The death of [35 Ice Reaver] Voerrhzt *-* Bloodlust *-* (Drider)

in A Huge Behemoth Cage

from the perspective of [35 Ice Reaver] Voerrhzt *-* Bloodlust *-* (Drider)

<worn on head>       the headdress of the Hammer
<worn on eyes>       a pair of blue-tinted gnomish eyeglasses
<worn in ear>        a soldier's emerald earring
<worn about body>    a hooded panther skin cloak [88%]
<worn on arms>       some bracers of defense
<worn around wrist>  a bracelet of woven wolverinehide (humming)
<worn on hands>      a pair of gladiator combat gauntlets [poor]
<primary weapon>     the barbed javelin (glowing)
<secondary weapon>   a silver myrabolan shortsword [poor] (glowing)

A Tunnel Between the Caging Areas
   This tunnel runs along where the behemoths are caged, east and west
of here.  The tunnel is dark and wide, about fifty feet of either side
each case so that the behemoths have plenty of room to enter and exit
several monsters at a time.  There are ferocious snarling sounds
echoing through the cages.
This area seems to be exceptionally narrow!
Obvious exits: -North -East  -South -West 
A Grey Elf (medium)  The Resistance is lying in mid-air here.
*The wraith of a boa constrictor stands here. (minion) 
You flee northward!

< 311h/419H 177v/242V Pos: standing >
The wraith of a boa constrictor suddenly attacks YOU!
The wraith of a boa constrictor snaps into visibility.
The wraith of a boa constrictor misses you.

< 311h/419H 177v/242V Pos: standing >
< T: Voerrhzt TP: sta TC: few wounds E: undead sta EP: excellent >
 A Grey Elf clambers to his feet.
Sorry, you aren't allowed to do that in combat.

< 311h/419H 177v/242V Pos: standing >
< T: Voerrhzt TP: sta TC: few wounds E: undead sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 311h/419H 177v/242V Pos: standing >
< T: Voerrhzt TP: sta TC: few wounds E: undead sta EP: excellent >
 You attempt to flee...
A Huge Behemoth Cage
    This huge cage is where a herded undead behemoth would get forced
into before hypnosed and mounted by one of the undead warriors.  This
cage is filled with bloody bones and rotten, twisted flesh.  An awful
rotting stench comes from this filthy cage, where even the bars are made
of bone from their own behemoth.
Obvious exits: -West 
You flee eastward!

< 311h/419H 151v/242V Pos: standing >
Hint: Knocking your foe down will increase the damage you do to him.
A Grey Elf enters from the west.

< 311h/419H 151v/242V Pos: standing >
A Huge Behemoth Cage
Obvious exits: -West 
A Grey Elf (medium)  The Resistance stands in mid-air here.

< 311h/419H 151v/242V Pos: standing >
A Tunnel Between the Caging Areas
   This tunnel runs along where the behemoths are caged, east and west
of here.  The tunnel is dark and wide, about fifty feet of either side
each case so that the behemoths have plenty of room to enter and exit
several monsters at a time.  There are ferocious snarling sounds
echoing through the cages.
This area seems to be exceptionally narrow!
Obvious exits: -North -East  -South -West 
A Thri-Kreen (medium)  The Resistance stands in mid-air here.
A Thri-Kreen (medium)  The Resistance stands in mid-air here.
A Thri-Kreen (medium)  The Resistance stands in mid-air here.
A skilled dwarf sits here playing a baritone horn loudly to the beat.
*A Halfling (small)  The Resistance stands in mid-air here, fighting the wraith of a boa constrictor.
The wraith of a boa constrictor stands in mid-air here, fighting a Halfling. (minion) 

< 312h/419H 151v/242V Pos: standing >
A Halfling attempts to flee.
A Halfling leaves north.
A dwarven baritonist leaves north.
A Thri-Kreen leaves north.
A Thri-Kreen leaves north.
A Thri-Kreen leaves north.
A Tunnel Between the Caging Areas
   This tunnel runs along where the behemoths are caged, east and west
of here.  The tunnel is dark and wide, about fifty feet of either side
each case so that the behemoths have plenty of room to enter and exit
several monsters at a time.  There are ferocious snarling sounds
echoing through the cages.
This area seems to be exceptionally narrow!
Obvious exits: -North# -East  -South -West 
A Thri-Kreen (medium)  The Resistance stands in mid-air here.
A Thri-Kreen (medium)  The Resistance stands in mid-air here.
A Thri-Kreen (medium)  The Resistance stands in mid-air here.
A skilled dwarf sits here playing a baritone horn loudly to the beat.
*A Halfling (small)  The Resistance stands in mid-air here.
(Q)A powerful lich warlock attempts to subdue the raging beast to the north.

