The death of [50 Bounty Hunter] Jubei *-* Bloodlust *-* (Troll)

in Inside a Guard Tower

from the perspective of [50 Psycheporter] Nz The Resistance (Githzerai)

<worn as a badge>    the insignia of swirling feathers and flowing water
<worn on head>       a golden crown set with diamonds [superior] (invis) (magic)
<worn on eyes>       the eyes of a basilisk
<worn in ear>        a small illithid tentacle (magic)
<worn in ear>        a wispy astral-twined mindstone ring[239h 59m 48s]
<worn on face>       a mask of blood
<worn around neck>   a string of duergar dwarf ears
<worn around neck>   a golden necklace of the gypsy king (glowing)
<worn on body>       the skins of several mountian lions
<worn about body>    the shroud of hatred (magic) (glowing) (humming)
<worn on back>       a hollowed eye stalk (magic) (glowing)
<worn as quiver>     a messenger bag embroidered with mystical sigils (magic) (glowing) [57%]
<worn about waist>   a sturdy firbolg climbing belt
<worn on belt buckle>an obsidian hookah
<worn on arms>       some cracked bone arm bracers
<held as shield>     a well-polished mithril body shield [poor] [67%]
<worn around wrist>  a bracelet of influence [poor] (magic)
<worn around wrist>  some lily pads (illuminating)
<worn on hands>      a pair of mantis-hide gloves (magic)
<worn on finger>     a glowing black ring
<worn on finger>     a ring of flames (magic)
<primary weapon>     a mithril battle axe with a strange dark bloodstone (magic) [82%]
<worn on legs>       a pleated red and green kilt (illuminating) [80%]
<worn on feet>       some spurred blood crystal boots (magic)

Fonk who is close by below you.
Mrf who is close by below you.

< 663h/663H 247v/247V Pos: standing >
Standing atop a Watch Tower
Obvious exits: -D
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
Orthyn (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Orthyn (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
Jov (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Orthyn (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Tiri (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*An air elemental is here looking like a small living tornado. (minion) 
*Orthyn (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Sel (Grey Elf)(medium) stands in mid-air here.
A strong guard watches the area around the village.
A strong guard watches the area around the village.
Orthyn (Grey Elf)(medium) stands in mid-air here.(Gold Aura)

< 663h/663H 247v/247V Pos: standing >
You quickly scan the area.
A Troll who is close by below you.
A Kobold who is close by below you.
A patrolling sergeant who is close by below you.
Rath who is close by below you.
Fonk who is close by below you.
Mrf who is close by below you.

< 663h/663H 247v/247V Pos: standing >
Standing atop a Watch Tower
Obvious exits: -D
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
Orthyn (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Orthyn (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
Jov (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Orthyn (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Tiri (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*An air elemental is here looking like a small living tornado. (minion) 
*Orthyn (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Sel (Grey Elf)(medium) stands in mid-air here.
A strong guard watches the area around the village.
A strong guard watches the area around the village.
Orthyn (Grey Elf)(medium) stands in mid-air here.(Gold Aura)

< 663h/663H 247v/247V Pos: standing >

< 663h/663H 247v/247V Pos: standing >

< 663h/663H 247v/247V Pos: standing >

< 663h/663H 247v/247V Pos: standing >

< 663h/663H 247v/247V Pos: standing >

<map>
Zone: Tribal Oasis.
Room: Inside a Guard Tower
</map>

<map>
Zone: Tribal Oasis.
Room: Inside a Guard Tower
</map>
Inside a Guard Tower
Obvious exits: -S -W -U
Shattered bits of ice are scattered about the area.
Fresh blood covers everything in the area.
[3] The corpse of a patrolling guard is lying here.
The corpse of a relaxing guard is lying here.
The corpse of an oasis village commoner is lying here.
The corpse of a relaxing guard is lying here.
*A Kobold (small) ZerkerLord  *-* Bloodlust *-* stands in mid-air here.(Red Aura)
A Troll (large) MuRdErEr  *-* Bloodlust *-* stands in mid-air here, fighting Fonk.(Red Aura)
A Kobold (small) ThE FuRY  *-* Bloodlust *-* stands, floating here.(Red Aura)
A patrolling sergeant stands here, fighting Mrf.
Rath (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Fonk (Thri-Kreen)(medium) sits in mid-air here (Newbie), fighting a patrolling sergeant.(Gold Aura)
Mrf (Minotaur)(huge) stands in mid-air here, fighting a patrolling sergeant.
Sel enters from above.
Jov floats in from above.
An air elemental enters from above.
An air elemental enters from above.
An air elemental enters from above.
Orthyn floats in from above.
Orthyn enters from above.
Orthyn enters from above.
Orthyn enters from above.
Orthyn enters from above.
An air elemental enters from above.
An air elemental enters from above.
An air elemental enters from above.
Tiri enters from above.

