The death of [47 Shadowmage] Aram The Resistance (Gnome)

in Entrance to the Sun Temple

from the perspective of [47 Shadowmage] Aram The Resistance (Gnome)

<worn as a badge>    the insignia of swirling feathers and flowing water
<worn on head>       a troll brewer's fez of clarity
<worn on eyes>       a thick leather eyepiece
<worn in ear>        a pair of silver earrings with red rubies
<worn on face>       a mask of shadows [superior]
<worn around neck>   a cloak of dragons (glowing) [81%]
<worn around neck>   the necklace of the icecrag royalty [superior]
<worn on body>       the Living Necroplasm (invis)[171h 38m 8s]
<worn about body>    a griffon feather cloak [poor]
<worn about waist>   a mystical blue sash (glowing)
<worn on belt buckle>a glowing quill (glowing)
<attached to belt>   a midnight blue tome with silver bindings (glowing)
<held as shield>     a bloody emerald shield from The Forest City of Aravne
<worn around wrist>  a bracelet of the earth [superior]
<worn around wrist>  some oddly engraved bracers [superior] [64%]
<worn on hands>      a pair of crystalized gloves (glowing) (humming)
<worn on finger>     a glowing ruby ring
<worn on finger>     a wisp of deadly mist
<held>               a long gnarled moorwood staff headed with dwarven skulls (glowing)
<worn on feet>       boots of brain golem skin

   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (slightly evil) 
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (slightly evil) 
   Plane of Fire, Brass                          (evil)          
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (slightly evil) 
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 428h/440H 149v/149V Pos: standing >

< 428h/440H 149v/149V Pos: standing >
A sun lightholder enters from the south.
Courtyard of the Sun Temple
Obvious exits: -North -South -West 
(Q)A sun lightholder prays for the converted here.(Red Aura)
(Q)A sun lightholder prays for the converted here.(Red Aura)
A sun lightbringer brings pain to the unworthy.(Red Aura)
Ohui  The Resistance (Thri-Kreen)(medium) stands in mid-air here.
A sun lightbringer brings pain to the unworthy.(Red Aura)

< 429h/440H 149v/149V Pos: standing >

< 432h/440H 149v/149V Pos: standing >

< 432h/440H 149v/149V Pos: standing >

< 433h/440H 149v/149V Pos: standing >
Courtyard of the Sun Temple
Obvious exits: -North -South -West 
(Q)A sun lightholder prays for the converted here.(Red Aura)
(Q)A sun lightholder prays for the converted here.(Red Aura)
A sun lightbringer brings pain to the unworthy.(Red Aura)
Ohui  The Resistance (Thri-Kreen)(medium) stands in mid-air here.
A sun lightbringer brings pain to the unworthy.(Red Aura)

< 435h/440H 149v/149V Pos: standing >
A sun lightseeker enters from the west.

< 437h/440H 149v/149V Pos: standing >
A sun lightbringer leaves south.

< 437h/440H 149v/149V Pos: standing >
Courtyard of the Sun Temple
Obvious exits: -North -South -West 
A sun lightseeker worships here.(Red Aura)
(Q)A sun lightholder prays for the converted here.(Red Aura)
(Q)A sun lightholder prays for the converted here.(Red Aura)
Ohui  The Resistance (Thri-Kreen)(medium) stands in mid-air here.
A sun lightbringer brings pain to the unworthy.(Red Aura)

< 438h/440H 149v/149V Pos: standing >

< 438h/440H 149v/149V Pos: standing >
You say in gnome 'luring'

< 440h/440H 149v/149V Pos: standing >
A sun lightseeker leaves west.

< 440h/440H 149v/149V Pos: standing >

< 440h/440H 149v/149V Pos: standing >
You start chanting...

< 440h/440H 149v/149V Pos: standing >
You complete your spell...
[Damage: 56 ] A huge shower of arcing electricity engulfs a sun lightholder.
You dodge a sun lightholder's vicious attack.
A sun lightholder's weak punch grazes you.
[Damage:  1 ] A sun lightholder ignites into black flames as he hits you!

< 454h/440H 149v/149V Pos: standing >
< T: Aram TP: sta TC:excellent E: sun sta EP:  small wounds >
 You attempt to flee...

