The death of [53 Dark Dreamer] Aq The Resistance (Grey Elf)

in An Arch Before the Keeps

from the perspective of [53 Dark Dreamer] Aq The Resistance (Grey Elf)


a rancid deformed amulet
a gnomish ear amplifier
a dirty and crumpled map [poor]
sleeves scrolled with intricate runes [superior]
sleeves scrolled with intricate runes [poor]
the sleeves of sorcery (glowing)
a pair of leggings of clan crunch head (glowing)
[2] a hangman's noose [superior]
a thick bone ring [poor] (glowing)
a mysterious robe
a severed eyestalk [poor]
a staff of golem creation (humming)
a massive ivory-bladed claymore
a face of half-rotted bark [86%]
a pair of juggler's shoes
a black two-handed blood sword
a ebon-bladed gladius
a bladeling's tooth [poor] (glowing)
a jagged, massive demon sword
a suit of blood-red leather armor [superior]
a suit of blood-red leather armor [poor]
a torn ebon cloak [superior] [81%]
a scarlet cavalier's cloak
a lost token of the mines of Khul'Lor
a spiked pair of black leather leggings
a stylish copper ghurka from Valley of Crushk
a shimmering leather flail from Valley of Crushk
a glowing dragonscale quarterstaff
a flowing black skirt
a gold ring with diamonds (illuminating)
emblem of the maelstrom [74%]
a silvery necklace with an obsidian pendant [superior] (glowing)
some disease covered spiked talons
a large black orb (illuminating)
[2] a spit-shined pair of military boots
a belt of ragged flesh [superior]
a gnomish explosive-launcher prototype [poor]
a ring of crystal [superior]
a pair of ermineskin boots
a chiseled statue of Tiamat
a ring of endurance
a hallowed Cimmerian sash (glowing)
some Cimmerian drawstring pants
sleeves made of gibberling hide
a buckler decorated with a lizard skull
a shield of the guards [poor]
a pair of silver earrings with red rubies
a silken belt with a stylized iron buckle
a fishscale skirt
a mining pick [ 5%]
a frogskin mask
a red hawk signet ring [poor]
a necklace of chipped rock
[3] a pentagram (glowing)
a wooden spear [34%]
a green Cimmerian earring [poor]
[2] a wooden spear
an iron shield
a strange blue stone
a strange yellow stone
a magical essence of Strength
a badge of the Blood Horde
an enchanted scroll of charisma
a gnomish shopkeepers token
the bloody heart of a blue drake
an ethereal soul shard (humming) (illuminating)
the bloody heart of a blue drake
[2] a magical essence of Wisdom
the royal crown of Aravne
a magical essence of Dexterity
[3] a magical essence of Hitroll
a mask of blue mist [superior]
a tiny orb of obsidian
a glowing jade earring (glowing) [74%]
a steel bastard sword
the horrid mask of nightmares [poor]

< 4h/305H 136v/136V Pos: standing >

A large wooden chest is made of iron and appears to be of below average quality.
A large wooden chest has an item value of 1.
a large wooden chest currently contains:
A large wooden chest contains:
[8] a mysterious tome
[5] a glowing black tome with a bone splint spine (glowing)
the lost book of Magic
[4] a spellbook
a spellbook (illuminating)
[2] a charred and burnt spellcase with golden edges
a thick sketchbook
[3] a spellbook
a myrabolan spellbook
an Alatorin spellbook
a black leather spellbook with silver engravings
a midnight blue tome with silver bindings (glowing)

< 4h/305H 136v/136V Pos: standing >
You get a charred and burnt spellcase with golden edges from a large wooden chest.

< 4h/305H 136v/136V Pos: standing >
a charred and burnt spellcase with golden edges
Vast magical runes on the side of the book dance and form a strong binding around it almost impossible to open,  without the right keyword or magical key.

   On the cover of the spellbook are a few entricatly carved dragons, on one side there seems to be a gold dragon and a red dragon on the other side engaged in a life and death struggle.
A charred and burnt spellcase with golden edges is made of electrum and appears to be of one-of-a-kind craftsmanship.
A charred and burnt spellcase with golden edges has an item value of 6.

