The death of [42 Controller] Emetel (Grey Elf)

in A Trade Path Heading into a Ravine

from the perspective of [42 Controller] Emetel (Grey Elf)



< 184h/184H 120v/120V Pos: sitting >
You have finished memorizing stone skin.
You can't hold any more spells in your thought.

< 184h/184H 120v/120V Pos: sitting >
You have finished memorizing stone skin.

< 184h/184H 120v/120V Pos: sitting >
You have finished memorizing teleport.

< 184h/184H 120v/120V Pos: sitting >
You have memorized the following spells:
( 6th circle)  1 - teleport
               3 - stone skin
( 5th circle)  2 - identify
               1 - slowness
               1 - fireshield
               1 - coldshield
               1 - contain being
( 4th circle)  4 - lightning bolt
               1 - wall of force
               1 - reveal true name
( 3rd circle)  2 - concealment
               4 - shocking grasp
               2 - dispel magic
( 2nd circle)  4 - chill touch
               1 - sleep
               2 - mirror image
( 1st circle)  4 - minor creation
               5 - magic missile
               2 - detect magic

And you are currently memorizing the following spells:
    1 seconds:  ( 6th) teleport
    9 seconds:  ( 7th) fireball
   17 seconds:  ( 7th) fireball
   26 seconds:  ( 7th) haste
   34 seconds:  ( 7th) dimension door
   43 seconds:  ( 8th) detect invisibility
   51 seconds:  ( 8th) improved invisibility
   60 seconds:  ( 8th) improved invisibility
   69 seconds:  ( 8th) globe of invulnerability
   78 seconds:  ( 9th) fly
   88 seconds:  ( 9th) relocate
   92 seconds:  ( 2nd) chill touch
   96 seconds:  ( 2nd) chill touch
  101 seconds:  ( 2nd) chill touch
  106 seconds:  ( 3rd) shocking grasp
  112 seconds:  ( 4th) lightning bolt
  118 seconds:  ( 4th) lightning bolt

You can memorize 1 5th, 1 6th and 1 7th circle spell(s).

< 184h/184H 120v/120V Pos: sitting >
You have finished memorizing teleport.

< 184h/184H 120v/120V Pos: sitting >
You have finished memorizing fireball.

< 184h/184H 120v/120V Pos: sitting >
A halfling guard leaves up.

< 184h/184H 120v/120V Pos: sitting >
You are memorizing fireball, which will take about 8 seconds.

< 184h/184H 120v/120V Pos: sitting >
You have memorized the following spells:
( 7th circle)  1 - fireball
( 6th circle)  2 - teleport
               3 - stone skin
( 5th circle)  2 - identify
               1 - slowness
               1 - fireshield
               1 - coldshield
               1 - contain being
( 4th circle)  4 - lightning bolt
               1 - wall of force
               1 - reveal true name
( 3rd circle)  2 - concealment
               4 - shocking grasp
               2 - dispel magic
( 2nd circle)  4 - chill touch
               1 - sleep
               2 - mirror image
( 1st circle)  4 - minor creation
               5 - magic missile
               2 - detect magic

And you are currently memorizing the following spells:
    0 seconds:  ( 7th) fireball
    8 seconds:  ( 7th) haste
   16 seconds:  ( 7th) dimension door
   25 seconds:  ( 8th) detect invisibility
   34 seconds:  ( 8th) improved invisibility
   43 seconds:  ( 8th) improved invisibility
   51 seconds:  ( 8th) globe of invulnerability
   61 seconds:  ( 9th) fly
   70 seconds:  ( 9th) relocate
   75 seconds:  ( 2nd) chill touch
   79 seconds:  ( 2nd) chill touch
   83 seconds:  ( 2nd) chill touch
   88 seconds:  ( 3rd) shocking grasp
   95 seconds:  ( 4th) lightning bolt
  101 seconds:  ( 4th) lightning bolt
  109 seconds:  ( 7th) fireball

You can memorize 1 5th and 1 6th circle spell(s).

< 184h/184H 120v/120V Pos: sitting >
You have finished memorizing fireball.

< 184h/184H 120v/120V Pos: sitting >
You have finished memorizing haste.

< 184h/184H 120v/120V Pos: sitting >

1st CIRCLE:
detect magic                [in spellbook]
magic missile               [in spellbook]
minor creation              [in spellbook]

2nd CIRCLE:
burning hands               [in spellbook]
chill touch                 [in spellbook]
mirror image                [in spellbook]
sleep                       [in spellbook]

3rd CIRCLE:
agility                     [in spellbook]
concealment                 [in spellbook]
dispel magic                [in spellbook]
mage flame                  [in spellbook]
shocking grasp              [in spellbook]
strength                    [in spellbook]

4th CIRCLE:
enchant weapon              [in spellbook]
infravision                 [in spellbook]
levitate                    [in spellbook]
lightning bolt              [in spellbook]
ray of enfeeblement         [in spellbook]
reveal true name            [in spellbook]
wall of force               [in spellbook]

