infravision (19 minutes)
vitality (14 minutes)
barkskin (14 minutes)
rested bonus (117 minutes)


< 599h/599H 220v/220V Pos: standing >
You are carrying: (8/11)
a dwarven helmet of knocking (magic)
[2] a slab of beef
a large piece of rubber
[2] some heirloom Blue Haze
a spellbook
a bottomless bag of the illithids (magic)

< 599h/599H 220v/220V Pos: standing >

< 599h/599H 220v/220V Pos: standing >
You get an obsidian hookah from a bottomless bag of the illithids.

< 599h/599H 220v/220V Pos: standing >
You get some heirloom Blue Haze from a bottomless bag of the illithids.

< 599h/599H 220v/220V Pos: standing >
You pack some heirloom Blue Haze into an obsidian hookah.
You kindle some heirloom Blue Haze and contently puff the smoke from an obsidian hookah.
Your innate elven magic resists the affects of the herbs.
The smoke heralds a light haze within you.
You finish smoking some heirloom Blue Haze.
You don't think your lungs could handle smoking for a bit.

< 599h/599H 220v/220V Pos: standing >
Ok.

< 599h/599H 220v/220V Pos: standing >

< 599h/599H 220v/220V Pos: standing >

		Score information for Yans

Level: 47   Race: Drow Elf   Class: Conjurer / Air Magus Sex: Male
Hit points: 599(599)  Moves: 220(220)
Coins carried:    0 platinum     0 gold     8 silver     5 copper
Coins in bank: 25963 platinum    95 gold     0 silver     0 copper
Playing time: 4 days / 5 hours/ 35 minutes
Received data: 0.3440 MB this session.
Send data:     0.0096 MB this session.
Compression ratio: 81%
Title: ThE FuRY  *-* Bloodlust *-*
Status:  Standing.
Epic points(total): 838(838)
Epic Bonus: Epic Points Bonus (1.26%)
Frags:   -1.06   Deaths:   18
Detecting:       Invisible Evil Good Magic Life Heat
Protected from:  Evil Good Fire
Enchantments:    Ultravision Farsee Fly Haste Invisibility Waterbreathing
Bartender Quests Remaining: 3
Combat Pulse:   17 Spell Pulse:  0.87 
Leaderboard Points:  384 

Active Spells:
--------------
stone skin (2 minutes)
air form (6 minutes)
globe of darkness (10 minutes)
detect invisibility (44 minutes)
infravision (19 minutes)
vitality (14 minutes)
barkskin (14 minutes)
rested bonus (117 minutes)


< 599h/599H 220v/220V Pos: standing >
You put 7 items into a bottomless bag of the illithids.

< 599h/599H 220v/220V Pos: standing >
A Balcony
Obvious exits: -E
Lord Oakencrest silently thinks to himself.(Gold Aura)
(Q)Madam Oakencrest scowers the room.(Gold Aura)

< 599h/599H 220v/220V Pos: standing >
A black rift in space opens next to you, and a Human steps out of it grinning.

< 599h/599H 220v/220V Pos: standing >
You quickly scan the area.
An architect who is not far off to your east.

< 599h/599H 220v/220V Pos: standing >
You quickly scan the area.
An architect who is not far off to your east.

< 599h/599H 220v/220V Pos: standing >
You are carrying: (1/11)
a bottomless bag of the illithids (magic)

< 599h/599H 220v/220V Pos: standing >
You do not see a spel here.

< 599h/599H 220v/220V Pos: standing >
You don't have that spell memorized.

< 599h/599H 220v/220V Pos: standing >
You don't have that spell memorized.

< 599h/599H 220v/220V Pos: standing >
A Human sings a song so well you feel your pain and suffering ebbing away.

< 599h/599H 220v/220V Pos: standing >
You start chanting...
You snap into visibility.

< 599h/599H 220v/220V Pos: standing >
Casting: disintegrate 

< 599h/599H 220v/220V Pos: standing >
You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards a Human!
[Damage: 130 ] You smile happily as your disintegration ray hits a Human!

< 599h/599H 220v/220V Pos: standing >
Ok.

< 599h/599H 220v/220V Pos: standing >
You snap into visibility.
You miss a Human.

