The death of [31 Mercenary] Vlees (Orc)

in a Well Traveled Path

from the perspective of [31 Mercenary] Vlees (Orc)

<worn as a badge>    a symbol of Malch'hor Ganl
<worn in ear>        a pitch-black raven's feather (illuminating)
<worn in ear>        a masterly-crafted steel earring
<worn on face>       a stylish crystal veil
<worn around neck>   a jeweled cured leather collar
<worn around neck>   a mermaid scale necklace (illuminating)
<worn on body>       a sloppy shirt made from dragonscales
<worn about body>    a shimmering red robe [superior]
<worn as quiver>     a soldier's bronze quiver
<worn about waist>   a bamboo belt [superior]
<worn on belt buckle>a rugged adventurers satchel
<worn on arms>       some cracked brass vambraces
<worn around wrist>  a lapis lazuli bangle [superior]
<worn around wrist>  a braid of black and blue fur [superior]
<worn on hands>      some tarnished bone gloves
<worn on finger>     a band of hematite [superior]
<worn on finger>     a band of hematite [superior]
<primary weapon>     the serrated raider longsword
<secondary weapon>   a brutal bamboo switchblade
<worn on legs>       some hardened crystal leggings
<worn on feet>       some humming iron boots

Rushdie Inn
Obvious exits: -S -D
Some padded leather armor is on the ground here gathering dust.
A hand axe is on the ground here collecting dust.
A buckler is on the ground here gathering dust and dirt.
A pair of simple looking boots is on the ground here.
A spiked suit of splint mail is on the ground here.
A tiny infant has been abandoned here, left to die.
A snarling warg enters from the south.

< 519h/519H 134v/135V Pos: standing >
a Well Traveled Path
Obvious exits: -S -U
The corpse of a traveling merchant is lying here.
The corpse of a traveling adventurer is lying here.
The corpse of a wandering merchant is lying here.
The corpse of a traveling merchant is lying here.
A muscular villager wanders here looking to start a fight.
A snarling warg enters from above.

< 519h/519H 133v/135V Pos: standing >
Easy.

< 519h/519H 135v/135V Pos: standing >
[Damage:  6 ] 
< 519h/519H 135v/135V Pos: standing >
< T: Vlees TP: sta TC:excellent E: muscular sta EP: few scratches >
 You suddenly see a muscular villager's foot in your chest.
-=[a muscular villager attacks you.]=- [0 hits]

< 514h/519H 135v/135V Pos: standing >
< T: Vlees TP: sta TC:few scratches E: muscular sta EP: few scratches >
 You try to tackle a muscular villager and fly over his head landing face first in the dirt!

< 514h/519H 135v/135V Pos: on your ass >
< T: Vlees TP: ass TC:few scratches E: muscular sta EP: few scratches >
 A snarling warg growls at a muscular villager.
A snarling warg suddenly attacks a muscular villager!
[Damage:  8 ] 
< 514h/519H 135v/135V Pos: on your ass >
< T: Vlees TP: ass TC:few scratches E: muscular sta EP: few scratches >
 You score a CRITICAL HIT!!!!!
[Damage: 17 ] You score a CRITICAL HIT!!!!!
[Damage: 13 ] -=[You attack a muscular villager.]=- [2 hits]

< 514h/519H 135v/135V Pos: on your ass >
< T: Vlees TP: ass TC:few scratches E: muscular sta EP:  small wounds >
 -=[a muscular villager attacks you.]=- [1 hits]

< 503h/519H 135v/135V Pos: on your ass >
< T: Vlees TP: ass TC:few scratches E: muscular sta EP:  small wounds >
 [Damage:  8 ] A snarling warg attacks a muscular villager. [1 hits]

< 503h/519H 135v/135V Pos: on your ass >
< T: Vlees TP: ass TC:few scratches E: muscular sta EP:  few wounds >
 You score a CRITICAL HIT!!!!!
[Damage: 15 ] [Damage:  5 ] -=[You attack a muscular villager.]=- [2 hits]

< 503h/519H 135v/135V Pos: on your ass >
< T: Vlees TP: ass TC:few scratches E: muscular sta EP:  few wounds >
 A muscular villager's kick parts your hair but does little else.
-=[a muscular villager attacks you.]=- [1 hits]

< 491h/519H 135v/135V Pos: on your ass >
< T: Vlees TP: ass TC:few scratches E: muscular sta EP:  few wounds >
 [Damage:  6 ] A snarling warg attacks a muscular villager. [1 hits]

< 491h/519H 135v/135V Pos: on your ass >
< T: Vlees TP: ass TC:few scratches E: muscular sta EP:  few wounds >
 [Damage:  8 ] [Damage:  5 ] -=[You attack a muscular villager.]=- [2 hits]

< 491h/519H 135v/135V Pos: on your ass >
< T: Vlees TP: ass TC:few scratches E: muscular sta EP:  few wounds >
 -=[a muscular villager attacks you.]=- [1 hits]

< 480h/519H 135v/135V Pos: on your ass >
< T: Vlees TP: ass TC:few scratches E: muscular sta EP:  few wounds >
 You clamber to your feet.