< 663h/663H 245v/247V Pos: standing >
Rath sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Rath's soothing song!
A Troll attacks Fonk. [4 hits]

< 663h/663H 245v/247V Pos: standing >

<map>
Zone: Tribal Oasis.
Room: Standing atop a Watch Tower
</map>

<map>
Zone: Tribal Oasis.
Room: Standing atop a Watch Tower
</map>
Standing atop a Watch Tower
Obvious exits: -D
A strong guard watches the area around the village.
A strong guard watches the area around the village.
An air elemental enters from below.
An air elemental enters from below.
An air elemental enters from below.
Orthyn floats in from below.
Orthyn enters from below.
Orthyn enters from below.
Orthyn enters from below.
Orthyn enters from below.
An air elemental enters from below.
An air elemental enters from below.
An air elemental enters from below.
Tiri enters from below.

< 663h/663H 244v/247V Pos: standing >
You failed.

< 663h/663H 244v/247V Pos: standing >
Jov starts casting a spell.

< 663h/663H 244v/247V Pos: standing >
Tiri sings a song that makes you feel safe from dragons.
Orthyn gives an order to his followers.

< 663h/663H 245v/247V Pos: standing >

< 663h/663H 245v/247V Pos: standing >
Sel starts casting a spell.

< 663h/663H 246v/247V Pos: standing >
Standing atop a Watch Tower
Obvious exits: -D
Tiri (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
Orthyn (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Orthyn (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Orthyn (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Orthyn (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Orthyn (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
Jov (Grey Elf)(medium) stands in mid-air here. (casting) (Gold Aura)
*Sel (Grey Elf)(medium) stands in mid-air here. (casting) 
A strong guard watches the area around the village.
A strong guard watches the area around the village.

< 663h/663H 247v/247V Pos: standing >
You failed.

< 663h/663H 247v/247V Pos: standing >

<map>
Zone: Tribal Oasis.
Room: Inside a Guard Tower
</map>

<map>
Zone: Tribal Oasis.
Room: Inside a Guard Tower
</map>
Inside a Guard Tower
Obvious exits: -S -W -U
Fresh blood covers everything in the area.
Shattered bits of ice are scattered about the area.
The corpse of a Thri-Kreen is lying here.
[3] The corpse of a patrolling guard is lying here.
The corpse of a relaxing guard is lying here.
The corpse of an oasis village commoner is lying here.
The corpse of a relaxing guard is lying here.
*A Kobold (small) ZerkerLord  *-* Bloodlust *-* stands in mid-air here. (casting) (Red Aura)
A Troll (large) MuRdErEr  *-* Bloodlust *-* stands in mid-air here.(Red Aura)
A Kobold (small) ThE FuRY  *-* Bloodlust *-* stands, floating here. (casting) (Red Aura)
A patrolling sergeant stands here, fighting Mrf.
Rath (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Mrf (Minotaur)(huge) stands in mid-air here, fighting a patrolling sergeant.
Orthyn enters from above.
Orthyn enters from above.
Orthyn enters from above.
Orthyn enters from above.
An air elemental enters from above.
An air elemental enters from above.
An air elemental enters from above.
Tiri enters from above.
Orthyn starts casting an offensive spell.
Orthyn snaps into visibility.

< 663h/663H 245v/247V Pos: standing >
Mrf attacks a patrolling sergeant. [1 hits]
You begin to focus your will...
A spectre of something long gone rises over a Kobold in a foreboding mist.

