The death of [42 Magician] Kyp The Resistance (Gnome)

in The Huge Arched Gates Leading Into the Dreary Tower

from the perspective of [53 Spiritmaster] Szar *-* Bloodlust *-* (Orc)

<worn as a badge>    the bronze Zarbonesti seal of Kryz'Kyssik (magic) [82%]
<worn on head>       a golden crown set with diamonds [superior] (magic)
<worn on eyes>       a priest's shayla of the maelstrom [71%]
<worn in ear>        a brightly flaming earring [84%]
<worn in ear>        a strip of Tiamat's flesh (magic) (glowing)
<worn on face>       a white hot mask of living flame [superior] (glowing)
<worn around neck>   an amulet of wisdom [superior] (magic) [55%]
<worn around neck>   the amulet of lordly protection (magic)
<worn on body>       a warsuit of jade wyrmscale (glowing)
<worn about body>    a frayed skin cloak branded with primative glyphs (magic) [36%]
<worn as quiver>     a scabbard of finger bones [79%]
<worn about waist>   a waistband of rock and stone [superior] (magic) [55%]
<worn on belt buckle>a ruby globe of majesty (magic) [85%]
<worn on arms>       some glowing sleeves made of devil skin (magic) (glowing) [86%]
<held as shield>     the holy shield of blessed defense (magic) (glowing) (humming) [85%]
<worn around wrist>  a bracelet of dracolich teeth [superior] (magic) (glowing)
<worn around wrist>  a bracelet of magical steel (magic)
<worn on finger>     a spider-shaped diorite ring [superior] (magic)
<worn on finger>     a ring of protection (magic)
<primary weapon>     the sphere of wind (magic) (glowing)[236h 46m 18s]
<worn on legs>       some mithril-plated gnomish leg enhancers (humming) [23%]
<worn on feet>       a pair of clawed demon-hide moccasins [58%]

Burnt Plains of a Fallen Realm
Obvious exits: -North -East  -South -West 

< 803h/1066H 78v/170V Pos: standing >
    M..^...M    
    ......^M    
 ...^......     
 ......^..^  M  
 ....^.@...D^M  
 .^.. .M^M^MMM  
 ..M PM.MM^ M   
  P  ^^MM  MM   
    MMMM^MMM    
    M... ^ ^    
  ^ M..^...MM   
 .  ......^M    
 ...^......     
 ......@..^  M  
 ....^.....D^M  
 .^..P.M^M^MMM  
  PM  M.MM^ M   
     ^^MM  M    
Rocky Foothills of the Black Mountains
Obvious exits: -North -East  -South -West 

< 803h/1066H 76v/170V Pos: standing >
    M... ^ ^    
  ^ M..^...MM   
 .  ......^M    
 ...^......     
 ......@..^  M  
 ....^.....D^M  
 .^..P.M^M^MMM  
  PM  M.MM^ M   
     ^^MM  M    
     ...        
  ^ M... ^ ^M   
  ^ M..^...MM   
 .  ......^M    
 ...^..@...     
 ......^..^  M  
 ....P.....D^M  
  ^.. .M^M^MM   
   M  M.MM^     
Burnt Plains of a Fallen Realm
Obvious exits: -North -East  -South -West 

< 803h/1066H 75v/170V Pos: standing >
     ...        
  ^ M... ^ ^M   
  ^ M..^...MM   
 .  ......^M    
 ...^..@...     
 ......^..^  M  
 ....^.....D^M  
  ^.. .M^M^MM   
   M  M.MM^     
   ^ ..   ..    
     ...    M   
  ^ M... ^ ^M   
  ^ M..^...MM   
 .  ...@..^M    
 ...^......     
 ......^..^  M  
  ...P.....D^   
   .. .M^M^M    
Burnt Plains of a Fallen Realm
Obvious exits: -North -East  -South -West 

< 803h/1066H 73v/170V Pos: standing >
   ^ ..   ..    
     ...    M   
  ^ M... ^ ^M   
  ^ M..^...MM   
 .  ...@..^M    
 ...^......     
 ....P.^..^  M  
  ...^.....D^   
   .. .M^M^M    
But you aren't fighting anything!

< 803h/1066H 74v/170V Pos: standing >
You sit down and relax.