< 480h/519H 135v/135V Pos: standing >
< T: Vlees TP: sta TC:few scratches E: muscular sta EP:  few wounds >
 [Damage: 12 ] You hit a muscular villager in the thigh with a hefty sweep.

< 480h/519H 135v/135V Pos: standing >
< T: Vlees TP: sta TC:few scratches E: muscular sta EP:  nasty wounds >
 [Damage:  8 ] A snarling warg attacks a muscular villager. [1 hits]
[Damage:  7 ] [Damage:  7 ] [Damage:  8 ] -=[You attack a muscular villager.]=- [3 hits]

< 480h/519H 135v/135V Pos: standing >
< T: Vlees TP: sta TC:few scratches E: muscular sta EP: pretty hurt >
 -=[a muscular villager attacks you.]=- [0 hits]

< 480h/519H 135v/135V Pos: standing >
< T: Vlees TP: sta TC:few scratches E: muscular sta EP: pretty hurt >
 [Damage: 24 ] You hit a muscular villager in the face, sending him reeling.

< 480h/519H 135v/135V Pos: standing >
< T: Vlees TP: sta TC:few scratches E: muscular sta EP:  awful >
 [Damage:  8 ] [Damage:  6 ] [Damage:  8 ] -=[You attack a muscular villager.]=- [3 hits]

< 480h/519H 135v/135V Pos: standing >
< T: Vlees TP: sta TC:few scratches E: muscular sta EP:  awful >
 [Damage:  6 ] A muscular villager is stunned!
A snarling warg attacks a muscular villager. [1 hits]

< 480h/519H 135v/135V Pos: standing >
< T: warg TP: sta TC:excellent E: muscular sta EP:  bleeding, close to death >
 A muscular villager attacks a snarling warg. [0 hits]

< 480h/519H 135v/135V Pos: standing >
< T: warg TP: sta TC:excellent E: muscular sta EP:  bleeding, close to death >
 [Damage:  8 ] A muscular villager is mortally wounded, and will die soon, if not aided.
[Damage:  1 ] Your stab cuts a vital artery and causes a muscular villager to fall before your feet.
A muscular villager is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A muscular villager's death cry reverberates in your head as he falls to the ground.

< 480h/519H 135v/135V Pos: standing >
Ok.
A snarling warg attempts to flee.
A snarling warg leaves south.

< 480h/519H 135v/135V Pos: standing >
You get a small pile of coins from the corpse of a muscular villager.
There were: 1 platinum coin, 5 gold coins, 16 silver coins, 20 copper coins. 

< 482h/519H 135v/135V Pos: standing >
You stop using a rugged adventurers satchel.

< 480h/514H 135v/135V Pos: standing >
Ok.
You put 1 platinum, 5 gold, 16 silver, and 20 copper coins into a rugged adventurers satchel.

< 480h/514H 135v/135V Pos: standing >
You attach a rugged adventurers satchel to your belt.

< 481h/514H 135v/135V Pos: standing >
a Well Traveled Path
Obvious exits: -N -E
The corpse of a village commoner is lying here.
A warg prowls here looking for things to eat. (minion) 

< 486h/519H 133v/135V Pos: standing >
a Well Traveled Path
Obvious exits: -S -U
Puddles of fresh blood cover the ground.
The corpse of a muscular villager is lying here.
The corpse of a traveling merchant is lying here.
The corpse of a traveling adventurer is lying here.
The corpse of a wandering merchant is lying here.
The corpse of a traveling merchant is lying here.
A snarling warg enters from the south.

< 491h/519H 131v/135V Pos: standing >
Rushdie Inn
Obvious exits: -S -D
Some padded leather armor is on the ground here gathering dust.
A hand axe is on the ground here collecting dust.
A buckler is on the ground here gathering dust and dirt.
A pair of simple looking boots is on the ground here.
A spiked suit of splint mail is on the ground here.
A tiny infant has been abandoned here, left to die.
A snarling warg enters from below.

< 492h/519H 129v/135V Pos: standing >
A Room of Peace
Obvious exits: -N
A snarling warg enters from the north.