< 313h/419H 150v/242V Pos: standing >
A dwarven baritonist suddenly attacks YOU!
A dwarven baritonist misses you.
Sorry, you aren't allowed to do that in combat.

< 313h/419H 150v/242V Pos: standing >
< T: Voerrhzt TP: sta TC: few wounds E: a dwarven baritonist sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 314h/419H 150v/242V Pos: standing >
< T: Voerrhzt TP: sta TC: few wounds E: a dwarven baritonist sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 314h/419H 150v/242V Pos: standing >
< T: Voerrhzt TP: sta TC: few wounds E: a dwarven baritonist sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 314h/419H 150v/242V Pos: standing >
< T: Voerrhzt TP: sta TC: few wounds E: a dwarven baritonist sta EP: excellent >
 A Thri-Kreen suddenly attacks YOU!
A Thri-Kreen misses you.
You attempt to flee...
A Tunnel Between the Caging Areas
   This tunnel runs along where the behemoths are caged, east and west
of here.  The tunnel is dark and wide, about fifty feet of either side
each case so that the behemoths have plenty of room to enter and exit
several monsters at a time.  There are ferocious snarling sounds
echoing through the cages.
This area seems to be exceptionally narrow!
Obvious exits: -North -East  -South -West 
The corpse of a Githzerai is lying here.
You flee westward!

< 314h/419H 127v/242V Pos: standing >
A Tunnel Between the Caging Areas
   This tunnel runs along where the behemoths are caged, east and west
of here.  The tunnel is dark and wide, about fifty feet of either side
each case so that the behemoths have plenty of room to enter and exit
several monsters at a time.  There are ferocious snarling sounds
echoing through the cages.
This area seems to be exceptionally narrow!
Obvious exits: -North -East  -South -West 

< 314h/419H 126v/242V Pos: standing >
A Tunnel Between the Caging Areas
   This tunnel runs along where the behemoths are caged, east and west
of here.  The tunnel is dark and wide, about fifty feet of either side
each case so that the behemoths have plenty of room to enter and exit
several monsters at a time.  There are ferocious snarling sounds
echoing through the cages.
This area seems to be exceptionally narrow!
Obvious exits: -North# -East  -South -West #
A bone golem stands protectively in the corner.

< 314h/419H 125v/242V Pos: standing >
The door seems to be closed.

< 314h/419H 125v/242V Pos: standing >
A Tunnel Between the Caging Areas
   This tunnel runs along where the behemoths are caged, east and west
of here.  The tunnel is dark and wide, about fifty feet of either side
each case so that the behemoths have plenty of room to enter and exit
several monsters at a time.  There are ferocious snarling sounds
echoing through the cages.
This area seems to be exceptionally narrow!
Obvious exits: -North -East  -South -West #
A small chunk of dark marble floats here. (humming)

< 315h/419H 125v/242V Pos: standing >
A Tunnel Between the Caging Areas
   This tunnel runs along where the behemoths are caged, east and west
of here.  The tunnel is dark and wide, about fifty feet of either side
each case so that the behemoths have plenty of room to enter and exit
several monsters at a time.  There are ferocious snarling sounds
echoing through the cages.
This area seems to be exceptionally narrow!
Obvious exits: -North -South
A behemoth rider watcher sits atop an undead behemoth.

< 316h/419H 124v/242V Pos: standing >
Alas, you cannot go that way. . . .

< 317h/419H 125v/242V Pos: standing >

< 317h/419H 125v/242V Pos: standing >
A Tunnel Between the Caging Areas
   This tunnel runs along where the behemoths are caged, east and west
of here.  The tunnel is dark and wide, about fifty feet of either side
each case so that the behemoths have plenty of room to enter and exit
several monsters at a time.  There are ferocious snarling sounds
echoing through the cages.
This area seems to be exceptionally narrow!
Obvious exits: -North -East  -South -West #
A small chunk of dark marble floats here. (humming)

< 320h/419H 125v/242V Pos: standing >
The door seems to be closed.

< 320h/419H 125v/242V Pos: standing >
A dwarven baritonist enters from the north.
A Thri-Kreen enters from the north.
A Thri-Kreen enters from the north.
Ok.

< 321h/419H 125v/242V Pos: standing >
A dwarven baritonist leaves south.
A Thri-Kreen leaves south.
A Thri-Kreen leaves south.

< 321h/419H 125v/242V Pos: standing >
A dwarven baritonist enters from the south.
A Thri-Kreen enters from the south.
A Thri-Kreen enters from the south.

< 323h/419H 126v/242V Pos: standing >
A Halfling suddenly attacks YOU!
A Halfling snaps into visibility.
-=[A Halfling's impressive slash strikes you.]=-

< 305h/419H 127v/242V Pos: standing >
< T: Voerrhzt TP: sta TC: few wounds E: A Halfling sta EP:  small wounds >
 Sorry, you aren't allowed to do that in combat.

