The death of [51 Spiritualist] Krotheg *-* Bloodlust *-* (Ogre)

in A Rocky Climb Along the DarkPeak Mountains

from the perspective of [52 Psycheporter] Nz The Resistance (Githzerai)

<worn as a badge>    an emblem of Shanatar royalty [superior] (magic)
<worn on head>       a golden crown set with diamonds (magic) [83%]
<worn on eyes>       some wire rimmed spectacles
<worn in ear>        an earring of entwined roots (magic) [72%]
<worn in ear>        a brightly flaming earring (illuminating) [88%]
<worn on face>       a mask of shadows [superior] (magic)
<worn around neck>   some kharma mind beads of regeneration (magic)
<worn around neck>   a holy symbol of the Ravenkind (magic) (glowing) [87%]
<worn on body>       the Living Necroplasm (invis) (magic)[179h 4m 48s]
<worn about body>    a cloak of swirling mist [superior] (invis) [86%]
<worn as quiver>     a messenger bag embroidered with mystical sigils (magic) (glowing) [85%]
<worn about waist>   a belt of skulls [superior] (magic)
<worn on belt buckle>a petrified fanged snake
<attached to belt>   a glowing azure potion (magic) (glowing) [78%]
<worn on arms>       the bracers of immolation (glowing) [89%]
<held as shield>     a well-polished mithril body shield [superior]
<worn around wrist>  a bracelet of influence [superior] (magic)
<worn around wrist>  some platinum-plated mithril bracers of Kimordril (magic)
<worn on hands>      shining metallic gauntlets dyed yellow
<worn on finger>     a bone band of infinite power (magic) (humming)
<worn on finger>     an ancient ring of liquid rock
<primary weapon>     the silvery staff of the githyanki arch-mage [superior]
<worn on legs>       some mithril-plated gnomish leg enhancers (humming) [81%]
<worn on feet>       a pair of stone boots [superior] (glowing)

The Dock
Obvious exits: -N -S
The Carrack eh floats here.
The Sloop Aurora floats here.
The Caravel Iyasu floats here.
The Sloop yeah floats here.
The Clipper S.S. Wanderer floats here.
The Sloop Enforcer floats here.
The Sloop Mirkweyd Tackler floats here.
The Yacht ship floats here.
The Sloop Mirkweyd Veervinger floats here.
The Sloop Phaty McPhatface floats here.
The Sloop ruuuuun floats here.

< 754h/653H 158v/158V Pos: standing >
You disembark this ship.

<map>
Zone: Sarmiz'Duul.
Room: The Dock
</map>
The Dock
Obvious exits: -N -S
The Carrack eh floats here.
The Sloop Aurora floats here.
The Caravel Iyasu floats here.
The Sloop yeah floats here.
The Clipper S.S. Wanderer floats here.
The Sloop Enforcer floats here.
The Sloop Mirkweyd Tackler floats here.
The Yacht ship floats here.
The Sloop Mirkweyd Veervinger floats here.
The Sloop Phaty McPhatface floats here.
The Sloop ruuuuun floats here.

< 754h/653H 158v/158V Pos: standing >

< 754h/653H 158v/158V Pos: standing >
Jevad disembarks from the Clipper S.S. Wanderer.
The Dock
Obvious exits: -N -S
The Carrack eh floats here.
The Sloop Aurora floats here.
The Caravel Iyasu floats here.
The Sloop yeah floats here.
The Clipper S.S. Wanderer floats here.
The Sloop Enforcer floats here.
The Sloop Mirkweyd Tackler floats here.
The Yacht ship floats here.
The Sloop Mirkweyd Veervinger floats here.
The Sloop Phaty McPhatface floats here.
The Sloop ruuuuun floats here.
*Jevad (Thri-Kreen)(large) stands in mid-air here.(Gold Aura)

< 753h/653H 158v/158V Pos: standing >
Nil disembarks from the Clipper S.S. Wanderer.

< 753h/653H 158v/158V Pos: standing >

< 753h/653H 158v/158V Pos: standing >
Nil stops following you.
Nil starts following you.

