The death of [33 Ice Reaver] Voerrhzt *-* Bloodlust *-* (Drider)

in The Waters of the Abyss

from the perspective of [48 Air Magus] Jov The Resistance (Grey Elf)

<worn as a badge>    a masterly crafted obsidian badge (illuminating) [79%]
<worn on head>       a shimmering wooden tiara (magic) [88%]
<worn on eyes>       a set of gnomish monocles of spell-reading
<worn in ear>        a glowing jade earring (glowing)
<worn in ear>        an anti-matter earring
<worn on face>       veil of darkness (glowing)
<worn around neck>   a necklace of ice [superior] (magic)
<worn around neck>   the collar of firestones (magic)
<worn on body>       the robe of Lost Souls (magic)[183h 52m 11s]
<worn about body>    the robes of the maelstrom
<worn on back>       a large leather backpack
<worn about waist>   a belt of mining
<worn on belt buckle>lucky alchemist sack [88%]
<attached to belt>   a mysterious tome
<attached to belt>   the lost book of Magic (magic)
<worn on arms>       some sleeves of stretched drow-skin [poor]
<held as shield>     a well-polished mithril body shield [superior] [89%]
<worn around wrist>  some ivory bracers (glowing)
<worn around wrist>  a bracelet of astrology
<worn on hands>      some ancient Tukluk spellshield gloves [88%]
<worn on finger>     a ring pure nature
<worn on finger>     the ring of celestial wonders (glowing)
<held>               a warped crystal orb [superior] (magic)
<worn on legs>       some tattered leggings [superior]
<worn on feet>       some spurred blood crystal boots (magic)

An air elemental enters from the south.

< 473h/473H 60v/255V Pos: standing >
You start chanting...

< 473h/473H 62v/255V Pos: standing >
Casting: wall of ice **

< 473h/473H 64v/255V Pos: standing >
Casting: wall of ice *
Death Star fires Medium Catapult at Roman WhirlWind!

< 473h/473H 66v/255V Pos: standing >
You complete your spell...

< 473h/473H 67v/255V Pos: standing >

< 473h/473H 72v/255V Pos: standing >
Ok.
An air elemental drops flat to the ground.
An air elemental drops flat to the ground.
An air elemental drops flat to the ground.

< 473h/473H 73v/255V Pos: standing >
An air elemental clambers to its feet.

< 473h/473H 73v/255V Pos: standing >
Ok.
An air elemental has fallen asleep on its feet, this should be fun.

< 473h/473H 74v/255V Pos: standing >
You sit down and relax.

< 473h/473H 75v/255V Pos: sitting >
You stop sitting around and lay down.

< 473h/473H 76v/255V Pos: on your ass >
You drift off to sleep.

< 473h/473H 77v/255V Pos: on your ass >

< 473h/473H 78v/255V Pos: on your ass >

< 473h/473H 83v/255V Pos: on your ass >
You wake up.

< 473h/473H 108v/255V Pos: on your ass >
You stop relaxing and try to become more aware of your surroundings.

< 473h/473H 110v/255V Pos: on your ass >
You clamber to your feet.

< 473h/473H 112v/255V Pos: standing >
Ok.
An air elemental awakens.
An air elemental awakens.
An air elemental awakens.

< 473h/473H 112v/255V Pos: standing >
An air elemental clambers to its feet.
Ok.

< 473h/473H 113v/255V Pos: standing >
Ok.
An air elemental clambers to its feet.

< 473h/473H 115v/255V Pos: standing >
 
           S          
                      
                      
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 *..     .^.          
  *..   ..+.          
   **...M*+*.         
The Waters of the Abyss
Obvious exits: -N -E -S -W
The Ketch Death Star floats here.
A huge block of solid ice is here to the south. (magic)
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 

< 473h/473H 116v/255V Pos: standing >
 
           S          
                      
                      
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          @           
 .        S           
 ..                   
 *..     .^.          
  *..   ..+.          
   **...M*+*.         
The Waters of the Abyss
Obvious exits: -N -E -S -W
A huge block of solid ice is here to the south. (magic)
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 

< 473h/473H 116v/255V Pos: standing >
You feel like a potion could do you good once again.

< 470h/470H 118v/255V Pos: standing >
 
                      
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   ..   ..+.          
The Waters of the Abyss
Obvious exits: -N -E -S -W
The Ketch Death Star floats here.
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.