< 493h/519H 129v/135V Pos: standing >
You are still a very long way from your next level.

< 500h/519H 132v/135V Pos: standing >

< 506h/519H 134v/135V Pos: standing >
A Room of Peace
Obvious exits: -N
A warg prowls here looking for things to eat. (minion) 

< 519h/519H 135v/135V Pos: standing >
Rushdie Inn
Obvious exits: -S -D
Some padded leather armor is on the ground here gathering dust.
A hand axe is on the ground here collecting dust.
A buckler is on the ground here gathering dust and dirt.
A pair of simple looking boots is on the ground here.
A spiked suit of splint mail is on the ground here.
A tiny infant has been abandoned here, left to die.
A snarling warg enters from the south.

< 519h/519H 134v/135V Pos: standing >
a Well Traveled Path
Obvious exits: -S -U
Puddles of fresh blood cover the ground.
The corpse of a muscular villager is lying here.
The corpse of a traveling merchant is lying here.
The corpse of a traveling adventurer is lying here.
The corpse of a wandering merchant is lying here.
A snarling warg enters from above.

< 519h/519H 133v/135V Pos: standing >
a Well Traveled Path
Obvious exits: -N -E
The corpse of a village commoner is lying here.
A wandering merchant wanders here looking to buy some wares.
A snarling warg enters from the north.

< 519h/519H 132v/135V Pos: standing >
a Well Traveled Path
Obvious exits: -E -W
The corpse of a village commoner is lying here.
The corpse of a muscular villager is lying here.
A peasant commoner wanders here with his head held low.
A peasant commoner wanders here with his head held low.
A traveling adventurer roams here looking for some excitement.
A wandering merchant wanders here looking to buy some wares.
A traveling merchant wanders here looking to buy some wares.
A snarling warg enters from the west.

< 519h/519H 133v/135V Pos: standing >
A peasant commoner leaves east.

< 519h/519H 133v/135V Pos: standing >
[Damage:  9 ] A traveling merchant makes a strange sound as you place a brutal bamboo switchblade in her back.

< 519h/519H 133v/135V Pos: standing >
< T: Vlees TP: sta TC:excellent E: merchant sta EP: few scratches >
 You suddenly see a traveling merchant's foot in your chest.
-=[a traveling merchant attacks you.]=- [0 hits]

< 514h/519H 133v/135V Pos: standing >
< T: Vlees TP: sta TC:few scratches E: merchant sta EP: few scratches >
 A snarling warg growls at a wandering merchant.
A snarling warg suddenly attacks a traveling merchant!

< 514h/519H 133v/135V Pos: standing >
< T: Vlees TP: sta TC:few scratches E: merchant sta EP: few scratches >
 [Damage: 23 ] Your kick hits a traveling merchant in the side.

< 514h/519H 133v/135V Pos: standing >
< T: Vlees TP: sta TC:few scratches E: merchant sta EP:  small wounds >
 [Damage:  7 ] [Damage:  7 ] -=[You attack a traveling merchant.]=- [2 hits]

< 514h/519H 133v/135V Pos: standing >
< T: Vlees TP: sta TC:few scratches E: merchant sta EP:  small wounds >
 -=[a traveling merchant attacks you.]=- [1 hits]

< 505h/519H 133v/135V Pos: standing >
< T: Vlees TP: sta TC:few scratches E: merchant sta EP:  small wounds >
 A snarling warg attacks a traveling merchant. [0 hits]

< 505h/519H 133v/135V Pos: standing >
< T: Vlees TP: sta TC:few scratches E: merchant sta EP:  small wounds >
 You try to tackle a traveling merchant and fly over her head landing face first in the dirt!

< 505h/519H 133v/135V Pos: kneeling >
< T: Vlees TP: kne TC:few scratches E: merchant sta EP:  small wounds >
 You can't seem to get a single swing in.

< 505h/519H 133v/135V Pos: kneeling >
< T: Vlees TP: kne TC:few scratches E: merchant sta EP:  small wounds >
 A snarling warg avoids being bashed by a traveling merchant, who loses her balance and falls.
-=[a traveling merchant attacks you.]=- [0 hits]

< 505h/519H 133v/135V Pos: kneeling >
< T: Vlees TP: kne TC:few scratches E: merchant kne EP:  small wounds >
 [Damage:  8 ] A snarling warg attacks a traveling merchant. [1 hits]

< 505h/519H 133v/135V Pos: kneeling >
< T: Vlees TP: kne TC:few scratches E: merchant kne EP:  small wounds >
 You can't seem to get a single swing in.

