The death of [50 Controller] Miku The Resistance (Halfling)

in Fertile Grasslands of the Hearth Valley

from the perspective of [52 Dark Dreamer] Tiru *-* Bloodlust *-* (Kobold)

<worn as a badge>    a pitted dragonscale badge
<worn on head>       an illithid's circlet [superior] (magic) [74%]
<worn on eyes>       the severed eyes of a demon (magic) [88%]
<worn in ear>        a small nightstone earring [poor] (magic) [76%]
<worn in ear>        a flaming earring [87%]
<worn on face>       Krindor's Mask of Illusions[239h 13m 48s]
<worn around neck>   a patched dragonscale choker from Temple of the Earth
<worn around neck>   the collar of firestones (magic) [80%]
<worn on body>       the robe of the mind (magic)
<worn about body>    the living oceanic cloak [superior] (magic) (glowing)
<worn on back>       an ermineskin backpack
<worn on tail>       a tiny seashell of constitution (magic)
<worn as quiver>     an embroidered illithid-hide backsheath (magic) [76%]
<worn about waist>   a belt of skulls [superior] (magic) [84%]
<worn on belt buckle>a glowing white pearl (glowing)
<attached to belt>   an obsidian hookah [55%]
<attached to belt>   a cloth-bound tome of magical study (magic) [80%]
<worn on arms>       a pair of troll-hide sleeves (magic) [86%]
<held as shield>     a large gold-rimmed church door (magic)[239h 13m 48s]
<worn around wrist>  a gilded Songbird charm (magic) (glowing)[239h 13m 48s]
<worn around wrist>  a ceremonial brass bracelet [superior] (magic)
<worn on hands>      the gloves of warding (magic) [89%]
<worn on finger>     a ring of twisted gray mist
<worn on finger>     an ancient ring of liquid rock [40%]
<primary weapon>     the mystic axe of the dragonkind (magic) (humming)[239h 13m 48s]
<worn on legs>       a black and red kilt [53%]
<worn on feet>       some boots of the black winged dragon (magic) (glowing) [64%]

 ****.....^^^^^^  
 ^****...^^^^^^M  
 ******P@....^^M  
 ******...M^^^MM  
 *****....^^^MMM  
  ****...^.^^MM   
   **.....^^MM    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 716h/716H 103v/150V Pos: standing >
   *.......^..    
  ***M..^....^M   
 *****.....^^^^^  
 +^****...^^^^^^  
 *******@.....^^  
 *******...M^^^M  
 ******....^^^MM  
  *****...^.^^M   
   ***.....^^M    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
(Q)An air sprite floats around here. (minion) 
A Halfling (small)  The Resistance stands in mid-air here.

< 716h/716H 102v/150V Pos: standing >
 **...  
 **@P.  
 ***..  
A Light and Breezy Forest
Obvious exits: -N -E -S -W

< 716h/716H 103v/150V Pos: standing >
   *.......^..    
  ***M..^....^M   
 *****.....^^^^^  
 +^****...^^^^^^  
 *******@.....^^  
 *******...M^^^M  
 ******....^^^MM  
  *****...^.^^M   
   ***.....^^M    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
(Q)An air sprite floats around here. (minion) 
A Halfling (small)  The Resistance stands in mid-air here.

< 716h/716H 105v/150V Pos: standing >
You start chanting...
You snap into visibility.

< 716h/716H 106v/150V Pos: standing >
A Halfling gives an order to her followers.

< 716h/716H 110v/150V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Halfling, close around her neck and begin to squeeze!
[Damage: 47 ] You smirk as a pair of ghostly hands tighten around a Halfling's throat!
   *.......^..    
  ***...^....^M   
 *****.....^^^^^  
 +^****...^^^^^^  
 *******@..M..^^  
 *******....^^^M  
 ******....^^^MM  
  *****...^.^^M   
   ***.....^^M    

< 716h/716H 112v/150V Pos: standing >
You snap into visibility.
[Damage: 43 ] You smirk as a pair of ghostly hands tighten around a Halfling's throat!

< 716h/716H 114v/150V Pos: standing >
[Damage: 42 ] You smirk as a pair of ghostly hands tighten around a Halfling's throat!