< 4h/305H 136v/136V Pos: standing >
You get the lost book of Magic from a large wooden chest.

< 4h/305H 136v/136V Pos: standing >
the lost book of Magic
This is a small book incased in leather, but it seems to have a neverending
supply of pages.
The lost book of Magic is made of paper and appears to be of average quality.
The lost book of Magic has an item value of 17.

< 4h/305H 136v/136V Pos: standing >
The lost book of Magic appears to have been originally written by a Conjurer.
The lost book of Magic contains no spells you recognize outright.
The lost book of Magic has 2 free pages.

< 4h/305H 136v/136V Pos: standing >
You drop the lost book of Magic.

< 4h/305H 136v/136V Pos: standing >
You are carrying: (2/11)
a charred and burnt spellcase with golden edges
a mysterious tome

< 4h/305H 136v/136V Pos: standing >
A small gremlin appears out of nowhere, and ensures everything is sorted...

< 4h/305H 136v/136V Pos: standing >
A charred and burnt spellcase with golden edges appears to have been originally written by a Sorcerer.
A charred and burnt spellcase with golden edges contains no spells you recognize outright.
A charred and burnt spellcase with golden edges has no free pages.

< 4h/305H 136v/136V Pos: standing >

1st CIRCLE:
detect magic                [in spellbook]
magic missile               [in spellbook]
minor creation              [in spellbook]
phantom armor               [in spellbook]

2nd CIRCLE:
burning hands               [in spellbook]
continual light             [in spellbook]
darkness                    [in spellbook]
dispel magic                [in spellbook]

3rd CIRCLE:
blindness                   [in spellbook]
concealment                 [in spellbook]
mirror image                [in spellbook]
shadow monster              [in spellbook]

4th CIRCLE:
farsee                      [in spellbook]
infravision                 [in spellbook]
insects                     [in spellbook]
levitate                    [in spellbook]
sleep                       [in spellbook]

5th CIRCLE:
boulder                     [in spellbook]
illusionary wall            [in spellbook]
shadow travel               [in spellbook]

6th CIRCLE:
nightmare                   [in spellbook]
reflection                  [in spellbook]
stunning visions            [in spellbook]

7th CIRCLE:
dispel invisible            [in spellbook]
hammer                      [in spellbook]
reveal true name            [in spellbook]

8th CIRCLE:
fly                         [in spellbook]
mask                        [in spellbook]
shadow merging              [in spellbook]
shadow shield               [in spellbook]
vanish                     

9th CIRCLE:
asphyxiate                 
detect illusion            
dream travel               
mass invisibility          
shadow spawn               

10th CIRCLE:
clone form                 
delirium                   
gate to ardgral            
imprisonment               

11th CIRCLE:
flicker                    
nonexistence               
titan                      

12th CIRCLE:
dragon                     
mirage                     


< 4h/305H 136v/136V Pos: standing >
You drop a charred and burnt spellcase with golden edges.

< 4h/305H 136v/136V Pos: standing >
A small gremlin appears out of nowhere, and ensures everything is sorted...

< 4h/305H 136v/136V Pos: standing >
The Storage Locker for Aq
Obvious exits: -N#
[2] A rather large leather backpack lies here.
A small leather bag lies here.
An ornate chest bearing items that are unsorted.
An ornate chest bearing items used as spellbooks.

< 4h/305H 136v/136V Pos: standing >

A large wooden chest is made of iron and appears to be of below average quality.
A large wooden chest has an item value of 1.
a large wooden chest currently contains:
A large wooden chest contains:
[2] a charred and burnt spellcase with golden edges
the lost book of Magic
[8] a mysterious tome
[5] a glowing black tome with a bone splint spine (glowing)
[4] a spellbook
a spellbook (illuminating)
a thick sketchbook
[3] a spellbook
a myrabolan spellbook
an Alatorin spellbook
a black leather spellbook with silver engravings
a midnight blue tome with silver bindings (glowing)

< 4h/305H 136v/136V Pos: standing >
You get a mysterious tome from a large wooden chest.

< 4h/305H 136v/136V Pos: standing >
You do not see that here.

< 4h/305H 136v/136V Pos: standing >
You get a mysterious tome from a large wooden chest.

