The death of [38 Necrolyte] Ith (Githyanki)

in Tangwystl's Leather Goods

from the perspective of [56 Wildmage] Dod (_/Eye of Odin\_) (Shade)

<worn as a badge>    the bronze Zarbonesti seal of Kryz'Kyssik (magic)
<worn on head>       the great helm of mysticism (glowing)
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        a mithril stud carved like a fist (magic)
<worn in ear>        a brightly flaming earring [73%]
<worn on face>       the mask of stone form (humming)
<worn around neck>   a psionicist locket of power of constitution (magic) (glowing)
<worn around neck>   the fang of inhabitation [superior] (magic)
<worn on body>       a spiked suit of fluted dragonscale [superior] (magic)
<worn about body>    Daganar's cloak of stealth (magic) (glowing)
<worn on back>       a big big bag for a little person (illuminating)
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* of strength (magic) (glowing)
<worn about waist>   the ceinture of giant strength [superior] (magic)
<worn on belt buckle>a snuggly cuddlebunny [superior] (humming) [64%]
<attached to belt>   a snuggly cuddlebunny [superior] (humming)
<worn on arms>       some blue dragonscale shoulder guards (magic)
<held as shield>     an angel wyrm scale [superior] (magic) [84%]
<worn around wrist>  a glowing emerald bracelet [poor] with a strange dark bloodstone (glowing) (humming) [68%]
<worn around wrist>  a bracelet of woven willow leaves [superior] (magic)
<worn on hands>      the hands of justice of constitution (magic) (glowing) [86%]
<worn on finger>     a finger band made from an illithids tentacle [superior] (magic)
<worn on finger>     an enchanted ring of balor bone
<held>               a beholder stalk [superior] (magic) [75%]
<worn on legs>       some pantaloons covered in runes (magic) [48%]
<worn on feet>       mystical boots of Volo the Traveller of strength (magic) (glowing)


<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -E -S -W

< 892h/892H 195v/196V Pos: standing >
You quickly scan the area.
A retired soldier who is in the distance to your north.
A half-orc shaman who is a brief walk away to your south.
A dirty beggar who is close by to your west.
A dirty beggar who is close by to your west.
A dirty beggar who is close by to your west.
The beggar leader who is close by to your west.

< 892h/892H 195v/196V Pos: standing >

< 892h/892H 195v/196V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -E -S -W

< 892h/892H 194v/196V Pos: standing >
You quickly scan the area.
An orcish adventurer who is close by to your east.
A half-orc shaman who is not far off to your south.
Learett who is rather far off to your west.

< 892h/892H 194v/196V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -E -S -W

< 892h/892H 195v/196V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -E -S -W

< 892h/892H 194v/196V Pos: standing >
Looks like an exit.
You extend your sights westward.
A Cobblestone Road
Obvious exits: -N -E -S -W

< 892h/892H 194v/196V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -E -S -W

< 892h/892H 195v/196V Pos: standing >
Looks like an exit.
You extend your sights westward.
Tangwystl's Leather Goods
Obvious exits: -E
The corpse of tangwystl is lying here.
*The wraith of a retired soldier stands here. (minion) (Red Aura)
*The wraith of a retired soldier stands here. (minion) (Red Aura)
*The wraith of a retired soldier stands here. (minion) (Red Aura)
A Githyanki (medium) stands here. (Non-Fraggable)(Red Aura)
A half-orc stands here, reeking of chemicals.

< 892h/892H 195v/196V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>

<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -E -S
A dirty little beggar plays in the mud.
A dirty little beggar plays in the mud.
A dirty little beggar plays in the mud.
A beggar leader stands here, sneering at everyone.

< 892h/892H 194v/196V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -E -S -W

< 892h/892H 195v/196V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -E -S -W

< 892h/892H 194v/196V Pos: standing >
You quickly scan the area.
A half-orc shaman who is not far off to your south.
Learett who is rather far off to your west.