< 803h/1066H 74v/170V Pos: sitting >
   ^ ..   ..    
     ...    M   
  ^ M... ^ ^M   
  ^ M..^...MM   
 .  ...@..^M    
 ...^......     
 .....P^..^  M  
  ...^.....D^   
   .. .M^M^M    
You have memorized the following spells:
(11th circle)  1 - true seeing
               1 - etherportal
               1 - group recall
( 9th circle)  2 - word of recall
               1 - spirit jump
( 8th circle)  2 - dispel magic
               3 - mass heal
( 7th circle)  4 - full heal
( 6th circle)  1 - darkness
               5 - molten spray
               1 - negative energy barrier
( 5th circle)  5 - vitality
               1 - pantherspeed
               1 - mousestrength
               1 - hawkvision
( 4th circle)  1 - remove curse
               1 - summon
               1 - snailspeed
               1 - molevision
               1 - purify spirit
               4 - invigorate
( 3rd circle)  2 - earthquake
               1 - remove poison
               7 - flameburst
( 2nd circle)  2 - blindness
               2 - preserve
               6 - ice missile
               1 - spirit armor
( 1st circle)  2 - bless
               1 - detect evil
               1 - detect good
               1 - detect magic
               7 - turn undead

And you are currently praying for the following spells:
    2 seconds:  ( 9th) spirit jump
    4 seconds:  ( 7th) full heal
    7 seconds:  (10th) arieks shattering iceball
    9 seconds:  (10th) arieks shattering iceball
   12 seconds:  (10th) arieks shattering iceball
   14 seconds:  (10th) arieks shattering iceball
   17 seconds:  ( 9th) unholy word
   19 seconds:  ( 7th) full heal

You can pray no more spells.
You continue your study.

< 803h/1066H 74v/170V Pos: sitting >
You start meditating...

< 803h/1066H 75v/170V Pos: sitting >
   ^ ..   ..    
     ...    M   
  ^ M... ^ ^M   
  ^ M..^...MM   
 .  ...@..^M    
 ...^......     
 ......P..^  M  
  ...^.....D^   
   .. .M^M^M    

< 803h/1066H 77v/170V Pos: sitting >

< 803h/1066H 78v/170V Pos: sitting >
You have finished praying for spirit jump.

< 803h/1066H 80v/170V Pos: sitting >
You have finished praying for full heal.

< 804h/1066H 84v/170V Pos: sitting >
   ^ ..   ..    
     ...    M   
  ^ M... ^ ^M   
  ^ M..^...MM   
 .  ...@..^M    
 ...^..P...     
 ......^..^  M  
  ...^.....D^   
   .. .M^M^M    

< 804h/1066H 85v/170V Pos: sitting >
   ^ ..   ..    
     ...    M   
  ^ M... ^ ^M   
  ^ M..^...MM   
 .  ...@..^M    
 ...^......     
 ......^..^  M  
  ...^.....D^   
   .. .M^M^M    

< 804h/1066H 87v/170V Pos: sitting >
You have finished praying for arieks shattering iceball.

< 804h/1066H 89v/170V Pos: sitting >
   ^ ..   ..    
     ...    M   
  ^ M... ^ ^M   
  ^ M..^...MM   
 .  ...@..^M    
 ...^......     
 ......^..^  M  
  ...^.....D^   
   .. .M^M^M    

< 804h/1066H 91v/170V Pos: sitting >

< 804h/1066H 92v/170V Pos: sitting >

< 804h/1066H 93v/170V Pos: sitting >
You have finished praying for arieks shattering iceball.
   ^ ..   ..    
     ...    M   
  ^ M... ^ ^M   
  ^ M..^...MM   
 .  ...@..^M    
 ...^......     
 ......^..^  M  
  ...^.....D^   
   P. .M^M^M    

< 804h/1066H 94v/170V Pos: sitting >
   ^ ..   ..    
     ...    M   
  ^ M... ^ ^M   
  ^ M..^...MM   
 .  ...@..^M    
 ...^......     
 ......^..^  M  
  ...^.....D^   
   .P .M^M^M    

< 804h/1066H 95v/170V Pos: sitting >
   ^ ..   ..    
     ...    M   
  ^ M... ^ ^M   
  ^ M..^...MM   
 .  ...@..^M    
 ...^......     
 ......^..^  M  
  ..P^.....D^   
   .. .M^M^M    