5th CIRCLE:
coldshield                  [in spellbook]
contain being               [in spellbook]
fireshield                  [in spellbook]
identify                    [in spellbook]
sense follower              [in spellbook]
slowness                    [in spellbook]

6th CIRCLE:
color spray                 [in spellbook]
feeblemind                  [in spellbook]
minor globe of invulnerability   [in spellbook]
stone skin                  [in spellbook]
teleport                    [in spellbook]

7th CIRCLE:
airy water                  [in spellbook]
cone of cold                [in spellbook]
dimension door              [in spellbook]
fireball                    [in spellbook]
haste                       [in spellbook]
ice storm                   [in spellbook]
wall of flames              [in spellbook]
wall of ice                 [in spellbook]
web                         [in spellbook]

8th CIRCLE:
detect invisibility         [in spellbook]
globe of invulnerability    [in spellbook]
improved invisibility       [in spellbook]
prismatic spray             [in spellbook]

9th CIRCLE:
fly                         [in spellbook]
gate                        [in spellbook]
prismatic ray               [in spellbook]
relocate                    [in spellbook]

10th CIRCLE:
farsee                     
group stone skin           

11th CIRCLE:
group globe of invulnerability  
prismatic cube             


< 184h/184H 120v/120V Pos: sitting >
You have finished memorizing dimension door.

< 184h/184H 120v/120V Pos: sitting >
You have finished memorizing detect invisibility.

< 184h/184H 120v/120V Pos: sitting >
Hint: The 'who' command can sort players by name, level, race, class or specialization.

< 184h/184H 120v/120V Pos: sitting >
Um.. what spell are you trying to memorize?

< 184h/184H 120v/120V Pos: sitting >
Istria enters from the north.

< 184h/184H 120v/120V Pos: sitting >
Istria leaves up.

< 184h/184H 120v/120V Pos: sitting >
You are memorizing color spray, which will take about 7 seconds.

< 184h/184H 120v/120V Pos: sitting >

1st CIRCLE:
detect magic                [in spellbook]
magic missile               [in spellbook]
minor creation              [in spellbook]

2nd CIRCLE:
burning hands               [in spellbook]
chill touch                 [in spellbook]
mirror image                [in spellbook]
sleep                       [in spellbook]

3rd CIRCLE:
agility                     [in spellbook]
concealment                 [in spellbook]
dispel magic                [in spellbook]
mage flame                  [in spellbook]
shocking grasp              [in spellbook]
strength                    [in spellbook]

4th CIRCLE:
enchant weapon              [in spellbook]
infravision                 [in spellbook]
levitate                    [in spellbook]
lightning bolt              [in spellbook]
ray of enfeeblement         [in spellbook]
reveal true name            [in spellbook]
wall of force               [in spellbook]

5th CIRCLE:
coldshield                  [in spellbook]
contain being               [in spellbook]
fireshield                  [in spellbook]
identify                    [in spellbook]
sense follower              [in spellbook]
slowness                    [in spellbook]

6th CIRCLE:
color spray                 [in spellbook]
feeblemind                  [in spellbook]
minor globe of invulnerability   [in spellbook]
stone skin                  [in spellbook]
teleport                    [in spellbook]

7th CIRCLE:
airy water                  [in spellbook]
cone of cold                [in spellbook]
dimension door              [in spellbook]
fireball                    [in spellbook]
haste                       [in spellbook]
ice storm                   [in spellbook]
wall of flames              [in spellbook]
wall of ice                 [in spellbook]
web                         [in spellbook]

8th CIRCLE:
detect invisibility         [in spellbook]
globe of invulnerability    [in spellbook]
improved invisibility       [in spellbook]
prismatic spray             [in spellbook]

9th CIRCLE:
fly                         [in spellbook]
gate                        [in spellbook]
prismatic ray               [in spellbook]
relocate                    [in spellbook]

10th CIRCLE:
farsee                     
group stone skin           

11th CIRCLE:
group globe of invulnerability  
prismatic cube             


< 184h/184H 120v/120V Pos: sitting >
You have finished memorizing improved invisibility.

< 184h/184H 120v/120V Pos: sitting >
You have memorized the following spells:
( 8th circle)  1 - detect invisibility
               1 - improved invisibility
( 7th circle)  2 - fireball
               1 - haste
               1 - dimension door
( 6th circle)  2 - teleport
               3 - stone skin
( 5th circle)  2 - identify
               1 - slowness
               1 - fireshield
               1 - coldshield
               1 - contain being
( 4th circle)  4 - lightning bolt
               1 - wall of force
               1 - reveal true name
( 3rd circle)  2 - concealment
               4 - shocking grasp
               2 - dispel magic
( 2nd circle)  4 - chill touch
               1 - sleep
               2 - mirror image
( 1st circle)  4 - minor creation
               5 - magic missile
               2 - detect magic

And you are currently memorizing the following spells:
    6 seconds:  ( 8th) improved invisibility
   15 seconds:  ( 8th) globe of invulnerability
   24 seconds:  ( 9th) fly
   34 seconds:  ( 9th) relocate
   38 seconds:  ( 2nd) chill touch
   42 seconds:  ( 2nd) chill touch
   47 seconds:  ( 2nd) chill touch
   52 seconds:  ( 3rd) shocking grasp
   58 seconds:  ( 4th) lightning bolt
   64 seconds:  ( 4th) lightning bolt
   73 seconds:  ( 7th) fireball
   80 seconds:  ( 6th) color spray

You can memorize 1 5th circle spell(s).

