The death of [48 Elementalist] Om *-* Bloodlust *-* (Troll)

in A Grand Hallway

from the perspective of [44 Shadowmage] Aram The Resistance (Gnome)

<worn as a badge>    the insignia of swirling feathers and flowing water
<worn on head>       a troll brewer's fez of clarity
<worn in ear>        a glowing jade earring (glowing)
<worn in ear>        a pair of silver earrings with red rubies
<worn on face>       a spiked sapphire veil
<worn around neck>   a jeweled bronze collar
<worn around neck>   an amulet of the forsaken [superior] [76%]
<worn on body>       a silky black dress of the sirens (magic)
<worn about body>    a long purple robe (magic)
<worn on back>       a large leather backpack
<worn about waist>   a mystical blue sash (glowing)
<worn on belt buckle>a glowing quill (glowing)
<attached to belt>   a midnight blue tome with silver bindings (glowing)
<worn on arms>       the sleeves of sorcery (magic) (glowing)
<held as shield>     a bloody emerald shield from The Forest City of Aravne
<worn around wrist>  a bracelet of the earth [superior] (magic)
<worn around wrist>  some oddly engraved bracers [superior] [64%]
<worn on hands>      a pair of crystalized gloves (glowing) (humming)
<worn on finger>     a thick bone ring (magic) (glowing)
<worn on finger>     a thick bone ring (magic) (glowing)
<held>               a ball of burning flame (magic) (illuminating)
<worn on legs>       some shimmering cured leather leggings from The Savannah of Broken Trusts
<worn on feet>       the dark-mithril tipped boots


This magnificent hallway is constructed of diamonds melded together by
copper. The diamonds are of serveral different colors giving off rays
of light that move around the walls and sparkling off the various pieces
of decore that decorate this grand hall. The hallway stretches off in
hundreds feet to the east and west.
Obvious exits: -North -East  -West 
An efreeti noble stands in mid-air here, fighting a Githyanki.
*A Troll (large) ThE FuRY  *-* Bloodlust *-* stands in mid-air here.(Red Aura)
A Githyanki (medium) ThE FuRY  *-* Bloodlust *-* stands here, fighting an efreeti noble. (casting) (Red Aura)

< 405h/529H 230v/230V Pos: standing >

< 405h/529H 230v/230V Pos: standing >

< 405h/529H 230v/230V Pos: standing >

< 405h/529H 230v/230V Pos: standing >

< 405h/529H 230v/230V Pos: standing >

< 405h/529H 230v/230V Pos: standing >
Looks like an exit.
You extend your sights southward.
A Grand Hallway
This magnificent hallway is constructed of diamonds melded together by
copper. The diamonds are of serveral different colors giving off rays
of light that move around the walls and sparkling off the various pieces
of decore that decorate this grand hall. The hallway stretches off in
hundreds feet to the east and west.
Obvious exits: -North -East  -West 
An efreeti noble stands in mid-air here, fighting a Githyanki.
*A Troll (large) ThE FuRY  *-* Bloodlust *-* stands in mid-air here.(Red Aura)
A Githyanki (medium) ThE FuRY  *-* Bloodlust *-* stands here, fighting an efreeti noble. (casting) (Red Aura)

< 405h/529H 230v/230V Pos: standing >

< 406h/529H 230v/230V Pos: standing >

< 406h/529H 230v/230V Pos: standing >
Looks like an exit.
You extend your sights southward.
A Grand Hallway
This magnificent hallway is constructed of diamonds melded together by
copper. The diamonds are of serveral different colors giving off rays
of light that move around the walls and sparkling off the various pieces
of decore that decorate this grand hall. The hallway stretches off in
hundreds feet to the east and west.
Obvious exits: -North -East  -West 
An efreeti noble stands in mid-air here, fighting a Troll.
A Troll (large) ThE FuRY  *-* Bloodlust *-* stands in mid-air here, fighting an efreeti noble.(Red Aura)
A Githyanki (medium) ThE FuRY  *-* Bloodlust *-* stands here.(Red Aura)