< 804h/1066H 96v/170V Pos: sitting >
   ^ ..   ..    
     ...    M   
  ^ M... ^ ^M   
  ^ M..^...MM   
 .  ...@..^M    
 ...^......     
 ...P..^..^  M  
  ...^.....D^   
   .. .M^M^M    

< 804h/1066H 96v/170V Pos: sitting >
   ^ ..   ..    
     ...    M   
  ^ M... ^ ^M   
  ^ M..^...MM   
 .  ...@..^M    
 ...^......     
 ....P.^..^  M  
  ...^.....D^   
   .. .M^M^M    

< 804h/1066H 97v/170V Pos: sitting >
You have finished praying for arieks shattering iceball.
   ^ ..   ..    
     ...    M   
  ^ M... ^ ^M   
  ^ M..^...MM   
 .  ...@..^M    
 ...^......     
 .....P^..^  M  
  ...^.....D^   
   .. .M^M^M    

< 804h/1066H 98v/170V Pos: sitting >
   ^ ..   ..    
     ...    M   
  ^ M... ^ ^M   
  ^ M..^...MM   
 .  ...@..^M    
 ...^......     
 ......P..^  M  
  ...^.....D^   
   .. .M^M^M    

< 805h/1066H 99v/170V Pos: sitting >
   ^ ..   ..    
     ...    M   
  ^ M... ^ ^M   
  ^ M..^...MM   
 .  ...@..^M    
 ...^..P...     
 ......^..^  M  
  ...^.....D^   
   .. .M^M^M    
Tilia enters from the south.

< 805h/1066H 100v/170V Pos: sitting >
   ^ ..   ..    
     ...    M   
  ^ M... ^ ^M   
  ^ M..^...MM   
 .  ...@..^M    
 ...^......     
 ......^..^  M  
  ...^.....D^   
   .. .M^M^M    

< 805h/1066H 101v/170V Pos: sitting >
Tilia leaves south.

< 805h/1066H 102v/170V Pos: sitting >
You have finished praying for arieks shattering iceball.
   ^ ..   ..    
     ...    M   
  ^ M... ^ ^M   
  ^ M..^...MM   
 .  ...@..^M    
 ...^..P...     
 ......^..^  M  
  ...^.....D^   
   .. .M^M^M    

< 805h/1066H 103v/170V Pos: sitting >
   ^ ..   ..    
     ...    M   
  ^ M... ^ ^M   
  ^ M..^...MM   
 .  ...@..^M    
 ...^......     
 ......P..^  M  
  ...^.....D^   
   .. .M^M^M    

< 805h/1066H 104v/170V Pos: sitting >
   ^ ..   ..    
     ...    M   
  ^ M... ^ ^M   
  ^ M..^...MM   
 .  ...@..^M    
 ...^......     
 ......^P.^  M  
  ...^.....D^   
   .. .M^M^M    

< 805h/1066H 105v/170V Pos: sitting >
   ^ ..   ..    
     ...    M   
  ^ M... ^ ^M   
  ^ M..^...MM   
 .  ...@..^M    
 ...^......     
 ......^.P^  M  
  ...^.....D^   
   .. .M^M^M    

< 805h/1066H 106v/170V Pos: sitting >
You have finished praying for unholy word.

< 805h/1066H 108v/170V Pos: sitting >
   ^ ..   ..    
     ...    M   
  ^ M... ^ ^M   
  ^ M..^...MM   
 .  ...@..^M    
 ...^......     
 ......^..P  M  
  ...^.....D^   
   .. .M^M^M    

< 805h/1066H 109v/170V Pos: sitting >
A black rift in space opens next to you, and a nightcrawler steps out of it grinning.
   ^ ..   ..    
     ...    M   
  ^ M... ^ ^M   
  ^ M..^...MM   
 .  ...@..^M    
 ...^......     
 ......^..^  M  
  ...^....PD^   
   .. .M^M^M    

< 805h/1066H 110v/170V Pos: sitting >
   ^ ..   ..    
     ...    M   
  ^ M... ^ ^M   
  ^ M..^...MM   
 .  ...@..^M    
 ...^......     
 ......^..^  M  
  ...^.....D^   
   .. .M^M^M    

< 805h/1066H 111v/170V Pos: sitting >
You have finished praying for full heal.
You snap out of your meditative trance, memorization complete.

