The death of [46 Star Magus] Mes Red Moon Disciples (Grey Elf)

in A Pleasant Village Path

from the perspective of [46 Star Magus] Mes Red Moon Disciples (Grey Elf)


   ......    .    
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W

< 217h/311H 95v/121V Pos: standing >
 
   ^^MM..^^^^.    
  +^.MM.^^..^..   
 .+.MM.^^.....M^  
 .+.M.^^.......^  
 .+.....@.^^..^^  
 .+...........^.  
 ++...........^.  
  .....^.......   
   .....    ..    
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W

< 217h/311H 93v/121V Pos: standing >
 
   .^^MMM..^MM    
  +^^MM..^^^^.^   
 .+^.MM.^^..^..^  
 .+.MM.^^.....M^  
 .+.M.^^@......^  
 .+.......^^..^^  
 .+...........^.  
  +...........^   
   ....^......    
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W

< 218h/311H 92v/121V Pos: standing >
 
   ..^..MM.MM.    
  +.^^MMM..^MM.   
 .+^^MM..^^^^.^.  
 .+^.MM.^^..^..^  
 .+.MM.^@.....M^  
 .+.M.^^.......^  
 .+.......^^..^^  
  +...........^   
   ...........    
Rocky Hills at the Base of a Mountain
Obvious exits: -N -E -S -W

< 218h/311H 90v/121V Pos: standing >
 
   ..^^^^MMMMM    
  +..^..MM.MM.M   
 .+.^^MMM..^MM.M  
 .+^^MM..^^^^.^.  
 .+^.MM.@^..^..^  
 .+.MM.^^.....M^  
 .+.M.^^.......^  
  +.......^^..^   
   ...........    
Rocky Hills at the Base of a Mountain
Obvious exits: -N -E -S -W

< 218h/311H 89v/121V Pos: standing >
 
   ...^^^^.M^^    
  +..^^^^MMMMM^   
 .+..^..MM.MM.MM  
 .+.^^MMM..^MM.M  
 .+^^MM.@^^^^.^.  
 .+^.MM.^^..^..^  
 .+.MM.^^.....M^  
  +.M.^^.......   
   .......^^..    
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W

< 218h/311H 87v/121V Pos: standing >
 
   ..^^^^.M^^^    
  ..^^^^MMMMM^^   
 +..^..MM.MM.MM^  
 +.^^MMM..^MM.M^  
 +^^MM..@^^^.^.M  
 +^.MM.^^..^..^.  
 +.MM.^^.....M^.  
  .M.^^.......^   
   ......^^..^    
Rocky Hills at the Base of a Mountain
Obvious exits: -N -E -S -W

< 218h/311H 85v/121V Pos: standing >
 
   .^^^^.M^^^.    
  .^^^^MMMMM^^^   
 ..^..MM.MM.MM^^  
 .^^MMM..^MM.M^^  
 ^^MM..^@^^.^.MM  
 ^.MM.^^..^..^.M  
 .MM.^^.....M^.M  
  M.^^.......^.   
   .....^^..^^    
Rocky Hills at the Base of a Mountain
Obvious exits: -N -E -S -W

< 218h/311H 83v/121V Pos: standing >
 
   ^^^^.M^^^.^    
  ^^^^MMMMM^^^.   
 .^..MM.MM.MM^^.  
 ^^MMM..^MM.M^^.  
 ^MM..^^@^.^.MM^  
 .MM.^^..^..^.M^  
 MM.^^.....M^.M^  
  .^^.......^.M   
   ....^^..^^M    
Rocky Hills at the Base of a Mountain
Obvious exits: -N -E -S -W

< 218h/311H 82v/121V Pos: standing >
A Rocky Trail
Obvious exits: -N -S

< 218h/311H 80v/121V Pos: standing >
Outside Some Flimsy Wooden Gates
Obvious exits: -N# -S
A village guard scans the horizon for signs of trouble.
A piglet plops around the barn here.