< 305h/419H 127v/242V Pos: standing >
< T: Voerrhzt TP: sta TC: few wounds E: A Halfling sta EP:  small wounds >
 Sorry, you aren't allowed to do that in combat.

< 305h/419H 127v/242V Pos: standing >
< T: Voerrhzt TP: sta TC: few wounds E: A Halfling sta EP:  small wounds >
 Sorry, you aren't allowed to do that in combat.

< 305h/419H 127v/242V Pos: standing >
< T: Voerrhzt TP: sta TC: few wounds E: A Halfling sta EP:  small wounds >
 You attempt to flee...
A Tunnel Between the Caging Areas
   This tunnel runs along where the behemoths are caged, east and west
of here.  The tunnel is dark and wide, about fifty feet of either side
each case so that the behemoths have plenty of room to enter and exit
several monsters at a time.  There are ferocious snarling sounds
echoing through the cages.
This area seems to be exceptionally narrow!
Obvious exits: -North# -East  -South -West #
A bone golem stands protectively in the corner.
You flee northward!

< 305h/419H 100v/242V Pos: standing >
The door seems to be closed.

< 305h/419H 100v/242V Pos: standing >
The door seems to be closed.

< 305h/419H 100v/242V Pos: standing >
A Tunnel Between the Caging Areas
   This tunnel runs along where the behemoths are caged, east and west
of here.  The tunnel is dark and wide, about fifty feet of either side
each case so that the behemoths have plenty of room to enter and exit
several monsters at a time.  There are ferocious snarling sounds
echoing through the cages.
This area seems to be exceptionally narrow!
Obvious exits: -North -East  -South -West 

< 305h/419H 99v/242V Pos: standing >
A Tunnel Between the Caging Areas
   This tunnel runs along where the behemoths are caged, east and west
of here.  The tunnel is dark and wide, about fifty feet of either side
each case so that the behemoths have plenty of room to enter and exit
several monsters at a time.  There are ferocious snarling sounds
echoing through the cages.
This area seems to be exceptionally narrow!
Obvious exits: -North -East  -South -West 
The corpse of a Githzerai is lying here.
A Grey Elf (medium)  The Resistance stands in mid-air here.

< 305h/419H 99v/242V Pos: standing >
A Tunnel Between the Caging Areas
   This tunnel runs along where the behemoths are caged, east and west
of here.  The tunnel is dark and wide, about fifty feet of either side
each case so that the behemoths have plenty of room to enter and exit
several monsters at a time.  There are ferocious snarling sounds
echoing through the cages.
This area seems to be exceptionally narrow!
Obvious exits: -North# -East  -South -West 
A Thri-Kreen (medium)  The Resistance stands in mid-air here.
(Q)A powerful lich warlock attempts to subdue the raging beast to the north.

< 306h/419H 98v/242V Pos: standing >
A Huge Behemoth Cage
    This huge cage is where a herded undead behemoth would get forced
into before hypnosed and mounted by one of the undead warriors.  This
cage is filled with bloody bones and rotten, twisted flesh.  An awful
rotting stench comes from this filthy cage, where even the bars are made
of bone from their own behemoth.
Obvious exits: -West 
A burnt emerald platemail lies here on the ground.

< 306h/419H 97v/242V Pos: standing >
Alas, you cannot go that way. . . .

< 307h/419H 97v/242V Pos: standing >
Alas, you cannot go that way. . . .

< 307h/419H 97v/242V Pos: standing >
the wraith of a large grey cave wyrm is no longer in your group.
Alas, you cannot go that way. . . .

< 308h/419H 98v/242V Pos: standing >
A Tunnel Between the Caging Areas
   This tunnel runs along where the behemoths are caged, east and west
of here.  The tunnel is dark and wide, about fifty feet of either side
each case so that the behemoths have plenty of room to enter and exit
several monsters at a time.  There are ferocious snarling sounds
echoing through the cages.
This area seems to be exceptionally narrow!
Obvious exits: -North# -East  -South -West 
A Thri-Kreen (medium)  The Resistance stands in mid-air here.
(Q)A powerful lich warlock attempts to subdue the raging beast to the north.

