The death of [41 Swordsman] Ohui The Resistance (Thri-Kreen)

in Courtyard of the Sun Temple

from the perspective of [38 Bounty Hunter] Morrigu *-* Bloodlust *-* (Orc)

<worn as a badge>    a ghastly hide badge from Vella's Bordello [73%]
<worn on head>       Khildarak's battle helmet
<worn on eyes>       a pair of blue-tinted gnomish eyeglasses
<worn in ear>        a glowing crystalline earring of agility
<worn in ear>        a black pearl earring [superior]
<worn on face>       the mask of armageddon
<worn around neck>   a dwarven-made copper torque from Vella's Bordello
<worn around neck>   a spiked ice collar [poor]
<worn on body>       a bamboo chestguard [88%]
<worn about body>    a cloak of deva's feathers [superior]
<worn as quiver>     a hollowed eye stalk (glowing)
<worn about waist>   a thick duergar-hide belt with a mithril buckle
<worn on belt buckle>a blood-stained reed belt buckle from Vella's Bordello [79%]
<worn on arms>       some dented hide arm plates from Vella's Bordello
<worn around wrist>  a purple wormskin bracer studded with obsidian [poor] [85%]
<worn around wrist>  a bowman's adamantium wristband
<worn on hands>      some drow-made reed claws from Vella's Bordello [83%]
<worn on finger>     a ring of despair [poor]
<worn on finger>     a silver ring
<primary weapon>     a massive longsword dubbed 'Dusk and Dawn' [69%]
<secondary weapon>   a katana called 'Retribution'
<worn on legs>       some magical hide leggings from Vella's Bordello
<worn on feet>       boots of endurance

Obvious exits: -U -D
Vol floats in from below.
Raza floats in from below.
Mussa floats in from below.
Voerrhzt floats in from below.

< 528h/528H 108v/227V Pos: standing >
Upper landing on the Great Stairway
Obvious exits: -N -U -D
Vol floats in from below.
Raza floats in from below.
Mussa floats in from below.
Voerrhzt floats in from below.

< 528h/528H 108v/227V Pos: standing >
Main Sprawl Customs Gate
Obvious exits: -N -E -S
A dark cloaked knight walks the streets with purpose.(Red Aura)
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.
Vol enters from the south.
Raza enters from the south.
Mussa enters from the south.
Voerrhzt skitters in from the south.

< 528h/528H 107v/227V Pos: standing >
The Grand Skyway
Obvious exits: -E -S
Vol enters from the south.
Raza enters from the south.
Mussa enters from the south.
Voerrhzt skitters in from the south.

< 528h/528H 107v/227V Pos: standing >
Alas, you cannot go that way. . . .

< 528h/528H 107v/227V Pos: standing >
Alas, you cannot go that way. . . .

< 528h/528H 107v/227V Pos: standing >
The Grand Skyway
Obvious exits: -N -W
Vol enters from the west.
Raza enters from the west.
Mussa enters from the west.
Voerrhzt skitters in from the west.

< 528h/528H 107v/227V Pos: standing >
The Grand Skyway
Obvious exits: -N -S
Vol enters from the south.
Raza enters from the south.
Mussa enters from the south.
Voerrhzt skitters in from the south.

< 528h/528H 106v/227V Pos: standing >
Intersection of Merchants Way and The Grand Skyway
Obvious exits: -N -S -W
Vol enters from the south.
Raza enters from the south.
Mussa enters from the south.
Voerrhzt skitters in from the south.

< 528h/528H 106v/227V Pos: standing >
The Grand Skyway
Obvious exits: -N -S
Vol enters from the south.
Raza enters from the south.
Mussa enters from the south.
Voerrhzt skitters in from the south.

< 528h/528H 105v/227V Pos: standing >
Intersection of The Grand Skyway and Home Avenue
Obvious exits: -E -S -NW
Vol enters from the south.
Raza enters from the south.
Mussa enters from the south.
Voerrhzt skitters in from the south.

< 528h/528H 104v/227V Pos: standing >
Alas, you cannot go that way. . . .

< 528h/528H 105v/227V Pos: standing >
Alas, you cannot go that way. . . .

