The death of [50 Necrolyte] Plonus The Resistance (Gnome)

in End of The Docks

from the perspective of [50 Necrolyte] Pwcca *-* Bloodlust *-* (Kobold)

<worn in ear>        a burnt adamantium earring
<worn in ear>        a robin's tail feather (glowing) (illuminating)
<worn on face>       a pixie mask [poor] (magic) (illuminating)
<worn around neck>   a brutal stone torque
<worn around neck>   a feathered talisman
<worn on body>       some Alatorin apprentice robes [superior] (magic) [31%]
<worn about body>    the saving cloak (magic) (glowing)
<worn on back>       a large leather backpack
<worn about waist>   a scarlet silk sash
<worn on belt buckle>a tome of wizardry
<attached to belt>   a tome of wizardry
<attached to belt>   a tome of wizardry
<held>               a ravenfeather quill
<worn on feet>       a pair of mushroom stalk boots

The Yacht nope floats here.
A burly seaman walks by here, enjoying some time off.
The vampire of a boat merchant enters from the east.

< 472h/621H 126v/129V Pos: standing >
Ok.
The vampire of a boat merchant gets a small round wooden shield.

< 473h/621H 127v/129V Pos: standing >
Ok.
The vampire of a boat merchant straps a small round wooden shield to its arm.
The vampire of a boat merchant grabs a small pile of coins.

< 475h/621H 129v/129V Pos: standing >
You start chanting...

< 476h/621H 129v/129V Pos: standing >
You complete your spell...
You feel the powers of darkness strengthen you!

< 621h/621H 129v/129V Pos: standing >
Ok.
The vampire of a boat merchant boards the Galleon Enjoy!.

< 621h/621H 129v/129V Pos: standing >
You can't seem to find anything to enter.

< 621h/621H 129v/129V Pos: standing >
You board the Galleon Enjoy!.
Aboard the Galleon Enjoy!
Obvious exits: -N -E -W
*The vampire of a boat merchant stands here. (minion) 

< 621h/621H 129v/129V Pos: standing >
You sit down and relax.

< 621h/621H 129v/129V Pos: sitting >
You have memorized the following spells:
(10th circle)  1 - fly
               1 - gate
               1 - compact corpse
( 9th circle)  1 - energy drain
               1 - dimension door
( 8th circle)  1 - haste
               1 - improved invisibility
               2 - negative concussion blast
( 7th circle)  4 - protect undead
               2 - wall of bones
( 6th circle)  4 - vitalize undead
               3 - enervation
( 5th circle)  3 - teleport
               4 - heal undead
( 4th circle)  1 - strength
               2 - wither
               3 - life leech
( 3rd circle)  1 - animate dead
               3 - dispel magic
               2 - embalm
( 2nd circle)  7 - chill touch
               2 - sleep
               1 - protection from living
( 1st circle)  2 - minor creation
               1 - detect magic
               8 - slashing darkness

And you are currently memorizing the following spells:
    6 seconds:  ( 9th) energy drain
   13 seconds:  ( 9th) energy drain
   19 seconds:  ( 8th) negative concussion blast
   22 seconds:  ( 3rd) dispel magic
   29 seconds:  ( 9th) raise vampire
   34 seconds:  ( 5th) heal undead

You can memorize 2 3rd and 2 4th circle spell(s).
You continue your study.

< 621h/621H 129v/129V Pos: sitting >
End of The Docks
Obvious exits: -N -E -W
A few drops of fresh blood are scattered around the area.
The Galleon yo ho ho floats here.
The Galleon Enjoy! floats here.
The Sloop Rrakkma Spirit floats here.
The Sloop ship 3 floats here.
The Sloop name floats here.
The Sloop Tiny Hands floats here.
The Clipper Angry Viking floats here.
The Sloop little dingy floats here.
The Galleon K.O. Kid floats here.
The Sloop Raft floats here.
The Yacht nope floats here.
A burly seaman walks by here, enjoying some time off.

< 621h/621H 129v/129V Pos: sitting >
You start meditating...

< 621h/621H 129v/129V Pos: sitting >
You have finished memorizing energy drain.

