The death of [49 Dark Dreamer] Aq The Resistance (Grey Elf)

in Pathway to the Room of Convergence

from the perspective of [44 Swordsman] Noz The Resistance (Firbolg)

<worn as a badge>    a celestial ribbon (magic) [39%]
<worn on head>       a magnificent horned dwarven warhelm (magic)
<worn on eyes>       a pair of goggles of faerie sight (magic)
<worn in ear>        a diamond stud covered in blood (magic) (glowing) [88%]
<worn in ear>        a diamond stud covered in blood (magic) (glowing)
<worn on face>       the mask of the templar
<worn around neck>   the necklace of Will Force
<worn around neck>   a spiked sunstone collar
<worn on body>       the barbed mail of the battlerager king (magic) (humming)
<worn about body>    a set of moonstone full plate [superior]
<worn as quiver>     a hollowed eye stalk (magic) (glowing)
<worn about waist>   a bamboo belt
<worn on belt buckle>a gleaming blacksmith hammer [superior] (magic)
<held as shield>     a tower shield caked with blood (magic)
<worn around wrist>  a silvery bracer covered in glowing runes (magic)
<worn around wrist>  a malevolent shadowsteel bracelet
<worn on hands>      shining metallic gauntlets dyed yellow
<worn on finger>     a limestone circle (magic)
<worn on finger>     a carved jade ring (magic) (glowing)
<primary weapon>     a bloodsoaked obsidian column
<worn on feet>       some boots of the forest (magic)


< 764h/1754H 175v/176V Pos: standing >
< T: Noz TP: sta TC: nasty wounds E: lamor sta EP: few scratches >
 You are no longer aggressive to monsters.

< 764h/1754H 175v/176V Pos: standing >
< T: Noz TP: sta TC: nasty wounds E: lamor sta EP: few scratches >
 You are already standing.

< 764h/1754H 175v/176V Pos: standing >
< T: Noz TP: sta TC: nasty wounds E: lamor sta EP: few scratches >
 Yoo, the High Spirit of Shamans completes his spell...
Yoo, the High Spirit of Shamans utters the words 'ofzahzf wunsoeuio'
Yoo, the High Spirit of Shamans points at Asmuth, the Spirit of All Evil Clerics.
Asmuth, the Spirit of All Evil Clerics shudders as an immense rush of life flows into his body!
-=[Lamor, the Drow Ghost King's impressive slash wounds you.]=-
-=[Lamor, the Drow Ghost King's slash wounds you.]=-
-=[Lamor, the Drow Ghost King's impressive slash wounds you.]=-
You attempt to flee...

<map>
Zone: The Hall of Knighthood.
Room: Pathway to the Room of Convergence
</map>

<map>
Zone: The Hall of Knighthood.
Room: Pathway to the Room of Convergence
</map>
Pathway to the Room of Convergence
Obvious exits: -E# -W
A few coins lie scattered here.
The corpse of a Human is lying here.
The corpse of jasmine, the Lady of Druids is lying here.
The corpse of ferron, Lord of Rangers is lying here.
The corpse of a Gnome is lying here.
The corpse of tiarra, Lord of Bards is lying here.
The corpse of arthel, Lord of Assassins is lying here.
A small spout of water flows over some rocks here.
Nil  The Resistance (Minotaur)(huge) sits resting.
*Aq  The Resistance (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Laz  The Resistance (Barbarian)(medium) stands in mid-air here.(Gold Aura)
Mub  The Resistance (Grey Elf)(medium) sits resting.(Gold Aura)
Ohui  The Resistance (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
You flee eastward!
Mub clambers to her feet.

< 705h/1754H 148v/176V Pos: standing >
Saving Noz.

< 705h/1754H 148v/176V Pos: standing >
The red aura around you flashes blue and is gone.

< 706h/1754H 149v/176V Pos: standing >
Saving Noz.
Aq sits down in a comfortable spot.

< 706h/1754H 149v/176V Pos: standing >
Mub starts casting a spell.

< 707h/1754H 150v/176V Pos: standing >
Saving Noz.