< 528h/528H 106v/227V Pos: standing >
The Grand Skyway
Obvious exits: -NW -SE
Vol enters from the southeast.
Raza enters from the southeast.
Mussa enters from the southeast.
Voerrhzt skitters in from the southeast.

< 528h/528H 105v/227V Pos: standing >
North Intersection of The Grand Skyway and Merchants Way
Obvious exits: -N -W -SE
Vol enters from the southeast.
Raza enters from the southeast.
Mussa enters from the southeast.
Voerrhzt skitters in from the southeast.

< 528h/528H 104v/227V Pos: standing >
North Intersection of The Grand Skyway and Merchants Way
Obvious exits: -N -W -SE
Voerrhzt Spawn  *-* Bloodlust *-* (Drider)(large) stands in mid-air here.(Red Aura)
Mussa Spawn  *-* Bloodlust *-* (Orc)(medium) stands in mid-air here.(Red Aura)
Raza Spawn  *-* Bloodlust *-* (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
Vol Spawn  *-* Bloodlust *-* (Githyanki)(medium) stands in mid-air here.(Red Aura)

< 528h/528H 106v/227V Pos: standing >
You quickly scan the area.
A sun recruiter who is close by to your west.
An off-duty worker who is a brief walk away to your west.
An off-duty worker who is rather far off to your west.
An old wizard who is rather far off to your west.

< 528h/528H 106v/227V Pos: standing >
North Intersection of The Grand Skyway and Merchants Way
Obvious exits: -N -W -SE
Voerrhzt Spawn  *-* Bloodlust *-* (Drider)(large) stands in mid-air here.(Red Aura)
Mussa Spawn  *-* Bloodlust *-* (Orc)(medium) stands in mid-air here.(Red Aura)
Raza Spawn  *-* Bloodlust *-* (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
Vol Spawn  *-* Bloodlust *-* (Githyanki)(medium) stands in mid-air here.(Red Aura)

< 528h/528H 114v/227V Pos: standing >

< 528h/528H 116v/227V Pos: standing >
Your cloak of deva's feathers [superior] sends forth a whirlwind of feathers!

< 528h/528H 128v/227V Pos: standing >
North Intersection of The Grand Skyway and Merchants Way
Obvious exits: -N -W -SE
Voerrhzt Spawn  *-* Bloodlust *-* (Drider)(large) stands in mid-air here.(Red Aura)
Mussa Spawn  *-* Bloodlust *-* (Orc)(medium) stands in mid-air here.(Red Aura)
Raza Spawn  *-* Bloodlust *-* (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
Vol Spawn  *-* Bloodlust *-* (Githyanki)(medium) stands in mid-air here.(Red Aura)

< 528h/528H 129v/227V Pos: standing >
The sun hangs low on the southern sky.

< 528h/528H 129v/227V Pos: standing >
The Grand Skyway
Obvious exits: -S -W
Vol enters from the south.
Raza enters from the south.
Mussa enters from the south.
Voerrhzt skitters in from the south.

< 528h/528H 130v/227V Pos: standing >
You quickly scan the area.
A city guard who is close by to your west.

< 528h/528H 131v/227V Pos: standing >

< 528h/528H 133v/227V Pos: standing >
The Grand Skyway
Obvious exits: -N -E
Vol enters from the east.
Raza enters from the east.
Mussa enters from the east.
Voerrhzt skitters in from the east.

< 528h/528H 133v/227V Pos: standing >
The Grand Skyway
Obvious exits: -N -S
An Aravne city guard patrols the area.
Vol enters from the south.
Raza enters from the south.
Mussa enters from the south.
Voerrhzt skitters in from the south.

< 528h/528H 132v/227V Pos: standing >
Intersection of The Grand Skyway and Home Avenue
Obvious exits: -N -E -S
A street performer dances acrobatically here.(Red Aura)
Vol enters from the south.
Raza enters from the south.
Mussa enters from the south.
Voerrhzt skitters in from the south.

< 528h/528H 132v/227V Pos: standing >
The Grand Skyway
Obvious exits: -N -S
A street performer dances acrobatically here.(Red Aura)
Vol enters from the south.
Raza enters from the south.
Mussa enters from the south.
Voerrhzt skitters in from the south.