< 308h/419H 97v/242V Pos: standing >
A Tunnel Between the Caging Areas
   This tunnel runs along where the behemoths are caged, east and west
of here.  The tunnel is dark and wide, about fifty feet of either side
each case so that the behemoths have plenty of room to enter and exit
several monsters at a time.  There are ferocious snarling sounds
echoing through the cages.
This area seems to be exceptionally narrow!
Obvious exits: -North -East  -South -West 
*The wraith of a boa constrictor stands here. (minion) 

< 309h/419H 96v/242V Pos: standing >
A Tunnel Between the Caging Areas
   This tunnel runs along where the behemoths are caged, east and west
of here.  The tunnel is dark and wide, about fifty feet of either side
each case so that the behemoths have plenty of room to enter and exit
several monsters at a time.  There are ferocious snarling sounds
echoing through the cages.
This area seems to be exceptionally narrow!
Obvious exits: -North -East  -South -West 
Fresh blood covers everything in the area.
The corpse of an Orc is lying here.
A flaming glassteel pendant lies here on the ground.
An undead herder stands here, fighting a Thri-Kreen.
A Thri-Kreen (medium)  The Resistance sits in mid-air here, fighting an undead herder.
A fearsome undead behemoth struggles in its bonds.

< 309h/419H 95v/242V Pos: standing >
A Tunnel Between the Caging Areas
   This tunnel runs along where the behemoths are caged, east and west
of here.  The tunnel is dark and wide, about fifty feet of either side
each case so that the behemoths have plenty of room to enter and exit
several monsters at a time.  There are ferocious snarling sounds
echoing through the cages.
Obvious exits: -North -East  -South -West 
A bone golem stands protectively in the corner.

< 310h/419H 94v/242V Pos: standing >
A Huge Behemoth Cage
    This huge cage is where a herded undead behemoth would get forced
into before hypnosed and mounted by one of the undead warriors.  This
cage is filled with bloody bones and rotten, twisted flesh.  An awful
rotting stench comes from this filthy cage, where even the bars are made
of bone from their own behemoth.
Obvious exits: -North

< 310h/419H 94v/242V Pos: standing >
Alas, you cannot go that way. . . .

< 311h/419H 94v/242V Pos: standing >
A Tunnel Between the Caging Areas
   This tunnel runs along where the behemoths are caged, east and west
of here.  The tunnel is dark and wide, about fifty feet of either side
each case so that the behemoths have plenty of room to enter and exit
several monsters at a time.  There are ferocious snarling sounds
echoing through the cages.
Obvious exits: -North -East  -South -West 
A bone golem stands protectively in the corner.

< 312h/419H 93v/242V Pos: standing >
A Tunnel Between the Caging Areas
   This tunnel runs along where the behemoths are caged, east and west
of here.  The tunnel is dark and wide, about fifty feet of either side
each case so that the behemoths have plenty of room to enter and exit
several monsters at a time.  There are ferocious snarling sounds
echoing through the cages.
This area seems to be exceptionally narrow!
Obvious exits: -North -East  -South -West 

< 312h/419H 92v/242V Pos: standing >
A Tunnel Between the Caging Areas
   This tunnel runs along where the behemoths are caged, east and west
of here.  The tunnel is dark and wide, about fifty feet of either side
each case so that the behemoths have plenty of room to enter and exit
several monsters at a time.  There are ferocious snarling sounds
echoing through the cages.
This area seems to be exceptionally narrow!
Obvious exits: -East  -West 
A behemoth rider watcher sits atop an undead behemoth.

< 312h/419H 92v/242V Pos: standing >

< 314h/419H 92v/242V Pos: standing >
Tunnel Before the Caging Area
   This tunnel, located due northeast of the bottom of the
bone-reinforced shaft, provides passage from the main cavern
into the caging areas for the behemoths.  The recently captured
behemoths, as well as some of the older behemoths, have been
brought here where they are kept until needed, at which point
they are brought to the saddling area within the Barracks.
Obvious exits: -North -East  -Southwest
A huge block of solid ice is here to the southwest.

< 314h/419H 91v/242V Pos: standing >
A Tunnel Between the Caging Areas
   This tunnel runs along where the behemoths are caged, east and west
of here.  The tunnel is dark and wide, about fifty feet of either side
each case so that the behemoths have plenty of room to enter and exit
several monsters at a time.  There are ferocious snarling sounds
echoing through the cages.
This area seems to be exceptionally narrow!
Obvious exits: -East  -West 
A behemoth rider watcher sits atop an undead behemoth.

< 316h/419H 91v/242V Pos: standing >
Alas, you cannot go that way. . . .

< 316h/419H 91v/242V Pos: standing >
A Tunnel Between the Caging Areas
   This tunnel runs along where the behemoths are caged, east and west
of here.  The tunnel is dark and wide, about fifty feet of either side
each case so that the behemoths have plenty of room to enter and exit
several monsters at a time.  There are ferocious snarling sounds
echoing through the cages.
This area seems to be exceptionally narrow!
Obvious exits: -North -East  -South -West 
A fearsome undead behemoth struggles in its bonds.

< 318h/419H 91v/242V Pos: standing >
A Huge Behemoth Cage
    This huge cage is where a herded undead behemoth would get forced
into before hypnosed and mounted by one of the undead warriors.  This
cage is filled with bloody bones and rotten, twisted flesh.  An awful
rotting stench comes from this filthy cage, where even the bars are made
of bone from their own behemoth.
This area seems to be exceptionally narrow!
Obvious exits: -South

< 318h/419H 90v/242V Pos: standing >
A fearsome undead behemoth enters from the south.

