The death of [25 Bard] Berrit (Halfling)

in A Small Hut

from the perspective of [25 Bard] Berrit (Halfling)

<worn on head>       a tiger's skull [superior]
<worn in ear>        a shimmering bone earring
<worn in ear>        a tiger's tooth earring
<worn around neck>   an alligatorskin collar
<worn around neck>   a sinister brass medallion
<worn on body>       some gorilla-skin armor [superior]
<worn about body>    a well-crafted bamboo cloak
<worn about waist>   a tigerskin belt [superior]
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<worn on arms>       some drow-made limestone sleeves
<worn around wrist>  a well-crafted hemp wristguard
<worn around wrist>  some lily pads (illuminating)
<worn on hands>      some hardened granite gauntlets
<worn on finger>     a ghastly clay signet
<primary weapon>     a gray scimitar [superior]
<held>               a parasaurolophus horn (humming)
<worn on legs>       some rusty bronze greaves
<worn on feet>       some fanged hemp moccasins from Rift Valley Jungle

The perfect match!

< 194h/215H 79v/106V Pos: standing >
< T: Berrit TP: sta TC:few scratches E: catobelas kne EP:  small wounds >
 [Damage:  4 ] -=[Your fine slash strikes an ugly catobelas.]=-
An ugly catobelas rises to its feet.

< 194h/215H 79v/106V Pos: standing >
< T: Berrit TP: sta TC:few scratches E: catobelas sta EP:  small wounds >
 The sun vanishes behind the southern horizon.
You dodge an ugly catobelas's vicious attack.
You parry an ugly catobelas's lunge at you.
-=[An ugly catobelas's fine bite strikes you.]=-

< 185h/215H 79v/106V Pos: standing >
< T: Berrit TP: sta TC: small wounds E: catobelas sta EP:  small wounds >
 You start chanting...

< 185h/215H 79v/106V Pos: standing >
< T: Berrit TP: sta TC: small wounds E: catobelas sta EP:  small wounds >
 A lizardman guard enters from the south.

< 185h/215H 79v/106V Pos: standing >
< T: Berrit TP: sta TC: small wounds E: catobelas sta EP:  small wounds >
 You complete your spell...
[Damage:  5 ] You watch with self-pride as the magic missile hits an ugly catobelas.
[Damage:  5 ] You watch with self-pride as the magic missile hits an ugly catobelas.
[Damage:  5 ] You watch with self-pride as the magic missile hits an ugly catobelas.
[Damage:  5 ] You watch with self-pride as the magic missile hits an ugly catobelas.
[Damage:  5 ] You watch with self-pride as the magic missile hits an ugly catobelas.

< 185h/215H 79v/106V Pos: standing >
< T: Berrit TP: sta TC: small wounds E: catobelas sta EP:  few wounds >
 An ugly catobelas dodges your futile attack.

< 185h/215H 79v/106V Pos: standing >
< T: Berrit TP: sta TC: small wounds E: catobelas sta EP:  few wounds >
 You start chanting...

< 185h/215H 79v/106V Pos: standing >
< T: Berrit TP: sta TC: small wounds E: catobelas sta EP:  few wounds >
 You parry an ugly catobelas's lunge at you.
An ugly catobelas misses you.
You are knocked to the ground by an ugly catobelas's mighty bash!

< 182h/215H 79v/106V Pos: sitting >
< T: Berrit TP: sit TC: small wounds E: catobelas sta EP:  few wounds >
 You continue preparing your spell from the ground...

< 182h/215H 79v/106V Pos: sitting >
< T: Berrit TP: sit TC: small wounds E: catobelas sta EP:  few wounds >
 You can't do this sitting!
You abort your spell before it's done!

< 182h/215H 79v/106V Pos: sitting >
< T: Berrit TP: sit TC: small wounds E: catobelas sta EP:  few wounds >
 You feel your skill in song of protection improving.
You sing a song to protect you from the world.

< 182h/215H 79v/106V Pos: sitting >
< T: Berrit TP: sit TC: small wounds E: catobelas sta EP:  few wounds >
 [Damage:  3 ] -=[Your fine slash strikes an ugly catobelas.]=-

< 182h/215H 79v/106V Pos: sitting >
< T: Berrit TP: sit TC: small wounds E: catobelas sta EP:  few wounds >
 An ugly catobelas misses you.
-=[An ugly catobelas's fine bite strikes you.]=-
-=[An ugly catobelas's fine bite strikes you.]=-

< 157h/215H 79v/106V Pos: sitting >
< T: Berrit TP: sit TC: few wounds E: catobelas sta EP:  few wounds >
 [Damage:  2 ] -=[Your decent slash wounds an ugly catobelas.]=-

< 157h/215H 79v/106V Pos: sitting >
< T: Berrit TP: sit TC: few wounds E: catobelas sta EP:  few wounds >
 You clamber to your feet.