< 505h/519H 133v/135V Pos: kneeling >
< T: Vlees TP: kne TC:few scratches E: merchant kne EP:  small wounds >
 [Damage:  8 ] A snarling warg attacks a traveling merchant. [1 hits]

< 505h/519H 133v/135V Pos: kneeling >
< T: Vlees TP: kne TC:few scratches E: merchant kne EP:  small wounds >
 You rise to your feet.

< 505h/519H 133v/135V Pos: standing >
< T: Vlees TP: sta TC:few scratches E: merchant kne EP:  small wounds >
 A traveling merchant rises to her feet.

< 505h/519H 133v/135V Pos: standing >
< T: Vlees TP: sta TC:few scratches E: merchant sta EP:  small wounds >
 [Damage:  6 ] -=[You attack a traveling merchant.]=- [1 hits]

< 505h/519H 133v/135V Pos: standing >
< T: Vlees TP: sta TC:few scratches E: merchant sta EP:  few wounds >
 A small villager enters from the east.
-=[a traveling merchant attacks you.]=- [1 hits]

< 494h/519H 133v/135V Pos: standing >
< T: Vlees TP: sta TC:few scratches E: merchant sta EP:  few wounds >
 [Damage:  8 ] A snarling warg attacks a traveling merchant. [1 hits]

< 494h/519H 133v/135V Pos: standing >
< T: Vlees TP: sta TC:few scratches E: merchant sta EP:  few wounds >
 A peasant commoner leaves west.

< 494h/519H 133v/135V Pos: standing >
< T: Vlees TP: sta TC:few scratches E: merchant sta EP:  few wounds >
 You score a CRITICAL HIT!!!!!
[Damage: 16 ] [Damage:  7 ] [Damage:  7 ] -=[You attack a traveling merchant.]=- [3 hits]

< 494h/519H 133v/135V Pos: standing >
< T: Vlees TP: sta TC:few scratches E: merchant sta EP:  few wounds >
 You suddenly see a traveling merchant's foot in your chest.
-=[a traveling merchant attacks you.]=- [0 hits]

< 489h/519H 133v/135V Pos: standing >
< T: Vlees TP: sta TC:few scratches E: merchant sta EP:  few wounds >
 A snarling warg attacks a traveling merchant. [0 hits]

< 489h/519H 133v/135V Pos: standing >
< T: Vlees TP: sta TC:few scratches E: merchant sta EP:  few wounds >
 [Damage:  5 ] [Damage:  7 ] -=[You attack a traveling merchant.]=- [2 hits]

< 489h/519H 133v/135V Pos: standing >
< T: Vlees TP: sta TC:few scratches E: merchant sta EP:  few wounds >
 -=[a traveling merchant attacks you.]=- [1 hits]
You try to tackle a traveling merchant and fly over her head landing face first in the dirt!

< 480h/519H 133v/135V Pos: on your ass >
< T: Vlees TP: ass TC:few scratches E: merchant sta EP:  few wounds >
 A snarling warg attacks a traveling merchant. [0 hits]

< 480h/519H 133v/135V Pos: on your ass >
< T: Vlees TP: ass TC:few scratches E: merchant sta EP:  few wounds >
 A wandering merchant leaves east.

< 480h/519H 133v/135V Pos: on your ass >
< T: Vlees TP: ass TC:few scratches E: merchant sta EP:  few wounds >
 [Damage:  5 ] -=[You attack a traveling merchant.]=- [1 hits]

< 480h/519H 133v/135V Pos: on your ass >
< T: Vlees TP: ass TC:few scratches E: merchant sta EP:  few wounds >
 A snarling warg is knocked to the ground by a traveling merchant's mighty bash!
-=[a traveling merchant attacks you.]=- [1 hits]

< 449h/519H 133v/135V Pos: on your ass >
< T: Vlees TP: ass TC: small wounds E: merchant sta EP:  few wounds >
 A snarling warg attacks a traveling merchant. [0 hits]

< 449h/519H 133v/135V Pos: on your ass >
< T: Vlees TP: ass TC: small wounds E: merchant sta EP:  few wounds >
 A small villager leaves east.

< 449h/519H 133v/135V Pos: on your ass >
< T: Vlees TP: ass TC: small wounds E: merchant sta EP:  few wounds >
 A village commoner enters from the east.