< 470h/470H 56v/255V Pos: standing >
Ok.

< 470h/470H 59v/255V Pos: standing >
Ok.
An air elemental drops flat to the ground.
An air elemental drops flat to the ground.
An air elemental drops flat to the ground.

< 470h/470H 60v/255V Pos: standing >
An air elemental clambers to its feet.
Ok.
An air elemental has fallen asleep on its feet, this should be fun.

< 470h/470H 61v/255V Pos: standing >
You sit down and relax.

< 470h/470H 62v/255V Pos: sitting >
You stop sitting around and lay down.

< 470h/470H 62v/255V Pos: on your ass >
You drift off to sleep.

< 470h/470H 63v/255V Pos: on your ass >
You wake up.

< 470h/470H 72v/255V Pos: on your ass >
You stop relaxing and try to become more aware of your surroundings.

< 470h/470H 74v/255V Pos: on your ass >
You clamber to your feet.

< 470h/470H 75v/255V Pos: standing >
A Drider skitters in from the north.

< 470h/470H 76v/255V Pos: standing >
 
                      
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  ..     .^.          
   ..   ..+.          
The Waters of the Abyss
Obvious exits: -N -E -S -W
A Drider (large) Spawn  *-* Bloodlust *-* stands here. (Non-Fraggable)(Red Aura)
*An air elemental is stretched out, sound asleep. (minion) 
*An air elemental is stretched out, sound asleep. (minion) 
*An air elemental stands, apparently asleep. (minion) 

< 470h/470H 76v/255V Pos: standing >
A Drider leaves south.
 
                      
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   ..   ..+.          
The Waters of the Abyss
Obvious exits: -N -E -S -W
*An air elemental is stretched out, sound asleep. (minion) 
*An air elemental is stretched out, sound asleep. (minion) 
*An air elemental stands, apparently asleep. (minion) 

< 470h/470H 77v/255V Pos: standing >
 
                      
           S          
                      
                      
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          @           
          P           
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  ..     .^.          
   ..   ..+.          
The Waters of the Abyss
Obvious exits: -N -E -S -W
*An air elemental is stretched out, sound asleep. (minion) 
*An air elemental is stretched out, sound asleep. (minion) 
*An air elemental stands, apparently asleep. (minion) 

< 470h/470H 77v/255V Pos: standing >
 
                      
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         P            
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  ..     .^.          
   ..   ..+.          
The Waters of the Abyss
Obvious exits: -N -E -S -W
*An air elemental is stretched out, sound asleep. (minion) 
*An air elemental is stretched out, sound asleep. (minion) 
*An air elemental stands, apparently asleep. (minion) 

< 470h/470H 78v/255V Pos: standing >
Ok.

< 470h/470H 80v/255V Pos: standing >
 
           S          
                      
                      
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         P@           
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 ..                   
 *..     .^.          
  *..   ..+.          
   **...M*+*.         
The Waters of the Abyss
Obvious exits: -N -E -S -W
A huge block of solid ice is here to the south. (magic)

< 470h/470H 18v/255V Pos: standing >
 
           S          
                      
                      
          S           
          M           
         P@           
 .        S           
 ..                   
 *..     .^.          
  *..   ..+.          
   **...M*+*.         
The Waters of the Abyss
Obvious exits: -N -E -S -W
A huge block of solid ice is here to the south. (magic)

< 470h/470H 19v/255V Pos: standing >
 
           S          
                      
                      
          S           
          M           
         P@           
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 ..                   
 *..     .^.          
  *..   ..+.          
   **...M*+*.         
The Waters of the Abyss
Obvious exits: -N -E -S -W
A huge block of solid ice is here to the south. (magic)

< 470h/470H 19v/255V Pos: standing >
 
           S          
                      
                      
          S           
          M           
         P@           
 .        S           
 ..                   
 *..     .^.          
  *..   ..+.          
   **...M*+*.         
The Waters of the Abyss
Obvious exits: -N -E -S -W
A huge block of solid ice is here to the south. (magic)

< 470h/470H 21v/255V Pos: standing >
You sit down and relax.

< 470h/470H 22v/255V Pos: sitting >
You stop sitting around and lay down.

< 470h/470H 22v/255V Pos: on your ass >
You drift off to sleep.

< 470h/470H 23v/255V Pos: on your ass >

< 470h/470H 34v/255V Pos: on your ass >
In your dreams, or what?