<map>
Zone: The Forest City of Aravne.
Room: Courtyard of the Sun Temple
</map>

<map>
Zone: The Forest City of Aravne.
Room: Courtyard of the Sun Temple
</map>
Courtyard of the Sun Temple
   This wide courtyard is made of cobbled sunstones, inlayed with perfect
precision.  The sunstones cast a yellowish light throughout the square, making
the area glow with light even on the darkest night.  worshipers of Solos fill
the courtyard, chanting in deep resonant voices.  Each is so intent on their
worship, they notice little else.
Obvious exits: -North -East  -South -West 
A sun lightseeker worships here.(Red Aura)
Ohui enters from the east.
You flee westward!

< 454h/440H 120v/149V Pos: standing >

< 454h/440H 120v/149V Pos: standing >
Saving Aram.

< 454h/440H 120v/149V Pos: standing >
[Damage: 22 ] Electrical arcs continue to blacken and pincushion a sun lightholder.

< 461h/440H 121v/149V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Courtyard of the Sun Temple
</map>

<map>
Zone: The Forest City of Aravne.
Room: Courtyard of the Sun Temple
</map>
Courtyard of the Sun Temple
   This wide courtyard is made of cobbled sunstones, inlayed with perfect
precision.  The sunstones cast a yellowish light throughout the square, making
the area glow with light even on the darkest night.  worshipers of Solos fill
the courtyard, chanting in deep resonant voices.  Each is so intent on their
worship, they notice little else.
Obvious exits: -North -East  -South -West 
(Q)A sun lightholder prays for the converted here.(Red Aura)
Ohui enters from the north.

< 461h/440H 120v/149V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Courtyard of the Sun Temple
</map>

<map>
Zone: The Forest City of Aravne.
Room: Courtyard of the Sun Temple
</map>
Courtyard of the Sun Temple
   This wide courtyard is made of cobbled sunstones, inlayed with perfect
precision.  The sunstones cast a yellowish light throughout the square, making
the area glow with light even on the darkest night.  worshipers of Solos fill
the courtyard, chanting in deep resonant voices.  Each is so intent on their
worship, they notice little else.
Obvious exits: -North -East # -South -West 
A sun lightbringer brings pain to the unworthy.(Red Aura)
Ohui enters from the west.

< 461h/440H 120v/149V Pos: standing >
The gates seems to be closed.

< 461h/440H 120v/149V Pos: standing >
A sun lightholder enters from the north.

< 461h/440H 120v/149V Pos: standing >
You are knocked to the ground by a sun lightholder's mighty bash!

< 460h/440H 121v/149V Pos: sitting >
< T: Aram TP: sit TC:excellent E: sun sta EP:  small wounds >
 [Damage:  3 ] Electrical arcs continue to blacken and pincushion a sun lightholder.
A sun lightholder dodges your futile attack.
A sun lightholder dodges your futile attack.

< 461h/440H 121v/149V Pos: sitting >
< T: Aram TP: sit TC:excellent E: sun sta EP:  small wounds >
 [Damage:  9 ] Electrical arcs continue to blacken and pincushion a sun lightholder.

< 464h/440H 121v/149V Pos: sitting >
< T: Aram TP: sit TC:excellent E: sun sta EP:  small wounds >
 A sun lightholder's punch wounds you.
[Damage:  2 ] A sun lightholder ignites into black flames as he hits you!
A sun lightholder's punch grazes you.
[Damage:  1 ] A sun lightholder ignites into black flames as he hits you!

< 455h/440H 121v/149V Pos: sitting >
< T: Aram TP: sit TC:excellent E: sun sta EP:  small wounds >
 [Damage:  8 ] Electrical arcs continue to blacken and pincushion a sun lightholder.
A sun lightholder dodges your futile attack.
A sun lightholder dodges your futile attack.

< 457h/440H 121v/149V Pos: sitting >
< T: Aram TP: sit TC:excellent E: sun sta EP:  small wounds >
 Ohui assists you heroically.
Ohui's impressive pierce wounds a sun lightholder.

