The death of [52 Necrolyte] Sen *-* Bloodlust *-* (Kobold)

in The Trakkia Mountainside

from the perspective of [52 Necrolyte] Sen *-* Bloodlust *-* (Kobold)

<worn as a badge>    the seal of Princess Rhithel (magic) [73%]
<worn on head>       the crown of Aramus (magic) (glowing) (humming)[193h 34m 41s]
<worn on eyes>       the eyepatch of immortality of intelligence (magic) (glowing)
<worn in ear>        a glowing jade earring of power (glowing)
<worn in ear>        an earring of spinning ice crystals (magic) (humming)
<worn on face>       a mask of hades [superior] (magic) (glowing)
<worn around neck>   a string of duergar dwarf ears [72%]
<worn around neck>   an amulet of the Neogi Lords [poor] (magic)
<worn on body>       the coat of the Ki-Rin [poor]
<worn about body>    the living oceanic cloak of agility (magic) (glowing)
<worn on back>       a double-buckled Alatorin backpack
<worn on tail>       a soldier's obsidian tail protector from The Forest City of Aravne
<worn as quiver>     a glowing bard sack [poor] (glowing)
<worn about waist>   a utility belt of poisoning agents of endurance
<worn on belt buckle>an orb of mental toughness [superior] (magic) (humming) [72%]
<attached to belt>   a cloth-bound tome of magical study (magic) [36%]
<attached to belt>   a spell tome of putrified zombie skin (magic) [84%]
<worn on arms>       the sleeves of sorcery (magic) (glowing) [89%]
<worn around wrist>  the ancestral bracelet of Sevenoaks (magic) [88%]
<worn around wrist>  a bracelet of finger bones [poor]
<worn on hands>      the gloves of the mind (magic) [85%]
<worn on finger>     a ring of twisted gray mist
<worn on finger>     a yellow ring of chrysoberyl [superior] (magic)
<held>               the globe of shadows (invis) (magic)[193h 34m 41s]
<worn on legs>       some mantis leggings

Grassy Hills Covered with Exotic Shrubs
Obvious exits: -North -East  -South -West 

< 824h/824H 105v/183V Pos: standing >
 
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 MM^^^^^.^^^^.^^  
 MM^^^^..^.^^..^  
  ^^^^...^^^.^^   
   ^^^^.^.^.^^    
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 824h/824H 104v/183V Pos: standing >
 
   MM^^^^^^^MM    
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 MM^^^^..^.^^..^  
 M^^^^...^^^.^^.  
  ^^^^^.^.^.^^.   
   ^^..^..^..^    
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 824h/824H 103v/183V Pos: standing >
 
    MM^^^^^^^M    
    M^M^^M^^^^M   
   MM^^^^^^.^^^M  
   M^^^^^.M^.^^^  
  MM^^^^@.^^^^.^  
  MM^^^^..^.^^..  
  M^^^^...^^^.^^  
  M^^^^^.^.^.^^   
   ^^^..^..^..    
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -North -East  -South -West 

< 824h/824H 102v/183V Pos: standing >
 
     MM^^^^^^^    
     M^M^^M^^^^   
    MM^^^^^^.^^^  
    M^^^^^.M^.^^  
   MM^^^@^.^^^^.  
   MM^^^^..^.^^.  
   M^^^^...^^^.^  
  MM^^^^^.^.^.^   
   M^^^..^..^.    
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -North -East  -South -West 

< 824h/824H 101v/183V Pos: standing >
 
      MM^^^^^^    
      M^M^^M^^^   
     MM^^^^^^.^^  
     M^^^^^.M^.^  
    MM^^@^^.^^^^  
    MM^^^^..^.^^  
    M^^^^...^^^.  
   MM^^^^^.^.^.   
   MM^^^..^..^    
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -North -East  -South -West 

< 824h/824H 100v/183V Pos: standing >
 
       MM^^^^^    
       M^M^^M^^   
      MM^^^^^^.^  
      M^^^^^.M^.  
     MM^@^^^.^^^  
     MM^^^^..^.^  
     M^^^^...^^^  
    MM^^^^^.^.^   
    MM^^^..^..    
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -North -East  -South -West 

< 824h/824H 99v/183V Pos: standing >
 
        MM^^^^    
        M^M^^M^   
       MM^^^^^^.  
       M^^^^^.M^  
      MM@^^^^.^^  
      MM^^^^..^.  
      M^^^^...^^  
     MM^^^^^.^.   
     MM^^^..^.    
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -North -East  -South -West 

< 824h/824H 98v/183V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 824h/824H 99v/183V Pos: standing >
 
        M^M^^M    
       MM^^^^^^   
       M^^^^^.M^  
      MM^^^^^.^^  
      MM@^^^..^.  
      M^^^^...^^  
     MM^^^^^.^.^  
     MM^^^..^..   
     MM^^^^^^.    
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -North -East  -South -West 

< 824h/824H 99v/183V Pos: standing >
 
       MM^^^^^    
       M^^^^^.M   
      MM^^^^^.^^  
      MM^^^^..^.  
      M^@^^...^^  
     MM^^^^^.^.^  
     MM^^^..^..^  
     MM^^^^^^.^   
    MM^^.^....    
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -North -East  -South -West 

< 824h/824H 100v/183V Pos: standing >
You quickly scan the area.
A trakkian tribesman who is a brief walk away to your west.
A mountain lion who is almost out of sight to your west.