< 157h/215H 79v/106V Pos: standing >
< T: Berrit TP: sta TC: few wounds E: catobelas sta EP:  few wounds >
 You start chanting...

< 157h/215H 79v/106V Pos: standing >
< T: Berrit TP: sta TC: few wounds E: catobelas sta EP:  few wounds >
 You complete your spell...
[Damage:  5 ] You watch with self-pride as the magic missile hits an ugly catobelas.
[Damage:  5 ] You watch with self-pride as the magic missile hits an ugly catobelas.
[Damage:  5 ] You watch with self-pride as the magic missile hits an ugly catobelas.
[Damage:  5 ] You watch with self-pride as the magic missile hits an ugly catobelas.
[Damage:  5 ] You watch with self-pride as the magic missile hits an ugly catobelas.
[Damage:  2 ] -=[Your decent slash wounds an ugly catobelas.]=-
[Damage:  4 ] -=[Your slash strikes an ugly catobelas.]=-
You parry an ugly catobelas's lunge at you.
You parry an ugly catobelas's lunge at you.
You dodge an ugly catobelas's vicious attack.

< 157h/215H 79v/106V Pos: standing >
< T: Berrit TP: sta TC: few wounds E: catobelas sta EP:  nasty wounds >
 A giant alligator leaves west.

< 157h/215H 79v/106V Pos: standing >
< T: Berrit TP: sta TC: few wounds E: catobelas sta EP:  nasty wounds >
 You sing a song to protect you from the world.

< 157h/215H 79v/106V Pos: standing >
< T: Berrit TP: sta TC: few wounds E: catobelas sta EP:  nasty wounds >
 You start chanting...

< 157h/215H 79v/106V Pos: standing >
< T: Berrit TP: sta TC: few wounds E: catobelas sta EP:  nasty wounds >
 You complete your spell...
[Damage:  4 ] You watch with self-pride as the magic missile hits an ugly catobelas.
[Damage:  4 ] You watch with self-pride as the magic missile hits an ugly catobelas.
[Damage:  4 ] You watch with self-pride as the magic missile hits an ugly catobelas.
[Damage:  4 ] You watch with self-pride as the magic missile hits an ugly catobelas.
[Damage:  4 ] You watch with self-pride as the magic missile hits an ugly catobelas.

< 157h/215H 79v/106V Pos: standing >
< T: Berrit TP: sta TC: few wounds E: catobelas sta EP: pretty hurt >
 A lizardman guard leaves east.

< 157h/215H 79v/106V Pos: standing >
< T: Berrit TP: sta TC: few wounds E: catobelas sta EP: pretty hurt >
 You start chanting...

< 157h/215H 79v/106V Pos: standing >
< T: Berrit TP: sta TC: few wounds E: catobelas sta EP: pretty hurt >
 An ugly catobelas misses you.
You parry an ugly catobelas's lunge at you.
You suddenly see an ugly catobelas's foot in your chest.

< 147h/215H 79v/106V Pos: standing >
< T: Berrit TP: sta TC: few wounds E: catobelas sta EP: pretty hurt >
 You complete your spell...
[Damage:  6 ] You watch with self-pride as the magic missile hits an ugly catobelas.
[Damage:  6 ] You watch with self-pride as the magic missile hits an ugly catobelas.
[Damage:  6 ] You watch with self-pride as the magic missile hits an ugly catobelas.
[Damage:  6 ] You watch with self-pride as the magic missile hits an ugly catobelas.
[Damage:  6 ] You watch with self-pride as the magic missile hits an ugly catobelas.

< 147h/215H 79v/106V Pos: standing >
< T: Berrit TP: sta TC: few wounds E: catobelas sta EP:  awful >
 You start chanting...

< 147h/215H 79v/106V Pos: standing >
< T: Berrit TP: sta TC: few wounds E: catobelas sta EP:  awful >
 You complete your spell...
[Damage:  8 ] You watch with self-pride as the magic missile hits an ugly catobelas.
An ugly catobelas is mortally wounded, and will die soon, if not aided.
[Damage:  5 ] The magic missile tears away the remaining life of an ugly catobelas.
An ugly catobelas is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as an ugly catobelas's gurgling and choking signals its demise.

