The death of [33 Controller] Sadash *-* Bloodlust *-* (Kobold)

in Hudak's Meats

from the perspective of [50 Air Magus] Jov The Resistance (Grey Elf)

<worn as a badge>    a masterly crafted obsidian badge (illuminating)
<worn on head>       the helmet of agony (magic) (humming)
<worn on eyes>       a diamond eyepiece (magic)
<worn in ear>        a glowing jade earring (glowing)
<worn in ear>        an earring of angels
<worn on face>       a leafy mask of Silvanos (magic)
<worn around neck>   the cloak of the ageless spirit of the wind (glowing)
<worn around neck>   a necklace of undead beholder eyes (magic)
<worn on body>       the ultrathin robes of probability (magic) (glowing)
<worn about body>    the robes of the maelstrom
<worn on back>       a large leather backpack
<worn as quiver>     a quiver smeared with blood
<worn about waist>   an exquisite silk sash [superior] (magic)
<worn on belt buckle>a blue moon charm (glowing)
<attached to belt>   a midnight blue tome with silver bindings (glowing)
<attached to belt>   a mysterious tome
<worn on arms>       some slime-covered aboleth skin (magic) (glowing)
<held as shield>     a shadow dragon scale
<worn around wrist>  a golden band of the ogre-magis of endurance (glowing)
<worn around wrist>  a silver band with blue stones
<worn on hands>      a virulent case of herpes simplex [poor] [84%]
<worn on finger>     a golden ring of beauty [superior] (magic) (glowing)
<worn on finger>     a golden ring of beauty (magic) (glowing) [70%]
<held>               the head of a giant termite queen
<worn on legs>       some mantis leggings
<worn on feet>       boots of endurance

Captain: Yans                 Frags: 10        Status: DOCKED       ID[**]

         88/88       Speed Range: 0-50       Crew: Strongarms of Ghore 
                          Weight: 330,000          Rugged Helmsman
           ||               Load:  31/165                              
          /..\        Passengers:  4/20                                
         /.44.\        
        /..--..\        Num  Name                 Position   Ammo   Status
        |..44..|        [ 0] Diplomat's Flag                   Ready
        |......| 130    [ 1] Medium Catapult      Forward     17    Ready
        \__..__/ ---    [ 2] Medium Ballistae     Port        46    Ready
        |..||..|/130    [ 3] Medium Ballistae     Port        46    Ready
        |....../        [ 4] Medium Ballistae     Port        46    Ready
        |...../|         
        |..../.|         
    110 |55./55| 110     
    --- |--/\--| ---     
    110 |55\/55| 110     
        |......|         
        |__||__|         
        /......\         
        |......|         
        |..27..|         
        |..--..|         
        |..27..|
        \______/    Set Heading: 0    Set Speed: 0     Crew Stamina: 780
                        Heading: 0        Speed: 0     Repair Stock: 330
         55/55 

< 499h/499H 203v/205V Pos: standing >
Current crew: Strongarms of Ghore 
              Rugged Helmsman
Deck skill:   343   (+1)
Guns skill:   22   
Repair skill: 107  
Stamina:      780/780

< 499h/499H 205v/205V Pos: standing >
The Dock
Obvious exits: -N -S
The Yacht Poopsloop floats here.
The Sloop Roman WhirlWind floats here.
The Carrack K.O. Kid floats here.
The Galleon Yellow Fever floats here.
The Sloop The Pokmobile floats here.
The Clipper LoProfile floats here.
The Yacht Equinox floats here.
The Sloop Mirkweyd Veervinger floats here.
The Sloop S.S. Tideripper floats here.
The Sloop ruuuuun floats here.
The Sloop yeah floats here.
The Sloop Aurora1 floats here.
The Ketch hiccup floats here.
The Sloop vertex floats here.
A member of the city's regular guard stands here.

< 499h/499H 205v/205V Pos: standing >
The Dock
Obvious exits: -N -S
The Yacht Poopsloop floats here.
The Sloop Roman WhirlWind floats here.
The Carrack K.O. Kid floats here.
The Galleon Yellow Fever floats here.
The Sloop The Pokmobile floats here.
The Clipper LoProfile floats here.
The Yacht Equinox floats here.
The Sloop Mirkweyd Veervinger floats here.
The Sloop S.S. Tideripper floats here.
The Sloop ruuuuun floats here.
The Sloop yeah floats here.
The Sloop Aurora1 floats here.
The Ketch hiccup floats here.
The Sloop vertex floats here.
A member of the city's regular guard stands here.

