The death of [38 Assassin] Tzu The Resistance (Dwarf)

in On a Circular Path Around the Island Village

from the perspective of [38 Assassin] Tzu The Resistance (Dwarf)

<worn on head>       a well-crafted sapphire skull
<worn on eyes>       a pair of blue-tinted gnomish eyeglasses
<worn on face>       a mask of beastkind
<worn on body>       some robes of sand weaving
<worn about body>    a boar skin cloak
<worn on arms>       some spiked leather vambraces
<worn around wrist>  a soldier's brass bracelet
<worn around wrist>  a blue Cimmerian bracelet
<worn on hands>      the claws of the ruiner
<worn on finger>     a gold ring with diamonds (illuminating)
<worn on finger>     a silver ring encrusted with a black sapphire (humming)
<primary weapon>     a barbed dagger (glowing)
<secondary weapon>   a spike-knuckled razor sharp blade
<worn on legs>       a pair of tight black pants
<worn on feet>       a pair of winded boots

Mrf misses a patrolling sergeant.
Mrf's fine pierce critically injures a patrolling sergeant.
A patrolling sergeant is mortally wounded, and will die soon, if not aided.

< 141h/471H 124v/126V Pos: standing >
Circle whom?

< 141h/471H 124v/126V Pos: standing >
Fonk sends a patrolling sergeant flying, he lands with a LOUD THUD, making no other noise.
A patrolling sergeant is dead! R.I.P.
You receive your share of experience.
You have killed 1 of 1 Dwarf(s) for boon # 1684.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are a patrolling sergeant's last actions in this world.
A patrolling guard stops following a patrolling sergeant.

< 141h/471H 124v/126V Pos: standing >
Inside a Guard Tower
Obvious exits: -South -West  -Up   
A few drops of fresh blood are scattered around the area.
The corpse of a patrolling sergeant is lying here.
A patrolling guard stands here, fighting Fonk.
Mrf  The Resistance (Minotaur)(huge) stands in mid-air here.
Fonk (Thri-Kreen)(medium) stands in mid-air here (Newbie).

< 141h/471H 124v/126V Pos: standing >
A patrolling guard's weak punch wounds Fonk.
A patrolling guard's weak punch wounds Fonk.

< 141h/471H 124v/126V Pos: standing >
Fonk's powerful bludgeon wounds a patrolling guard.
Fonk's slash wounds a patrolling guard.
A patrolling guard dodges Fonk's attack.
Fonk's pierce wounds a patrolling guard.
Fonk misses a patrolling guard.
Fonk's fine slash wounds a patrolling guard.
Fonk's impressive pierce wounds a patrolling guard.
Fonk misses a patrolling guard.
Fonk's fine slash wounds a patrolling guard.

< 141h/471H 124v/126V Pos: standing >
Mrf suddenly attacks a patrolling guard!
Mrf's fine crush wounds a patrolling guard.

< 141h/471H 124v/126V Pos: standing >
Fonk leaps towards a patrolling guard and sinks his jaws dripping with venom deep in his flesh.

< 141h/471H 124v/126V Pos: standing >
You assist Fonk heroically.
You miss a patrolling guard.

< 141h/471H 124v/126V Pos: standing >
< T: Fonk TP: sta TC:few scratches E: guard sta EP:  small wounds >
 Fonk parries a patrolling guard's lunge at him.
A patrolling guard misses Fonk.
You dodge a bash from a patrolling guard, who loses his balance and falls.

< 141h/471H 124v/126V Pos: standing >
< T: Fonk TP: sta TC:few scratches E: guard kne EP:  small wounds >
 You miss a patrolling guard.
[Damage:  7 ] Your impressive pierce grazes a patrolling guard.
[Damage:  6 ] Your fine pierce grazes a patrolling guard.
You miss a patrolling guard.

< 141h/471H 124v/126V Pos: standing >
< T: Fonk TP: sta TC:few scratches E: guard kne EP:  small wounds >
 Fonk's bludgeon wounds a patrolling guard.
Fonk's powerful slash strikes a patrolling guard.
Fonk's powerful bludgeon strikes a patrolling guard.
Fonk's powerful pierce strikes a patrolling guard.
Fonk's impressive bludgeon wounds a patrolling guard.
Fonk's impressive slash wounds a patrolling guard.
Fonk's fine pierce wounds a patrolling guard.
Fonk's bludgeon wounds a patrolling guard.
Fonk's impressive slash wounds a patrolling guard.

< 141h/471H 124v/126V Pos: standing >
< T: Fonk TP: sta TC:few scratches E: guard kne EP:  few wounds >
 You aren't quite ready for another attempt.