< 708h/1754H 151v/176V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Court of the Muse                             (slightly good) 
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (neutral)       
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (extremely evil)
   Orrak                                         (neutral)       
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (neutral)       
   Nizari                                        (very good)     
   The Dark Stone Tower of the Northern Realms   (slightly evil) 
   Tower of High Sorcery                         (slightly good) 
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (slightly good) 
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (evil)          
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (slightly good) 
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (slightly good) 
   Fort Boyard                                   (slightly evil) 
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (very good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (slightly good) 
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (slightly evil) 
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (slightly good) 
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (slightly evil) 
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (slightly good) 
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (slightly good) 
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (slightly evil) 
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (neutral)       
   Tribal Oasis                                  (pure evil)     
   The Para-Elemental Plane of Smoke             (slightly good) 
   Plane of Water                                (slightly evil) 
  *Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (slightly evil) 
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (slightly good) 
   The Forest City of Aravne                     (slightly evil) 
   Plane of Fire                                 (slightly evil) 
   Ruined Temple of Tezcatlipoca                 (evil)          
   The Astral Plane                              (slightly evil) 
   Jotunheim                                     (evil)          
   The Transparent Tower                         (slightly good) 
   Krethik Keep                                  (slightly evil) 
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (slightly good) 
   Plane of Earth                                (evil)          
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (slightly good) 
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (slightly evil) 
   The Hall of Knighthood                        (slightly evil) 
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (neutral)       
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (slightly good) 
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (slightly evil) 
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (slightly evil) 
   Plane of Fire, Brass                          (evil)          
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (slightly evil) 
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 708h/1754H 152v/176V Pos: standing >
Pathway to the Room of Convergence
Obvious exits: -E# -W
A few coins lie scattered here.
The corpse of a Human is lying here.
The corpse of jasmine, the Lady of Druids is lying here.
The corpse of ferron, Lord of Rangers is lying here.
The corpse of a Gnome is lying here.
The corpse of tiarra, Lord of Bards is lying here.
The corpse of arthel, Lord of Assassins is lying here.
A small spout of water flows over some rocks here.
Nil  The Resistance (Minotaur)(huge) sits resting.
*Aq  The Resistance (Grey Elf)(medium) sits resting.(Gold Aura)
Laz  The Resistance (Barbarian)(medium) stands in mid-air here.(Gold Aura)
Mub  The Resistance (Grey Elf)(medium) stands in mid-air here. (casting) (Gold Aura)
Ohui  The Resistance (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
Aq opens a cosmic tome and begins studying it intently.

< 709h/1754H 152v/176V Pos: standing >
Mub completes her spell...
Mub utters the words 'yjrr pzar'
A torrent of divine energy flows from Mub into your body, and your wounds begin to heal!

< 1033h/1754H 152v/176V Pos: standing >

< 1034h/1754H 153v/176V Pos: standing >
Aq closes his book and smiles broadly.
Mub starts casting a spell.

< 1034h/1754H 154v/176V Pos: standing >
Saving Noz.

< 1035h/1754H 154v/176V Pos: standing >
Pathway to the Room of Convergence
Obvious exits: -E# -W
A few coins lie scattered here.
The corpse of a Human is lying here.
The corpse of jasmine, the Lady of Druids is lying here.
The corpse of ferron, Lord of Rangers is lying here.
The corpse of a Gnome is lying here.
The corpse of tiarra, Lord of Bards is lying here.
The corpse of arthel, Lord of Assassins is lying here.
A small spout of water flows over some rocks here.
Nil  The Resistance (Minotaur)(huge) sits resting.
*Aq  The Resistance (Grey Elf)(medium) sits resting.(Gold Aura)
Laz  The Resistance (Barbarian)(medium) stands in mid-air here.(Gold Aura)
Mub  The Resistance (Grey Elf)(medium) stands in mid-air here. (casting) (Gold Aura)
Ohui  The Resistance (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)

< 1035h/1754H 154v/176V Pos: standing >
Mub's skin seems to turn to stone.
Aq clambers to his feet.