< 528h/528H 131v/227V Pos: standing >
Dragonfall Pit on The Grand Skyway
Obvious exits: -N -S -W#
Vol enters from the south.
Raza enters from the south.
Mussa enters from the south.
Voerrhzt skitters in from the south.

< 528h/528H 131v/227V Pos: standing >
The Grand Skyway
Obvious exits: -N -E -S
An official looking notice is posted here.
Vol enters from the south.
Raza enters from the south.
Mussa enters from the south.
Voerrhzt skitters in from the south.

< 528h/528H 131v/227V Pos: standing >
Dragonfall Pit on The Grand Skyway
Obvious exits: -N -S -W#
Vol enters from the north.
Raza enters from the north.
Mussa enters from the north.
Voerrhzt skitters in from the north.

< 528h/528H 131v/227V Pos: standing >
Ok.

< 528h/528H 132v/227V Pos: standing >
Entrance to the Sun Temple
Obvious exits: -E -W
The corpse of a sun lightholder is lying here.
A sun lightholder crouches here, fighting a Gnome.(Red Aura)
A Gnome (small)  The Resistance stands in mid-air here, fighting a sun lightholder.
A Thri-Kreen (medium)  The Resistance stands in mid-air here, fighting a sun lightholder.(Gold Aura)
Vol enters from the east.
Raza enters from the east.
Mussa enters from the east.
Voerrhzt skitters in from the east.

< 528h/528H 132v/227V Pos: standing >
Ok.

< 528h/528H 133v/227V Pos: standing >
A Gnome is knocked to the ground by Raza's mighty bash!

< 528h/528H 133v/227V Pos: standing >
A Thri-Kreen's impressive pierce grievously wounds a sun lightholder.
A sun lightholder is incapacitated and will slowly die, if not aided.
A sun lightholder is slashed into two by a master stroke performed by a Thri-Kreen.
A sun lightholder is dead! R.I.P.
You feel the bloodlust in your heart as you hear the death cry of a sun lightholder.
Mussa starts casting an offensive spell.

< 528h/528H 133v/227V Pos: standing >
Tackle who?

< 528h/528H 134v/227V Pos: standing >

< 528h/528H 134v/227V Pos: standing >
Raza snaps into visibility.
Raza's decent whip grazes a Gnome.
Raza's fine slash wounds a Gnome.
Raza's crude crush grazes a Gnome.
Raza's crude whip grazes a Gnome.
Raza's slash grazes a Gnome.
Raza grins slightly as his whip drops a Gnome's defenses!
Raza's whip strikes a Gnome.
Raza's powerful slash strikes a Gnome.
Raza's impressive crush strikes a Gnome.
Raza's powerful whip strikes a Gnome.
Raza's powerful slash strikes a Gnome.
Raza's whip strikes a Gnome.

< 528h/528H 135v/227V Pos: standing >
Mussa completes his spell...
Mussa utters the words 'warhunso gsfal'
Mussa points at a Gnome.
A blast of molten spray sent by Mussa coats a Gnome with searing agony.

< 528h/528H 135v/227V Pos: standing >
Raza blocks a Gnome's lunge at him.
Raza blocks a Gnome's lunge at him.
Raza snaps into visibility.

< 528h/528H 136v/227V Pos: standing >
Only piercing weapons can be used to backstab.
Mussa starts casting an offensive spell.

< 528h/528H 137v/227V Pos: standing >
Mussa completes his spell...
Mussa utters the words 'warhunso gsfal'
Mussa points at a Gnome.
A blast of molten spray sent by Mussa coats a Gnome with searing agony.

< 528h/528H 138v/227V Pos: standing >
You miss a Gnome.

< 528h/528H 139v/227V Pos: standing >
< T: Raza TP: sta TC:excellent E: A Gnome sit EP:  few wounds >
 Tiny explosions wrack a Gnome's body with pain!

< 528h/528H 139v/227V Pos: standing >
< T: Raza TP: sta TC:excellent E: A Gnome sit EP:  nasty wounds >
 Mussa starts casting an offensive spell.