< 141h/471H 124v/126V Pos: standing >
< T: Fonk TP: sta TC:few scratches E: guard kne EP:  few wounds >
 Mrf misses a kick at a patrolling guard due to his small size.

< 141h/471H 124v/126V Pos: standing >
< T: Fonk TP: sta TC:few scratches E: guard kne EP:  few wounds >
 Mrf's powerful crush strikes a patrolling guard hard.
Mrf's impressive pierce strikes a patrolling guard.
Mrf's impressive crush strikes a patrolling guard.
As Mrf strikes a patrolling guard, the power of Mrf's ancestors fill them with RAGE!
Mrf's crush strikes a patrolling guard.

< 141h/471H 124v/126V Pos: standing >
< T: Fonk TP: sta TC:few scratches E: guard kne EP:  nasty wounds >
 Fonk misses a kick at a patrolling guard due to his small size.

< 141h/471H 124v/126V Pos: standing >
< T: Fonk TP: sta TC:few scratches E: guard kne EP:  nasty wounds >
 You miss a patrolling guard.
[Damage:  7 ] Your pierce wounds a patrolling guard.
You miss a patrolling guard.
[Damage:  6 ] Your pierce wounds a patrolling guard.

< 141h/471H 124v/126V Pos: standing >
< T: Fonk TP: sta TC:few scratches E: guard kne EP:  nasty wounds >
 Fonk's powerful bludgeon strikes a patrolling guard.
Fonk's impressive slash wounds a patrolling guard.
Fonk misses a patrolling guard.
Fonk's pierce strikes a patrolling guard.
Fonk's impressive bludgeon strikes a patrolling guard.
Fonk's impressive slash strikes a patrolling guard.
Fonk misses a patrolling guard.
Fonk's impressive bludgeon strikes a patrolling guard.
Fonk misses a patrolling guard.

< 141h/471H 124v/126V Pos: standing >
< T: Fonk TP: sta TC:few scratches E: guard kne EP:  nasty wounds >
 You try to slip behind a patrolling guard, but they notice the attempt and block your advance!

< 141h/471H 124v/126V Pos: standing >
< T: Fonk TP: sta TC:few scratches E: guard kne EP:  nasty wounds >
 Mrf misses a patrolling guard.
Mrf's fine pierce strikes a patrolling guard.
A patrolling guard rises to his feet.
A patrolling guard dodges Mrf's attack.
A patrolling guard dodges Mrf's attack.

< 141h/471H 124v/126V Pos: standing >
< T: Fonk TP: sta TC:few scratches E: guard sta EP:  nasty wounds >
 You miss a patrolling guard.
You miss a patrolling guard.
You miss a patrolling guard.
Fonk does a sweeping motion but a patrolling guard reacts quickly and moves out of reach.

< 141h/471H 124v/126V Pos: standing >
< T: Fonk TP: sta TC:few scratches E: guard sta EP:  nasty wounds >
 Fonk dodges a patrolling guard's attack.
A patrolling guard's punch wounds Fonk.
A patrolling guard almost sweeps Fonk off of his feet with a well placed leg sweep.

< 141h/471H 124v/126V Pos: standing >
< T: Fonk TP: sta TC:few scratches E: guard sta EP:  nasty wounds >
 Pardon?

< 141h/471H 124v/126V Pos: standing >
< T: Fonk TP: sta TC:few scratches E: guard sta EP:  nasty wounds >
 Fonk misses a patrolling guard.
Fonk's impressive slash strikes a patrolling guard.
Fonk misses a patrolling guard.
Fonk's fine pierce wounds a patrolling guard.
Fonk's bludgeon strikes a patrolling guard.
Fonk's impressive slash strikes a patrolling guard.
Fonk misses a patrolling guard.
Fonk misses a patrolling guard.
Fonk's fine slash strikes a patrolling guard.

< 141h/471H 124v/126V Pos: standing >
< T: Fonk TP: sta TC:few scratches E: guard sta EP: pretty hurt >
 You miss a patrolling guard.
A patrolling guard dodges your futile attack.
You miss a patrolling guard.
[Damage:  5 ] Your pierce wounds a patrolling guard.
Mrf's fine crush strikes a patrolling guard.
Mrf's fine pierce strikes a patrolling guard.
Mrf's fine crush strikes a patrolling guard.
Mrf's crush strikes a patrolling guard hard.