< 805h/1066H 112v/170V Pos: sitting >
Bes starts following you.
You clamber to your feet.

< 805h/1066H 114v/170V Pos: standing >
   ^ ..   ..    
     ...    M   
  ^ M... ^ ^M   
  ^ M..^...MM   
 .  ...@..^M    
 ...^......     
 ......^..^  M  
  ...^.....D^   
   .. .M^M^M    

< 806h/1066H 115v/170V Pos: standing >
   ^ ..   ..    
     ...    M   
  ^ M... ^ ^M   
  ^ M..^...MM   
 .  ...@..^M    
 ...^......     
 ......^..^  M  
  ...^....PD^   
   .. .M^M^M    

< 806h/1066H 115v/170V Pos: standing >

< 806h/1066H 117v/170V Pos: standing >
    ..   ...    
    ...    M    
 ^ M... ^ ^M ^  
 ^ M..^...MM    
   ....@.^M  ^  
 ..^......   M  
 .....^..^  MM  
  ..^....PD^M   
   . .M^M^MM    
Burnt Plains of a Fallen Realm
Obvious exits: -North -East  -South -West 

< 806h/1066H 115v/170V Pos: standing >
Bes starts moaning.
   ..   ....    
   ...    M     
  M... ^ ^M ^M  
  M..^...MM  M  
  .....@^M  ^M  
 .^......   MM  
 ....^..^  MM   
  .^.....D^M    
    .M^M^MMM    
Burnt Plains of a Fallen Realm
Obvious exits: -North -East  -South -West 
Bes sneaks in from the west.

< 806h/1066H 113v/170V Pos: standing >
   ..   ....    
   ...    M     
  M... ^ ^M ^M  
  M..^...MM  M  
  .....@^M  ^M  
 .^......   MM  
 ....^..^  MM   
  .^.....D^M    
    .M^M^MMM    
   ...    M     
  M... ^ ^M ^   
  M..^...MM  M  
  ......^M  ^M  
 .^....@.   MM  
 ....^..^  MM   
 ..^.....D^M    
  . .M^M^MMM    
    M.MM^ M     
Burnt Plains of a Fallen Realm
Obvious exits: -North -East  -South -West 

< 806h/1066H 112v/170V Pos: standing >
   ... ^ ^M     
  M..^...MM     
  ......^M  ^M  
 .^......   MM  
 ....^.@^  MM   
 ..^.....D^M    
 .. .M^M^MMM    
    M.MM^ M     
   ^^MM  MM     
Burnt Plains of a Fallen Realm
Obvious exits: -North -East  -South -West 

< 806h/1066H 110v/170V Pos: standing >
   ..^...MM     
  ......^M  ^   
 .^......   MM  
 ....^.P^  MM   
 ..^...@.D^M    
 .. .M^M^MMM    
 M  M.MM^ M     
   ^^MM  MM     
   MMM^MMM      
Burnt Plains of a Fallen Realm
Obvious exits: -North -East  -South -West 
The corpse of a stonescale pyrolisk is lying here.

< 806h/1066H 108v/170V Pos: standing >
   ..^...MM     
  ......^M  ^   
 .^......   MM  
 ....^..^  MM   
 ..^...@.D^M    
 .. .M^MM MM    
 M  M.MM^ M     
   ^^MM  MM     
   MMM^MMM      

< 806h/1066H 112v/170V Pos: standing >
The snow is coming down faster now.
   .^...MM      
  .....^M  ^M   
 ^......   MM   
 ...^..^  MM    
 .^...P@D^M     
 . .M^MM MM     
   M.MM^ M      
  ^^MM  MM      
   MM^MMM       
Burnt Plains of a Fallen Realm
Obvious exits: -North -East  -South -West 
A tarnished copper veil from Rift Valley Jungle lies here on the ground.

< 807h/1066H 111v/170V Pos: standing >
   ^...MM  M    
  ....^M  ^M    
 ......   MM    
 ..^..^  MM     
 ^....P@^M      
  .M^MM MM      
  M.MM^ M       
  ^MM  MM       
   M^MMM        
Rocky Foothills of the Black Mountains
An unnatural darkness fills this area.
Obvious exits: -North -East  -South -West 
There is a slight disturbance in the spirit realm here.
Bes sneaks in from the west.