< 457h/440H 121v/149V Pos: sitting >
< T: Aram TP: sit TC:excellent E: sun sta EP:  small wounds >
 [Damage:  7 ] Electrical arcs continue to blacken and pincushion a sun lightholder.
Ohui's fine pierce wounds a sun lightholder.
Ohui misses a sun lightholder.
Ohui's pierce wounds a sun lightholder.
Ohui misses a sun lightholder.
Ohui's fine pierce wounds a sun lightholder.
Ohui misses a sun lightholder.
Ohui misses a sun lightholder.
Ohui's fine pierce wounds a sun lightholder.
Ohui's fine slash wounds a sun lightholder.

< 459h/440H 121v/149V Pos: sitting >
< T: Aram TP: sit TC:excellent E: sun sta EP:  few wounds >
 A sun lightholder's weak punch wounds you.
[Damage:  2 ] A sun lightholder ignites into black flames as he hits you!

< 454h/440H 121v/149V Pos: sitting >
< T: Aram TP: sit TC:excellent E: sun sta EP:  few wounds >
 That's tough to do in battle, but still you try...

< 454h/440H 121v/149V Pos: sitting >
< T: Aram TP: sit TC:excellent E: sun sta EP:  few wounds >
 The arcs of electricity surrounding a sun lightholder ground out!
A sun lightholder dodges your futile attack.
A sun lightholder dodges your futile attack.
Sorry, you aren't allowed to do that in combat.

< 454h/440H 121v/149V Pos: sitting >
< T: Aram TP: sit TC:excellent E: sun sta EP:  few wounds >
 You clamber to your feet.

< 454h/440H 121v/149V Pos: standing >
< T: Aram TP: sta TC:excellent E: sun sta EP:  few wounds >
 Courtyard of the Sun Temple
Obvious exits: -North -East # -South -West 
(Q)A sun lightholder stands here, fighting YOU!(Red Aura)
Ohui  The Resistance (Thri-Kreen)(medium) stands in mid-air here, fighting a sun lightholder.
A sun lightbringer brings pain to the unworthy.(Red Aura)

< 454h/440H 121v/149V Pos: standing >
< T: Aram TP: sta TC:excellent E: sun sta EP:  few wounds >
 You start chanting...

< 454h/440H 121v/149V Pos: standing >
< T: Aram TP: sta TC:excellent E: sun sta EP:  few wounds >
 Ohui's impressive pierce wounds a sun lightholder.
Ohui's impressive slash wounds a sun lightholder.
Ohui's impressive pierce wounds a sun lightholder.
Ohui's impressive pierce wounds a sun lightholder.
Ohui's impressive pierce wounds a sun lightholder.
Ohui misses a sun lightholder.
Ohui misses a sun lightholder.
Ohui's impressive pierce wounds a sun lightholder.
Ohui's fine slash wounds a sun lightholder.
Ohui misses a sun lightholder.
Ohui's powerful pierce strikes a sun lightholder.
Ohui's powerful pierce strikes a sun lightholder.

< 454h/440H 121v/149V Pos: standing >
< T: Aram TP: sta TC:excellent E: sun sta EP:  few wounds >
 You complete your spell...
Their body is already covered with a magic shell!

< 454h/440H 121v/149V Pos: standing >
< T: Aram TP: sta TC:excellent E: sun sta EP:  few wounds >
 You miss a sun lightholder.
You miss a sun lightholder.
You miss a sun lightholder.
You miss a sun lightholder.
A sun lightholder misses you.
Ohui avoids being bashed by a sun lightholder, who loses his balance and falls.

< 454h/440H 121v/149V Pos: standing >
< T: Aram TP: sta TC:excellent E: sun kne EP:  few wounds >
 You feel the swirling shadows around your body dissipate.
Unseen things vanish from your sight.

< 454h/440H 121v/149V Pos: standing >
< T: Aram TP: sta TC:excellent E: sun kne EP:  few wounds >
 You start chanting...

< 454h/440H 121v/149V Pos: standing >
< T: Aram TP: sta TC:excellent E: sun kne EP:  few wounds >
 Ohui's pierce wounds a sun lightholder.
Ohui misses a sun lightholder.
Ohui's pierce wounds a sun lightholder.
Ohui's pierce wounds a sun lightholder.
Ohui's pierce strikes a sun lightholder.
Ohui misses a sun lightholder.
Ohui's impressive slash strikes a sun lightholder.
Ohui's pierce strikes a sun lightholder.

