The death of [51 Elementalist] Om *-* Bloodlust *-* (Troll)

in The Grasslands of Ferrik Bloodfist

from the perspective of [51 Psycheporter] Nz The Resistance (Githzerai)

<worn as a badge>    the insignia of swirling feathers and flowing water [83%]
<worn on head>       the helmet of agony of intelligence (magic) (humming) [83%]
<worn on eyes>       the black eyepiece of Menzellon [superior]
<worn in ear>        an emerald nose ring of endurance (magic)
<worn in ear>        a steel hoop earring
<worn on face>       a mask of blood
<worn around neck>   a string of duergar dwarf ears
<worn around neck>   a string of duergar dwarf ears
<worn on body>       the armor of the elements [superior] (glowing)
<worn about body>    a cloak of vitality (magic)
<worn as quiver>     a hollowed eye stalk (magic) (glowing) [83%]
<worn about waist>   a pitch black dragonscale belt
<worn on belt buckle>a harp of the sirens (magic) (glowing)
<attached to belt>   a rugged adventurers satchel (magic)
<worn on arms>       some cracked bone arm bracers
<held as shield>     a well-polished mithril body shield [poor] [67%]
<worn around wrist>  an adamantite bracelet (magic)
<worn around wrist>  an adamantite bracelet (magic)
<worn on hands>      gloves spun of magical spider web (humming)
<worn on finger>     a glowing black ring
<worn on finger>     a sun ring [superior] (magic) (glowing)
<primary weapon>     a jewel-studded silver dagger [poor] (magic)
<worn on legs>       some leggings made from werewolf hide (magic)
<worn on feet>       some boots of the black winged dragon (magic) (glowing)


< 739h/739H 232v/232V Pos: standing >
  ..**  
  .@**  
  ^M*M  
A shadow monster stops following Jevad.
A shadow monster now follows Jevad.

< 739h/739H 232v/232V Pos: standing >
  ..**  
  .@**  
  ^M*M  

< 739h/739H 232v/232V Pos: standing >
  ..**  
  .@**  
  ^M*M  

< 739h/739H 232v/232V Pos: standing >
  ..**  
  .@**  
  ^M*M  
The Dark Forest of Howling
Obvious exits: -N -E -S -W
A black rift of swirling mass is here, tearing itself apart. (magic)
*Rath (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Mrf (Minotaur)(huge) stands in mid-air here.(Gold Aura)
Jevad (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Jevad's head.
*Kileek (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
*Aram (Gnome)(small) sits resting.(Gold Aura)
*Mub (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Rex (Human)(medium) stands in mid-air here.(Gold Aura)
A shadow monster stands here.(Gold Aura)

< 739h/739H 232v/232V Pos: standing >
A shadow monster starts casting a spell.

< 739h/739H 232v/232V Pos: standing >

< 739h/739H 232v/232V Pos: standing >
Rath sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Rath's soothing song!

< 739h/739H 232v/232V Pos: standing >

		Score information for Nz

Level: 51   Race: Githzerai   Class: Psionicist / Psycheporter Sex: Male
Hit points: 739(739)   Mana: 980(1017)   Moves: 232(232)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank: 14388 platinum   663 gold     0 silver     0 copper
Playing time: 16 days / 9 hours/ 17 minutes
Received data: 2.7265 MB this session.
Send data:     0.0932 MB this session.
Compression ratio: 87%
Title:  The Resistance
Followers:
   Mrf
Status:  Standing.
Epic points(total): 1343(8673) Current task: find runestone of The Forgotten Mansion
Epic Bonus: Movement Regen Bonus (23.79%)
Frags:   +15.24   Deaths:   39
Consenting: Rath
Detecting:       Invisible Evil Good Magic Life
Protected from:  Fire Cold Lightning Gas Acid
Enchantments:    Inertial-Barrier Ultravision Farsee Fly Armor Haste Invisibility Levitation Tower of Iron Will
Stat pool timeout: none
Bartender Quests Remaining: 4
Combat Pulse:   19 Spell Pulse:  0.90 
Leaderboard Points: 2703 
Paladin auras:   Battle Lust Spell Protection