< 1035h/1754H 154v/176V Pos: standing >
A faint hum can be heard from the stone mace 'Godsfury' carried by Mub.
Mub completes her spell...
Mub utters the words 'yjrr pzar'
A torrent of divine energy flows from Mub into your body, and your wounds begin to heal!

< 1365h/1754H 156v/176V Pos: standing >
Aq starts casting a spell.
Mub starts casting a spell.

< 1367h/1754H 157v/176V Pos: standing >
Aq completes his spell...
Aq utters the word 'candusyrzqhuai'
Aq sssppllliiitttsss into many images!

< 1368h/1754H 158v/176V Pos: standing >
Aq gives an order to his followers.
Aq leaves west.
Aq snaps into visibility.
Aq leaves west.
Aq leaves west.
Aq leaves west.

< 1369h/1754H 160v/176V Pos: standing >
Mub completes her spell...
Mub utters the words 'yjrr pzar'
A torrent of divine energy flows from Mub into your body, and your wounds begin to heal!

< 1698h/1754H 161v/176V Pos: standing >

<map>
Zone: The Hall of Knighthood.
Room: Room of Convergence
</map>

<map>
Zone: The Hall of Knighthood.
Room: Room of Convergence
</map>
Room of Convergence
Obvious exits: -E -W#
A few drops of fresh blood are scattered around the area.
Shattered bits of ice are scattered about the area.
The corpse of a Human is lying here.
The corpse of bealwiz, Master of Conjurers is lying here.
A star-shaped club lies here. (magic)
Aq  The Resistance (Grey Elf)(medium) stands in mid-air here, fighting Yoo, the High Spirit of Shamans.(Gold Aura)
Aq  The Resistance (Grey Elf)(medium) stands in mid-air here, fighting Basanti, Master of Sorcerers.(Gold Aura)
Aq  The Resistance (Grey Elf)(medium) stands in mid-air here, fighting Butchelne, Lord of Mercenaries.(Gold Aura)
Aq  The Resistance (Grey Elf)(medium) sits in mid-air here, fighting Lamor, the Drow Ghost King.(Gold Aura)
Fistor, Spirit of All Berserkers, is in a mad rage.(Red Aura)
Lamor, the Drow Ghost King stands in mid-air here, fighting Aq.(Red Aura)
Crysanthis, Angel of Paladins, floats here.(Gold Aura)
Belthazor, Demon of Anti-Paladins stands in mid-air here, fighting Aq.(Red Aura)
Basanti, Master of Sorcerers stands in mid-air here, fighting Aq.(Red Aura)
Yoo, the High Spirit of Shamans stands in mid-air here, fighting Aq.(Red Aura)
Clarician, Lady of Monks, stands here with clenched fists.(Red Aura)
Asmuth, the Spirit of All Evil Clerics sits in mid-air here, fighting Crysanthis, Angel of Paladins. (casting) (Red Aura)
Butchelne, Lord of Mercenaries stands in mid-air here, fighting Aq.(Red Aura)
Bearax, Lord of Warriors, has his arms outstretched.(Gold Aura)
Breelix, Lord of Thieves stands in mid-air here, fighting Aq.

< 1698h/1754H 160v/176V Pos: standing >

<map>
Zone: The Hall of Knighthood.
Room: Pathway to the Room of Convergence
</map>

<map>
Zone: The Hall of Knighthood.
Room: Pathway to the Room of Convergence
</map>
Pathway to the Room of Convergence
Obvious exits: -E# -W
A few coins lie scattered here.
The corpse of a Human is lying here.
The corpse of jasmine, the Lady of Druids is lying here.
The corpse of ferron, Lord of Rangers is lying here.
The corpse of a Gnome is lying here.
The corpse of tiarra, Lord of Bards is lying here.
The corpse of arthel, Lord of Assassins is lying here.
A small spout of water flows over some rocks here.
Nil  The Resistance (Minotaur)(huge) sits resting.
*Aq  The Resistance (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Laz  The Resistance (Barbarian)(medium) stands in mid-air here.(Gold Aura)
Mub  The Resistance (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Ohui  The Resistance (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
You drag the corpse of Doo along behind you.