< 470h/470H 40v/255V Pos: on your ass >
In your dreams, or what?

< 470h/470H 43v/255V Pos: on your ass >
You wake up.

< 470h/470H 51v/255V Pos: on your ass >
You stop relaxing and try to become more aware of your surroundings.

< 470h/470H 53v/255V Pos: on your ass >
You clamber to your feet.

< 470h/470H 54v/255V Pos: standing >
You get a potion of endurance from a bottomless bag of the shield dwarves.

< 470h/470H 55v/255V Pos: standing >
As you quaff a potion of endurance, the vial disappears in a bright flash of light!
You feel energy begin to surge through your limbs.

< 470h/470H 55v/255V Pos: standing >
You don't have the endurance.

< 470h/470H 62v/255V Pos: standing >

< 470h/470H 63v/255V Pos: standing >

< 470h/470H 63v/255V Pos: standing >
 
           S          
                      
                      
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 *..     .^.          
  *..   ..+.          
   **...M*+*.         
The Waters of the Abyss
Obvious exits: -N -E -S -W
A huge block of solid ice is here to the south. (magic)

< 470h/470H 64v/255V Pos: standing >
You put 8 items into a bottomless bag of the shield dwarves.

< 470h/470H 65v/255V Pos: standing >
You do not see or have the corpse.

< 470h/470H 66v/255V Pos: standing >
You don't have anything to put in it.

< 470h/470H 66v/255V Pos: standing >
You get a wand of choking waves from a bottomless bag of the shield dwarves.
You get a wand of choking waves from a bottomless bag of the shield dwarves.
You get a blood crystal wand from a bottomless bag of the shield dwarves.
You get a blood crystal wand from a bottomless bag of the shield dwarves.
You get a blood crystal wand from a bottomless bag of the shield dwarves.
You get a blood crystal wand from a bottomless bag of the shield dwarves.
You get a blood crystal wand from a bottomless bag of the shield dwarves.

< 470h/470H 67v/255V Pos: standing >
You get a translucent potion from a bottomless bag of the shield dwarves.

< 470h/470H 67v/255V Pos: standing >
a bottomless bag of the shield dwarves does not contain the smoldering.

< 470h/470H 68v/255V Pos: standing >
 
            S         
                      
                      
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 **..     .^.         
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The Waters of the Abyss
Obvious exits: -N -E -S -W
A Drider (large) Spawn  *-* Bloodlust *-* is stretched out, sound asleep. (Non-Fraggable)(Red Aura)

< 470h/470H 5v/255V Pos: standing >
None here are loyal subjects of yours!

< 470h/470H 6v/255V Pos: standing >
You snap into visibility.
[Damage:  3 ] A Drider has a RUDE awakening!

< 470h/470H 9v/255V Pos: standing >
< T: Jov TP: sta TC:excellent E: A Drider ass EP: few scratches >
 Looking panicked, a Drider scrambles madly to his feet!

< 470h/470H 9v/255V Pos: standing >
< T: Jov TP: sta TC:excellent E: A Drider sta EP: few scratches >
 A Drider attempts to flee.
A Drider tries to flee, but can't make it out of here!

< 470h/470H 9v/255V Pos: standing >
< T: Jov TP: sta TC:excellent E: A Drider sta EP: few scratches >
 A Drider attempts to flee.
A Drider tries to flee, but can't make it out of here!

< 470h/470H 9v/255V Pos: standing >
< T: Jov TP: sta TC:excellent E: A Drider sta EP: few scratches >
 A Drider attempts to flee.
A Drider leaves west.

< 470h/470H 9v/255V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 470h/470H 9v/255V Pos: standing >
 
            S         
                      
                      
                      
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 *..                  
 **..     .^.         
  **..   ..+.         
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The Waters of the Abyss
Obvious exits: -N -E -S -W

< 470h/470H 9v/255V Pos: standing >
You sit down and relax.

< 470h/470H 9v/255V Pos: sitting >
You stop sitting around and lay down.

< 470h/470H 9v/255V Pos: on your ass >
You drift off to sleep.

< 470h/470H 10v/255V Pos: on your ass >
In your dreams, or what?