< 892h/892H 194v/196V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -E -S -W

< 892h/892H 195v/196V Pos: standing >
You quickly scan the area.
An orcish adventurer who is close by to your east.
A half-orc shaman who is close by to your south.

< 892h/892H 195v/196V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>

<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -E -S
A half-orc shaman stands here, lost in contemplation.

< 892h/892H 194v/196V Pos: standing >
You quickly scan the area.
You see nothing.

< 892h/892H 194v/196V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -E -S -W

< 892h/892H 195v/196V Pos: standing >
You quickly scan the area.
A half-orc shaman who is close by to your north.
A retired soldier who is close by to your west.
A sleeping commoner who is close by to your west.

< 892h/892H 195v/196V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -E -W

< 892h/892H 194v/196V Pos: standing >
You quickly scan the area.
A half-orc shaman who is not far off to your north.
An elite member of the captain's guard who is close by to your east.
An elite member of the captain's guard who is close by to your east.
The captain of the regular guard who is close by to your east.
A commoner who is not far off to your west.
A Sarmiz'Duul peacekeeper who is not far off to your west.
A Sarmiz'Duul peacekeeper who is not far off to your west.
A commoner who is a brief walk away to your west.
A retired soldier who is rather far off to your west.

< 892h/892H 194v/196V Pos: standing >
Alas, you cannot go that way. . . .

< 892h/892H 196v/196V Pos: standing >
You quickly scan the area.
A half-orc shaman who is not far off to your north.
An elite member of the captain's guard who is close by to your east.
An elite member of the captain's guard who is close by to your east.
The captain of the regular guard who is close by to your east.
A commoner who is not far off to your west.
A Sarmiz'Duul peacekeeper who is not far off to your west.
A Sarmiz'Duul peacekeeper who is not far off to your west.
A commoner who is a brief walk away to your west.
A retired soldier who is rather far off to your west.

< 892h/892H 196v/196V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Along the Inner Wall of the Royal Docks of Sarmiz'Duul
</map>

<map>
Zone: Sarmiz'Duul.
Room: Along the Inner Wall of the Royal Docks of Sarmiz'Duul
</map>
Along the Inner Wall of the Royal Docks of Sarmiz'Duul
Obvious exits: -N -W
A member of the captain's personal guard stands here.
A member of the captain's personal guard stands here.
(Q)The captain of the city's regular guard stands here.

< 892h/892H 195v/196V Pos: standing >
Alas, you cannot go that way. . . .

< 892h/892H 195v/196V Pos: standing >
You quickly scan the area.
A commoner who is a brief walk away to your west.
A Sarmiz'Duul peacekeeper who is a brief walk away to your west.
A Sarmiz'Duul peacekeeper who is a brief walk away to your west.
A commoner who is rather far off to your west.
A retired soldier who is in the distance to your west.

< 892h/892H 195v/196V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Along the Inner Wall of the Royal Docks of Sarmiz'Duul
</map>
Along the Inner Wall of the Royal Docks of Sarmiz'Duul
Obvious exits: -N -S -W

< 892h/892H 194v/196V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Along the Inner Wall of the Royal Docks of Sarmiz'Duul
</map>
Along the Inner Wall of the Royal Docks of Sarmiz'Duul
Obvious exits: -E -S -W

< 892h/892H 193v/196V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Along the Inner Wall of the Royal Docks of Sarmiz'Duul
</map>
Along the Inner Wall of the Royal Docks of Sarmiz'Duul
Obvious exits: -E -W

< 892h/892H 194v/196V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: The Gates to the Royal Docks
</map>
The Gates to the Royal Docks
Obvious exits: -N -E -S# -W

< 892h/892H 195v/196V Pos: standing >
You quickly scan the area.
A commoner who is a brief walk away to your north.
An elite bodyguard who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
Aria who is in the distance to your north.
A half-orc shaman who is a brief walk away to your west.

< 892h/892H 195v/196V Pos: standing >
Ok.