< 663h/663H 245v/247V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'abrauztg gpahhzfuio uqzbarr'
A Kobold points at Rath.
A Kobold's iceball shatters upon impacting Rath, rending flesh and sending blood flying.
A Kobold attacks Rath. [0 hits]

< 663h/663H 245v/247V Pos: standing >

< 663h/663H 245v/247V Pos: standing >
Orthyn snaps into visibility.
Orthyn completes his spell...
Orthyn utters the words 'zrzqhfuqar znzjudihuai'
A Kobold snaps into visibility.
A Kobold is engulfed by a shower of arcing electricity sent by Orthyn.
Tiri starts playing the instrument of lyrical mastery and singing aloud.

< 663h/663H 245v/247V Pos: standing >
You snap into visibility.
Casting: psychic crush *
A Kobold stops invoking abruptly!
A Kobold starts casting an offensive spell.
Orthyn suddenly attacks a Kobold!
Mrf headbutts a Troll, but apparently a Troll got the best of him.

< 663h/663H 245v/247V Pos: standing >

< 663h/663H 245v/247V Pos: standing >
A patrolling sergeant whacks Mrf in the side with a sound kick.
A patrolling sergeant attacks Mrf. [1 hits]
Orthyn gives an order to his followers.
Orthyn snaps into visibility.
An air elemental snaps into visibility.
An air elemental's mass slams into a Kobold, knocking him to the ground!
An air elemental snaps into visibility.
A Kobold avoids being bashed by an air elemental, who loses its balance and falls.
An air elemental snaps into visibility.
A Kobold avoids being bashed by an air elemental, who loses its balance and falls.

< 663h/663H 246v/247V Pos: standing >
Focusing your mind, you bend reality a bit more easily...
Your mental manipulations become a reality...
A Kobold suddenly clutches their head, as if trying to shrug off some unknown malady.
[Damage: 102 ] A Kobold's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.
An air elemental snaps into visibility.
An air elemental attacks a Kobold. [3 hits]
Rath attacks a Kobold. [0 hits]

< 663h/663H 246v/247V Pos: standing >
Tiri suddenly breaks out a quick verse from their repitiore of songs...
Tiri sings a song to summon the storms.
Tiri twirls around gracefully.
A Troll wavers under the impact of the lightning bolt sent by Tiri.
A Troll wavers under the impact of the lightning bolt sent by Tiri.
Tiri's cyclone tears at a patrolling sergeant, pounding and rending flesh!

< 663h/663H 247v/247V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'abrauztg gpahhzfuio uqzbarr'
A Kobold points at Orthyn.
The force of a Kobold's iceball shatters any hopes Orthyn had of living a long and happy life.
Upon being struck, Orthyn disappears into thin air.
Orthyn stops following Orthyn.

< 663h/663H 247v/247V Pos: standing >
Orthyn snaps into visibility.
Electrical arcs continue to blacken and pincushion a Kobold.

< 663h/663H 247v/247V Pos: standing >
You begin to focus your will...

< 663h/663H 247v/247V Pos: standing >
Rath attempts to flee.
Rath floats up.

< 663h/663H 247v/247V Pos: standing >
Orthyn snaps into visibility.
A Kobold attacks Orthyn. [0 hits]
Jov floats in from above.
An air elemental enters from above.
An air elemental enters from above.
An air elemental enters from above.

< 663h/663H 247v/247V Pos: standing >

< 663h/663H 247v/247V Pos: standing >
Casting: psychic crush *
Orthyn snaps into visibility.
Orthyn attacks a Kobold. [0 hits]
A Troll attacks Mrf. [4 hits]

< 663h/663H 247v/247V Pos: standing >
Orthyn snaps into visibility.
Electrical arcs continue to blacken and pincushion a Kobold.

< 663h/663H 247v/247V Pos: standing >
Sel enters from above.