< 470h/470H 47v/255V Pos: on your ass >

< 470h/470H 55v/255V Pos: on your ass >

< 470h/470H 70v/255V Pos: on your ass >

< 470h/470H 73v/255V Pos: on your ass >

< 470h/470H 83v/255V Pos: on your ass >

< 470h/470H 91v/255V Pos: on your ass >

< 470h/470H 93v/255V Pos: on your ass >

< 470h/470H 96v/255V Pos: on your ass >

< 470h/470H 99v/255V Pos: on your ass >
You wake up.

< 470h/470H 101v/255V Pos: on your ass >
You stop relaxing and try to become more aware of your surroundings.

< 470h/470H 104v/255V Pos: on your ass >
You clamber to your feet.

< 470h/470H 105v/255V Pos: standing >
You get a slab of beef from a bottomless bag of the shield dwarves.

< 470h/470H 106v/255V Pos: standing >
You eat the slab of beef.

< 470h/470H 106v/255V Pos: standing >
You don't have the beef.

< 473h/473H 107v/255V Pos: standing >
 
             o        
                      
                      
                      
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The Waters of the Abyss
Obvious exits: -N -E -S -W
The Ketch Death Star floats here.

< 473h/473H 44v/255V Pos: standing >
You're too exhausted.

< 473h/473H 45v/255V Pos: standing >
The day has begun.

< 473h/473H 47v/255V Pos: standing >
Slay whom?

< 473h/473H 47v/255V Pos: standing >
You sit down and relax.

< 473h/473H 49v/255V Pos: sitting >
You stop sitting around and lay down.

< 473h/473H 50v/255V Pos: on your ass >
You drift off to sleep.

< 473h/473H 51v/255V Pos: on your ass >
You wake up.

< 473h/473H 62v/255V Pos: on your ass >
You stop relaxing and try to become more aware of your surroundings.

< 473h/473H 65v/255V Pos: on your ass >
You clamber to your feet.

< 473h/473H 66v/255V Pos: standing >
 
                      
                      
                      
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   .***.****.*..      
The Waters of the Abyss
Obvious exits: -N -E -S -W
The Ketch Death Star floats here.

< 473h/473H 6v/255V Pos: standing >
Slay whom?

< 473h/473H 6v/255V Pos: standing >
You're too exhausted.

< 473h/473H 9v/255V Pos: standing >
Slay whom?

< 473h/473H 10v/255V Pos: standing >
You sit down and relax.

< 473h/473H 11v/255V Pos: sitting >
You stop sitting around and lay down.

< 473h/473H 11v/255V Pos: on your ass >
You drift off to sleep.

< 473h/473H 13v/255V Pos: on your ass >
You wake up.

< 473h/473H 32v/255V Pos: on your ass >
You stop relaxing and try to become more aware of your surroundings.

< 473h/473H 35v/255V Pos: on your ass >
You clamber to your feet.

< 473h/473H 37v/255V Pos: standing >
You're too exhausted.

< 473h/473H 39v/255V Pos: standing >
Slay whom?

< 473h/473H 40v/255V Pos: standing >
You sit down and relax.

< 473h/473H 42v/255V Pos: sitting >
You stop sitting around and lay down.

< 473h/473H 42v/255V Pos: on your ass >
You drift off to sleep.

< 473h/473H 44v/255V Pos: on your ass >
You wake up.

< 473h/473H 54v/255V Pos: on your ass >
You stop relaxing and try to become more aware of your surroundings.

< 473h/473H 57v/255V Pos: on your ass >
You clamber to your feet.

< 473h/473H 59v/255V Pos: standing >
You're too exhausted.

< 473h/473H 61v/255V Pos: standing >
Slay whom?

< 473h/473H 61v/255V Pos: standing >
 
                      
                      
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The Waters of the Abyss
Obvious exits: -N -E -S -W
Shattered bits of ice are scattered about the area.
*Sel  The Resistance (Grey Elf)(medium) stands in mid-air here, fighting a Drider.
A Drider (large) Spawn  *-* Bloodlust *-* stands here, fighting Sel. (Non-Fraggable) (casting) (Red Aura)

< 473h/473H 0v/255V Pos: standing >
A Drider completes his spell...
A Drider utters the words 'yfagh barh'
A Drider's spell flows around Sel, leaving him unharmed!

< 473h/473H 1v/255V Pos: standing >
< T: Sel TP: sta TC:excellent E: A Drider sta EP:  few wounds >
 Sel starts casting an offensive spell.
Sel snaps into visibility.

< 473h/473H 2v/255V Pos: standing >
< T: Sel TP: sta TC:excellent E: A Drider sta EP:  few wounds >
 A Drider starts casting a spell.