< 406h/529H 230v/230V Pos: standing >

< 406h/529H 230v/230V Pos: standing >

< 406h/529H 230v/230V Pos: standing >
Looks like an exit.
You extend your sights southward.
A Grand Hallway
This magnificent hallway is constructed of diamonds melded together by
copper. The diamonds are of serveral different colors giving off rays
of light that move around the walls and sparkling off the various pieces
of decore that decorate this grand hall. The hallway stretches off in
hundreds feet to the east and west.
Obvious exits: -North -East  -West 
A Kobold (small) ThE FuRY  *-* Bloodlust *-* stands in mid-air here.(Red Aura)
An efreeti noble stands in mid-air here, fighting a Troll.
A Troll (large) ThE FuRY  *-* Bloodlust *-* stands in mid-air here, fighting an efreeti noble.(Red Aura)
A Githyanki (medium) ThE FuRY  *-* Bloodlust *-* stands here. (casting) (Red Aura)

< 406h/529H 230v/230V Pos: standing >

< 406h/529H 230v/230V Pos: standing >

< 407h/529H 230v/230V Pos: standing >

< 407h/529H 230v/230V Pos: standing >

< 407h/529H 230v/230V Pos: standing >

< 407h/529H 230v/230V Pos: standing >
Looks like an exit.
You extend your sights eastward.
Intersection in the Grand Hallway
The grand hallway splits here, running to the east and west. A massive
set of double doors, made of solid brass is to the north. The doors are
secured with huge glowing bands of power around them.
Obvious exits: -North# -East  -South -West 
The corpse of a Mountain Dwarf is lying here.
The corpse of a Githzerai is lying here.
The corpse of an Orc is lying here.
Shattered bits of ice are scattered about the area.
A Kobold (small) ThE FuRY  *-* Bloodlust *-* stands in mid-air here, fighting an Unquenchable.(Red Aura)
An Unquenchable stands in mid-air here, fighting the lich of a large alligator.(Red Aura)
Shadam Quilen, the Efreeti Sultan stands in mid-air here, fighting a Kobold.(Red Aura)
A flaming Azer slave stands in mid-air here, fighting the lich of a large alligator.(Red Aura)
The lich of a huge alligator stands in mid-air here, fighting an Unquenchable. (minion) (Red Aura)
The lich of a large alligator stands in mid-air here, fighting an Unquenchable. (minion) (Red Aura)
An Unquenchable stands in mid-air here, fighting the lich of a huge alligator.(Red Aura)

< 407h/529H 230v/230V Pos: standing >

< 407h/529H 230v/230V Pos: standing >

< 407h/529H 230v/230V Pos: standing >

< 408h/529H 230v/230V Pos: standing >
Looks like an exit.
You extend your sights eastward.
Intersection in the Grand Hallway
The grand hallway splits here, running to the east and west. A massive
set of double doors, made of solid brass is to the north. The doors are
secured with huge glowing bands of power around them.
Obvious exits: -North# -East  -South -West 
The corpse of a Mountain Dwarf is lying here.
The corpse of a Githzerai is lying here.
The corpse of an Orc is lying here.
Shattered bits of ice are scattered about the area.
A Kobold (small) ThE FuRY  *-* Bloodlust *-* stands in mid-air here, fighting Shadam Quilen, the Efreeti Sultan.(Red Aura)
An Unquenchable stands in mid-air here, fighting the lich of a large alligator.(Red Aura)
Shadam Quilen, the Efreeti Sultan stands in mid-air here, fighting a Kobold.(Red Aura)
A flaming Azer slave stands in mid-air here, fighting the lich of a large alligator.(Red Aura)
The lich of a huge alligator stands in mid-air here, fighting an Unquenchable. (minion) (Red Aura)
The lich of a large alligator stands in mid-air here, fighting an Unquenchable. (minion)  (casting) (Red Aura)
An Unquenchable stands in mid-air here, fighting the lich of a huge alligator.(Red Aura)

< 408h/529H 230v/230V Pos: standing >
You start chanting...

< 408h/529H 230v/230V Pos: standing >

< 408h/529H 230v/230V Pos: standing >
You complete your spell...
You vanish.

