The death of [21 Ethermancer] Wuna (Human)

in A Tribal Path

from the perspective of [31 Thief] Bes *-* Bloodlust *-* (Goblin)

<worn as a badge>    the insignia of swirling feathers and flowing water
<worn on head>       a misshaped cured leather hat from Valley of Crushk
<worn on eyes>       a delicate spider-shaped eyepatch [poor] (magic)
<worn in ear>        a glowing crystalline earring of agility (magic)
<worn in ear>        a black pearl earring [superior]
<worn on face>       a mask of blue mist
<worn around neck>   a ghastly stone gorget from Rogue Plains [87%]
<worn around neck>   the collar of firestones (magic)
<worn on body>       a shimmering leather platemail from Valley of Crushk
<worn about body>    a griffon feather cloak [poor]
<worn as quiver>     a twined dragonscale quiver
<worn about waist>   a sturdy firbolg climbing belt
<worn on belt buckle>a shield bearing the crest of Volgk [superior] (magic)
<worn on arms>       some blood-stained bamboo sleeves from Valley of Crushk
<worn around wrist>  a purple wormskin bracer studded with obsidian [poor] [66%]
<worn around wrist>  an assassin's armband [superior]
<worn on hands>      some icy bark mitts from Valley of Crushk
<worn on finger>     a silver ring (magic)
<worn on finger>     a ring of despair [poor] (magic)
<primary weapon>     a mithril battle axe with a strange dark bloodstone (magic) [82%]
<secondary weapon>   a sleek adamantium dagger named 'Blight' (magic)
<worn on legs>       some jeweled limestone leg plates from Valley of Crushk
<worn on feet>       some superior limestone boots from Valley of Crushk

A wemic commoner who is not far off to your east.
A wemic commoner who is a brief walk away to your east.
A wemic acolyte who is in the distance to your east.
A Human who is almost out of sight to your east.
A wemic commoner who is almost out of sight to your east.
A sun beetle who is almost out of sight to your south.

< 523h/523H 168v/172V Pos: standing >
 
   ^^.....^MMM    
  ^^.....M^MM^.   
 M^.......^M.^M.  
 ^....^.M^.M^...  
 .......@^MM^...  
 ...^....^MM^...  
 .M.....^.M^^...  
  .......MM^...   
   ^....^MM.M.    
Sand Dunes of the Calimshan Desert
Obvious exits: -N -E -S -W

< 523h/523H 170v/172V Pos: standing >
 
   ^......^MM^    
  ^......M^M.^M   
 ^....^.M^.M^...  
 .......^^MM^...  
 ...^...@^MM^...  
 .^.....^.M^^...  
 .M......MM^....  
  .^....^MM.M..   
   .....^MM^..    
The Searing Sands of the Calimshan Desert
Obvious exits: -N -E -S -W

< 523h/523H 168v/172V Pos: standing >
You quickly scan the area.
A draft horse who is not far off to your north.
A wemic commoner who is not far off to your east.
A wemic acolyte who is not far off to your east.
A wemic commoner who is not far off to your east.
A wemic commoner who is a brief walk away to your east.
A wemic acolyte who is in the distance to your east.
A wemic commoner who is almost out of sight to your east.
A sun beetle who is almost out of sight to your south.

< 523h/523H 168v/172V Pos: standing >
A Change in the Path
Obvious exits: -E -W

< 523h/523H 168v/172V Pos: standing >
The Central Path
Obvious exits: -N -E -S -W
A wemic commoner goes about his daily business.
A wemic commoner goes about his daily business.

< 523h/523H 165v/172V Pos: standing >
You quickly scan the area.
A wemic acolyte who is close by to your north.
A wemic child who is close by to your north.
A wemic commoner who is close by to your east.
A wemic acolyte who is a brief walk away to your east.
A wemic commoner who is rather far off to your east.

< 523h/523H 166v/172V Pos: standing >
The Central Path
Obvious exits: -N -E -W
A wemic commoner goes about his daily business.

< 523h/523H 166v/172V Pos: standing >
You quickly scan the area.
A wemic commoner who is close by to your north.
A wemic acolyte who is not far off to your east.
A wemic commoner who is a brief walk away to your east.
A wemic commoner who is close by to your west.
A wemic commoner who is close by to your west.