< 4h/305H 136v/136V Pos: standing >
You do not see that here.

< 4h/305H 136v/136V Pos: standing >
You get a mysterious tome from a large wooden chest.

< 4h/305H 136v/136V Pos: standing >
You do not see that here.

< 4h/305H 136v/136V Pos: standing >
You get a mysterious tome from a large wooden chest.

< 4h/305H 136v/136V Pos: standing >
You do not see that here.

< 4h/305H 136v/136V Pos: standing >
You get a mysterious tome from a large wooden chest.

< 4h/305H 136v/136V Pos: standing >

A mysterious tome is made of ruby and appears to be excellently made.
A mysterious tome has an item value of 25.

< 4h/305H 136v/136V Pos: standing >
You are carrying: (6/11)
[6] a mysterious tome

< 4h/305H 136v/136V Pos: standing >
You drop a mysterious tome.

< 4h/305H 136v/136V Pos: standing >
A small gremlin appears out of nowhere, and ensures everything is sorted...
You drop a mysterious tome.

< 4h/305H 136v/136V Pos: standing >
You drop a mysterious tome.

< 4h/305H 136v/136V Pos: standing >
A small gremlin appears out of nowhere, and ensures everything is sorted...
You drop a mysterious tome.

< 4h/305H 136v/136V Pos: standing >
You drop a mysterious tome.

< 4h/305H 136v/136V Pos: standing >
A small gremlin appears out of nowhere, and ensures everything is sorted...

< 4h/305H 136v/136V Pos: standing >
You are carrying: (1/11)
a mysterious tome

< 4h/305H 136v/136V Pos: standing >
A mysterious tome contains the spells: blindness, burning hands, continual light, minor creation, concealment, magic missile, sleep, farsee, dispel invisible, levitate, fly, detect magic, dispel magic, darkness, infravision, mirror image, reveal true name, phantom armor, shadow monster, insects, illusionary wall, boulder, shadow travel, stunning visions, reflection, mask, nightmare, shadow shield, hammer, shadow merging.
A mysterious tome has 1 free pages.

< 4h/305H 136v/136V Pos: standing >

A large wooden chest is made of iron and appears to be of below average quality.
A large wooden chest has an item value of 1.
a large wooden chest currently contains:
A large wooden chest contains:
[8] a mysterious tome
[2] a charred and burnt spellcase with golden edges
the lost book of Magic
[5] a glowing black tome with a bone splint spine (glowing)
[4] a spellbook
a spellbook (illuminating)
a thick sketchbook
[3] a spellbook
a myrabolan spellbook
an Alatorin spellbook
a black leather spellbook with silver engravings
a midnight blue tome with silver bindings (glowing)

< 4h/305H 136v/136V Pos: standing >
You get a charred and burnt spellcase with golden edges from a large wooden chest.

< 4h/305H 136v/136V Pos: standing >
You do not see that here.

< 4h/305H 136v/136V Pos: standing >
You get the lost book of Magic from a large wooden chest.

< 4h/305H 136v/136V Pos: standing >
You do not see that here.

< 4h/305H 136v/136V Pos: standing >
You get a spellbook from a large wooden chest.

< 4h/305H 136v/136V Pos: standing >
You do not see that here.

< 4h/305H 136v/136V Pos: standing >
You get a spellbook from a large wooden chest.

< 4h/305H 136v/136V Pos: standing >
You do not see that here.

< 4h/305H 136v/136V Pos: standing >
You get a spellbook from a large wooden chest.

< 4h/305H 136v/136V Pos: standing >
You do not see that here.

< 4h/305H 136v/136V Pos: standing >
You get a spellbook from a large wooden chest.

< 4h/305H 136v/136V Pos: standing >
You do not see that here.

< 4h/305H 136v/136V Pos: standing >
You get a spellbook from a large wooden chest.

< 4h/305H 136v/136V Pos: standing >
You do not see that here.

< 4h/305H 136v/136V Pos: standing >
You get a spellbook from a large wooden chest.

< 4h/305H 136v/136V Pos: standing >
You do not see that here.

< 4h/305H 136v/136V Pos: standing >
You get a spellbook from a large wooden chest.