< 408h/529H 230v/230V Pos: standing >

< 408h/529H 230v/230V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Court of the Muse                             (slightly good) 
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (slightly good) 
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (extremely evil)
   Orrak                                         (neutral)       
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (neutral)       
   Nizari                                        (very good)     
   The Dark Stone Tower of the Northern Realms   (slightly evil) 
   Tower of High Sorcery                         (slightly good) 
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (very evil)     
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (slightly good) 
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (slightly good) 
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (very good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (slightly good) 
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (slightly evil) 
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (slightly good) 
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (slightly good) 
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (slightly evil) 
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (evil)          
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (neutral)       
   Tribal Oasis                                  (extremely evil)
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (slightly evil) 
   Alatorin - the Forge City                     (neutral)       
  *The Trakkia Mountains                         (slightly evil) 
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (slightly evil) 
   Ruined Temple of Tezcatlipoca                 (very evil)     
  *The Astral Plane                              (slightly evil) 
   Jotunheim                                     (evil)          
   The Transparent Tower                         (slightly good) 
   Krethik Keep                                  (evil)          
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (neutral)       
   Plane of Earth                                (evil)          
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (slightly evil) 
   The Hall of Knighthood                        (evil)          
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (neutral)       
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (slightly good) 
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (slightly evil) 
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
  *The Royal Mausoleum of Castle IceCrag         (slightly evil) 
   Plane of Fire, Brass                          (slightly evil) 
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (slightly good) 
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (slightly evil) 
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 408h/529H 230v/230V Pos: standing >

< 408h/529H 230v/230V Pos: standing >

< 408h/529H 230v/230V Pos: standing >
A Kobold enters from the east.

< 408h/529H 230v/230V Pos: standing >

< 408h/529H 230v/230V Pos: standing >

< 408h/529H 230v/230V Pos: standing >

< 409h/529H 230v/230V Pos: standing >
A Kobold starts casting a spell.

< 409h/529H 230v/230V Pos: standing >

< 409h/529H 230v/230V Pos: standing >

< 409h/529H 230v/230V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'yjrr pzar'
A torrent of divine energy flows from a Kobold into a Kobold's body, and his wounds begin to heal!

< 409h/529H 230v/230V Pos: standing >

< 409h/529H 230v/230V Pos: standing >

< 409h/529H 230v/230V Pos: standing >
You do not see that here.

< 409h/529H 230v/230V Pos: standing >
A Grand Hallway
Obvious exits: -North -East  -South -West 

< 410h/529H 230v/230V Pos: standing >

< 410h/529H 230v/230V Pos: standing >

< 410h/529H 230v/230V Pos: standing >
Looks like an exit.
You extend your sights eastward.
Intersection in the Grand Hallway
The grand hallway splits here, running to the east and west. A massive
set of double doors, made of solid brass is to the north. The doors are
secured with huge glowing bands of power around them.
Obvious exits: -North# -East  -South -West 
A magical emerald mantle from Clan Stoutdorf Settlement lies here on the ground. [83%]
A lovely ruby ring sits here. (magic)
The corpse of a Mountain Dwarf is lying here.
The corpse of a Githzerai is lying here.
The corpse of an Orc is lying here.
Shattered bits of ice are scattered about the area.
A black turban efreeti known as the Unquenchable protects the Palace.(Red Aura)
An efreeti templar guards the priests tower.(Red Aura)
The Sultan of the City of Brass, Shadam Quilen, rests on his throne.(Red Aura)
A short stocky flaming humanoid slave carries food to the table.(Red Aura)

< 410h/529H 230v/230V Pos: standing >

< 410h/529H 230v/230V Pos: standing >

< 410h/529H 230v/230V Pos: standing >

< 411h/529H 230v/230V Pos: standing >

< 411h/529H 230v/230V Pos: standing >
Looks like an exit.
You extend your sights westward.
A Grand Hallway
This magnificent hallway is constructed of diamonds melded together by
copper. The diamonds are of serveral different colors giving off rays
of light that move around the walls and sparkling off the various pieces
of decore that decorate this grand hall. The hallway stretches off in
hundreds feet to the east and west.
Obvious exits: -North -East  -South -West 
A Drow Elf (medium) ThE FuRY  *-* Bloodlust *-* stands in mid-air here.(Red Aura)

< 411h/529H 230v/230V Pos: standing >

< 411h/529H 230v/230V Pos: standing >

< 411h/529H 230v/230V Pos: standing >
Looks like an exit.
You extend your sights southward.
A Grand Hallway
This magnificent hallway is constructed of diamonds melded together by
copper. The diamonds are of serveral different colors giving off rays
of light that move around the walls and sparkling off the various pieces
of decore that decorate this grand hall. The hallway stretches off in
hundreds feet to the east and west.
Obvious exits: -North -East  -West 
A black turban efreeti known as the Unquenchable protects the Palace.