< 319h/419H 90v/242V Pos: standing >
Ok.

< 320h/419H 91v/242V Pos: standing >
A fearsome undead behemoth suddenly attacks YOU!
-=[A fearsome undead behemoth's fine punch strikes you.]=-

< 303h/419H 91v/242V Pos: standing >
< T: Voerrhzt TP: sta TC: few wounds E: fearsome sta EP: few scratches >
 
< 303h/419H 91v/242V Pos: standing >
< T: Voerrhzt TP: sta TC: few wounds E: fearsome sta EP: few scratches >
 You miss a fearsome undead behemoth.
You miss a fearsome undead behemoth.
A fearsome undead behemoth dodges your futile attack.
A fearsome undead behemoth dodges your futile attack.

< 303h/419H 91v/242V Pos: standing >
< T: Voerrhzt TP: sta TC: few wounds E: fearsome sta EP: few scratches >
 -=[A fearsome undead behemoth's fine punch strikes you.]=-
-=[A fearsome undead behemoth's fine punch strikes you.]=-
-=[A fearsome undead behemoth's fine punch strikes you.]=-

< 250h/419H 91v/242V Pos: standing >
< T: Voerrhzt TP: sta TC: few wounds E: fearsome sta EP: few scratches >
 That's tough to do in battle, but still you try...

< 250h/419H 91v/242V Pos: standing >
< T: Voerrhzt TP: sta TC: few wounds E: fearsome sta EP: few scratches >
 Ok.

< 250h/419H 91v/242V Pos: standing >
< T: Voerrhzt TP: sta TC: few wounds E: fearsome sta EP: few scratches >
 That's tough to do in battle, but still you try...

< 250h/419H 91v/242V Pos: standing >
< T: Voerrhzt TP: sta TC: few wounds E: fearsome sta EP: few scratches >
 A Halfling intently searches for tracks.

< 250h/419H 91v/242V Pos: standing >
< T: Voerrhzt TP: sta TC: few wounds E: fearsome sta EP: few scratches >
 You attempt to flee...
A Tunnel Between the Caging Areas
   This tunnel runs along where the behemoths are caged, east and west
of here.  The tunnel is dark and wide, about fifty feet of either side
each case so that the behemoths have plenty of room to enter and exit
several monsters at a time.  There are ferocious snarling sounds
echoing through the cages.
This area seems to be exceptionally narrow!
Obvious exits: -North -East  -South -West 
You flee southward!

< 250h/419H 63v/242V Pos: standing >

< 250h/419H 63v/242V Pos: standing >
A Tunnel Between the Caging Areas
   This tunnel runs along where the behemoths are caged, east and west
of here.  The tunnel is dark and wide, about fifty feet of either side
each case so that the behemoths have plenty of room to enter and exit
several monsters at a time.  There are ferocious snarling sounds
echoing through the cages.
Obvious exits: -North -East  -South -West 
A skilled dwarf sits here playing a baritone horn loudly to the beat.
A bone golem stands protectively in the corner.

< 250h/419H 62v/242V Pos: standing >
A Huge Behemoth Cage
    This huge cage is where a herded undead behemoth would get forced
into before hypnosed and mounted by one of the undead warriors.  This
cage is filled with bloody bones and rotten, twisted flesh.  An awful
rotting stench comes from this filthy cage, where even the bars are made
of bone from their own behemoth.
Obvious exits: -West 

< 250h/419H 61v/242V Pos: standing >
Alas, you cannot go that way. . . .

< 250h/419H 61v/242V Pos: standing >
You drop to your belly.

< 253h/419H 63v/242V Pos: on your ass >
You drift off to sleep.

< 253h/419H 63v/242V Pos: on your ass >
You wake up.

< 256h/419H 70v/242V Pos: on your ass >
< T: Voerrhzt TP: ass TC: few wounds E: a dwarven baritonist sta EP: excellent >
 A Huge Behemoth Cage
Obvious exits: -West #
A skilled dwarf sits here playing a baritone horn loudly to the beat.

< 256h/419H 71v/242V Pos: on your ass >
< T: Voerrhzt TP: ass TC: few wounds E: a dwarven baritonist sta EP: excellent >
 You feel a blast of cold!

< 256h/419H 71v/242V Pos: on your ass >
< T: Voerrhzt TP: ass TC: few wounds E: a dwarven baritonist sta EP: excellent >
 You are already awake...

< 256h/419H 71v/242V Pos: on your ass >
< T: Voerrhzt TP: ass TC: few wounds E: a dwarven baritonist sta EP: excellent >
 You clamber to your feet.