< 523h/523H 166v/172V Pos: standing >
The Central Path
Obvious exits: -E -W

< 523h/523H 166v/172V Pos: standing >
You quickly scan the area.
A wemic acolyte who is close by to your east.
A wemic commoner who is not far off to your east.
A wemic commoner who is close by to your west.
A wemic commoner who is not far off to your west.
A wemic commoner who is not far off to your west.

< 523h/523H 167v/172V Pos: standing >
The Central Path
Obvious exits: -E -S -W
A wemic acolyte is here praying.

< 523h/523H 166v/172V Pos: standing >
A wemic commoner enters from the east.
Alas, you cannot go that way. . . .

< 523h/523H 166v/172V Pos: standing >
You quickly scan the area.
A wemic mercenary who is close by to your south.
A wemic commoner who is not far off to your west.
A wemic commoner who is a brief walk away to your west.
A wemic commoner who is a brief walk away to your west.

< 523h/523H 167v/172V Pos: standing >
The Central Path
Obvious exits: -N -S -W

< 523h/523H 167v/172V Pos: standing >
Alas, you cannot go that way. . . .

< 523h/523H 168v/172V Pos: standing >
The Central Path
Obvious exits: -E -S

< 523h/523H 166v/172V Pos: standing >
You quickly scan the area.
A wemic warrior who is close by to your east.
A wemic child who is not far off to your east.
The Incarnate of Mischief who is not far off to your south.

< 523h/523H 166v/172V Pos: standing >
The Village Center
Obvious exits: -N -E -S -W
A wemic warrior stands here, ready for battle.

< 523h/523H 166v/172V Pos: standing >
The Feeding Pens
Obvious exits: -E -W
A wemic child plays in the sand here.(Red Aura)

< 523h/523H 164v/172V Pos: standing >
You quickly scan the area.
A wemic warrior who is close by to your west.

< 523h/523H 165v/172V Pos: standing >
The Village Center
Obvious exits: -N -E -S -W
A wemic warrior stands here, ready for battle.

< 523h/523H 165v/172V Pos: standing >
You quickly scan the area.
A wemic commoner who is close by to your north.
A wemic warrior who is close by to your north.
A wemic commoner who is not far off to your north.
The Incarnate of Mischief who is a brief walk away to your north.
A Human who is rather far off to your north.
A wemic warrior who is in the distance to your north.
A wemic child who is close by to your east.
A wemic commoner who is not far off to your south.
A wemic acolyte who is not far off to your south.
Mnenar, the town leader who is not far off to your south.

< 523h/523H 165v/172V Pos: standing >
The Tribal Path
Obvious exits: -N -E -S
A wemic commoner goes about his daily business.
A wemic warrior stands here, ready for battle.

< 523h/523H 166v/172V Pos: standing >
A Tribal Path
Obvious exits: -N -S -W
A wemic commoner goes about his daily business.

< 523h/523H 165v/172V Pos: standing >
Trip who?

< 523h/523H 166v/172V Pos: standing >
You quickly scan the area.
The Incarnate of Mischief who is close by to your north.
A Human who is a brief walk away to your north.
A wemic warrior who is a brief walk away to your north.
Llaranar, the arch-shaman who is rather far off to your north.
A wemic commoner who is close by to your south.
A wemic warrior who is close by to your south.
A wemic commoner who is rather far off to your south.
Mnenar, the town leader who is rather far off to your south.
A wemic warrior who is close by to your west.
A wemic acolyte who is close by to your west.
A wemic commoner who is close by to your west.

< 523h/523H 167v/172V Pos: standing >
A Tribal Path
Obvious exits: -N -E -S -W
Something really naughty and mischievious is running around here.

< 523h/523H 168v/172V Pos: standing >
A Tribal Path
Obvious exits: -N -S -W

< 523h/523H 166v/172V Pos: standing >
A Tribal Path
Obvious exits: -N -E -S
A wemic warrior stands here, ready for battle.

< 523h/523H 165v/172V Pos: standing >
Trip who?
A Human enters from the north.

< 523h/523H 165v/172V Pos: standing >
A Human leaves south.

< 523h/523H 166v/172V Pos: standing >
A Tribal Path
Obvious exits: -N -S -W
A Human (medium) stands in mid-air here.