< 473h/473H 2v/255V Pos: standing >
< T: Sel TP: sta TC:excellent E: A Drider sta EP:  few wounds >
 A Drider's spell flows around Sel, leaving him unharmed!

< 473h/473H 2v/255V Pos: standing >
< T: Sel TP: sta TC:excellent E: A Drider sta EP:  few wounds >
 Sel snaps into visibility.

< 473h/473H 2v/255V Pos: standing >
< T: Sel TP: sta TC:excellent E: A Drider sta EP:  few wounds >
 A Drider completes his spell...
A Drider utters the words 'yfagh barh'
Sel is hit by an intense blast of frost, sending shards of ice flying through the room.

< 473h/473H 2v/255V Pos: standing >
< T: Sel TP: sta TC:few scratches E: A Drider sta EP:  few wounds >
 Sel's spell flows around a Drider, leaving him unharmed!

< 473h/473H 2v/255V Pos: standing >
< T: Sel TP: sta TC:few scratches E: A Drider sta EP:  few wounds >
 Sel snaps into visibility.
A Drider attacks Sel. [0 hits]

< 473h/473H 2v/255V Pos: standing >
< T: Sel TP: sta TC:few scratches E: A Drider sta EP:  few wounds >
 Sel snaps into visibility.
Sel completes his spell...
Sel utters the words 'garabra yrabraz'
A burst of pure fire leaps from Sel burning the flesh of a Drider.
A fiery conflagration spews from Sel striking a Drider full on!
A Drider starts casting a spell.

< 473h/473H 2v/255V Pos: standing >
< T: Sel TP: sta TC:few scratches E: A Drider sta EP:  nasty wounds >
 Sel is hit by an intense blast of frost, sending shards of ice flying through the room.

< 473h/473H 2v/255V Pos: standing >
< T: Sel TP: sta TC:few scratches E: A Drider sta EP:  nasty wounds >
 Sel is hit by an intense blast of frost, sending shards of ice flying through the room.
-=[You attack a Drider.]=- [0 hits]

< 473h/473H 2v/255V Pos: standing >
< T: Sel TP: sta TC:few scratches E: A Drider sta EP:  nasty wounds >
 Sel starts casting an offensive spell.
You start chanting...

< 473h/473H 2v/255V Pos: standing >
< T: Sel TP: sta TC:few scratches E: A Drider sta EP:  nasty wounds >
 A Drider completes his spell...
A Drider utters the words 'yfagh barh'
Sel snaps into visibility.
Sel is hit by an intense blast of frost, sending shards of ice flying through the room.

< 473h/473H 2v/255V Pos: standing >
< T: Sel TP: sta TC: small wounds E: A Drider sta EP:  nasty wounds >
 Sel snaps into visibility.
Casting: cyclone 

< 473h/473H 2v/255V Pos: standing >
< T: Sel TP: sta TC: small wounds E: A Drider sta EP:  nasty wounds >
 You complete your spell...
[Damage: 58 ] The cyclone whirls and rips about, sending a Drider reeling!

< 473h/473H 2v/255V Pos: standing >
< T: Sel TP: sta TC: small wounds E: A Drider sta EP: pretty hurt >
 Sel is hit by an intense blast of frost, sending shards of ice flying through the room.

< 473h/473H 2v/255V Pos: standing >
< T: Sel TP: sta TC: small wounds E: A Drider sta EP: pretty hurt >
 Fire sears and bakes a Drider!

< 473h/473H 2v/255V Pos: standing >
< T: Sel TP: sta TC: small wounds E: A Drider sta EP: pretty hurt >
 Sel is hit by an intense blast of frost, sending shards of ice flying through the room.
Sel snaps into visibility.
A Drider attacks Sel. [0 hits]

< 473h/473H 2v/255V Pos: standing >
< T: Sel TP: sta TC: small wounds E: A Drider sta EP: pretty hurt >
 Sel snaps into visibility.
Fire sears and bakes a Drider!
You start chanting...

< 473h/473H 2v/255V Pos: standing >
< T: Sel TP: sta TC: small wounds E: A Drider sta EP:  awful >
 Sel completes his spell...
Sel utters the word 'qawzh'
A black rift opens before a Drider and out comes a MASSIVE comet utterly pulverizing him!
A Drider is dead! R.I.P.
You receive your share of experience.