< 824h/824H 102v/183V Pos: standing >
You quickly scan the area.
A rock maw who is in the distance to your west.
A mountain lion who is almost out of sight to your west.

< 824h/824H 103v/183V Pos: standing >
Looks like an exit.
You extend your sights westward.
 
       MM^^^^^    
       M^^^^^.M   
      MM^^^^^.^^  
      MM^^^^..^.  
      M^@^^...^^  
     MM^^^^^.^.^  
     MM^^^..^..^  
     MM^^^^^^.^   
    MM^^.^....    
A Pass into the Trakkian Foothills
   A narrow though canyon separates the hills to the east here with the
great Trakkian Foothills that spread out to the west. Further in the
distance the Trakkia mountain can be seen rising up higher than all the
other peaks along the range. Trakkia is a ancient and savage place and
explorers are urged to use caution when attempting to hike around and
travel the area.
Obvious exits: -East  -South -West 

< 824h/824H 104v/183V Pos: standing >
A Pass into the Trakkian Foothills
   A narrow though canyon separates the hills to the east here with the
great Trakkian Foothills that spread out to the west. Further in the
distance the Trakkia mountain can be seen rising up higher than all the
other peaks along the range. Trakkia is a ancient and savage place and
explorers are urged to use caution when attempting to hike around and
travel the area.
Obvious exits: -East  -South -West 

< 824h/824H 104v/183V Pos: standing >
You quickly scan the area.
A trakkian tribesman who is not far off to your west.
A rock maw who is rather far off to your west.

< 824h/824H 106v/183V Pos: standing >
You quickly scan the area.
A wild rockboar who is close by to your west.
A rock maw who is rather far off to your west.

< 824h/824H 107v/183V Pos: standing >
Looks like an exit.
You extend your sights westward.
The Trakkian Foothills
   The Trakkia Foothills stretch out in a vast expanse towards the north-
west gradually gaining altitude the further one travels. Trakkia is a
barbaric and ancient land, and the creatures and people who inhabit the
foothills and mountains are rugged and dangerous, interested very little
in the concerns of the rest of the world. The terrain here is tedious,
made up of many rolling hills that can be quite steep at times, causing
strain to the average explorer, though it appears like a walk in the park
compared to the vast mountain that can be seen in the west.
Obvious exits: -North -East  -West 
A clump of mountain grass tries to grow here.
A wild rockboar rampages across the foothills.

< 824h/824H 108v/183V Pos: standing >
The sun vanishes behind the southern horizon.

< 824h/824H 111v/183V Pos: standing >
The Trakkian Foothills
   The Trakkia Foothills stretch out in a vast expanse towards the north-
west gradually gaining altitude the further one travels. Trakkia is a
barbaric and ancient land, and the creatures and people who inhabit the
foothills and mountains are rugged and dangerous, interested very little
in the concerns of the rest of the world. The terrain here is tedious,
made up of many rolling hills that can be quite steep at times, causing
strain to the average explorer, though it appears like a walk in the park
compared to the vast mountain that can be seen in the west.
Obvious exits: -North -East  -West 
A clump of mountain grass tries to grow here.
A wild rockboar rampages across the foothills.

< 824h/824H 110v/183V Pos: standing >
The Trakkian Foothills
   The Trakkia Foothills stretch out in a vast expanse towards the north-
west gradually gaining altitude the further one travels. Trakkia is a
barbaric and ancient land, and the creatures and people who inhabit the
foothills and mountains are rugged and dangerous, interested very little
in the concerns of the rest of the world. The terrain here is tedious,
made up of many rolling hills that can be quite steep at times, causing
strain to the average explorer, though it appears like a walk in the park
compared to the vast mountain that can be seen in the west.
Obvious exits: -North -South -West 
A dangerous and deadly mesa cobra slithers between the rocks.
A trakkian tribesman travels the foothills.

< 824h/824H 110v/183V Pos: standing >
The Trakkian Foothills
   The Trakkia Foothills stretch out in a vast expanse towards the north-
west gradually gaining altitude the further one travels. Trakkia is a
barbaric and ancient land, and the creatures and people who inhabit the
foothills and mountains are rugged and dangerous, interested very little
in the concerns of the rest of the world. The terrain here is tedious,
made up of many rolling hills that can be quite steep at times, causing
strain to the average explorer, though it appears like a walk in the park
compared to the vast mountain that can be seen in the west.
Obvious exits: -North -East  -South -West 
A clump of mountain grass tries to grow here.
A dangerous and deadly mesa cobra slithers between the rocks.