< 449h/519H 133v/135V Pos: on your ass >
< T: Vlees TP: ass TC: small wounds E: merchant sta EP:  few wounds >
 [Damage:  7 ] [Damage:  5 ] -=[You attack a traveling merchant.]=- [2 hits]

< 449h/519H 133v/135V Pos: on your ass >
< T: Vlees TP: ass TC: small wounds E: merchant sta EP:  nasty wounds >
 -=[a traveling merchant attacks you.]=- [0 hits]

< 449h/519H 133v/135V Pos: on your ass >
< T: Vlees TP: ass TC: small wounds E: merchant sta EP:  nasty wounds >
 A snarling warg attacks a traveling merchant. [0 hits]

< 449h/519H 133v/135V Pos: on your ass >
< T: Vlees TP: ass TC: small wounds E: merchant sta EP:  nasty wounds >
 You clamber to your feet.

< 449h/519H 133v/135V Pos: standing >
< T: Vlees TP: sta TC: small wounds E: merchant sta EP:  nasty wounds >
 [Damage: 24 ] Your kick hits a traveling merchant in the side.

< 449h/519H 133v/135V Pos: standing >
< T: Vlees TP: sta TC: small wounds E: merchant sta EP:  nasty wounds >
 A snarling warg clambers to his feet.
[Damage:  7 ] [Damage:  6 ] -=[You attack a traveling merchant.]=- [2 hits]

< 449h/519H 133v/135V Pos: standing >
< T: Vlees TP: sta TC: small wounds E: merchant sta EP:  nasty wounds >
 -=[a traveling merchant attacks you.]=- [0 hits]

< 449h/519H 133v/135V Pos: standing >
< T: Vlees TP: sta TC: small wounds E: merchant sta EP:  nasty wounds >
 A peasant commoner enters from the east.

< 449h/519H 133v/135V Pos: standing >
< T: Vlees TP: sta TC: small wounds E: merchant sta EP:  nasty wounds >
 A traveling adventurer leaves east.

< 449h/519H 133v/135V Pos: standing >
< T: Vlees TP: sta TC: small wounds E: merchant sta EP:  nasty wounds >
 A snarling warg attacks a traveling merchant. [0 hits]

< 449h/519H 133v/135V Pos: standing >
< T: Vlees TP: sta TC: small wounds E: merchant sta EP:  nasty wounds >
 A peasant commoner enters from the west.

< 449h/519H 133v/135V Pos: standing >
< T: Vlees TP: sta TC: small wounds E: merchant sta EP:  nasty wounds >
 Shadows stretch across the land as the sun limps towards the horizon.

< 449h/519H 133v/135V Pos: standing >
< T: Vlees TP: sta TC: small wounds E: merchant sta EP:  nasty wounds >
 Autosaving...
[Damage:  8 ] [Damage:  9 ] -=[You attack a traveling merchant.]=- [2 hits]

< 449h/519H 133v/135V Pos: standing >
< T: Vlees TP: sta TC: small wounds E: merchant sta EP: pretty hurt >
 A snarling warg avoids being bashed by a traveling merchant, who loses her balance and falls.
-=[a traveling merchant attacks you.]=- [0 hits]

< 449h/519H 133v/135V Pos: standing >
< T: Vlees TP: sta TC: small wounds E: merchant kne EP: pretty hurt >
 [Damage: 20 ] Your kick crashes into a traveling merchant's chest.

< 449h/519H 133v/135V Pos: standing >
< T: Vlees TP: sta TC: small wounds E: merchant kne EP: pretty hurt >
 A snarling warg attacks a traveling merchant. [0 hits]

< 449h/519H 133v/135V Pos: standing >
< T: Vlees TP: sta TC: small wounds E: merchant kne EP: pretty hurt >
 You score a CRITICAL HIT!!!!!
[Damage: 15 ] [Damage:  8 ] [Damage:  8 ] -=[You attack a traveling merchant.]=- [3 hits]

< 449h/519H 133v/135V Pos: standing >
< T: Vlees TP: sta TC: small wounds E: merchant kne EP:  awful >
 A traveling adventurer enters from the east.

< 449h/519H 133v/135V Pos: standing >
< T: Vlees TP: sta TC: small wounds E: merchant kne EP:  awful >
 You leap at a traveling merchant only to realize she is down already.

< 449h/519H 133v/135V Pos: sitting >
< T: Vlees TP: sit TC: small wounds E: merchant kne EP:  awful >
 [Damage:  7 ] A snarling warg attacks a traveling merchant. [1 hits]

< 449h/519H 133v/135V Pos: sitting >
< T: Vlees TP: sit TC: small wounds E: merchant kne EP:  awful >
 [Damage:  8 ] A traveling merchant is mortally wounded, and will die soon, if not aided.
-=[You attack a traveling merchant.]=- [1 hits]

< 449h/519H 133v/135V Pos: sitting >
<A snarling warg growls at a traveling merchant.
A snarling warg suddenly attacks a traveling merchant!
[Damage:  5 ] A snarling warg nearly chomps a traveling merchant in half with a wicked bite, gruesomely killing her.
A traveling merchant is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A traveling merchant's death cry reverberates in your head as she falls to the ground.