< 528h/528H 139v/227V Pos: standing >
< T: Raza TP: sta TC:excellent E: A Gnome sit EP:  nasty wounds >
 Raza dodges a Gnome's attack.
Raza blocks a Gnome's lunge at him.
Raza snaps into visibility.
Raza snaps into visibility.
Raza's powerful whip strikes a Gnome hard.
Raza's slash strikes a Gnome hard.
Raza's impressive crush strikes a Gnome hard.
Raza's powerful whip strikes a Gnome very hard.
Raza's slash strikes a Gnome very hard.
Raza's whip strikes a Gnome very hard.
Raza's slash seriously wounds a Gnome.
A Gnome's body quivers as Raza's hit strikes deep!
Raza's mighty crush causes a Gnome to grimace in pain.
Raza's impressive whip enshrouds a Gnome in a mist of blood.
Raza's powerful slash critically injures a Gnome.
A Gnome is incapacitated and will slowly die, if not aided.
With a final stunning whip, Raza ends a Gnome's life.
A Gnome's sleeves of sorcery was completely destroyed by the massive blow!
A Gnome's some pantaloons covered in runes was completely destroyed by the massive blow!
A Gnome's glowing jade earring was completely destroyed by the massive blow!
A Gnome is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You just gained 0.24 frags!
Your guild gained prestige!
You have gained 59 epic points.
You get 240 platinum in blood money.
A look of horror and a silent scream are a Gnome's last actions in this world.
Vol's face flushes white for a moment.
Mussa stops invoking abruptly!

< 528h/528H 139v/227V Pos: standing >

< 528h/528H 141v/227V Pos: standing >
You get a midnight blue tome with silver bindings from the corpse of Aram.
You get a glowing quill from the corpse of Aram.
You get the insignia of swirling feathers and flowing water from the corpse of Aram.
You get a pair of silver earrings with red rubies from the corpse of Aram.
You get a mask of shadows [superior] from the corpse of Aram.
You get a thick leather eyepiece from the corpse of Aram.
You get a long gnarled moorwood staff headed with dwarven skulls from the corpse of Aram.
You get some oddly engraved bracers [superior] from the corpse of Aram.
You get a bracelet of the earth [superior] from the corpse of Aram.
You can't carry any more.

< 528h/528H 142v/227V Pos: standing >
Voerrhzt starts casting an offensive spell.

< 528h/528H 144v/227V Pos: standing >
A Thri-Kreen attempts to flee.
A Thri-Kreen leaves west.

< 528h/528H 144v/227V Pos: standing >
Voerrhzt stops invoking abruptly!
Vol's face flushes white for a moment.

< 528h/528H 145v/227V Pos: standing >
Mussa leaves west.

< 528h/528H 146v/227V Pos: standing >
Voerrhzt leaves west.

< 528h/528H 147v/227V Pos: standing >
You put 10 items into a magical glowing sphere.

< 528h/528H 147v/227V Pos: standing >
Hint: You gain much more experience when you heal a person engaged in melee combat.
Tackle who?

< 528h/528H 147v/227V Pos: standing >
You get a mystical blue sash from the corpse of Aram.
You get a griffon feather cloak [poor] from the corpse of Aram.
You get a bloody emerald shield from the Forest City of Aravne from the corpse of Aram.
You get a pair of crystalized gloves from the corpse of Aram.
You get boots of brain golem skin from the corpse of Aram.
You get a troll brewer's fez of clarity from the corpse of Aram.
You get the Living Necroplasm from the corpse of Aram.
You get the necklace of the icecrag royalty [superior] from the corpse of Aram.
You get a cloak of dragons from the corpse of Aram.
You get a wisp of deadly mist from the corpse of Aram.
You can't carry any more.

< 528h/528H 150v/227V Pos: standing >

< 528h/528H 152v/227V Pos: standing >
You put 9 items into a magical glowing sphere.

< 528h/528H 155v/227V Pos: standing >

< 528h/528H 155v/227V Pos: standing >

< 528h/528H 155v/227V Pos: standing >

< 528h/528H 156v/227V Pos: standing >
You get a glowing ruby ring from the corpse of Aram.
You get a travellers spellbook from the corpse of Aram.
You get a bottomless bag of the shield dwarves from the corpse of Aram.

< 528h/528H 156v/227V Pos: standing >

< 528h/528H 159v/227V Pos: standing >
Voerrhzt skitters in from the west.

< 528h/528H 160v/227V Pos: standing >
You put 3 items into a magical glowing sphere.