< 499h/499H 205v/205V Pos: standing >

< 499h/499H 205v/205V Pos: standing >
Aboard the Galleon Yellow Fever
Obvious exits: -N -E -S -W
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.

< 499h/499H 204v/205V Pos: standing >
Aboard the Galleon Yellow Fever
Obvious exits: -N -E -W
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.

< 499h/499H 203v/205V Pos: standing >
Alas, you cannot go that way. . . .

< 499h/499H 203v/205V Pos: standing >

< 499h/499H 204v/205V Pos: standing >
The Dock
Obvious exits: -N -S
The Yacht Poopsloop floats here.
The Sloop Roman WhirlWind floats here.
The Carrack K.O. Kid floats here.
The Galleon Yellow Fever floats here.
The Sloop The Pokmobile floats here.
The Clipper LoProfile floats here.
The Yacht Equinox floats here.
The Sloop Mirkweyd Veervinger floats here.
The Sloop S.S. Tideripper floats here.
The Sloop ruuuuun floats here.
The Sloop yeah floats here.
The Sloop Aurora1 floats here.
The Ketch hiccup floats here.
The Sloop vertex floats here.
A member of the city's regular guard stands here.

< 499h/499H 205v/205V Pos: standing >
The Dock
Obvious exits: -N -S
The Yacht Poopsloop floats here.
The Sloop Roman WhirlWind floats here.
The Carrack K.O. Kid floats here.
The Galleon Yellow Fever floats here.
The Sloop The Pokmobile floats here.
The Clipper LoProfile floats here.
The Yacht Equinox floats here.
The Sloop Mirkweyd Veervinger floats here.
The Sloop S.S. Tideripper floats here.
The Sloop ruuuuun floats here.
The Sloop yeah floats here.
The Sloop Aurora1 floats here.
The Ketch hiccup floats here.
The Sloop vertex floats here.
A member of the city's regular guard stands here.

< 499h/499H 205v/205V Pos: standing >

< 499h/499H 205v/205V Pos: standing >
Ok.
An air elemental disembarks this ship.
An air elemental disembarks this ship.
An air elemental disembarks this ship.

< 499h/499H 205v/205V Pos: standing >
You disembark this ship.
The Dock
Obvious exits: -N -S
The Yacht Poopsloop floats here.
The Sloop Roman WhirlWind floats here.
The Carrack K.O. Kid floats here.
The Galleon Yellow Fever floats here.
The Sloop The Pokmobile floats here.
The Clipper LoProfile floats here.
The Yacht Equinox floats here.
The Sloop Mirkweyd Veervinger floats here.
The Sloop S.S. Tideripper floats here.
The Sloop ruuuuun floats here.
The Sloop yeah floats here.
The Sloop Aurora1 floats here.
The Ketch hiccup floats here.
The Sloop vertex floats here.
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
A member of the city's regular guard stands here.

< 499h/499H 205v/205V Pos: standing >
You quickly scan the area.
An officer of the regular guard who is close by to your north.
An elite palace guard who is close by to your north.
Macom who is close by to your north.

< 499h/499H 205v/205V Pos: standing >
The Office of Macom, the Shipwright
Obvious exits: -S -W
An officer of the city's regular guard stands here.
An elite guard stands here, eyeing visitors.
Macom, the town shipwright, stands here ready to deal.
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.

< 499h/499H 204v/205V Pos: standing >
Alas, you cannot go that way. . . .

< 499h/499H 204v/205V Pos: standing >
An officer of the regular guard leaves west.
You quickly scan the area.
A member of the regular guard who is close by to your south.
An officer of the regular guard who is close by to your west.

< 499h/499H 204v/205V Pos: standing >
A Paved Obsidian Road
Obvious exits: -N -E -S
An officer of the city's regular guard stands here.
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.

< 499h/499H 203v/205V Pos: standing >
You quickly scan the area.
A commoner who is close by to your north.
An elite palace guard who is close by to your east.
Macom who is close by to your east.
A sergeant of the regular guard who is close by to your south.
A commoner who is close by to your south.
A sergeant of the regular guard who is close by to your south.
A retired soldier who is rather far off to your south.

< 499h/499H 203v/205V Pos: standing >
A Paved Obsidian Road
Obvious exits: -N# -E# -S -W#
A male commoner stands here.
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.

< 499h/499H 203v/205V Pos: standing >
The gate seems to be closed.