< 147h/215H 79v/106V Pos: standing >
the corpse of an ugly catobelas appears to be empty.

< 147h/215H 80v/106V Pos: standing >
You sing a song to protect you from the world.

< 147h/215H 81v/106V Pos: standing >
Along a River in the Rift Valley Jungle
   Slow moving water to the north and west generally flows south, but in such a
lazy manner it is hard to detect the current.  The gap created by the river
allows far more light to hit the ground here than would be seen deeper into the
jungle, making it possible for many more plants to join in the battle for
sunshine.  Huge numbers of jungle creatures come to the water to drink, bathe,
and simply cool themselves.  The river becomes a meeting place of sorts, as
well as a fruitful hunting ground.
Obvious exits: -North -East  -South -West 
A small alligator swims about searching for food.
A black cat prowls through the jungle.

< 147h/215H 80v/106V Pos: standing >
A small alligator suddenly attacks YOU!
A small alligator misses you.

< 147h/215H 81v/106V Pos: standing >
< T: Berrit TP: sta TC: few wounds E: alligator sta EP: excellent >
 Hint: You can drag a corpse to safety by typing 'drag corpse <direction>'. 
Sorry, you aren't allowed to do that in combat.

< 147h/215H 81v/106V Pos: standing >
< T: Berrit TP: sta TC: few wounds E: alligator sta EP: excellent >
 You start chanting...

< 147h/215H 81v/106V Pos: standing >
< T: Berrit TP: sta TC: few wounds E: alligator sta EP: excellent >
 You complete your spell...
[Damage:  6 ] You watch with self-pride as the magic missile hits a small alligator.
[Damage:  6 ] You watch with self-pride as the magic missile hits a small alligator.
[Damage:  6 ] You watch with self-pride as the magic missile hits a small alligator.
[Damage:  6 ] You watch with self-pride as the magic missile hits a small alligator.
A small alligator is incapacitated and will slowly die, if not aided.
[Damage:  6 ] You watch with self-pride as the magic missile hits a small alligator.
A small alligator is mortally wounded, and will die soon, if not aided.

< 147h/215H 81v/106V Pos: standing >
<Autosaving...

< 147h/215H 81v/106V Pos: standing >
<You start chanting...

< 147h/215H 81v/106V Pos: standing >
<Casting: magic missile 

< 147h/215H 81v/106V Pos: standing >
<You complete your spell...
[Damage:  1 ] The magic missile tears away the remaining life of a small alligator.
A small alligator is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a small alligator's gurgling and choking signals its demise.

< 147h/215H 81v/106V Pos: standing >
You sing a song to protect you from the world.

< 147h/215H 81v/106V Pos: standing >
the corpse of a small alligator appears to be empty.

< 147h/215H 83v/106V Pos: standing >
On a Slow-Moving River
   A broad waterfall to the northwest sprays water over the entire area.
Though quite wide, the volume of water cascading over the steep rocks is
actually quite small, the jagged rocks of the cliff-face slap the water into a
fine mist that creates hundreds of beautiful rainbows during the daylight
hours.  Alligators float along here in a distinctly lazy fashion, acting more
like hunters of convenience than the true predators they are.  The river is
teaming with life here, jungle birds and animals flock to its shores to drink
its cooling water, or to feed on the thick plants that grow on its banks.
Like all places in the jungle, the peacefulness is deceiving, it is the
adventurer that succumbs to the illusion of calm and forgets caution that never
returns.
Obvious exits: -North -East  -South -West 
An elderly hunter rests here.

< 147h/215H 80v/106V Pos: standing >
Along a River in the Rift Valley Jungle
   Slow moving water to the north and west generally flows south, but in such a
lazy manner it is hard to detect the current.  The gap created by the river
allows far more light to hit the ground here than would be seen deeper into the
jungle, making it possible for many more plants to join in the battle for
sunshine.  Huge numbers of jungle creatures come to the water to drink, bathe,
and simply cool themselves.  The river becomes a meeting place of sorts, as
well as a fruitful hunting ground.
Obvious exits: -North -East  -South -West 
Puddles of fresh blood cover the ground.
The corpse of a small alligator is lying here.
A giant alligator floats around lazily.

