The death of [45 Dark Dreamer] Abue *-* Bloodlust *-* (Kobold)

in Inside a Guard Tower

from the perspective of [45 Dark Dreamer] Abue *-* Bloodlust *-* (Kobold)

<worn as a badge>    a misshaped reptile scale badge from IceCrag Castle
<worn on eyes>       a burnt flesh visor
<worn in ear>        a fragile limestone stud from Valley of Crushk
<worn in ear>        a long beast-shaped earring [poor]
<worn on face>       a mask of rusted iron of damage
<worn around neck>   an arboreal curio
<worn on body>       some dwarven-made reed cuirass from Valley of Crushk
<worn about body>    a ghastly bamboo cloak from Valley of Crushk
<worn on tail>       a fine woven braid of silver and gold of regeneration
<worn as quiver>     an unique electrum quiver
<worn about waist>   a mystical blue sash of strength (glowing)
<worn on belt buckle>the lost book of Magic
<attached to belt>   a rugged adventurers satchel
<worn on arms>       some glittering stone arm plates
<worn around wrist>  a golden band of the ogre-magis of endurance (glowing)
<worn around wrist>  the bracelet of the nereid of power (glowing)
<worn on hands>      some patched flesh claws
<worn on finger>     a gold ring with diamonds of regeneration
<primary weapon>     the barbed javelin (glowing)
<worn on legs>       the leggings of ripping of endurance
<worn on feet>       some unearthly silver boots from The Savannah of Broken Trusts

Aboard the Carrack Drowned Mermaid
Obvious exits: -N -E

< 325h/325H 141v/142V Pos: standing >
Cast which what where?

< 325h/325H 141v/142V Pos: standing >

< 325h/325H 141v/142V Pos: standing >
You start chanting...

< 325h/325H 141v/142V Pos: standing >
Casting: fly 

< 325h/325H 141v/142V Pos: standing >
You complete your spell...
You fly through the air, free as a bird!

< 325h/325H 141v/142V Pos: standing >

< 325h/325H 142v/142V Pos: standing >
You start chanting...

< 325h/325H 142v/142V Pos: standing >
You complete your spell...
You completely vanish.

< 325h/325H 142v/142V Pos: standing >

< 325h/325H 142v/142V Pos: standing >

< 325h/325H 142v/142V Pos: standing >

< 325h/325H 142v/142V Pos: standing >
You sit down and relax.

< 325h/325H 142v/142V Pos: sitting >
You have memorized the following spells:
( 9th circle)  3 - asphyxiate
               1 - dream travel
( 8th circle)  2 - mask
               1 - shadow merging
( 7th circle)  6 - hammer
( 6th circle)  1 - stunning visions
               3 - reflection
               2 - nightmare
( 5th circle)  1 - illusionary wall
               4 - boulder
               1 - shadow travel
( 4th circle)  3 - sleep
               1 - farsee
               1 - levitate
               3 - insects
( 3rd circle)  3 - blindness
               1 - concealment
               2 - mirror image
               3 - shadow monster
( 2nd circle)  7 - burning hands
               2 - dispel magic
               1 - darkness
( 1st circle)  1 - minor creation
               8 - magic missile
               1 - detect magic
               1 - phantom armor

And you are currently memorizing the following spells:
    5 seconds:  ( 5th) shadow travel
   13 seconds:  ( 8th) fly
   20 seconds:  ( 8th) vanish

You can memorize no more spells.
You continue your study.

< 325h/325H 142v/142V Pos: sitting >
You start meditating...

< 325h/325H 142v/142V Pos: sitting >
You have finished memorizing shadow travel.

< 325h/325H 142v/142V Pos: sitting >

< 325h/325H 142v/142V Pos: sitting >
You have finished memorizing fly.

< 325h/325H 142v/142V Pos: sitting >
You have finished memorizing vanish.
Your studies are complete.

< 325h/325H 142v/142V Pos: sitting >
You clamber to your feet.

< 325h/325H 142v/142V Pos: standing >
You snap into visibility.

< 325h/325H 142v/142V Pos: standing >
You start chanting...

< 325h/325H 142v/142V Pos: standing >
You complete your spell...
You completely vanish.