Active Spells:
--------------
protection from lightning (12 minutes)
protection from acid (12 minutes)
protection from cold (12 minutes)
protection from fire (12 minutes)
improved invisibility (24 minutes)
adrenaline control (46 minutes)
combat mind (44 minutes)
cannibalize (41 minutes)
molecular control (11 minutes)
tower of iron will (14 minutes)
energy containment (21 minutes)
intellect fortress (13 minutes)
displacement (36 minutes)
flesh armor (14 minutes)
inertial barrier (19 minutes)
detect invisibility (39 minutes)
fly (91 minutes)
aura sight (25 minutes)
enhance constitution (39 minutes)
enhance agility (39 minutes)
enhance dexterity (39 minutes)
enhance strength (39 minutes)
vitality (11 minutes)


< 739h/739H 232v/232V Pos: standing >
  ..**  
  .@**  
  ^M*M  
The Dark Forest of Howling
Obvious exits: -N -E -S -W
A black rift of swirling mass is here, tearing itself apart. (magic)
*Rath (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Mrf (Minotaur)(huge) stands in mid-air here.(Gold Aura)
Jevad (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Jevad's head.
*Kileek (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
*Aram (Gnome)(small) sits resting.(Gold Aura)
*Mub (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Rex (Human)(medium) stands in mid-air here.(Gold Aura)
A shadow monster stands here. (casting) (Gold Aura)

< 739h/739H 232v/232V Pos: standing >
  ..**  
  .@**  
  ^*MM  
  ..**  
  .@**  
  ^*MM  
The Dark Forest of Howling
Obvious exits: -N -E -S -W
A black rift of swirling mass is here, tearing itself apart. (magic)
*Rath (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Mrf (Minotaur)(huge) stands in mid-air here.(Gold Aura)
Jevad (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Jevad's head.
*Kileek (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
*Aram (Gnome)(small) sits resting.(Gold Aura)
*Mub (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Rex (Human)(medium) stands in mid-air here.(Gold Aura)
A shadow monster stands here. (casting) (Gold Aura)

< 739h/739H 232v/232V Pos: standing >
A shadow monster completes his spell...
A shadow monster utters the words 'wagg uizuguburuhl'
Jevad slowly fades out of existence.
A shadow monster slowly fades out of existence.
You quickly scan the area.
A large swamp rat who is a brief walk away to your north.

< 739h/739H 232v/232V Pos: standing >
You quickly scan the area.
A large swamp rat who is a brief walk away to your north.

< 739h/739H 232v/232V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Court of the Muse                             (slightly good) 
   The Battlefield                               (slightly evil) 
   The Swamp Laboratory of Khul'Lor              (very evil)     
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (neutral)       
   The High Moor Forest                          (evil)          
   The Stone Tomb of Kelek                       (pure evil)     
   Orrak                                         (evil)          
   Pits of Cerberus                              (evil)          
   Myrloch Vale                                  (slightly good) 
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (slightly evil) 
  *Nizari                                        (pure good)     
   The Dark Stone Tower of the Northern Realms   (slightly evil) 
   Tower of High Sorcery                         (good)          
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (good)          
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (very evil)     
   Drustl's Yerdonia Enslaved                    (slightly evil) 
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (slightly good) 
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (slightly good) 
   The Outcasts Tower                            (slightly good) 
   Fort Boyard                                   (very evil)     
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (slightly evil) 
  *Faerie Realm                                  (very good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (slightly evil) 
   The Githyanki Fortress                        (evil)          
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (slightly good) 
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (neutral)       
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (evil)          
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (slightly evil) 
   Prison of Fort Boyard                         (slightly evil) 
   The Ancient Halls of Ironstar                 (neutral)       
  *The Jade Empire                               (good)          
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
  *Quintaragon Castle                            (evil)          
   The Sky City of Ultarium                      (neutral)       
   Lair of the Gibberling King                   (slightly evil) 
   Plane of Air                                  (very evil)     
   The Kingdom of Torg                           (evil)          
   Tribal Oasis                                  (evil)          
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (evil)          
  *Shadamehr Keep                                (slightly evil) 
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
  *The Trakkia Mountains                         (evil)          
  *The Ethereal Plane                            (slightly evil) 
  *The Caverns of Armageddon                     (slightly good) 
   The Forest City of Aravne                     (neutral)       
  *Plane of Fire                                 (evil)          
   Ruined Temple of Tezcatlipoca                 (evil)          
   The Astral Plane                              (neutral)       
   Jotunheim                                     (evil)          
   The Transparent Tower                         (slightly evil) 
   Krethik Keep                                  (slightly evil) 
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (neutral)       
   Plane of Earth                                (slightly evil) 
   Sevenoaks                                     (slightly evil) 
   The Keep of Evil                              (evil)          
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (neutral)       
   The Hall of Knighthood                        (slightly evil) 
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (slightly evil) 
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (slightly good) 
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (slightly good) 
   Ny'Neth                                       (neutral)       
  *Lost Temple of Tikitzopl                      (slightly evil) 
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (slightly evil) 
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (slightly evil) 
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (slightly good) 
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
  *Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (slightly evil) 
   The Realm of Barovia Continued                (neutral)       
  *The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 739h/739H 232v/232V Pos: standing >
You quickly scan the area.
A large swamp rat who is a brief walk away to your north.