< 753h/653H 158v/158V Pos: standing >

< 753h/653H 158v/158V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Court of the Muse                             (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (extremely evil)
   Clan Stoutdorf Settlement                     (slightly evil) 
  *Kobold Settlement                             (extremely evil)
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (pure evil)     
   Orrak                                         (slightly evil) 
   Pits of Cerberus                              (very evil)     
   Myrloch Vale                                  (pure good)     
   Pharr Valley Swamp                            (neutral)       
  *Village of Werrun                             (slightly evil) 
   Nizari                                        (extremely good)
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (extremely good)
   Bloodstone Keep                               (slightly evil) 
  *The Temple of the Sun                         (slightly good) 
  *The Elemental Groves                          (slightly evil) 
   Temple of Flames                              (evil)          
   Drustl's Yerdonia Enslaved                    (slightly good) 
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (good)          
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (slightly good) 
   The Outcasts Tower                            (slightly good) 
   Fort Boyard                                   (slightly evil) 
  *Crystalspyre Mountains                        (slightly evil) 
   The Prisons of Carthapia                      (slightly good) 
  *Faerie Realm                                  (extremely good)
   The Ruins of Tharnadia's Old Quarter          (neutral)       
  *The Fields Between                            (evil)          
  *The Githyanki Fortress                        (very evil)     
  *Labyrinth of No Return                        (very evil)     
   The Desert City of Venan'Trut                 (evil)          
   Rogue Plains                                  (slightly evil) 
  *City of Torrhan                               (slightly evil) 
  *The Lair of the Swamp Troll King              (slightly evil) 
  *Zalkapfaan, City of the Headless Horde        (evil)          
  *New Cave city                                 (evil)          
   Ice Tower                                     (very evil)     
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (evil)          
   The Twin Keeps of Devastated Tharnadia        (slightly evil) 
  *IceCrag Castle                                (very evil)     
   Prison of Fort Boyard                         (evil)          
   The Ancient Halls of Ironstar                 (evil)          
  *The Jade Empire                               (slightly good) 
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (slightly good) 
   Quintaragon Castle                            (neutral)       
  *The Sky City of Ultarium                      (evil)          
  *Lair of the Gibberling King                   (slightly evil) 
   Plane of Air                                  (evil)          
  *The Kingdom of Torg                           (slightly evil) 
  *Tribal Oasis                                  (slightly evil) 
  *The Para-Elemental Plane of Smoke             (very evil)     
   Plane of Water                                (slightly evil) 
   Shadamehr Keep                                (very evil)     
   The Temple to Skrentherlog                    (slightly evil) 
   Alatorin - the Forge City                     (slightly good) 
   The Trakkia Mountains                         (slightly evil) 
   The Ethereal Plane                            (slightly evil) 
  *The Caverns of Armageddon                     (slightly good) 
   The Forest City of Aravne                     (slightly good) 
  *Plane of Fire                                 (slightly evil) 
  *Ruined Temple of Tezcatlipoca                 (slightly evil) 
   The Astral Plane                              (neutral)       
  *Jotunheim                                     (slightly good) 
   The Transparent Tower                         (neutral)       
  *Krethik Keep                                  (evil)          
   Temple of the Earth                           (neutral)       
  *Sea Kingdom                                   (evil)          
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (slightly evil) 
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (extremely evil)
  *The Hall of Knighthood                        (evil)          
   The Depths of Duris                           (slightly evil) 
   Arachdrathos Guilds                           (good)          
   Valley of the Snow Ogres                      (slightly good) 
   The Great Shaboath                            (slightly evil) 
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (slightly good) 
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (extremely evil)
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (good)          
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (evil)          
   The Fortress of Dreams                        (slightly good) 
   Bahamut's Palace                              (slightly evil) 
  *Dragonnia                                     (slightly evil) 
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (slightly evil) 
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 753h/653H 158v/158V Pos: standing >

< 753h/653H 158v/158V Pos: standing >

< 753h/653H 158v/158V Pos: standing >
You begin to focus your will...

< 753h/653H 158v/158V Pos: standing >
Casting: wormhole ***

< 753h/653H 158v/158V Pos: standing >
Color fades slowly into your face.
Color fades slowly into your face.
Color fades slowly into your face.

< 753h/653H 158v/158V Pos: standing >
Casting: wormhole **

< 753h/653H 158v/158V Pos: standing >
A faint hum can be heard from the rod of Dispator carried by Jevad.

