The death of [ 2 Warrior] Elsaif (Human)

in Rugged Hills of the Hearth Valley

from the perspective of [48 Necrolyte] Pwcca *-* Bloodlust *-* (Kobold)

<worn as a badge>    a wisp of living wind of regeneration
<worn on head>       the masters helm (glowing)
<worn on eyes>       the eyes of a basilisk
<worn in ear>        an ashen dragonscale stud
<worn in ear>        a sapphire earring (magic) (glowing)
<worn on face>       the mask of bloodlust of regeneration (glowing)
<worn around neck>   a silvery necklace with an obsidian pendant [poor] (glowing)
<worn around neck>   a string of gnome feet (magic)
<worn on body>       a high priest robe of Xlorkortor [poor]
<worn about body>    opalescent robes of the archmagi (glowing)
<worn on back>       a large leather backpack
<worn on tail>       a braid of war beads (magic)
<worn about waist>   a well-crafted adamantium girth
<worn on belt buckle>a spellbook bound with embalmed woodelf flesh (magic)
<attached to belt>   a tome of wizardry
<attached to belt>   a shade tiger claw
<worn on arms>       some brutal ruby sleeves
<worn around wrist>  a skin-wrapped steel bracer from Ruined Temple of Tezcatlipoca
<worn around wrist>  a magical time-keeping device
<worn on hands>      the glowing gauntlets of the necromancer [poor] (magic) (glowing) (humming)
<worn on finger>     a rough bone ring (magic) (glowing)
<worn on finger>     a glowing black ring [poor]
<held>               a ball of yellow mist
<held>               a small astrolabe made from mithril [superior]
<worn on legs>       a pleated red and blue kilt [87%]
<worn on feet>       a pair of mushroom stalk boots

 *****^..M^^+^  
 *****..^M^^+^  
 ****..@..M^+^  
 ***.^...^^P+^  
 **..M+++++++.  
  .M++.....^^   
   M.....^^.    

< 601h/578H 51v/128V Pos: standing >
   ...^^M^^^    
  ****^..M^^+   
 *****..^M^^+^  
 ****..M..M^+^  
 ***.^.@.^^P+^  
 **..M+++++++.  
 *.M++.....^^^  
  .M.....^^.^   
   +.....^..    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
The wraith of a city guard enters from the north.
The lich of a city guard enters from the north.
The lich of a shade tiger enters from the north.
The lich of a tohr-kreen noble enters from the north.

< 601h/578H 50v/128V Pos: standing >

< 601h/578H 50v/128V Pos: standing >
You quickly scan the area.
A Human who is rather far off to your east.

< 601h/578H 51v/128V Pos: standing >
You quickly scan the area.
A Human who is rather far off to your east.

< 601h/578H 51v/128V Pos: standing >
   ***^..M^^    
  ****..^M^^+   
 ****..^..M^+^  
 ***.^.M.^^P+^  
 **..M+@+++++.  
 *.M++.....^^^  
 ..M.....^^.^.  
  .+.....^..^   
   +.....^^.    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
The wraith of a city guard enters from the north.
The lich of a city guard enters from the north.
The lich of a shade tiger enters from the north.
The lich of a tohr-kreen noble enters from the north.

< 601h/578H 50v/128V Pos: standing >
   ****^..M^    
  *****..^M^^   
 *****..^..M^+  
 ****.^...^^P+  
 ***..M@M+++++  
 **.M++.....^^  
 *..M.....^^.^  
  ..+.....^..   
   .+.....^^    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
The wraith of a city guard enters from the east.
The lich of a city guard enters from the east.
The lich of a shade tiger enters from the east.
The lich of a tohr-kreen noble enters from the east.

< 601h/578H 49v/128V Pos: standing >

< 601h/578H 50v/128V Pos: standing >
   ****^..M^    
  *****..^M^^   
 *****..^..M^+  
 ****.^...^^P+  
 ***..+@++++++  
 **.M+M.....^^  
 *..M.....^^.^  
  ..+.....^..   
   .+.....^^    
   *****^..M    
  ******..^M^   
 ******..^..M^  
 *****.^...^^P  
 ****..@M+++++  
 ***.M+M.....^  
 **..M.....^^.  
  ...+.....^.   
   ..+.....^    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
The wraith of a city guard enters from the east.
The lich of a city guard enters from the east.
The lich of a shade tiger enters from the east.
The lich of a tohr-kreen noble enters from the east.