< 523h/523H 166v/172V Pos: standing >
A Tribal Path
Obvious exits: -N -E -S -W
Something really naughty and mischievious is running around here.

< 523h/523H 164v/172V Pos: standing >
A Tribal Path
Obvious exits: -N -S -W

< 523h/523H 163v/172V Pos: standing >
A wemic commoner enters from the south.

< 523h/523H 163v/172V Pos: standing >

< 523h/523H 164v/172V Pos: standing >
Trip who?

< 523h/523H 164v/172V Pos: standing >
A Tribal Path
Obvious exits: -N -E -S -W
A Human (medium) stands in mid-air here.
Something really naughty and mischievious is running around here.

< 523h/523H 164v/172V Pos: standing >
You do a fancy maneuver, tripping a Human.

< 523h/523H 165v/172V Pos: standing >
< T: Bes TP: sta TC:excellent E: A Human sit EP:  small wounds >
 You parry a Human's lunge at you.

< 523h/523H 165v/172V Pos: standing >
< T: Bes TP: sta TC:excellent E: A Human sit EP:  small wounds >
 You miss a Human.
You miss a Human.
You miss a Human.

< 523h/523H 165v/172V Pos: standing >
< T: Bes TP: sta TC:excellent E: A Human sit EP:  small wounds >
 You dodge a Human's vicious attack.

< 523h/523H 165v/172V Pos: standing >
< T: Bes TP: sta TC:excellent E: A Human sit EP:  small wounds >
 Your improved dexterity grants you an additional attack!
You miss a Human.
You miss a Human.
You miss a Human.

< 523h/523H 165v/172V Pos: standing >
< T: Bes TP: sta TC:excellent E: A Human sit EP:  small wounds >
 A Human clambers to his feet.

< 523h/523H 165v/172V Pos: standing >
< T: Bes TP: sta TC:excellent E: A Human sta EP:  small wounds >
 A Human sighs loudly.

< 523h/523H 165v/172V Pos: standing >
< T: Bes TP: sta TC:excellent E: A Human sta EP:  small wounds >
 The snow is coming down faster now.

< 523h/523H 165v/172V Pos: standing >
< T: Bes TP: sta TC:excellent E: A Human sta EP:  small wounds >
 You reach for the ground, quickly tossing a clump of dirt at a Human's face!

< 523h/523H 165v/172V Pos: standing >
< T: Bes TP: sta TC:excellent E: A Human sta EP:  small wounds >
 You miss a Human.
You miss a Human.
A Human dodges your futile attack.
A Human blocks your futile lunge at him.

< 523h/523H 165v/172V Pos: standing >
< T: Bes TP: sta TC:excellent E: A Human sta EP:  small wounds >
 A Human misses you.

< 523h/523H 165v/172V Pos: standing >
< T: Bes TP: sta TC:excellent E: A Human sta EP:  small wounds >
 Hint: Intelligence affects how easily you can search for hidden items or exits and affects how quickly Magic-User classes memorize spells.

< 523h/523H 165v/172V Pos: standing >
< T: Bes TP: sta TC:excellent E: A Human sta EP:  small wounds >
 Your improved dexterity grants you an additional attack!
A Human dodges your futile attack.
[Damage: 10 ] -=[Your impressive pierce strikes a Human.]=-
A Human dodges your futile attack.
A Human dodges your futile attack.
A Human dodges your futile attack.

< 523h/523H 165v/172V Pos: standing >
< T: Bes TP: sta TC:excellent E: A Human sta EP:  small wounds >
 You dodge a Human's vicious attack.
You parry a Human's lunge at you.

< 523h/523H 165v/172V Pos: standing >
< T: Bes TP: sta TC:excellent E: A Human sta EP:  small wounds >
 A Human blocks your futile lunge at him.
A Human dodges your futile attack.

< 523h/523H 165v/172V Pos: standing >
< T: Bes TP: sta TC:excellent E: A Human sta EP:  small wounds >
 You do a fancy maneuver, tripping a Human.

< 523h/523H 165v/172V Pos: standing >
< T: Bes TP: sta TC:excellent E: A Human sit EP:  small wounds >
 Autosaving...

< 523h/523H 165v/172V Pos: standing >
< T: Bes TP: sta TC:excellent E: A Human sit EP:  small wounds >
 You parry a Human's lunge at you.