< 411h/529H 230v/230V Pos: standing >
A flaming Azer slave enters from the east.

< 412h/529H 230v/230V Pos: standing >

< 412h/529H 230v/230V Pos: standing >

< 412h/529H 230v/230V Pos: standing >

< 412h/529H 230v/230V Pos: standing >

< 412h/529H 230v/230V Pos: standing >

< 412h/529H 230v/230V Pos: standing >

< 413h/529H 230v/230V Pos: standing >

< 413h/529H 230v/230V Pos: standing >
A flaming Azer slave leaves south.
A Troll enters from the south.

< 413h/529H 230v/230V Pos: standing >

< 413h/529H 230v/230V Pos: standing >
A Troll leaves south.

< 413h/529H 230v/230V Pos: standing >

< 414h/529H 230v/230V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Court of the Muse                             (slightly good) 
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (slightly good) 
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (extremely evil)
   Orrak                                         (neutral)       
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (neutral)       
   Nizari                                        (very good)     
   The Dark Stone Tower of the Northern Realms   (slightly evil) 
   Tower of High Sorcery                         (slightly good) 
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (very evil)     
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (slightly good) 
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (slightly good) 
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (very good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (slightly good) 
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (slightly evil) 
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (slightly good) 
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (slightly good) 
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (slightly evil) 
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (evil)          
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (neutral)       
   Tribal Oasis                                  (extremely evil)
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (slightly evil) 
   Alatorin - the Forge City                     (neutral)       
  *The Trakkia Mountains                         (slightly evil) 
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (slightly evil) 
   Ruined Temple of Tezcatlipoca                 (very evil)     
  *The Astral Plane                              (slightly evil) 
   Jotunheim                                     (evil)          
   The Transparent Tower                         (slightly good) 
   Krethik Keep                                  (evil)          
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (neutral)       
   Plane of Earth                                (evil)          
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (slightly evil) 
   The Hall of Knighthood                        (evil)          
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (neutral)       
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (slightly good) 
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (slightly evil) 
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
  *The Royal Mausoleum of Castle IceCrag         (slightly evil) 
   Plane of Fire, Brass                          (slightly evil) 
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (slightly good) 
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (slightly evil) 
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 414h/529H 230v/230V Pos: standing >
Looks like an exit.
You extend your sights eastward.
Intersection in the Grand Hallway
The grand hallway splits here, running to the east and west. A massive
set of double doors, made of solid brass is to the north. The doors are
secured with huge glowing bands of power around them.
Obvious exits: -North# -East  -South -West 
A magical emerald mantle from Clan Stoutdorf Settlement lies here on the ground. [83%]
A lovely ruby ring sits here. (magic)
The corpse of a Mountain Dwarf is lying here.
The corpse of a Githzerai is lying here.
The corpse of an Orc is lying here.
Shattered bits of ice are scattered about the area.
The Sultan of the City of Brass, Shadam Quilen, rests on his throne.(Red Aura)

< 414h/529H 230v/230V Pos: standing >
A Troll enters from the east.

< 414h/529H 230v/230V Pos: standing >

< 414h/529H 230v/230V Pos: standing >

< 414h/529H 230v/230V Pos: standing >

< 414h/529H 230v/230V Pos: standing >
A Troll leaves east.

< 415h/529H 230v/230V Pos: standing >

< 415h/529H 230v/230V Pos: standing >

< 415h/529H 230v/230V Pos: standing >

< 415h/529H 230v/230V Pos: standing >
Looks like an exit.
You extend your sights eastward.
Intersection in the Grand Hallway
The grand hallway splits here, running to the east and west. A massive
set of double doors, made of solid brass is to the north. The doors are
secured with huge glowing bands of power around them.
Obvious exits: -North# -East  -South -West 
A magical emerald mantle from Clan Stoutdorf Settlement lies here on the ground. [83%]
A lovely ruby ring sits here. (magic)
The corpse of a Thri-Kreen is lying here.
The corpse of a Mountain Dwarf is lying here.
The corpse of a Githzerai is lying here.
The corpse of an Orc is lying here.
Shattered bits of ice are scattered about the area.
An efreeti noble is standing here glowing with power.
A Troll (large) ThE FuRY  *-* Bloodlust *-* stands in mid-air here, fighting an elite flame salamander.(Red Aura)
An Unquenchable stands in mid-air here, fighting a Troll.(Red Aura)
An elite flame salamander stands in mid-air here, fighting a Troll.(Red Aura)
The Sultan of the City of Brass, Shadam Quilen, rests on his throne.(Red Aura)