< 499h/499H 203v/205V Pos: standing >
The gate seems to be closed.

< 499h/499H 204v/205V Pos: standing >
Ok.

< 499h/499H 205v/205V Pos: standing >
The Gates to the Royal Docks
Obvious exits: -N -E -S -W
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.

< 499h/499H 204v/205V Pos: standing >
It's already open!

< 499h/499H 204v/205V Pos: standing >
An Open Air Market
Obvious exits: -N -E -S -W
A beggar leader stands here, sneering at everyone.
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.

< 499h/499H 203v/205V Pos: standing >
That's absurd.

< 499h/499H 203v/205V Pos: standing >
The Gates to the Royal Docks
Obvious exits: -N -E -S -W
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.

< 499h/499H 203v/205V Pos: standing >
A Paved Obsidian Road
Obvious exits: -N -E# -S -W#
A male commoner stands here.
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.

< 499h/499H 202v/205V Pos: standing >
That's absurd.

< 499h/499H 203v/205V Pos: standing >
The Gates to the Royal Docks
Obvious exits: -N -E -S -W
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.

< 499h/499H 204v/205V Pos: standing >
Ok.

< 499h/499H 204v/205V Pos: standing >
You quickly scan the area.
The beggar leader who is close by to your north.
A commoner who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
Aria who is in the distance to your north.
A half-orc warrior who is not far off to your east.
A commoner who is a brief walk away to your east.
A retired soldier who is in the distance to your east.
A half-orc mercenary who is not far off to your west.

< 499h/499H 204v/205V Pos: standing >
An Open Air Market
Obvious exits: -N -E -S -W
A beggar leader stands here, sneering at everyone.
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.

< 499h/499H 203v/205V Pos: standing >
You quickly scan the area.
A commoner who is rather far off to your north.
An elite bodyguard who is rather far off to your north.
An elite bodyguard who is rather far off to your north.
An elite bodyguard who is rather far off to your north.
An elite bodyguard who is rather far off to your north.
Aria who is rather far off to your north.

< 499h/499H 203v/205V Pos: standing >
An Open Air Market
Obvious exits: -N -E -S -W
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.

< 499h/499H 202v/205V Pos: standing >
You quickly scan the area.
A commoner who is a brief walk away to your north.
An elite bodyguard who is a brief walk away to your north.
An elite bodyguard who is a brief walk away to your north.
An elite bodyguard who is a brief walk away to your north.
An elite bodyguard who is a brief walk away to your north.
Aria who is a brief walk away to your north.
The beggar leader who is close by to your south.
A dirty beggar who is close by to your west.
A dirty beggar who is close by to your west.
A dirty beggar who is close by to your west.
A commoner who is a brief walk away to your west.
A Sarmiz'Duul peacekeeper who is rather far off to your west.
A Sarmiz'Duul peacekeeper who is rather far off to your west.

< 499h/499H 203v/205V Pos: standing >
An Open Air Market
Obvious exits: -N -E -S -W
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.

< 499h/499H 202v/205V Pos: standing >
You quickly scan the area.
An elite bodyguard who is not far off to your north.
An elite bodyguard who is not far off to your north.
An elite bodyguard who is not far off to your north.
An elite bodyguard who is not far off to your north.
Aria who is not far off to your north.
A retired soldier who is close by to your east.
A retired soldier who is not far off to your east.
The beggar leader who is not far off to your south.

< 499h/499H 203v/205V Pos: standing >
An Open Air Market
Obvious exits: -N -E -S -W
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.

< 499h/499H 203v/205V Pos: standing >
You quickly scan the area.
An elite bodyguard who is close by to your north.
An elite bodyguard who is close by to your north.
An elite bodyguard who is close by to your north.
An elite bodyguard who is close by to your north.
Aria who is close by to your north.
An orcish adventurer who is in the distance to your north.
A half-orc shaman who is close by to your east.
The beggar leader who is a brief walk away to your south.
Tangwystl who is in the distance to your west.

< 499h/499H 203v/205V Pos: standing >
An Open Air Market
Obvious exits: -N -E -S -W
An elite bodyguard stands here, protecting the princess.
An elite bodyguard stands here, protecting the princess.
An elite bodyguard stands here, protecting the princess.
An elite bodyguard stands here, protecting the princess.
Aria, the king's daughter, stands here shopping.
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.

< 499h/499H 203v/205V Pos: standing >
You quickly scan the area.
An orcish adventurer who is rather far off to your north.
A commoner who is close by to your east.
The beggar leader who is rather far off to your south.