< 4h/305H 136v/136V Pos: standing >

A mysterious tome is made of ruby and appears to be excellently made.
A mysterious tome has an item value of 25.

< 4h/305H 136v/136V Pos: standing >
You are carrying: (10/11)
[2] a spellbook
a spellbook (illuminating)
[4] a spellbook
the lost book of Magic
a charred and burnt spellcase with golden edges
a mysterious tome

< 4h/305H 136v/136V Pos: standing >
A spellbook contains the spells: nonexistence, flicker.
A spellbook has 58 free pages.

< 4h/305H 136v/136V Pos: standing >
A spellbook contains the spells: mass invisibility, detect illusion, dream travel, clone form, delirium, imprisonment, shadow spawn, gate to ardgral.
A spellbook has 4 free pages.

< 4h/305H 136v/136V Pos: standing >
A spellbook contains the spells: dispel invisible, fly, asphyxiate, reveal true name, mask, shadow shield, vanish, hammer, detect illusion, shadow merging.
A spellbook has 2 free pages.

< 4h/305H 136v/136V Pos: standing >
A spellbook contains the spells: blindness, burning hands, continual light, minor creation, concealment, magic missile, sleep, farsee, levitate, detect magic, dispel magic, darkness, infravision, mirror image, phantom armor, shadow monster, insects, illusionary wall, boulder, shadow travel, stunning visions, reflection, nightmare.
A spellbook has 4 free pages.

< 4h/305H 136v/136V Pos: standing >
A spellbook contains the spells: dispel invisible, fly, reveal true name, mask, shadow shield, vanish, hammer, shadow merging.
A spellbook has 20 free pages.

< 4h/305H 136v/136V Pos: standing >
You are carrying: (10/11)
[2] a spellbook
a spellbook (illuminating)
[4] a spellbook
the lost book of Magic
a charred and burnt spellcase with golden edges
a mysterious tome

< 4h/305H 136v/136V Pos: standing >
A spellbook contains the spells: blindness, burning hands, continual light, minor creation, concealment, magic missile, sleep, farsee, levitate, detect magic, dispel magic, darkness, infravision, mirror image, phantom armor, shadow monster, insects, illusionary wall, boulder, shadow travel, stunning visions, reflection, nightmare.
A spellbook has 4 free pages.

< 4h/305H 136v/136V Pos: standing >

1st CIRCLE:
detect magic                [in spellbook]
magic missile               [in spellbook]
minor creation              [in spellbook]
phantom armor               [in spellbook]

2nd CIRCLE:
burning hands               [in spellbook]
continual light             [in spellbook]
darkness                    [in spellbook]
dispel magic                [in spellbook]

3rd CIRCLE:
blindness                   [in spellbook]
concealment                 [in spellbook]
mirror image                [in spellbook]
shadow monster              [in spellbook]

4th CIRCLE:
farsee                      [in spellbook]
infravision                 [in spellbook]
insects                     [in spellbook]
levitate                    [in spellbook]
sleep                       [in spellbook]

5th CIRCLE:
boulder                     [in spellbook]
illusionary wall            [in spellbook]
shadow travel               [in spellbook]

6th CIRCLE:
nightmare                   [in spellbook]
reflection                  [in spellbook]
stunning visions            [in spellbook]

7th CIRCLE:
dispel invisible            [in spellbook]
hammer                      [in spellbook]
reveal true name            [in spellbook]

8th CIRCLE:
fly                         [in spellbook]
mask                        [in spellbook]
shadow merging              [in spellbook]
shadow shield               [in spellbook]
vanish                      [in spellbook]

9th CIRCLE:
asphyxiate                  [in spellbook]
detect illusion             [in spellbook]
dream travel                [in spellbook]
mass invisibility           [in spellbook]
shadow spawn                [in spellbook]

10th CIRCLE:
clone form                  [in spellbook]
delirium                    [in spellbook]
gate to ardgral             [in spellbook]
imprisonment                [in spellbook]

11th CIRCLE:
flicker                     [in spellbook]
nonexistence                [in spellbook]
titan                      

12th CIRCLE:
dragon                     
mirage                     


< 4h/305H 136v/136V Pos: standing >
You are carrying: (10/11)
[2] a spellbook
a spellbook (illuminating)
[4] a spellbook
the lost book of Magic
a charred and burnt spellcase with golden edges
a mysterious tome

< 4h/305H 136v/136V Pos: standing >
You drop a charred and burnt spellcase with golden edges.