< 663h/663H 247v/247V Pos: standing >
Your mental manipulations become a reality...
[Damage: 139 ] A Kobold crumples to the ground, blood seeping from his ears as your psychic crush tears his mind to pieces.
A Kobold's icy hide tower shield from Valley of Crushk shattered in bits as the tortured body spasms and quivers!
A Kobold's beautiful softwood helm from Valley of Crushk shattered in bits as the tortured body spasms and quivers!
A Kobold's rusty hardwood pendant from Valley of Crushk shattered in bits as the tortured body spasms and quivers!
A Kobold's royal ring of Aravne of health shattered in bits as the tortured body spasms and quivers!
A Kobold is dead! R.I.P.
You receive your share of experience.
You just gained 0.17 frags!
Your guild gained prestige!
You have gained 41 epic points.
You feel a light sense of satisfaction from somewhere...
A look of horror and a silent scream are a Kobold's last actions in this world.
Mrf attacks a patrolling sergeant. [4 hits]

< 663h/663H 247v/247V Pos: standing >
A Kobold grasps his totem tightly, and begins communing with the spirits.
A Kobold starts casting an offensive spell.

< 663h/663H 247v/247V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'ofzahzf gajr eughjfbaiqz'
A Kobold points at Sel.
Sel snaps into visibility.
Sel's entire body spasms uncontrollably as his soul is viciously attacked by a Kobold.
Orthyn starts casting an offensive spell.
Orthyn snaps into visibility.

< 663h/663H 247v/247V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Court of the Muse                             (neutral)       
   The Battlefield                               (neutral)       
  *The Swamp Laboratory of Khul'Lor              (evil)          
  *Clan Stoutdorf Settlement                     (slightly evil) 
   Kobold Settlement                             (slightly good) 
  *The High Moor Forest                          (evil)          
  *The Stone Tomb of Kelek                       (pure evil)     
  *Orrak                                         (slightly evil) 
  *Pits of Cerberus                              (slightly evil) 
   Myrloch Vale                                  (slightly good) 
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (neutral)       
  *Nizari                                        (extremely good)
  *The Dark Stone Tower of the Northern Realms   (slightly evil) 
  *Tower of High Sorcery                         (slightly good) 
   Bloodstone Keep                               (neutral)       
  *The Temple of the Sun                         (good)          
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (very evil)     
   Drustl's Yerdonia Enslaved                    (slightly evil) 
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
  *The Outcasts Tower                            (slightly good) 
   Fort Boyard                                   (slightly evil) 
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (slightly evil) 
   Faerie Realm                                  (good)          
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (neutral)       
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (neutral)       
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
  *The Citadel                                   (evil)          
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (slightly evil) 
   The Ancient Halls of Ironstar                 (neutral)       
  *The Jade Empire                               (slightly good) 
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (slightly good) 
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (slightly evil) 
   Lair of the Gibberling King                   (neutral)       
  *Plane of Air                                  (evil)          
   The Kingdom of Torg                           (slightly evil) 
  *Tribal Oasis                                  (extremely evil)
   The Para-Elemental Plane of Smoke             (neutral)       
  *Plane of Water                                (evil)          
  *Shadamehr Keep                                (slightly good) 
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (evil)          
  *The Ethereal Plane                            (evil)          
   The Caverns of Armageddon                     (good)          
   The Forest City of Aravne                     (slightly evil) 
  *Plane of Fire                                 (slightly evil) 
   Ruined Temple of Tezcatlipoca                 (evil)          
   The Astral Plane                              (slightly evil) 
  *Jotunheim                                     (slightly evil) 
   The Transparent Tower                         (neutral)       
  *Krethik Keep                                  (neutral)       
   Temple of the Earth                           (neutral)       
  *Sea Kingdom                                   (good)          
   Plane of Earth                                (slightly evil) 
   Sevenoaks                                     (neutral)       
  *The Keep of Evil                              (slightly evil) 
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (neutral)       
   The Hall of Knighthood                        (evil)          
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (neutral)       
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (good)          
   Ny'Neth                                       (slightly good) 
   Lost Temple of Tikitzopl                      (neutral)       
   The Scorched Valley                           (neutral)       
  *The Realm of Barovia                          (slightly evil) 
   The Royal Mausoleum of Castle IceCrag         (slightly evil) 
   Plane of Fire, Brass                          (evil)          
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
  *The Hall of the Ancients                      (slightly good) 
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (slightly evil) 
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.
Jov gives an order to his followers.
An air elemental snaps into visibility.
A spectre of something long gone rises over a Kobold in a foreboding mist.
A Kobold avoids being bashed by an air elemental, who loses its balance and falls.
An air elemental snaps into visibility.
A spectre of something long gone rises over a Kobold in a foreboding mist.
A Kobold avoids being bashed by an air elemental, who loses its balance and falls.
An air elemental snaps into visibility.
A spectre of something long gone rises over a Kobold in a foreboding mist.
A Kobold avoids being bashed by an air elemental, who loses its balance and falls.