< 892h/892H 195v/196V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
A Paved Obsidian Road
Obvious exits: -N -E# -S -W#

< 892h/892H 194v/196V Pos: standing >
Ok.

< 892h/892H 194v/196V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
A Paved Obsidian Road
Obvious exits: -N -E -S

< 892h/892H 195v/196V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: The Office of Macom, the Shipwright
</map>

<map>
Zone: Sarmiz'Duul.
Room: The Office of Macom, the Shipwright
</map>
The Office of Macom, the Shipwright
Obvious exits: -S -W
Macom, the town shipwright, stands here ready to deal.

< 892h/892H 194v/196V Pos: standing >
You quickly scan the area.
You see nothing.

< 892h/892H 194v/196V Pos: standing >
You quickly scan the area.
You see nothing.

< 892h/892H 196v/196V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
A Paved Obsidian Road
Obvious exits: -N -E -S

< 892h/892H 195v/196V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
A Paved Obsidian Road
Obvious exits: -N# -E# -S -W#

< 892h/892H 194v/196V Pos: standing >
Ok.

< 892h/892H 196v/196V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: The Gates to the Royal Docks
</map>
The Gates to the Royal Docks
Obvious exits: -N -E -S -W

< 892h/892H 195v/196V Pos: standing >
Ok.

< 892h/892H 195v/196V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Along the Inner Wall of the Royal Docks of Sarmiz'Duul
</map>
Along the Inner Wall of the Royal Docks of Sarmiz'Duul
Obvious exits: -E -W

< 892h/892H 194v/196V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Along the Inner Wall of the Royal Docks of Sarmiz'Duul
</map>
Along the Inner Wall of the Royal Docks of Sarmiz'Duul
Obvious exits: -E -S -W

< 892h/892H 193v/196V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>

<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -E -S
A half-orc shaman stands here, lost in contemplation.

< 892h/892H 194v/196V Pos: standing >
You quickly scan the area.
You see nothing.

< 892h/892H 196v/196V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -E -S -W

< 892h/892H 195v/196V Pos: standing >
Epic Zones -----------------------------------------

   Court of the Muse                             (neutral)       
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (evil)          
  *The Swamp Laboratory of Khul'Lor              (pure evil)     
   Clan Stoutdorf Settlement                     (slightly evil) 
   Kobold Settlement                             (extremely evil)
   The High Moor Forest                          (slightly evil) 
   The Stone Tomb of Kelek                       (very evil)     
   Orrak                                         (slightly good) 
   Pits of Cerberus                              (slightly good) 
   Myrloch Vale                                  (slightly evil) 
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (neutral)       
   Nizari                                        (slightly evil) 
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (very good)     
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (slightly evil) 
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (slightly evil) 
   Drustl's Yerdonia Enslaved                    (very evil)     
   The Obsidian Citadel                          (slightly evil) 
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (slightly good) 
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
  *Faerie Realm                                  (pure good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (slightly evil) 
   The Githyanki Fortress                        (evil)          
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (evil)          
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (slightly evil) 
   Zalkapfaan, City of the Headless Horde        (slightly evil) 
   New Cave city                                 (evil)          
   Ice Tower                                     (very evil)     
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (slightly evil) 
   The Jade Empire                               (slightly evil) 
   Mazzolin                                      (slightly evil) 
  *Forest of Mir                                 (slightly evil) 
  *Quintaragon Castle                            (evil)          
  *The Sky City of Ultarium                      (evil)          
   Lair of the Gibberling King                   (slightly good) 
   Plane of Air                                  (slightly good) 
   The Kingdom of Torg                           (slightly evil) 
   Tribal Oasis                                  (evil)          
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (slightly evil) 
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (slightly evil) 
   The Ethereal Plane                            (slightly good) 
   The Caverns of Armageddon                     (slightly evil) 
   The Forest City of Aravne                     (slightly good) 
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (slightly evil) 
   The Astral Plane                              (evil)          
   Jotunheim                                     (slightly evil) 
   The Transparent Tower                         (very evil)     
   Krethik Keep                                  (evil)          
   Temple of the Earth                           (evil)          
   Sea Kingdom                                   (slightly good) 
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (slightly evil) 
   The Forgotten Mansion                         (slightly evil) 
  *Domain of Lost Souls                          (slightly evil) 
   The Hall of Knighthood                        (evil)          
   The Depths of Duris                           (evil)          
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (slightly evil) 
  *The Great Shaboath                            (evil)          
   The Tempest Court                             (very good)     
   Pit of Dragons                                (very evil)     
   Ny'Neth                                       (slightly good) 
   Lost Temple of Tikitzopl                      (neutral)       
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (evil)          
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (good)          
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (extremely good)
   The Fortress of Dreams                        (very good)     
   Bahamut's Palace                              (very good)     
   Dragonnia                                     (very good)     
   The Charcoal Palace                           (pure good)     
   Vecna's Tomb                                  (very good)     
   Ny'Neth's Stronghold                          (very good)     
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (slightly good) 
   The Hall of the Ancients                      (very evil)     
  *The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (very good)     
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (good)          
   The 222nd Layer of the Abyss                  (pure good)     
   Castle Ravenloft                              (very good)     