< 1698h/1754H 154v/176V Pos: standing >

< 1699h/1754H 154v/176V Pos: standing >
Mub starts casting a spell.

< 1699h/1754H 155v/176V Pos: standing >

< 1700h/1754H 156v/176V Pos: standing >
A Kobold enters from the east.
A Troll rides in on a caribou from the east.
An Orc enters from the east.
A Thri-Kreen enters from the east.
A Duergar enters from the east.
A Kobold enters from the east.
The wraith of a sergeant of the regular guard enters from the east.
The wraith of an officer of the regular guard enters from the east.
The wraith of an officer of the regular guard enters from the east.
The wraith of a sergeant of the regular guard enters from the east.
A Kobold enters from the east.
A Troll enters from the east.

< 1701h/1754H 157v/176V Pos: standing >
Aq sits down in a comfortable spot.

< 1701h/1754H 157v/176V Pos: standing >
A Troll leaps at Aq only to realize he is down already.
Aq is disrupted from meditation.

< 1702h/1754H 158v/176V Pos: standing >
A Thri-Kreen snaps into visibility.
Laz is knocked to the ground by a Thri-Kreen's mighty bash!
A Duergar starts casting a spell.

< 1702h/1754H 158v/176V Pos: standing >

< 1702h/1754H 158v/176V Pos: standing >
A Duergar completes his spell...
A Duergar utters the words 'jiparl xafe'
You are sent reeling by a Duergar's unholy word.
A Duergar sends Nil reeling with an unholy word.
A Duergar's spell flows around Aq, leaving him unharmed!
A Duergar sends Laz reeling with an unholy word.
A Duergar sends Mub reeling with an unholy word.
A Duergar sends Ohui reeling with an unholy word.
Saving Noz.

< 1663h/1754H 159v/176V Pos: standing >
Pathway to the Room of Convergence
Obvious exits: -E -W
A few coins lie scattered here.
[2] The corpse of a Human is lying here.
The corpse of jasmine, the Lady of Druids is lying here.
The corpse of ferron, Lord of Rangers is lying here.
The corpse of a Gnome is lying here.
The corpse of tiarra, Lord of Bards is lying here.
The corpse of arthel, Lord of Assassins is lying here.
A small spout of water flows over some rocks here.
A Troll (large) ThE FuRY  *-* Bloodlust *-* sits, floating here, fighting Aq.(Red Aura)
*A Kobold (small) ThE FuRY  *-* Bloodlust *-* stands in mid-air here.(Red Aura)
*The wraith of a sergeant of the regular guard stands here. (minion) (Red Aura)
*The wraith of an officer of the regular guard stands here. (minion) (Red Aura)
*The wraith of an officer of the regular guard stands here. (minion) (Red Aura)
*The wraith of a sergeant of the regular guard stands here. (minion) (Red Aura)
A Kobold (small) MuRdErEr  *-* Bloodlust *-* stands in mid-air here.(Red Aura)
A Duergar (medium) ThE FuRY  *-* Bloodlust *-* stands in mid-air here.(Red Aura)
*A Thri-Kreen (medium) Spawn  *-* Bloodlust *-* stands in mid-air here, fighting Laz.(Red Aura)
An Orc (medium) Spawn  *-* Bloodlust *-* stands in mid-air here.(Red Aura)
*A Troll (large) MuRdErEr  *-* Bloodlust *-*, floating sits atop a caribou.(Red Aura)
A Kobold (small) ThE FuRY  *-* Bloodlust *-* stands in mid-air here.(Red Aura)
*A Kobold (small) ThE FuRY  *-* Bloodlust *-* stands in mid-air here.(Red Aura)
Nil  The Resistance (Minotaur)(huge) sits resting.
*Aq  The Resistance (Grey Elf)(medium) sits in mid-air here.(Gold Aura)
Laz  The Resistance (Barbarian)(medium) sits in mid-air here, fighting a Thri-Kreen.(Gold Aura)
Mub  The Resistance (Grey Elf)(medium) stands in mid-air here. (casting) (Gold Aura)
Ohui  The Resistance (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)