< 148h/215H 80v/106V Pos: standing >
Along a River in the Rift Valley Jungle
   Brightly colored flowers and thick plants line the edge of the river here.
It is spots like this one that are described in bard's tales, that is due to
the fact that few souls are brave enough to penetrate into the deeper darkness
of the jungle and view the mysterious plants and animals that live there.  The
river to the north teams with life, providing both refuge and hunting ground to
many of the jungle beasts.  Animals sneak quietly to the water's edge to drink,
always looking for the alligator or tiger that might want to make it a meal,
but both the hunters and the hunted must drink, and this is the most refreshing
place to do so.
Obvious exits: -North -East  -South -West 
A few drops of fresh blood are scattered around the area.
The corpse of an ugly catobelas is lying here.
A black cat prowls through the jungle.

< 148h/215H 79v/106V Pos: standing >
A Stand of Orchids in the Rift Valley Jungle
   The passing river to the northwest has created enough openings in the jungle
canopy that a whole new variety of jungle life can be viewed here.  A large
rock here has prevented many of the large trees from taking root, allowing a
majestic stand of glowing purple orchids to take hold here and grow.  The soft
flower petals seem to absorb light throughout the day and shed it at night,
keeping this area continually lit.  The jungle continues in every direction.
Obvious exits: -North -East  -South -West 
A young lizardman patrols the caves.

< 148h/215H 78v/106V Pos: standing >
Deep in the Rift Valley Jungle
   A patch of drying blood adds a coppery tang to the stagnant stench of the
rotting humus.  Whatever creature left the blood here doesn't appear to have
put up much of a struggle, in fact there are no signs of a struggle at all.
Vine shrouded tree trunks of various types rise upward, stretching toward the
canopy that roofs in the jungle, blocking out all light.  Several small
epiphytic flowers hang from the vines and trees, adding small splashes of color
to the darkness.  Jungles are strange places, sometimes absorbing sound, other
times allowing it to echo through the moist air.  This space seems quite
peaceful, yet the slowly drying blood suggests that a swift and merciless death
can pounce upon the unwary.
Obvious exits: -North -East  -South -West 
A bromeliard with red and yellow petals sits here.

< 148h/215H 76v/106V Pos: standing >
Deep in the Rift Valley Jungle
   The simple word 'darkness' has a new meaning here.  Strange odors, mixtures
of the rot and decay of the jungle floor and the sweet smelling flowers that
dot even this gloomy area, add the scent and taste of mystery to the darkness.
Cries of animals seep through the humid air, some familiar, others so spine-
tingling that they reach down into one's soul and tickle at some primal,
unidentifiable fear.  Though some vague light does reach the down this far
when the sun is at its highest, it simply creates more shades of darkness to
cloak the creatures that travel here.  Bards sing tales of lost cities, and
great adventures in places like this, but the tales of this jungle are few, and
it is easy to see why, few are hearty enough to withstand a darkness such as
this.
Obvious exits: -North -East  -South -West 
A white and purple bromeliard sits on the jungle floor.
An anaconda rests here.

< 148h/215H 76v/106V Pos: standing >
Near a Jodani Wood Wall Deep in the Jungle
   A magnificent jodani wood wall runs along the west to meet with the jagged
cliffs that surround the Rift Valley Jungle.  The wall has a highly polished
red hue to it that almost glows when sunlight comes pouring through the canopy
to meet it.  Branches and leaves of the trees nearby the wall have been trimmed
back so that they don't extend over the wall, preventing creatures from
leaping, or falling over the wall into whatever lies beyond.  The jungle
continues to the north, south, and west.
Obvious exits: -North -South -West 

< 148h/215H 75v/106V Pos: standing >
You sing a song to protect you from the world.

< 148h/215H 75v/106V Pos: standing >
Alas, you cannot go that way. . . .

< 149h/215H 77v/106V Pos: standing >
Deep in the Rift Valley Jungle
   Jagged cliffs to the east make any travel in that direction unthinkable, and
the stench and oppressive humidity of the jungle as it extends in every other
direction makes any adventurer wonder why they are here in the first place.
The only flowers that can be seen here are small epiphytic plants that hang off
the sides of the tall tree trunks.  Though these few flowers are quite
beautiful, they do nothing to alleviate the overpowering aroma of the rotting
humus that lines the jungle floor.
Obvious exits: -North -South -West 
The corpse of a scorpion spider is lying here.