< 663h/663H 247v/247V Pos: standing >
A Kobold attacks an air elemental. [0 hits]
It appears to be the corpse of Abue.
a fine woven braid of silver and gold of regeneration (magic)
a rugged adventurers satchel (magic)
the lost book of Magic (magic)
a long beast-shaped earring [poor] (magic)
a mask of rusted iron of damage
the barbed javelin (magic) (glowing)
the bracelet of the nereid of power (glowing)
a golden band of the ogre-magis of endurance (glowing)
a mystical blue sash of strength (glowing)
the leggings of ripping of endurance
a misshaped reptile scale badge from IceCrag Castle
an unique electrum quiver
a fragile limestone stud from Valley of Crushk
a burnt flesh visor
a ghastly bamboo cloak from Valley of Crushk
some glittering stone arm plates
some patched flesh claws
some unearthly silver boots from The Savannah of Broken Trusts
some dwarven-made reed cuirass from Valley of Crushk
an arboreal curio (magic)
a gold ring with diamonds of regeneration
a large leather backpack
the bag of impossibilities
[2] a slab of beef
Rath floats in from above.

< 663h/663H 247v/247V Pos: standing >
Mrf's eyes roll as a patrolling sergeant plants a foot in his face.
A patrolling sergeant attacks Mrf. [1 hits]
Tiri starts casting an offensive spell.
You stop using a messenger bag embroidered with mystical sigils.

< 648h/648H 247v/247V Pos: standing >
the corpse of Abue appears to be empty.

< 648h/648H 247v/247V Pos: standing >
Tiri sings so badly it makes you hurt all over.
Orthyn snaps into visibility.
Orthyn completes his spell...
Orthyn utters the words 'zrzqhfuqar znzjudihuai'
A Kobold is engulfed by a shower of arcing electricity sent by Orthyn.
Ok.
You put 0 platinum, 0 gold, 4 silver, and 7 copper coins into a messenger bag embroidered with mystical sigils.

< 648h/648H 247v/247V Pos: standing >
You strap a messenger bag embroidered with mystical sigils onto your back.

< 648h/648H 247v/247V Pos: standing >
You begin to focus your will...
A Troll tackles Mrf square in the chest knocking the wind out of him!
Sel starts casting an offensive spell.
Sel snaps into visibility.

< 663h/663H 247v/247V Pos: standing >
Rath starts casting an offensive spell.

< 663h/663H 247v/247V Pos: standing >
Tiri completes his spell...
Tiri utters the words 'buoblg qrunsoqpze yugh'
Tiri's fist beats the life out of a Kobold, blood pours from his body!
Orthyn starts casting an offensive spell.
Orthyn snaps into visibility.

< 663h/663H 247v/247V Pos: standing >
A Kobold attempts to flee.
A Kobold leaves south.

< 663h/663H 247v/247V Pos: standing >
You abort your mental image before it has become reality!
Sel stops chanting abruptly!

< 663h/663H 247v/247V Pos: standing >
Orthyn snaps into visibility.

< 663h/663H 247v/247V Pos: standing >
Orthyn stops invoking abruptly!
A Troll attacks Mrf. [4 hits]

< 663h/663H 247v/247V Pos: standing >
Rath completes his spell...
Rath utters the word 'yufzbarr'

< 663h/663H 247v/247V Pos: standing >
You failed.

< 663h/663H 247v/247V Pos: standing >
An air elemental clambers to its feet.
Jov starts casting a spell.

< 663h/663H 247v/247V Pos: standing >
Mrf attacks a patrolling sergeant. [1 hits]

< 663h/663H 247v/247V Pos: standing >
Orthyn snaps into visibility.
Orthyn gives an order to his followers.