< 4h/305H 136v/136V Pos: standing >
A small gremlin appears out of nowhere, and ensures everything is sorted...

< 4h/305H 136v/136V Pos: standing >
A mysterious tome contains the spells: blindness, burning hands, continual light, minor creation, concealment, magic missile, sleep, farsee, dispel invisible, levitate, fly, detect magic, dispel magic, darkness, infravision, mirror image, reveal true name, phantom armor, shadow monster, insects, illusionary wall, boulder, shadow travel, stunning visions, reflection, mask, nightmare, shadow shield, hammer, shadow merging.
A mysterious tome has 1 free pages.

< 4h/305H 136v/136V Pos: standing >

		Score information for Aq

Level: 53   Race: Grey Elf   Class: Illusionist / Dark Dreamer Sex: Male
Hit points: 4(305)  Moves: 136(136)
Coins carried:    0 platinum     0 gold     5 silver     2 copper
Coins in bank: 51684 platinum  9173 gold     0 silver     0 copper
Playing time: 22 days / 23 hours/ 51 minutes
Received data: 0.0314 MB this session.
Send data:     0.0019 MB this session.
Compression ratio: 79%
Title:  The Resistance
Status:  Standing.
Epic points(total): 912(18262) Current task: find runestone of Rogue Plains
Epic Bonus: Movement Regen Bonus (0.00%)
Frags:   +2.06   Deaths:   72
Detecting:      Heat
Stat Pool timeout: 0:00:00
Bartender Quests Remaining: 5
Combat Pulse:   14 Spell Pulse:  0.82 
Leaderboard Points:  892 


< 4h/305H 136v/136V Pos: standing >
You are carrying: (9/11)
[2] a spellbook
a spellbook (illuminating)
[4] a spellbook
the lost book of Magic
a mysterious tome

< 4h/305H 136v/136V Pos: standing >
A mysterious tome contains the spells: blindness, burning hands, continual light, minor creation, concealment, magic missile, sleep, farsee, dispel invisible, levitate, fly, detect magic, dispel magic, darkness, infravision, mirror image, reveal true name, phantom armor, shadow monster, insects, illusionary wall, boulder, shadow travel, stunning visions, reflection, mask, nightmare, shadow shield, hammer, shadow merging.
A mysterious tome has 1 free pages.

< 4h/305H 136v/136V Pos: standing >
The lost book of Magic appears to have been originally written by a Conjurer.
The lost book of Magic contains no spells you recognize outright.
The lost book of Magic has 2 free pages.

< 4h/305H 136v/136V Pos: standing >
You drop the lost book of Magic.

< 4h/305H 136v/136V Pos: standing >
A small gremlin appears out of nowhere, and ensures everything is sorted...

< 4h/305H 136v/136V Pos: standing >
Ok.

< 4h/305H 136v/136V Pos: standing >
a large wooden chest does not contain the bandage.

< 4h/305H 136v/136V Pos: standing >
You do not see that here.

< 4h/305H 136v/136V Pos: standing >
The Storage Locker for Aq
Obvious exits: -N
[2] A rather large leather backpack lies here.
A small leather bag lies here.
An ornate chest bearing items that are unsorted.
An ornate chest bearing items used as spellbooks.

< 4h/305H 136v/136V Pos: standing >
It's already open!

< 4h/305H 136v/136V Pos: standing >
As you leave, you see the SLSC member applying magic locks to the door...
Tharnadian Bank
Obvious exits: -S#
A blacksmithing flux sits here.
A small wooden shield is lying on the ground.
[2] A soft leather jacket has been discarded here.
Some leather leggings were left here.
A brilliant scarlet-colored silk sash has been left here.
[2] A small sword was abandoned here.
Puddles of fresh blood cover the ground.
The corpse of sarn, the banker is lying here.
A large wooden counter is here, with a sign posted on it.