< 752h/653H 158v/158V Pos: standing >
Casting: wormhole *

< 752h/653H 158v/158V Pos: standing >
Casting: wormhole 

< 752h/653H 158v/158V Pos: standing >
Your mental manipulations become a reality...
Ripping through reality, a black rift opens up here.


< 752h/653H 158v/158V Pos: standing >

< 752h/653H 158v/158V Pos: standing >
The Dock
Obvious exits: -N -S
A black rift of swirling mass is here, tearing itself apart. (magic)
The Carrack eh floats here.
The Sloop Aurora floats here.
The Caravel Iyasu floats here.
The Sloop yeah floats here.
The Clipper S.S. Wanderer floats here.
The Sloop Enforcer floats here.
The Sloop Mirkweyd Tackler floats here.
The Yacht ship floats here.
The Sloop Mirkweyd Veervinger floats here.
The Sloop Phaty McPhatface floats here.
The Sloop ruuuuun floats here.
*Nil (Minotaur)(giant) stands in mid-air here.(Gold Aura)
*Jevad (Thri-Kreen)(large) stands in mid-air here.(Gold Aura)

< 752h/653H 158v/158V Pos: standing >
The Dock
Obvious exits: -N -S
A black rift of swirling mass is here, tearing itself apart. (magic)
The Carrack eh floats here.
The Sloop Aurora floats here.
The Caravel Iyasu floats here.
The Sloop yeah floats here.
The Clipper S.S. Wanderer floats here.
The Sloop Enforcer floats here.
The Sloop Mirkweyd Tackler floats here.
The Yacht ship floats here.
The Sloop Mirkweyd Veervinger floats here.
The Sloop Phaty McPhatface floats here.
The Sloop ruuuuun floats here.
*Nil (Minotaur)(giant) stands in mid-air here.(Gold Aura)
*Jevad (Thri-Kreen)(large) stands in mid-air here.(Gold Aura)

< 752h/653H 158v/158V Pos: standing >
The Living Necroplasm runs its tendrils through your body, transforming you!
You take on the shape of undead...

< 752h/653H 158v/158V Pos: standing >
Jevad steps into the wormhole and disappears among the darkness.
The Dock
Obvious exits: -N -S
A black rift of swirling mass is here, tearing itself apart. (magic)
The Carrack eh floats here.
The Sloop Aurora floats here.
The Caravel Iyasu floats here.
The Sloop yeah floats here.
The Clipper S.S. Wanderer floats here.
The Sloop Enforcer floats here.
The Sloop Mirkweyd Tackler floats here.
The Yacht ship floats here.
The Sloop Mirkweyd Veervinger floats here.
The Sloop Phaty McPhatface floats here.
The Sloop ruuuuun floats here.
*Nil (Minotaur)(giant) stands in mid-air here.(Gold Aura)

< 752h/653H 158v/158V Pos: standing >

		Score information for Nz

Level: 52   Race: Githzerai   Class: Psionicist / Psycheporter Sex: Male
Hit points: 751(653)   Mana: 1207(1270)   Moves: 158(158)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank: 40594 platinum   385 gold     0 silver     0 copper
Playing time: 22 days / 19 hours/ 16 minutes
Received data: 1.3968 MB this session.
Send data:     0.0435 MB this session.
Compression ratio: 86%
Title:  The Resistance
Followers:
   Nil
   Jevad
Status:  Standing.
         Soulshielded Fireshielded
Epic points(total): 6874(17304)
Epic Bonus: Movement Regen Bonus (14.42%)
Frags:   +17.83   Deaths:   50
Consenting: Nil
Detecting:       Invisible Evil Good Magic Life
Protected from:  Evil Good Fire Cold Lightning Gas Acid
Enchantments:    Inertial-Barrier Ultravision Farsee Fly Armor Haste Ectoplasmic form Reduced Size Tower of Iron Will
Stat Pool timeout: 0:00:00
Bartender Quests Remaining: 5
Combat Pulse:   19 Spell Pulse:  0.90 
Leaderboard Points: 3326 

