The death of [51 Spiritualist] Moodoo *-* Bloodlust *-* (Kobold)

in Within the Light and Spacious Smokeveil Forest

from the perspective of [51 Channeler] Aziz The Resistance (Human)

<worn as a badge>    a wisp of living wind
<worn on head>       a spiked chromium dragonscale helmet (magic)
<worn on eyes>       the eyepatch of immortality (magic) (glowing) [76%]
<worn in ear>        a dangling diamond earring (glowing) [63%]
<worn in ear>        an emerald nose ring [poor] (magic)
<worn on face>       a white hot mask of living flame [poor] (glowing) [87%]
<worn around neck>   some kharma mind beads (magic)
<worn around neck>   a mithril amulet of the magi
<worn on body>       a silky black dress of the sirens (magic)
<worn about body>    the living oceanic cloak [superior] (magic) (glowing)
<worn as quiver>     a quiver smeared with blood [83%]
<worn about waist>   a belt of fresh blood [superior]
<worn on belt buckle>a platinum telescope studded with crystal shrimp (magic) (glowing)
<attached to belt>   a rugged adventurers satchel (magic) (illuminating)
<attached to belt>   an arcane spellbook covered with runes
<worn on arms>       some sleeves of stretched drow-skin of intelligence [67%]
<held as shield>     a dark adamantium heater shield from Plane of Fire
<worn around wrist>  a smooth bracelet of dwarven kind (magic)
<worn around wrist>  some polished endurium bracers (magic) [77%]
<worn on hands>      a pair of black leather gloves glowing with faerie fire (magic) (glowing) [88%]
<worn on finger>     a ring of the Neogi Lords of endurance (glowing)
<worn on finger>     a golden band set with a fire opal (magic) [84%]
<primary weapon>     a lightning rod composed of pure magic (magic) (glowing)[10h 23m 49s]
<worn on legs>       the leggings of insanity (magic)
<worn on feet>       the boots of the four winds [poor] (magic)


< 666h/666H 147v/184V Pos: standing >
   MM^^^****    
  ^M^********   
 ^MM^*********  
 *************  
 *****.@......  
 ......*******  
 *************  
  ***********   
   *********    
   M^^^*****    
  M^*********   
 MM^**********  
 *************  
 ****.P@......  
 .....*******.  
 *************  
  ***********   
   *********    
Along a Small Path in the Smokeveil Forest
Obvious exits: -North -East  -South -West 
Chak enters from the west.

< 666h/666H 146v/184V Pos: standing >
   M^^^*****    
  M^*********   
 MM^**********  
 *************  
 ****..@......  
 .....*******.  
 *************  
  ***********   
   *********    

< 666h/666H 147v/184V Pos: standing >
 *****  
 **@**  
 ..P..  
Within the Light and Spacious Smokeveil Forest
Obvious exits: -North -East  -South -West 
Chak enters from the south.

< 666h/666H 146v/184V Pos: standing >
 *****  
 **@**  
 **P**  
Within the Light and Spacious Smokeveil Forest
Obvious exits: -North -East  -South -West 
Chak enters from the south.

< 666h/666H 145v/184V Pos: standing >

< 666h/666H 146v/184V Pos: standing >
 ****P  
 *P@**  
 *****  
Within the Light and Spacious Smokeveil Forest
Obvious exits: -North -East  -South -West 
Chak enters from the west.

< 666h/666H 145v/184V Pos: standing >
 ***P*  
 *P@**  
 *****  
Within the Light and Spacious Smokeveil Forest
Obvious exits: -North -East  -South -West 
Chak enters from the west.

< 666h/666H 144v/184V Pos: standing >
 **P**  
 **@**  
 .....  
Within the Light and Spacious Smokeveil Forest
Obvious exits: -North -East  -South -West 
Chak enters from the north.

< 666h/666H 143v/184V Pos: standing >
   ^^*******    
  ***********   
 ^***********.  
 ***********..  
 **....@......  
 ...*******...  
 ***********.M  
  *********..   
   ********.    
Along a Small Path in the Smokeveil Forest
Obvious exits: -North -East  -South -West 
Chak enters from the north.