< 739h/739H 232v/232V Pos: standing >
You quickly scan the area.
A large swamp rat who is a brief walk away to your north.

< 739h/739H 232v/232V Pos: standing >
  ..**  
  .@**  
  ^**M  
You quickly scan the area.
A large swamp rat who is a brief walk away to your north.

< 739h/739H 232v/232V Pos: standing >
You quickly scan the area.
A large swamp rat who is a brief walk away to your north.

< 739h/739H 232v/232V Pos: standing >
  ..**  
  .@**  
  ^**M  
The Dark Forest of Howling
Obvious exits: -N -E -S -W
A black rift of swirling mass is here, tearing itself apart. (magic)
*Rath (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Mrf (Minotaur)(huge) stands in mid-air here.(Gold Aura)
*Jevad (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Jevad's head.
*Kileek (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
*Aram (Gnome)(small) sits resting.(Gold Aura)
*Mub (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Rex (Human)(medium) stands in mid-air here.(Gold Aura)
*A shadow monster stands here.(Gold Aura)

< 739h/739H 232v/232V Pos: standing >
You quickly scan the area.
A large swamp rat who is a brief walk away to your north.

< 739h/739H 232v/232V Pos: standing >
You quickly scan the area.
A large swamp rat who is a brief walk away to your north.

< 739h/739H 232v/232V Pos: standing >
  ..**  
  .@**  
  ^**M  
The Dark Forest of Howling
Obvious exits: -N -E -S -W
A black rift of swirling mass is here, tearing itself apart. (magic)
*Rath (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Mrf (Minotaur)(huge) stands in mid-air here.(Gold Aura)
*Jevad (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Jevad's head.
*Kileek (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
*Aram (Gnome)(small) sits resting.(Gold Aura)
*Mub (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Rex (Human)(medium) stands in mid-air here.(Gold Aura)
*A shadow monster stands here.(Gold Aura)

< 739h/739H 232v/232V Pos: standing >
Rath sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Rath's soothing song!

< 739h/739H 232v/232V Pos: standing >
You quickly scan the area.
A large swamp rat who is a brief walk away to your north.

< 739h/739H 232v/232V Pos: standing >
You quickly scan the area.
A large swamp rat who is a brief walk away to your north.

< 739h/739H 232v/232V Pos: standing >
  ..**  
  .@**  
  ^**M  
The Dark Forest of Howling
Obvious exits: -N -E -S -W
A black rift of swirling mass is here, tearing itself apart. (magic)
*Rath (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Mrf (Minotaur)(huge) stands in mid-air here.(Gold Aura)
*Jevad (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Jevad's head.
*Kileek (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
*Aram (Gnome)(small) sits resting.(Gold Aura)
*Mub (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Rex (Human)(medium) stands in mid-air here.(Gold Aura)
*A shadow monster stands here.(Gold Aura)

< 739h/739H 232v/232V Pos: standing >

< 739h/739H 232v/232V Pos: standing >

< 739h/739H 232v/232V Pos: standing >
  ..**  
  .@**  
  ^*M*  

< 739h/739H 232v/232V Pos: standing >
Aram clambers to his feet.

< 739h/739H 232v/232V Pos: standing >
Looks like an exit.
You extend your sights westward.
       M..*   
       .****  
      ..****  
      .@****  
      ^*M**.  
     ^+^P...  
   ...+..^.   
The Grasslands of Ferrik Bloodfist
Obvious exits: -N -E -S -W

< 739h/739H 232v/232V Pos: standing >

< 739h/739H 232v/232V Pos: standing >
Looks like an exit.
You extend your sights westward.
       M..*   
       .****  
      ..****  
      .@****  
      ^*M**.  
     ^+^P...  
   ...+..^.   
The Grasslands of Ferrik Bloodfist
Obvious exits: -N -E -S -W

< 739h/739H 232v/232V Pos: standing >
Jevad leaves east.
Rath sneaks east.
Rex leaves east.
You follow Jevad.