< 325h/325H 142v/142V Pos: standing >

< 325h/325H 142v/142V Pos: standing >

< 325h/325H 142v/142V Pos: standing >

< 325h/325H 142v/142V Pos: standing >

< 325h/325H 142v/142V Pos: standing >
 
  ^. ......   
 .^. ..M...   
 ... ...S     
 MMM MSS      
              
              
              
A Tropical Sandy Beach
Obvious exits: -N -E -S -W
The Caravel eh floats here.
The Sloop Lucknee's Bead floats here.
The Galleon .. floats here.
The Carrack Deathstroyer floats here.
The Galleon Sea Ghost floats here.
The Carrack Go Away! floats here.
The Ketch DeathDealer floats here.
The Sloop Varmint floats here.
The Yacht Poopsloop floats here.
The Yacht HAM!! floats here.
The Carrack Drowned Mermaid floats here.
The Galleon BisMArcK floats here.
The Sloop The Battering Ram floats here.
The Ketch Testy-Testy 1-2 floats here.
The Sloop allahallah floats here.
Dalvik stands here, watching the waves.

< 325h/325H 142v/142V Pos: standing >

< 325h/325H 142v/142V Pos: standing >

< 325h/325H 142v/142V Pos: standing >

< 325h/325H 142v/142V Pos: standing >

< 325h/325H 142v/142V Pos: standing >

< 325h/325H 142v/142V Pos: standing >
You disembark this ship.
 
  ^. ......   
 .^. ..M...   
 ... ...S     
 MMM M@S      
              
              
              
A Tropical Sandy Beach
Obvious exits: -N -E -S -W
The Caravel eh floats here.
The Sloop Lucknee's Bead floats here.
The Galleon .. floats here.
The Carrack Deathstroyer floats here.
The Galleon Sea Ghost floats here.
The Carrack Go Away! floats here.
The Ketch DeathDealer floats here.
The Sloop Varmint floats here.
The Yacht Poopsloop floats here.
The Yacht HAM!! floats here.
The Carrack Drowned Mermaid floats here.
The Galleon BisMArcK floats here.
The Sloop The Battering Ram floats here.
The Ketch Testy-Testy 1-2 floats here.
The Sloop allahallah floats here.
Dalvik stands here, watching the waves.

< 325h/325H 142v/142V Pos: standing >

< 325h/325H 142v/142V Pos: standing >
 
  ^. ......   
 ^^. ......*  
 .^. ..M...   
 ... .@.S     
 MMM MSS      
              
              
A Tropical Sandy Beach
Obvious exits: -N -E -S -W

< 325h/325H 140v/142V Pos: standing >
 
  .. .....*   
 .^. .......  
 ^^. ......*  
 .^. .@M...   
 ... ...S     
 MMM MSS      
              
A Tropical Sandy Beach
Obvious exits: -N -E -S -W
A double-headed dragonfly stands, apparently asleep.

< 325h/325H 138v/142V Pos: standing >
 
  ^. ....**   
 ... .....*.  
 .^. .......  
 ^^. .@....*  
 .^. ..M...   
 ... ...S     
  MM MSS      
A Tropical Sandy Beach
Obvious exits: -N -E -S -W

< 325h/325H 136v/142V Pos: standing >
 
  .. ....**   
 .^. ....**.  
 ... .....*.  
 .^. .@.....  
 ^^. ......*  
 .^. ..M...   
  .. ...S     
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 325h/325H 134v/142V Pos: standing >
 
  .. ....**   
 ... ....***  
 .^. ....**.  
 ... .@...*.  
 .^. .......  
 ^^. ......*  
  ^. ..M...   
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 325h/325H 132v/142V Pos: standing >
 
  .. ...***   
 ... ....***  
 ... ....***  
 .^. .@..**.  
 ... .....*.  
 .^. .......  
  ^. ......   
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 325h/325H 131v/142V Pos: standing >
 
  .  ...***   
 ... ...****  
 ... ....***  
 ... .@..***  
 .^. ....**.  
 ... .....*.  
  ^. ......   
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 325h/325H 129v/142V Pos: standing >
 
  . ...****   
 ^.  ...****  
 ... ...****  
 ... .@..***  
 ... ....***  
 .^. ....**.  
  .. .....*   
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 325h/325H 128v/142V Pos: standing >
 
   ...*****   
 .  ...*****  
 .. ...****.  
 .. ..@.***.  
 .. ....***.  
 ^. ....**..  
  . .....*.   
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 325h/325H 126v/142V Pos: standing >
 
  ...******   
   ...*****.  
 . ...****..  
 . ...@***..  
 . ....***..  
 . ....**...  
   .....*..   
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 325h/325H 125v/142V Pos: standing >
 
 .****  
 ..@**  
 ..***  
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W

< 325h/325H 123v/142V Pos: standing >

< 325h/325H 124v/142V Pos: standing >

< 325h/325H 124v/142V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 325h/325H 134v/142V Pos: standing >

< 325h/325H 136v/142V Pos: standing >

< 325h/325H 136v/142V Pos: standing >

< 325h/325H 138v/142V Pos: standing >

< 325h/325H 139v/142V Pos: standing >

< 325h/325H 140v/142V Pos: standing >
You start chanting...