< 454h/440H 121v/149V Pos: standing >
< T: Aram TP: sta TC:excellent E: sun kne EP:  nasty wounds >
 You complete your spell...
[Damage: 120 ] Your giant fist of force causes a sun lightholder to stagger in agony!

< 494h/440H 121v/149V Pos: standing >
< T: Aram TP: sta TC:excellent E: sun kne EP: pretty hurt >
 You start chanting...

< 494h/440H 121v/149V Pos: standing >
< T: Aram TP: sta TC:excellent E: sun kne EP: pretty hurt >
 Casting: shadow shield 

< 494h/440H 121v/149V Pos: standing >
< T: Aram TP: sta TC:excellent E: sun kne EP: pretty hurt >
 You complete your spell...
You feel a strange shadowy mist cover your body.

< 494h/440H 121v/149V Pos: standing >
< T: Aram TP: sta TC:excellent E: sun kne EP: pretty hurt >
 You miss a sun lightholder.
You miss a sun lightholder.
You miss a sun lightholder.
You miss a sun lightholder.
Impossible! You can't concentrate enough!

< 494h/440H 121v/149V Pos: standing >
< T: Aram TP: sta TC:excellent E: sun kne EP: pretty hurt >
 Ohui's pierce strikes a sun lightholder.
A sun lightholder rises to his feet.
Ohui's fine slash strikes a sun lightholder.
Ohui's powerful pierce strikes a sun lightholder very hard.
Ohui misses a sun lightholder.
Ohui misses a sun lightholder.
Ohui's impressive slash strikes a sun lightholder.
Ohui's fine pierce strikes a sun lightholder.
You dodge a sun lightholder's vicious attack.
A sun lightholder turns to focus his attack on Ohui!

< 494h/440H 121v/149V Pos: standing >
< T: Ohui TP: sta TC:excellent E: sun sta EP: pretty hurt >
 You start chanting...

< 494h/440H 121v/149V Pos: standing >
< T: Ohui TP: sta TC:excellent E: sun sta EP: pretty hurt >
 You complete your spell...
[Damage: 103 ] Your mighty fist smashes into a sun lightholder's body, killing him instantly!
A sun lightholder is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as a sun lightholder dies in agony.
Congratulations, you found the right mob, but you're not done yet.

< 528h/440H 121v/149V Pos: standing >
It appears to be the corpse of a sun lightholder.
a few coins
a travellers spellbook

< 528h/440H 122v/149V Pos: standing >
You get a few coins from the corpse of a sun lightholder.
There were: 2 platinum coins, 17 gold coins. 

< 528h/440H 122v/149V Pos: standing >
Ok.
You put 2 platinum, 17 gold, 0 silver, and 0 copper coins into a bottomless bag of the shield dwarves.

< 528h/440H 122v/149V Pos: standing >
You start chanting...

< 527h/440H 123v/149V Pos: standing >
You complete your spell...
Your eyes tingle.

< 527h/440H 124v/149V Pos: standing >
Courtyard of the Sun Temple
Obvious exits: -North -East # -South -West 
Puddles of fresh blood cover the ground.
The corpse of a sun lightholder is lying here.
Ohui  The Resistance (Thri-Kreen)(medium) stands in mid-air here.
A sun lightbringer brings pain to the unworthy.(Red Aura)

< 527h/440H 127v/149V Pos: standing >
Ok.

< 527h/440H 130v/149V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Entrance to the Sun Temple
</map>
Entrance to the Sun Temple
   This is a courtyard between two sets of gates.  The eastern gates are made
of electrum inlayed with gold, and lead back out into the city.  The gates
to the west are made of solid gold, and are carved with thousands of tiny
suns.  The letters Solos have been inscribed in the center of each sun, in
letters so tiny they can only be read close up.  Beyond the gates a very wide
courtyard can be seen, filled with worshipers in sun colored robes.
Obvious exits: -East # -West 
Ohui enters from the west.