< 601h/578H 50v/128V Pos: standing >

<map>
Zone: The City of Newhaven.
Room: On the Beginning of Newhaven Way
</map>

<map>
Zone: The City of Newhaven.
Room: On the Beginning of Newhaven Way
</map>
On the Beginning of Newhaven Way
Obvious exits: -N -S
This lizard climbs upon the walls.
The wraith of a city guard enters from the south.
The lich of a city guard enters from the south.
The lich of a shade tiger enters from the south.
The lich of a tohr-kreen noble enters from the south.

< 601h/578H 49v/128V Pos: standing >

<map>
Zone: The City of Newhaven.
Room: The Beginning of Newhaven Way
</map>
The Beginning of Newhaven Way
Obvious exits: -N -S
A tiny rift pulses in and out of reality.
The wraith of a city guard enters from the south.
The lich of a city guard enters from the south.
The lich of a shade tiger enters from the south.
The lich of a tohr-kreen noble enters from the south.

< 601h/578H 48v/128V Pos: standing >

< 601h/578H 48v/128V Pos: standing >

<map>
Zone: The City of Newhaven.
Room: Upon Newhaven Way before a Fortified City
</map>

<map>
Zone: The City of Newhaven.
Room: Upon Newhaven Way before a Fortified City
</map>
Upon Newhaven Way before a Fortified City
Obvious exits: -N# -S
A waterfall cascades into a pool to the west, here.
A hulking Firbolg stands guard before the stronghold.
The wraith of a city guard enters from the south.
The lich of a city guard enters from the south.
The lich of a shade tiger enters from the south.
The lich of a tohr-kreen noble enters from the south.

< 601h/578H 47v/128V Pos: standing >

< 601h/578H 47v/128V Pos: standing >

<map>
Zone: The City of Newhaven.
Room: The Beginning of Newhaven Way
</map>
The Beginning of Newhaven Way
Obvious exits: -N -S
A tiny rift pulses in and out of reality.
The wraith of a city guard enters from the north.
The lich of a city guard enters from the north.
The lich of a shade tiger enters from the north.
The lich of a tohr-kreen noble enters from the north.

< 601h/578H 46v/128V Pos: standing >

< 601h/578H 47v/128V Pos: standing >
Ok.
A tear in reality suddenly glows brightly!
The lich of a tohr-kreen noble slowly fades out of existence.
A tear in reality suddenly glows brightly!
The lich of a shade tiger slowly fades out of existence.
A tear in reality suddenly glows brightly!
The lich of a city guard slowly fades out of existence.
A tear in reality suddenly glows brightly!
The wraith of a city guard slowly fades out of existence.

< 601h/578H 50v/128V Pos: standing >

< 601h/578H 51v/128V Pos: standing >

< 601h/578H 51v/128V Pos: standing >

<map>
Zone: The City of Newhaven.
Room: Between a Row of Wicked Trees on Newhaven Way
</map>
Between a Row of Wicked Trees on Newhaven Way
Obvious exits: -N -S
The wraith of a city guard stands in mid-air here, fighting a Grey Elf. (minion) 
The lich of a city guard stands in mid-air here, fighting a Grey Elf. (minion) 
*The lich of a shade tiger stands here. (minion) 
The lich of a tohr-kreen noble stands in mid-air here, fighting a Grey Elf. (minion) 
A Grey Elf (medium) stands, floating here, fighting the skeleton of a stable hand. (Non-Fraggable)
The skeleton of a stable hand stands here, fighting a Grey Elf.

< 601h/578H 52v/128V Pos: standing >

< 601h/578H 53v/128V Pos: standing >
A Grey Elf attacks the skeleton of a stable hand. [1 hits]

< 601h/578H 54v/128V Pos: standing >
A Grey Elf attempts to flee.
A Grey Elf leaves north.
You start chanting...

< 601h/578H 56v/128V Pos: standing >
Casting: wall of bones *
A Grey Elf enters from the north.

< 601h/578H 58v/128V Pos: standing >
A Grey Elf leaves south.

< 601h/578H 58v/128V Pos: standing >
Casting: wall of bones 

< 601h/578H 60v/128V Pos: standing >
You complete your spell...
There is something strange about this exit, you cannot wall it.
You cannot block that direction.