< 184h/184H 120v/120V Pos: sitting >
A giant dragonfly enters from the north.

< 184h/184H 120v/120V Pos: sitting >

1st CIRCLE:
detect magic                [in spellbook]
magic missile               [in spellbook]
minor creation              [in spellbook]

2nd CIRCLE:
burning hands               [in spellbook]
chill touch                 [in spellbook]
mirror image                [in spellbook]
sleep                       [in spellbook]

3rd CIRCLE:
agility                     [in spellbook]
concealment                 [in spellbook]
dispel magic                [in spellbook]
mage flame                  [in spellbook]
shocking grasp              [in spellbook]
strength                    [in spellbook]

4th CIRCLE:
enchant weapon              [in spellbook]
infravision                 [in spellbook]
levitate                    [in spellbook]
lightning bolt              [in spellbook]
ray of enfeeblement         [in spellbook]
reveal true name            [in spellbook]
wall of force               [in spellbook]

5th CIRCLE:
coldshield                  [in spellbook]
contain being               [in spellbook]
fireshield                  [in spellbook]
identify                    [in spellbook]
sense follower              [in spellbook]
slowness                    [in spellbook]

6th CIRCLE:
color spray                 [in spellbook]
feeblemind                  [in spellbook]
minor globe of invulnerability   [in spellbook]
stone skin                  [in spellbook]
teleport                    [in spellbook]

7th CIRCLE:
airy water                  [in spellbook]
cone of cold                [in spellbook]
dimension door              [in spellbook]
fireball                    [in spellbook]
haste                       [in spellbook]
ice storm                   [in spellbook]
wall of flames              [in spellbook]
wall of ice                 [in spellbook]
web                         [in spellbook]

8th CIRCLE:
detect invisibility         [in spellbook]
globe of invulnerability    [in spellbook]
improved invisibility       [in spellbook]
prismatic spray             [in spellbook]

9th CIRCLE:
fly                         [in spellbook]
gate                        [in spellbook]
prismatic ray               [in spellbook]
relocate                    [in spellbook]

10th CIRCLE:
farsee                     
group stone skin           

11th CIRCLE:
group globe of invulnerability  
prismatic cube             


< 184h/184H 120v/120V Pos: sitting >
You have finished memorizing improved invisibility.

< 184h/184H 120v/120V Pos: sitting >
You have finished memorizing globe of invulnerability.

< 184h/184H 120v/120V Pos: sitting >
You are memorizing slowness, which will take about 7 seconds.

< 184h/184H 120v/120V Pos: sitting >
You start meditating...

< 184h/184H 120v/120V Pos: sitting >
You have finished memorizing fly.

< 184h/184H 120v/120V Pos: sitting >
You have memorized the following spells:
( 9th circle)  1 - fly
( 8th circle)  1 - detect invisibility
               1 - globe of invulnerability
               2 - improved invisibility
( 7th circle)  2 - fireball
               1 - haste
               1 - dimension door
( 6th circle)  2 - teleport
               3 - stone skin
( 5th circle)  2 - identify
               1 - slowness
               1 - fireshield
               1 - coldshield
               1 - contain being
( 4th circle)  4 - lightning bolt
               1 - wall of force
               1 - reveal true name
( 3rd circle)  2 - concealment
               4 - shocking grasp
               2 - dispel magic
( 2nd circle)  4 - chill touch
               1 - sleep
               2 - mirror image
( 1st circle)  4 - minor creation
               5 - magic missile
               2 - detect magic

And you are currently memorizing the following spells:
    7 seconds:  ( 9th) relocate
   11 seconds:  ( 2nd) chill touch
   15 seconds:  ( 2nd) chill touch
   20 seconds:  ( 2nd) chill touch
   25 seconds:  ( 3rd) shocking grasp
   31 seconds:  ( 4th) lightning bolt
   37 seconds:  ( 4th) lightning bolt
   46 seconds:  ( 7th) fireball
   53 seconds:  ( 6th) color spray
   60 seconds:  ( 5th) slowness

You can memorize no more spells.

< 184h/184H 120v/120V Pos: sitting >
You have finished memorizing relocate.

< 184h/184H 120v/120V Pos: sitting >
A giant dragonfly leaves north.

< 184h/184H 120v/120V Pos: sitting >
You have finished memorizing chill touch.

< 184h/184H 120v/120V Pos: sitting >
You have finished memorizing chill touch.

< 184h/184H 120v/120V Pos: sitting >
You have finished memorizing chill touch.

< 184h/184H 120v/120V Pos: sitting >
You have finished memorizing shocking grasp.