< 218h/311H 79v/121V Pos: standing >
Your body vibrates as you fan out your molecules.
Inside The Tall Wooden Gates
Obvious exits: -N -S#

< 218h/311H 79v/121V Pos: standing >
A Pleasant Village Path
Obvious exits: -N -E -S -W#
A chicken pecks at the seed on the floor around here.
A rooster hops about here.

< 219h/311H 79v/121V Pos: standing >
A Quiet Cottage
Obvious exits: -S# -W
A rooster hops about here.
The quiet farmer sits here meditating.
A rooster hops about here.

< 219h/311H 79v/121V Pos: standing >
Alas, you cannot go that way. . . .

< 219h/311H 80v/121V Pos: standing >
A Pleasant Village Path
Obvious exits: -N -E -S -W#
A chicken pecks at the seed on the floor around here.
A rooster hops about here.

< 219h/311H 81v/121V Pos: standing >
You start chanting...

< 220h/311H 83v/121V Pos: standing >
Casting: conjure void ****

< 220h/311H 84v/121V Pos: standing >
Casting: conjure void ***

< 220h/311H 85v/121V Pos: standing >
Casting: conjure void **

< 220h/311H 86v/121V Pos: standing >
Casting: conjure void *

< 221h/311H 88v/121V Pos: standing >
Casting: conjure void 

< 221h/311H 89v/121V Pos: standing >
You complete your spell...
Negative energies coalesce and form a Void Elemental!
A void elemental sulkily says 'Your wish is my command, master!'
A void elemental starts following you.

< 221h/311H 89v/121V Pos: standing >
A void elemental is now a member of your group.

< 221h/311H 90v/121V Pos: standing >
You start chanting...

< 222h/311H 93v/121V Pos: standing >
A chicken leaves north.

< 222h/311H 94v/121V Pos: standing >
Casting: vapor armor *

< 222h/311H 96v/121V Pos: standing >
Casting: vapor armor 

< 222h/311H 97v/121V Pos: standing >
You complete your spell...

< 222h/311H 97v/121V Pos: standing >
You start chanting...

< 223h/311H 98v/121V Pos: standing >
You complete your spell...

< 223h/311H 101v/121V Pos: standing >
You sit down and relax.

< 223h/311H 102v/121V Pos: sitting >
You currently have the following spell slots available:
  1st circle: 10 of 11   (   1 seconds)
  2nd circle: 10 of 10
  3rd circle:  9 of  9
  4th circle:  8 of  8
  5th circle:  6 of  7   (   3 seconds)
  6th circle:  6 of  6
  7th circle:  5 of  6   (   3 seconds)
  8th circle:  5 of  5
  9th circle:  4 of  4
 10th circle:  1 of  1

Your mind drifts into a deep meditation and the spirits of storms and ice speak to you.

< 223h/311H 102v/121V Pos: sitting >
You start meditating...

< 223h/311H 103v/121V Pos: sitting >

< 223h/311H 104v/121V Pos: sitting >
Ethereal essences flow into you, restoring your 7th circle powers!

< 224h/311H 110v/121V Pos: sitting >
Ethereal essences flow into you, restoring your 5th circle powers!

< 224h/311H 114v/121V Pos: sitting >
Ethereal essences flow into you, restoring your 1st circle powers!
You feel fully infused...
The spirits recede, leaving you in a momentary state of lethargy.

< 225h/311H 117v/121V Pos: sitting >
You clamber to your feet.

< 225h/311H 120v/121V Pos: standing >
A rooster enters from the east.

< 226h/311H 121v/121V Pos: standing >
A rooster leaves east.

< 226h/311H 121v/121V Pos: standing >
A Quiet Cottage
Obvious exits: -S# -W
A rooster hops about here.
The quiet farmer sits here meditating.
A rooster hops about here.

< 227h/311H 120v/121V Pos: standing >
A rooster enters from the west.

< 227h/311H 120v/121V Pos: standing >
A rooster leaves west.

< 227h/311H 120v/121V Pos: standing >
You snap into visibility.