< 149h/215H 75v/106V Pos: standing >
Deep in the Rift Valley Jungle
   Small cave-like openings can be seen in the rough walls of the cliff to the
east, but they are far too small to house anything very large.  Thick vines
cling to the rocks, as well as the many trees that stand here.  Even strong,
magical lights can't provide enough illumination to get a good estimate of how
high up the lower canopy of the jungle really is.  It is clear however, that
the canopy gathers all the light that hits it, refusing to let even a shred of
light penetrate to the darkness below.
Obvious exits: -North -South -West 

< 149h/215H 74v/106V Pos: standing >
Deep in the Rift Valley Jungle
   The jagged cliffs that enclose this strange valley run along the south and
west, closing off all passage.  Despite the gloom, a wide variety of plants and
fungi have found a way to grow down here on the jungle floor, most are small
though, and subsist on the life juices of the trees and vines that have found a
way to reach upward to the life-giving sunlight.  The small flowers and
mushrooms that dot the exposed roots and trunks of the trees here add bright
splashes of color to the otherwise colorless world beneath the jungle canopy
above.  Where there are plants there are animals, from tiny poisonous frogs to
massive tigers, and insects that vary from tiny gnats to unspeakable freaks of
nature and magic.  The jungle continues to the north and west.
Obvious exits: -North -West  -Up   

< 149h/215H 73v/106V Pos: standing >
Alas, you cannot go that way. . . .

< 149h/215H 74v/106V Pos: standing >
A Steep Path
   The narrow path is nothing more than a few hand and foot-holds spaced
on the sheer face of the cliff.  Vines reach up from the jungle below and
some even hang down from the canopy that is still just above.  The sounds
and smell of the humid jungle penetrate the air, and moisture clings to
the slippery stone face of the cliff making the climb treacherous.
Obvious exits: -Up    -Down 
A bullywug waddles through town.

< 149h/215H 71v/106V Pos: standing >
Even With the Canopy
   The slippery hand-holds meet the canopy here, exposed to the sunlight
and colors that are normally held in the darkness and gloom of the jungle.
Moisture clings to the sheer face of the cliff making climbing dangerous.
Birds and other creatures can be seen darting through the canopy, and the
echoing cries of both the hunted and the hunters can be heard slicing
through the moist air below.
Obvious exits: -Up    -Down 

< 149h/215H 66v/106V Pos: standing >
A Slippery Cliff Face
   Cloying, warm, humid air rises up from below to cling to the sheer
stone of the cliff face.  The way down to the jungle is treacherous, but
the view is beautiful to behold.  The jungle canopy below stretches to the
north and west, dotted with flowers of all colors and varieties.  The
hand-holds continue both up and down, but the climb is one for fools.
Obvious exits: -Up    -Down 

< 150h/215H 60v/106V Pos: standing >
A Slippery Cliff Face
   Cloying, warm, humid air rises up from below to cling to the sheer
stone of the cliff face.  The way down to the jungle is treacherous, but
the view is beautiful to behold.  The jungle canopy below stretches to the
north and west, dotted with flowers of all colors and varieties.  The
hand-holds continue both up and down, but the climb is one for fools.
Obvious exits: -Up    -Down 
An orc adventurer carefully treks through the jungle.

< 150h/215H 55v/106V Pos: standing >
A Slippery Cliff Face
   Cloying, warm, humid air rises up from below to cling to the sheer
stone of the cliff face.  The way down to the jungle is treacherous, but
the view is beautiful to behold.  The jungle canopy below stretches to the
north and west, dotted with flowers of all colors and varieties.  The
hand-holds continue both up and down, but the climb is one for fools.
Obvious exits: -Up    -Down 
A halfling scout patrols the jungle watching for signs of attack.
A bullywug hunter prowls through the jungle.

< 150h/215H 50v/106V Pos: standing >
A Slippery Cliff Face
   Cloying, warm, humid air rises up from below to cling to the sheer
stone of the cliff face.  The way down to the jungle is treacherous, but
the view is beautiful to behold.  The jungle canopy below stretches to the
north and west, dotted with flowers of all colors and varieties.  The
hand-holds continue both up and down, but the climb is one for fools.
Obvious exits: -Up    -Down 

< 150h/215H 44v/106V Pos: standing >
Alas, you cannot go that way. . . .

< 150h/215H 45v/106V Pos: standing >
You sing a song to protect you from the world.

< 150h/215H 45v/106V Pos: standing >
Alas, you cannot go that way. . . .