< 621h/621H 129v/129V Pos: sitting >

< 621h/621H 129v/129V Pos: sitting >

< 621h/621H 129v/129V Pos: sitting >
You stop meditating.

< 621h/621H 129v/129V Pos: sitting >
You have memorized the following spells:
(10th circle)  1 - fly
               1 - gate
               1 - compact corpse
( 9th circle)  2 - energy drain
               1 - dimension door
( 8th circle)  1 - haste
               1 - improved invisibility
               2 - negative concussion blast
( 7th circle)  4 - protect undead
               2 - wall of bones
( 6th circle)  4 - vitalize undead
               3 - enervation
( 5th circle)  3 - teleport
               4 - heal undead
( 4th circle)  1 - strength
               2 - wither
               3 - life leech
( 3rd circle)  1 - animate dead
               3 - dispel magic
               2 - embalm
( 2nd circle)  7 - chill touch
               2 - sleep
               1 - protection from living
( 1st circle)  2 - minor creation
               1 - detect magic
               8 - slashing darkness

And you are currently memorizing the following spells:
    2 seconds:  ( 9th) energy drain
    8 seconds:  ( 8th) negative concussion blast
   12 seconds:  ( 3rd) dispel magic
   19 seconds:  ( 9th) raise vampire
   23 seconds:  ( 5th) heal undead

You can memorize 2 3rd and 2 4th circle spell(s).

< 621h/621H 129v/129V Pos: sitting >
You start meditating...

< 621h/621H 129v/129V Pos: sitting >

< 621h/621H 129v/129V Pos: sitting >
You have finished memorizing energy drain.

< 621h/621H 129v/129V Pos: sitting >
You stop meditating.
You clamber to your feet.
You abandon your studies.

< 621h/621H 129v/129V Pos: standing >

< 621h/621H 129v/129V Pos: standing >
You are already standing.

< 621h/621H 129v/129V Pos: standing >
Ok.
The vampire of a boat merchant disembarks this ship.

< 621h/621H 129v/129V Pos: standing >
You disembark this ship.

<map>
Zone: City of Torrhan.
Room: End of The Docks
</map>
End of The Docks
Obvious exits: -N -E -W
A few drops of fresh blood are scattered around the area.
The Galleon yo ho ho floats here.
The Galleon Enjoy! floats here.
The Sloop Rrakkma Spirit floats here.
The Sloop ship 3 floats here.
The Sloop name floats here.
The Sloop Tiny Hands floats here.
The Clipper Angry Viking floats here.
The Sloop little dingy floats here.
The Galleon K.O. Kid floats here.
The Sloop Raft floats here.
The Yacht nope floats here.
*The vampire of a boat merchant stands here. (minion) 
A burly seaman walks by here, enjoying some time off.

< 621h/621H 129v/129V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Center Docks
</map>

<map>
Zone: City of Torrhan.
Room: The Center Docks
</map>
The Center Docks
Obvious exits: -E -W
A strange gnomish contraption stands here, dispensing ferry tickets.
A young sailor moves about doing his duties.
The vampire of a boat merchant enters from the west.

< 621h/621H 128v/129V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Center Docks
</map>

<map>
Zone: City of Torrhan.
Room: The Center Docks
</map>
The Center Docks
Obvious exits: -E -W
A young sailor moves about doing his duties.
The vampire of a boat merchant enters from the west.

< 621h/621H 127v/129V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Center Docks
</map>
The Center Docks
Obvious exits: -E -W
The vampire of a boat merchant enters from the west.

< 621h/621H 126v/129V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Center Docks
</map>

<map>
Zone: City of Torrhan.
Room: The Center Docks
</map>
The Center Docks
Obvious exits: -E -W
A young sailor moves about doing his duties.
The vampire of a boat merchant enters from the west.

< 621h/621H 125v/129V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Western Docks
</map>
The Western Docks
Obvious exits: -N -E -S -W
The vampire of a boat merchant enters from the west.

< 621h/621H 124v/129V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Center Docks
</map>

<map>
Zone: City of Torrhan.
Room: The Center Docks
</map>
The Center Docks
Obvious exits: -E -W
Hurrying along, a boat inspector makes sure things are in order.
A burly seaman walks by here, enjoying some time off.
The vampire of a boat merchant enters from the west.