< 527h/440H 129v/149V Pos: standing >

< 527h/440H 129v/149V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Courtyard of the Sun Temple
</map>

<map>
Zone: The Forest City of Aravne.
Room: Courtyard of the Sun Temple
</map>
Courtyard of the Sun Temple
   This wide courtyard is made of cobbled sunstones, inlayed with perfect
precision.  The sunstones cast a yellowish light throughout the square, making
the area glow with light even on the darkest night.  worshipers of Solos fill
the courtyard, chanting in deep resonant voices.  Each is so intent on their
worship, they notice little else.
Obvious exits: -North -East  -South -West 
Puddles of fresh blood cover the ground.
The corpse of a sun lightholder is lying here.
A sun lightbringer brings pain to the unworthy.(Red Aura)
Ohui enters from the east.

< 527h/440H 129v/149V Pos: standing >

< 527h/440H 130v/149V Pos: standing >
Pardon?

< 527h/440H 131v/149V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Entrance to the Sun Temple
</map>
Entrance to the Sun Temple
   This is a courtyard between two sets of gates.  The eastern gates are made
of electrum inlayed with gold, and lead back out into the city.  The gates
to the west are made of solid gold, and are carved with thousands of tiny
suns.  The letters Solos have been inscribed in the center of each sun, in
letters so tiny they can only be read close up.  Beyond the gates a very wide
courtyard can be seen, filled with worshipers in sun colored robes.
Obvious exits: -East # -West 
Ohui enters from the west.
You drag the corpse of a sun lightholder along behind you.

< 526h/440H 128v/149V Pos: standing >

< 526h/440H 128v/149V Pos: standing >
You get a travellers spellbook from the corpse of a sun lightholder.

< 526h/440H 134v/149V Pos: standing >
You look around and quickly decide nobody is worthy enough to follow your greatness.
Ohui stops following you.

< 526h/440H 134v/149V Pos: standing >
You sit down and relax.

< 526h/440H 137v/149V Pos: sitting >
You aren't trained in magic.

< 526h/440H 138v/149V Pos: sitting >
You currently have the following spell slots available:
  1st circle: 11 of 11
  2nd circle: 10 of 10
  3rd circle:  9 of  9
  4th circle:  8 of  8
  5th circle:  7 of  7
  6th circle:  7 of  7
  7th circle:  3 of  6   (   7 seconds)
  8th circle:  3 of  5   (   5 seconds)
  9th circle:  3 of  4   (   2 seconds)
 10th circle:  2 of  2
You begin to invoke evil and assimilate the powers of darkness.

< 526h/440H 139v/149V Pos: sitting >
You start meditating...

< 526h/440H 140v/149V Pos: sitting >
You feel infused by 9th circle DARK powers!

< 526h/440H 146v/149V Pos: sitting >
You feel infused by 8th circle DARK powers!

< 525h/440H 149v/149V Pos: sitting >
You feel infused by 8th circle DARK powers!

< 525h/440H 149v/149V Pos: sitting >
You feel infused by 7th circle DARK powers!

< 525h/440H 149v/149V Pos: sitting >

< 525h/440H 149v/149V Pos: sitting >
You feel infused by 7th circle DARK powers!

< 525h/440H 149v/149V Pos: sitting >
You feel infused by 7th circle DARK powers!
You feel fully infused...
The assimilation process leaves you momentarily shocked.

< 525h/440H 149v/149V Pos: sitting >
You clamber to your feet.

< 525h/440H 149v/149V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Courtyard of the Sun Temple
</map>

<map>
Zone: The Forest City of Aravne.
Room: Courtyard of the Sun Temple
</map>
Courtyard of the Sun Temple
   This wide courtyard is made of cobbled sunstones, inlayed with perfect
precision.  The sunstones cast a yellowish light throughout the square, making
the area glow with light even on the darkest night.  worshipers of Solos fill
the courtyard, chanting in deep resonant voices.  Each is so intent on their
worship, they notice little else.
Obvious exits: -North -East  -South -West 
Puddles of fresh blood cover the ground.
A sun lightbringer brings pain to the unworthy.(Red Aura)

< 525h/440H 148v/149V Pos: standing >

< 525h/440H 148v/149V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Courtyard of the Sun Temple
</map>

<map>
Zone: The Forest City of Aravne.
Room: Courtyard of the Sun Temple
</map>
Courtyard of the Sun Temple
   This wide courtyard is made of cobbled sunstones, inlayed with perfect
precision.  The sunstones cast a yellowish light throughout the square, making
the area glow with light even on the darkest night.  worshipers of Solos fill
the courtyard, chanting in deep resonant voices.  Each is so intent on their
worship, they notice little else.
Obvious exits: -North -South -West 
(Q)A sun lightholder prays for the converted here.(Red Aura)

< 524h/440H 147v/149V Pos: standing >

< 524h/440H 147v/149V Pos: standing >

< 524h/440H 149v/149V Pos: standing >
You start chanting...