< 449h/519H 133v/135V Pos: sitting >
You get a handful of coins from the corpse of a traveling merchant.
There were: 1 platinum coin, 8 gold coins. 

< 449h/519H 133v/135V Pos: sitting >
You clamber to your feet.

< 449h/519H 133v/135V Pos: standing >
Pardon?

< 514h/519H 135v/135V Pos: standing >
You stop using a rugged adventurers satchel.

< 514h/514H 135v/135V Pos: standing >
Ok.
You put 1 platinum, 8 gold, 0 silver, and 0 copper coins into a rugged adventurers satchel.

< 514h/514H 135v/135V Pos: standing >
You attach a rugged adventurers satchel to your belt.

< 514h/514H 135v/135V Pos: standing >
Saving Vlees.

< 519h/519H 135v/135V Pos: standing >
a Well Traveled Path
Obvious exits: -E -W
A few drops of fresh blood are scattered around the area.
The corpse of a traveling merchant is lying here.
The corpse of a village commoner is lying here.
The corpse of a muscular villager is lying here.
A traveling adventurer roams here looking for some excitement.
A peasant commoner wanders here with his head held low.
A peasant commoner wanders here with his head held low.
A village commoner wanders here in search of something to do.
A warg prowls here looking for things to eat. (minion) 

< 519h/519H 135v/135V Pos: standing >
A peasant commoner leaves east.

< 519h/519H 135v/135V Pos: standing >
a Well Traveled Path
Obvious exits: -N -E
The corpse of a village commoner is lying here.
A wandering merchant wanders here looking to buy some wares.
A snarling warg enters from the east.

< 519h/519H 133v/135V Pos: standing >
Alas, you cannot go that way. . . .

< 519h/519H 133v/135V Pos: standing >
a Well Traveled Path
Obvious exits: -S -U
The corpse of a muscular villager is lying here.
The corpse of a traveling merchant is lying here.
The corpse of a traveling adventurer is lying here.
A snarling warg enters from the south.

< 519h/519H 131v/135V Pos: standing >
Rushdie Inn
Obvious exits: -S -D
Some padded leather armor is on the ground here gathering dust.
A hand axe is on the ground here collecting dust.
A buckler is on the ground here gathering dust and dirt.
A pair of simple looking boots is on the ground here.
A spiked suit of splint mail is on the ground here.
A tiny infant has been abandoned here, left to die.
A snarling warg enters from below.

< 519h/519H 130v/135V Pos: standing >
A Room of Peace
Obvious exits: -N
A snarling warg enters from the north.

< 519h/519H 130v/135V Pos: standing >
Your group consists of ( 2/20):
( Head)   519/519   hit,  131/135  move Vlees
(Front)  1050/1050  hit,  634/644  move a snarling warg

< 519h/519H 131v/135V Pos: standing >
Rushdie Inn
Obvious exits: -S -D
Some padded leather armor is on the ground here gathering dust.
A hand axe is on the ground here collecting dust.
A buckler is on the ground here gathering dust and dirt.
A pair of simple looking boots is on the ground here.
A spiked suit of splint mail is on the ground here.
A tiny infant has been abandoned here, left to die.
A snarling warg enters from the south.

< 519h/519H 132v/135V Pos: standing >
a Well Traveled Path
Obvious exits: -S -U
The corpse of a muscular villager is lying here.
The corpse of a traveling merchant is lying here.
The corpse of a traveling adventurer is lying here.
A wandering merchant wanders here looking to buy some wares.
A snarling warg enters from above.

< 519h/519H 131v/135V Pos: standing >
a Well Traveled Path
Obvious exits: -N -E
The corpse of a village commoner is lying here.
A snarling warg enters from the north.

< 519h/519H 130v/135V Pos: standing >
a Well Traveled Path
Obvious exits: -E -W
A few drops of fresh blood are scattered around the area.
The corpse of a traveling merchant is lying here.
The corpse of a village commoner is lying here.
The corpse of a muscular villager is lying here.
A small villager wanders here looking for something to do.
A traveling adventurer roams here looking for some excitement.
A peasant commoner wanders here with his head held low.
A village commoner wanders here in search of something to do.
A snarling warg enters from the west.