< 621h/621H 123v/129V Pos: standing >

< 621h/621H 124v/129V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Center Docks
</map>

<map>
Zone: City of Torrhan.
Room: The Center Docks
</map>
The Center Docks
Obvious exits: -E -W
A young sailor moves about doing his duties.
The vampire of a boat merchant enters from the west.

< 621h/621H 123v/129V Pos: standing >
Alas, you cannot go that way. . . .

< 621h/621H 124v/129V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Center Docks
</map>

<map>
Zone: City of Torrhan.
Room: The Center Docks
</map>
The Center Docks
Obvious exits: -E -W
Hurrying along, a boat inspector makes sure things are in order.
The vampire of a boat merchant enters from the west.

< 621h/621H 123v/129V Pos: standing >
A small purple worm falls asleep.
Alas, you cannot go that way. . . .

< 621h/621H 123v/129V Pos: standing >
You quickly scan the area.
The lich of an elven ranger who is rather far off to your east.
The lich of a dwarven warrior who is rather far off to your east.
The spectre of a bandit guard who is rather far off to your east.
A Gnome who is rather far off to your east.
An elite guard who is rather far off to your east.
Elemak, captain of the guards who is rather far off to your east.
A young sailor who is close by to your west.
A boat inspector who is not far off to your west.
An old seaman who is not far off to your west.
A young sailor who is rather far off to your west.

< 621h/621H 124v/129V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Center of The Docks
</map>
The Center of The Docks
Obvious exits: -N -E -S -W
The vampire of a boat merchant enters from the west.

< 621h/621H 123v/129V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Center Docks
</map>

<map>
Zone: City of Torrhan.
Room: The Center Docks
</map>
The Center Docks
Obvious exits: -E -W
*a small purple worm stands, apparently asleep.
Hurrying along, a boat inspector makes sure things are in order.
The vampire of a boat merchant enters from the east.

< 621h/621H 123v/129V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Center Docks
</map>

<map>
Zone: City of Torrhan.
Room: The Center Docks
</map>
The Center Docks
Obvious exits: -E -W
A young sailor moves about doing his duties.
The vampire of a boat merchant enters from the east.

< 621h/621H 123v/129V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Center Docks
</map>

<map>
Zone: City of Torrhan.
Room: The Center Docks
</map>
The Center Docks
Obvious exits: -E -W
Hurrying along, a boat inspector makes sure things are in order.
A burly seaman walks by here, enjoying some time off.
The vampire of a boat merchant enters from the east.

< 621h/621H 122v/129V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Western Docks
</map>
The Western Docks
Obvious exits: -N -E -S -W
The vampire of a boat merchant enters from the east.

< 621h/621H 121v/129V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Center Docks
</map>

<map>
Zone: City of Torrhan.
Room: The Center Docks
</map>
The Center Docks
Obvious exits: -E -W
A young sailor moves about doing his duties.
The vampire of a boat merchant enters from the east.

< 621h/621H 120v/129V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Center Docks
</map>
The Center Docks
Obvious exits: -E -W
The vampire of a boat merchant enters from the east.

< 621h/621H 120v/129V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Center Docks
</map>

<map>
Zone: City of Torrhan.
Room: The Center Docks
</map>
The Center Docks
Obvious exits: -E -W
A young sailor moves about doing his duties.
The vampire of a boat merchant enters from the east.

< 621h/621H 119v/129V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Center Docks
</map>

<map>
Zone: City of Torrhan.
Room: The Center Docks
</map>
The Center Docks
Obvious exits: -E -W
A strange gnomish contraption stands here, dispensing ferry tickets.
A young sailor moves about doing his duties.
The vampire of a boat merchant enters from the east.