< 415h/529H 230v/230V Pos: standing >

< 415h/529H 230v/230V Pos: standing >
Looks like an exit.
You extend your sights eastward.
Intersection in the Grand Hallway
The grand hallway splits here, running to the east and west. A massive
set of double doors, made of solid brass is to the north. The doors are
secured with huge glowing bands of power around them.
Obvious exits: -North# -East  -South -West 
A magical emerald mantle from Clan Stoutdorf Settlement lies here on the ground. [83%]
A lovely ruby ring sits here. (magic)
The corpse of a Thri-Kreen is lying here.
The corpse of a Mountain Dwarf is lying here.
The corpse of a Githzerai is lying here.
The corpse of an Orc is lying here.
Shattered bits of ice are scattered about the area.
An Unquenchable stands in mid-air here, fighting a Troll.
An efreeti noble is standing here glowing with power.
A Troll (large) ThE FuRY  *-* Bloodlust *-* stands in mid-air here, fighting an elite flame salamander.(Red Aura)
An Unquenchable stands in mid-air here, fighting a Troll.(Red Aura)
An elite flame salamander stands in mid-air here, fighting a Troll.(Red Aura)
Shadam Quilen, the Efreeti Sultan stands in mid-air here, fighting a Troll.(Red Aura)
A Troll enters from the east.

< 415h/529H 230v/230V Pos: standing >

< 415h/529H 230v/230V Pos: standing >

< 416h/529H 230v/230V Pos: standing >
An Unquenchable enters from the east.
An Unquenchable enters from the east.

< 416h/529H 230v/230V Pos: standing >
An Unquenchable suddenly attacks a Troll!
An Unquenchable's crush grazes a Troll.
An Unquenchable slips beneath a Troll's guard dealing a vicious attack!!
An Unquenchable's weak crush grazes a Troll.
An Unquenchable's fine crush wounds a Troll.
An Unquenchable suddenly attacks a Troll!
An Unquenchable's fine crush wounds a Troll.

< 416h/529H 230v/230V Pos: standing >
An Unquenchable enters from the south.

< 416h/529H 230v/230V Pos: standing >
An elite flame salamander enters from the east.

< 416h/529H 230v/230V Pos: standing >
An Unquenchable suddenly attacks a Troll!
An Unquenchable's fine crush wounds a Troll.
An Unquenchable's crush wounds a Troll.

< 416h/529H 230v/230V Pos: standing >
An elite flame salamander suddenly attacks a Troll!
A dark shroud encases an elite flame salamander as it charges into battle.
An elite flame salamander's fine crush wounds a Troll.

< 416h/529H 230v/230V Pos: standing >
A Troll starts casting an offensive spell called 'scathing wind'.

< 416h/529H 230v/230V Pos: standing >
An Unquenchable enters from the south.
An Unquenchable kneels down before an Unquenchable.
A green dracolich enters from the south.
A red dracolich enters from the south.
A green dracolich enters from the south.

< 416h/529H 230v/230V Pos: standing >
An Unquenchable suddenly attacks a Troll!
An Unquenchable's impressive crush strikes a Troll.

< 416h/529H 230v/230V Pos: standing >
An Unquenchable's fine crush wounds a Troll.
An Unquenchable's fine crush wounds a Troll.
An Unquenchable's crush strikes a Troll.
An Unquenchable's fine crush wounds a Troll.
An Unquenchable's crush wounds a Troll.
A Troll dodges an Unquenchable's attack.
An Unquenchable's fine crush wounds a Troll.
An Unquenchable's crush wounds a Troll.
A Troll dodges an Unquenchable's attack.

< 416h/529H 230v/230V Pos: standing >
A green dracolich says in common 'For glory!'
A green dracolich ROARS, filling your heart with sheer terror!

< 416h/529H 230v/230V Pos: standing >

< 417h/529H 230v/230V Pos: standing >
An Unquenchable's crush wounds a Troll.
An Unquenchable's fine crush wounds a Troll.
An Unquenchable's powerful crush strikes a Troll.
An Unquenchable's fine crush strikes a Troll.
An Unquenchable's fine crush strikes a Troll.
You reappear, visible to all.