< 256h/419H 71v/242V Pos: standing >
< T: Voerrhzt TP: sta TC: few wounds E: a dwarven baritonist sta EP: excellent >
 You are already about as tense as you can get.

< 256h/419H 71v/242V Pos: standing >
< T: Voerrhzt TP: sta TC: few wounds E: a dwarven baritonist sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 256h/419H 71v/242V Pos: standing >
< T: Voerrhzt TP: sta TC: few wounds E: a dwarven baritonist sta EP: excellent >
 Ok.

< 256h/419H 71v/242V Pos: standing >
< T: Voerrhzt TP: sta TC: few wounds E: a dwarven baritonist sta EP: excellent >
 You parry a dwarven baritonist's lunge at you.

< 256h/419H 71v/242V Pos: standing >
< T: Voerrhzt TP: sta TC: few wounds E: a dwarven baritonist sta EP: excellent >
 You miss a dwarven baritonist.
A dwarven baritonist dodges your futile attack.
You miss a dwarven baritonist.
A dwarven baritonist dodges your futile attack.
It's already open!

< 256h/419H 71v/242V Pos: standing >
< T: Voerrhzt TP: sta TC: few wounds E: a dwarven baritonist sta EP: excellent >
 A Halfling suddenly attacks YOU!
A Halfling snaps into visibility.
-=[A Halfling's slash strikes you.]=-
You attempt to flee...
PANIC!  You couldn't escape!

< 235h/419H 71v/242V Pos: standing >
< T: Voerrhzt TP: sta TC: few wounds E: a dwarven baritonist sta EP: excellent >
 A dwarven baritonist starts casting an offensive spell.
You attempt to flee...
A Tunnel Between the Caging Areas
   This tunnel runs along where the behemoths are caged, east and west
of here.  The tunnel is dark and wide, about fifty feet of either side
each case so that the behemoths have plenty of room to enter and exit
several monsters at a time.  There are ferocious snarling sounds
echoing through the cages.
Obvious exits: -North -East  -South -West 
A bone golem stands protectively in the corner.
You flee westward!

< 235h/419H 42v/242V Pos: standing >
You feel a blast of cold!

< 235h/419H 42v/242V Pos: standing >
A Tunnel Between the Caging Areas
   This tunnel runs along where the behemoths are caged, east and west
of here.  The tunnel is dark and wide, about fifty feet of either side
each case so that the behemoths have plenty of room to enter and exit
several monsters at a time.  There are ferocious snarling sounds
echoing through the cages.
This area seems to be exceptionally narrow!
Obvious exits: -North -East  -South -West 
A fearsome undead behemoth struggles in its bonds.

< 235h/419H 41v/242V Pos: standing >
A Tunnel Between the Caging Areas
   This tunnel runs along where the behemoths are caged, east and west
of here.  The tunnel is dark and wide, about fifty feet of either side
each case so that the behemoths have plenty of room to enter and exit
several monsters at a time.  There are ferocious snarling sounds
echoing through the cages.
This area seems to be exceptionally narrow!
Obvious exits: -East  -West 
A behemoth rider watcher sits atop an undead behemoth.

< 235h/419H 40v/242V Pos: standing >
Tunnel Before the Caging Area
   This tunnel, located due northeast of the bottom of the
bone-reinforced shaft, provides passage from the main cavern
into the caging areas for the behemoths.  The recently captured
behemoths, as well as some of the older behemoths, have been
brought here where they are kept until needed, at which point
they are brought to the saddling area within the Barracks.
Obvious exits: -North -East  -Southwest
A huge block of solid ice is here to the southwest.

< 235h/419H 39v/242V Pos: standing >

< 235h/419H 40v/242V Pos: standing >
Alas, you cannot go that way. . . .

< 236h/419H 40v/242V Pos: standing >
A Tunnel Between the Caging Areas
   This tunnel runs along where the behemoths are caged, east and west
of here.  The tunnel is dark and wide, about fifty feet of either side
each case so that the behemoths have plenty of room to enter and exit
several monsters at a time.  There are ferocious snarling sounds
echoing through the cages.
This area seems to be exceptionally narrow!
Obvious exits: -North -South
A behemoth rider watcher sits atop an undead behemoth.

< 238h/419H 40v/242V Pos: standing >
A Tunnel Between the Caging Areas
   This tunnel runs along where the behemoths are caged, east and west
of here.  The tunnel is dark and wide, about fifty feet of either side
each case so that the behemoths have plenty of room to enter and exit
several monsters at a time.  There are ferocious snarling sounds
echoing through the cages.
This area seems to be exceptionally narrow!
Obvious exits: -North -East # -South -West #
A small chunk of dark marble floats here. (humming)

< 238h/419H 39v/242V Pos: standing >
the wraith of a boa constrictor is no longer in your group.