< 824h/824H 109v/183V Pos: standing >
The Trakkian Foothills
   The Trakkia Foothills stretch out in a vast expanse towards the north-
west gradually gaining altitude the further one travels. Trakkia is a
barbaric and ancient land, and the creatures and people who inhabit the
foothills and mountains are rugged and dangerous, interested very little
in the concerns of the rest of the world. The terrain here is tedious,
made up of many rolling hills that can be quite steep at times, causing
strain to the average explorer, though it appears like a walk in the park
compared to the vast mountain that can be seen in the west.
Obvious exits: -North -East  -South -West 
*A large antlion scuttles about here.

< 824h/824H 108v/183V Pos: standing >
The Trakkian Foothills
   The Trakkia Foothills stretch out in a vast expanse towards the north-
west gradually gaining altitude the further one travels. Trakkia is a
barbaric and ancient land, and the creatures and people who inhabit the
foothills and mountains are rugged and dangerous, interested very little
in the concerns of the rest of the world. The terrain here is tedious,
made up of many rolling hills that can be quite steep at times, causing
strain to the average explorer, though it appears like a walk in the park
compared to the vast mountain that can be seen in the west.
Obvious exits: -North -East  -South -West 
A wild rockboar rampages across the foothills.
A sleek mountain lion prowls the foothills.

< 824h/824H 108v/183V Pos: standing >
The Trakkian Foothills
   The Trakkia Foothills stretch out in a vast expanse towards the north-
west gradually gaining altitude the further one travels. Trakkia is a
barbaric and ancient land, and the creatures and people who inhabit the
foothills and mountains are rugged and dangerous, interested very little
in the concerns of the rest of the world. The terrain here is tedious,
made up of many rolling hills that can be quite steep at times, causing
strain to the average explorer, though it appears like a walk in the park
compared to the vast mountain that can be seen in the west.
Obvious exits: -North -East  -South -West 
A dangerous and deadly mesa cobra slithers between the rocks.
A trakkian tribesman travels the foothills.
A large leucrotta hunts around the foothills here.

< 824h/824H 108v/183V Pos: standing >
The Trakkian Foothills
   The Trakkia Foothills stretch out in a vast expanse towards the north-
west gradually gaining altitude the further one travels. Trakkia is a
barbaric and ancient land, and the creatures and people who inhabit the
foothills and mountains are rugged and dangerous, interested very little
in the concerns of the rest of the world. The terrain here is tedious,
made up of many rolling hills that can be quite steep at times, causing
strain to the average explorer, though it appears like a walk in the park
compared to the vast mountain that can be seen in the west.
Obvious exits: -North -East  -South -West 

< 824h/824H 107v/183V Pos: standing >
A Steep Canyon
   This canyon separates the foothills from the mountainside itself with
a gradual incline towards the west. The walls of the canyon are the
jagged cliffs of the summit, rising up as far as the eye can see on
either direction. The shadow of the mountain casts and eerie darkness
over the area at almost every hour of the day and a sense of foreboding
of trespassing into this ancient land further is nearly overwhelming.
Obvious exits: -East  -West 
The corpse of a hill giant is lying here.

< 824h/824H 106v/183V Pos: standing >
The Trakkia Mountainside
   The Trakkia Mountainside is a huge cliff-face on the edge of a peak
that dwarves all the other mountains on the range. The terrain is hard,
rugged, and full of craters and holes that can spell disaster for any
one not prepared for this type of travel. The inhabitants of the moun-
tainside are vicious and predatory, living for centuries as kill-or-
be-killed and eat-or-be-eaten. Few of the more common races can manage
to survive in this harsh enviroment, though it is rumoured a tribe of
barbarians have made Trakkia their home for countless decades.
Obvious exits: -North -East  -South -West 
A grizzly and dishelved man travels the mountainside.

< 824h/824H 105v/183V Pos: standing >
The Trakkia Mountainside
   The Trakkia Mountainside is a huge cliff-face on the edge of a peak
that dwarves all the other mountains on the range. The terrain is hard,
rugged, and full of craters and holes that can spell disaster for any
one not prepared for this type of travel. The inhabitants of the moun-
tainside are vicious and predatory, living for centuries as kill-or-
be-killed and eat-or-be-eaten. Few of the more common races can manage
to survive in this harsh enviroment, though it is rumoured a tribe of
barbarians have made Trakkia their home for countless decades.
Obvious exits: -North -East  -South -West 
An angry hairy sasquatch hunts in the mountainside.
*A large antlion scuttles about here.

< 824h/824H 103v/183V Pos: standing >
The Trakkia Mountainside
   The Trakkia Mountainside is a huge cliff-face on the edge of a peak
that dwarves all the other mountains on the range. The terrain is hard,
rugged, and full of craters and holes that can spell disaster for any
one not prepared for this type of travel. The inhabitants of the moun-
tainside are vicious and predatory, living for centuries as kill-or-
be-killed and eat-or-be-eaten. Few of the more common races can manage
to survive in this harsh enviroment, though it is rumoured a tribe of
barbarians have made Trakkia their home for countless decades.
Obvious exits: -North -East  -South -West 
A mountain goat wanders about the area aimlessly.