< 523h/523H 165v/172V Pos: standing >
< T: Bes TP: sta TC:excellent E: A Human sit EP:  small wounds >
 You feel your skill in double attack improving.
Your improved dexterity grants you an additional attack!
A Human blocks your futile lunge at him.
You miss a Human.
You miss a Human.
You miss a Human.

< 523h/523H 165v/172V Pos: standing >
< T: Bes TP: sta TC:excellent E: A Human sit EP:  small wounds >
 
< 523h/523H 165v/172V Pos: standing >
< T: Bes TP: sta TC:excellent E: A Human sit EP:  small wounds >
 A Human misses you.

< 523h/523H 165v/172V Pos: standing >
< T: Bes TP: sta TC:excellent E: A Human sit EP:  small wounds >
 Your improved dexterity grants you an additional attack!
A Human blocks your futile lunge at him.
A Human blocks your futile lunge at him.
You miss a Human.
You miss a Human.

< 523h/523H 165v/172V Pos: standing >
< T: Bes TP: sta TC:excellent E: A Human sit EP:  small wounds >
 A Human clambers to his feet.

< 523h/523H 165v/172V Pos: standing >
< T: Bes TP: sta TC:excellent E: A Human sta EP:  small wounds >
 
< 523h/523H 165v/172V Pos: standing >
< T: Bes TP: sta TC:excellent E: A Human sta EP:  small wounds >
 Your improved dexterity grants you an additional attack!
You miss a Human.
[Damage:  7 ] -=[Your fine pierce strikes a Human.]=-
You miss a Human.
You miss a Human.
You miss a Human.

< 523h/523H 165v/172V Pos: standing >
< T: Bes TP: sta TC:excellent E: A Human sta EP:  small wounds >
 You dodge a Human's vicious attack.

< 523h/523H 165v/172V Pos: standing >
< T: Bes TP: sta TC:excellent E: A Human sta EP:  small wounds >
 You see nothing special about him.
This Human has some small wounds and bruises.
He's medium in size.

<worn as a badge>    a beacon of courage (glowing) (illuminating)
<worn on head>       a superior iron crown
<worn on eyes>       a sand visor (magic)
<worn on face>       a frogskin mask
<worn around neck>   a strange mithral medallion
<worn about body>    some apprentice monk robes (illuminating)
<worn about waist>   a hallowed Cimmerian sash (glowing)
<worn on belt buckle>a rugged adventurers satchel (magic) (illuminating)
<held as shield>     a rusted iron tower shield [superior]
<worn around wrist>  some lily pads (illuminating)
<worn around wrist>  a blue Cimmerian bracelet
<worn on hands>      some masterly-crafted bronze claws from Darkfall Forest
<worn on finger>     a chipped jade ring
<primary weapon>     a slender sword of vapor (magic) (glowing)
<worn on legs>       some dented steel leggings
<worn on feet>       some boots of forest running

You attempt to peek at the inventory:
You can't see anything.

< 523h/523H 165v/172V Pos: standing >
< T: Bes TP: sta TC:excellent E: A Human sta EP:  small wounds >
 You do a fancy maneuver, tripping a Human.

< 523h/523H 165v/172V Pos: standing >
< T: Bes TP: sta TC:excellent E: A Human sit EP:  small wounds >
 You miss a Human.
You miss a Human.
You miss a Human.
You miss a Human.

< 523h/523H 165v/172V Pos: standing >
< T: Bes TP: sta TC:excellent E: A Human sit EP:  small wounds >
 You feel your skill in parry improving.
You dodge a Human's vicious attack.

< 523h/523H 165v/172V Pos: standing >
< T: Bes TP: sta TC:excellent E: A Human sit EP:  small wounds >
 A wemic warrior enters from the north.
Your improved dexterity grants you an additional attack!
You miss a Human.
You miss a Human.
You miss a Human.

< 523h/523H 165v/172V Pos: standing >
< T: Bes TP: sta TC:excellent E: A Human sit EP:  small wounds >
 A Human clambers to his feet.

< 523h/523H 165v/172V Pos: standing >
< T: Bes TP: sta TC:excellent E: A Human sta EP:  small wounds >
 A Human starts casting an offensive spell.