< 519h/519H 129v/135V Pos: standing >
a Well Traveled Path
Obvious exits: -N -W
The corpse of a muscular villager is lying here.
A wandering merchant wanders here looking to buy some wares.
A peasant commoner wanders here with his head held low.
A young villager wanders here, singing songs of joy.
A wandering merchant wanders here looking to buy some wares.
A snarling warg enters from the west.

< 519h/519H 128v/135V Pos: standing >
Alas, you cannot go that way. . . .

< 519h/519H 129v/135V Pos: standing >
a Well Traveled Path
Obvious exits: -N -S
A huge block of solid ice is here to the north.
The corpse of a pudgy commoner is lying here.
[2] The corpse of a traveling merchant is lying here.
A village commoner wanders here in search of something to do.
A traveling adventurer roams here looking for some excitement.
A wandering adventurer roams here looking for some excitement.
A snarling warg enters from the south.

< 519h/519H 128v/135V Pos: standing >
Oof! You bump into a wall of ice...
You shiver from the freezing cold of the ice!

< 499h/519H 130v/135V Pos: standing >
Oof! a wandering adventurer bumps into a wall of ice...
Someone gives an order to his followers.
A Grey Elf snaps into visibility.
An air sylph snaps into visibility.
An air sylph topples over itself as it tries to bash you.
An air elemental snaps into visibility.
An air elemental's mass slams into you, knocking you to the ground!
An air elemental snaps into visibility.
You dodge a bash from an air elemental, who loses its balance and falls.

< 497h/519H 131v/135V Pos: sitting >
< T: Vlees TP: sit TC:few scratches E: air sta EP: excellent >
 The sun vanishes behind the southern horizon.

< 497h/519H 131v/135V Pos: sitting >
< T: Vlees TP: sit TC:few scratches E: someone sta EP: excellent >
 An air elemental snaps into visibility.
-=[You attack an air elemental.]=- [0 hits]

< 497h/519H 131v/135V Pos: sitting >
< T: Vlees TP: sit TC:few scratches E: air sta EP: excellent >
 -=[an air elemental attacks you.]=- [5 hits]

< 440h/519H 131v/135V Pos: sitting >
< T: Vlees TP: sit TC: small wounds E: air sta EP: excellent >
 An air sylph fades from your mortal viewing...

< 440h/519H 131v/135V Pos: sitting >
< T: Vlees TP: sit TC: small wounds E: air sta EP: excellent >
 A Grey Elf starts casting a spell.

< 440h/519H 131v/135V Pos: sitting >
< T: Vlees TP: sit TC: small wounds E: air sta EP: excellent >
 An air elemental snaps into visibility.
-=[You attack an air elemental.]=- [0 hits]

< 440h/519H 131v/135V Pos: sitting >
< T: Vlees TP: sit TC: small wounds E: air sta EP: excellent >
 -=[an air elemental attacks you.]=- [3 hits]

< 399h/519H 131v/135V Pos: sitting >
< T: Vlees TP: sit TC: small wounds E: air sta EP: excellent >
 You clamber to your feet.

< 399h/519H 131v/135V Pos: standing >
< T: Vlees TP: sta TC: small wounds E: air sta EP: excellent >
 A Grey Elf completes his spell...
A Grey Elf utters the words 'xarr ay ghaiz'
You attempt to flee...
PANIC!  You couldn't escape!

< 399h/519H 131v/135V Pos: standing >
< T: Vlees TP: sta TC: small wounds E: air sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 399h/519H 131v/135V Pos: standing >
< T: Vlees TP: sta TC: small wounds E: air sta EP: excellent >
 You attempt to flee...
Oof! You bump into a wall of ice...
You shiver from the freezing cold of the ice!
PANIC!  You couldn't escape!

< 379h/519H 131v/135V Pos: standing >
< T: Vlees TP: sta TC: few wounds E: air sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 379h/519H 131v/135V Pos: standing >
< T: Vlees TP: sta TC: few wounds E: air sta EP: excellent >
 [Damage:  5 ] -=[You attack an air elemental.]=- [1 hits]
-=[an air elemental attacks you.]=- [3 hits]

< 357h/519H 131v/135V Pos: standing >
< T: Vlees TP: sta TC: few wounds E: air sta EP: few scratches >
 An air elemental fades from your mortal viewing...

< 357h/519H 131v/135V Pos: standing >
< T: Vlees TP: sta TC: few wounds E: air sta EP: few scratches >
 You attempt to flee...
Oof! You bump into a greyish stone wall...
PANIC!  You couldn't escape!
A Grey Elf gives an order to his followers.
An air sylph snaps into visibility.
An air sylph topples over itself as it tries to bash you.
An air elemental's mass slams into you, knocking you to the ground!
An air elemental snaps into visibility.
You dodge a bash from an air elemental, who loses its balance and falls.