< 824h/824H 101v/183V Pos: standing >
The Trakkia Mountainside
   The Trakkia Mountainside is a huge cliff-face on the edge of a peak
that dwarves all the other mountains on the range. The terrain is hard,
rugged, and full of craters and holes that can spell diaster for any
one not prepared for this type of travel. The inhabitants of the moun-
tainside are vicious and predatory, living for centuries as kill-or-
be-killed and eat-or-be-eaten. Few of the more common races can manage
to survive in this harsh enviroment, though it is rumoured a tribe of
barbarians have made Trakkia their home for countless decades.
Obvious exits: -North -East  -South -West 

< 824h/824H 99v/183V Pos: standing >
The Trakkia Mountainside
   The Trakkia Mountainside is a huge cliff-face on the edge of a peak
that dwarves all the other mountains on the range. The terrain is hard,
rugged, and full of craters and holes that can spell disaster for any
one not prepared for this type of travel. The inhabitants of the moun-
tainside are vicious and predatory, living for centuries as kill-or-
be-killed and eat-or-be-eaten. Here, in the northwestern edge of the
mountainside a series of caves can be seen along the rock face, though
if they are man-made, natural, or burrowed by some creature it is anyones
guess.
Obvious exits: -North -East  -South
A cave can be seen in the rockface here.

< 824h/824H 102v/183V Pos: standing >
Alas, you cannot go that way. . . .

< 824h/824H 103v/183V Pos: standing >
Alas, you cannot go that way. . . .

< 824h/824H 104v/183V Pos: standing >
Alas, you cannot go that way. . . .

< 824h/824H 105v/183V Pos: standing >
Alas, you cannot go that way. . . .

< 824h/824H 106v/183V Pos: standing >
The Trakkia Mountainside
   The Trakkia Mountainside is a huge cliff-face on the edge of a peak
that dwarves all the other mountains on the range. The terrain is hard,
rugged, and full of craters and holes that can spell disaster for any
one not prepared for this type of travel. The inhabitants of the moun-
tainside are vicious and predatory, living for centuries as kill-or-
be-killed and eat-or-be-eaten. Few of the more common races can manage
to survive in this harsh enviroment, though it is rumoured a tribe of
barbarians have made Trakkia their home for countless decades.
Obvious exits: -North -East  -South
A mountain goat wanders about the area aimlessly.

< 824h/824H 104v/183V Pos: standing >
The Trakkia Mountainside
   The Trakkia Mountainside is a huge cliff-face on the edge of a peak
that dwarves all the other mountains on the range. The terrain is hard,
rugged, and full of craters and holes that can spell disaster for any
one not prepared for this type of travel. The inhabitants of the moun-
tainside are vicious and predatory, living for centuries as kill-or-
be-killed and eat-or-be-eaten. Few of the more common races can manage
to survive in this harsh enviroment, though it is rumoured a tribe of
barbarians have made Trakkia their home for countless decades. A large
monestary lies to the south, behind a large pair of decorated double
doors.
Obvious exits: -North -East  -South
A few drops of fresh blood are scattered around the area.
The corpse of a mountain wildman is lying here.

< 824h/824H 102v/183V Pos: standing >
Inside the Rilla Monestary
   This monestary was built by missionaries nearly a hundred years ago,
above the tomb of a local hero and leader in hopes of drawing the tribe
into a more 'proper' religion. It is a magnificent struture, both on the
inside and out and has stood the test of time. Inside, every wall is
covered by paintings and murals of saints and angels, and huge decorated
pillars serve as archways between the rooms. Though it is small, much
detail was put into the building, focusing on luring the locals in with
awe and amazement, which, sadly to the residents of the monestary, has
thus far failed.
Obvious exits: -North -South -West 
A decorated candle lights the room here. (illuminating)
An aging missionary stands here in silent prayer.

< 824h/824H 106v/183V Pos: standing >
The Trakkia Mountainside
   The Trakkia Mountainside is a huge cliff-face on the edge of a peak
that dwarves all the other mountains on the range. The terrain is hard,
rugged, and full of craters and holes that can spell disaster for any
one not prepared for this type of travel. The inhabitants of the moun-
tainside are vicious and predatory, living for centuries as kill-or-
be-killed and eat-or-be-eaten. Few of the more common races can manage
to survive in this harsh enviroment, though it is rumoured a tribe of
barbarians have made Trakkia their home for countless decades. A large
monestary lies to the south, behind a large pair of decorated double
doors.
Obvious exits: -North -East  -South
A few drops of fresh blood are scattered around the area.
The corpse of a mountain wildman is lying here.