< 716h/716H 115v/150V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Court of the Muse                             (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (pure evil)     
  *Kobold Settlement                             (very evil)     
   The High Moor Forest                          (neutral)       
  *The Stone Tomb of Kelek                       (pure evil)     
  *Orrak                                         (very evil)     
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (very good)     
   Pharr Valley Swamp                            (neutral)       
  *Village of Werrun                             (pure evil)     
   Nizari                                        (slightly evil) 
   The Dark Stone Tower of the Northern Realms   (evil)          
  *Tower of High Sorcery                         (good)          
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (evil)          
   The Elemental Groves                          (neutral)       
  *Temple of Flames                              (pure evil)     
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (pure evil)     
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (slightly good) 
   The Outcasts Tower                            (extremely evil)
   Fort Boyard                                   (slightly evil) 
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (extremely good)
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (evil)          
  *The Githyanki Fortress                        (pure evil)     
  *Labyrinth of No Return                        (pure evil)     
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (extremely evil)
  *Zalkapfaan, City of the Headless Horde        (pure evil)     
   New Cave city                                 (slightly evil) 
   Ice Tower                                     (slightly evil) 
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
  *IceCrag Castle                                (slightly evil) 
   Prison of Fort Boyard                         (neutral)       
  *The Ancient Halls of Ironstar                 (slightly evil) 
   The Jade Empire                               (slightly evil) 
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (slightly evil) 
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (evil)          
  *The Kingdom of Torg                           (pure evil)     
  *Tribal Oasis                                  (pure evil)     
   The Para-Elemental Plane of Smoke             (extremely evil)
   Plane of Water                                (pure evil)     
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (slightly evil) 
  *Alatorin - the Forge City                     (evil)          
   The Trakkia Mountains                         (very evil)     
   The Ethereal Plane                            (evil)          
   The Caverns of Armageddon                     (evil)          
  *The Forest City of Aravne                     (evil)          
   Plane of Fire                                 (slightly evil) 
   Ruined Temple of Tezcatlipoca                 (evil)          
   The Astral Plane                              (slightly evil) 
   Jotunheim                                     (evil)          
   The Transparent Tower                         (slightly evil) 
  *Krethik Keep                                  (very evil)     
   Temple of the Earth                           (slightly evil) 
   Sea Kingdom                                   (extremely evil)
   Plane of Earth                                (very evil)     
   Sevenoaks                                     (slightly evil) 
  *The Keep of Evil                              (evil)          
  *The Forgotten Mansion                         (evil)          
  *Domain of Lost Souls                          (evil)          
  *The Hall of Knighthood                        (slightly evil) 
   The Depths of Duris                           (slightly evil) 
   Arachdrathos Guilds                           (slightly evil) 
  *Valley of the Snow Ogres                      (evil)          
   The Great Shaboath                            (extremely evil)
   The Tempest Court                             (slightly evil) 
   Pit of Dragons                                (slightly evil) 
   Ny'Neth                                       (slightly evil) 
  *Lost Temple of Tikitzopl                      (extremely evil)
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (evil)          
   The Royal Mausoleum of Castle IceCrag         (slightly evil) 
   Plane of Fire, Brass                          (slightly evil) 
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
  *Tiamat                                        (pure evil)     
   The Fortress of Dreams                        (very evil)     
   Bahamut's Palace                              (slightly evil) 
   Dragonnia                                     (slightly evil) 
   The Charcoal Palace                           (slightly evil) 
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (evil)          
   Apocalypse Castle                             (evil)          
  *The Realm of Barovia Continued                (slightly evil) 
  *The Hall of the Ancients                      (evil)          
   The Bronze Citadel                            (neutral)       
  *Ny'Neth's Stronghold Continued                (evil)          
   Negative Material Plane                       (very evil)     
   Celestial Plane                               (slightly evil) 
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 716h/716H 117v/150V Pos: standing >
You start chanting...

< 716h/716H 119v/150V Pos: standing >
A Halfling attacks you. [0 hits]

< 716h/716H 121v/150V Pos: standing >
The air sprite says 'Today is a good day to die!'
The air sprite suddenly attacks YOU!

< 716h/716H 123v/150V Pos: standing >
< T: Tiru TP: sta TC:excellent E: sprite sta EP: excellent >
 The air sprite sings a song so well you feel your pain and suffering ebbing away.

< 716h/716H 123v/150V Pos: standing >
< T: Tiru TP: sta TC:excellent E: sprite sta EP: excellent >
 You snap into visibility.
You complete your spell...
A pair of Ghostly Hands appear before a Halfling, close around her neck and begin to squeeze!
[Damage: 46 ] You smirk as a pair of ghostly hands tighten around a Halfling's throat!
A Halfling starts casting an offensive spell.