< 499h/499H 203v/205V Pos: standing >
An Open Air Market
Obvious exits: -N -E -S -W
You sense a lifeform nearby.
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.

< 499h/499H 203v/205V Pos: standing >
You quickly scan the area.
An orcish adventurer who is a brief walk away to your north.
A retired soldier who is in the distance to your north.
An elite bodyguard who is close by to your south.
An elite bodyguard who is close by to your south.
An elite bodyguard who is close by to your south.
An elite bodyguard who is close by to your south.
Aria who is close by to your south.
The beggar leader who is in the distance to your south.
A half-orc warrior who is rather far off to your west.

< 499h/499H 204v/205V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E -S -W
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.

< 499h/499H 203v/205V Pos: standing >
You quickly scan the area.
An orcish adventurer who is not far off to your north.
A retired soldier who is rather far off to your north.
An elite bodyguard who is not far off to your south.
An elite bodyguard who is not far off to your south.
An elite bodyguard who is not far off to your south.
An elite bodyguard who is not far off to your south.
Aria who is not far off to your south.
A sleeping commoner who is close by to your west.
A sleeping commoner who is close by to your west.

< 499h/499H 204v/205V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E -S -W
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.

< 499h/499H 203v/205V Pos: standing >
You quickly scan the area.
An orcish adventurer who is close by to your north.
A retired soldier who is a brief walk away to your north.
A sleeping commoner who is close by to your east.
An elite bodyguard who is a brief walk away to your south.
An elite bodyguard who is a brief walk away to your south.
An elite bodyguard who is a brief walk away to your south.
An elite bodyguard who is a brief walk away to your south.
Aria who is a brief walk away to your south.

< 499h/499H 204v/205V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E -S -W
An orcish adventurer stands here.(Red Aura)
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.

< 499h/499H 204v/205V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W
An aging but brawny half-orc stands here enjoying life.
An air elemental enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.

< 499h/499H 203v/205V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W
An air elemental enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.

< 499h/499H 202v/205V Pos: standing >
A Cobblestone Road
Obvious exits: -N -W
An air elemental enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.

< 499h/499H 201v/205V Pos: standing >
You quickly scan the area.
A Kobold who is not far off to your north.
A female Barbarian traveller who is not far off to your north.
A female Barbarian traveller who is not far off to your north.
A retired soldier who is not far off to your west.
An orcish adventurer who is a brief walk away to your west.

< 499h/499H 203v/205V Pos: standing >
You quickly scan the area.
A Kobold who is not far off to your north.
A female Barbarian traveller who is not far off to your north.
A female Barbarian traveller who is not far off to your north.
A retired soldier who is not far off to your west.
An orcish adventurer who is a brief walk away to your west.

< 499h/499H 204v/205V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E -S
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.

< 499h/499H 204v/205V Pos: standing >
Hudak's Meats
Obvious exits: -S
A few drops of fresh blood are scattered around the area.
The corpse of hudak is lying here.
The corpse of a displacer beast is lying here.
A Kobold (small) Spawn  *-* Bloodlust *-* stands in mid-air here. (Non-Fraggable)(Red Aura)
A Barbarian traveller is here, waiting for morning. (minion) 
A Barbarian traveller is here, waiting for morning. (minion) 
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.

< 499h/499H 203v/205V Pos: standing >
Alas, you cannot go that way. . . .

< 499h/499H 203v/205V Pos: standing >
Ok.
You snap into visibility.
An air elemental snaps into visibility.
An air elemental topples over itself as it tries to bash a Kobold.
An air elemental snaps into visibility.
[Damage:  1 ] An air elemental's mass slams into a Kobold, knocking him to the ground!
An air elemental snaps into visibility.
A Kobold avoids being bashed by an air elemental, who loses its balance and falls.

< 499h/499H 203v/205V Pos: standing >
An air elemental snaps into visibility.
[Damage:  1 ] [Damage:  1 ] An air elemental attacks a Kobold. [2 hits]

< 499h/499H 204v/205V Pos: standing >
A Kobold attacks an air elemental. [0 hits]

< 499h/499H 205v/205V Pos: standing >
You start chanting...

< 499h/499H 205v/205V Pos: standing >
[Damage:  1 ] [Damage:  1 ] An air elemental attacks a Kobold. [2 hits]

< 499h/499H 205v/205V Pos: standing >
An air elemental fades from your mortal viewing...
An air elemental clambers to its feet.