< 807h/1066H 109v/170V Pos: standing >

<map>
Zone: The Keep of Evil.
Room: The Huge Arched Gates Leading Into the Dreary Tower
</map>

<map>
Zone: The Keep of Evil.
Room: The Huge Arched Gates Leading Into the Dreary Tower
</map>
The Huge Arched Gates Leading Into the Dreary Tower
   The Tower seems to be well fortified. It is built from large grey rocks
that have been fastened to each other with some kind of mortar. With walls
twenty feet thick, grills at entrance, this Tower is the goal of every invader.
There are small windows all over the Tower. The gates are tremendous! Made from
a set of rusting steel plates set deep into the stone. They are covered with
grotesque faces and other creatures in various poses and acts of violence and
lust. They are burned, scarred, attacked with magic, and show signs of great
abuse, but they are still standing. Built to withstand an extended direct
assault, the keep has been stocked with supplies to last two years.
Obvious exits: -East  -West 
Puddles of fresh blood cover the ground.
Shattered bits of ice are scattered about the area.
Tilia Spawn  *-* Bloodlust *-* (Orc)(medium) stands in mid-air here, fighting a Grey Elf.(holy)(Red Aura)
A Gnome (small)  The Resistance stands in mid-air here. (Non-Fraggable) (casting) 
A Grey Elf (medium)  The Resistance sits in mid-air here, fighting Tilia.(holy)(Gold Aura)
A large gatekeeper is here, guarding the Tower against intrusion.(Red Aura)

< 807h/1066H 107v/170V Pos: standing >
A Gnome completes his spell...
A Gnome utters the word 'hammer'
A Gnome creates a hammer out of thin air that smashes into Tilia, bits of flesh and bone fly everywhere!

<map>
Zone: The Keep of Evil.
Room: A Main Intersection of Four Passages
</map>
A Main Intersection of Four Passages
   Anyone of importance who enters the Tower must pass through this passages
crossing to get into the Tower. From here, it is obvious that somehow,
the Tower is much smaller on the inside than it is on the outside. There seems
to be enough light to see by, tall candles illuminate this area with a soft
light that is very soothing and calming. The walls here are red and smooth as
they have been carved into perfection.Ancient etchings and writing in intricate
gold and silver designs fill these walls. Stone faces carved into the ceiling
seem to laugh. The floor has been worm smooth with use and clear of any rubble.
The smell of mold and mildew is almost overpowering. A strange creaks and
groans can be heard here, wonder if is it the wind or did someone make that
noise?
Obvious exits: -North -East  -South -West 

< 807h/1066H 107v/170V Pos: standing >
You failed.

< 807h/1066H 108v/170V Pos: standing >

<map>
Zone: The Keep of Evil.
Room: The Huge Arched Gates Leading Into the Dreary Tower
</map>

<map>
Zone: The Keep of Evil.
Room: The Huge Arched Gates Leading Into the Dreary Tower
</map>
The Huge Arched Gates Leading Into the Dreary Tower
   The Tower seems to be well fortified. It is built from large grey rocks
that have been fastened to each other with some kind of mortar. With walls
twenty feet thick, grills at entrance, this Tower is the goal of every invader.
There are small windows all over the Tower. The gates are tremendous! Made from
a set of rusting steel plates set deep into the stone. They are covered with
grotesque faces and other creatures in various poses and acts of violence and
lust. They are burned, scarred, attacked with magic, and show signs of great
abuse, but they are still standing. Built to withstand an extended direct
assault, the keep has been stocked with supplies to last two years.
Obvious exits: -East  -West 
Puddles of fresh blood cover the ground.
Shattered bits of ice are scattered about the area.
Tilia Spawn  *-* Bloodlust *-* (Orc)(medium) stands in mid-air here, fighting a Grey Elf.(holy)(Red Aura)
A Gnome (small)  The Resistance stands in mid-air here. (Non-Fraggable) (casting) 
A Grey Elf (medium)  The Resistance sits in mid-air here, fighting Tilia.(holy)(Gold Aura)
A large gatekeeper is here, guarding the Tower against intrusion.(Red Aura)

< 807h/1066H 109v/170V Pos: standing >
Tilia's slash wounds a Grey Elf.
Tilia suffers from contact with the holy aura about a Grey Elf.
Tilia shivers as she hits a Grey Elf.
A Grey Elf blocks Tilia's lunge at him.
Tilia's slash wounds a Grey Elf.
Tilia suffers from contact with the holy aura about a Grey Elf.
Tilia shivers as she hits a Grey Elf.
You start chanting...