< 716h/716H 123v/150V Pos: standing >
< T: Tiru TP: sta TC:excellent E: sprite sta EP: excellent >
 You snap into visibility.
[Damage: 44 ] You smirk as a pair of ghostly hands tighten around a Halfling's throat!

< 716h/716H 123v/150V Pos: standing >
< T: Tiru TP: sta TC:excellent E: sprite sta EP: excellent >
 [Damage: 42 ] You smirk as a pair of ghostly hands tighten around a Halfling's throat!

< 716h/716H 123v/150V Pos: standing >
< T: Tiru TP: sta TC:excellent E: sprite sta EP: excellent >
 You start chanting...

< 716h/716H 123v/150V Pos: standing >
< T: Tiru TP: sta TC:excellent E: sprite sta EP: excellent >
 A Halfling completes her spell...
A Halfling utters the words 'sfugwahuq grul'
A Halfling sends a shimmering shaft of light streaking towards YOU!
A Halfling sends a violet shaft of light streaking towards YOU!
A Halfling tries to dispel your magic!
A Halfling sends a orange shaft of light streaking towards YOU!

< 622h/716H 123v/150V Pos: standing >
< T: Tiru TP: sta TC: small wounds E: sprite sta EP: excellent >
 You snap into visibility.
The air sprite attacks you. [0 hits]

< 622h/716H 123v/150V Pos: standing >
< T: Tiru TP: sta TC: small wounds E: sprite sta EP: excellent >
 Casting: asphyxiate *

< 622h/716H 123v/150V Pos: standing >
< T: Tiru TP: sta TC: small wounds E: sprite sta EP: excellent >
 A Halfling attempts to flee.
A Halfling leaves north.

< 622h/716H 123v/150V Pos: standing >
< T: Tiru TP: sta TC: small wounds E: sprite sta EP: excellent >
    *.......^..    
  ***...^....^M   
 *****.....^^^^^  
 +^****.P.^^^^^^  
 *******@..M..^^  
 *******....^^^M  
 ******....^^^MM  
  *****...^.^^M   
   ***.....^^M    

< 622h/716H 123v/150V Pos: standing >
< T: Tiru TP: sta TC: small wounds E: sprite sta EP: excellent >
 You abort your spell before it's done!

< 622h/716H 123v/150V Pos: standing >
< T: Tiru TP: sta TC: small wounds E: sprite sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 622h/716H 123v/150V Pos: standing >
< T: Tiru TP: sta TC: small wounds E: sprite sta EP: excellent >
 You attempt to flee...
   *.........^    
  **.......^..^   
 ****...^....^MM  
 *****.....^^^^^  
 +^****.@.^^^^^^  
 *******...M..^^  
 *******....^^^M  
  *****....^^^M   
   ****...^.^^    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
A Halfling (small)  The Resistance stands in mid-air here.
You flee northward!

< 622h/716H 100v/150V Pos: standing >
A Halfling leaves west.

< 622h/716H 100v/150V Pos: standing >
   *.........^    
  **.......^..^   
 ****...^....^MM  
 *****.....^^^^^  
 +^****P@.^^^^^^  
 *******...M..^^  
 *******....^^^M  
  *****....^^^M   
   ****...^.^^    
You failed.

< 622h/716H 101v/150V Pos: standing >
   *.........^    
  **.......^..^   
 ****...^....^MM  
 *****.....^^^^^  
 +^****.@.^^^^^^  
 *******...M..^^  
 *******....^^^M  
  *****....^^^M   
   ****...^.^^    

< 622h/716H 102v/150V Pos: standing >
   *.........^    
  **.......^..^   
 ****...^....^MM  
 *****.....^^^^^  
 +^****.@.^^^^^^  
 *******...M..^^  
 *******....^^^M  
  *****....^^^M   
   ****...^.^^    

< 623h/716H 103v/150V Pos: standing >
   **.........    
  ***.......^..   
 +****...^....^M  
 +*****.....^^^^  
 ++^****@..^^^^^  
 +*******...M..^  
 +*******....^^^  
  ******....^^^   
   *****...^.^    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 623h/716H 103v/150V Pos: standing >
You failed.