< 621h/621H 118v/129V Pos: standing >

<map>
Zone: City of Torrhan.
Room: End of The Docks
</map>

<map>
Zone: City of Torrhan.
Room: End of The Docks
</map>
End of The Docks
Obvious exits: -N -E -W
A few drops of fresh blood are scattered around the area.
The Galleon yo ho ho floats here.
The Galleon Enjoy! floats here.
The Sloop Rrakkma Spirit floats here.
The Sloop ship 3 floats here.
The Sloop name floats here.
The Sloop Tiny Hands floats here.
The Clipper Angry Viking floats here.
The Sloop little dingy floats here.
The Galleon K.O. Kid floats here.
The Sloop Raft floats here.
The Yacht nope floats here.
A burly seaman walks by here, enjoying some time off.
The vampire of a boat merchant enters from the east.

< 621h/621H 118v/129V Pos: standing >
You quickly scan the area.
An emerald dragon who is not far off to your north.
A young sailor who is close by to your east.
A young sailor who is rather far off to your east.

< 621h/621H 120v/129V Pos: standing >
You sit down and relax.

< 621h/621H 121v/129V Pos: sitting >
You have memorized the following spells:
(10th circle)  1 - fly
               1 - gate
               1 - compact corpse
( 9th circle)  3 - energy drain
               1 - dimension door
( 8th circle)  1 - haste
               1 - improved invisibility
               2 - negative concussion blast
( 7th circle)  4 - protect undead
               2 - wall of bones
( 6th circle)  4 - vitalize undead
               3 - enervation
( 5th circle)  3 - teleport
               4 - heal undead
( 4th circle)  1 - strength
               2 - wither
               3 - life leech
( 3rd circle)  1 - animate dead
               3 - dispel magic
               2 - embalm
( 2nd circle)  7 - chill touch
               2 - sleep
               1 - protection from living
( 1st circle)  2 - minor creation
               1 - detect magic
               8 - slashing darkness

And you are currently memorizing the following spells:
    6 seconds:  ( 8th) negative concussion blast
    9 seconds:  ( 3rd) dispel magic
   16 seconds:  ( 9th) raise vampire
   21 seconds:  ( 5th) heal undead

You can memorize 2 3rd and 2 4th circle spell(s).
You continue your study.

< 621h/621H 122v/129V Pos: sitting >
End of The Docks
Obvious exits: -N -E -W
The Galleon yo ho ho floats here.
The Galleon Enjoy! floats here.
The Sloop Rrakkma Spirit floats here.
The Sloop ship 3 floats here.
The Sloop name floats here.
The Sloop Tiny Hands floats here.
The Clipper Angry Viking floats here.
The Sloop little dingy floats here.
The Galleon K.O. Kid floats here.
The Sloop Raft floats here.
The Yacht nope floats here.
*The vampire of a boat merchant stands here. (minion) 
A burly seaman walks by here, enjoying some time off.

< 621h/621H 122v/129V Pos: sitting >
No-one by that name here...

< 621h/621H 129v/129V Pos: sitting >
Maybe you should get on your feet first?

< 621h/621H 129v/129V Pos: sitting >

< 621h/621H 129v/129V Pos: sitting >

< 621h/621H 129v/129V Pos: sitting >
You have memorized the following spells:
(10th circle)  1 - fly
               1 - gate
               1 - compact corpse
( 9th circle)  3 - energy drain
               1 - dimension door
( 8th circle)  1 - haste
               1 - improved invisibility
               2 - negative concussion blast
( 7th circle)  4 - protect undead
               2 - wall of bones
( 6th circle)  4 - vitalize undead
               3 - enervation
( 5th circle)  3 - teleport
               4 - heal undead
( 4th circle)  1 - strength
               2 - wither
               3 - life leech
( 3rd circle)  1 - animate dead
               3 - dispel magic
               2 - embalm
( 2nd circle)  7 - chill touch
               2 - sleep
               1 - protection from living
( 1st circle)  2 - minor creation
               1 - detect magic
               8 - slashing darkness

And you are currently memorizing the following spells:
    0 seconds:  ( 8th) negative concussion blast
    4 seconds:  ( 3rd) dispel magic
   10 seconds:  ( 9th) raise vampire
   15 seconds:  ( 5th) heal undead

You can memorize 2 3rd and 2 4th circle spell(s).