< 184h/184H 120v/120V Pos: sitting >
You have finished memorizing lightning bolt.

< 184h/184H 120v/120V Pos: sitting >
You have finished memorizing lightning bolt.

< 184h/184H 120v/120V Pos: sitting >
You have finished memorizing fireball.

< 184h/184H 120v/120V Pos: sitting >
You have finished memorizing color spray.

< 184h/184H 120v/120V Pos: sitting >
You have finished memorizing slowness.
Your studies are complete.

< 184h/184H 120v/120V Pos: sitting >
You clamber to your feet.

< 184h/184H 120v/120V Pos: standing >
Hint: Type "forget (spell name)" to free up a spell slot.  Alternately, you can "forget all" to free all your spell slots.

< 184h/184H 120v/120V Pos: standing >
Quivering Leaf Restaurant
Obvious exits: -N -U -D
A wandering bard walks toward the castle. (minion) 
(Q)The head maitre d' is here looking very worried.
An elven merchant has come here to try the food.
A wealthy woodcarver is here for a fine meal.
The wife of a simple farmer smiles with pleasure as she looks around.
A simple farmer is here for a special meal.
A handsome halfling waiter in a tuxedo serves his customers.

< 184h/184H 120v/120V Pos: standing >
Experience till level: 1071425

< 184h/184H 120v/120V Pos: standing >

< 184h/184H 120v/120V Pos: standing >
Autosaving...

< 184h/184H 120v/120V Pos: standing >
Quivering Leaf Restaurant
Obvious exits: -N -U -D
A wandering bard walks toward the castle. (minion) 
(Q)The head maitre d' is here looking very worried.
An elven merchant has come here to try the food.
A wealthy woodcarver is here for a fine meal.
The wife of a simple farmer smiles with pleasure as she looks around.
A simple farmer is here for a special meal.
A handsome halfling waiter in a tuxedo serves his customers.

< 184h/184H 120v/120V Pos: standing >
Quivering Leaf Bar and Party Room
Obvious exits: -U
A halfling logger is relaxing with a few drinks.
An impatient patron waits for a table.
An impatient patron waits for a table.
The wife of a wealthy merchant calmly sips her wine.
A wealthy drunk staggers here, spending money as if it were dirt.
A grinning bartender serves drinks to all who can pay.
A wandering bard enters from above.

< 184h/184H 119v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 184h/184H 119v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 184h/184H 119v/120V Pos: standing >
Quivering Leaf Restaurant
Obvious exits: -N -U -D
(Q)The head maitre d' is here looking very worried.
An elven merchant has come here to try the food.
A wealthy woodcarver is here for a fine meal.
The wife of a simple farmer smiles with pleasure as she looks around.
A simple farmer is here for a special meal.
A handsome halfling waiter in a tuxedo serves his customers.
A wandering bard enters from below.

< 184h/184H 118v/120V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S -W
A small round shield has been dropped here.
A small bright red salamander does his best to hide in the flowers.
A giant dragonfly zips around here.
A wandering bard enters from the south.

< 184h/184H 119v/120V Pos: standing >
Petalrich Lane
Obvious exits: -E -S -W
A speckled mother duck protects her young.
A halfling guard patrols the streets keeping the peace.
A wandering bard enters from the west.

< 184h/184H 118v/120V Pos: standing >
Petalrich Lane and Vinestrong Way
Obvious exits: -N -E -S -W
A halfling guard patrols the streets keeping the peace.
A wandering bard enters from the west.

< 184h/184H 117v/120V Pos: standing >
Inside the Woodseer Gates
Obvious exits: -E -W
A wandering bard enters from the west.

< 184h/184H 116v/120V Pos: standing >
Outside the Woodseer Gates
Obvious exits: -W -D
A young duck searches for food here.
A wealthy halfling woman on a shopping trip walks down the road.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A burly halfling stands here guarding the gate from invasion.
A halfling guard patrols the streets keeping the peace.
A wandering bard enters from the west.

< 184h/184H 115v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 184h/184H 116v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 184h/184H 116v/120V Pos: standing >
On a Stone Stairway
Obvious exits: -U -D
A halfling warrior wanders through the town seeking adventure.
A wandering bard enters from above.

< 184h/184H 116v/120V Pos: standing >
On a Stone Stairway
Obvious exits: -U -D
A wandering bard enters from above.

< 184h/184H 115v/120V Pos: standing >
On a Stone Stairway
Obvious exits: -U -D
A wandering bard enters from above.

< 184h/184H 114v/120V Pos: standing >
On a Stone Stairway
Obvious exits: -U -D
A wandering bard enters from above.

< 184h/184H 113v/120V Pos: standing >
A Trade Path Heading into a Ravine
Obvious exits: -W -U -D
A large wooden sign stands here.
A halfling cleric stands here smiling at everything around her.
One of the few mages in the Woodseer guard helps keep watch here.
A wandering bard enters from above.

< 184h/184H 113v/120V Pos: standing >
Ok.
A wandering bard starts singing aloud with a beautiful voice.

< 184h/184H 118v/120V Pos: standing >
You start chanting...