< 141h/471H 124v/126V Pos: standing >
< T: Fonk TP: sta TC:few scratches E: guard sta EP: pretty hurt >
 Fonk parries a patrolling guard's lunge at him.
Fonk parries a patrolling guard's lunge at him.
A patrolling guard whacks Fonk in the side with a sound kick.

< 141h/471H 124v/126V Pos: standing >
< T: Fonk TP: sta TC: small wounds E: guard sta EP: pretty hurt >
 Fonk's impressive bludgeon strikes a patrolling guard.
Fonk's impressive slash strikes a patrolling guard.
Fonk's impressive bludgeon strikes a patrolling guard.
Fonk's impressive pierce strikes a patrolling guard.
Fonk misses a patrolling guard.
A patrolling guard dodges Fonk's attack.
Fonk's fine pierce strikes a patrolling guard.
A patrolling guard dodges Fonk's attack.
Fonk's fine slash strikes a patrolling guard.
Fonk misses a kick at a patrolling guard due to his small size.

< 141h/471H 124v/126V Pos: standing >
< T: Fonk TP: sta TC: small wounds E: guard sta EP:  awful >
 
< 141h/471H 124v/126V Pos: standing >
< T: Fonk TP: sta TC: small wounds E: guard sta EP:  awful >
 
< 141h/471H 124v/126V Pos: standing >
< T: Fonk TP: sta TC: small wounds E: guard sta EP:  awful >
 You miss a patrolling guard.
[Damage:  5 ] Your fine pierce strikes a patrolling guard.
[Damage:  6 ] Your pierce strikes a patrolling guard.
You miss a patrolling guard.

< 141h/471H 124v/126V Pos: standing >
< T: Fonk TP: sta TC: small wounds E: guard sta EP:  awful >
 Mrf misses a patrolling guard.
Mrf's fine pierce strikes a patrolling guard.
Mrf misses a patrolling guard.
Mrf's powerful crush enshrouds a patrolling guard in a mist of blood.

< 141h/471H 124v/126V Pos: standing >
< T: Fonk TP: sta TC: small wounds E: guard sta EP:  awful >
 Fonk dodges a patrolling guard's attack.
Fonk dodges a patrolling guard's attack.
Mrf kicks a patrolling guard in the stomach, rendering him breathless.

< 141h/471H 124v/126V Pos: standing >
< T: Fonk TP: sta TC: small wounds E: guard sta EP:  awful >
 Fonk's impressive bludgeon seriously wounds a patrolling guard.
Fonk's slash causes a patrolling guard to grimace in pain.
Fonk misses a patrolling guard.
Fonk's impressive pierce critically injures a patrolling guard.
A patrolling guard is incapacitated and will slowly die, if not aided.
A blood spray erupts from a patrolling guard as he is bludgeoned to death by Fonk.
A patrolling guard is dead! R.I.P.
You receive your share of experience.
You have killed 1 of 1 Dwarf(s) for boon # 1684.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as a patrolling guard dies in agony.

< 141h/471H 124v/126V Pos: standing >
Fonk gets a few coins from the corpse of a patrolling guard.

< 141h/471H 124v/126V Pos: standing >
Fonk puts a small pile of coins into a rugged adventurers satchel.

< 141h/471H 124v/126V Pos: standing >
Inside a Guard Tower
Obvious exits: -South -West  -Up   
Puddles of fresh blood cover the ground.
The corpse of a patrolling guard is lying here.
The corpse of a patrolling sergeant is lying here.
Mrf  The Resistance (Minotaur)(huge) stands in mid-air here.
Fonk (Thri-Kreen)(medium) stands in mid-air here (Newbie).

< 141h/471H 124v/126V Pos: standing >
You are at the half-way point towards this next level!

< 141h/471H 124v/126V Pos: standing >

< 141h/471H 124v/126V Pos: standing >

< 141h/471H 124v/126V Pos: standing >

< 141h/471H 124v/126V Pos: standing >
Mrf gets some landrace Medicus from his large leather backpack.

< 142h/471H 124v/126V Pos: standing >
Mrf gets some landrace Medicus from his large leather backpack.

< 142h/471H 124v/126V Pos: standing >

< 142h/471H 124v/126V Pos: standing >
Mrf gives you some landrace Medicus.

< 142h/471H 124v/126V Pos: standing >
Mrf gives you some landrace Medicus.

< 142h/471H 124v/126V Pos: standing >

< 143h/471H 125v/126V Pos: standing >
Mrf gets some landrace Medicus from his large leather backpack.

< 143h/471H 126v/126V Pos: standing >

< 144h/471H 126v/126V Pos: standing >
Mrf lights a ceramic chillum and huff some landrace Medicus smoke from his fists.
Mrf finishes smoking his a ceramic chillum.
Mrf exhales the smoke with a grin.