* = already completed this boot.

< 892h/892H 195v/196V Pos: standing >

		Score information for Dod

Level: 56   Race: Shade   Class: Sorcerer / Wildmage Sex: Male
Hit points: 892(892)  Moves: 195(196)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 86%
Status:  Standing.
Frags:   +19.83   Deaths:   22
Detecting:      Invisible Evil Good Magic Life Heat
Protected from: Evil Good Fire Cold Lightning Gas Acid
Protected by:   Slow Poison
Enchantments:   Ultravision Farsee Fly Aware Haste Invisibility Waterbreathing Reduced Size Sneaking Tower of Iron Will Lightfooted
Combat Pulse:   19 Spell Pulse:  0.70 
Leaderboard Points: 3241 

Active Spells:
--------------
stone skin (3 minutes)
roar of heroes (2 minutes)
elephantstrength (58 minutes)
vitality (10 minutes)
deflect (no expiration timer)
agility (49 minutes)
strength (49 minutes)
reduce (48 minutes)
detect invisibility (51 minutes)


< 892h/892H 195v/196V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -E -S -W

< 892h/892H 194v/196V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -E -S -W

< 892h/892H 193v/196V Pos: standing >

< 892h/892H 195v/196V Pos: standing >
You quickly scan the area.
A retired soldier who is in the distance to your north.
A commoner who is a brief walk away to your east.
A half-orc shaman who is a brief walk away to your south.
A dirty beggar who is close by to your west.
A dirty beggar who is close by to your west.
A dirty beggar who is close by to your west.
The beggar leader who is close by to your west.

< 892h/892H 196v/196V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -E -S -W

< 892h/892H 195v/196V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -E -S -W

< 892h/892H 194v/196V Pos: standing >
Looks like an exit.
You extend your sights westward.
Tangwystl's Leather Goods
Obvious exits: -E
The corpse of tangwystl is lying here.
*The wraith of a retired soldier stands here. (minion) (Red Aura)
The wraith of a retired soldier stands in mid-air here, fighting Tangwystl. (Minion) (Red Aura)
*The wraith of a retired soldier stands here. (minion) (Red Aura)
A Githyanki (medium) stands here. (Non-Fraggable)(Red Aura)
Tangwystl stands here, fighting the wraith of a retired soldier.

< 892h/892H 196v/196V Pos: standing >
Looks like an exit.
You extend your sights westward.
Tangwystl's Leather Goods
Obvious exits: -E
The corpse of tangwystl is lying here.
*The wraith of a retired soldier stands here. (minion) (Red Aura)
The wraith of a retired soldier stands in mid-air here, fighting Tangwystl. (Minion) (Red Aura)
*The wraith of a retired soldier stands here. (minion) (Red Aura)
A Githyanki (medium) stands here. (Non-Fraggable)(Red Aura)
Tangwystl stands here, fighting the wraith of a retired soldier.