< 523h/523H 165v/172V Pos: standing >
< T: Bes TP: sta TC:excellent E: A Human sta EP:  small wounds >
 Your improved dexterity grants you an additional attack!
A Human dodges your futile attack.
A Human dodges your futile attack.
A Human dodges your futile attack.
A Human dodges your futile attack.

< 523h/523H 165v/172V Pos: standing >
< T: Bes TP: sta TC:excellent E: A Human sta EP:  small wounds >
 A Human completes his spell...
A Human utters the words 'yfagh barh'
The globe around your body flares as it bears the brunt of a Human's assault!

< 523h/523H 165v/172V Pos: standing >
< T: Bes TP: sta TC:excellent E: A Human sta EP:  small wounds >
 A Human starts casting an offensive spell.

< 523h/523H 165v/172V Pos: standing >
< T: Bes TP: sta TC:excellent E: A Human sta EP:  small wounds >
 You attempt to flee...
A Tribal Path
Obvious exits: -N -S -W
You flee northward!

< 523h/523H 155v/172V Pos: standing >
The Incarnate of Mischief enters from the south.

< 523h/523H 157v/172V Pos: standing >
A Tribal Path
Obvious exits: -N -E -S -W
Shattered bits of ice are scattered about the area.
A wemic warrior stands here, ready for battle.
A Human (medium) stands in mid-air here. (casting) 

< 523h/523H 156v/172V Pos: standing >
A Human completes his spell...
A Human utters the words 'diesilla barh'
YOU'RE HIT!  A lightning bolt from a Human has reached its goal.
Sorry, you aren't allowed to do that in combat.

< 493h/523H 157v/172V Pos: standing >
<A wemic warrior evaluates the struggle, watching your battle tactics.
A wemic warrior leaves west.
The globe around your body flares as it bears the brunt of a Human's assault!

< 493h/523H 157v/172V Pos: standing >
<Your improved dexterity grants you an additional attack!
A Human blocks your futile lunge at him.
You miss a Human.
You miss a Human.
A Human starts casting an offensive spell.

< 493h/523H 157v/172V Pos: standing >
< T: Bes TP: sta TC:few scratches E: A Human sta EP:  small wounds >
 You attempt to flee...
A Shaman's Hut
Obvious exits: -E
A wemic warrior stands here, ready for battle.
You flee westward!

< 493h/523H 143v/172V Pos: standing >
The globe around your body flares as it bears the brunt of a Human's assault!

< 493h/523H 143v/172V Pos: standing >
YOU'RE HIT!  A lightning bolt from a Human has reached its goal.

< 459h/523H 143v/172V Pos: standing >
A Tribal Path
Obvious exits: -N -E -S -W
Shattered bits of ice are scattered about the area.
A Human (medium) stands in mid-air here.

< 459h/523H 144v/172V Pos: standing >
You miss a Human.

< 459h/523H 144v/172V Pos: standing >
< T: Bes TP: sta TC: small wounds E: A Human sta EP:  small wounds >
 A Human starts casting an offensive spell.

< 459h/523H 145v/172V Pos: standing >
< T: Bes TP: sta TC: small wounds E: A Human sta EP:  small wounds >
 You attempt to flee...
A Shaman's Hut
Obvious exits: -E
A wemic warrior stands here, ready for battle.
You flee westward!

< 459h/523H 133v/172V Pos: standing >

< 459h/523H 133v/172V Pos: standing >
YOU'RE HIT!  A lightning bolt from a Human has reached its goal.

< 426h/523H 137v/172V Pos: standing >
A Tribal Path
Obvious exits: -N -E -S -W
Shattered bits of ice are scattered about the area.
A Human (medium) stands in mid-air here.

< 426h/523H 136v/172V Pos: standing >
[Damage: 35 ] A Human makes a strange sound as you place a sleek adamantium dagger named 'Blight' in his back.

< 426h/523H 136v/172V Pos: standing >
< T: Bes TP: sta TC: small wounds E: A Human sta EP:  few wounds >
 A Human starts casting an offensive spell.

< 426h/523H 137v/172V Pos: standing >
< T: Bes TP: sta TC: small wounds E: A Human sta EP:  few wounds >
 A Human blocks your futile lunge at him.
You miss a Human.
A Human blocks your futile lunge at him.
You miss a Human.