Active Spells:
--------------
vampiric trance (10 minutes)
biofeedback (5 minutes)
ectoplasmic form (15 minutes)
fire aura (10 minutes)
reduce (45 minutes)
bless (9 minutes)
accelerated healing (21 minutes)
molecular control (10 minutes)
displacement (26 minutes)
inertial barrier (8 minutes)
flesh armor (20 minutes)
tower of iron will (21 minutes)
energy containment (11 minutes)
intellect fortress (17 minutes)
adrenaline control (35 minutes)
combat mind (33 minutes)
cannibalize (30 minutes)
enhance constitution (30 minutes)
enhance agility (30 minutes)
enhance dexterity (30 minutes)
enhance strength (30 minutes)
fly (100 minutes)
aura sight (33 minutes)


< 751h/653H 158v/158V Pos: standing >
The Dock
Obvious exits: -N -S
A black rift of swirling mass is here, tearing itself apart. (magic)
The Carrack eh floats here.
The Sloop Aurora floats here.
The Caravel Iyasu floats here.
The Sloop yeah floats here.
The Clipper S.S. Wanderer floats here.
The Sloop Enforcer floats here.
The Sloop Mirkweyd Tackler floats here.
The Yacht ship floats here.
The Sloop Mirkweyd Veervinger floats here.
The Sloop Phaty McPhatface floats here.
The Sloop ruuuuun floats here.
*Nil (Minotaur)(giant) stands in mid-air here.(Gold Aura)

< 751h/653H 158v/158V Pos: standing >
The Dock
Obvious exits: -N -S
A black rift of swirling mass is here, tearing itself apart. (magic)
The Carrack eh floats here.
The Sloop Aurora floats here.
The Caravel Iyasu floats here.
The Sloop yeah floats here.
The Clipper S.S. Wanderer floats here.
The Sloop Enforcer floats here.
The Sloop Mirkweyd Tackler floats here.
The Yacht ship floats here.
The Sloop Mirkweyd Veervinger floats here.
The Sloop Phaty McPhatface floats here.
The Sloop ruuuuun floats here.
*Nil (Minotaur)(giant) stands in mid-air here.(Gold Aura)

< 751h/653H 158v/158V Pos: standing >
You quickly scan the area.
Macom who is close by to your north.

< 751h/653H 158v/158V Pos: standing >
Jevad stops following you.

< 751h/653H 158v/158V Pos: standing >
You quickly scan the area.
Macom who is close by to your north.

< 751h/653H 158v/158V Pos: standing >
The Dock
Obvious exits: -N -S
A black rift of swirling mass is here, tearing itself apart. (magic)
The Carrack eh floats here.
The Sloop Aurora floats here.
The Caravel Iyasu floats here.
The Sloop yeah floats here.
The Clipper S.S. Wanderer floats here.
The Sloop Enforcer floats here.
The Sloop Mirkweyd Tackler floats here.
The Yacht ship floats here.
The Sloop Mirkweyd Veervinger floats here.
The Sloop Phaty McPhatface floats here.
The Sloop ruuuuun floats here.
*Nil (Minotaur)(giant) stands in mid-air here.(Gold Aura)

< 751h/653H 158v/158V Pos: standing >
You begin to focus your will...

< 750h/653H 158v/158V Pos: standing >
Nil starts casting a spell.

< 750h/653H 158v/158V Pos: standing >
Casting: ether warp *

< 750h/653H 158v/158V Pos: standing >
Casting: ether warp 
Nil completes his spell...
Nil utters the words 'euwunsoguai eaaf'

< 750h/653H 158v/158V Pos: standing >
Your mental manipulations become a reality...
Your body explodes into light.
   .M......       
  .^MM.^.......   
 ^^.^.^.^.^^^..M  
 ^^^^^^^^^^..^^.  
 ^MMMMMM@^^^^^.^  
 MMMMMMMMMM^^^^^  
 MMMMMMMMMMMMMMM  
  M^M^M^MMMMMMM   
   ^**^^^^^MMM    
A Rocky Climb Along the DarkPeak Mountains
Obvious exits: -N -E -S -W
a piece of iron ore is waiting to be picked up.
The earth here is streaked with ore.
*Jevad (Thri-Kreen)(large) crouches in mid-air here, fighting an Ogre.(Gold Aura)
*a lich wizard is standing here, busy with his own matters.
An Ogre (huge) Special K *-* Bloodlust *-* stands in mid-air here, fighting Jevad.(Red Aura)
Your body reforms from the light.
Being a master of molecular travel, your body quickly recovers from your journey.
A lich wizard snaps into visibility.
A lich wizard does a fancy move and tries to slice the back of an Ogre's knees!
An Ogre stumbles as blood gushes from his knee!