< 144h/471H 126v/126V Pos: standing >
Mrf gives you a ceramic chillum.

< 145h/471H 126v/126V Pos: standing >
Mrf drops flat to the ground.

< 146h/471H 126v/126V Pos: standing >
Fonk's skin seems to turn to stone.

< 146h/471H 126v/126V Pos: standing >
You do not have any medicu in your inventory or hands.

< 146h/471H 126v/126V Pos: standing >

< 146h/471H 126v/126V Pos: standing >
You tamp some landrace Medicus into the end of a ceramic chillum.
You light a ceramic chillum and huff some landrace Medicus smoke from your fists.
You're dwarven constitution mitigates the affects of the herbs upon you.
The smoke begins to help your body mend itself.
You finish smoking some landrace Medicus.
You don't think your lungs could handle smoking for a bit.

< 147h/471H 126v/126V Pos: standing >
Ok.

< 150h/471H 126v/126V Pos: standing >
You thank Mrf heartily.

< 152h/471H 126v/126V Pos: standing >
Fonk smirks.

< 152h/471H 126v/126V Pos: standing >

< 159h/471H 126v/126V Pos: standing >

< 162h/471H 126v/126V Pos: standing >
You are carrying: (5/11)
some landrace Medicus
a crown of light
a mining pick
goggles of the tinkerer (glowing)
a large leather backpack

< 165h/471H 126v/126V Pos: standing >

< 166h/471H 126v/126V Pos: standing >

< 170h/471H 126v/126V Pos: standing >

< 170h/471H 126v/126V Pos: standing >

< 174h/471H 126v/126V Pos: standing >
Mrf clambers to his feet.

< 195h/471H 126v/126V Pos: standing >

< 195h/471H 126v/126V Pos: standing >
Mrf sits down in a comfortable spot.

< 196h/471H 126v/126V Pos: standing >

< 211h/471H 126v/126V Pos: standing >
Inside a Guard Tower
Obvious exits: -South -West  -Up   
Puddles of fresh blood cover the ground.
The corpse of a patrolling guard is lying here.
The corpse of a patrolling sergeant is lying here.
Fonk (Thri-Kreen)(medium) stands in mid-air here (Newbie).

< 211h/471H 126v/126V Pos: standing >
Inside a Guard Tower
Obvious exits: -South -West  -Up   
Puddles of fresh blood cover the ground.
The corpse of a patrolling guard is lying here.
The corpse of a patrolling sergeant is lying here.
Fonk (Thri-Kreen)(medium) stands in mid-air here (Newbie).

< 213h/471H 126v/126V Pos: standing >

< 215h/471H 126v/126V Pos: standing >
Inside a Guard Tower
Obvious exits: -South -West  -Up   
Puddles of fresh blood cover the ground.
The corpse of a patrolling guard is lying here.
The corpse of a patrolling sergeant is lying here.
Fonk (Thri-Kreen)(medium) stands in mid-air here (Newbie).

< 236h/471H 126v/126V Pos: standing >
You are at the half-way point towards this next level!

< 238h/471H 126v/126V Pos: standing >

		Score information for Tzu

Level: 38   Race: Dwarf   Class: Rogue / Assassin Sex: Male
Hit points: 238(471)  Moves: 126(126)
Coins carried:    2 platinum     6 gold     6 silver     1 copper
Coins in bank: 1922 platinum   455 gold    16 silver     0 copper
Playing time: 1 days / 16 hours/ 42 minutes
Received data: 0.6533 MB this session.
Send data:     0.0117 MB this session.
Compression ratio: 83%
Title:  The Resistance
Group Leader: Mrf
Status:  Standing.
         Coldshielded
Epic points(total): 3(3)
Epic Bonus: Epic Points Bonus (0.02%)
Frags:   +0.00   Deaths:   7
Consenting: Mrf
Detecting:       Invisible Heat
Enchantments:    Fly Aware Haste
Bartender Quests Remaining: 8
Combat Pulse:   17 Spell Pulse:  0.85 
Leaderboard Points:  381 

Active Spells:
--------------
detect invisibility (25 minutes)
haste (less than a minute remaining)
fly (74 minutes)
well-rested bonus (63 minutes)


< 238h/471H 126v/126V Pos: standing >

< 242h/471H 126v/126V Pos: standing >
Inside a Guard Tower
Obvious exits: -South -West  -Up   
The corpse of a patrolling guard is lying here.
The corpse of a patrolling sergeant is lying here.
Fonk (Thri-Kreen)(medium) stands in mid-air here (Newbie).