< 228h/311H 120v/121V Pos: standing >
< T: Mes TP: sta TC: few wounds E: farmer sta EP: excellent >
 [Damage:  2 ] You attack the quiet farmer. [1 hits]

< 228h/311H 120v/121V Pos: standing >
< T: Mes TP: sta TC: few wounds E: farmer sta EP: few scratches >
 You snap into visibility.
The quiet farmer attacks you. [0 hits]

< 228h/311H 120v/121V Pos: standing >
< T: Mes TP: sta TC: few wounds E: farmer sta EP: few scratches >
 
< 228h/311H 120v/121V Pos: standing >
< T: Mes TP: sta TC: few wounds E: farmer sta EP: few scratches >
 You attempt to flee...
Your body vibrates as you fan out your molecules.
A Stuffy Barn
Obvious exits: -N#
A chicken pecks at the seed on the floor around here.
A piglet plops around the barn here.
A rooster hops about here.
A chicken pecks at the seed on the floor around here.
A piglet plops around the barn here.
A rooster hops about here.
You flee southward!

< 228h/311H 94v/121V Pos: standing >
Your body vibrates as you fan out your molecules.
A Quiet Cottage
Obvious exits: -S# -W
A rooster hops about here.
A Void Elemental lurks here, phasing in and out of existence. (minion) 
A globe of darkness floats near a void elemental's head.
A rooster hops about here.
The quiet farmer sits here meditating.

< 228h/311H 96v/121V Pos: standing >
A Pleasant Village Path
Obvious exits: -N -E -S -W#
A rooster hops about here.

< 228h/311H 96v/121V Pos: standing >
You snap into visibility.

< 229h/311H 97v/121V Pos: standing >
A Pleasant Village Path
Obvious exits: -N -E -S -W#
A Void Elemental lurks here, phasing in and out of existence. (minion) 
A globe of darkness floats near a void elemental's head.
A rooster hops about here.

< 229h/311H 98v/121V Pos: standing >
A rooster enters from the east.

< 229h/311H 100v/121V Pos: standing >
The quiet farmer enters from the east.

< 229h/311H 101v/121V Pos: standing >
The quiet farmer suddenly attacks YOU!
[Damage:  3 ] The quiet farmer ignites into black flames as he hits you!

< 220h/311H 101v/121V Pos: standing >
< T: Mes TP: sta TC: few wounds E: farmer sta EP: few scratches >
 Pardon?

< 220h/311H 101v/121V Pos: standing >
< T: Mes TP: sta TC: few wounds E: farmer sta EP: few scratches >
 You attack the quiet farmer. [0 hits]

< 220h/311H 101v/121V Pos: standing >
< T: Mes TP: sta TC: few wounds E: farmer sta EP: few scratches >
 You snap into visibility.
The quiet farmer attacks you. [0 hits]

< 220h/311H 101v/121V Pos: standing >
< T: Mes TP: sta TC: few wounds E: farmer sta EP: few scratches >
 You start chanting...

< 220h/311H 101v/121V Pos: standing >
< T: Mes TP: sta TC: few wounds E: farmer sta EP: few scratches >
 You snap into visibility.
Casting: comet **

< 220h/311H 101v/121V Pos: standing >
< T: Mes TP: sta TC: few wounds E: farmer sta EP: few scratches >
 Casting: comet *

< 220h/311H 101v/121V Pos: standing >
< T: Mes TP: sta TC: few wounds E: farmer sta EP: few scratches >
 You snap into visibility.
Casting: comet 

< 220h/311H 101v/121V Pos: standing >
< T: Mes TP: sta TC: few wounds E: farmer sta EP: few scratches >
 The quiet farmer attacks you. [0 hits]

< 220h/311H 101v/121V Pos: standing >
< T: Mes TP: sta TC: few wounds E: farmer sta EP: few scratches >
 You snap into visibility.
You complete your spell...
[Damage: 133 ] You open a rift in the cosmos and call forth a small comet that smashes into the quiet farmer!

< 220h/311H 101v/121V Pos: standing >
< T: Mes TP: sta TC: few wounds E: farmer sta EP:  nasty wounds >
 The sun vanishes behind the southern horizon.