< 150h/215H 46v/106V Pos: standing >
Above a Verdant Jungle
   The deep Rift Valley Jungle lies far below, its deep green canopy
spotted with tiny spots of brilliant color.  There are hand-holds in the
face of the cliff that head downward out of sight and a narrow trail leads
off to the south.
Obvious exits: -East  -South -Down 

< 150h/215H 40v/106V Pos: standing >
Alas, you cannot go that way. . . .

< 150h/215H 41v/106V Pos: standing >
Along a Mountain Trail
    The mountain trail continues along here.
At first, the trail is nothing more than a
small ledge above the valley, but then it turns
into a full path that leads towards the north
east. The trail looks rarely used.
Obvious exits: -East  -West 
(Q)A young couatl travels gracefully through the jungle.
A spectacular quetzel patrols the canopy.

< 150h/215H 38v/106V Pos: standing >
You sit down and relax.

< 151h/215H 41v/106V Pos: sitting >
You have memorized the following spells:
( 5th circle)  3 - concealment
( 4th circle)  5 - burning hands
               1 - minor creation
( 2nd circle)  3 - mirror image

And you are currently memorizing the following spells:
   13 seconds:  ( 3rd) magic missile
   27 seconds:  ( 3rd) magic missile
   40 seconds:  ( 3rd) magic missile
   54 seconds:  ( 3rd) magic missile
   67 seconds:  ( 3rd) magic missile
   81 seconds:  ( 3rd) magic missile
   94 seconds:  ( 3rd) magic missile

You can memorize 8 1st, 4 2nd and 2 5th circle spell(s).
You continue your study.

< 151h/215H 42v/106V Pos: sitting >
You start meditating...

< 151h/215H 43v/106V Pos: sitting >
You sing a song to protect you from the world.

< 152h/215H 52v/106V Pos: sitting >
You sing a song to protect you from the world.

< 154h/215H 81v/106V Pos: sitting >
The bright quetzel leaves east.

< 154h/215H 82v/106V Pos: sitting >
You have finished memorizing magic missile.

< 155h/215H 86v/106V Pos: sitting >
The night has begun.

< 157h/215H 106v/106V Pos: sitting >
You have finished memorizing magic missile.

< 157h/215H 106v/106V Pos: sitting >
You sing a song to protect you from the world.

< 157h/215H 106v/106V Pos: sitting >
You have finished memorizing magic missile.

< 158h/215H 106v/106V Pos: sitting >
You sing a song to protect you from the world.

< 159h/215H 106v/106V Pos: sitting >
You sing a song to protect you from the world.

< 161h/215H 106v/106V Pos: sitting >
You have finished memorizing magic missile.

< 162h/215H 106v/106V Pos: sitting >
The bright quetzel enters from the east.

< 162h/215H 106v/106V Pos: sitting >
Hint: Walking around in the dark? Buy a torch or lantern and hold it, or ask a cleric to cast continual light on a piece of your equipment.

< 163h/215H 106v/106V Pos: sitting >
You feel your skill in song of protection improving.
You sing a song to protect you from the world.
Bands of AMAZINGLY strong armor wrap around you.

< 164h/215H 106v/106V Pos: sitting >

		Character attributes for Berrit

Level: 25   Race: Halfling   Class: Bard 
Age: 39 yrs / 5 mths  Height: 38 inches Weight: 52 lbs  Size: small

  Actual (Base)     Actual (Base)
Str:  88 ( 93)    Pow:  70 ( 88)
Dex: 124 ( 95)    Int:  98 ( 98)   
Agi: 125 (100)    Wis: 101 ( 88)
Con:  95 (100)    Cha:  96 ( 87)   Luk: 110 ( 92)
Equipped Items:  19     Carried weight:   33

Armor Points: -89  Reduces melee damage taken by 8.9% 
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 13% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 100% 
Bloodlust Damage Bonus(vs mob only): 1% 
Hitroll: 8   Damroll: 12
Alignment: 1000  (-1000 to 1000)

Saving Throws: PAR[55]  FEA[55]
               BRE[54]  SPE[54]

Load carried: Paltry

< 165h/215H 106v/106V Pos: sitting >
You have finished memorizing magic missile.

< 166h/215H 106v/106V Pos: sitting >
You sing a song to protect you from the world.

< 166h/215H 106v/106V Pos: sitting >
You have finished memorizing magic missile.

< 167h/215H 106v/106V Pos: sitting >
You sing a song to protect you from the world.

< 168h/215H 106v/106V Pos: sitting >
You sing a song to protect you from the world.

< 171h/215H 106v/106V Pos: sitting >
You have finished memorizing magic missile.
Your studies are complete.