< 528h/528H 161v/227V Pos: standing >
Your group consists of ( 5/20):
( Head)   528/528   hit,  161/227  move Morrigu
(Front)   386/386   hit,  151/299  move Voerrhzt
(Front)                                Mussa
(Front)   677/677   hit,  234/234  move Raza
(Front)   256/262   hit,  158/203  move Vol

< 528h/528H 161v/227V Pos: standing >
Courtyard of the Sun Temple
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
A sun lightholder prays for the converted here.(Red Aura)
A sun lightbringer brings pain to the unworthy.(Red Aura)
Mussa Spawn  *-* Bloodlust *-* (Orc)(medium) stands in mid-air here.(Red Aura)
Oops, trying to juggle too many loose coins, you drop a few.
Vol enters from the east.
Raza enters from the east.
Voerrhzt skitters in from the east.

< 528h/528H 160v/227V Pos: standing >
You quickly scan the area.
A sun lightbringer who is close by to your south.
A Thri-Kreen who is close by to your south.
A sun lightseeker who is close by to your west.
A sun lightholder who is close by to your west.
A sun lightbringer who is not far off to your west.
A sun lightseeker who is not far off to your west.
A sun guardian who is not far off to your west.
A sun guardian who is not far off to your west.

< 528h/528H 161v/227V Pos: standing >
Voerrhzt leaves east.

< 528h/528H 161v/227V Pos: standing >
A Thri-Kreen enters from the south.
Mussa suddenly attacks a Thri-Kreen!
Mussa misses a Thri-Kreen.

< 528h/528H 162v/227V Pos: standing >
Courtyard of the Sun Temple
Obvious exits: -N -S -W
Oops, trying to juggle too many loose coins, you drop a few.
Vol enters from the south.
Raza enters from the south.

< 528h/528H 161v/227V Pos: standing >
Courtyard of the Sun Temple
Obvious exits: -N -E -S -W
A few coins lie scattered here.
Puddles of fresh blood cover the ground.
A Thri-Kreen (medium)  The Resistance stands in mid-air here, fighting Mussa.(Gold Aura)
A sun lightholder prays for the converted here.(Red Aura)
A sun lightbringer brings pain to the unworthy.(Red Aura)
Mussa Spawn  *-* Bloodlust *-* (Orc)(medium) stands in mid-air here, fighting a Thri-Kreen.(Red Aura)
Vol enters from the north.
Raza enters from the north.

< 528h/528H 161v/227V Pos: standing >
Courtyard of the Sun Temple
Obvious exits: -N -S -W
A sun lightbringer brings pain to the unworthy.(Red Aura)
Vol enters from the north.
Raza enters from the north.

< 528h/528H 160v/227V Pos: standing >
Courtyard of the Sun Temple
Obvious exits: -N -E -S -W
A few coins lie scattered here.
Puddles of fresh blood cover the ground.
A Thri-Kreen (medium)  The Resistance stands in mid-air here, fighting Mussa.(Gold Aura)
A sun lightholder prays for the converted here.(Red Aura)
A sun lightbringer brings pain to the unworthy.(Red Aura)
Mussa Spawn  *-* Bloodlust *-* (Orc)(medium) stands in mid-air here, fighting a Thri-Kreen.(Red Aura)
Vol enters from the south.
Raza enters from the south.

< 528h/528H 160v/227V Pos: standing >

< 528h/528H 160v/227V Pos: standing >
A Thri-Kreen attempts to flee.
A Thri-Kreen leaves north.

< 528h/528H 160v/227V Pos: standing >
Vol's face flushes white for a moment.
A Thri-Kreen enters from the north.

< 528h/528H 161v/227V Pos: standing >
Courtyard of the Sun Temple
Obvious exits: -N -S -W
A small pile of coins lies here.
Raza enters from the south.

< 528h/528H 161v/227V Pos: standing >
Tackle who?