< 524h/440H 149v/149V Pos: standing >
You complete your spell...
[Damage: 53 ] A huge shower of arcing electricity engulfs a sun lightholder.
A sun lightholder misses you.
A sun lightholder's feeble punch grazes you.
[Damage:  1 ] A sun lightholder ignites into black flames as he hits you!

< 539h/440H 149v/149V Pos: standing >
< T: Aram TP: sta TC:excellent E: sun sta EP: few scratches >
 You score a CRITICAL HIT!!!!!
[Damage:  5 ] Your punch grazes a sun lightholder.
A sun lightholder dodges your futile attack.
You miss a sun lightholder.

< 540h/440H 149v/149V Pos: standing >
< T: Aram TP: sta TC:excellent E: sun sta EP:  small wounds >
 You start chanting...

< 540h/440H 149v/149V Pos: standing >
< T: Aram TP: sta TC:excellent E: sun sta EP:  small wounds >
 A sun lightbringer enters from the south.
[Damage: 21 ] Electrical arcs continue to blacken and pincushion a sun lightholder.

< 547h/440H 149v/149V Pos: standing >
< T: Aram TP: sta TC:excellent E: sun sta EP:  small wounds >
 You complete your spell...
You scatter your atoms to the wind only to reassemble nearby.

< 547h/440H 149v/149V Pos: standing >
Autosaving...

< 546h/440H 149v/149V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Courtyard of the Sun Temple
</map>
Courtyard of the Sun Temple
   This wide courtyard is made of cobbled sunstones, inlayed with perfect
precision.  The sunstones cast a yellowish light throughout the square, making
the area glow with light even on the darkest night.  worshipers of Solos fill
the courtyard, chanting in deep resonant voices.  Each is so intent on their
worship, they notice little else.
Obvious exits: -North -East  -South -West 
Puddles of fresh blood cover the ground.

< 546h/440H 148v/149V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Entrance to the Sun Temple
</map>

<map>
Zone: The Forest City of Aravne.
Room: Entrance to the Sun Temple
</map>
Entrance to the Sun Temple
   This is a courtyard between two sets of gates.  The eastern gates are made
of electrum inlayed with gold, and lead back out into the city.  The gates
to the west are made of solid gold, and are carved with thousands of tiny
suns.  The letters Solos have been inscribed in the center of each sun, in
letters so tiny they can only be read close up.  Beyond the gates a very wide
courtyard can be seen, filled with worshipers in sun colored robes.
Obvious exits: -East # -West 
The corpse of a sun lightholder is lying here.
Ohui  The Resistance (Thri-Kreen)(medium) stands in mid-air here.

< 546h/440H 147v/149V Pos: standing >
[Damage:  5 ] Electrical arcs continue to blacken and pincushion a sun lightholder.

< 547h/440H 147v/149V Pos: standing >
The sun hangs low on the southern sky.

< 547h/440H 148v/149V Pos: standing >
[Damage: 11 ] Electrical arcs continue to blacken and pincushion a sun lightholder.

< 550h/440H 149v/149V Pos: standing >
A sun lightholder enters from the west.

< 550h/440H 149v/149V Pos: standing >
You dodge a bash from a sun lightholder, who loses his balance and falls.

< 550h/440H 149v/149V Pos: standing >
< T: Aram TP: sta TC:excellent E: sun kne EP:  small wounds >
 [Damage:  8 ] Electrical arcs continue to blacken and pincushion a sun lightholder.

< 552h/440H 149v/149V Pos: standing >
< T: Aram TP: sta TC:excellent E: sun kne EP:  small wounds >
 You start chanting...