<map>
Zone: Plane of Fire, Brass.
Room: A Grand Hallway
</map>

<map>
Zone: Plane of Fire, Brass.
Room: A Grand Hallway
</map>
A Grand Hallway
This magnificent hallway is constructed of diamonds melded together by
copper. The diamonds are of serveral different colors giving off rays
of light that move around the walls and sparkling off the various pieces
of decore that decorate this grand hall. The hallway stretches off in
hundreds feet to the east and west.
Obvious exits: -North -East  -West 
A short stocky flaming humanoid slave carries food to the table.(Red Aura)

< 417h/529H 228v/230V Pos: standing >

< 417h/529H 228v/230V Pos: standing >
You feel a slight gust of hot air.

< 417h/529H 228v/230V Pos: standing >

< 417h/529H 229v/230V Pos: standing >
You start chanting...

< 417h/529H 230v/230V Pos: standing >
You complete your spell...
You vanish.

< 417h/529H 230v/230V Pos: standing >

< 417h/529H 230v/230V Pos: standing >
Looks like an exit.
You extend your sights northward.
A Grand Hallway
This magnificent hallway is constructed of diamonds melded together by
copper. The diamonds are of serveral different colors giving off rays
of light that move around the walls and sparkling off the various pieces
of decore that decorate this grand hall. The hallway stretches off in
hundreds feet to the east and west.
Obvious exits: -North -East  -South -West 
A green dracolich is here, with flesh hanging off its rotting bones.(Red Aura)
A red dracolich is here, with flesh hanging off its rotting bones.(Red Aura)
A green dracolich is here, with flesh hanging off its rotting bones.(Red Aura)
A black turban efreeti known as the Unquenchable protects the Palace.(Red Aura)
A muscular flame salamander slithers about the room waiting for orders.(Red Aura)
A black turban efreeti known as the Unquenchable protects the Palace.
A black turban efreeti known as the Unquenchable protects the Palace.(Red Aura)
A black turban efreeti known as the Unquenchable protects the Palace.
A Troll (large) ThE FuRY  *-* Bloodlust *-* is lying here, mortally wounded.(Red Aura)

< 417h/529H 230v/230V Pos: standing >

< 418h/529H 230v/230V Pos: standing >

< 418h/529H 230v/230V Pos: standing >

< 418h/529H 230v/230V Pos: standing >

< 419h/529H 230v/230V Pos: standing >

< 419h/529H 230v/230V Pos: standing >
You reappear, visible to all.

<map>
Zone: Plane of Fire, Brass.
Room: A Grand Hallway
</map>

<map>
Zone: Plane of Fire, Brass.
Room: A Grand Hallway
</map>
A Grand Hallway
This magnificent hallway is constructed of diamonds melded together by
copper. The diamonds are of serveral different colors giving off rays
of light that move around the walls and sparkling off the various pieces
of decore that decorate this grand hall. The hallway stretches off in
hundreds feet to the east and west.
Obvious exits: -North -East  -South -West 
A muscular flame salamander slithers about the room waiting for orders.(Red Aura)
A Troll (large) ThE FuRY  *-* Bloodlust *-* is lying here, mortally wounded.(Red Aura)
An elite flame salamander suddenly attacks YOU!
You are briefly surrounded by a red aura!
An elite flame salamander's powerful crush strikes you very hard.
OUCH!  That really did HURT!

< 366h/529H 228v/230V Pos: standing >
< T: Aram TP: sta TC: few wounds E: flame sta EP: excellent >
 You start chanting...
You feel your skill in sorcerous spell knowledge improving.

< 366h/529H 228v/230V Pos: standing >
< T: Aram TP: sta TC: few wounds E: flame sta EP: excellent >
 You complete your spell...
[Damage:  4 ] Your mighty fist smashes into a Troll's body, killing him instantly!
A Troll's sacrimental religious cloak was completely destroyed by the massive blow!
A Troll's ring called 'Soulcatcher' of endurance was completely destroyed by the massive blow!
A Troll's mysterious blue belt was completely destroyed by the massive blow!
A Troll is dead! R.I.P.
You receive your share of experience.
You raise a level!
Your guild gained prestige!
The smell of fresh blood enters your body, infusing you with power!