< 184h/184H 120v/120V Pos: standing >
You complete your spell...
You vanish.

< 184h/184H 120v/120V Pos: standing >
A wandering bard plays a song to lift his spirit off the ground.

< 184h/184H 120v/120V Pos: standing >
You start chanting...

< 184h/184H 120v/120V Pos: standing >
You complete your spell...
Your eyes tingle.

< 184h/184H 120v/120V Pos: standing >
You start chanting...

< 184h/184H 120v/120V Pos: standing >
You complete your spell...
You feel your skin harden to stone.

< 184h/184H 120v/120V Pos: standing >
You start chanting...

< 184h/184H 120v/120V Pos: standing >
A wandering bard plays a song to lift his spirit off the ground.
You complete your spell...
You is already under the influence of haste.

< 184h/184H 120v/120V Pos: standing >
You don't have that spell memorized.

< 184h/184H 120v/120V Pos: standing >
You sit down and relax.

< 184h/184H 120v/120V Pos: sitting >
You have memorized the following spells:
( 9th circle)  1 - relocate
               1 - fly
( 8th circle)  1 - globe of invulnerability
               1 - improved invisibility
( 7th circle)  3 - fireball
               1 - dimension door
( 6th circle)  2 - teleport
               2 - stone skin
               1 - color spray
( 5th circle)  2 - identify
               2 - slowness
               1 - fireshield
               1 - coldshield
               1 - contain being
( 4th circle)  6 - lightning bolt
               1 - wall of force
               1 - reveal true name
( 3rd circle)  2 - concealment
               5 - shocking grasp
               2 - dispel magic
( 2nd circle)  7 - chill touch
               1 - sleep
               2 - mirror image
( 1st circle)  4 - minor creation
               5 - magic missile
               2 - detect magic

And you are currently memorizing the following spells:
    8 seconds:  ( 8th) improved invisibility
   17 seconds:  ( 8th) detect invisibility
   25 seconds:  ( 6th) stone skin
   33 seconds:  ( 7th) haste

You can memorize no more spells.
You continue your study.

< 184h/184H 120v/120V Pos: sitting >
You start meditating...

< 184h/184H 120v/120V Pos: sitting >
A wandering bard plays a song to lift his spirit off the ground.
You have finished memorizing improved invisibility.

< 184h/184H 120v/120V Pos: sitting >
Hint: Left your ship on a different island? Go to any building docks and type 'summon ship'.

< 184h/184H 120v/120V Pos: sitting >
You have finished memorizing detect invisibility.

< 184h/184H 120v/120V Pos: sitting >
A wandering bard plays a song to lift his spirit off the ground.

< 184h/184H 120v/120V Pos: sitting >
You have finished memorizing stone skin.

< 184h/184H 120v/120V Pos: sitting >
You have finished memorizing haste.
Your studies are complete.

< 184h/184H 120v/120V Pos: sitting >
You clamber to your feet.

< 184h/184H 120v/120V Pos: standing >
A wandering bard plays a song to lift his spirit off the ground.

< 184h/184H 120v/120V Pos: standing >
You failed.

< 184h/184H 120v/120V Pos: standing >
You start chanting...

< 184h/184H 120v/120V Pos: standing >
A wandering bard plays a song to lift his spirit off the ground.

< 184h/184H 120v/120V Pos: standing >
You complete your spell...
A wandering bard is already under the influence of haste.

< 184h/184H 120v/120V Pos: standing >
You start chanting...

< 184h/184H 120v/120V Pos: standing >
You complete your spell...
A wandering bard's skin seems to turn to stone.

< 184h/184H 120v/120V Pos: standing >
You sit down and relax.

< 184h/184H 120v/120V Pos: sitting >
You have memorized the following spells:
( 9th circle)  1 - relocate
               1 - fly
( 8th circle)  1 - detect invisibility
               1 - globe of invulnerability
               2 - improved invisibility
( 7th circle)  3 - fireball
               1 - dimension door
( 6th circle)  2 - teleport
               2 - stone skin
               1 - color spray
( 5th circle)  2 - identify
               2 - slowness
               1 - fireshield
               1 - coldshield
               1 - contain being
( 4th circle)  6 - lightning bolt
               1 - wall of force
               1 - reveal true name
( 3rd circle)  2 - concealment
               5 - shocking grasp
               2 - dispel magic
( 2nd circle)  7 - chill touch
               1 - sleep
               2 - mirror image
( 1st circle)  4 - minor creation
               5 - magic missile
               2 - detect magic

And you are currently memorizing the following spells:
    8 seconds:  ( 7th) haste
   16 seconds:  ( 6th) stone skin

You can memorize no more spells.
You continue your study.

< 184h/184H 120v/120V Pos: sitting >
You start meditating...

< 184h/184H 120v/120V Pos: sitting >
A wandering bard plays a song to lift his spirit off the ground.

< 184h/184H 120v/120V Pos: sitting >
You have finished memorizing haste.

< 184h/184H 120v/120V Pos: sitting >
A wandering bard plays a song to lift his spirit off the ground.
You have finished memorizing stone skin.
Your studies are complete.