< 892h/892H 196v/196V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Tangwystl's Leather Goods
</map>

<map>
Zone: Sarmiz'Duul.
Room: Tangwystl's Leather Goods
</map>
Tangwystl's Leather Goods
Obvious exits: -E
The corpse of tangwystl is lying here.
The wraith of a retired soldier stands here. (minion)  (casting) (Red Aura)
The wraith of a retired soldier stands in mid-air here, fighting Tangwystl. (Minion)  (casting) (Red Aura)
The wraith of a retired soldier stands here. (minion)  (casting) (Red Aura)
A Githyanki (medium) stands here. (Non-Fraggable)(Red Aura)
Tangwystl stands here, fighting the wraith of a retired soldier.

< 892h/892H 195v/196V Pos: standing >
You start chanting...
You snap into visibility.

< 892h/892H 195v/196V Pos: standing >
You snap into visibility.
Casting: solbeeps missile barrage 

< 892h/892H 196v/196V Pos: standing >
You complete your spell...
Your pure arcane focus causes your spell to burst through a Githyanki's magical resistance!
[Damage: 20 ] -=[Your missile of force hits a Githyanki soundly.]=-
You snap into visibility.
[Damage: 55 ] -=[Your missile of force hits a Githyanki soundly.]=-
You snap into visibility.
[Damage: 50 ] -=[Your missile of force hits a Githyanki soundly.]=-
You snap into visibility.
[Damage: 94 ] -=[A huge missile of force departs from your fingertips, making a loud thud as it hits a Githyanki.]=-

< 892h/892H 196v/196V Pos: standing >
The wraith of a retired soldier dodges Tangwystl's attack.
Tangwystl's weak punch wounds the wraith of a retired soldier.
Tangwystl shivers as he hits the wraith of a retired soldier.
Tangwystl's weak punch wounds the wraith of a retired soldier.
Tangwystl shivers as he hits the wraith of a retired soldier.

< 892h/892H 196v/196V Pos: standing >
The wraith of a retired soldier completes its spell...
The wraith of a retired soldier utters the words 'buoblg qrunsoqpze yugh'
The wraith of a retired soldier's fist beats the life out of Tangwystl, blood pours from his body!
The wraith of a retired soldier completes its spell...
The wraith of a retired soldier utters the words 'buoblg qrunsoqpze yugh'
The wraith of a retired soldier's fist beats the life out of Tangwystl, blood pours from his body!
The wraith of a retired soldier completes its spell...
The wraith of a retired soldier utters the words 'buoblg qrunsoqpze yugh'
The wraith of a retired soldier's fist beats the life out of Tangwystl, blood pours from his body!

< 892h/892H 196v/196V Pos: standing >
You start chanting...
You snap into visibility.

< 892h/892H 196v/196V Pos: standing >
Tangwystl dodges the wraith of a retired soldier's attack.

< 892h/892H 196v/196V Pos: standing >
The wraith of a retired soldier fades from your mortal viewing...

< 892h/892H 196v/196V Pos: standing >
Casting: chaotic ripple 

< 892h/892H 196v/196V Pos: standing >
You complete your spell...
You snap into visibility.
[Damage: 111 ] -=[You shatter the fabric of reality sending ripples of ChAoTiC energy flowing into a Githyanki.]=-
A Githyanki's royal ring of Aravne [superior] was completely destroyed by the massive blow!
A Githyanki's unearthly glassteel eyepatch was completely destroyed by the massive blow!
A Githyanki's earring made from bluejay feathers was completely destroyed by the massive blow!
The wraith of a retired soldier stops following a Githyanki.
The wraith of a retired soldier stops following a Githyanki.
The wraith of a retired soldier stops following a Githyanki.
A Githyanki is dead! R.I.P.
You receive your share of experience.