< 325h/325H 141v/142V Pos: standing >
Casting: dream travel *

< 325h/325H 142v/142V Pos: standing >

< 325h/325H 142v/142V Pos: standing >
Casting: dream travel 

< 325h/325H 142v/142V Pos: standing >
You complete your spell...
You drift into the world of dreams...
Try opening your eyes first.

< 325h/325H 142v/142V Pos: standing >

< 325h/325H 142v/142V Pos: standing >

< 325h/325H 142v/142V Pos: standing >

< 325h/325H 142v/142V Pos: standing >

< 325h/325H 142v/142V Pos: standing >
You wake up.

< 325h/325H 142v/142V Pos: standing >
You tense up and become more alert.

< 325h/325H 142v/142V Pos: standing >
You are already standing.

< 325h/325H 142v/142V Pos: standing >
I see no person by that name here!

< 325h/325H 142v/142V Pos: standing >
No one by that name here...

< 325h/325H 142v/142V Pos: standing >
On a Circular Path Around the Island Village
Obvious exits: -W -SW -NE
A glowing sphere of energy is here, slowly growing dimmer.
Azar ThE FuRY  *-* Bloodlust *-* (Kobold)(small) stands, floating here.(Red Aura)
Jubei MuRdErEr  *-* Bloodlust *-* (Troll)(large) stands in mid-air here.(Red Aura)

< 325h/325H 142v/142V Pos: standing >
You quickly scan the area.
An oasis village commoner who is close by to your west.
An oasis village commoner who is close by to your west.
A relaxing guard who is close by to your west.
A patrolling guard who is close by to your northeast.
A patrolling guard who is close by to your northeast.

< 325h/325H 142v/142V Pos: standing >
Jubei straps an adventurers backpack to his back.

< 325h/325H 142v/142V Pos: standing >
Azar leaves northeast.
Jubei leaves northeast.

< 325h/325H 142v/142V Pos: standing >
Pardon?

< 325h/325H 142v/142V Pos: standing >
The etherportal crumbles to dust and blows away.

< 325h/325H 142v/142V Pos: standing >

< 325h/325H 142v/142V Pos: standing >
Pardon?

< 325h/325H 142v/142V Pos: standing >
On a Circular Path Around the Island Village
Obvious exits: -E -SW
A patrolling guard walks the perimeter of the village.
A patrolling guard walks the perimeter of the village.

< 325h/325H 140v/142V Pos: standing >
On a Circular Path Around the Island Village
Obvious exits: -E -S -W

< 325h/325H 138v/142V Pos: standing >
On a Circular Path Around the Island Village
Obvious exits: -E -S -W

< 325h/325H 140v/142V Pos: standing >
Looks like an exit.
You extend your sights eastward.
On a Circular Path Around the Island Village
Obvious exits: -E -W
A village commoner goes about his daily business.

< 325h/325H 141v/142V Pos: standing >
You quickly scan the area.
An oasis village commoner who is not far off to your east.
A female village commoner who is not far off to your east.
A patrolling guard who is not far off to your east.
A patrolling sergeant who is not far off to your east.
Jubei who is a brief walk away to your east.
Azar who is a brief walk away to your east.
A female village commoner who is a brief walk away to your east.
An archery student who is close by to your south.
An archery student who is close by to your south.
An archery student who is close by to your south.
The archery teacher who is close by to your south.
A patrolling guard who is close by to your west.
A patrolling guard who is close by to your west.

< 325h/325H 142v/142V Pos: standing >
On a Circular Path Around the Island Village
Obvious exits: -E -W

< 325h/325H 140v/142V Pos: standing >
You quickly scan the area.
An oasis village commoner who is close by to your east.
A female village commoner who is close by to your east.
A patrolling guard who is close by to your east.
A patrolling sergeant who is close by to your east.
Jubei who is not far off to your east.
Azar who is not far off to your east.
A female village commoner who is not far off to your east.
A patrolling guard who is not far off to your west.
A patrolling guard who is not far off to your west.