< 184h/184H 120v/120V Pos: sitting >
You clamber to your feet.

< 184h/184H 120v/120V Pos: standing >
A wandering bard plays a song to lift his spirit off the ground.

< 184h/184H 120v/120V Pos: standing >
A wandering bard plays a song to lift his spirit off the ground.

< 184h/184H 120v/120V Pos: standing >
A wandering bard plays a song to lift his spirit off the ground.

< 184h/184H 120v/120V Pos: standing >
You start chanting...

< 184h/184H 120v/120V Pos: standing >
You complete your spell...

< 184h/184H 120v/120V Pos: standing >
You start chanting...

< 184h/184H 120v/120V Pos: standing >
You complete your spell...
A wandering bard slowly fades out of existence.

< 184h/184H 120v/120V Pos: standing >
You sit down and relax.

< 184h/184H 120v/120V Pos: sitting >
You have memorized the following spells:
( 9th circle)  1 - relocate
               1 - fly
( 8th circle)  1 - globe of invulnerability
               1 - improved invisibility
( 7th circle)  3 - fireball
               1 - haste
               1 - dimension door
( 6th circle)  2 - teleport
               3 - stone skin
               1 - color spray
( 5th circle)  2 - identify
               2 - slowness
               1 - fireshield
               1 - coldshield
               1 - contain being
( 4th circle)  6 - lightning bolt
               1 - wall of force
               1 - reveal true name
( 3rd circle)  2 - concealment
               5 - shocking grasp
               2 - dispel magic
( 2nd circle)  7 - chill touch
               1 - sleep
               2 - mirror image
( 1st circle)  4 - minor creation
               5 - magic missile
               2 - detect magic

And you are currently memorizing the following spells:
    8 seconds:  ( 8th) detect invisibility
   17 seconds:  ( 8th) improved invisibility

You can memorize no more spells.
You continue your study.

< 184h/184H 120v/120V Pos: sitting >
You start meditating...

< 184h/184H 120v/120V Pos: sitting >
A wandering bard plays a song to lift his spirit off the ground.

< 184h/184H 120v/120V Pos: sitting >
You have finished memorizing detect invisibility.

< 184h/184H 120v/120V Pos: sitting >
A wandering bard plays a song to lift his spirit off the ground.

< 184h/184H 120v/120V Pos: sitting >
You have finished memorizing improved invisibility.
Your studies are complete.

< 184h/184H 120v/120V Pos: sitting >
You clamber to your feet.

< 184h/184H 120v/120V Pos: standing >
A wandering bard plays a song to lift his spirit off the ground.

< 184h/184H 120v/120V Pos: standing >
A wandering bard plays a song to lift his spirit off the ground.

< 184h/184H 120v/120V Pos: standing >
Hint: Remember that this is Duris and there are no safe zones or areas. Disguised assassins, thieves, and illusionists wait around every corner. Be careful and have fun.

< 184h/184H 120v/120V Pos: standing >
A wandering bard plays a song to lift his spirit off the ground.

< 184h/184H 120v/120V Pos: standing >
The scarred mage starts casting a spell.

< 184h/184H 120v/120V Pos: standing >
A Trade Path Heading into a Ravine
Obvious exits: -W -U -D
A large wooden sign stands here.
*A wandering bard walks toward the castle. (minion) 
A halfling cleric stands here smiling at everything around her.
One of the few mages in the Woodseer guard helps keep watch here. (casting) 

< 184h/184H 120v/120V Pos: standing >
The scarred mage completes her spell...
The scarred mage utters the words 'shadow shield'
Shadows start to swirl around and cover the scarred mage's skin.

< 184h/184H 120v/120V Pos: standing >
A wandering bard plays a song to lift his spirit off the ground.

< 184h/184H 120v/120V Pos: standing >
You aren't wearing anything!

< 184h/184H 120v/120V Pos: standing >
A wandering bard plays a song to lift his spirit off the ground.

< 184h/184H 120v/120V Pos: standing >
You are carrying: (3/11)
[2] a mysterious tome
a gnomish toolbox

< 184h/184H 120v/120V Pos: standing >
 
 .....^^^M  
 .....M^MM  
 ++M+@^MMM  
 ..*^^MMMM  
 .**^MMM^^  
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
A wandering bard enters from the east.

< 184h/184H 118v/120V Pos: standing >
A wandering bard plays a song to lift his spirit off the ground.

< 184h/184H 118v/120V Pos: standing >
 
 ......^^^  
 ......M^M  
 +++M@M^MM  
 ...*^^MMM  
 ..**^MMM^  
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
A wandering bard enters from the east.

< 184h/184H 117v/120V Pos: standing >
It is 9pm, on the Day of Thunder
The 24th Day of the Month of Storms, Year 1783.
Time elapsed since boot-up: 50:27:16
Current time is: Sun Mar 12 20:54:05 2017 (GMT)
                 Sun Mar 12 15:54:05 2017 (EST)

< 184h/184H 120v/120V Pos: standing >
 
 .....^^^M  
 .....M^MM  
 ++MM@^MMM  
 ..*^^MMMM  
 .**^MMM^^  
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
A wandering bard enters from the west.