< 528h/528H 161v/227V Pos: standing >
Courtyard of the Sun Temple
Obvious exits: -N -E -S -W
A few coins lie scattered here.
Puddles of fresh blood cover the ground.
Voerrhzt Spawn  *-* Bloodlust *-* (Drider)(large) stands in mid-air here. (casting) (Red Aura)
A Thri-Kreen (medium)  The Resistance stands in mid-air here.(Gold Aura)
Vol Spawn  *-* Bloodlust *-* (Githyanki)(medium) stands in mid-air here. (casting) (Red Aura)
A sun lightholder prays for the converted here.(Red Aura)
A sun lightbringer brings pain to the unworthy.(Red Aura)
Mussa Spawn  *-* Bloodlust *-* (Orc)(medium) stands in mid-air here.(Red Aura)
Raza enters from the north.

< 528h/528H 161v/227V Pos: standing >
A sun lightbringer gets a few coins.
You bounce around with excitement!
Mussa suddenly attacks a Thri-Kreen!
Mussa misses a Thri-Kreen.

< 528h/528H 162v/227V Pos: standing >
Tiny explosions wrack a Thri-Kreen's body with pain!
Entrance to the Sun Temple
Obvious exits: -E# -W
Puddles of fresh blood cover the ground.
The corpse of a Gnome is lying here.
[2] The corpse of a sun lightholder is lying here.
Raza enters from the west.

< 528h/528H 161v/227V Pos: standing >
Courtyard of the Sun Temple
Obvious exits: -N -E -S -W
Shattered bits of ice are scattered about the area.
Puddles of fresh blood cover the ground.
Voerrhzt Spawn  *-* Bloodlust *-* (Drider)(large) stands in mid-air here.(Red Aura)
A Thri-Kreen (medium)  The Resistance stands in mid-air here, fighting Mussa.(Gold Aura)
Vol Spawn  *-* Bloodlust *-* (Githyanki)(medium) stands in mid-air here.(Red Aura)
A sun lightholder prays for the converted here.(Red Aura)
A sun lightbringer brings pain to the unworthy.(Red Aura)
Mussa Spawn  *-* Bloodlust *-* (Orc)(medium) stands in mid-air here, fighting a Thri-Kreen.(Red Aura)
Raza enters from the east.

< 528h/528H 161v/227V Pos: standing >
A Thri-Kreen attempts to flee.
A Thri-Kreen leaves south.

< 528h/528H 162v/227V Pos: standing >
Vol's face flushes white for a moment.

< 528h/528H 163v/227V Pos: standing >
Voerrhzt leaves east.

< 528h/528H 163v/227V Pos: standing >
Tackle who?

< 528h/528H 164v/227V Pos: standing >
Courtyard of the Sun Temple
Obvious exits: -N -S -W
Vol enters from the north.
Raza enters from the north.

< 528h/528H 163v/227V Pos: standing >
Tackle who?

< 528h/528H 163v/227V Pos: standing >
Courtyard of the Sun Temple
Obvious exits: -N -W
A sun lightbringer brings pain to the unworthy.(Red Aura)
Vol enters from the north.
Raza enters from the north.

< 528h/528H 163v/227V Pos: standing >
Tackle who?

< 528h/528H 164v/227V Pos: standing >
Courtyard of the Sun Temple
Obvious exits: -N -E -W
A sun lightbringer brings pain to the unworthy.(Red Aura)
Vol enters from the east.
Raza enters from the east.

< 528h/528H 163v/227V Pos: standing >
Tackle who?

< 528h/528H 163v/227V Pos: standing >
Courtyard of the Sun Temple
Obvious exits: -N -E -S -W
A sun lightbringer brings pain to the unworthy.(Red Aura)
A sun lightholder prays for the converted here.(Red Aura)
Vol enters from the south.
Raza enters from the south.

< 528h/528H 163v/227V Pos: standing >
Tackle who?

< 528h/528H 163v/227V Pos: standing >
Courtyard of the Sun Temple
Obvious exits: -N -E -S
A Thri-Kreen (medium)  The Resistance stands in mid-air here.(Gold Aura)
A sun lightseeker worships here.(Red Aura)
A sun lightholder prays for the converted here.(Red Aura)
Vol enters from the east.
Raza enters from the east.

< 528h/528H 163v/227V Pos: standing >
Vol suddenly attacks a Thri-Kreen!
Vol misses a Thri-Kreen.
You try to tackle a Thri-Kreen and fly over his head landing face first in the dirt!