< 240h/419H 39v/242V Pos: standing >
The door seems to be closed.

< 240h/419H 40v/242V Pos: standing >
A Tunnel Between the Caging Areas
   This tunnel runs along where the behemoths are caged, east and west
of here.  The tunnel is dark and wide, about fifty feet of either side
each case so that the behemoths have plenty of room to enter and exit
several monsters at a time.  There are ferocious snarling sounds
echoing through the cages.
This area seems to be exceptionally narrow!
Obvious exits: -North# -East  -South -West #
A bone golem stands protectively in the corner.

< 241h/419H 39v/242V Pos: standing >
The door seems to be closed.

< 243h/419H 40v/242V Pos: standing >
The door seems to be closed.

< 244h/419H 40v/242V Pos: standing >
A Tunnel Between the Caging Areas
   This tunnel runs along where the behemoths are caged, east and west
of here.  The tunnel is dark and wide, about fifty feet of either side
each case so that the behemoths have plenty of room to enter and exit
several monsters at a time.  There are ferocious snarling sounds
echoing through the cages.
This area seems to be exceptionally narrow!
Obvious exits: -North -East  -South -West 

< 244h/419H 39v/242V Pos: standing >
A Huge Behemoth Cage
    This huge cage is where a herded undead behemoth would get forced
into before hypnosed and mounted by one of the undead warriors.  This
cage is filled with bloody bones and rotten, twisted flesh.  An awful
rotting stench comes from this filthy cage, where even the bars are made
of bone from their own behemoth.
Obvious exits: -South
An undead herder evaluates the caged behemoths.

< 244h/419H 38v/242V Pos: standing >
Ok.

< 247h/419H 40v/242V Pos: standing >
A Huge Behemoth Cage
Obvious exits: -South#
An undead herder evaluates the caged behemoths.

< 249h/419H 40v/242V Pos: standing >
A Huge Behemoth Cage
Obvious exits: -South#
An undead herder evaluates the caged behemoths.

< 250h/419H 41v/242V Pos: standing >
You drop to your belly.

< 253h/419H 42v/242V Pos: on your ass >
You drift off to sleep.

< 254h/419H 43v/242V Pos: on your ass >
In your dreams, or what?

< 257h/419H 51v/242V Pos: on your ass >
In your dreams, or what?

< 260h/419H 59v/242V Pos: on your ass >
In your dreams, or what?

< 261h/419H 65v/242V Pos: on your ass >
In your dreams, or what?

< 263h/419H 71v/242V Pos: on your ass >
You wake up.

< 264h/419H 73v/242V Pos: on your ass >
You clamber to your feet.

< 264h/419H 74v/242V Pos: standing >
You are already about as tense as you can get.

< 265h/419H 75v/242V Pos: standing >
A faint hum can be heard from the mystic axe of the dragonkind carried by a Thri-Kreen.
A Huge Behemoth Cage
Obvious exits: -South
A skilled dwarf sits here playing a baritone horn loudly to the beat.
A Grey Elf (medium)  The Resistance stands in mid-air here.
A Thri-Kreen (medium)  The Resistance stands in mid-air here.
*A Halfling (small)  The Resistance stands in mid-air here.
An undead herder evaluates the caged behemoths.

< 265h/419H 75v/242V Pos: standing >
A Halfling closes the door.
The door seems to be closed.

< 266h/419H 75v/242V Pos: standing >
You attempt to flee...
You couldn't escape!

< 267h/419H 76v/242V Pos: standing >
A Halfling suddenly attacks YOU!
A Halfling snaps into visibility.
-=[A Halfling's impressive slash strikes you.]=-
A Thri-Kreen suddenly attacks YOU!
-=[A Thri-Kreen's impressive slash strikes you.]=-

< 231h/419H 76v/242V Pos: standing >
< T: Voerrhzt TP: sta TC: few wounds E: A Halfling sta EP: few scratches >
 A Grey Elf gives an order to his followers.
Ok.

< 232h/419H 76v/242V Pos: standing >
< T: Voerrhzt TP: sta TC: few wounds E: A Halfling sta EP: few scratches >
 A fearsome undead behemoth enters from the south.
A dwarven baritonist closes the door.
A fearsome undead behemoth suddenly attacks a dwarven baritonist!
A fearsome undead behemoth misses a dwarven baritonist.

< 232h/419H 76v/242V Pos: standing >
< T: Voerrhzt TP: sta TC: few wounds E: A Halfling sta EP: few scratches >
 You attempt to flee...
PANIC!  You couldn't escape!