< 1663h/1754H 159v/176V Pos: standing >

<map>
Zone: The Hall of Knighthood.
Room: Room of Convergence
</map>

<map>
Zone: The Hall of Knighthood.
Room: Room of Convergence
</map>
Room of Convergence
Obvious exits: -E -W#
A few drops of fresh blood are scattered around the area.
Shattered bits of ice are scattered about the area.
The corpse of bealwiz, Master of Conjurers is lying here.
A star-shaped club lies here. (magic)
Aq  The Resistance (Grey Elf)(medium) stands in mid-air here, fighting Yoo, the High Spirit of Shamans.(Gold Aura)
Aq  The Resistance (Grey Elf)(medium) stands in mid-air here, fighting Basanti, Master of Sorcerers.(Gold Aura)
Aq  The Resistance (Grey Elf)(medium) stands in mid-air here, fighting Butchelne, Lord of Mercenaries.(Gold Aura)
Fistor, Spirit of All Berserkers, is in a mad rage.(Red Aura)
Lamor, the Drow Ghost King, stands here, his ghostly figure shimmers.(Red Aura)
Crysanthis, Angel of Paladins, floats here.(Gold Aura)
Belthazor, Demon of Anti-Paladins, has his arms folded.(Red Aura)
Basanti, Master of Sorcerers stands in mid-air here, fighting Aq. (casting) (Red Aura)
Yoo, the High Spirit of Shamans stands in mid-air here, fighting Aq. (casting) (Red Aura)
Clarician, Lady of Monks, stands here with clenched fists.(Red Aura)
Asmuth, the Spirit of All Evil Clerics sits in mid-air here, fighting Crysanthis, Angel of Paladins. (casting) (Red Aura)
Butchelne, Lord of Mercenaries stands in mid-air here, fighting Aq.(Red Aura)
Bearax, Lord of Warriors, has his arms outstretched.(Gold Aura)
Breelix, Lord of Thieves stands in mid-air here, fighting Aq.

< 1663h/1754H 158v/176V Pos: standing >
The door seems to be closed.

< 1663h/1754H 158v/176V Pos: standing >
Lamor, the Drow Ghost King suddenly attacks YOU!
-=[Lamor, the Drow Ghost King's impressive slash wounds you.]=-
You are briefly surrounded by a red aura!
You are knocked to the ground by Belthazor, Demon of Anti-Paladins's mighty bash!

< 1642h/1754H 159v/176V Pos: sitting >
< T: Noz TP: sit TC:few scratches E: lamor sta EP: excellent >
 Basanti, Master of Sorcerers completes his spell...
Basanti, Master of Sorcerers utters the words 'qpaui diesilla'
A writhing bolt of lightning leaves Basanti, Master of Sorcerers's hands...
And blasts into YOU!
Then leaps and blasts into Aq!
Then leaps and blasts into Aq!
Then leaps and blasts into Aq!
-=[Belthazor, Demon of Anti-Paladins's powerful slash wounds you.]=-
-=[Belthazor, Demon of Anti-Paladins's powerful slash wounds you.]=-
-=[Belthazor, Demon of Anti-Paladins's powerful slash wounds you.]=-

< 1444h/1754H 159v/176V Pos: sitting >
< T: Noz TP: sit TC: small wounds E: lamor sta EP: excellent >
 
< 1444h/1754H 159v/176V Pos: sitting >
< T: Noz TP: sit TC: small wounds E: lamor sta EP: excellent >
 Basanti, Master of Sorcerers dodges Aq's attack.
Butchelne, Lord of Mercenaries dodges Aq's attack.
Nil enters from the east.

< 1444h/1754H 159v/176V Pos: sitting >
< T: Noz TP: sit TC: small wounds E: lamor sta EP: excellent >
 Yoo, the High Spirit of Shamans dodges Aq's attack.