< 601h/578H 61v/128V Pos: standing >
The wraith of a city guard fades from your mortal viewing...

< 601h/578H 62v/128V Pos: standing >
Spells are always to be enclosed by the holy symbols known only as 'apostrophes'.

< 601h/578H 73v/128V Pos: standing >

<map>
Zone: The City of Newhaven.
Room: The Beginning of Newhaven Way
</map>
The Beginning of Newhaven Way
Obvious exits: -N -S
A tiny rift pulses in and out of reality.
The wraith of a city guard enters from elsewhere.
The lich of a city guard enters from elsewhere.
The lich of a shade tiger enters from elsewhere.
The lich of a tohr-kreen noble enters from elsewhere.

< 601h/578H 73v/128V Pos: standing >

< 601h/578H 73v/128V Pos: standing >
You sit down and relax.

< 601h/578H 75v/128V Pos: sitting >
You have memorized the following spells:
(10th circle)  1 - gate
               1 - raise lich
               1 - compact corpse
( 9th circle)  3 - energy drain
               1 - dimension door
( 8th circle)  1 - haste
               1 - improved invisibility
               3 - negative concussion blast
( 7th circle)  3 - protect undead
               1 - wall of bones
               1 - raise wraith
( 6th circle)  1 - cone of cold
               2 - vitalize undead
               4 - enervation
( 5th circle)  3 - teleport
               4 - heal undead
( 4th circle)  1 - strength
               2 - wither
               4 - life leech
( 3rd circle)  1 - animate dead
               6 - dispel magic
               2 - embalm
( 2nd circle)  3 - chill touch
               3 - sleep
               1 - protection from living
( 1st circle)  1 - minor creation
               1 - detect magic
               9 - slashing darkness

And you are currently memorizing the following spells:
    6 seconds:  ( 7th) wall of bones

You can memorize 3 2nd and 1 4th circle spell(s).
You continue your study.

< 601h/578H 77v/128V Pos: sitting >
The Beginning of Newhaven Way
Obvious exits: -N -S
A tiny rift pulses in and out of reality.
The lich of a tohr-kreen noble stands here. (minion) 
*The lich of a shade tiger stands here. (minion) 
The lich of a city guard stands here. (minion) 
*The wraith of a city guard stands here. (minion) 

< 601h/578H 78v/128V Pos: sitting >
The Beginning of Newhaven Way
Obvious exits: -N -S
A tiny rift pulses in and out of reality.
The lich of a tohr-kreen noble stands here. (minion) 
*The lich of a shade tiger stands here. (minion) 
The lich of a city guard stands here. (minion) 
*The wraith of a city guard stands here. (minion) 

< 601h/578H 85v/128V Pos: sitting >
You are carrying: (3/11)
[2] a compact pile of bones (magic)
an obsidian hookah

< 601h/578H 87v/128V Pos: sitting >
You have memorized the following spells:
(10th circle)  1 - gate
               1 - raise lich
               1 - compact corpse
( 9th circle)  3 - energy drain
               1 - dimension door
( 8th circle)  1 - haste
               1 - improved invisibility
               3 - negative concussion blast
( 7th circle)  3 - protect undead
               1 - wall of bones
               1 - raise wraith
( 6th circle)  1 - cone of cold
               2 - vitalize undead
               4 - enervation
( 5th circle)  3 - teleport
               4 - heal undead
( 4th circle)  1 - strength
               2 - wither
               4 - life leech
( 3rd circle)  1 - animate dead
               6 - dispel magic
               2 - embalm
( 2nd circle)  3 - chill touch
               3 - sleep
               1 - protection from living
( 1st circle)  1 - minor creation
               1 - detect magic
               9 - slashing darkness

And you are currently memorizing the following spells:
    1 seconds:  ( 7th) wall of bones

You can memorize 3 2nd and 1 4th circle spell(s).