< 824h/824H 108v/183V Pos: standing >
The Trakkia Mountainside
   The Trakkia Mountainside is a huge cliff-face on the edge of a peak
that dwarves all the other mountains on the range. The terrain is hard,
rugged, and full of craters and holes that can spell disaster for any
one not prepared for this type of travel. The inhabitants of the moun-
tainside are vicious and predatory, living for centuries as kill-or-
be-killed and eat-or-be-eaten. Few of the more common races can manage
to survive in this harsh enviroment, though it is rumoured a tribe of
barbarians have made Trakkia their home for countless decades.
Obvious exits: -North -East  -South
A mountain goat wanders about the area aimlessly.

< 824h/824H 106v/183V Pos: standing >
The Trakkia Mountainside
   The Trakkia Mountainside is a huge cliff-face on the edge of a peak
that dwarves all the other mountains on the range. The terrain is hard,
rugged, and full of craters and holes that can spell disaster for any
one not prepared for this type of travel. The inhabitants of the moun-
tainside are vicious and predatory, living for centuries as kill-or-
be-killed and eat-or-be-eaten. Few of the more common races can manage
to survive in this harsh enviroment, though it is rumoured a tribe of
barbarians have made Trakkia their home for countless decades.
Obvious exits: -North -East  -South -West 
The corpse of a stone imp is lying here.
The corpse of a scaly basilisk is lying here.
The corpse of a cliff hopper is lying here.
The corpse of a rock drake is lying here.
A clump of mountain grass tries to grow here.
A grizzly and dishelved man travels the mountainside.
A cougar stands here.
A mountain goat stands here.
A mountain goat stands here.
A mountain troll forages around the cliffs here.

< 824h/824H 104v/183V Pos: standing >
The Trakkia Mountainside
   The Trakkia Mountainside is a huge cliff-face on the edge of a peak
that dwarves all the other mountains on the range. The terrain is hard,
rugged, and full of craters and holes that can spell disaster for any
one not prepared for this type of travel. The inhabitants of the moun-
tainside are vicious and predatory, living for centuries as kill-or-
be-killed and eat-or-be-eaten. Few of the more common races can manage
to survive in this harsh enviroment, though it is rumoured a tribe of
barbarians have made Trakkia their home for countless decades.
Obvious exits: -North -East  -South -West 
The corpse of an antlion is lying here.
The corpse of a scaly basilisk is lying here.
The corpse of a rock maw is lying here.
A grizzly and dishelved man travels the mountainside.

< 824h/824H 102v/183V Pos: standing >
The Trakkia Mountainside
   The Trakkia Mountainside is a huge cliff-face on the edge of a peak
that dwarves all the other mountains on the range. The terrain is hard,
rugged, and full of craters and holes that can spell disaster for any
one not prepared for this type of travel. The inhabitants of the moun-
tainside are vicious and predatory, living for centuries as kill-or-
be-killed and eat-or-be-eaten. Few of the more common races can manage
to survive in this harsh enviroment, though it is rumoured a tribe of
barbarians have made Trakkia their home for countless decades.
Obvious exits: -North -East  -South -West 
A clump of mountain grass tries to grow here.
A strange scaly beast hops about here.

< 824h/824H 100v/183V Pos: standing >
The Trakkia Mountainside
   The Trakkia Mountainside is a huge cliff-face on the edge of a peak
that dwarves all the other mountains on the range. The terrain is hard,
rugged, and full of craters and holes that can spell disaster for any
one not prepared for this type of travel. The inhabitants of the moun-
tainside are vicious and predatory, living for centuries as kill-or-
be-killed and eat-or-be-eaten. Few of the more common races can manage
to survive in this harsh enviroment, though it is rumoured a tribe of
barbarians have made Trakkia their home for countless decades.
Obvious exits: -North -South -West 
The corpse of a mountain ettin is lying here.

< 824h/824H 98v/183V Pos: standing >
Alas, you cannot go that way. . . .

< 824h/824H 99v/183V Pos: standing >
Alas, you cannot go that way. . . .

< 824h/824H 100v/183V Pos: standing >
Alas, you cannot go that way. . . .

< 824h/824H 101v/183V Pos: standing >
Alas, you cannot go that way. . . .

< 824h/824H 102v/183V Pos: standing >
Alas, you cannot go that way. . . .

< 824h/824H 103v/183V Pos: standing >
Alas, you cannot go that way. . . .

< 824h/824H 104v/183V Pos: standing >
A mountain wildman enters from the north.

< 824h/824H 107v/183V Pos: standing >
A mountain wildman suddenly attacks YOU!
You snap into visibility.
-=[A mountain wildman's weak punch grazes you.]=-

< 820h/824H 108v/183V Pos: standing >
< T: Sen TP: sta TC:few scratches E: wild sta EP: excellent >
 
< 820h/824H 108v/183V Pos: standing >
< T: Sen TP: sta TC:few scratches E: wild sta EP: excellent >
 
< 820h/824H 108v/183V Pos: standing >
< T: Sen TP: sta TC:few scratches E: wild sta EP: excellent >
 You try to fake your own demise..
A Grey Elf sneaks in from the south.
A Firbolg enters from the south.
A Centaur trots in from the south.
A Thri-Kreen enters from the south.
A Githzerai enters from the south.
A Human rides in on a magnificent heavy warhorse from the south.
A Human enters from the south.
The lich of a massive cyclops enters from the south.
The lich of a haunt enters from the south.
The lich of a nasty satyr enters from the south.
The lich of an antlion enters from the south.