< 621h/621H 129v/129V Pos: sitting >
A small purple worm has just given you his consent.
End of The Docks
Obvious exits: -N -E -W
The Galleon yo ho ho floats here.
The Galleon Enjoy! floats here.
The Sloop Rrakkma Spirit floats here.
The Sloop ship 3 floats here.
The Sloop name floats here.
The Sloop Tiny Hands floats here.
The Clipper Angry Viking floats here.
The Sloop little dingy floats here.
The Galleon K.O. Kid floats here.
The Sloop Raft floats here.
The Yacht nope floats here.
*The vampire of a boat merchant stands here. (minion) 
A burly seaman walks by here, enjoying some time off.

< 621h/621H 129v/129V Pos: sitting >
You start meditating...

< 621h/621H 129v/129V Pos: sitting >
You have finished memorizing negative concussion blast.

< 621h/621H 129v/129V Pos: sitting >
A Gnome enters from the east.
The spectre of a bandit guard enters from the east.
The lich of an elite soldier enters from the east.
The lich of a dwarven warrior enters from the east.
The lich of an elven ranger enters from the east.

< 621h/621H 129v/129V Pos: sitting >
You have finished memorizing dispel magic.

< 621h/621H 129v/129V Pos: sitting >
You stop meditating.
No one here by that name.

< 621h/621H 129v/129V Pos: sitting >
You clamber to your feet.
You abandon your studies.

< 621h/621H 129v/129V Pos: standing >
Ok.
The vampire of a boat merchant snaps into visibility.
[Damage:  1 ] A Gnome is knocked to the ground by the vampire of a boat merchant's mighty bash!
The lich of an elven ranger sneers in contempt.
The lich of an elven ranger suddenly attacks YOU!
The lich of an elven ranger's weak punch grazes you.
The lich of a dwarven warrior suddenly attacks the vampire of a boat merchant!
The lich of a dwarven warrior's punch grazes the vampire of a boat merchant.
The lich of an elite soldier suddenly attacks the vampire of a boat merchant!
The lich of an elite soldier's fine punch grazes the vampire of a boat merchant.

< 620h/621H 129v/129V Pos: standing >
< T: Pwcca TP: sta TC:few scratches E: undead sta EP: excellent >
 [Damage:  6 ] The vampire of a boat merchant's fine punch wounds a Gnome.
[Damage:  1 ] The vampire of a boat merchant's punch grazes a Gnome.

< 620h/621H 129v/129V Pos: standing >
< T: Pwcca TP: sta TC:few scratches E: undead sta EP: excellent >
 The spectre of a bandit guard snaps into visibility.
The spectre of a bandit guard's fine pierce grazes the vampire of a boat merchant.
The spectre of a bandit guard places a steel dagger in the back of the vampire of a boat merchant, resulting in some strange noises and some blood.

< 620h/621H 129v/129V Pos: standing >
< T: Pwcca TP: sta TC:few scratches E: undead sta EP: excellent >
 A small purple worm starts following you.

< 620h/621H 129v/129V Pos: standing >
< T: Pwcca TP: sta TC:few scratches E: undead sta EP: excellent >
 A small purple worm has just given you his consent.

< 620h/621H 129v/129V Pos: standing >
< T: Pwcca TP: sta TC:few scratches E: undead sta EP: excellent >
 A Gnome misses the vampire of a boat merchant.

< 620h/621H 129v/129V Pos: standing >
< T: Pwcca TP: sta TC:few scratches E: undead sta EP: excellent >
 The vampire of a boat merchant dodges the spectre of a bandit guard's attack.

< 620h/621H 129v/129V Pos: standing >
< T: Pwcca TP: sta TC:few scratches E: undead sta EP: excellent >
 The vampire of a boat merchant dodges the lich of an elite soldier's attack.
The lich of an elite soldier's punch grazes the vampire of a boat merchant.
The vampire of a boat merchant blocks the lich of a dwarven warrior's lunge at it.
The lich of a dwarven warrior's punch grazes the vampire of a boat merchant.
The lich of an elven ranger dodges your futile attack.
You miss the lich of an elven ranger.
The lich of an elven ranger's weak punch grazes you.
The lich of an elven ranger's punch grazes you.