< 325h/325H 140v/142V Pos: standing >
On a Circular Path Around the Island Village
Obvious exits: -E -W
A village commoner goes about his daily business.
A female commoner goes about her daily business.
A patrolling guard walks the perimeter of the village.
A patrolling sergeant looks around carefully.

< 325h/325H 138v/142V Pos: standing >

< 325h/325H 138v/142V Pos: standing >
On a Circular Path Around the Island Village
Obvious exits: -E -W
Jubei MuRdErEr  *-* Bloodlust *-* (Troll)(large) stands in mid-air here.(Red Aura)
Azar ThE FuRY  *-* Bloodlust *-* (Kobold)(small) stands, floating here.(Red Aura)
A female commoner goes about her daily business.

< 325h/325H 137v/142V Pos: standing >
Azar leaves east.
Jubei leaves east.

< 325h/325H 137v/142V Pos: standing >
On a Circular Path Around the Island Village
Obvious exits: -W -SE
Jubei MuRdErEr  *-* Bloodlust *-* (Troll)(large) stands in mid-air here.(Red Aura)
Azar ThE FuRY  *-* Bloodlust *-* (Kobold)(small) stands, floating here.(Red Aura)

< 325h/325H 138v/142V Pos: standing >
Azar leaves southeast.
Jubei leaves southeast.

< 325h/325H 138v/142V Pos: standing >
I see no person by that name here!

< 325h/325H 140v/142V Pos: standing >
On a Circular Path Around the Island Village
Obvious exits: -E -NW -SE

< 325h/325H 139v/142V Pos: standing >
Inside a Guard Tower
Obvious exits: -S -W -U
Fresh blood covers everything in the area.
[3] The corpse of a patrolling guard is lying here.
The corpse of a relaxing guard is lying here.
The corpse of an oasis village commoner is lying here.
The corpse of a relaxing guard is lying here.
Jubei MuRdErEr  *-* Bloodlust *-* (Troll)(large) stands in mid-air here, fighting a Thri-Kreen.(Red Aura)
Azar ThE FuRY  *-* Bloodlust *-* (Kobold)(small) stands, floating here.(Red Aura)
A patrolling sergeant stands here, fighting a Minotaur.
A Grey Elf (medium)  The Resistance stands in mid-air here.
A Thri-Kreen (medium)  The Resistance sits in mid-air here (Newbie), fighting a patrolling sergeant. (Non-Fraggable)
A Minotaur (huge)  The Resistance stands in mid-air here, fighting a patrolling sergeant.

< 325h/325H 140v/142V Pos: standing >
A Grey Elf starts casting an offensive spell.

< 325h/325H 140v/142V Pos: standing >

< 325h/325H 140v/142V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 325h/325H 140v/142V Pos: standing >
A Grey Elf completes his spell...
A Grey Elf utters the word 'yufzbarr'

< 325h/325H 140v/142V Pos: standing >
A patrolling sergeant dodges a Thri-Kreen's attack.
A Thri-Kreen misses a patrolling sergeant.
A Minotaur's impressive crush strikes a patrolling sergeant.
A Minotaur misses a patrolling sergeant.
A Minotaur's crush strikes a patrolling sergeant.
A Minotaur's fine crush wounds a patrolling sergeant.
Azar starts casting an offensive spell.

< 325h/325H 140v/142V Pos: standing >
Azar completes his spell...
Azar utters the words 'arieks shattering iceball'
Azar points at a Thri-Kreen.
The freezing cold causes a Thri-Kreen intense pain!
Azar's iceball shatters upon impacting a Thri-Kreen, rending flesh and sending blood flying.
A Githzerai enters from above.
A Grey Elf enters from above.
A Grey Elf floats in from above.
An air elemental enters from above.
An air elemental enters from above.
An air elemental enters from above.
A Grey Elf floats in from above.
A Grey Elf enters from above.
A Grey Elf enters from above.
A Grey Elf enters from above.
A Grey Elf enters from above.
An air elemental enters from above.
An air elemental enters from above.
An air elemental enters from above.
A Githzerai enters from above.

< 325h/325H 140v/142V Pos: standing >
A Grey Elf sings a song so well you feel your pain and suffering ebbing away.
Jubei's impressive slash strikes a Thri-Kreen hard.
Jubei's impressive pierce strikes a Thri-Kreen hard.
Jubei's slash strikes a Thri-Kreen very hard.
Jubei's impressive slash strikes a Thri-Kreen very hard.