< 171h/215H 106v/106V Pos: sitting >
You clamber to your feet.

< 171h/215H 106v/106V Pos: standing >
Along a Mountain Trail
Obvious exits: -East  -West 
A spectacular quetzel patrols the canopy.
(Q)A young couatl travels gracefully through the jungle.

< 172h/215H 106v/106V Pos: standing >
Along a Mountain Trail
    The mountain trail continues along here.
At first, the trail is nothing more than a
small ledge above the valley, but then it turns
into a full path that leads towards the north
east. The trail looks rarely used.
Obvious exits: -West  -Northeast

< 172h/215H 102v/106V Pos: standing >
Along a Mountain Trail
    The mountain trail continues along here.
At first, the trail is nothing more than a
small ledge above the valley, but then it turns
into a full path that leads towards the north
east. The trail looks rarely used.
Obvious exits: -North -Southwest

< 172h/215H 98v/106V Pos: standing >
Along a Mountain Trail
    The mountain trail continues along here.
At first, the trail is nothing more than a
small ledge above the valley, but then it turns
into a full path that leads towards the north
east. The trail looks rarely used.
Obvious exits: -East  -South
A bullywug warrior leans against the bar.
A disgusting human-bullywug half-breed stands here drinking.
A bullywug stands here serving drinks.

< 173h/215H 95v/106V Pos: standing >
You sing a song to protect you from the world.

< 173h/215H 96v/106V Pos: standing >
You quickly scan the area.
You see nothing.

< 173h/215H 97v/106V Pos: standing >
 
 *^MMMM^^.  
 ^MMMM^^..  
 ^MM^@M...  
 MMM^^...^  
 MM^^^....  
Sand Dunes of the Calimshan Desert
Obvious exits: -North -East  -South -West 

< 173h/215H 95v/106V Pos: standing >
 
 ^MMMM^^..  
 ^MM^^M...  
 MMM^@...^  
 MM^^^....  
 MM^^M....  
Sand Dunes of the Calimshan Desert
Obvious exits: -North -East  -South -West 

< 173h/215H 94v/106V Pos: standing >
 
 ^MM^^M...  
 MMM^^...^  
 MM^^@....  
 MM^^M....  
 ^^^.....M  
Sand Dunes of the Calimshan Desert
Obvious exits: -North -East  -South -West 

< 174h/215H 92v/106V Pos: standing >
 
 MM^^M....  
 MM^^...^.  
 M^^^@....  
 M^^M.....  
 ^^.....MM  
The Searing Sands of the Calimshan Desert
Obvious exits: -North -East  -South -West 

< 174h/215H 88v/106V Pos: standing >
 
 M^^M.....  
 M^^...^..  
 ^^^.@....  
 ^^M.....M  
 ^.....MMM  
The Searing Sands of the Calimshan Desert
Obvious exits: -North -East  -South -West 

< 174h/215H 84v/106V Pos: standing >
 
 ^^M......  
 ^^...^...  
 ^^..@....  
 ^M.....MM  
 .....MMMM  
The Searing Sands of the Calimshan Desert
Obvious exits: -North -East  -South -West 

< 174h/215H 80v/106V Pos: standing >
 
 ^^...^...  
 ^^.......  
 ^M..@..MM  
 .....MMMM  
 .....^MM^  
The Searing Sands of the Calimshan Desert
Obvious exits: -North -East  -South -West 

< 174h/215H 76v/106V Pos: standing >
 
 M^^...^..  
 ^^^......  
 ^^M.@...M  
 ^.....MMM  
 ......^MM  
The Searing Sands of the Calimshan Desert
Obvious exits: -North -East  -South -West 

< 174h/215H 71v/106V Pos: standing >
 
 ^^^......  
 ^^M.....M  
 ^...@.MMM  
 ......^MM  
 ......^M.  
The Searing Sands of the Calimshan Desert
Obvious exits: -North -East  -South -West 

< 174h/215H 67v/106V Pos: standing >
 
 ^^M.....M  
 ^.....MMM  
 ....@.^MM  
 ......^M.  
 ..^..^.M^  
The Searing Sands of the Calimshan Desert
Obvious exits: -North -East  -South -West 

< 174h/215H 63v/106V Pos: standing >
You sing a song to protect you from the world.