< 4h/305H 135v/136V Pos: standing >
The door seems to be closed.

< 4h/305H 135v/136V Pos: standing >
Ok.

< 4h/305H 135v/136V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -S -W

< 4h/305H 134v/136V Pos: standing >
Ok.

< 4h/305H 135v/136V Pos: standing >
Road Beneath the Gate Tower
Obvious exits: -N -S -W# -U

< 4h/305H 135v/136V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E# -S -W
Fresh blood covers everything in the area.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 4h/305H 134v/136V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W

< 4h/305H 135v/136V Pos: standing >
The Great Bazaar
Obvious exits: -E -S -W
A wooden stall stands here, goods displayed upon its counter.

< 4h/305H 134v/136V Pos: standing >
The Center of the Great Bazaar
Obvious exits: -N -E -S -W

< 4h/305H 133v/136V Pos: standing >
The Great Bazaar
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
A human merchant from another town stands here, perusing Tharnadia.

< 5h/305H 132v/136V Pos: standing >
Keats Street
Obvious exits: -N -E -S

< 5h/305H 131v/136V Pos: standing >
Alas, you cannot go that way. . . .

< 5h/305H 132v/136V Pos: standing >
Alas, you cannot go that way. . . .

< 5h/305H 132v/136V Pos: standing >
Alas, you cannot go that way. . . .

< 5h/305H 133v/136V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
A few drops of fresh blood are scattered around the area.
A spellbook lies here, discarded.
A young man in leather armor seems to be patrolling the walls.

< 5h/305H 132v/136V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S# -W
Fresh blood covers everything in the area.
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 5h/305H 131v/136V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N -E -W
A few drops of fresh blood are scattered around the area.
A stray tomcat is darting after rodents, here.
A tharnadian thief-hunter watches over the town streets intently.
A young man in leather armor seems to be patrolling the walls.
A tharnadian thief-hunter watches over the town streets intently.

< 5h/305H 131v/136V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
A young man in leather armor seems to be patrolling the area.
An odd little man, with a shaved head and an orange robe, hums something.

< 5h/305H 130v/136V Pos: standing >
A Bend in the Grand Tharnadian Way
Obvious exits: -N -E -S -W

< 5h/305H 131v/136V Pos: standing >
Doctors Office
Obvious exits: -E
Puddles of fresh blood cover the ground.
The doctor on duty reads a current medical journal.

< 5h/305H 130v/136V Pos: standing >
Alas, you cannot go that way. . . .

< 5h/305H 130v/136V Pos: standing >
Alas, you cannot go that way. . . .

< 5h/305H 131v/136V Pos: standing >
Alas, you cannot go that way. . . .

< 5h/305H 131v/136V Pos: standing >
A mountaineer snaps into visibility.

< 5h/305H 132v/136V Pos: standing >
A Bend in the Grand Tharnadian Way
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.

< 6h/305H 131v/136V Pos: standing >
A Bend in the Grand Tharnadian Way
Obvious exits: -N -W
A few drops of fresh blood are scattered around the area.
A young man in leather armor seems to be patrolling the area.

< 6h/305H 130v/136V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N# -E -W
Fresh blood covers everything in the area.
A large rat is scurrying about here.
A stray tomcat is darting after rodents, here.
A young man in leather armor seems to be patrolling the area.

< 6h/305H 130v/136V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W
A few drops of fresh blood are scattered around the area.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.

< 6h/305H 129v/136V Pos: standing >
An Arch Before the Keeps
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 6h/305H 129v/136V Pos: standing >
Outside the Western Arch
Obvious exits: -E -W

< 6h/305H 128v/136V Pos: standing >
An Arch Before the Keeps
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 6h/305H 130v/136V Pos: standing >
Autosaving...

< 6h/305H 130v/136V Pos: standing >
You sit down and relax.