< 820h/824H 108v/183V Pos: on your ass >
A mountain wildman suddenly attacks the lich of a nasty satyr!
A mountain wildman's fine punch strikes the lich of a nasty satyr.
A mountain wildman is burned severely as he hits the lich of a nasty satyr!

< 820h/824H 108v/183V Pos: on your ass >
A faint hum can be heard from Tsunami, the trident of storms carried by a Grey Elf.

< 820h/824H 118v/183V Pos: on your ass >
The lich of a nasty satyr's punch grazes a mountain wildman.
A magnificent heavy warhorse bucks madly disobeying a Human's order.
A Grey Elf starts casting an offensive spell.

< 822h/824H 136v/183V Pos: on your ass >
A mountain wildman's fine punch strikes the lich of a nasty satyr.
A mountain wildman is burned severely as he hits the lich of a nasty satyr!
The lich of a nasty satyr dodges a mountain wildman's attack.
The lich of a nasty satyr dodges a mountain wildman's attack.
A mountain wildman's fine punch strikes the lich of a nasty satyr.
A mountain wildman is burned severely as he hits the lich of a nasty satyr!

< 823h/824H 140v/183V Pos: on your ass >
A Githzerai gives an order to his followers.
The lich of an antlion starts casting an offensive spell called 'bigbys clenched fist'.
The lich of a nasty satyr starts casting an offensive spell called 'bigbys clenched fist'.
The lich of a haunt starts casting an offensive spell called 'bigbys clenched fist'.
The lich of a massive cyclops starts casting an offensive spell.

< 823h/824H 142v/183V Pos: on your ass >
The lich of an antlion completes its spell...
The lich of an antlion's fist beats the life out of a mountain wildman, blood pours from his body!
The lich of a nasty satyr completes its spell...
The lich of a nasty satyr's fist beats the life out of a mountain wildman, blood pours from his body!
The lich of a haunt completes its spell...
The lich of a haunt's fist beats the life out of a mountain wildman, blood pours from his body!

< 824h/824H 151v/183V Pos: on your ass >
A Centaur starts casting an offensive spell.

< 824h/824H 157v/183V Pos: on your ass >
The lich of a massive cyclops completes its spell...
The lich of a massive cyclops's fist beats the life out of a mountain wildman, blood pours from his body!

< 824h/824H 159v/183V Pos: on your ass >
A Grey Elf completes his spell...
A Grey Elf causes an EARTHQUAKE!
The lich of an antlion staggers slightly but manages to keep its balance.
The lich of a nasty satyr staggers slightly but manages to keep its balance.
The lich of a haunt staggers slightly but manages to keep its balance.
The lich of a massive cyclops staggers slightly but manages to keep its balance.
A Githzerai staggers slightly but manages to keep his balance.
A Human staggers slightly but manages to keep his balance.
A Human staggers slightly but manages to keep his balance.
A magnificent heavy warhorse staggers slightly but manages to keep his balance.
A Githzerai staggers slightly but manages to keep his balance.
A Thri-Kreen staggers slightly but manages to keep his balance.
A Centaur staggers slightly but manages to keep his balance.
A Firbolg staggers slightly but manages to keep his balance.
A mountain wildman staggers and almost falls!

< 824h/824H 163v/183V Pos: on your ass >
The lich of a nasty satyr's decent punch strikes a mountain wildman.
The lich of a nasty satyr's punch strikes a mountain wildman hard.

< 824h/824H 167v/183V Pos: on your ass >

< 824h/824H 169v/183V Pos: on your ass >
A Grey Elf starts casting an offensive spell.

< 824h/824H 171v/183V Pos: on your ass >
You clamber to your feet.

< 824h/824H 173v/183V Pos: standing >
A mountain wildman's impressive punch strikes the lich of a nasty satyr.
A mountain wildman is burned severely as he hits the lich of a nasty satyr!
The lich of a nasty satyr dodges a mountain wildman's attack.
The lich of a nasty satyr dodges a mountain wildman's attack.
A mountain wildman fills with a SURGE of BLoOdLuST! ROARRRRRRRR!!!

You snap into visibility.
You are knocked to the ground by a Human's mighty bash!
A Human grins as he skewers you with his Illyn's Holy Sword.

< 791h/824H 175v/183V Pos: sitting >
< T: Sen TP: sit TC:few scratches E: A Human sta EP: excellent >
 A Githzerai gives an order to his followers.
The lich of an antlion starts casting an offensive spell.
The lich of a nasty satyr starts casting an offensive spell called 'bigbys clenched fist'.
The lich of a haunt starts casting an offensive spell.
The lich of a massive cyclops starts casting an offensive spell.