< 1444h/1754H 159v/176V Pos: sitting >
< T: Noz TP: sit TC: small wounds E: lamor sta EP: excellent >
 Breelix, Lord of Thieves's fine punch enshrouds Aq in a mist of blood.
Breelix, Lord of Thieves's fine punch grievously wounds Aq.
Upon being struck, Aq disappears into thin air.
Aq stops following Aq.

< 1444h/1754H 159v/176V Pos: sitting >
< T: Noz TP: sit TC: small wounds E: lamor sta EP: excellent >
 Butchelne, Lord of Mercenaries suddenly attacks Aq!
Butchelne, Lord of Mercenaries's fine punch seriously wounds Aq.
Yoo, the High Spirit of Shamans completes his spell...
Yoo, the High Spirit of Shamans utters the words 'ofzahzf zabrahpunso ofags'
The ground suddenly rumbles deeply..
An earthen fist bursts from the ground, aiming at Nil but he manages to avoid it.
An earthen fist bursts from the ground nearby!
The fist attempts to grasp you tightly, but only manages a loose hold.
Yoo, the High Spirit of Shamans's earthen fist tightens around your chest, causing you to gasp for air.
An earthen fist bursts from the ground, grasping Aq tightly!
Aq gasps for air as Yoo, the High Spirit of Shamans's earthen fist squeezes him tightly.
Upon being struck, Aq disappears into thin air.
Aq stops following Aq.
An earthen fist bursts from the ground, grasping Aq tightly!
Aq gasps for air as Yoo, the High Spirit of Shamans's earthen fist squeezes him tightly.
Upon being struck, Aq disappears into thin air.
Aq stops following Aq.

< 1342h/1754H 159v/176V Pos: sitting >
Clarician, Lady of Monks suddenly attacks Nil!
Clarician, Lady of Monks's fine punch wounds Nil.
Bearax, Lord of Warriors suddenly attacks Nil!
Bearax, Lord of Warriors's impressive punch strikes Nil.

< 1342h/1754H 159v/176V Pos: sitting >
The earthen fist finally releases its grip on you.

< 1342h/1754H 160v/176V Pos: sitting >

< 1343h/1754H 160v/176V Pos: sitting >
The red aura around you flashes blue and is gone.

< 1343h/1754H 161v/176V Pos: sitting >
Yoo, the High Spirit of Shamans suddenly attacks YOU!
-=[Yoo, the High Spirit of Shamans's fine maul wounds you.]=-
Nil attempts to flee.
Nil leaves east.

< 1317h/1754H 161v/176V Pos: sitting >
< T: Noz TP: sit TC: small wounds E: yoo sta EP: excellent >
 Aq enters from the east.
Basanti, Master of Sorcerers suddenly attacks Aq!
Aq snaps into visibility.
Basanti, Master of Sorcerers's mighty punch strikes Aq.

< 1317h/1754H 161v/176V Pos: sitting >
< T: Noz TP: sit TC: small wounds E: yoo sta EP: excellent >
 
< 1317h/1754H 161v/176V Pos: sitting >
< T: Noz TP: sit TC: small wounds E: yoo sta EP: excellent >
 Lamor, the Drow Ghost King suddenly attacks Aq!
Aq snaps into visibility.
Lamor, the Drow Ghost King's impressive slash strikes Aq.
Butchelne, Lord of Mercenaries suddenly attacks Aq!
Butchelne, Lord of Mercenaries's fine punch strikes Aq.

< 1317h/1754H 161v/176V Pos: sitting >
< T: Noz TP: sit TC: small wounds E: yoo sta EP: excellent >
 Belthazor, Demon of Anti-Paladins suddenly attacks Aq!
A dark shroud encases Belthazor, Demon of Anti-Paladins as he charges into battle.
Belthazor, Demon of Anti-Paladins's powerful slash strikes Aq very hard.

< 1317h/1754H 161v/176V Pos: sitting >
< T: Noz TP: sit TC: small wounds E: yoo sta EP: excellent >
 Breelix, Lord of Thieves suddenly attacks Aq!
Breelix, Lord of Thieves misses Aq.