< 243h/471H 126v/126V Pos: standing >
The world speeds up around you.

< 246h/471H 126v/126V Pos: standing >
Mrf clambers to his feet.

< 250h/471H 126v/126V Pos: standing >

< 252h/471H 126v/126V Pos: standing >

< 263h/471H 126v/126V Pos: standing >
You wink seductively.

< 264h/471H 126v/126V Pos: standing >
Inside a Guard Tower
Obvious exits: -South -West  -Up   
The corpse of a patrolling guard is lying here.
The corpse of a patrolling sergeant is lying here.
Mrf  The Resistance (Minotaur)(huge) stands in mid-air here.
Fonk (Thri-Kreen)(medium) stands in mid-air here (Newbie).

< 268h/471H 126v/126V Pos: standing >

< 269h/471H 126v/126V Pos: standing >
Mrf gets a green potion with black chunks from his large leather backpack.

< 275h/471H 126v/126V Pos: standing >

< 275h/471H 126v/126V Pos: standing >
Mrf quaffs a green potion with black chunks.
Mrf's pupils rapidly dilate until almost no iris is visible.
Mrf appears to grow tougher and more powerful.

< 281h/471H 126v/126V Pos: standing >
A Kobold enters from the west.
A Drow Elf enters from the west.
A Drow Elf enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.

< 283h/471H 126v/126V Pos: standing >
A Drow Elf tackles Fonk square in the chest knocking the wind out of him!

< 283h/471H 126v/126V Pos: standing >
At the sight of your nemesis the hatred of old generations BURN in your blood!

< 284h/471H 126v/126V Pos: standing >
A Drow Elf gives an order to his followers.
An air elemental snaps into visibility.
Fonk avoids being bashed by an air elemental, who loses its balance and falls.
An air elemental snaps into visibility.
Fonk avoids being bashed by an air elemental, who loses its balance and falls.
An air elemental snaps into visibility.
Fonk avoids being bashed by an air elemental, who loses its balance and falls.

< 284h/471H 126v/126V Pos: standing >
Alas, you cannot go that way. . . .

< 286h/471H 126v/126V Pos: standing >
Alas, you cannot go that way. . . .

< 286h/471H 126v/126V Pos: standing >
Alas, you cannot go that way. . . .

< 286h/471H 126v/126V Pos: standing >
You attempt to flee...
On a Circular Path Around the Island Village
   This is the largest and most distant path around the village.  Apart from
lizards and encroaching shrubbery, this path is rather plain.  Every once in
a while, a guard patrol will pass by keeping the peace.  The most imposing
guard of this village is the tall wooden wall which keeps the village safe from
invaders.  Strong wooden stakes were sharpened and then driven deep into the
ground, before being bound by rope.  There are very few cracks between the
stakes which leaves the guard towers as the only way to see out from the
village.
Obvious exits: -North -Northwest -Southeast
You flee southward!

< 288h/471H 119v/126V Pos: standing >
Mrf enters from the north.

< 288h/471H 119v/126V Pos: standing >
You feel the hatred in your heart subside.

< 288h/471H 119v/126V Pos: standing >
Alas, you cannot go that way. . . .

< 290h/471H 120v/126V Pos: standing >
On a Circular Path Around the Island Village
   This is the largest and most distant path around the village.  Apart from
lizards and encroaching shrubbery, this path is rather plain.  Every once in
a while, a guard patrol will pass by keeping the peace.  The most imposing
guard of this village is the tall wooden wall which keeps the village safe from
invaders.  Strong wooden stakes were sharpened and then driven deep into the
ground, before being bound by rope.  There are very few cracks between the
stakes which leaves the guard towers as the only way to see out from the
village.
Obvious exits: -South -Northwest

< 291h/471H 118v/126V Pos: standing >
Alas, you cannot go that way. . . .

< 291h/471H 119v/126V Pos: standing >
You attempt to hide yourself.