< 528h/528H 163v/227V Pos: kneeling >
< T: Vol TP: sta TC:few scratches E: A Thri-Kreen sta EP:  small wounds >
 The freezing cold causes a Thri-Kreen intense pain!
The intense cold causes a Thri-Kreen's entire body to slooooow doooowwwnn!
A Thri-Kreen is hit by an intense blast of frost, sending shards of ice flying through the room.

< 528h/528H 164v/227V Pos: kneeling >
< T: Vol TP: sta TC:few scratches E: A Thri-Kreen sta EP:  small wounds >
 Raza snaps into visibility.
A Thri-Kreen is knocked to the ground by Raza's mighty bash!

< 528h/528H 164v/227V Pos: kneeling >
< T: Vol TP: sta TC:few scratches E: A Thri-Kreen sit EP:  small wounds >
 [Damage: 14 ] -=[Your impressive slash strikes a Thri-Kreen.]=-

< 528h/528H 164v/227V Pos: kneeling >
< T: Vol TP: sta TC:few scratches E: A Thri-Kreen sit EP:  few wounds >
 
< 528h/528H 164v/227V Pos: kneeling >
< T: Vol TP: sta TC:few scratches E: A Thri-Kreen sit EP:  few wounds >
 A Thri-Kreen misses Vol.
A Thri-Kreen's impressive pierce strikes Vol.
A Thri-Kreen misses Vol.
Vol's fine pierce wounds a Thri-Kreen.
Vol misses a Thri-Kreen.

< 528h/528H 164v/227V Pos: kneeling >
< T: Vol TP: sta TC:few scratches E: A Thri-Kreen sit EP:  few wounds >
 Mussa enters from the east.

< 528h/528H 164v/227V Pos: kneeling >
< T: Vol TP: sta TC:few scratches E: A Thri-Kreen sit EP:  few wounds >
 A sun lightholder leaves east.

< 528h/528H 164v/227V Pos: kneeling >
< T: Vol TP: sta TC:few scratches E: A Thri-Kreen sit EP:  few wounds >
 Tiny explosions wrack a Thri-Kreen's body with pain!

< 528h/528H 164v/227V Pos: kneeling >
< T: Vol TP: sta TC:few scratches E: A Thri-Kreen sit EP:  few wounds >
 Raza snaps into visibility.
Raza's impressive whip strikes a Thri-Kreen.
Raza's impressive slash strikes a Thri-Kreen.
Raza's impressive crush strikes a Thri-Kreen.
Raza's barbed whip dubbed 'Cometstrike' was damaged from the massive blow!
Raza's impressive whip strikes a Thri-Kreen hard.
Raza's slash strikes a Thri-Kreen very hard.
Raza's whip strikes a Thri-Kreen hard.
Raza's powerful slash strikes a Thri-Kreen very hard.
Raza's impressive crush strikes a Thri-Kreen very hard.
Raza's crush strikes a Thri-Kreen very hard.
Raza's whip enshrouds a Thri-Kreen in a mist of blood.
Raza's powerful slash enshrouds a Thri-Kreen in a mist of blood.
Raza's powerful whip causes a Thri-Kreen to grimace in pain.
[Damage: 15 ] -=[Your impressive slash causes a Thri-Kreen to grimace in pain.]=-

< 528h/528H 164v/227V Pos: kneeling >
< T: Vol TP: sta TC:few scratches E: A Thri-Kreen sit EP:  awful >
 Sorry, you aren't allowed to do that in combat.

< 528h/528H 164v/227V Pos: kneeling >
< T: Vol TP: sta TC:few scratches E: A Thri-Kreen sit EP:  awful >
 You rise to your feet.

< 528h/528H 164v/227V Pos: standing >
< T: Vol TP: sta TC:few scratches E: A Thri-Kreen sit EP:  awful >
 You leap at a Thri-Kreen only to realize he is down already.
Mussa starts casting an offensive spell.

< 528h/528H 164v/227V Pos: sitting >
< T: Vol TP: sta TC:few scratches E: A Thri-Kreen sit EP:  awful >
 A Thri-Kreen detonates, pieces of flesh splatter across the room.
A Thri-Kreen's a shimmering longsword shattered in bits as the tortured body spasms and quivers!
A Thri-Kreen's some bracers of defense shattered in bits as the tortured body spasms and quivers!
A Thri-Kreen is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!