< 750h/653H 158v/158V Pos: standing >
You begin to focus your will...

< 750h/653H 158v/158V Pos: standing >
You snap into visibility.
Casting: psychic crush *
Jevad snaps into visibility.
An Ogre attacks Jevad. [0 hits]
Jevad snaps into visibility.
Jevad attacks an Ogre. [3 hits]

< 750h/653H 158v/158V Pos: standing >
A lich wizard snaps into visibility.
A lich wizard attacks an Ogre. [4 hits]

< 750h/653H 158v/158V Pos: standing >
Your mental manipulations become a reality...
An Ogre suddenly clutches their head, as if trying to shrug off some unknown malady.
[Damage: 260 ] An Ogre's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.

< 836h/653H 158v/158V Pos: standing >
You begin to focus your will...

< 835h/653H 158v/158V Pos: standing >
   .M......       
  .^MM.^.......   
 ^^.^.^.^.^^^..M  
 ^^^^^^^^^^..^^M  
 ^MMMMMM@^^^^^.^  
 MMMMMMMMMM^^^^^  
 MMMMMMMMMMMMMMM  
  M^M^M^MMMMMMM   
   ^**^^^^^MMM    

< 835h/653H 158v/158V Pos: standing >
   .M......       
  .^MM.^.......   
 ^^.^.^.^.^^^..M  
 ^^^^^^^^^^..^^M  
 ^MMMMMM@^^^^^.^  
 MMMMMMMMMM^^^^^  
 MMMMMMMMMMMMMMM  
  M^M^M^MMMMMMM   
   ^**^^^^^MMM    

< 835h/653H 158v/158V Pos: standing >
Casting: psychic crush *
Jevad rises to his feet.

< 835h/653H 158v/158V Pos: standing >
A lich wizard snaps into visibility.
A lich wizard attacks an Ogre. [4 hits]
A spectre of something long gone rises over an Ogre in a foreboding mist.
Jevad snaps into visibility.
Jevad delivers a sound hit on an Ogre but does not sweep him off his feet.

< 835h/653H 158v/158V Pos: standing >
Your mental manipulations become a reality...
[Damage: 229 ] An Ogre's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.

< 911h/653H 158v/158V Pos: standing >
Jevad snaps into visibility.
Jevad attacks an Ogre. [9 hits]