< 292h/471H 119v/126V Pos: standing >

< 299h/471H 124v/126V Pos: standing >

< 299h/471H 124v/126V Pos: standing >

< 300h/471H 124v/126V Pos: standing >

< 306h/471H 126v/126V Pos: standing >

< 311h/471H 126v/126V Pos: standing >
On a Circular Path Around the Island Village
   This is the largest and most distant path around the village.  Apart from
lizards and encroaching shrubbery, this path is rather plain.  Every once in
a while, a guard patrol will pass by keeping the peace.  The most imposing
guard of this village is the tall wooden wall which keeps the village safe from
invaders.  Strong wooden stakes were sharpened and then driven deep into the
ground, before being bound by rope.  There are very few cracks between the
stakes which leaves the guard towers as the only way to see out from the
village.
Obvious exits: -North -South

< 312h/471H 124v/126V Pos: standing >
On a Circular Path Around the Island Village
   This is the largest and most distant path around the village.  Apart from
lizards and encroaching shrubbery, this path is rather plain.  Every once in
a while, a guard patrol will pass by keeping the peace.  The most imposing
guard of this village is the tall wooden wall which keeps the village safe from
invaders.  Strong wooden stakes were sharpened and then driven deep into the
ground, before being bound by rope.  There are very few cracks between the
stakes which leaves the guard towers as the only way to see out from the
village.
Obvious exits: -North -South

< 313h/471H 122v/126V Pos: standing >
On a Circular Path Around the Island Village
   This is the largest and most distant path around the village.  Apart from
lizards and encroaching shrubbery, this path is rather plain.  Every once in
a while, a guard patrol will pass by keeping the peace.  The most imposing
guard of this village is the tall wooden wall which keeps the village safe from
invaders.  Strong wooden stakes were sharpened and then driven deep into the
ground, before being bound by rope.  There are very few cracks between the
stakes which leaves the guard towers as the only way to see out from the
village.
Obvious exits: -North -South

< 313h/471H 120v/126V Pos: standing >
On a Circular Path Around the Island Village
   This is the largest and most distant path around the village.  Apart from
lizards and encroaching shrubbery, this path is rather plain.  Every once in
a while, a guard patrol will pass by keeping the peace.  The most imposing
guard of this village is the tall wooden wall which keeps the village safe from
invaders.  Strong wooden stakes were sharpened and then driven deep into the
ground, before being bound by rope.  There are very few cracks between the
stakes which leaves the guard towers as the only way to see out from the
village.
Obvious exits: -North -Southwest
Some blood-stained gem claws lie here on the ground.

< 313h/471H 118v/126V Pos: standing >
Alas, you cannot go that way. . . .

< 314h/471H 118v/126V Pos: standing >
Alas, you cannot go that way. . . .

< 314h/471H 118v/126V Pos: standing >
Alas, you cannot go that way. . . .

< 315h/471H 119v/126V Pos: standing >
Alas, you cannot go that way. . . .

< 315h/471H 119v/126V Pos: standing >
Alas, you cannot go that way. . . .

< 315h/471H 119v/126V Pos: standing >

< 316h/471H 119v/126V Pos: standing >
Alas, you cannot go that way. . . .

< 316h/471H 120v/126V Pos: standing >
On a Circular Path Around the Island Village
   This is the largest and most distant path around the village.  Apart from
lizards and encroaching shrubbery, this path is rather plain.  Every once in
a while, a guard patrol will pass by keeping the peace.  The most imposing
guard of this village is the tall wooden wall which keeps the village safe from
invaders.  Strong wooden stakes were sharpened and then driven deep into the
ground, before being bound by rope.  There are very few cracks between the
stakes which leaves the guard towers as the only way to see out from the
village.
Obvious exits: -South -Southwest -Northeast

< 319h/471H 119v/126V Pos: standing >
Inside a Guard Tower
   Two small cots have been prepared against the north wall for the guards to
sleep on.  There are four guards posted at each of the guard towers at all
times.  Two of the guards are stationed above watching over the island and the
seas for any signs of invaders.  Two of the guards are allowed to sleep here
on the cots beneath the tower.  Guard shifts last for eight hours, and after a
shift is completed the guards may choose to sleep or visit their families in
the village.  At no time are any of the towers left unguarded.  The lookout
tower is above, and can be reached via a simple ladder which leads through a
trapdoor.
Obvious exits: -North -West  -Up   

< 319h/471H 118v/126V Pos: standing >
Alas, you cannot go that way. . . .

< 320h/471H 118v/126V Pos: standing >
Alas, you cannot go that way. . . .

< 320h/471H 118v/126V Pos: standing >
Alas, you cannot go that way. . . .

< 321h/471H 119v/126V Pos: standing >
Standing atop a Watch Tower
   From this vantage, the entire village can be seen.  More importantly, the
oceans which surround this small island, can also be viewed with ease.  At
first sign of trouble, a large metal bell can be rung to signal the village
to be alert.  The gate guards immediately shut the massive wooden gates, and
the village prepares for a siege.  Fortunately, this village is well prepared
to deal with most foreign threats from the harsh world of Duris.
Obvious exits: -Down 
A strong guard watches the area around the village.
A strong guard watches the area around the village.