< 618h/621H 129v/129V Pos: standing >
< T: Pwcca TP: sta TC:few scratches E: undead sta EP: excellent >
 [Damage:  9 ] The vampire of a boat merchant's punch wounds the spectre of a bandit guard.
The spectre of a bandit guard dodges the vampire of a boat merchant's attack.
The spectre of a bandit guard dodges the vampire of a boat merchant's attack.
You attempt to flee...

<map>
Zone: City of Torrhan.
Room: The Center Docks
</map>

<map>
Zone: City of Torrhan.
Room: The Center Docks
</map>
The Center Docks
Obvious exits: -E -W
A strange gnomish contraption stands here, dispensing ferry tickets.
A young sailor moves about doing his duties.
A young sailor moves about doing his duties.
You flee eastward!

< 618h/621H 104v/129V Pos: standing >

<map>
Zone: City of Torrhan.
Room: End of The Docks
</map>

<map>
Zone: City of Torrhan.
Room: End of The Docks
</map>
End of The Docks
Obvious exits: -N -E -W
The Galleon yo ho ho floats here.
The Galleon Enjoy! floats here.
The Sloop Rrakkma Spirit floats here.
The Sloop ship 3 floats here.
The Sloop name floats here.
The Sloop Tiny Hands floats here.
The Clipper Angry Viking floats here.
The Sloop little dingy floats here.
The Galleon K.O. Kid floats here.
The Sloop Raft floats here.
The Yacht nope floats here.
The lich of an elven ranger stands here. (minion) 
The lich of a dwarven warrior stands in mid-air here, fighting the vampire of a boat merchant. (minion) 
The lich of an elite soldier stands in mid-air here, fighting the vampire of a boat merchant. (minion) 
The spectre of a bandit guard stands in mid-air here, fighting the vampire of a boat merchant. (minion) 
A Gnome (small)  The Resistance sits in mid-air here, fighting the vampire of a boat merchant.
The vampire of a boat merchant stands in mid-air here, fighting the spectre of a bandit guard. (minion) 
A burly seaman walks by here, enjoying some time off.

< 618h/621H 103v/129V Pos: standing >
A small purple worm starts casting a spell.
A small purple worm snaps into visibility.

< 619h/621H 104v/129V Pos: standing >
<group>
</group>

< 619h/621H 104v/129V Pos: standing >
The vampire of a boat merchant dodges the spectre of a bandit guard's attack.
The vampire of a boat merchant blocks the spectre of a bandit guard's lunge at it.

< 620h/621H 105v/129V Pos: standing >
A Gnome misses the vampire of a boat merchant.

< 620h/621H 105v/129V Pos: standing >
Who do you wish to tell what??

< 620h/621H 105v/129V Pos: standing >
A small purple worm completes his spell...
A small purple worm utters the word 'agsplnuahz'
Ghostly hands appear before a Gnome, close around his neck and begin to squeeze!
A Gnome gasps for air as a pair of ghostly hands tighten around his throat!
The vampire of a boat merchant dodges the lich of an elite soldier's attack.
The lich of an elite soldier's fine punch grazes the vampire of a boat merchant.
The vampire of a boat merchant dodges the lich of a dwarven warrior's attack.
The lich of a dwarven warrior's punch grazes the vampire of a boat merchant.

< 621h/621H 106v/129V Pos: standing >
A Gnome gasps for air as a pair of ghostly hands tighten around his throat!

< 621h/621H 106v/129V Pos: standing >
A Gnome gasps for air as a pair of ghostly hands tighten around his throat!
A small purple worm is now a member of your group.

< 621h/621H 106v/129V Pos: standing >
The spectre of a bandit guard dodges the vampire of a boat merchant's attack.
[Damage: 10 ] The vampire of a boat merchant's fine punch strikes the spectre of a bandit guard.
A Gnome clambers to his feet.

< 621h/621H 107v/129V Pos: standing >
A Gnome gives an order to his followers.
The lich of an elven ranger starts casting an offensive spell called 'bigbys clenched fist'.
The lich of a dwarven warrior starts casting an offensive spell called 'bigbys clenched fist'.
The lich of an elite soldier starts casting an offensive spell called 'bigbys clenched fist'.

< 621h/621H 107v/129V Pos: standing >
You start chanting...