< 426h/523H 137v/172V Pos: standing >
< T: Bes TP: sta TC: small wounds E: A Human sta EP:  few wounds >
 
< 426h/523H 137v/172V Pos: standing >
< T: Bes TP: sta TC: small wounds E: A Human sta EP:  few wounds >
 You do a fancy maneuver, tripping a Human.

< 426h/523H 137v/172V Pos: standing >
< T: Bes TP: sta TC: small wounds E: A Human sit EP:  few wounds >
 A Human stops chanting abruptly!

< 426h/523H 137v/172V Pos: standing >
< T: Bes TP: sta TC: small wounds E: A Human sit EP:  few wounds >
 You parry a Human's lunge at you.

< 426h/523H 137v/172V Pos: standing >
< T: Bes TP: sta TC: small wounds E: A Human sit EP:  few wounds >
 Your improved dexterity grants you an additional attack!
You miss a Human.
You miss a Human.
You miss a Human.
You miss a Human.

< 426h/523H 137v/172V Pos: standing >
< T: Bes TP: sta TC: small wounds E: A Human sit EP:  few wounds >
 A wemic warrior enters from the west.

< 426h/523H 137v/172V Pos: standing >
< T: Bes TP: sta TC: small wounds E: A Human sit EP:  few wounds >
 A wemic warrior enters from the south.

< 426h/523H 137v/172V Pos: standing >
< T: Bes TP: sta TC: small wounds E: A Human sit EP:  few wounds >
 A Human clambers to his feet.

< 426h/523H 137v/172V Pos: standing >
< T: Bes TP: sta TC: small wounds E: A Human sta EP:  few wounds >
 Your improved dexterity grants you an additional attack!
A Human dodges your futile attack.
A Human dodges your futile attack.
You miss a Human.
A Human dodges your futile attack.

< 426h/523H 137v/172V Pos: standing >
< T: Bes TP: sta TC: small wounds E: A Human sta EP:  few wounds >
 A Human misses you.
A Human misses you.

< 426h/523H 137v/172V Pos: standing >
< T: Bes TP: sta TC: small wounds E: A Human sta EP:  few wounds >
 
< 426h/523H 137v/172V Pos: standing >
< T: Bes TP: sta TC: small wounds E: A Human sta EP:  few wounds >
 You attempt to flee...
Pathway To An Altar
Obvious exits: -E -W
You flee eastward!

< 426h/523H 130v/172V Pos: standing >

< 426h/523H 130v/172V Pos: standing >
A Tribal Path
Obvious exits: -N -E -S -W
Shattered bits of ice are scattered about the area.
A wemic warrior stands here, ready for battle.
A Human (medium) stands in mid-air here.

< 426h/523H 128v/172V Pos: standing >
You score a CRITICAL HIT!!!!!
[Damage: 23 ] -=[Your powerful pierce strikes a Human very hard.]=-
Your sleek adamantium dagger named 'Blight' bites into a Human's flesh!
They are too powerful to wither this way!

< 426h/523H 128v/172V Pos: standing >
< T: Bes TP: sta TC: small wounds E: A Human sta EP:  few wounds >
 Your improved dexterity grants you an additional attack!
A Human dodges your futile attack.
You score a CRITICAL HIT!!!!!
[Damage: 19 ] -=[Your powerful pierce strikes a Human very hard.]=-
You miss a Human.
You miss a Human.
A Human dodges your futile attack.

< 426h/523H 128v/172V Pos: standing >
< T: Bes TP: sta TC: small wounds E: A Human sta EP:  nasty wounds >
 You attempt to flee...
Pathway To An Altar
Obvious exits: -E -W
You flee eastward!

< 426h/523H 117v/172V Pos: standing >

< 426h/523H 117v/172V Pos: standing >
A Tribal Path
Obvious exits: -N -E -S -W
Shattered bits of ice are scattered about the area.
A wemic warrior stands here, ready for battle.
A Human (medium) stands in mid-air here.

< 426h/523H 116v/172V Pos: standing >
[Damage: 36 ] A Human makes a strange sound as you place a sleek adamantium dagger named 'Blight' in his back.