< 599h/599H 220v/220V Pos: standing >
< T: Yans TP: sta TC:excellent E: A Human sta EP:  few wounds >
 A Human attempts to flee.
A Human tries to flee, but can't make it out of here!

< 599h/599H 220v/220V Pos: standing >
< T: Yans TP: sta TC:excellent E: A Human sta EP:  few wounds >
 A Human sings a song so well you feel your pain and suffering ebbing away.

< 599h/599H 220v/220V Pos: standing >
< T: Yans TP: sta TC:excellent E: A Human sta EP:  small wounds >
 
< 599h/599H 220v/220V Pos: standing >
< T: Yans TP: sta TC:excellent E: A Human sta EP:  small wounds >
 You dodge a Human's vicious attack.
A Human misses you.
A Human misses you.
You snap into visibility.

< 599h/599H 220v/220V Pos: standing >
< T: Yans TP: sta TC:excellent E: A Human sta EP:  small wounds >
 You miss a Human.
You miss a Human.
You snap into visibility.
A Human attempts to flee.
A Human tries to flee, but can't make it out of here!

< 599h/599H 220v/220V Pos: standing >
< T: Yans TP: sta TC:excellent E: A Human sta EP:  small wounds >
 You start chanting...
You snap into visibility.

< 599h/599H 220v/220V Pos: standing >
< T: Yans TP: sta TC:excellent E: A Human sta EP:  small wounds >
 Casting: disintegrate 

< 599h/599H 220v/220V Pos: standing >
< T: Yans TP: sta TC:excellent E: A Human sta EP:  small wounds >
 You snap into visibility.
You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards a Human!
[Damage: 126 ] You smile happily as your disintegration ray hits a Human!

< 599h/599H 220v/220V Pos: standing >
< T: Yans TP: sta TC:excellent E: A Human sta EP:  few wounds >
 You start chanting...
You snap into visibility.

< 599h/599H 220v/220V Pos: standing >
< T: Yans TP: sta TC:excellent E: A Human sta EP:  few wounds >
 You dodge a Human's vicious attack.
A Human misses you.
A Human misses you.
You snap into visibility.

< 599h/599H 220v/220V Pos: standing >
< T: Yans TP: sta TC:excellent E: A Human sta EP:  few wounds >
 A Human sings a song so well you feel your pain and suffering ebbing away.

< 599h/599H 220v/220V Pos: standing >
< T: Yans TP: sta TC:excellent E: A Human sta EP:  few wounds >
 You snap into visibility.
Casting: disintegrate **

< 599h/599H 220v/220V Pos: standing >
< T: Yans TP: sta TC:excellent E: A Human sta EP:  few wounds >
 
< 599h/599H 220v/220V Pos: standing >
< T: Yans TP: sta TC:excellent E: A Human sta EP:  few wounds >
 You snap into visibility.
Casting: disintegrate *
A Human attempts to flee.
A Human tries to flee, but can't make it out of here!

< 599h/599H 220v/220V Pos: standing >
< T: Yans TP: sta TC:excellent E: A Human sta EP:  few wounds >
 You snap into visibility.
You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards a Human!
[Damage: 122 ] You smile happily as your disintegration ray hits a Human!

< 599h/599H 220v/220V Pos: standing >
< T: Yans TP: sta TC:excellent E: A Human sta EP:  nasty wounds >
 You start chanting...
You snap into visibility.

< 599h/599H 220v/220V Pos: standing >
< T: Yans TP: sta TC:excellent E: A Human sta EP:  nasty wounds >
 You dodge a Human's vicious attack.
A Human misses you.
You dodge a Human's vicious attack.
You snap into visibility.

< 599h/599H 220v/220V Pos: standing >
< T: Yans TP: sta TC:excellent E: A Human sta EP:  nasty wounds >
 You snap into visibility.

< 599h/599H 220v/220V Pos: standing >
< T: Yans TP: sta TC:excellent E: A Human sta EP:  nasty wounds >
 A Human attempts to flee.
A Human tries to flee, but can't make it out of here!

< 599h/599H 220v/220V Pos: standing >
< T: Yans TP: sta TC:excellent E: A Human sta EP:  nasty wounds >
 You snap into visibility.
Casting: disintegrate *

< 599h/599H 220v/220V Pos: standing >
< T: Yans TP: sta TC:excellent E: A Human sta EP:  nasty wounds >
 A Human sings a song so well you feel your pain and suffering ebbing away.
A Human attempts to flee.
A Human tries to flee, but can't make it out of here!