< 601h/578H 98v/128V Pos: sitting >
The Beginning of Newhaven Way
Obvious exits: -N -S
A tiny rift pulses in and out of reality.
The lich of a tohr-kreen noble stands here. (minion) 
*The lich of a shade tiger stands here. (minion) 
The lich of a city guard stands here. (minion) 
*The wraith of a city guard stands here. (minion) 

< 601h/578H 100v/128V Pos: sitting >
You have memorized the following spells:
(10th circle)  1 - gate
               1 - raise lich
               1 - compact corpse
( 9th circle)  3 - energy drain
               1 - dimension door
( 8th circle)  1 - haste
               1 - improved invisibility
               3 - negative concussion blast
( 7th circle)  3 - protect undead
               1 - wall of bones
               1 - raise wraith
( 6th circle)  1 - cone of cold
               2 - vitalize undead
               4 - enervation
( 5th circle)  3 - teleport
               4 - heal undead
( 4th circle)  1 - strength
               2 - wither
               4 - life leech
( 3rd circle)  1 - animate dead
               6 - dispel magic
               2 - embalm
( 2nd circle)  3 - chill touch
               3 - sleep
               1 - protection from living
( 1st circle)  1 - minor creation
               1 - detect magic
               9 - slashing darkness

And you are currently memorizing the following spells:
    0 seconds:  ( 7th) wall of bones

You can memorize 3 2nd and 1 4th circle spell(s).

< 601h/578H 102v/128V Pos: sitting >
You have finished memorizing wall of bones.
Your studies are complete.

< 601h/578H 103v/128V Pos: sitting >
You clamber to your feet.

< 601h/578H 107v/128V Pos: standing >
You quickly scan the area.
The stronghold gatekeeper who is close by to your north.
A small lizard who is close by to your south.

< 600h/578H 109v/128V Pos: standing >
You quickly scan the area.
The stronghold gatekeeper who is close by to your north.
A small lizard who is close by to your south.

< 600h/578H 109v/128V Pos: standing >

<map>
Zone: The City of Newhaven.
Room: On the Beginning of Newhaven Way
</map>

<map>
Zone: The City of Newhaven.
Room: On the Beginning of Newhaven Way
</map>
On the Beginning of Newhaven Way
Obvious exits: -N -S
This lizard climbs upon the walls.
The wraith of a city guard enters from the north.
The lich of a city guard enters from the north.
The lich of a shade tiger enters from the north.
The lich of a tohr-kreen noble enters from the north.

< 600h/578H 108v/128V Pos: standing >

< 600h/578H 109v/128V Pos: standing >
   *****^..M    
  ******..^M^   
 ******..^..M^  
 *****.^...^^P  
 ****M.@+M+M++  
 ***.M++.....^  
 **..+.....^^.  
  ...+.....^.   
   ..+.....^    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
The wraith of a city guard enters from the north.
The lich of a city guard enters from the north.
The lich of a shade tiger enters from the north.
The lich of a tohr-kreen noble enters from the north.

< 600h/578H 108v/128V Pos: standing >
   *****^..M    
  ******..^M^   
 ******..^..M^  
 *****.^...^^P  
 ****M.@++MM++  
 ***.M++.....^  
 **..+.....^^.  
  ...+.....^.   
   ..+.....^    

< 600h/578H 108v/128V Pos: standing >
   *****^..M    
  ******..^M^   
 ******..^..M^  
 *****.^...^^P  
 ****M.@++M+++  
 ***.M++.....^  
 **..+.....^^.  
  ...+.....^.   
   ..+.....^    

< 600h/578H 110v/128V Pos: standing >
   *****^..M    
  ******..^M^   
 ******..^..M^  
 *****.^...^^P  
 ****M.@++MM++  
 ***.M++.....^  
 **..+.....^^.  
  ...+.....^.   
   ..+.....^    

<map>
Zone: The City of Newhaven.
Room: On the Beginning of Newhaven Way
</map>

<map>
Zone: The City of Newhaven.
Room: On the Beginning of Newhaven Way
</map>
On the Beginning of Newhaven Way
Obvious exits: -N -S
This lizard climbs upon the walls.
The wraith of a city guard enters from the south.
The lich of a city guard enters from the south.
The lich of a shade tiger enters from the south.
The lich of a tohr-kreen noble enters from the south.

< 600h/578H 110v/128V Pos: standing >

< 600h/578H 110v/128V Pos: standing >
On the Beginning of Newhaven Way
Obvious exits: -N -S
The lich of a tohr-kreen noble stands here. (minion) 
*The lich of a shade tiger stands here. (minion) 
The lich of a city guard stands here. (minion) 
*The wraith of a city guard stands here. (minion) 
This lizard climbs upon the walls.