< 807h/1066H 109v/170V Pos: standing >
Bes moves in the shadows, suddenly reappearing behind a Gnome!

< 807h/1066H 110v/170V Pos: standing >
A Gnome dodges Bes's attack.
A Gnome screams in pain as Bes's slash tears into his flesh.

< 807h/1066H 110v/170V Pos: standing >
A Gnome completes his spell...
A Gnome utters the word 'pawwzf'
A Gnome creates a hammer out of thin air that smashes into Tilia, bits of flesh and bone fly everywhere!

< 807h/1066H 110v/170V Pos: standing >
Casting: arieks shattering iceball 

< 807h/1066H 111v/170V Pos: standing >
You complete your spell...
You point at a Gnome.
[Damage: 134 ] Your iceball shatters upon impacting a Gnome, rending flesh and sending blood flying.
Tilia dodges a Grey Elf's attack.

< 807h/1066H 112v/170V Pos: standing >
Bes dances an amazing maneuver in battle, and trips up a Gnome!
But a Gnome manages to take Bes down with him!

< 808h/1066H 113v/170V Pos: standing >
You start chanting...

< 808h/1066H 114v/170V Pos: standing >
A Gnome's fine crush wounds Bes.

< 808h/1066H 115v/170V Pos: standing >
Bes's impressive pierce strikes a Gnome.
Bes's impressive pierce strikes a Gnome.

< 808h/1066H 115v/170V Pos: standing >
Casting: arieks shattering iceball 
Tilia's impressive slash wounds a Grey Elf.
Tilia suffers from contact with the holy aura about a Grey Elf.
Tilia shivers as she hits a Grey Elf.
Tilia's impressive slash wounds a Grey Elf.
Tilia suffers from contact with the holy aura about a Grey Elf.
Tilia shivers as she hits a Grey Elf.
Tilia's impressive slash wounds a Grey Elf.
Tilia suffers from contact with the holy aura about a Grey Elf.
Tilia shivers as she hits a Grey Elf.

< 808h/1066H 116v/170V Pos: standing >
You complete your spell...
You point at a Gnome.
[Damage: 146 ] Your iceball shatters upon impacting a Gnome, rending flesh and sending blood flying.
A Grey Elf clambers to his feet.
Tilia has just given you her consent.

< 808h/1066H 116v/170V Pos: standing >
Tilia starts following you.

< 808h/1066H 117v/170V Pos: standing >

< 808h/1066H 117v/170V Pos: standing >
Tilia dodges a Grey Elf's attack.
A Grey Elf attempts to flee.
A Grey Elf leaves west.

< 808h/1066H 118v/170V Pos: standing >
You start chanting...

< 808h/1066H 119v/170V Pos: standing >
A Gnome misses Bes.

< 808h/1066H 120v/170V Pos: standing >
Casting: arieks shattering iceball 

< 808h/1066H 120v/170V Pos: standing >
Luthic's grace flows down on you restoring the power of arieks shattering iceball.
You complete your spell...
You point at a Gnome.
[Damage: 142 ] Your iceball shatters upon impacting a Gnome, rending flesh and sending blood flying.
Bes's impressive pierce critically injures a Gnome.
A Gnome is mortally wounded, and will die soon, if not aided.

< 808h/1066H 121v/170V Pos: standing >
Tilia is now a member of your group.

< 809h/1066H 123v/170V Pos: standing >
You start chanting...

< 809h/1066H 123v/170V Pos: standing >
Casting: arieks shattering iceball 
A Grey Elf enters from the west.

< 809h/1066H 125v/170V Pos: standing >
Luthic's grace flows down on you restoring the power of arieks shattering iceball.
You complete your spell...
You point at a Gnome.
[Damage:  5 ] Your iceball shatters any hopes a Gnome had of living a long and happy life.
A Gnome's darksteel chainmail shirt freezes and shatters into million pieces from the intense cold!
A Gnome's magical granite crown freezes and shatters into million pieces from the intense cold!
A Gnome is dead! R.I.P.
You receive your share of experience.