< 356h/519H 131v/135V Pos: sitting >
< T: Vlees TP: sit TC: few wounds E: air sta EP: few scratches >
 A Grey Elf has lost his link.

< 356h/519H 131v/135V Pos: sitting >
< T: Vlees TP: sit TC: few wounds E: someone sta EP: few scratches >
 A Grey Elf has reconnected.

< 356h/519H 131v/135V Pos: sitting >
< T: Vlees TP: sit TC: few wounds E: someone sta EP: few scratches >
 An air elemental snaps into visibility.
-=[an air elemental attacks you.]=- [4 hits]

< 318h/519H 131v/135V Pos: sitting >
< T: Vlees TP: sit TC: few wounds E: air sta EP: few scratches >
 -=[You attack an air elemental.]=- [0 hits]

< 318h/519H 131v/135V Pos: sitting >
< T: Vlees TP: sit TC: few wounds E: air sta EP: few scratches >
 A Grey Elf looks at you.

< 318h/519H 131v/135V Pos: sitting >
< T: Vlees TP: sit TC: few wounds E: air sta EP: few scratches >
 A Grey Elf starts casting an offensive spell.

< 318h/519H 131v/135V Pos: sitting >
< T: Vlees TP: sit TC: few wounds E: air sta EP: few scratches >
 An air sylph fades from your mortal viewing...
A Grey Elf completes his spell...
A Grey Elf utters the word 'qlqraiz'
A Grey Elf's cyclone hammers at your body!
OUCH!  That really did HURT!
An air elemental snaps into visibility.
-=[an air elemental attacks you.]=- [5 hits]

< 194h/519H 131v/135V Pos: sitting >
< T: Vlees TP: sit TC: nasty wounds E: air sta EP: few scratches >
 -=[You attack an air elemental.]=- [0 hits]

< 194h/519H 131v/135V Pos: sitting >
< T: Vlees TP: sit TC: nasty wounds E: air sta EP: few scratches >
 You clamber to your feet.

< 194h/519H 131v/135V Pos: standing >
< T: Vlees TP: sta TC: nasty wounds E: air sta EP: few scratches >
 You attempt to flee...
Oof! You bump into a wall of ice...
You shiver from the freezing cold of the ice!
PANIC!  You couldn't escape!

< 174h/519H 131v/135V Pos: standing >
< T: Vlees TP: sta TC: nasty wounds E: air sta EP: few scratches >
 An air elemental fades from your mortal viewing...
A Grey Elf starts casting an offensive spell.

< 174h/519H 131v/135V Pos: standing >
< T: Vlees TP: sta TC: nasty wounds E: air sta EP: few scratches >
 Oof! a wandering adventurer bumps into a greyish stone wall...

< 174h/519H 131v/135V Pos: standing >
< T: Vlees TP: sta TC: nasty wounds E: air sta EP: few scratches >
 -=[an air elemental attacks you.]=- [1 hits]
Your attempt to tackle an air elemental fails as you simply pass through it.
You try to tackle an air elemental and fly over its head landing face first in the dirt!

< 167h/519H 131v/135V Pos: kneeling >
< T: Vlees TP: kne TC: nasty wounds E: air sta EP: few scratches >
 A Grey Elf completes his spell...
A Grey Elf utters the word 'qlqraiz'
A Grey Elf's cyclone hammers at your body!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Your lapis lazuli bangle [superior] was damaged from the massive blow!

< 57h/519H 131v/135V Pos: kneeling >
< T: Vlees TP: kne TC: awful E: air sta EP: few scratches >
 You can't seem to get a single swing in.

< 57h/519H 131v/135V Pos: kneeling >
< T: Vlees TP: kne TC: awful E: air sta EP: few scratches >
 Oof! a village commoner bumps into a greyish stone wall...

< 57h/519H 131v/135V Pos: kneeling >
< T: Vlees TP: kne TC: awful E: air sta EP: few scratches >
 A Grey Elf starts casting an offensive spell.

< 57h/519H 131v/135V Pos: kneeling >
< T: Vlees TP: kne TC: awful E: air sta EP: few scratches >
 A Grey Elf completes his spell...
A Grey Elf utters the word 'qlqraiz'
A Grey Elf's cyclone has proven too much for your now soft and pulpy body.
Your diabolical hide hood was completely destroyed by the massive blow!
Your spiked rubber visor was completely destroyed by the massive blow!