< 323h/471H 119v/126V Pos: standing >
You attempt to hide yourself.

< 323h/471H 119v/126V Pos: standing >

< 325h/471H 121v/126V Pos: standing >
The sun hangs low on the southern sky.

< 327h/471H 122v/126V Pos: standing >

< 340h/471H 126v/126V Pos: standing >
You do not see that here.

< 343h/471H 126v/126V Pos: standing >

< 348h/471H 126v/126V Pos: standing >
The snow is coming down faster now.

< 365h/471H 126v/126V Pos: standing >

< 382h/471H 126v/126V Pos: standing >
You do not see that here.

< 406h/471H 126v/126V Pos: standing >
Autosaving...

< 413h/471H 126v/126V Pos: standing >

< 415h/471H 126v/126V Pos: standing >

< 423h/471H 126v/126V Pos: standing >

< 426h/471H 126v/126V Pos: standing >

< 426h/471H 126v/126V Pos: standing >

< 435h/471H 126v/126V Pos: standing >

< 441h/471H 126v/126V Pos: standing >
You do not see that here.

< 457h/471H 126v/126V Pos: standing >
A Drow Elf enters from below.

< 465h/471H 126v/126V Pos: standing >
At the sight of your nemesis the hatred of old generations BURN in your blood!

< 466h/471H 126v/126V Pos: standing >
Inside a Guard Tower
   Two small cots have been prepared against the north wall for the guards to
sleep on.  There are four guards posted at each of the guard towers at all
times.  Two of the guards are stationed above watching over the island and the
seas for any signs of invaders.  Two of the guards are allowed to sleep here
on the cots beneath the tower.  Guard shifts last for eight hours, and after a
shift is completed the guards may choose to sleep or visit their families in
the village.  At no time are any of the towers left unguarded.  The lookout
tower is above, and can be reached via a simple ladder which leads through a
trapdoor.
Obvious exits: -North -West  -Up   

< 467h/471H 124v/126V Pos: standing >
You feel the hatred in your heart subside.

< 467h/471H 124v/126V Pos: standing >
On a Circular Path Around the Island Village
   This is the largest and most distant path around the village.  Apart from
lizards and encroaching shrubbery, this path is rather plain.  Every once in
a while, a guard patrol will pass by keeping the peace.  The most imposing
guard of this village is the tall wooden wall which keeps the village safe from
invaders.  Strong wooden stakes were sharpened and then driven deep into the
ground, before being bound by rope.  There are very few cracks between the
stakes which leaves the guard towers as the only way to see out from the
village.
Obvious exits: -South -Southwest -Northeast

< 468h/471H 123v/126V Pos: standing >
Alas, you cannot go that way. . . .

< 468h/471H 123v/126V Pos: standing >
Alas, you cannot go that way. . . .

< 469h/471H 123v/126V Pos: standing >
Alas, you cannot go that way. . . .

< 469h/471H 123v/126V Pos: standing >
Alas, you cannot go that way. . . .

< 471h/471H 125v/126V Pos: standing >
Alas, you cannot go that way. . . .

< 471h/471H 125v/126V Pos: standing >
Alas, you cannot go that way. . . .

< 471h/471H 126v/126V Pos: standing >
A Drow Elf enters from the south.

< 471h/471H 126v/126V Pos: standing >
At the sight of your nemesis the hatred of old generations BURN in your blood!
A Drow Elf tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!

< 471h/471H 126v/126V Pos: sitting >
A Drow Elf enters from the northeast.
An air elemental enters from the northeast.
An air elemental enters from the northeast.

< 471h/471H 126v/126V Pos: sitting >

< 471h/471H 126v/126V Pos: sitting >
A Drow Elf gives an order to his followers.
An air elemental snaps into visibility.
You dodge a bash from an air elemental, who loses its balance and falls.
An air elemental snaps into visibility.
You dodge a bash from an air elemental, who loses its balance and falls.

< 471h/471H 126v/126V Pos: sitting >

< 471h/471H 126v/126V Pos: sitting >
A Drow Elf's powerful slash strikes you.
The globe around a Drow Elf's body flares as it bears the brunt of your assault!
A Drow Elf's powerful pierce strikes you.
The globe around a Drow Elf's body flares as it bears the brunt of your assault!
A Drow Elf's slash strikes you.
The globe around a Drow Elf's body flares as it bears the brunt of your assault!
A Drow Elf's powerful slash strikes you.
The globe around a Drow Elf's body flares as it bears the brunt of your assault!
A Drow Elf's slash strikes you.
The globe around a Drow Elf's body flares as it bears the brunt of your assault!