< 220h/311H 101v/121V Pos: standing >
< T: someone TP: sta TC: few wounds E: farmer sta EP:  nasty wounds >
 You start chanting...
You snap into visibility.

< 220h/311H 101v/121V Pos: standing >
< T: Mes TP: sta TC: few wounds E: farmer sta EP:  nasty wounds >
 Casting: comet **

< 220h/311H 101v/121V Pos: standing >
< T: Mes TP: sta TC: few wounds E: farmer sta EP:  nasty wounds >
 You snap into visibility.
Casting: comet *

< 220h/311H 101v/121V Pos: standing >
< T: Mes TP: sta TC: few wounds E: farmer sta EP:  nasty wounds >
 The quiet farmer attacks you. [0 hits]

< 220h/311H 101v/121V Pos: standing >
< T: Mes TP: sta TC: few wounds E: farmer sta EP:  nasty wounds >
 You snap into visibility.
You complete your spell...
[Damage: 72 ] You open a rift into space and call forth a comet, and an exceptionally LARGE comet sails through the rift and through the remnants of the quiet farmer.
The quiet farmer is dead! R.I.P.
You receive your share of experience.
The last gasps of the quiet farmer cause a sickening chill to run up your spine.

< 220h/311H 101v/121V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 220h/311H 101v/121V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 220h/311H 102v/121V Pos: standing >
You get a small pile of coins from the corpse of the quiet farmer.
There were: 1 platinum coin, 5 gold coins, 10 silver coins, 18 copper coins. 

< 220h/311H 102v/121V Pos: standing >
You are not using it.

< 220h/311H 102v/121V Pos: standing >
Into what?

< 220h/311H 102v/121V Pos: standing >
You do not seem to have the 'satchel'.

< 220h/311H 103v/121V Pos: standing >

< 220h/311H 103v/121V Pos: standing >

< 221h/311H 108v/121V Pos: standing >
You sit down and relax.

< 221h/311H 109v/121V Pos: sitting >
You currently have the following spell slots available:
  1st circle: 11 of 11
  2nd circle: 10 of 10
  3rd circle:  9 of  9
  4th circle:  8 of  8
  5th circle:  7 of  7
  6th circle:  6 of  6
  7th circle:  4 of  6   (   7 seconds)
  8th circle:  5 of  5
  9th circle:  4 of  4
 10th circle:  1 of  1

Your mind drifts into a deep meditation and the spirits of storms and ice speak to you.

< 221h/311H 110v/121V Pos: sitting >
You start meditating...

< 221h/311H 110v/121V Pos: sitting >

< 222h/311H 116v/121V Pos: sitting >
Ethereal essences flow into you, restoring your 7th circle powers!

< 222h/311H 117v/121V Pos: sitting >
A rooster leaves east.

< 222h/311H 121v/121V Pos: sitting >
Ethereal essences flow into you, restoring your 7th circle powers!
You feel fully infused...
The spirits recede, leaving you in a momentary state of lethargy.

< 223h/311H 121v/121V Pos: sitting >
You clamber to your feet.

< 223h/311H 121v/121V Pos: standing >
A rooster enters from the east.

< 224h/311H 121v/121V Pos: standing >

< 225h/311H 121v/121V Pos: standing >
A rooster leaves north.

< 225h/311H 121v/121V Pos: standing >
A rooster enters from the east.

< 226h/311H 121v/121V Pos: standing >

< 226h/311H 121v/121V Pos: standing >
A rooster leaves north.

< 227h/311H 121v/121V Pos: standing >

< 228h/311H 121v/121V Pos: standing >
A rooster leaves south.

< 230h/311H 121v/121V Pos: standing >
A rooster enters from the north.

< 232h/311H 121v/121V Pos: standing >
A Pleasant Village Path
Obvious exits: -N -E -S -W#
Fresh blood covers everything in the area.
The corpse of the quiet farmer is lying here.
A rooster hops about here.
A Void Elemental lurks here, phasing in and out of existence. (minion) 
A globe of darkness floats near a void elemental's head.