< 232h/419H 76v/242V Pos: standing >
< T: Voerrhzt TP: sta TC: few wounds E: A Halfling sta EP: few scratches >
 You dodge a Halfling's vicious attack.
You deflect a Halfling's blow and strike back at him!
You miss a Halfling.
-=[A Halfling's impressive slash strikes you.]=-
-=[A Halfling's impressive pierce strikes you hard.]=-

< 194h/419H 76v/242V Pos: standing >
< T: Voerrhzt TP: sta TC: nasty wounds E: A Halfling sta EP: few scratches >
 A Halfling dodges your futile attack.
A Halfling parries your futile lunge at him.
A Halfling snaps into visibility.
-=[Your slash grazes a Halfling.]=-
A Halfling dodges your futile attack.

< 194h/419H 76v/242V Pos: standing >
< T: Voerrhzt TP: sta TC: nasty wounds E: A Halfling sta EP: few scratches >
 You attempt to flee...
PANIC!  You couldn't escape!

< 194h/419H 76v/242V Pos: standing >
< T: Voerrhzt TP: sta TC: nasty wounds E: A Halfling sta EP: few scratches >
 -=[A Thri-Kreen's impressive slash strikes you.]=-
A Thri-Kreen swiftly follows up his devastating whip with a surprise attack!
-=[A Thri-Kreen's impressive slash strikes you hard.]=-
-=[A Thri-Kreen's whip seriously wounds you.]=-
You dodge a Thri-Kreen's vicious attack.
You parry a Thri-Kreen's lunge at you.
-=[A Thri-Kreen's impressive whip strikes you very hard.]=-
You parry a Thri-Kreen's lunge at you.
-=[A Thri-Kreen's impressive whip strikes you very hard.]=-
You parry a Thri-Kreen's lunge at you.
You parry a Thri-Kreen's lunge at you.
-=[A Thri-Kreen's impressive whip strikes you very hard.]=-
You attempt to flee...
PANIC!  You couldn't escape!

< 81h/419H 76v/242V Pos: standing >
< T: Voerrhzt TP: sta TC:pretty hurt E: A Halfling sta EP: few scratches >
 A Huge Behemoth Cage
Obvious exits: -South#
A fearsome undead behemoth stands here, fighting a dwarven baritonist.
A skilled dwarf sits here playing a baritone horn loudly to the beat.
A Grey Elf (medium)  The Resistance stands in mid-air here.
A Thri-Kreen (medium)  The Resistance stands in mid-air here, fighting YOU!
*A Halfling (small)  The Resistance stands in mid-air here, fighting YOU!
An undead herder evaluates the caged behemoths.

< 81h/419H 76v/242V Pos: standing >
< T: Voerrhzt TP: sta TC:pretty hurt E: A Halfling sta EP: few scratches >
 A fearsome undead behemoth dodges a dwarven baritonist's attack.
A Halfling snaps into visibility.
A Halfling reaches for the ground, quickly tossing a clump of dirt at your face!

< 81h/419H 76v/242V Pos: standing >
< T: Voerrhzt TP: sta TC:pretty hurt E: A Halfling sta EP: few scratches >
 That's tough to do in battle, but still you try...

< 81h/419H 76v/242V Pos: standing >
< T: Voerrhzt TP: sta TC:pretty hurt E: A Halfling sta EP: few scratches >
 A fearsome undead behemoth's fine punch strikes a dwarven baritonist.
A fearsome undead behemoth's punch strikes a dwarven baritonist.
A fearsome undead behemoth's fine punch strikes a dwarven baritonist.
A Halfling snaps into visibility.
-=[A Halfling's impressive slash seriously wounds you.]=-
-=[A Halfling's slash seriously wounds you.]=-
You wish that your wounds would stop BLEEDING so much!
You dodge a Halfling's vicious attack.
-=[A Halfling's slash enshrouds you in a mist of blood.]=-
You wish that your wounds would stop BLEEDING so much!
You attempt to flee...
PANIC!  You couldn't escape!

< 24h/419H 76v/242V Pos: standing >
< T: Voerrhzt TP: sta TC: awful E: A Halfling sta EP: few scratches >
 A dwarven baritonist starts casting an offensive spell.

< 24h/419H 76v/242V Pos: standing >
< T: Voerrhzt TP: sta TC: awful E: A Halfling sta EP: few scratches >
 A Halfling dodges your futile attack.
You miss a Halfling.
A Halfling parries your futile lunge at him.
You miss a Halfling.
A Halfling snaps into visibility.

< 24h/419H 76v/242V Pos: standing >
< T: Voerrhzt TP: sta TC: awful E: A Halfling sta EP: few scratches >
 A Grey Elf starts casting an offensive spell called 'prismatic ray'.

< 24h/419H 76v/242V Pos: standing >
< T: Voerrhzt TP: sta TC: awful E: A Halfling sta EP: few scratches >
 A Grey Elf completes his spell...
A Grey Elf utters the words 'sfugwahuq grul'
Multicolored rays of light shatter your existence into a million pieces.