< 791h/824H 176v/183V Pos: sitting >
< T: Sen TP: sit TC:few scratches E: A Human sta EP: excellent >
 A mountain wildman seems to have overcome his battle madness.
A Thri-Kreen assists a Human heroically.
A Thri-Kreen snaps into visibility.
-=[A Thri-Kreen's decent bludgeon grazes you.]=-

< 785h/824H 176v/183V Pos: sitting >
< T: Sen TP: sit TC:few scratches E: A Human sta EP: excellent >
 A Centaur completes his spell...
A Centaur utters the word 'gjifal'
A mountain wildman is struck by a blinding light from a Centaur, and is utterly destroyed!
A mountain wildman is dead! R.I.P.
The last gasps of a mountain wildman cause a sickening chill to run up your spine.
The lich of a massive cyclops stops invoking abruptly!
The lich of a haunt stops invoking abruptly!
The lich of a nasty satyr stops invoking abruptly!
The lich of an antlion stops invoking abruptly!
-=[A Human's decent slash grazes you.]=-
-=[A Human's crude slash grazes you.]=-

< 773h/824H 176v/183V Pos: sitting >
< T: Sen TP: sit TC:few scratches E: A Human sta EP: excellent >
 A Grey Elf completes his spell...
A Grey Elf utters the word 'zabrahpdjatz'
A Grey Elf causes an EARTHQUAKE!
The lich of an antlion staggers slightly but manages to keep its balance.
The lich of a nasty satyr staggers slightly but manages to keep its balance.
The lich of a haunt staggers slightly but manages to keep its balance.
The lich of a massive cyclops staggers slightly but manages to keep its balance.
A Githzerai staggers slightly but manages to keep his balance.
A Human staggers slightly but manages to keep his balance.
A Human staggers slightly but manages to keep his balance.
A magnificent heavy warhorse staggers slightly but manages to keep his balance.
A Githzerai staggers slightly but manages to keep his balance.
A Thri-Kreen staggers slightly but manages to keep his balance.
A Centaur staggers slightly but manages to keep his balance.
A Firbolg staggers slightly but manages to keep his balance.
A Firbolg suddenly attacks YOU!
You snap into visibility.
-=[A Firbolg's decent crush wounds you.]=-

< 765h/824H 176v/183V Pos: sitting >
< T: Sen TP: sit TC:few scratches E: A Human sta EP: excellent >
 A Human dodges your futile attack.
You snap into visibility.

< 765h/824H 176v/183V Pos: sitting >
< T: Sen TP: sit TC:few scratches E: A Human sta EP: excellent >
 A Grey Elf gets a few coins from the corpse of a mountain wildman.

< 765h/824H 176v/183V Pos: sitting >
< T: Sen TP: sit TC:few scratches E: A Human sta EP: excellent >
 A Grey Elf puts a pile of coins into a large sack of stitched nebree skin.

< 765h/824H 176v/183V Pos: sitting >
< T: Sen TP: sit TC:few scratches E: A Human sta EP: excellent >
 
< 765h/824H 176v/183V Pos: sitting >
< T: Sen TP: sit TC:few scratches E: A Human sta EP: excellent >
 A Grey Elf starts casting an offensive spell.

< 765h/824H 176v/183V Pos: sitting >
< T: Sen TP: sit TC:few scratches E: A Human sta EP: excellent >
 You snap into visibility.
A magnificent heavy warhorse's hooves crash into you with a stunning force!

< 760h/824H 176v/183V Pos: sitting >
< T: Sen TP: sit TC:few scratches E: A Human sta EP: excellent >
 A Grey Elf completes his spell...
A Grey Elf utters the words 'yrawz ghfutz'
You snap into visibility.
A Grey Elf calls down a roaring flamestrike which hits you dead on!
A Githzerai gives an order to his followers.
The lich of an antlion starts casting an offensive spell called 'bigbys clenched fist'.
The lich of a nasty satyr starts casting an offensive spell.
The lich of a haunt starts casting an offensive spell called 'bigbys clenched fist'.
The lich of a massive cyclops starts casting an offensive spell.

< 724h/824H 176v/183V Pos: sitting >
< T: Sen TP: sit TC: small wounds E: A Human sta EP: excellent >
 A Thri-Kreen snaps into visibility.
You snap into visibility.

< 724h/824H 176v/183V Pos: sitting >
< T: Sen TP: sit TC: small wounds E: A Human sta EP: excellent >
 You snap into visibility.
A Centaur starts casting an offensive spell.

< 724h/824H 176v/183V Pos: sitting >
< T: Sen TP: sit TC: small wounds E: A Human sta EP: excellent >
 The lich of an antlion completes its spell...
The lich of an antlion utters the words 'buoblg qrunsoqpze yugh'
You snap into visibility.
The lich of an antlion's mighty magic fist slams into you!
The lich of a haunt completes its spell...
The lich of a haunt utters the words 'buoblg qrunsoqpze yugh'
The lich of a haunt's mighty magic fist slams into you!