< 911h/653H 158v/158V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Court of the Muse                             (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (extremely evil)
   Clan Stoutdorf Settlement                     (slightly evil) 
  *Kobold Settlement                             (extremely evil)
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (pure evil)     
   Orrak                                         (slightly evil) 
   Pits of Cerberus                              (very evil)     
   Myrloch Vale                                  (pure good)     
   Pharr Valley Swamp                            (neutral)       
  *Village of Werrun                             (slightly evil) 
   Nizari                                        (extremely good)
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (extremely good)
   Bloodstone Keep                               (slightly evil) 
  *The Temple of the Sun                         (slightly good) 
  *The Elemental Groves                          (slightly evil) 
   Temple of Flames                              (evil)          
   Drustl's Yerdonia Enslaved                    (slightly good) 
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (good)          
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (slightly good) 
   The Outcasts Tower                            (slightly good) 
   Fort Boyard                                   (slightly evil) 
  *Crystalspyre Mountains                        (slightly evil) 
   The Prisons of Carthapia                      (slightly good) 
  *Faerie Realm                                  (extremely good)
   The Ruins of Tharnadia's Old Quarter          (neutral)       
  *The Fields Between                            (evil)          
  *The Githyanki Fortress                        (very evil)     
  *Labyrinth of No Return                        (very evil)     
   The Desert City of Venan'Trut                 (evil)          
   Rogue Plains                                  (slightly evil) 
  *City of Torrhan                               (slightly evil) 
  *The Lair of the Swamp Troll King              (slightly evil) 
  *Zalkapfaan, City of the Headless Horde        (evil)          
  *New Cave city                                 (evil)          
   Ice Tower                                     (very evil)     
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (evil)          
   The Twin Keeps of Devastated Tharnadia        (slightly evil) 
  *IceCrag Castle                                (very evil)     
   Prison of Fort Boyard                         (evil)          
   The Ancient Halls of Ironstar                 (evil)          
  *The Jade Empire                               (slightly good) 
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (slightly good) 
   Quintaragon Castle                            (neutral)       
  *The Sky City of Ultarium                      (evil)          
  *Lair of the Gibberling King                   (slightly evil) 
   Plane of Air                                  (evil)          
  *The Kingdom of Torg                           (slightly evil) 
  *Tribal Oasis                                  (slightly evil) 
  *The Para-Elemental Plane of Smoke             (very evil)     
   Plane of Water                                (slightly evil) 
   Shadamehr Keep                                (very evil)     
   The Temple to Skrentherlog                    (slightly evil) 
   Alatorin - the Forge City                     (slightly good) 
   The Trakkia Mountains                         (slightly evil) 
   The Ethereal Plane                            (slightly evil) 
  *The Caverns of Armageddon                     (slightly good) 
   The Forest City of Aravne                     (slightly good) 
  *Plane of Fire                                 (slightly evil) 
  *Ruined Temple of Tezcatlipoca                 (slightly evil) 
   The Astral Plane                              (neutral)       
  *Jotunheim                                     (slightly good) 
   The Transparent Tower                         (neutral)       
  *Krethik Keep                                  (evil)          
   Temple of the Earth                           (neutral)       
  *Sea Kingdom                                   (evil)          
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (slightly evil) 
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (extremely evil)
  *The Hall of Knighthood                        (evil)          
   The Depths of Duris                           (slightly evil) 
   Arachdrathos Guilds                           (good)          
   Valley of the Snow Ogres                      (slightly good) 
   The Great Shaboath                            (slightly evil) 
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (slightly good) 
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (extremely evil)
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (good)          
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (evil)          
   The Fortress of Dreams                        (slightly good) 
   Bahamut's Palace                              (slightly evil) 
  *Dragonnia                                     (slightly evil) 
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (slightly evil) 
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 911h/653H 158v/158V Pos: standing >
You begin to focus your will...

< 910h/653H 158v/158V Pos: standing >
A lich wizard snaps into visibility.
A lich wizard does a fancy move and tries to slice the back of an Ogre's knees!
An Ogre stumbles as blood gushes from his knee!

< 910h/653H 158v/158V Pos: standing >
Jevad leaps over an Ogre's attack.
Jevad snaps into visibility.
An Ogre attacks Jevad. [0 hits]

< 910h/653H 158v/158V Pos: standing >
Casting: psychic crush *
   .M......       
  .^^M.^.......   
 ^^.M.^.^.^^^..M  
 ^^^^^^^^^^..^^M  
 ^MMMMMM@^^^^^.^  
 MMMMMMMMMM^^^^^  
 MMMMMMMMMMMMMMM  
  M^M^M^MMMMMMM   
   ^**^^^^^MMM    

< 910h/653H 158v/158V Pos: standing >
A lich wizard snaps into visibility.
A lich wizard attacks an Ogre. [4 hits]

< 910h/653H 158v/158V Pos: standing >
Focusing your mind, you bend reality a bit more easily...
Your mental manipulations become a reality...
[Damage: 124 ] An Ogre's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.

< 951h/653H 158v/158V Pos: standing >
A faint hum can be heard from the rod of Dispator carried by Jevad.

< 951h/653H 158v/158V Pos: standing >
You begin to focus your will...

< 950h/653H 158v/158V Pos: standing >
Casting: psychic crush *
Jevad snaps into visibility.
Jevad's rod of Dispator summons the power of hellfire at an Ogre.
Jevad calls down a roaring flamestrike at an Ogre who starts to melt!
The heat from Jevad's fireball turns an Ogre into a charred corpse.
An Ogre's high quality mining pick melted from the intense heat!
An Ogre's gloves of immolation melted from the intense heat!
An Ogre's amulet of discord melted from the intense heat!
An Ogre's patched marble signet from Fort Marigot melted from the intense heat!
An Ogre's pixie mask melted from the intense heat!
An Ogre's long gemstone earring melted from the intense heat!
An Ogre is dead! R.I.P.
You receive your share of experience.