< 600h/578H 112v/128V Pos: standing >
You quickly scan the area.
The stronghold gatekeeper who is not far off to your north.

< 600h/578H 114v/128V Pos: standing >
On the Beginning of Newhaven Way
Obvious exits: -N -S
The lich of a tohr-kreen noble stands here. (minion) 
*The lich of a shade tiger stands here. (minion) 
The lich of a city guard stands here. (minion) 
*The wraith of a city guard stands here. (minion) 
This lizard climbs upon the walls.

< 600h/578H 116v/128V Pos: standing >

<map>
Zone: The City of Newhaven.
Room: The Beginning of Newhaven Way
</map>
The Beginning of Newhaven Way
Obvious exits: -N -S
A tiny rift pulses in and out of reality.
The wraith of a city guard enters from the south.
The lich of a city guard enters from the south.
The lich of a shade tiger enters from the south.
The lich of a tohr-kreen noble enters from the south.

< 600h/578H 115v/128V Pos: standing >

< 600h/578H 116v/128V Pos: standing >
You quickly scan the area.
The stronghold gatekeeper who is close by to your north.
A small lizard who is close by to your south.
A highwayman who is not far off to your south.

< 600h/578H 116v/128V Pos: standing >
Ok.
The lich of a tohr-kreen noble starts casting a spell.
The lich of a shade tiger starts casting a spell.
The lich of a city guard starts casting a spell.

< 600h/578H 120v/128V Pos: standing >
The lich of a tohr-kreen noble completes its spell...
The lich of a tohr-kreen noble utters the words 'wagg uizuguburuhl'
The lich of a tohr-kreen noble slowly fades out of existence.
The lich of a city guard slowly fades out of existence.
The wraith of a city guard slowly fades out of existence.
The lich of a shade tiger completes its spell...
The lich of a shade tiger utters the words 'wagg uizuguburuhl'
The lich of a city guard completes its spell...
The lich of a city guard utters the words 'wagg uizuguburuhl'

< 600h/578H 123v/128V Pos: standing >
The Beginning of Newhaven Way
Obvious exits: -N -S
A tiny rift pulses in and out of reality.
*The lich of a tohr-kreen noble stands here. (minion) 
*The lich of a shade tiger stands here. (minion) 
*The lich of a city guard stands here. (minion) 
*The wraith of a city guard stands here. (minion) 

< 600h/578H 128v/128V Pos: standing >

<map>
Zone: The City of Newhaven.
Room: On the Beginning of Newhaven Way
</map>

<map>
Zone: The City of Newhaven.
Room: On the Beginning of Newhaven Way
</map>
On the Beginning of Newhaven Way
Obvious exits: -N -S
This lizard climbs upon the walls.
The wraith of a city guard enters from the north.
The lich of a city guard enters from the north.
The lich of a shade tiger enters from the north.
The lich of a tohr-kreen noble enters from the north.

< 600h/578H 126v/128V Pos: standing >

< 600h/578H 126v/128V Pos: standing >
   *****^..M    
  ******..^M^   
 ******..^..M^  
 *****.^...^^P  
 ****..@++++++  
 ***.M++.....^  
 **..+.....^^.  
  ...+.....^.   
   ..+.....^    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
A highwayman stands here, scanning the roads protected by Tharnadia.
The wraith of a city guard enters from the north.
A highwayman suddenly attacks the wraith of a city guard!
The wraith of a city guard snaps into visibility.
[Damage: 12 ] A highwayman shivers as he hits the wraith of a city guard.
The lich of a city guard enters from the north.
The lich of a shade tiger enters from the north.
The lich of a tohr-kreen noble enters from the north.

< 600h/578H 124v/128V Pos: standing >
   ****^..M^    
  *****..^M^^   
 *****..^..M^+  
 ****.^...^^PM  
 ***..M@++++++  
 **.M++.....^^  
 *..+.....^^.^  
  ..+.....^..   
   .+.....^^    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
The lich of a city guard enters from the west.
The lich of a shade tiger enters from the west.
The lich of a tohr-kreen noble enters from the west.

< 600h/578H 123v/128V Pos: standing >
   *...^^M^^    
  *****^..M^^   
 ******..^M^^+  
 *****..^..M^+  
 ****.^@..^^PM  
 ***..MM++++++  
 **.M++.....^^  
  ..+.....^^.   
   .+.....^.    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S
The lich of a city guard enters from the south.
The lich of a shade tiger enters from the south.
The lich of a tohr-kreen noble enters from the south.