< 552h/440H 149v/149V Pos: standing >
< T: Aram TP: sta TC:excellent E: sun kne EP:  small wounds >
 Ohui assists you heroically.
Ohui misses a sun lightholder.

< 552h/440H 149v/149V Pos: standing >
< T: Aram TP: sta TC:excellent E: sun kne EP:  small wounds >
 
< 552h/440H 149v/149V Pos: standing >
< T: Aram TP: sta TC:excellent E: sun kne EP:  small wounds >
 [Damage:  8 ] Electrical arcs continue to blacken and pincushion a sun lightholder.
Casting: bigbys clenched fist *

< 551h/440H 149v/149V Pos: standing >
< T: Aram TP: sta TC:excellent E: sun kne EP:  small wounds >
 You complete your spell...
[Damage: 247 ] Your giant fist of force causes a sun lightholder to stagger in agony!

< 552h/440H 149v/149V Pos: standing >
< T: Aram TP: sta TC:excellent E: sun kne EP:  nasty wounds >
 Ohui's impressive pierce strikes a sun lightholder.
Ohui's impressive slash strikes a sun lightholder.
Ohui's impressive pierce strikes a sun lightholder.
Ohui's impressive pierce strikes a sun lightholder.
Ohui misses a sun lightholder.
Ohui's impressive slash strikes a sun lightholder.
Ohui's powerful pierce strikes a sun lightholder hard.
Ohui's impressive pierce strikes a sun lightholder.

< 552h/440H 149v/149V Pos: standing >
< T: Aram TP: sta TC:excellent E: sun kne EP: pretty hurt >
 The arcs of electricity surrounding a sun lightholder ground out!
You start chanting...

< 552h/440H 149v/149V Pos: standing >
< T: Aram TP: sta TC:excellent E: sun kne EP: pretty hurt >
 Casting: bigbys clenched fist *

< 552h/440H 149v/149V Pos: standing >
< T: Aram TP: sta TC:excellent E: sun kne EP: pretty hurt >
 You complete your spell...
[Damage: 121 ] Your giant fist of force causes a sun lightholder to stagger in agony!

< 552h/440H 149v/149V Pos: standing >
< T: Aram TP: sta TC:excellent E: sun kne EP:  awful >
 
< 552h/440H 149v/149V Pos: standing >
< T: Aram TP: sta TC:excellent E: sun kne EP:  awful >
 An Orc enters from the east.
A Githyanki enters from the east.
A Thri-Kreen enters from the east.
An Orc enters from the east.
A Drider skitters in from the east.

< 552h/440H 149v/149V Pos: standing >
< T: Aram TP: sta TC:excellent E: sun kne EP:  awful >
 
< 552h/440H 149v/149V Pos: standing >
< T: Aram TP: sta TC:excellent E: sun kne EP:  awful >
 An Orc closes the gates.
Entrance to the Sun Temple
Obvious exits: -East # -West 
The corpse of a sun lightholder is lying here.
A Drider (large) Spawn  *-* Bloodlust *-* stands in mid-air here. (Non-Fraggable)(Red Aura)
An Orc (medium) Spawn  *-* Bloodlust *-* stands in mid-air here.(Red Aura)
A Thri-Kreen (medium) Spawn  *-* Bloodlust *-* stands in mid-air here.(Red Aura)
A Githyanki (medium) Spawn  *-* Bloodlust *-* stands in mid-air here. (Non-Fraggable)(Red Aura)
An Orc (medium) Spawn  *-* Bloodlust *-* stands in mid-air here.(Red Aura)
(Q)A sun lightholder crouches here, fighting YOU!(Red Aura)
Ohui  The Resistance (Thri-Kreen)(medium) stands in mid-air here, fighting a sun lightholder.

< 552h/440H 149v/149V Pos: standing >
< T: Aram TP: sta TC:excellent E: sun kne EP:  awful >
 You are knocked to the ground by a Thri-Kreen's mighty bash!

< 551h/440H 149v/149V Pos: sitting >
< T: Aram TP: sit TC:excellent E: sun kne EP:  awful >
 Ohui's impressive pierce grievously wounds a sun lightholder.
A sun lightholder is incapacitated and will slowly die, if not aided.
A sun lightholder is slashed into two by a master stroke performed by Ohui.
A sun lightholder is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of a sun lightholder.
Congratulations, you found the right mob, but you're not done yet.
An Orc starts casting an offensive spell called 'molten spray'.