< 499h/499H 205v/205V Pos: standing >
Casting: wall of stone **

< 499h/499H 205v/205V Pos: standing >
An air elemental snaps into visibility.
A Kobold attacks an air elemental. [0 hits]

< 499h/499H 205v/205V Pos: standing >
Casting: wall of stone *

< 499h/499H 205v/205V Pos: standing >
Casting: wall of stone 

< 499h/499H 205v/205V Pos: standing >
A female Barbarian traveller says in barbarian 'Today is a good day to die!'

< 499h/499H 205v/205V Pos: standing >
You complete your spell...

< 499h/499H 205v/205V Pos: standing >
Looking panicked, a Kobold scrambles madly to his feet!

< 499h/499H 205v/205V Pos: standing >
An air elemental snaps into visibility.
[Damage:  1 ] [Damage:  1 ] An air elemental attacks a Kobold. [2 hits]

< 499h/499H 205v/205V Pos: standing >
A Kobold attempts to flee.
Oof! a Kobold bumps into a greyish stone wall...
A Kobold tries to flee, but can't make it out of here!

< 499h/499H 205v/205V Pos: standing >
A Kobold attempts to flee.
Oof! a Kobold bumps into a greyish stone wall...
A Kobold tries to flee, but can't make it out of here!

< 499h/499H 205v/205V Pos: standing >
A Kobold attacks an air elemental. [0 hits]

< 499h/499H 205v/205V Pos: standing >
An air elemental fades from your mortal viewing...
An air elemental clambers to its feet.
A Kobold attempts to flee.
Oof! a Kobold bumps into a greyish stone wall...
A Kobold tries to flee, but can't make it out of here!

< 499h/499H 205v/205V Pos: standing >
A Kobold attempts to flee.
Oof! a Kobold bumps into a greyish stone wall...
A Kobold tries to flee, but can't make it out of here!

< 499h/499H 205v/205V Pos: standing >
A Kobold attempts to flee.
Oof! a Kobold bumps into a greyish stone wall...
A Kobold tries to flee, but can't make it out of here!

< 499h/499H 205v/205V Pos: standing >
Ok.
An air elemental snaps into visibility.
An air elemental topples over itself as it tries to bash a Kobold.
[Damage:  1 ] An air elemental's mass slams into a Kobold, knocking him to the ground!
An air elemental snaps into visibility.
A Kobold avoids being bashed by an air elemental, who loses its balance and falls.

< 499h/499H 205v/205V Pos: standing >
An air elemental snaps into visibility.
[Damage: 25 ] [Damage: 13 ] [Damage: 27 ] An air elemental attacks a Kobold. [3 hits]

< 499h/499H 205v/205V Pos: standing >
A Kobold attacks an air elemental. [0 hits]

< 499h/499H 205v/205V Pos: standing >
Ok.
An air elemental seems a bit busy at the moment, try later.
An air elemental seems a bit busy at the moment, try later.

< 499h/499H 205v/205V Pos: standing >
An air elemental fades from your mortal viewing...
An air elemental clambers to its feet.
You start chanting...

< 499h/499H 205v/205V Pos: standing >
[Damage: 13 ] [Damage: 11 ] An air elemental attacks a Kobold. [2 hits]

< 499h/499H 205v/205V Pos: standing >
A Kobold attacks an air elemental. [0 hits]

< 499h/499H 205v/205V Pos: standing >
You complete your spell...
[Damage: 52 ] A huge shower of arcing electricity engulfs a Kobold.

< 499h/499H 205v/205V Pos: standing >
< T: air TP: sta TC:excellent E: A Kobold sit EP: pretty hurt >
 You start chanting...

< 499h/499H 205v/205V Pos: standing >
< T: air TP: sta TC:excellent E: A Kobold sit EP: pretty hurt >
 [Damage: 21 ] Electrical arcs continue to blacken and pincushion a Kobold.

< 499h/499H 205v/205V Pos: standing >
< T: air TP: sta TC:excellent E: A Kobold sit EP: pretty hurt >
 You complete your spell...
[Damage: 43 ] The shower of arcing electricity was more than a Kobold could handle.
A Kobold's beautiful granite mantle from the Kingdom of Torg exploded spreading charges of electrical energy!
A female Barbarian traveller stops following a Kobold.
A female Barbarian traveller stops following a Kobold.
A Kobold is dead! R.I.P.
You receive your share of experience.