< 666h/666H 142v/184V Pos: standing >
   ^^*******    
  ***********   
 ^***********.  
 ***********..  
 **....@......  
 ...*******...  
 ***********.M  
  *********..   
   ********.    
   ^********    
  **********.   
 ***********..  
 **********...  
 *....P@......  
 ..*******....  
 **********.M.  
  ********...   
   *******.M    
Along a Small Path in the Smokeveil Forest
Obvious exits: -North -East  -South -West 
Chak enters from the west.

< 666h/666H 140v/184V Pos: standing >
   ^********    
  **********.   
 ***********..  
 **********...  
 *.....@......  
 ..*******....  
 **********.M.  
  ********...   
   *******.M    
 *****  
 **@**  
 ..P..  
Within the Light and Spacious Smokeveil Forest
Obvious exits: -North -East  -South -West 
Chak enters from the south.

< 666h/666H 139v/184V Pos: standing >
 *****  
 **@**  
 .....  
 *****  
 **@**  
 **P**  
Within the Light and Spacious Smokeveil Forest
Obvious exits: -North -East  -South -West 
Chak enters from the south.

< 666h/666H 138v/184V Pos: standing >
 *M***  
 **@**  
 **P**  
Within the Light and Spacious Smokeveil Forest
Obvious exits: -North -East  -South -West 
Chak enters from the south.

< 666h/666H 137v/184V Pos: standing >

< 666h/666H 138v/184V Pos: standing >
 ^^^.^  
 *M@**  
 **P**  
Within the Light and Spacious Smokeveil Forest
Obvious exits: -North -East  -South -West 
Chak enters from the south.

< 666h/666H 138v/184V Pos: standing >
                
       MMMMMM   
  MMMMMMMMM^MM  
 MMMMMM^^^^^^^  
 MM^^^^@.^^^..  
 ^^^********..  
 ***********..  
  **********.   
   ********.    
A Rugged and Barren Hillside
Obvious exits: -North -East  -South -West 
Chak enters from the south.

< 666h/666H 137v/184V Pos: standing >
                
      MMMMMMM   
 MMMMMMMMM^MMM  
 MMMMM^^^^^^^^  
 M^^^^P@^^^...  
 ^^********...  
 **********...  
  *********..   
   *******..    
The Grasslands of Ferrik Bloodfist
Obvious exits: -North -East  -South -West 
Chak enters from the west.

< 666h/666H 136v/184V Pos: standing >
                
     MMMMMMMM   
 MMMMMMMM^MMM^  
 MMMM^^^^^^^^.  
 ^^^^^P@^^....  
 ^********....  
 *********....  
  ********...   
   ******...    
A Rugged and Barren Hillside
Obvious exits: -North -East  -South -West 
Chak enters from the west.

< 666h/666H 135v/184V Pos: standing >
           M    
    MMMMMMMMM   
 MMMMMMM^MMM^^  
 MMM^^^^^^^^..  
 ^^^^.P@^.....  
 ********.....  
 ********.....  
  *******....   
   *****....    
A Rugged and Barren Hillside
Obvious exits: -North -East  -South -West 
Chak enters from the west.

< 666h/666H 134v/184V Pos: standing >
          MM    
   MMMMMMMMMM   
 MMMMMM^MMM^^^  
 MM^^^^^^^^...  
 ^^^.^P@......  
 *******.....M  
 *******......  
  ******.....   
   ****.....    
A Rugged and Barren Hillside
Obvious exits: -North -East  -South -West 
Chak enters from the west.

< 666h/666H 133v/184V Pos: standing >
         MMM    
  MMMMMMMMMMM   
 MMMMM^MMM^^^M  
 M^^^^^^^^....  
 ^^.^^P@......  
 ******.....M.  
 ******.......  
  *****......   
   ***......    
The Grasslands of Ferrik Bloodfist
Obvious exits: -North -East  -South -West 
Chak enters from the west.

< 666h/666H 132v/184V Pos: standing >
   MMMMMMMMM    
  MMMM^MMM^^^   
 M^^^^^^^^....  
 ^^.^^^P......  
 ******@....M.  
 ******.......  
 ******.......  
  ****.......   
   .........    
The Grasslands of Ferrik Bloodfist
Obvious exits: -North -East  -South -West 
Chak enters from the north.