< 426h/523H 116v/172V Pos: standing >
< T: Bes TP: sta TC: small wounds E: A Human sta EP: pretty hurt >
 A Human misses you.
-=[A Human's weak slash grazes you.]=-

< 425h/523H 117v/172V Pos: standing >
< T: Bes TP: sta TC: small wounds E: A Human sta EP: pretty hurt >
 A wemic warrior enters from the west.

< 425h/523H 117v/172V Pos: standing >
< T: Bes TP: sta TC: small wounds E: A Human sta EP: pretty hurt >
 You attempt to flee...
A Shaman's Hut
Obvious exits: -E
You flee westward!

< 425h/523H 102v/172V Pos: standing >

< 425h/523H 102v/172V Pos: standing >
A Tribal Path
Obvious exits: -N -E -S -W
Shattered bits of ice are scattered about the area.
A wemic warrior stands here, ready for battle.
A wemic warrior stands here, ready for battle.
A Human (medium) stands in mid-air here.

< 425h/523H 101v/172V Pos: standing >
[Damage: 34 ] A Human makes a strange sound as you place a sleek adamantium dagger named 'Blight' in his back.

< 425h/523H 102v/172V Pos: standing >
< T: Bes TP: sta TC: small wounds E: A Human sta EP:  awful >
 A wemic warrior leaves west.

< 425h/523H 102v/172V Pos: standing >
< T: Bes TP: sta TC: small wounds E: A Human sta EP:  awful >
 Your improved dexterity grants you an additional attack!
A Human dodges your futile attack.
A Human dodges your futile attack.
A Human dodges your futile attack.
You miss a Human.

< 425h/523H 102v/172V Pos: standing >
< T: Bes TP: sta TC: small wounds E: A Human sta EP:  awful >
 A Human starts casting an offensive spell.

< 425h/523H 102v/172V Pos: standing >
< T: Bes TP: sta TC: small wounds E: A Human sta EP:  awful >
 You do a fancy maneuver, tripping a Human.

< 425h/523H 102v/172V Pos: standing >
< T: Bes TP: sta TC: small wounds E: A Human sit EP:  awful >
 A Human stops chanting abruptly!

< 425h/523H 102v/172V Pos: standing >
< T: Bes TP: sta TC: small wounds E: A Human sit EP:  awful >
 You parry a Human's lunge at you.

< 425h/523H 102v/172V Pos: standing >
< T: Bes TP: sta TC: small wounds E: A Human sit EP:  awful >
 You miss a Human.
You miss a Human.
A Human blocks your futile lunge at him.
A Human blocks your futile lunge at him.

< 425h/523H 102v/172V Pos: standing >
< T: Bes TP: sta TC: small wounds E: A Human sit EP:  awful >
 You dodge a Human's vicious attack.
You feel your skill in dual wield improving.
Your improved dexterity grants you an additional attack!
You miss a Human.
[Damage: 13 ] -=[Your impressive pierce enshrouds a Human in a mist of blood.]=-
You miss a Human.
You miss a Human.
A Human blocks your futile lunge at him.

< 425h/523H 102v/172V Pos: standing >
< T: Bes TP: sta TC: small wounds E: A Human sit EP:  awful >
 A Human clambers to his feet.

< 425h/523H 102v/172V Pos: standing >
< T: Bes TP: sta TC: small wounds E: A Human sta EP:  awful >
 A wemic warrior enters from the west.

< 425h/523H 102v/172V Pos: standing >
< T: Bes TP: sta TC: small wounds E: A Human sta EP:  awful >
 A Human starts casting an offensive spell.

< 425h/523H 102v/172V Pos: standing >
< T: Bes TP: sta TC: small wounds E: A Human sta EP:  awful >
 Your improved dexterity grants you an additional attack!
A Human dodges your futile attack.
You score a CRITICAL HIT!!!!!
[Damage: 18 ] -=[Your impressive pierce critically injures a Human.]=-
A Human is incapacitated and will slowly die, if not aided.
[Damage:  6 ] You beautifully slash a Human into two parts - both dead.
A Human's rusted iron tower shield [superior] was completely destroyed by the massive blow!
A Human's chipped jade ring was completely destroyed by the massive blow!
A Human's sand visor was completely destroyed by the massive blow!
A Human's beacon of courage was completely destroyed by the massive blow!
A Human is dead! R.I.P.
You receive your share of experience.
You raise a level!