< 1317h/1754H 161v/176V Pos: sitting >
< T: Noz TP: sit TC: small wounds E: yoo sta EP: excellent >
 Aq attempts to flee.
Aq leaves east.

< 1317h/1754H 161v/176V Pos: sitting >
< T: Noz TP: sit TC: small wounds E: yoo sta EP: excellent >
 
< 1317h/1754H 161v/176V Pos: sitting >
< T: Noz TP: sit TC: small wounds E: yoo sta EP: excellent >
 Basanti, Master of Sorcerers suddenly attacks YOU!
-=[Basanti, Master of Sorcerers's mighty punch wounds you.]=-

< 1293h/1754H 161v/176V Pos: sitting >
< T: Noz TP: sit TC: few wounds E: yoo sta EP: excellent >
 
< 1293h/1754H 161v/176V Pos: sitting >
< T: Noz TP: sit TC: few wounds E: yoo sta EP: excellent >
 Laz enters from the east.
Ohui enters from the east.
Lamor, the Drow Ghost King suddenly attacks Ohui!
Lamor, the Drow Ghost King's impressive slash strikes Ohui.

< 1293h/1754H 161v/176V Pos: sitting >
< T: Noz TP: sit TC: few wounds E: yoo sta EP: excellent >
 Crysanthis, Angel of Paladins suddenly attacks Laz!
Laz is so overcome with bloodlust, Crysanthis, Angel of Paladins's slash barely grazes him!
You clamber to your feet.
Belthazor, Demon of Anti-Paladins suddenly attacks YOU!
You are briefly surrounded by a red aura!
-=[Belthazor, Demon of Anti-Paladins's impressive slash wounds you.]=-
Breelix, Lord of Thieves suddenly attacks YOU!
Breelix, Lord of Thieves misses you.

< 1275h/1754H 161v/176V Pos: standing >
< T: Noz TP: sta TC: few wounds E: yoo sta EP: excellent >
 Clarician, Lady of Monks suddenly attacks Laz!
Clarician, Lady of Monks misses Laz.
Butchelne, Lord of Mercenaries suddenly attacks Laz!
Butchelne, Lord of Mercenaries's punch grazes Laz.
Ok.

< 1275h/1754H 161v/176V Pos: standing >
< T: Noz TP: sta TC: few wounds E: yoo sta EP: excellent >
 Laz withstands a bash from Bearax, Lord of Warriors, who bounces back and falls.
Sorry, you aren't allowed to do that in combat.

< 1275h/1754H 161v/176V Pos: standing >
< T: Noz TP: sta TC: few wounds E: yoo sta EP: excellent >
 Fistor, Spirit of All Berserkers suddenly attacks Laz!
Fistor, Spirit of All Berserkers's fine slash wounds Laz.
You are no longer aggressive to monsters.

< 1275h/1754H 161v/176V Pos: standing >
< T: Noz TP: sta TC: few wounds E: yoo sta EP: excellent >
 You are already standing.

< 1275h/1754H 161v/176V Pos: standing >
< T: Noz TP: sta TC: few wounds E: yoo sta EP: excellent >
 -=[Yoo, the High Spirit of Shamans's maul wounds you.]=-
You block Yoo, the High Spirit of Shamans's lunge at you.
Yoo, the High Spirit of Shamans starts casting an offensive spell.
You are no longer aggressive to monsters.

< 1253h/1754H 161v/176V Pos: standing >
< T: Noz TP: sta TC: few wounds E: yoo sta EP: excellent >
 You are already standing.

< 1253h/1754H 161v/176V Pos: standing >
< T: Noz TP: sta TC: few wounds E: yoo sta EP: excellent >
 [Damage: 22 ] -=[Your impressive bludgeon wounds Yoo, the High Spirit of Shamans.]=-
[Damage: 17 ] -=[Your bludgeon wounds Yoo, the High Spirit of Shamans.]=-
[Damage: 18 ] -=[Your fine bludgeon wounds Yoo, the High Spirit of Shamans.]=-
You score a CRITICAL HIT!!!!!
You feel your skill in critical attack improving.
[Damage: 38 ] -=[Your impressive bludgeon wounds Yoo, the High Spirit of Shamans.]=-
You attempt to flee...