< 184h/184H 119v/120V Pos: standing >
A Trade Path Heading into a Ravine
Obvious exits: -W -U -D
A large wooden sign stands here.
A halfling cleric stands here smiling at everything around her.
One of the few mages in the Woodseer guard helps keep watch here.
A wandering bard enters from the west.

< 184h/184H 118v/120V Pos: standing >
A wandering bard plays a song to lift his spirit off the ground.

< 184h/184H 120v/120V Pos: standing >
A wandering bard plays a song to lift his spirit off the ground.

< 184h/184H 120v/120V Pos: standing >
A wandering bard plays a song to lift his spirit off the ground.

< 184h/184H 120v/120V Pos: standing >
A wandering bard plays a song to lift his spirit off the ground.

< 184h/184H 120v/120V Pos: standing >
A wandering bard plays a song to lift his spirit off the ground.

< 184h/184H 120v/120V Pos: standing >
A wandering bard plays a song to lift his spirit off the ground.

< 184h/184H 120v/120V Pos: standing >
A wandering bard plays a song to lift his spirit off the ground.

< 184h/184H 120v/120V Pos: standing >
A wandering bard plays a song to lift his spirit off the ground.

< 184h/184H 120v/120V Pos: standing >
Hint: It's rude to look at or consider people you don't know! Try a polite acknowledgement first.

< 184h/184H 120v/120V Pos: standing >
A wandering bard plays a song to lift his spirit off the ground.

< 184h/184H 120v/120V Pos: standing >
A wandering bard plays a song to lift his spirit off the ground.

< 184h/184H 120v/120V Pos: standing >
A wandering bard plays a song to lift his spirit off the ground.

< 184h/184H 120v/120V Pos: standing >
A wandering bard plays a song to lift his spirit off the ground.

< 184h/184H 120v/120V Pos: standing >
A wandering bard plays a song to lift his spirit off the ground.

< 184h/184H 120v/120V Pos: standing >
A wandering bard plays a song to lift his spirit off the ground.

< 184h/184H 120v/120V Pos: standing >
A wandering bard plays a song to lift his spirit off the ground.

< 184h/184H 120v/120V Pos: standing >
A wandering bard plays a song to lift his spirit off the ground.

< 184h/184H 120v/120V Pos: standing >
A wandering bard plays a song to lift his spirit off the ground.

< 184h/184H 120v/120V Pos: standing >
A wandering bard plays a song to lift his spirit off the ground.

< 184h/184H 120v/120V Pos: standing >
A wandering bard plays a song to lift his spirit off the ground.

< 184h/184H 120v/120V Pos: standing >
A wandering bard plays a song to lift his spirit off the ground.

< 184h/184H 120v/120V Pos: standing >
Hint: Make sure to use your class's skills to do more damage or to escape from harm.

< 184h/184H 120v/120V Pos: standing >
A wandering bard plays a song to lift his spirit off the ground.

< 184h/184H 120v/120V Pos: standing >
A wandering bard plays a song to lift his spirit off the ground.
A wandering bard finishes his song.

< 184h/184H 120v/120V Pos: standing >
Autosaving...

< 184h/184H 120v/120V Pos: standing >
You feel your skin soften and return to normal.

< 184h/184H 120v/120V Pos: standing >
Hint: Want to see who has the world's artifacts? Try the "artifact" command!  Currently there are 3 types of artifacts: uniques, iouns and true artifacts. Arti unique, arti ioun or arti will display these lists.

< 184h/184H 120v/120V Pos: standing >
The scarred mage starts casting a spell called 'fireshield'.

< 184h/184H 120v/120V Pos: standing >
The scarred mage completes her spell...
The scarred mage utters the word 'yufzgpuzre'
The scarred mage is surrounded by burning flames!

< 184h/184H 120v/120V Pos: standing >
Hint: You can turn off room descriptions with 'toggle brief', but you might miss some zone clues.

< 184h/184H 120v/120V Pos: standing >
The scarred mage starts casting a spell called 'minor globe of invulnerability'.

< 184h/184H 120v/120V Pos: standing >
The scarred mage completes her spell...
The scarred mage utters the words 'wuiaf orabz ay uizjrizfaburuhl'
The smiling cleric begins to shimmer.

< 184h/184H 120v/120V Pos: standing >

< 184h/184H 120v/120V Pos: standing >
You start chanting...

< 184h/184H 120v/120V Pos: standing >
You complete your spell...
You feel your skin harden to stone.

< 184h/184H 120v/120V Pos: standing >
You start chanting...

< 184h/184H 120v/120V Pos: standing >
You complete your spell...
A wandering bard's skin seems to turn to stone.