< 666h/666H 131v/184V Pos: standing >
 ^^^..  
 **@P.  
 *P*..  
Within the Light and Spacious Smokeveil Forest
Obvious exits: -North -East  -South -West 
Chak enters from the east.

< 666h/666H 130v/184V Pos: standing >
 .^^^.  
 **@P.  
 **P*.  
Within the Light and Spacious Smokeveil Forest
Obvious exits: -North -East  -South -West 
Chak enters from the east.

< 666h/666H 129v/184V Pos: standing >
 ^.^^^  
 **@P*  
 ***P*  
Within the Light and Spacious Smokeveil Forest
Obvious exits: -North -East  -South -West 
Chak enters from the east.

< 666h/666H 128v/184V Pos: standing >

< 666h/666H 129v/184V Pos: standing >
 **P**  
 **@P*  
 ***M*  
Within the Light and Spacious Smokeveil Forest
Obvious exits: -North -East  -South -West 
Chak enters from the north.

< 666h/666H 129v/184V Pos: standing >
 *****  
 **@P*  
 ***M*  
 ****.  
 *P@*.  
 **M*.  
Within the Light and Spacious Smokeveil Forest
Obvious exits: -North -East  -South -West 
*A Kobold (small) ThE FuRY  *-* Bloodlust *-* stands in mid-air here.(Red Aura)
Chak enters from the west.

< 666h/666H 128v/184V Pos: standing >
 ****.  
 **@*.  
 ***M.  

< 666h/666H 129v/184V Pos: standing >
A Kobold Postipg gatxa

< 666h/666H 132v/184V Pos: standing >
A Kobold starts casting a spell.

< 666h/666H 132v/184V Pos: standing >
You start chanting...
You snap into visibility.

< 666h/666H 141v/184V Pos: standing >
Casting: disintegrate 

< 666h/666H 146v/184V Pos: standing >
A Kobold completes his spell...
A Kobold utters the word 'zhpzfsafhar'
The air explodes around you, revealing a glowing portal of energy!

Chak snaps into visibility.
A Kobold snaps into visibility.
A Kobold is knocked to the ground by Chak's skillful bash!

< 666h/666H 147v/184V Pos: standing >
You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards a Kobold!
[Damage: 96 ] You smile happily as your disintegration ray hits a Kobold!
Chak snaps into visibility.
A Kobold attacks Chak. [0 hits]

< 666h/666H 149v/184V Pos: standing >
 ****.  
 **@*.  
 ****.  
 ****.  
 **@*.  
 ****.  
Within the Light and Spacious Smokeveil Forest
Obvious exits: -North -East  -South -West 
A glowing sphere of energy is here, slowly growing dimmer. (magic)
*Chak  The Resistance (Dwarf)(medium) stands in mid-air here, fighting a Kobold.(Gold Aura)
*A Kobold (small) ThE FuRY  *-* Bloodlust *-* sits in mid-air here, fighting Chak.(Red Aura)
There is a slight disturbance in the spirit realm here.

< 666h/666H 156v/184V Pos: standing >
You start chanting...

< 666h/666H 156v/184V Pos: standing >
Casting: disintegrate 

< 666h/666H 161v/184V Pos: standing >
A Kobold snaps into visibility.
Chak snaps into visibility.
A Kobold attacks Chak. [0 hits]

< 666h/666H 162v/184V Pos: standing >
You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards a Kobold!
A Kobold snaps into visibility.
[Damage: 80 ] You smile happily as your disintegration ray hits a Kobold!

< 666h/666H 164v/184V Pos: standing >
Chak snaps into visibility.
A Kobold snaps into visibility.
Chak attacks a Kobold. [4 hits]

< 666h/666H 166v/184V Pos: standing >
An Ogre steps out of the etherportal.

< 666h/666H 169v/184V Pos: standing >
 ****.  
 **@*.  
 ****.  

< 666h/666H 170v/184V Pos: standing >
You don't have that spell memorized.

< 666h/666H 171v/184V Pos: standing >
A Kobold snaps into visibility.
Chak snaps into visibility.
A Kobold attacks Chak. [0 hits]

< 666h/666H 176v/184V Pos: standing >
Chak suddenly assumes a defensive position, shield and weapon at the ready!