< 597h/824H 176v/183V Pos: sitting >
< T: Sen TP: sit TC: few wounds E: A Human sta EP: excellent >
 A Human parries your futile lunge at him.
You snap into visibility.

< 597h/824H 176v/183V Pos: sitting >
< T: Sen TP: sit TC: few wounds E: A Human sta EP: excellent >
 That last attack was particularly invasive, and you feel your collective power decrease.
As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.
You snap into visibility.
A Firbolg's kick hits you in your side.

< 517h/824H 176v/183V Pos: sitting >
< T: Sen TP: sit TC: few wounds E: A Human sta EP: excellent >
 A faint hum can be heard from the holy mace of the efreeti carried by a Grey Elf.
The lich of a nasty satyr completes its spell...
The lich of a nasty satyr utters the words 'buoblg qrunsoqpze yugh'
The lich of a nasty satyr's mighty magic fist slams into you!
The lich of a massive cyclops completes its spell...
The lich of a massive cyclops utters the words 'buoblg qrunsoqpze yugh'
The lich of a massive cyclops's mighty magic fist slams into you!
Your eyepatch of immortality of intelligence was damaged from the massive blow!

< 385h/824H 176v/183V Pos: sitting >
< T: Sen TP: sit TC: nasty wounds E: A Human sta EP: excellent >
 A Human's skin seems to turn to stone.

< 385h/824H 176v/183V Pos: sitting >
< T: Sen TP: sit TC: nasty wounds E: A Human sta EP: excellent >
 A faint hum can be heard from Tsunami, the trident of storms carried by a Grey Elf.
You snap into visibility.
-=[A Firbolg's crush wounds you.]=-
-=[A Firbolg's decent crush wounds you.]=-

< 367h/824H 176v/183V Pos: sitting >
< T: Sen TP: sit TC: nasty wounds E: A Human sta EP: excellent >
 A Centaur completes his spell...
A Centaur utters the word 'gjifal'
You snap into visibility.
A Centaur unleashes light in a focused, searing ray at you!
OUCH!  That really did HURT!

< 218h/824H 176v/183V Pos: sitting >
< T: Sen TP: sit TC:pretty hurt E: A Human sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 218h/824H 176v/183V Pos: sitting >
< T: Sen TP: sit TC:pretty hurt E: A Human sta EP: excellent >
 You clamber to your feet.

< 218h/824H 176v/183V Pos: standing >
< T: Sen TP: sta TC:pretty hurt E: A Human sta EP: excellent >
 A Githzerai gives an order to his followers.
The lich of an antlion starts casting an offensive spell called 'bigbys clenched fist'.
The lich of a nasty satyr starts casting an offensive spell.
The lich of a haunt starts casting an offensive spell called 'bigbys clenched fist'.
The lich of a massive cyclops starts casting an offensive spell called 'bigbys clenched fist'.
Sorry, you aren't allowed to do that in combat.

< 218h/824H 176v/183V Pos: standing >
< T: Sen TP: sta TC:pretty hurt E: A Human sta EP: excellent >
 A faint hum can be heard from the crown of Aramus you are carrying.
Sorry, you aren't allowed to do that in combat.

< 218h/824H 176v/183V Pos: standing >
< T: Sen TP: sta TC:pretty hurt E: A Human sta EP: excellent >
 You dodge a Human's vicious attack.
You snap into visibility.
Sorry, you aren't allowed to do that in combat.

< 218h/824H 176v/183V Pos: standing >
< T: Sen TP: sta TC:pretty hurt E: A Human sta EP: excellent >
 You snap into visibility.
[Damage:  1 ] -=[Your weak bludgeon grazes a Human.]=-
A Human dodges your futile attack.
Sorry, you aren't allowed to do that in combat.
A Centaur starts casting an offensive spell.

< 218h/824H 176v/183V Pos: standing >
< T: Sen TP: sta TC:pretty hurt E: A Human sta EP: few scratches >
 The lich of a nasty satyr completes its spell...
The lich of a nasty satyr utters the words 'buoblg qrunsoqpze yugh'
The lich of a nasty satyr's mighty magic fist slams into you!
The lich of a haunt completes its spell...
The lich of a haunt utters the words 'buoblg qrunsoqpze yugh'
The lich of a haunt's mighty magic fist slams into you!
You wish that your wounds would stop BLEEDING so much!
The lich of a massive cyclops completes its spell...
The lich of a massive cyclops utters the words 'buoblg qrunsoqpze yugh'
The lich of a massive cyclops's mighty magic fist slams into you!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
You crumple to the ground, blood seeping from your ears as your mind is torn to pieces.
Your mace of mentality shattered in bits as the tortured body spasms and quivers!
Your some gnomish rocket boots shattered in bits as the tortured body spasms and quivers!