 ..***  
 .P@**  
 ^*M**  
The Dark Forest of Howling
Obvious exits: -N -E -S -W
*Rex (Human)(medium) stands in mid-air here.(Gold Aura)
*Mub (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Rath (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*A shadow monster stands here.(Gold Aura)
*Jevad (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Jevad's head.
Mrf enters from the west.
Aram enters from the west.
Kileek enters from the west.

< 739h/739H 230v/232V Pos: standing >
Jevad leaves east.
Rex leaves east.
You follow Jevad.

 .****  
 *P@**  
 *M**.  
The Dark Forest of Howling
Obvious exits: -N -E -S -W
*Rex (Human)(medium) stands in mid-air here.(Gold Aura)
*Mub (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Rath (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*A shadow monster stands here.(Gold Aura)
*Jevad (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Jevad's head.
Mrf enters from the west.
Aram enters from the west.
Kileek enters from the west.
You quickly scan the area.
A female crocodile who is rather far off to your south.
A female crocodile who is almost out of sight to your south.

< 739h/739H 228v/232V Pos: standing >
Jevad leaves south.
Mub sneaks south.
Rex leaves south.
You follow Jevad.

 **P**  
 *M@*.  
 ^P...  
The Dark Forest of Howling
Obvious exits: -N -E -S -W
*Rex (Human)(medium) stands in mid-air here.(Gold Aura)
*Mub (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Rath (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*A shadow monster stands here.(Gold Aura)
*Jevad (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Jevad's head.
There are residual brain waves in the area.
Mrf enters from the north.
Aram enters from the north.
Kileek enters from the north.

< 739h/739H 226v/232V Pos: standing >
Jevad leaves south.
A shadow monster sneaks south.
Mub sneaks south.
Rex leaves south.
You follow Jevad.

   ..******   
   .******^.  
   ^****.^M.  
  ^+^P@..^^.  
 ..+..^.^M    
 ..+++M^.     
  M..^+^.M    
The Grasslands of Ferrik Bloodfist
Obvious exits: -N -E -S -W
*Rex (Human)(medium) stands in mid-air here.(Gold Aura)
*Mub (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Rath (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*A shadow monster stands here.(Gold Aura)
*Jevad (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Jevad's head.
Mrf enters from the north.
Aram enters from the north.
Kileek enters from the north.

< 739h/739H 224v/232V Pos: standing >
Jevad leaves west.
A shadow monster sneaks west.
Mub sneaks west.
Rex leaves west.
You follow Jevad.

    ..*****   
    .******^  
    ^****.^M  
   ^+^@D..^^  
 ...+..^.^M   
 ...+++M^.    
  .M..^+^.M   
The Grasslands of Ferrik Bloodfist
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
The corpse of a female crocodile is lying here.
*Rex (Human)(medium) stands in mid-air here.(Gold Aura)
*Mub (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Rath (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*A shadow monster stands here.(Gold Aura)
*Jevad (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Jevad's head.
*A Troll (large) ThE FuRY  *-* Bloodlust *-* stands in mid-air here. (casting) (Red Aura)
An impenetrable globe of darkness floats near a Troll's head.
Mrf enters from the east.
Aram enters from the east.
Kileek enters from the east.

< 739h/739H 223v/232V Pos: standing >

< 739h/739H 224v/232V Pos: standing >
Rath sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Rath's soothing song!

< 739h/739H 225v/232V Pos: standing >
Kileek suddenly attacks a Troll!
Kileek snaps into visibility.
A Troll snaps into visibility.
Mrf suddenly attacks a Troll!
Mrf snaps into visibility.
You begin to focus your will...
You snap into visibility.

< 739h/739H 230v/232V Pos: standing >
Jevad snaps into visibility.
A Troll avoids being bashed by Jevad, who loses his balance and falls.
Rath suddenly attacks a Troll!
Rath snaps into visibility.

< 739h/739H 231v/232V Pos: standing >
A shadow monster starts casting an offensive spell.
A shadow monster snaps into visibility.

< 739h/739H 232v/232V Pos: standing >
A Troll stops invoking abruptly!
Rex snaps into visibility.
A Troll withstands a bash from Rex, who bounces back and falls.

< 739h/739H 232v/232V Pos: standing >
Casting: psychic crush *

< 739h/739H 232v/232V Pos: standing >
Aram starts casting an offensive spell.
Aram snaps into visibility.