< 184h/184H 120v/120V Pos: standing >

		Score information for Emetel

Level: 42   Race: Grey Elf   Class: Summoner / Controller Sex: Male
Hit points: 184(184)  Moves: 120(120)
Coins carried:    0 platinum     0 gold     0 silver     7 copper
Coins in bank:  655 platinum    44 gold     0 silver     0 copper
Playing time: 4 days / 15 hours/ 14 minutes
Received data: 0.1338 MB this session.
Send data:     0.0062 MB this session.
Compression ratio: 81%
Title: Isten
Followers:
   a wandering bard
Status:  Standing.
Epic points(total): 37(37)
Epic Bonus: Experience Bonus (0.06%)
Frags:   -0.25   Deaths:   15
Detecting:       Invisible Heat
Enchantments:    Fly Haste Invisibility
Songs:    Song of Flight
Bartender Quests Remaining: 2
Combat Pulse:   17 Spell Pulse:  0.82 
Leaderboard Points:  402 

Active Spells:
--------------
stone skin (4 minutes)
detect invisibility (36 minutes)
improved invisibility (15 minutes)
rested bonus (117 minutes)


< 184h/184H 120v/120V Pos: standing >
It is 2am, on the Day of BloodLust
The 25th Day of the Month of Storms, Year 1783.
Time elapsed since boot-up: 50:32:57
Current time is: Sun Mar 12 20:59:46 2017 (GMT)
                 Sun Mar 12 15:59:46 2017 (EST)

< 184h/184H 120v/120V Pos: standing >
You sit down and relax.

< 184h/184H 120v/120V Pos: sitting >
You have memorized the following spells:
( 9th circle)  1 - relocate
               1 - fly
( 8th circle)  1 - detect invisibility
               1 - globe of invulnerability
               2 - improved invisibility
( 7th circle)  3 - fireball
               1 - haste
               1 - dimension door
( 6th circle)  2 - teleport
               1 - stone skin
               1 - color spray
( 5th circle)  2 - identify
               2 - slowness
               1 - fireshield
               1 - coldshield
               1 - contain being
( 4th circle)  6 - lightning bolt
               1 - wall of force
               1 - reveal true name
( 3rd circle)  2 - concealment
               5 - shocking grasp
               2 - dispel magic
( 2nd circle)  7 - chill touch
               1 - sleep
               2 - mirror image
( 1st circle)  4 - minor creation
               5 - magic missile
               2 - detect magic

And you are currently memorizing the following spells:
    7 seconds:  ( 6th) stone skin
   15 seconds:  ( 6th) stone skin

You can memorize no more spells.
You continue your study.

< 184h/184H 120v/120V Pos: sitting >
You start meditating...

< 184h/184H 120v/120V Pos: sitting >
You have finished memorizing stone skin.

< 184h/184H 120v/120V Pos: sitting >
Hint: Rogues can check an enemy's health without breaking hide by using the 'glance' command.

< 184h/184H 120v/120V Pos: sitting >
You have finished memorizing stone skin.
Your studies are complete.

< 184h/184H 120v/120V Pos: sitting >
You clamber to your feet.

< 184h/184H 120v/120V Pos: standing >
The scarred mage starts casting a spell.

< 184h/184H 120v/120V Pos: standing >
The scarred mage completes her spell...
The scarred mage utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover the scarred mage's skin.

< 184h/184H 120v/120V Pos: standing >
Hint: Tired of typing kill 'mob' while the NPC is lying there bleeding to death? Try the toggle vicious command.

< 184h/184H 120v/120V Pos: standing >
Autosaving...

< 184h/184H 120v/120V Pos: standing >
A Troll enters from the west.
A pigeon enters from the west.

< 184h/184H 120v/120V Pos: standing >
A Troll snaps into visibility.
A Troll tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!
The smiling cleric suddenly attacks a Troll!
The smiling cleric's fine punch wounds a Troll.

< 184h/184H 120v/120V Pos: sitting >
A pigeon starts casting an offensive spell.
A pigeon snaps into visibility.

< 184h/184H 120v/120V Pos: sitting >
The scarred mage suddenly attacks a Troll!
A Troll snaps into visibility.
The scarred mage's fine punch wounds a Troll.

< 184h/184H 120v/120V Pos: sitting >
You snap into visibility.
A Troll's fine whip strikes you.
A Troll's fine slash strikes you.
A Troll's fine whip strikes you.
A Troll's decent whip wounds you.

< 161h/184H 120v/120V Pos: sitting >
< T: Emetel TP: sit TC: small wounds E: A Troll sta EP: few scratches >
 A pigeon completes his spell...
A pigeon utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You gasp for air as a pair of ghostly hands tighten around your throat!
OUCH!  That really did HURT!

< 90h/184H 120v/120V Pos: sitting >
< T: Emetel TP: sit TC: nasty wounds E: A Troll sta EP: few scratches >
 A pigeon snaps into visibility.
You gasp for air as a pair of ghostly hands tighten around your throat!
YIKES!  Another hit like that, and you've had it!!

< 26h/184H 120v/120V Pos: sitting >
< T: Emetel TP: sit TC: awful E: A Troll sta EP: few scratches >
 Everything suddenly goes black as a pair of ghostly hands choke the life out of you...