< 624h/716H 104v/150V Pos: standing >
   **.........    
  ***.......^..   
 +****...^....^M  
 +*****.....^^^^  
 ++^****@..^^^^^  
 +*******...M..^  
 +*******....^^^  
  ******....^^^   
   *****...^.^    
 *M...  
 **@..  
 ****P  
A Light and Breezy Forest
Obvious exits: -N -E -S -W

< 624h/716H 103v/150V Pos: standing >
 *M...  
 **@..  
 ****P  
You failed.

< 625h/716H 105v/150V Pos: standing >
 *M...  
 **@.P  
 ****.  

< 625h/716H 106v/150V Pos: standing >
 **M..  
 **@*.  
 *****  
A Light and Breezy Forest
Obvious exits: -N -E -S -W

< 626h/716H 105v/150V Pos: standing >
 ***M.  
 ^*@**  
 *****  
A Light and Breezy Forest
Obvious exits: -N -E -S -W

< 626h/716H 104v/150V Pos: standing >
 **M..  
 **@*.  
 *****  
A Light and Breezy Forest
Obvious exits: -N -E -S -W

< 627h/716H 105v/150V Pos: standing >
 *M...  
 **@..  
 ****.  
A Light and Breezy Forest
Obvious exits: -N -E -S -W

< 628h/716H 104v/150V Pos: standing >
   **.........    
  ***.......^..   
 +****...^....^M  
 +*****.....^^^^  
 ++^****@..^^^^^  
 +*******...M..^  
 +*******.P..^^^  
  ******....^^^   
   *****...^.^    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 628h/716H 104v/150V Pos: standing >
   **.........    
  ***.......^..   
 +****...^....^M  
 +*****.....^^^^  
 ++^****@..^^^^^  
 +*******...M..^  
 +*******.P..^^^  
  ******....^^^   
   *****...^.^    
   *.........^    
  **.......^..^   
 ****...^....^MM  
 *****.....^^^^^  
 +^****.@.^^^^^^  
 *******...M..^^  
 *******.P..^^^M  
  *****....^^^M   
   ****...^.^^    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 629h/716H 103v/150V Pos: standing >
A faint hum can be heard from the mystic axe of the dragonkind you are carrying.

< 629h/716H 104v/150V Pos: standing >
   *.........^    
  **.......^..^   
 ****...^....^MM  
 *****.....^^^^^  
 +^****.@.^^^^^^  
 *******...M..^^  
 *******..P.^^^M  
  *****....^^^M   
   ****...^.^^    
   *.......^..    
  ***...^....^M   
 *****.....^^^^^  
 +^****...^^^^^^  
 *******@..M..^^  
 *******...P^^^M  
 ******....^^^MM  
  *****...^.^^M   
   ***.....^^M    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 630h/716H 105v/150V Pos: standing >
   *.......^..    
  ***...^....^M   
 *****.....^^^^^  
 +^****...^^^^^^  
 *******@..M..^^  
 *******...P^^^M  
 ******....^^^MM  
  *****...^.^^M   
   ***.....^^M    
   **...^....^    
  ****.....^^^^   
 +^****...^^^^^^  
 *******...P..^^  
 *******@...^^^M  
 ******....^^^MM  
 ******...^.^^MM  
  ****.....^^MM   
   ***.....^^M    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 631h/716H 104v/150V Pos: standing >
   **...^....^    
  ****.....^^^^   
 +^****...^^^^^^  
 *******...P..^^  
 *******@...^^^M  
 ******....^^^MM  
 ******...^.^^MM  
  ****.....^^MM   
   ***.....^^M    
   *...^....^M    
  ***.....^^^^^   
 ^****...^^^^^^M  
 ******...P..^^M  
 ******.@..^^^MM  
 *****....^^^MMM  
 *****...^.^^MMM  
  ***.....^^MMM   
   **.....^^MM    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 631h/716H 103v/150V Pos: standing >
You failed.

< 632h/716H 105v/150V Pos: standing >
   ...^....^MM    
  **.....^^^^^^   
 ****...^^^^^^MM  
 *****...P..^^MM  
 *****..@.^^^MMM  
 ****....^^^MMMM  
 ****...^.^^MMMM  
  **.....^^MMMM   
   *.....^^MMM    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 632h/716H 104v/150V Pos: standing >
   ......^..^M    
  *...^....^MM^   
 ***.....^^^^^^M  
 ****...^^^^^^MM  
 *****..@M..^^MM  
 *****....^^^MMM  
 ****....^^^MMMM  
  ***...^.^^MMM   
   *.....^^MMM    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
(Q)An air sprite floats around here. (minion) 
A Halfling (small)  The Resistance stands in mid-air here.