< 233h/311H 121v/121V Pos: standing >
A Pleasant Village Path
Obvious exits: -E -S -W#

< 233h/311H 120v/121V Pos: standing >
Alas, you cannot go that way. . . .

< 233h/311H 120v/121V Pos: standing >
A Pleasant Village Path
Obvious exits: -N -E# -W
A rooster hops about here.
A village guard scans the horizon for signs of trouble.
A piglet plops around the barn here.

< 233h/311H 119v/121V Pos: standing >
A Pleasant Village Path
Obvious exits: -N -S
A village guard patrols the area for signs of trouble.

< 233h/311H 118v/121V Pos: standing >
A Pleasant Village Path
Obvious exits: -E# -S -W
A chicken pecks at the seed on the floor around here.
A village guard scans the horizon for signs of trouble.

< 234h/311H 117v/121V Pos: standing >
A chicken leaves south.

< 234h/311H 117v/121V Pos: standing >
A Pleasant Village Path
Obvious exits: -N -E -W#

< 234h/311H 118v/121V Pos: standing >
A village guard enters from the east.

< 234h/311H 118v/121V Pos: standing >
A Pleasant Village Path
Obvious exits: -N -S
A chicken pecks at the seed on the floor around here.

< 234h/311H 117v/121V Pos: standing >
A Pleasant Village Path
Obvious exits: -N -E# -S
A piglet plops around the barn here.

< 234h/311H 117v/121V Pos: standing >
The night has begun.
A Brick Road
Obvious exits: -N -S
A village guard patrols the area for signs of trouble.

< 234h/311H 116v/121V Pos: standing >
A Brick Road
Obvious exits: -N -S
A village guard patrols the area for signs of trouble.

< 234h/311H 115v/121V Pos: standing >
A Brick Road
Obvious exits: -N -S

< 234h/311H 115v/121V Pos: standing >
A Brick Road
Obvious exits: -N -S

< 234h/311H 114v/121V Pos: standing >
Town Square
Obvious exits: -N -E -S -W
The statue of Anne, the savior of the village stands here.

< 234h/311H 113v/121V Pos: standing >
On A Small Lake
Obvious exits: -N -E -S -W
A large razor fish is here, ready to strike!
A large razor fish is here, ready to strike!
A large razor fish is here, ready to strike!

< 234h/311H 112v/121V Pos: standing >
On A Small Lake
Obvious exits: -N -E -S -W
A large razor fish is here, ready to strike!
A large razor fish is here, ready to strike!

< 234h/311H 111v/121V Pos: standing >
At The Base of a Mountain
Obvious exits: -N# -E -S -W -U

< 234h/311H 109v/121V Pos: standing >
At The Base of a Mountain
Obvious exits: -N# -E -S -W -U
A Void Elemental lurks here, phasing in and out of existence. (minion) 
A globe of darkness floats near a void elemental's head.

< 235h/311H 109v/121V Pos: standing >
You do not have the proper key for that.

< 235h/311H 113v/121V Pos: standing >
It seems to be locked.

< 236h/311H 115v/121V Pos: standing >
You are carrying: (0/12)
Nothing.

< 236h/311H 116v/121V Pos: standing >
On A Small Lake
Obvious exits: -N -E -S -W
A large razor fish is here, ready to strike!
A large razor fish is here, ready to strike!

< 236h/311H 113v/121V Pos: standing >
On A Small Lake
Obvious exits: -N -E -S -W
A large razor fish is here, ready to strike!
A large razor fish is here, ready to strike!
A large razor fish is here, ready to strike!

< 236h/311H 111v/121V Pos: standing >
Town Square
Obvious exits: -N -E -S -W
The statue of Anne, the savior of the village stands here.

< 236h/311H 109v/121V Pos: standing >
A Brick Road
Obvious exits: -N -S

< 236h/311H 109v/121V Pos: standing >
A Brick Road
Obvious exits: -N -S

< 236h/311H 108v/121V Pos: standing >
A Brick Road
Obvious exits: -N -S
A village guard patrols the area for signs of trouble.