< 600h/578H 122v/128V Pos: standing >

< 600h/578H 122v/128V Pos: standing >
A highwayman shouts 'Guards!  Come destroy this trash which threatens our road!'
   *...^^M^^    
  *****^..M^^   
 ******..^M^^+  
 *****..^..M^+  
 ****.^@..^^P+  
 ***..M++++++M  
 **.M++.....^^  
  ..+.....^^.   
   .+.....^.    

< 600h/578H 124v/128V Pos: standing >
   ...^^M^^^    
  ****^..M^^+   
 *****..^M^^+^  
 ****..^..M^+^  
 ***.^M@.^^P+^  
 **..M++++++M.  
 *.M++.....^^^  
  .+.....^^.^   
   +.....^..    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
The lich of a city guard enters from the west.
The lich of a shade tiger enters from the west.
The lich of a tohr-kreen noble enters from the west.

< 600h/578H 123v/128V Pos: standing >
   ..^^M^^^+    
  ***^..M^^+^   
 ****..^M^^+^M  
 ***..^..M^+^M  
 **.^.M@^^P+^^  
 *..M++++++M..  
 .M++.....^^^.  
  +.....^^.^.   
   .....^..^    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
The lich of a city guard enters from the west.
The lich of a shade tiger enters from the west.
The lich of a tohr-kreen noble enters from the west.

< 600h/578H 121v/128V Pos: standing >
   .^^M^^^+M    
  **^..M^^+^M   
 ***..^M^^+^M^  
 **..^..M^+^M^  
 *.^..M@^P+^^M  
 ..M++++++M..^  
 M++.....^^^.^  
  .....^^.^.^   
   ....^..^.    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
The lich of a city guard enters from the west.
The lich of a shade tiger enters from the west.
The lich of a tohr-kreen noble enters from the west.

< 600h/578H 120v/128V Pos: standing >
   ^^M^^^+MM    
  *^..M^^+^M^   
 **..^M^^+^M^.  
 *..^..M^+^M^.  
 .^...M@P+^^M^  
 .M++++++M..^^  
 ++.....^^^.^.  
  ....^^.^.^^   
   ...^..^..    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
The lich of a city guard enters from the west.
The lich of a shade tiger enters from the west.
The lich of a tohr-kreen noble enters from the west.

< 600h/578H 118v/128V Pos: standing >

< 600h/578H 118v/128V Pos: standing >
   ^^M^^^+MM    
  *^..M^^+^M^   
 **..^M^^+^M^.  
 *..^..M^+^M^.  
 .^...^@P+^^M^  
 .M+++++M+..^^  
 ++.....^^^.^.  
  ....^^.^.^^   
   ...^..^..    

< 600h/578H 119v/128V Pos: standing >
   ^M^^^+MM^    
  ^..M^^+^M^.   
 *..^M^^+^M^.*  
 ..^..M^+^M^..  
 ^...^M@+^^M^.  
 M+++++M+..^^^  
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  ...^^.^.^^^   
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Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
The guildhall of The Resistance is here.
A Human (medium) stands here. (Non-Fraggable)
The lich of a city guard enters from the west.
The lich of a shade tiger enters from the west.
The lich of a tohr-kreen noble enters from the west.

< 600h/578H 118v/128V Pos: standing >
Ok.
The lich of a tohr-kreen noble starts casting an offensive spell called 'bigbys clenched fist'.
You snap into visibility.
The lich of a tohr-kreen noble snaps into visibility.
The lich of a shade tiger starts casting an offensive spell called 'bigbys clenched fist'.
The lich of a shade tiger snaps into visibility.
The lich of a city guard starts casting an offensive spell called 'bigbys clenched fist'.
The lich of a city guard snaps into visibility.

< 600h/578H 118v/128V Pos: standing >

< 600h/578H 119v/128V Pos: standing >
The lich of a tohr-kreen noble completes its spell...
The lich of a tohr-kreen noble utters the words 'buoblg qrunsoqpze yugh'
[Damage: 48 ] The lich of a tohr-kreen noble's magic fist punches a Human into so much pulp!
A Human is dead! R.I.P.
You receive your share of experience.