< 666h/666H 179v/184V Pos: standing >
 ****.  
 **@*.  
 ****.  

< 666h/666H 180v/184V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Court of the Muse                             (slightly good) 
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (evil)          
   Clan Stoutdorf Settlement                     (pure evil)     
   Kobold Settlement                             (pure evil)     
   The High Moor Forest                          (evil)          
   The Stone Tomb of Kelek                       (pure evil)     
   Orrak                                         (neutral)       
   Pits of Cerberus                              (slightly evil) 
   Myrloch Vale                                  (pure good)     
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (slightly evil) 
   Nizari                                        (slightly good) 
   The Dark Stone Tower of the Northern Realms   (slightly evil) 
   Tower of High Sorcery                         (pure good)     
   Bloodstone Keep                               (slightly evil) 
   The Temple of the Sun                         (slightly evil) 
   The Elemental Groves                          (slightly evil) 
   Temple of Flames                              (extremely evil)
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (very evil)     
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (slightly good) 
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (neutral)       
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (pure good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (slightly good) 
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (evil)          
   Rogue Plains                                  (slightly evil) 
   City of Torrhan                               (slightly evil) 
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (extremely evil)
   New Cave city                                 (evil)          
   Ice Tower                                     (evil)          
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (evil)          
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (slightly evil) 
   Prison of Fort Boyard                         (very good)     
   The Ancient Halls of Ironstar                 (slightly evil) 
   The Jade Empire                               (good)          
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (slightly evil) 
   Quintaragon Castle                            (good)          
   The Sky City of Ultarium                      (evil)          
   Lair of the Gibberling King                   (evil)          
   Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (evil)          
   Tribal Oasis                                  (neutral)       
   The Para-Elemental Plane of Smoke             (pure evil)     
   Plane of Water                                (slightly evil) 
   Shadamehr Keep                                (evil)          
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (evil)          
   The Trakkia Mountains                         (slightly good) 
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (slightly good) 
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (slightly evil) 
   Ruined Temple of Tezcatlipoca                 (evil)          
   The Astral Plane                              (evil)          
   Jotunheim                                     (good)          
   The Transparent Tower                         (slightly evil) 
   Krethik Keep                                  (slightly evil) 
   Temple of the Earth                           (slightly evil) 
   Sea Kingdom                                   (neutral)       
   Plane of Earth                                (slightly evil) 
   Sevenoaks                                     (slightly evil) 
   The Keep of Evil                              (slightly evil) 
   The Forgotten Mansion                         (slightly evil) 
   Domain of Lost Souls                          (very evil)     
   The Hall of Knighthood                        (very evil)     
   The Depths of Duris                           (evil)          
   Arachdrathos Guilds                           (slightly evil) 
   Valley of the Snow Ogres                      (slightly evil) 
   The Great Shaboath                            (very evil)     
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (slightly evil) 
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (extremely evil)
   The Scorched Valley                           (slightly evil) 
   The Realm of Barovia                          (slightly evil) 
   The Royal Mausoleum of Castle IceCrag         (evil)          
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (slightly evil) 
   Tiamat                                        (very evil)     
   The Fortress of Dreams                        (evil)          
   Bahamut's Palace                              (extremely evil)
   Dragonnia                                     (evil)          
   The Charcoal Palace                           (slightly evil) 
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (slightly evil) 
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (evil)          
   The Bronze Citadel                            (evil)          
   Ny'Neth's Stronghold Continued                (slightly evil) 
   Negative Material Plane                       (evil)          
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (slightly evil) 
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 666h/666H 182v/184V Pos: standing >
You start chanting...

< 666h/666H 183v/184V Pos: standing >
Chak snaps into visibility.
A Kobold snaps into visibility.
Chak attacks a Kobold. [4 hits]

< 666h/666H 184v/184V Pos: standing >
A Kobold clambers to his feet.

< 666h/666H 184v/184V Pos: standing >
Casting: arieks shattering iceball 
 ****.  
 **@*.  
 ****.  
A Kobold attempts to flee.
A Kobold tries to flee, but can't make it out of here!