< 236h/311H 107v/121V Pos: standing >
A Brick Road
Obvious exits: -N -S
A village guard patrols the area for signs of trouble.

< 236h/311H 106v/121V Pos: standing >
A Pleasant Village Path
Obvious exits: -N -E# -S
A piglet plops around the barn here.

< 236h/311H 106v/121V Pos: standing >
A Pleasant Village Path
Obvious exits: -N -S
A chicken pecks at the seed on the floor around here.

< 236h/311H 105v/121V Pos: standing >
A Pleasant Village Path
Obvious exits: -N -E -W#
A village guard scans the horizon for signs of trouble.

< 236h/311H 104v/121V Pos: standing >
Alas, you cannot go that way. . . .

< 236h/311H 105v/121V Pos: standing >
A Pleasant Village Path
Obvious exits: -E# -S -W

< 237h/311H 105v/121V Pos: standing >
A Pleasant Village Path
Obvious exits: -N -S
A rooster hops about here.
A chicken pecks at the seed on the floor around here.
A village guard patrols the area for signs of trouble.

< 237h/311H 104v/121V Pos: standing >
A Pleasant Village Path
Obvious exits: -N -E# -W
A village guard scans the horizon for signs of trouble.
A piglet plops around the barn here.

< 237h/311H 104v/121V Pos: standing >
A Pleasant Village Path
Obvious exits: -E -S -W#

< 237h/311H 105v/121V Pos: standing >
A village guard enters from the east.
A Pleasant Village Path
Obvious exits: -N -E -S -W#
Fresh blood covers everything in the area.
The corpse of the quiet farmer is lying here.
A rooster hops about here.

< 237h/311H 104v/121V Pos: standing >
A Quiet Cottage
Obvious exits: -S# -W

< 238h/311H 104v/121V Pos: standing >
A Pleasant Village Path
Obvious exits: -N -E -S -W#
Fresh blood covers everything in the area.
The corpse of the quiet farmer is lying here.
A rooster hops about here.

< 238h/311H 104v/121V Pos: standing >
You find a shining silvery key!

< 238h/311H 106v/121V Pos: standing >
Hodoh snaps into visibility.
You snap into visibility.
Out of nowhere, Hodoh stabs you in the back.
OUCH!  That really did HURT!
Out of nowhere, Hodoh stabs you in the back.
OUCH!  That really did HURT!

< 138h/311H 110v/121V Pos: standing >
< T: Mes TP: sta TC: nasty wounds E: Hodoh sta EP: excellent >
 A village guard enters from the north.

< 138h/311H 110v/121V Pos: standing >
< T: someone TP: sta TC: nasty wounds E: someone sta EP: excellent >
 You're too busy fighting to be pulling things out of bags!

< 138h/311H 110v/121V Pos: standing >
< T: someone TP: sta TC: nasty wounds E: someone sta EP: excellent >
 You snap into visibility.
Hodoh snaps into visibility.
You attack Hodoh. [0 hits]

< 138h/311H 110v/121V Pos: standing >
< T: Mes TP: sta TC: nasty wounds E: Hodoh sta EP: excellent >
 Pardon?

< 138h/311H 110v/121V Pos: standing >
< T: someone TP: sta TC: nasty wounds E: someone sta EP: excellent >
 Hodoh snaps into visibility.
You snap into visibility.
Hodoh attacks you. [4 hits]

< 133h/311H 110v/121V Pos: standing >
< T: Mes TP: sta TC: nasty wounds E: Hodoh sta EP: excellent >
 You attempt to flee...
A Pleasant Village Path
Obvious exits: -E -S -W#
You flee northward!

< 133h/311H 79v/121V Pos: standing >
Alas, you cannot go that way. . . .

< 133h/311H 80v/121V Pos: standing >

< 133h/311H 80v/121V Pos: standing >
Hodoh snaps into visibility.
You snap into visibility.
Out of nowhere, Hodoh stabs you in the back.
OUCH!  That really did HURT!
Out of nowhere, Hodoh stabs you in the back, RIP...