< 663h/663H 247v/247V Pos: standing >

< 663h/663H 247v/247V Pos: standing >
A patrolling sergeant attacks Mrf. [2 hits]

< 663h/663H 247v/247V Pos: standing >
You begin to focus your will...
Orthyn gives an order to his followers.
Orthyn snaps into visibility.
An air elemental snaps into visibility.
An air elemental's mass slams into a Troll, knocking him to the ground!
An air elemental snaps into visibility.
A Troll avoids being bashed by an air elemental, who loses its balance and falls.
An air elemental snaps into visibility.
A Troll avoids being bashed by an air elemental, who loses its balance and falls.

< 663h/663H 247v/247V Pos: standing >
Sel starts casting an offensive spell.

< 663h/663H 247v/247V Pos: standing >
Rath sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Rath's soothing song!
Tiri starts casting an offensive spell.

< 663h/663H 247v/247V Pos: standing >
Orthyn snaps into visibility.
Casting: psychic crush *
An air elemental snaps into visibility.
An air elemental attacks a Troll. [2 hits]

< 663h/663H 247v/247V Pos: standing >
Tiri sings so badly it makes you hurt all over.
A Troll is withered and starts to decrease in size with Tiri's touch!
A patrolling sergeant seems to be blinded!
A patrolling sergeant is withered and starts to decrease in size with Tiri's touch!
Sel snaps into visibility.

< 663h/663H 247v/247V Pos: standing >
Sel completes his spell...
Sel utters the words 'garabra yrabraz'
The intense flames cause a Troll's skin to smolder and burn!
A burst of pure fire leaps from Sel burning the flesh of a Troll.
A fiery conflagration spews from Sel striking a Troll full on!
The intense flames cause a Troll's skin to smolder and burn!

< 663h/663H 247v/247V Pos: standing >
Your mental manipulations become a reality...
A Troll suddenly clutches their head, as if trying to shrug off some unknown malady.
[Damage: 100 ] A Troll's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.

< 663h/663H 247v/247V Pos: standing >
Jov completes his spell...
Jov utters the words 'xarr ay ghaiz'

< 663h/663H 247v/247V Pos: standing >
Sel snaps into visibility.
Sel attacks a Troll. [0 hits]
A Troll attacks Mrf. [2 hits]

< 663h/663H 247v/247V Pos: standing >
You begin to focus your will...

< 663h/663H 247v/247V Pos: standing >
An air elemental rises to its feet.
Sel starts casting an offensive spell.
Sel snaps into visibility.

< 663h/663H 247v/247V Pos: standing >
Tiri completes his spell...
Tiri utters the words 'buoblg qrunsoqpze yugh'
Tiri's fist beats the life out of a Troll, blood pours from his body!

< 663h/663H 247v/247V Pos: standing >
Rath suddenly attacks a Troll!

< 663h/663H 247v/247V Pos: standing >
Orthyn starts casting a spell.
Mrf clambers to his feet.

< 663h/663H 247v/247V Pos: standing >
Casting: psychic crush *

< 663h/663H 247v/247V Pos: standing >
Sel snaps into visibility.
A patrolling sergeant attacks Mrf. [2 hits]
Tiri starts casting an offensive spell.

< 663h/663H 247v/247V Pos: standing >
Mrf attempts to flee.
Oof! Mrf bumps into a greyish stone wall...
Mrf tries to flee, but can't make it out of here!

< 663h/663H 247v/247V Pos: standing >
Sel completes his spell...
Sel utters the words 'garabra yrabraz'
The intense flames cause a Troll's skin to smolder and burn!
A burst of pure fire leaps from Sel burning the flesh of a Troll.
A Troll seems to be blinded!
A fiery conflagration spews from Sel striking a Troll full on!
The intense flames cause a Troll's skin to smolder and burn!
Mrf attacks a patrolling sergeant. [3 hits]
Mrf attempts to flee.
Oof! Mrf bumps into a greyish stone wall...
Mrf tries to flee, but can't make it out of here!

< 663h/663H 247v/247V Pos: standing >
An air elemental rises to its feet.
Your mental manipulations become a reality...
[Damage: 19 ] A Troll crumples to the ground, blood seeping from his ears as your psychic crush tears his mind to pieces.
A Troll's some static hardwood greaves from Ixarkon shattered in bits as the tortured body spasms and quivers!
A Troll's cracked hardwood veil from Ixarkon shattered in bits as the tortured body spasms and quivers!
A Troll is dead! R.I.P.
You receive your share of experience.