< 174h/215H 63v/106V Pos: standing >
 
 ^.....MMM  
 ......^MM  
 ....@.^M.  
 ..^..^.M^  
 ....^^MM^  
The Searing Sands of the Calimshan Desert
Obvious exits: -North -East  -South -West 

< 174h/215H 58v/106V Pos: standing >
 
 ......^MM  
 ......^M.  
 ..^.@^.M^  
 ....^^MM^  
 ^....^MM^  
The Searing Sands of the Calimshan Desert
Obvious exits: -North -East  -South -West 

< 175h/215H 54v/106V Pos: standing >
 
 ......^M.  
 ..^..^.M^  
 ....@^MM^  
 ^....^MM^  
 ....^.MM^  
Sand Dunes of the Calimshan Desert
Obvious exits: -North -East  -South -West 

< 175h/215H 51v/106V Pos: standing >
 
 ..^..^.M^  
 ....^^MM^  
 ^...@^MM^  
 ....^.MM^  
 .....MM^.  
The Searing Sands of the Calimshan Desert
Obvious exits: -North -East  -South -West 

< 175h/215H 47v/106V Pos: standing >
A Change in the Path
 The road changes a bit here, turning to a small path that leads right
up to a small tribal village. The village can be seen from this view
point, and doesn't look like anything that spectacular. There are
footprints all through the sands leading up to the village. The village
seems to of been built around some large boulders, probably where a
small spring can be found. The path of weeds leads off to the east.
Obvious exits: -East  -West 

< 175h/215H 43v/106V Pos: standing >
The Central Path
  The path leads up into the village here where it breaks off into several
other parts of the village. The village is very primitive with not much
special construction. The village has small little huts that are made
out of stones, wood from the jungle, and local desert plant life. There
are also several snakeskin types huts.
Obvious exits: -North -East  -South -West 

< 175h/215H 42v/106V Pos: standing >
A Small Hut
  This small hut made out of snakeskins, small ferns, and plants gathered
from the nearby jungle stands very high into the air, allowing plenty of
head room for the mighty Wemics. There are small bits of chewed human
and other nasty looking things about the hut. There is a small pottery
wheel in the back.
Obvious exits: -South
A wemic warrior stands here, ready for battle.

< 175h/215H 42v/106V Pos: standing >
A wemic warrior suddenly attacks YOU!
-=[A wemic warrior's powerful bludgeon strikes you hard.]=-

< 158h/215H 43v/106V Pos: standing >
< T: Berrit TP: sta TC: few wounds E: wemic sta EP: excellent >
 You start chanting...

< 158h/215H 43v/106V Pos: standing >
< T: Berrit TP: sta TC: few wounds E: wemic sta EP: excellent >
 You sing a song to protect you from the world.

< 158h/215H 43v/106V Pos: standing >
< T: Berrit TP: sta TC: few wounds E: wemic sta EP: excellent >
 You complete your spell...
[Damage:  2 ] You watch with self-pride as the magic missile hits a wemic warrior.
[Damage:  2 ] You watch with self-pride as the magic missile hits a wemic warrior.
[Damage:  2 ] You watch with self-pride as the magic missile hits a wemic warrior.
[Damage:  2 ] You watch with self-pride as the magic missile hits a wemic warrior.
[Damage:  2 ] You watch with self-pride as the magic missile hits a wemic warrior.

< 158h/215H 43v/106V Pos: standing >
< T: Berrit TP: sta TC: few wounds E: wemic sta EP: few scratches >
 You miss a wemic warrior.
A wemic warrior dodges your futile attack.

< 158h/215H 43v/106V Pos: standing >
< T: Berrit TP: sta TC: few wounds E: wemic sta EP: few scratches >
 A Drow Elf starts casting an offensive spell.

< 158h/215H 43v/106V Pos: standing >
< T: Berrit TP: sta TC: few wounds E: wemic sta EP: few scratches >
 You start chanting...

< 158h/215H 43v/106V Pos: standing >
< T: Berrit TP: sta TC: few wounds E: wemic sta EP: few scratches >
 A Drow Elf plays a song to lift his spirit off the ground.
You fly through the air, free as a bird!
A wemic warrior flies through the air, free as a bird!
You parry a wemic warrior's lunge at you.
You suddenly see a wemic warrior's foot in your chest.

< 147h/215H 43v/106V Pos: standing >
< T: Berrit TP: sta TC: few wounds E: wemic sta EP: few scratches >
 A Drow Elf completes his spell...
A Drow Elf utters the words 'buoblg qrunsoqpze yugh'
A Drow Elf's giant fist of force is the last thing you ever see.
Your ring of sand blasting was completely destroyed by the massive blow!