< 739h/739H 232v/232V Pos: standing >
Your mental manipulations become a reality...
A Troll suddenly clutches their head, as if trying to shrug off some unknown malady.
[Damage: 217 ] A Troll's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.
A shadow monster completes his spell...
A shadow monster utters the word 'pawwzf'
A shadow monster creates a hammer out of thin air that smashes into a Troll, bits of flesh and bone fly everywhere!

< 739h/739H 232v/232V Pos: standing >
    ..*****   
    .******^  
    ^****.^M  
   ^+^@...^^  
 ...+..^.^M   
 ..M+++M^.    
  ....^+^.M   

< 739h/739H 232v/232V Pos: standing >
Aram completes his spell...
Aram utters the words 'zrzqhfuqar znzjudihuai'
A Troll snaps into visibility.
A Troll is engulfed by a shower of arcing electricity sent by Aram.

< 739h/739H 232v/232V Pos: standing >
You begin to focus your will...

< 739h/739H 232v/232V Pos: standing >
Rath attacks a Troll. [1 hits]
Aram starts casting an offensive spell.
A shadow monster starts casting an offensive spell.

< 739h/739H 232v/232V Pos: standing >
Casting: psychic crush *

< 739h/739H 232v/232V Pos: standing >
Kileek snaps into visibility.
A Troll snaps into visibility.
A Troll is knocked to the ground by Kileek's mighty bash!
Mrf leaps at a Troll only to realize he is down already.

< 739h/739H 232v/232V Pos: standing >
Rath sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Rath's soothing song!
Electrical arcs continue to blacken and pincushion a Troll.
Aram completes his spell...
Aram utters the words 'zrzqhfuqar znzjudihuai'
A Troll is engulfed by a shower of arcing electricity sent by Aram.
Kileek snaps into visibility.
A Troll snaps into visibility.
A Troll snaps into visibility.
A Troll's body quivers as Kileek's hit strikes deep!
Kileek attacks a Troll. [11 hits]
Rath starts casting an offensive spell.

< 739h/739H 232v/232V Pos: standing >
A Troll snaps into visibility.
The freezing cold causes Jevad intense pain!
The intense cold causes Jevad's entire body to slooooow doooowwwnn!
Jevad shivers as he hits a Troll.
The freezing cold causes Jevad intense pain!
The intense cold causes Jevad's entire body to slooooow doooowwwnn!
Jevad shivers as he hits a Troll.
The freezing cold causes Jevad intense pain!
The intense cold causes Jevad's entire body to slooooow doooowwwnn!
Jevad shivers as he hits a Troll.
Jevad attacks a Troll. [3 hits]

< 739h/739H 232v/232V Pos: standing >
Your mental manipulations become a reality...
[Damage: 117 ] A Troll's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.
A Troll snaps into visibility.
Mrf ignites into black flames as he hits a Troll!
Mrf shivers as he hits a Troll.
Mrf ignites into black flames as he hits a Troll!
Mrf shivers as he hits a Troll.
Mrf attacks a Troll. [2 hits]
A Troll snaps into visibility.
Kileek snaps into visibility.
A Troll attacks Kileek. [0 hits]

< 739h/739H 232v/232V Pos: standing >
A shadow monster completes his spell...
A shadow monster utters the word 'pawwzf'
A shadow monster creates a hammer out of thin air that smashes into a Troll, bits of flesh and bone fly everywhere!

< 739h/739H 232v/232V Pos: standing >
Aram starts casting an offensive spell.

< 739h/739H 232v/232V Pos: standing >
Rath completes his spell...
Rath utters the words 'buoblg qrunsoqpze yugh'
A Troll snaps into visibility.
Rath's fist beats the life out of a Troll, blood pours from his body!
You begin to focus your will...

< 739h/739H 232v/232V Pos: standing >
Electrical arcs continue to blacken and pincushion a Troll.
Electrical arcs continue to blacken and pincushion a Troll.

< 739h/739H 232v/232V Pos: standing >
Aram completes his spell...
Aram utters the words 'buoblg qfjgpuio paie'
A Troll's head explodes from the pressure of a huge fist sent by Aram, and bits of him ooze between its fingers.
A Troll's dwarf-bone crown of the troglodytes of strength was completely destroyed by the massive blow!
A Troll's some jeweled hemp arm plates from Kobold Settlement was completely destroyed by the massive blow!
A Troll's ring called 'Soulcatcher' was completely destroyed by the massive blow!
A Troll's some wire rimmed spectacles was completely destroyed by the massive blow!
A Troll's glowing bard sack [superior] was completely destroyed by the massive blow!
A Troll is dead! R.I.P.
You receive your share of experience.