<map>
Zone: The Hall of Knighthood.
Room: Pathway to the Room of Convergence
</map>

<map>
Zone: The Hall of Knighthood.
Room: Pathway to the Room of Convergence
</map>
Pathway to the Room of Convergence
Obvious exits: -E# -W
A few coins lie scattered here.
The corpse of a Human is lying here.
The corpse of jasmine, the Lady of Druids is lying here.
The corpse of ferron, Lord of Rangers is lying here.
The corpse of a Gnome is lying here.
The corpse of tiarra, Lord of Bards is lying here.
The corpse of arthel, Lord of Assassins is lying here.
A small spout of water flows over some rocks here.
Aq  The Resistance (Grey Elf)(medium) stands in mid-air here, fighting an Orc. (casting) (Gold Aura)
Nil  The Resistance (Minotaur)(huge) stands here.
A Troll (large) ThE FuRY  *-* Bloodlust *-* crouches, floating here, fighting Aq.(Red Aura)
*A Kobold (small) ThE FuRY  *-* Bloodlust *-* stands in mid-air here.(Red Aura)
The wraith of a sergeant of the regular guard stands here. (minion)  (casting) (Red Aura)
The wraith of an officer of the regular guard stands here. (minion)  (casting) (Red Aura)
The wraith of an officer of the regular guard stands here. (minion)  (casting) (Red Aura)
The wraith of a sergeant of the regular guard stands here. (minion)  (casting) (Red Aura)
A Kobold (small) MuRdErEr  *-* Bloodlust *-* stands in mid-air here.(Red Aura)
A Duergar (medium) ThE FuRY  *-* Bloodlust *-* stands in mid-air here.(Red Aura)
*A Thri-Kreen (medium) Spawn  *-* Bloodlust *-* stands in mid-air here.(Red Aura)
An Orc (medium) Spawn  *-* Bloodlust *-* stands in mid-air here. (casting) (Red Aura)
*A Troll (large) MuRdErEr  *-* Bloodlust *-*, floating sits atop a caribou.(Red Aura)
A Kobold (small) ThE FuRY  *-* Bloodlust *-* stands in mid-air here.(Red Aura)
*A Kobold (small) ThE FuRY  *-* Bloodlust *-* stands in mid-air here.(Red Aura)
Mub  The Resistance (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
You flee eastward!

< 1253h/1754H 134v/176V Pos: standing >
Saving Noz.

< 1253h/1754H 134v/176V Pos: standing >
The red aura around you flashes blue and is gone.

< 1253h/1754H 134v/176V Pos: standing >
Aq completes his spell...
Aq utters the word 'candusyrzqhuai'
Aq sssppllliiitttsss into many images!
Aq misses a Troll.

< 1253h/1754H 134v/176V Pos: standing >
A faint hum can be heard from the holy mace of the efreeti carried by a Kobold.
The wraith of a sergeant of the regular guard completes its spell...
The wraith of a sergeant of the regular guard utters the words 'buoblg qrunsoqpze yugh'
Aq snaps into visibility.
The wraith of a sergeant of the regular guard's fist beats the life out of Aq, blood pours from his body!
The wraith of an officer of the regular guard completes its spell...
The wraith of an officer of the regular guard utters the words 'buoblg qrunsoqpze yugh'
The wraith of an officer of the regular guard's fist beats the life out of Aq, blood pours from his body!
The wraith of a sergeant of the regular guard completes its spell...
The wraith of a sergeant of the regular guard utters the words 'buoblg qrunsoqpze yugh'
The wraith of a sergeant of the regular guard's magic fist punches Aq into so much pulp!
Aq's well-polished mithril body shield of health was completely destroyed by the massive blow!
Aq stops following Aq.
Aq stops following Aq.
Aq stops following Aq.
Aq stops following Aq.
Aq is dead! R.I.P.