< 551h/440H 149v/149V Pos: sitting >
A Thri-Kreen snaps into visibility.
A Thri-Kreen's decent whip grazes you.
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
A Thri-Kreen's fine slash wounds you.
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
A Thri-Kreen's crude crush grazes you.
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
A Thri-Kreen's crude whip grazes you.
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
A Thri-Kreen's slash grazes you.
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
The magic protecting your body shatters as a Thri-Kreen whips you!
A Thri-Kreen's whip strikes you.
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
A Thri-Kreen's powerful slash strikes you.
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
A Thri-Kreen's impressive crush strikes you.
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
A Thri-Kreen's powerful whip strikes you.
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
A Thri-Kreen's powerful slash strikes you.
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
A Thri-Kreen's whip strikes you.
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!

< 383h/440H 149v/149V Pos: sitting >
< T: Aram TP: sit TC: small wounds E: A Thri-Kreen sta EP: excellent >
 An Orc completes his spell...
An Orc utters the words 'warhunso gsfal'
An Orc points at you.
An Orc fires a blast of molten spray at you, causing unbearable pain.
OUCH!  That really did HURT!
The molten fire bursts through your defenses and melts away your undead carcass!

< 326h/440H 149v/149V Pos: sitting >
< T: Aram TP: sit TC: few wounds E: A Thri-Kreen sta EP: excellent >
 A Thri-Kreen blocks your futile lunge at him.
A Thri-Kreen blocks your futile lunge at him.
A Thri-Kreen snaps into visibility.

< 326h/440H 149v/149V Pos: sitting >
< T: Aram TP: sit TC: few wounds E: A Thri-Kreen sta EP: excellent >
 An Orc starts casting an offensive spell called 'molten spray'.

< 326h/440H 149v/149V Pos: sitting >
< T: Aram TP: sit TC: few wounds E: A Thri-Kreen sta EP: excellent >
 An Orc completes his spell...
An Orc utters the words 'warhunso gsfal'
An Orc points at you.
An Orc fires a blast of molten spray at you, causing unbearable pain.
OUCH!  That really did HURT!
The molten fire bursts through your defenses and melts away your undead carcass!

< 258h/440H 149v/149V Pos: sitting >
< T: Aram TP: sit TC: few wounds E: A Thri-Kreen sta EP: excellent >
 An Orc suddenly attacks YOU!
An Orc misses you.

< 258h/440H 149v/149V Pos: sitting >
< T: Aram TP: sit TC: few wounds E: A Thri-Kreen sta EP: excellent >
 Tiny explosions wrack your body with pain!
OUCH!  That really did HURT!

< 208h/440H 149v/149V Pos: sitting >
< T: Aram TP: sit TC: nasty wounds E: A Thri-Kreen sta EP: excellent >
 An Orc starts casting an offensive spell called 'molten spray'.

< 208h/440H 149v/149V Pos: sitting >
< T: Aram TP: sit TC: nasty wounds E: A Thri-Kreen sta EP: excellent >
 A Thri-Kreen dodges your futile attack.
A Thri-Kreen blocks your futile lunge at him.
A Thri-Kreen snaps into visibility.
A Thri-Kreen snaps into visibility.
A Thri-Kreen's powerful whip strikes you hard.
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
A Thri-Kreen's slash strikes you hard.
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
A Thri-Kreen's impressive crush strikes you hard.
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
A Thri-Kreen's powerful whip strikes you very hard.
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
A Thri-Kreen's slash strikes you very hard.
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
A Thri-Kreen's whip strikes you very hard.
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
A Thri-Kreen's slash seriously wounds you.
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
A Thri-Kreen's attack causes you to gush blood!
A Thri-Kreen's mighty crush causes you to grimace in pain.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
A Thri-Kreen's impressive whip enshrouds you in a mist of blood.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
A Thri-Kreen's powerful slash critically injures you.
Your blood rushes out of your veins, as you slowly run out of life.
Blood pours from your many serious wounds and your strength fails.
You realize this may have been your last battle, and prepare for oblivion.