< 325h/325H 140v/142V Pos: standing >
A Githzerai leaves up.
A Grey Elf leaves up.
A Grey Elf floats up.
An air elemental leaves up.
An air elemental leaves up.
An air elemental leaves up.
A Grey Elf floats up.
A Grey Elf leaves up.
A Grey Elf leaves up.
A Grey Elf leaves up.
A Grey Elf leaves up.
An air elemental leaves up.
An air elemental leaves up.
An air elemental leaves up.
A Githzerai leaves up.

< 325h/325H 140v/142V Pos: standing >
No one by that name here...

< 325h/325H 140v/142V Pos: standing >
Azar grasps his totem tightly, and begins communing with the spirits.
Azar starts casting an offensive spell.

< 325h/325H 140v/142V Pos: standing >
Azar completes his spell...
Azar utters the words 'abrauztg gpahhzfuio uqzbarr'
Azar points at a Thri-Kreen.
The freezing cold causes a Thri-Kreen intense pain!
The intense cold causes a Thri-Kreen's entire body to slooooow doooowwwnn!
The force of Azar's iceball shatters any hopes a Thri-Kreen had of living a long and happy life.
A Thri-Kreen's soldiers wrist guard freezes and shatters into million pieces from the intense cold!
A Thri-Kreen is dead! R.I.P.
The unmistakable scent of fresh blood can be smelled as a Thri-Kreen dies in agony.
A Thri-Kreen stops following a Minotaur.

< 325h/325H 140v/142V Pos: standing >
A patrolling sergeant's fine punch strikes a Minotaur.
A patrolling sergeant's fine punch strikes a Minotaur.

< 325h/325H 140v/142V Pos: standing >
You start chanting...

< 325h/325H 140v/142V Pos: standing >
Casting: illusionary wall *
Azar starts casting an offensive spell.

< 325h/325H 140v/142V Pos: standing >
A Githzerai enters from above.
A Grey Elf enters from above.
A Grey Elf enters from above.
A Grey Elf enters from above.
A Grey Elf enters from above.
An air elemental enters from above.
An air elemental enters from above.
An air elemental enters from above.
A Githzerai enters from above.
A Grey Elf starts casting an offensive spell called 'electrical execution'.
A Grey Elf snaps into visibility.

< 325h/325H 140v/142V Pos: standing >
A Minotaur misses a patrolling sergeant.
A Minotaur misses a patrolling sergeant.
A Minotaur's fine crush strikes a patrolling sergeant.
A spectre of something long gone rises over Azar in a foreboding mist.
A Grey Elf misses Azar.

< 325h/325H 140v/142V Pos: standing >
Azar completes his spell...
Azar utters the words 'abrauztg gpahhzfuio uqzbarr'
Azar points at a Grey Elf.
Azar's iceball shatters upon impacting a Grey Elf, rending flesh and sending blood flying.
A Grey Elf parries Azar's lunge at him.
A Grey Elf parries Azar's lunge at him.
Jubei's fine pierce wounds a Minotaur.

< 325h/325H 140v/142V Pos: standing >
Casting: illusionary wall 

< 325h/325H 140v/142V Pos: standing >
A Grey Elf snaps into visibility.
A Grey Elf completes his spell...
A Grey Elf utters the words 'zrzqhfuqar znzjudihuai'
You snap into visibility.
A huge shower of arcing electricity from a Grey Elf engulfs you.
OUCH!  That really did HURT!
A Githzerai starts playing the instrument of lyrical mastery and singing aloud.

< 270h/325H 140v/142V Pos: standing >
< T: Abue TP: sta TC: small wounds E: A Grey Elf sta EP: excellent >
 A Githzerai snaps into visibility.
Impossible! You can't concentrate enough!
You abort your spell before it's done!
Azar starts casting an offensive spell.
A Grey Elf suddenly attacks Azar!
A Grey Elf misses Azar.
A Minotaur headbutts Jubei, but apparently Jubei got the best of him.