< 385h/471H 126v/126V Pos: sitting >
< T: Tzu TP: sit TC: small wounds E: A Drow Elf sta EP: excellent >
 You miss a Drow Elf.

< 385h/471H 126v/126V Pos: sitting >
< T: Tzu TP: sit TC: small wounds E: A Drow Elf sta EP: excellent >
 A Drow Elf starts casting an offensive spell.

< 385h/471H 126v/126V Pos: sitting >
< T: Tzu TP: sit TC: small wounds E: A Drow Elf sta EP: excellent >
 A Drow Elf completes his spell...
A Drow Elf utters the words 'zrzqhfuqar znzjudihuai'
A huge shower of arcing electricity from a Drow Elf engulfs you.
OUCH!  That really did HURT!

< 333h/471H 126v/126V Pos: sitting >
< T: Tzu TP: sit TC: few wounds E: A Drow Elf sta EP: excellent >
 A Drow Elf's slash strikes you.
The globe around a Drow Elf's body flares as it bears the brunt of your assault!
A Drow Elf's powerful pierce strikes you.
The globe around a Drow Elf's body flares as it bears the brunt of your assault!
A Drow Elf's slash strikes you.
The globe around a Drow Elf's body flares as it bears the brunt of your assault!
As a katana called 'Retribution' slices through the air towards you, a green glow infuses the blade!
A Drow Elf points at you.
You scream out in anguish as your spirit is viciously attacked by a Drow Elf.
A Drow Elf's powerful slash strikes you.
The globe around a Drow Elf's body flares as it bears the brunt of your assault!
A Drow Elf's impressive slash strikes you.
The globe around a Drow Elf's body flares as it bears the brunt of your assault!
A Drow Elf's pierce strikes you.
The globe around a Drow Elf's body flares as it bears the brunt of your assault!

< 188h/471H 126v/126V Pos: sitting >
< T: Tzu TP: sit TC: nasty wounds E: A Drow Elf sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 188h/471H 126v/126V Pos: sitting >
< T: Tzu TP: sit TC: nasty wounds E: A Drow Elf sta EP: excellent >
 You clamber to your feet.

< 188h/471H 126v/126V Pos: standing >
< T: Tzu TP: sta TC: nasty wounds E: A Drow Elf sta EP: excellent >
 Everything is blurry after a Drow Elf's head came crashing into your skull.
The globe around a Drow Elf's body flares as it bears the brunt of your assault!
A Drow Elf starts casting an offensive spell.

< 146h/471H 126v/126V Pos: standing >
< T: Tzu TP: sta TC: nasty wounds E: A Drow Elf sta EP: excellent >
 The electrical arcs turn your exposed flesh black!

< 125h/471H 126v/126V Pos: standing >
< T: Tzu TP: sta TC:pretty hurt E: A Drow Elf sta EP: excellent >
 A Drow Elf completes his spell...
A Drow Elf utters the words 'zrzqhfuqar znzjudihuai'
A huge shower of arcing electricity from a Drow Elf engulfs you.
OUCH!  That really did HURT!

< 65h/471H 126v/126V Pos: standing >
< T: Tzu TP: sta TC: awful E: A Drow Elf sta EP: excellent >
 A Drow Elf misses you.
A Drow Elf's crush strikes you.
Your spell flows around a Drow Elf, leaving him unharmed!

< 60h/471H 126v/126V Pos: standing >
< T: Tzu TP: sta TC: awful E: A Drow Elf sta EP: excellent >
 A Drow Elf parries your futile lunge at her.
A Drow Elf dodges your futile attack.
A Drow Elf dodges your futile attack.
A Drow Elf starts casting an offensive spell.

< 60h/471H 126v/126V Pos: standing >
< T: Tzu TP: sta TC: awful E: A Drow Elf sta EP: excellent >
 The electrical arcs turn your exposed flesh black!
You wish that your wounds would stop BLEEDING so much!

< 52h/471H 126v/126V Pos: standing >
< T: Tzu TP: sta TC: awful E: A Drow Elf sta EP: excellent >
 The electrical arcs turn your exposed flesh black!
You wish that your wounds would stop BLEEDING so much!
A Drow Elf's impressive slash enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!
The globe around a Drow Elf's body flares as it bears the brunt of your assault!
You dodge a Drow Elf's vicious attack.
Your vision spins into darkness as your head falls towards the ground.
Your thin metal gorget was completely destroyed by the massive blow!
Your duergar skin belt was completely destroyed by the massive blow!