< 7h/305H 133v/136V Pos: sitting >
You are currently memorizing the following spells:
    5 seconds:  ( 8th) shadow shield
   10 seconds:  ( 6th) stunning visions
   15 seconds:  ( 6th) reflection
   19 seconds:  ( 6th) reflection
   24 seconds:  ( 6th) reflection
   29 seconds:  ( 5th) shadow travel
   33 seconds:  ( 5th) shadow travel
   38 seconds:  ( 5th) shadow travel
   44 seconds:  ( 9th) dream travel
   48 seconds:  ( 5th) shadow travel
   52 seconds:  ( 3rd) mirror image
   56 seconds:  ( 6th) stunning visions
   61 seconds:  ( 6th) stunning visions
   67 seconds:  ( 8th) shadow merging
   69 seconds:  ( 1st) phantom armor
   75 seconds:  (10th) clone form
   81 seconds:  ( 9th) asphyxiate
   87 seconds:  ( 9th) asphyxiate
   92 seconds:  ( 6th) stunning visions
   98 seconds:  ( 9th) asphyxiate
  101 seconds:  ( 3rd) shadow monster
  105 seconds:  ( 3rd) shadow monster
  108 seconds:  ( 3rd) shadow monster
  112 seconds:  ( 4th) insects
  116 seconds:  ( 4th) insects
  120 seconds:  ( 4th) insects
  125 seconds:  ( 7th) hammer
  127 seconds:  ( 1st) magic missile
  133 seconds:  ( 8th) vanish
  135 seconds:  ( 1st) minor creation
  137 seconds:  ( 1st) magic missile
  139 seconds:  ( 1st) magic missile
  143 seconds:  ( 4th) farsee
  149 seconds:  (11th) flicker
  151 seconds:  ( 1st) detect magic
  155 seconds:  ( 4th) sleep
  160 seconds:  ( 5th) illusionary wall
  164 seconds:  ( 5th) illusionary wall
  167 seconds:  ( 2nd) dispel magic
  170 seconds:  ( 2nd) dispel magic
  176 seconds:  (10th) imprisonment
  181 seconds:  ( 5th) illusionary wall
  187 seconds:  (10th) imprisonment
  190 seconds:  ( 3rd) blindness
  193 seconds:  ( 2nd) dispel magic
  195 seconds:  ( 1st) magic missile
  199 seconds:  ( 4th) infravision
  203 seconds:  ( 3rd) blindness
  206 seconds:  ( 3rd) blindness
  210 seconds:  ( 3rd) blindness
  212 seconds:  ( 2nd) burning hands
  215 seconds:  ( 2nd) burning hands
  218 seconds:  ( 2nd) burning hands
  221 seconds:  ( 2nd) burning hands
  224 seconds:  ( 3rd) concealment
  227 seconds:  ( 2nd) darkness
  229 seconds:  ( 1st) minor creation
  232 seconds:  ( 2nd) darkness
  235 seconds:  ( 3rd) mirror image
  237 seconds:  ( 1st) magic missile
  239 seconds:  ( 1st) magic missile
  241 seconds:  ( 1st) magic missile
  243 seconds:  ( 1st) magic missile
  250 seconds:  (11th) titan  [not in spell book]
  255 seconds:  ( 8th) mask
  258 seconds:  ( 2nd) continual light
  263 seconds:  ( 7th) hammer
  270 seconds:  (11th) nonexistence
  274 seconds:  ( 5th) shadow travel
  278 seconds:  ( 4th) sleep
  282 seconds:  ( 4th) sleep
  286 seconds:  ( 4th) sleep
  289 seconds:  ( 2nd) dispel magic
  294 seconds:  ( 7th) hammer
  299 seconds:  ( 7th) hammer
  305 seconds:  ( 7th) hammer
  310 seconds:  ( 7th) hammer
  316 seconds:  (10th) gate to ardgral
  322 seconds:  ( 8th) fly

You can memorize 1 9th circle spell(s).
You continue your study.

< 7h/305H 133v/136V Pos: sitting >
You feel completely aligned with your spirit as you sink in meditation...

< 7h/305H 134v/136V Pos: sitting >
A mountaineer starts casting an offensive spell.

< 7h/305H 136v/136V Pos: sitting >

< 8h/305H 136v/136V Pos: sitting >
A mountaineer completes his spell...
Ghostly hands appear before you, close around your neck and begin to squeeze!
Everything suddenly goes black as a pair of ghostly hands choke the life out of you...