< 621h/621H 107v/129V Pos: standing >
The lich of an elven ranger completes its spell...
The lich of an elven ranger utters the words 'buoblg qrunsoqpze yugh'
The lich of an elven ranger's mighty magic fist slams into you!
The lich of a dwarven warrior completes its spell...
The lich of a dwarven warrior utters the words 'buoblg qrunsoqpze yugh'
The lich of a dwarven warrior's mighty magic fist slams into you!
The lich of an elite soldier completes its spell...
The lich of an elite soldier utters the words 'buoblg qrunsoqpze yugh'
The lich of an elite soldier's mighty magic fist slams into you!
A small purple worm starts casting an offensive spell.

< 444h/621H 108v/129V Pos: standing >
You complete your spell...
[Damage: 88 ] You drain a Gnome of some of his energy.

< 514h/621H 108v/129V Pos: standing >
The vampire of a boat merchant blocks the spectre of a bandit guard's lunge at it.

< 514h/621H 108v/129V Pos: standing >
You start chanting...

< 515h/621H 109v/129V Pos: standing >
A Gnome misses the vampire of a boat merchant.

< 515h/621H 109v/129V Pos: standing >
The lich of an elite soldier's decent punch grazes the vampire of a boat merchant.
The vampire of a boat merchant dodges the lich of an elite soldier's attack.
The vampire of a boat merchant dodges the lich of a dwarven warrior's attack.
The vampire of a boat merchant dodges the lich of a dwarven warrior's attack.

< 515h/621H 110v/129V Pos: standing >
A small purple worm completes his spell...
A small purple worm utters the word 'agsplnuahz'
Ghostly hands appear before a Gnome, close around his neck and begin to squeeze!
A Gnome gasps for air as a pair of ghostly hands tighten around his throat!

< 516h/621H 110v/129V Pos: standing >
You complete your spell...
[Damage: 91 ] You drain a Gnome of some of his energy.
A Gnome gasps for air as a pair of ghostly hands tighten around his throat!

< 589h/621H 110v/129V Pos: standing >
A Gnome gasps for air as a pair of ghostly hands tighten around his throat!

< 589h/621H 111v/129V Pos: standing >
[Damage: 10 ] The vampire of a boat merchant's fine punch strikes the spectre of a bandit guard.
[Damage: 10 ] The vampire of a boat merchant's fine punch strikes the spectre of a bandit guard.

< 589h/621H 111v/129V Pos: standing >
A Gnome gives an order to his followers.
The lich of an elven ranger starts casting an offensive spell called 'bigbys clenched fist'.
The lich of a dwarven warrior starts casting an offensive spell.
The lich of an elite soldier starts casting an offensive spell called 'bigbys clenched fist'.
You start chanting...

< 590h/621H 111v/129V Pos: standing >
The vampire of a boat merchant dodges the spectre of a bandit guard's attack.
The spectre of a bandit guard misses the vampire of a boat merchant.

< 590h/621H 112v/129V Pos: standing >
A small purple worm starts casting an offensive spell.

< 591h/621H 112v/129V Pos: standing >
The lich of an elven ranger completes its spell...
The lich of an elven ranger utters the words 'buoblg qrunsoqpze yugh'
The lich of an elven ranger's mighty magic fist slams into you!
The lich of a dwarven warrior completes its spell...
The lich of a dwarven warrior utters the words 'buoblg qrunsoqpze yugh'
The lich of a dwarven warrior's mighty magic fist slams into you!
The lich of an elite soldier completes its spell...
The lich of an elite soldier utters the words 'buoblg qrunsoqpze yugh'
The lich of an elite soldier's mighty magic fist slams into you!
You complete your spell...
[Damage: 25 ] A Gnome crumples as you kill him by draining his energy.
A Gnome's dark magenta robe was disintegrated by the negative energy!
A Gnome's anti-matter earring was disintegrated by the negative energy!
The spectre of a bandit guard stops following a Gnome.
The lich of an elite soldier stops following a Gnome.
The lich of a dwarven warrior stops following a Gnome.
The lich of an elven ranger stops following a Gnome.
A Gnome is dead! R.I.P.
You receive your share of experience.
You raise a level!