< 270h/325H 140v/142V Pos: standing >
< T: Abue TP: sta TC: small wounds E: A Grey Elf sta EP: excellent >
 A Minotaur parries a patrolling sergeant's lunge at him.
A patrolling sergeant's fine punch strikes a Minotaur.
A patrolling sergeant whacks a Minotaur in the side with a sound kick.
A Grey Elf gives an order to his followers.
A Grey Elf snaps into visibility.
An air elemental snaps into visibility.
An air elemental's mass slams into you, knocking you to the ground!
An air elemental snaps into visibility.
You dodge a bash from an air elemental, who loses its balance and falls.
An air elemental snaps into visibility.
You dodge a bash from an air elemental, who loses its balance and falls.

< 269h/325H 140v/142V Pos: sitting >
< T: Abue TP: sit TC: small wounds E: A Grey Elf sta EP: excellent >
 That last attack was particularly invasive, and you feel your collective power decrease.
As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.
OUCH!  That really did HURT!
An air elemental snaps into visibility.
An air elemental's feeble crush grazes you.
An air elemental's feeble crush grazes you.
An air elemental's crush grazes you.
A Grey Elf misses Azar.
A Grey Elf misses Azar.

< 164h/325H 140v/142V Pos: sitting >
< T: Abue TP: sit TC: few wounds E: A Grey Elf sta EP: excellent >
 A Githzerai suddenly breaks out a quick verse from their repitiore of songs...
A Githzerai sings a song to summon the storms.
A Githzerai twirls around gracefully.
Jubei wavers under the impact of the lightning bolt sent by a Githzerai.
Jubei wavers under the impact of the lightning bolt sent by a Githzerai.
A Githzerai's cyclone tears at a patrolling sergeant, pounding and rending flesh!

< 164h/325H 140v/142V Pos: sitting >
< T: Abue TP: sit TC: few wounds E: A Grey Elf sta EP: excellent >
 Azar completes his spell...
Azar utters the words 'abrauztg gpahhzfuio uqzbarr'
Azar points at a Grey Elf.
The force of Azar's iceball shatters any hopes a Grey Elf had of living a long and happy life.
Upon being struck, a Grey Elf disappears into thin air.
A Grey Elf stops following a Grey Elf.

< 164h/325H 140v/142V Pos: sitting >
< T: Abue TP: sit TC: few wounds E: A Grey Elf sta EP: excellent >
 A Grey Elf snaps into visibility.
The electrical arcs turn your exposed flesh black!

< 141h/325H 140v/142V Pos: sitting >
< T: Abue TP: sit TC: nasty wounds E: A Grey Elf sta EP: excellent >
 A Grey Elf attempts to flee.
A Grey Elf floats up.

< 141h/325H 140v/142V Pos: sitting >
< T: Abue TP: sit TC: nasty wounds E: A Grey Elf sta EP: excellent >
 
< 141h/325H 140v/142V Pos: sitting >
< T: Abue TP: sit TC: nasty wounds E: A Grey Elf sta EP: excellent >
 You miss a Grey Elf.
A Grey Elf snaps into visibility.
A Grey Elf floats in from above.
An air elemental enters from above.
An air elemental enters from above.
An air elemental enters from above.

< 141h/325H 140v/142V Pos: sitting >
< T: Abue TP: sit TC: nasty wounds E: A Grey Elf sta EP: excellent >
 A Grey Elf misses you.
A Grey Elf misses you.
A Grey Elf snaps into visibility.
Jubei's slash wounds a Minotaur.
Jubei's fine pierce wounds a Minotaur.
Jubei's impressive slash strikes a Minotaur.
Jubei's slash strikes a Minotaur.

< 141h/325H 140v/142V Pos: sitting >
< T: Abue TP: sit TC: nasty wounds E: A Grey Elf sta EP: excellent >
 A Grey Elf snaps into visibility.
The electrical arcs turn your exposed flesh black!

< 128h/325H 140v/142V Pos: sitting >
< T: Abue TP: sit TC: nasty wounds E: A Grey Elf sta EP: excellent >
 A Grey Elf enters from above.

< 128h/325H 140v/142V Pos: sitting >
< T: Abue TP: sit TC: nasty wounds E: A Grey Elf sta EP: excellent >
 You crumple to the ground, blood seeping from your ears as your mind is torn to pieces.
Your icy hide tower shield from Valley of Crushk shattered in bits as the tortured body spasms and quivers!
Your beautiful softwood helm from Valley of Crushk shattered in bits as the tortured body spasms and quivers!
Your rusty hardwood pendant from Valley of Crushk shattered in bits as the tortured body spasms and quivers!
Your royal ring of Aravne of health shattered in bits as the tortured body spasms and quivers!