< 599h/599H 220v/220V Pos: standing >
< T: Yans TP: sta TC:excellent E: A Human sta EP:  nasty wounds >
 You snap into visibility.
You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards a Human!
[Damage: 127 ] You smile happily as your disintegration ray hits a Human!

< 599h/599H 220v/220V Pos: standing >
< T: Yans TP: sta TC:excellent E: A Human sta EP:  awful >
 You don't have that spell memorized.

< 599h/599H 220v/220V Pos: standing >
< T: Yans TP: sta TC:excellent E: A Human sta EP:  awful >
 You don't have that spell memorized.

< 599h/599H 220v/220V Pos: standing >
< T: Yans TP: sta TC:excellent E: A Human sta EP:  awful >
 A Human misses you.
A Human misses you.
You dodge a Human's vicious attack.
You snap into visibility.
You don't have that spell memorized.

< 599h/599H 220v/220V Pos: standing >
< T: Yans TP: sta TC:excellent E: A Human sta EP:  awful >
 You don't have that spell memorized.

< 599h/599H 220v/220V Pos: standing >
< T: Yans TP: sta TC:excellent E: A Human sta EP:  awful >
 You start chanting...
You snap into visibility.

< 599h/599H 220v/220V Pos: standing >
< T: Yans TP: sta TC:excellent E: A Human sta EP:  awful >
 A Human starts casting an offensive spell called 'bigbys clenched fist'.

< 599h/599H 220v/220V Pos: standing >
< T: Yans TP: sta TC:excellent E: A Human sta EP:  awful >
 You snap into visibility.
Casting: cyclone **

< 599h/599H 220v/220V Pos: standing >
< T: Yans TP: sta TC:excellent E: A Human sta EP:  awful >
 Casting: cyclone *

< 599h/599H 220v/220V Pos: standing >
< T: Yans TP: sta TC:excellent E: A Human sta EP:  awful >
 A Human completes his spell...
A Human utters the words 'buoblg qrunsoqpze yugh'
You resist the effects of a Human's spell!

< 599h/599H 220v/220V Pos: standing >
< T: Yans TP: sta TC:excellent E: A Human sta EP:  awful >
 You snap into visibility.
You complete your spell...
[Damage: 56 ] The cyclone whirls and rips about, sending a Human reeling!

< 599h/599H 220v/220V Pos: standing >
< T: Yans TP: sta TC:excellent E: A Human sta EP:  awful >
 A Human sings a song so well you feel your pain and suffering ebbing away.
A Human misses you.
You dodge a Human's vicious attack.
You dodge a Human's vicious attack.
You snap into visibility.

< 599h/599H 220v/220V Pos: standing >
< T: Yans TP: sta TC:excellent E: A Human sta EP:  awful >
 You start chanting...
You snap into visibility.

< 599h/599H 220v/220V Pos: standing >
< T: Yans TP: sta TC:excellent E: A Human sta EP:  awful >
 A faint hum can be heard from the crown of Aramus you are carrying.

< 599h/599H 220v/220V Pos: standing >
< T: Yans TP: sta TC:excellent E: A Human sta EP:  awful >
 You snap into visibility.
Casting: cyclone **

< 599h/599H 220v/220V Pos: standing >
< T: Yans TP: sta TC:excellent E: A Human sta EP:  awful >
 Casting: cyclone *

< 599h/599H 220v/220V Pos: standing >
< T: Yans TP: sta TC:excellent E: A Human sta EP:  awful >
 You complete your spell...
[Damage: 33 ] The violent winds prove too much for a Human!
A Human's some robes of protection was completely destroyed by the massive blow!
A Human's boreal bone charm from Caves of Mt. Skelenak was completely destroyed by the massive blow!
A Human's red earthstone ring of dexterity was completely destroyed by the massive blow!
A Human's some ghastly clay shoes from Caves of Mt. Skelenak was completely destroyed by the massive blow!
A Human's mask of Tentro was completely destroyed by the massive blow!
A Human's celestial ribbon was completely destroyed by the massive blow!
A Human is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!