< 633h/716H 103v/150V Pos: standing >
   ......^..^M    
  *...^....^MM^   
 ***.....^^^^^^M  
 ****...^^^^^^MM  
 *****..@M..^^MM  
 *****....^^^MMM  
 ****....^^^MMMM  
  ***...^.^^MMM   
   *.....^^MMM    
   .....^..^MM    
  ...^....^MM^^   
 **.....^^^^^^MM  
 ***...^^^^^^MMM  
 ****..P@..^^MMM  
 ****....^^^MMMM  
 ***....^^^MMMMM  
  **...^.^^MMMM   
   .....^^MMMM    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
A mountaineer walks through here, poised for combat.(Gold Aura)

< 633h/716H 102v/150V Pos: standing >
A Halfling enters from the west.
The air sprite enters from the west.
You start chanting...
You snap into visibility.

< 634h/716H 104v/150V Pos: standing >
   .....^..^MM    
  ...^....^MM^^   
 **.....^^^^^^MM  
 ***...^^^^^^MMM  
 ****...@..^^MMM  
 ****....^^^MMMM  
 ***....^^^MMMMM  
  **...^.^^MMMM   
   .....^^MMMM    

< 634h/716H 105v/150V Pos: standing >
A Halfling gives an order to her followers.

< 635h/716H 108v/150V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Halfling, close around her neck and begin to squeeze!
[Damage: 49 ] You smirk as a pair of ghostly hands tighten around a Halfling's throat!

< 636h/716H 110v/150V Pos: standing >
The air sprite sings a song so well you feel your pain and suffering ebbing away.
You snap into visibility.
[Damage: 46 ] You smirk as a pair of ghostly hands tighten around a Halfling's throat!
A Halfling's some boots of forest running [superior] was damaged from the massive blow!

< 636h/716H 111v/150V Pos: standing >
[Damage: 47 ] You smirk as a pair of ghostly hands tighten around a Halfling's throat!
You snap into visibility.
A Halfling attacks you. [0 hits]

< 637h/716H 113v/150V Pos: standing >
   ......^..^M    
  *...^....^MM^   
 ***.....^^^^^^M  
 ****...^^^^^^MM  
 *****..@P..^^MM  
 *****....^^^MMM  
 ****....^^^MMMM  
  ***...^.^^MMM   
   *.....^^MMM    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 638h/716H 113v/150V Pos: standing >
You failed.

< 638h/716H 115v/150V Pos: standing >
   .....^..^MM    
  ...^....^MM^^   
 **.....^^^^^^MM  
 ***...^^^^^^MMM  
 ****...@..^^MMM  
 ****....^^^MMMM  
 ***....^^^MMMMM  
  **...^.^^MMMM   
   .....^^MMMM    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
(Q)An air sprite floats around here. (minion) 
A Halfling (small)  The Resistance stands in mid-air here, fighting YOU!
A mountaineer walks through here, poised for combat.(Gold Aura)

< 639h/716H 115v/150V Pos: standing >
You start chanting...
You snap into visibility.

< 640h/716H 117v/150V Pos: standing >
A Halfling attempts to flee.
A Halfling tries to flee, but can't make it out of here!

< 641h/716H 120v/150V Pos: standing >
You snap into visibility.
You complete your spell...
A pair of Ghostly Hands appear before a Halfling, close around her neck and begin to squeeze!
[Damage: 46 ] You smirk as a pair of ghostly hands tighten around a Halfling's throat!

< 642h/716H 123v/150V Pos: standing >
You snap into visibility.
[Damage: 29 ] Your illusionary hands choke the life out of a Halfling, who falls over dead and lifeless.
A Halfling's shining metallic gauntlets dyed yellow [superior] was completely destroyed by the massive blow!
A Halfling's cloak of the ageless spirit of the wind was completely destroyed by the massive blow!
A Halfling's some boots of forest running [superior] was completely destroyed by the massive blow!
A Halfling's pair of goggles of faerie sight was completely destroyed by the massive blow!
The air sprite stops following a Halfling.
A Halfling is dead! R.I.P.
You receive your share of experience.