< 666h/666H 184v/184V Pos: standing >
You complete your spell...
You point at a Kobold.
A Kobold snaps into visibility.
[Damage: 112 ] Your iceball shatters upon impacting a Kobold, rending flesh and sending blood flying.
A Kobold snaps into visibility.
Chak snaps into visibility.
A Kobold attacks Chak. [0 hits]
Chak bravely steps in front of you, shielding you from harm!
An Ogre snaps into visibility.
Chak snaps into visibility.
A Kobold attempts to flee.
A Kobold tries to flee, but can't make it out of here!

< 666h/666H 184v/184V Pos: standing >
An Ogre suddenly appears a bit confused!
Chak snaps into visibility.
An Ogre attacks Chak. [5 hits]
A Kobold snaps into visibility.
A Kobold is knocked to the ground by Chak's skillful bash!

< 666h/666H 184v/184V Pos: standing >
You start chanting...

< 666h/666H 184v/184V Pos: standing >
Chak's skin seems to turn to stone.

< 666h/666H 184v/184V Pos: standing >
A coalescing of the ethereal substances causes your vision to blur...
When it at last clears a Kobold stands before you!
 ****.  
 **@*.  
 ****.  

< 666h/666H 184v/184V Pos: standing >
You complete your spell...
You point at a Kobold.
A Kobold snaps into visibility.
[Damage: 123 ] Your iceball shatters upon impacting a Kobold, rending flesh and sending blood flying.

< 666h/666H 184v/184V Pos: standing >
A faint hum can be heard from the warhammer of the ancient dwarven battleragers carried by Chak.
A Kobold snaps into visibility.
Chak snaps into visibility.
A Kobold attacks Chak. [0 hits]

< 666h/666H 184v/184V Pos: standing >
The day has begun.

< 666h/666H 184v/184V Pos: standing >
Chak snaps into visibility.
A Kobold snaps into visibility.
Chak attacks a Kobold. [4 hits]

< 666h/666H 184v/184V Pos: standing >
An Ogre snaps into visibility.
Chak snaps into visibility.
An Ogre attacks Chak. [5 hits]
A Kobold starts casting an offensive spell.

< 666h/666H 184v/184V Pos: standing >
 ****.  
 **@*.  
 ****.  

< 666h/666H 184v/184V Pos: standing >
A Kobold is now a member of an Ogre's group.

< 666h/666H 184v/184V Pos: standing >
An Ogre snaps into visibility.
An Ogre heroically rescues a Kobold.
Chak snaps into visibility.

< 666h/666H 184v/184V Pos: standing >
Chak bravely steps in front of you, shielding you from harm!
A Kobold completes his spell...
A Kobold utters the words 'garbzzsg wuggurz babragruoz'
Chak snaps into visibility.
A bolt of force sent by a Kobold hits Chak soundly.
A bolt of force sent by a Kobold hits Chak soundly.
A bolt of force sent by a Kobold hits Chak soundly.

< 666h/666H 184v/184V Pos: standing >
You start chanting...

< 666h/666H 184v/184V Pos: standing >
A Kobold starts casting an offensive spell called 'solbeeps missile barrage'.

< 666h/666H 184v/184V Pos: standing >
Chak lowers his guard, and assumes an offensive stance.

< 666h/666H 184v/184V Pos: standing >
Casting: arieks shattering iceball 

< 666h/666H 184v/184V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'garbzzsg wuggurz babragruoz'
A Kobold's force missile slams into you.
A Kobold's force missile slams into you.
A Kobold's force missile slams into you.
You complete your spell...
You point at a Kobold.
A Kobold snaps into visibility.
[Damage: 34 ] Your iceball shatters any hopes a Kobold had of living a long and happy life.
A Kobold's pair of white healer gloves freezes and shatters into million pieces from the intense cold!
A Kobold's cloak of woven time freezes and shatters into million pieces from the intense cold!
A Kobold's ring of the void of wisdom freezes and shatters into million pieces from the intense cold!
A Kobold's pulsating gemstone earring freezes and shatters into million pieces from the intense cold!
A Kobold's woven entrails of an unfortunate soul freezes and shatters into million pieces from the intense cold!
A Kobold's bottomless quiver 'Alacrity' [superior] made by Rethax freezes and shatters into million pieces from the intense cold!
A Kobold is dead! R.I.P.
You receive your share of experience.