The death of [51 Necrolyte] Jethrys (_/Eye of Odin\_) (Githzerai)

in On the Merchant Dock

from the perspective of [53 Thug] Semat *-* The Veterans of Bloodlust *-* (Orc)

<worn as a badge>    a clump of glowing fuzz [66%]
<worn on head>       a blood-red Vistani bandana (magic)
<worn on eyes>       an enchanted elven eyepatch 'Opticlude' (magic) [82%]
<worn in ear>        a flaming earring [poor] [76%]
<worn in ear>        a lightning earring [superior]
<worn on face>       a gold-lined mesh fencing mask [superior]
<worn around neck>   a necklace of halfling ears [superior] [60%]
<worn around neck>   a studded dragonscale neckguard
<worn on body>       the chameleon suit of transformation [superior] [89%]
<worn about body>    the cloak of shadow dragons [poor] [83%]
<worn as quiver>     a pantherhide quiver of agility (magic) (glowing) [80%]
<worn about waist>   a thin black belt of accuracy [poor] (magic)
<worn on belt buckle>the wicked-looking scimitar of Demogorgon (magic)[231h 49m 10s]
<attached to belt>   a potion of bubbling goo (magic) (glowing) [53%]
<worn on arms>       some black leather sleeves glowing with faerie fire (magic) (glowing) [72%]
<worn around wrist>  a steel wire (magic) (glowing)
<worn around wrist>  a bracelet of purple mist [superior]
<worn on hands>      some black leather gloves with mithril blades of agility [88%]
<worn on finger>     an obsidian circle [poor] (magic)
<worn on finger>     an obsidian circle [poor] (magic) [72%]
<primary weapon>     the King's blade of Aravne with a strange black stone (magic) (humming)
<secondary weapon>   a blood dagger of Tezcatlipoca [superior] with a strange black stone (magic)
<worn on legs>       the leggings of a MaDMaN (magic)
<worn on feet>       a pair of boots of stealth (magic)

Inn of the Howling
   It is readily apparent why this inn has gained its name. From the north,
even through the noise of the tavern itself, a voracious howling rips through
the doorway. A polished basalt counter is here, containing a ledger of the
guests of the inn. A strange hallway with a hundred doorways completes the
inn to the south.
Obvious exits: -North
A large bipedal creature made out of glowing red stone stands here.

< 750h/750H 198v/198V Pos: standing >

< 750h/750H 198v/198V Pos: standing >

< 750h/750H 198v/198V Pos: standing >

< 750h/750H 198v/198V Pos: standing >
Tavern of the Howling
  Named for the endless shriek of the wind against the cliff face just to the
north of the plaza to the east, this tavern boasts some of the most violent
clientel, and wines of the realms. Heavy mushroom stalk tables are scattered
across the floor with mushroom stalk benches scattered around them. A large
basalt bar travels near the west wall, in front of polished basalt shelves
displaying the vast array of wines of the Tavern of the Howling.
Obvious exits: -East  -South
(Q)A stern looking drow is tending the bar.(Red Aura)

< 750h/750H 196v/198V Pos: standing >
The North Plaza
   This plaza connects to the Inn of the Howling to the west. To the east it
continues to connect to the noble shops of Arachdrathos. Above, the cavern
stretches high above towards an endless void. Out of this void a massive wind
rips in to splash against this cliffside plaza before tumbling into the
remainder of the chasm just to the north.
Obvious exits: -North -East  -West 

< 750h/750H 194v/198V Pos: standing >

< 750h/750H 194v/198V Pos: standing >
The Cliffside Plaza
   The Marketplace opens up here, as the roof climbs away into the cavern
wall of a great chasm. The new cavern ceiling disappears from sight into a
windy void. The plaza continues to the north towards a cliff edge that marks
the end of the marketplace. To the south, many of the noble houses of the city
have set up shops to market their House Specialties.
Obvious exits: -North -South -West 
A hideous creature crawls up to you on its ribcage.(Red Aura)

< 750h/750H 192v/198V Pos: standing >
Magic Square
   The two houses of Sorcery, Sa'Zarn and Olipth have set up shops along the
side of the cavern here. Both houses have put considerable funds and magics
into their advertising. Shimmering lightshows coat the basalt walls of the
shopfronts of these two stores. The one bearing the sigil of Sa'Zarn is to
the west and called 'The Bone Yard.' To the east, the store is named
'Illustrium Arcana.'
Obvious exits: -North -East  -South -West 

< 750h/750H 191v/198V Pos: standing >
A zarbon enters from the north.
North of the Reflecting Pool
   A glimmering refelcting pool lies directly south of here, with a mirror
surface reflecting the numerous durithalite veins of the ceiling of this
cavern as they glow from dark to pink in a slow rhythmic pulsing. To the
west and east the marketplace expands into a marvelous plaza.
Obvious exits: -North -East  -South -West 

< 750h/750H 189v/198V Pos: standing >
A zarbon enters from the north.
A zarbon suddenly attacks YOU!
A zarbon misses you.
Sorry, you aren't allowed to do that in combat.

< 750h/750H 189v/198V Pos: standing >
< T: Semat TP: sta TC:excellent E: zarbon sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 750h/750H 189v/198V Pos: standing >
< T: Semat TP: sta TC:excellent E: zarbon sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 750h/750H 189v/198V Pos: standing >
< T: Semat TP: sta TC:excellent E: zarbon sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 750h/750H 189v/198V Pos: standing >
< T: Semat TP: sta TC:excellent E: zarbon sta EP: excellent >
 
< 750h/750H 189v/198V Pos: standing >
< T: Semat TP: sta TC:excellent E: zarbon sta EP: excellent >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 23 ] -=[Your impressive slash seriously wounds a zarbon.]=-
You score a CRITICAL HIT!!!!!
[Damage: 31 ] -=[Your powerful pierce causes a zarbon to grimace in pain.]=-
[Damage: 18 ] -=[Your impressive slash enshrouds a zarbon in a mist of blood.]=-
[Damage: 19 ] -=[Your pierce critically injures a zarbon.]=-
A zarbon is incapacitated and will slowly die, if not aided.

< 750h/750H 189v/198V Pos: standing >
On the Reflecting Pool
    Smoother than a flawless scimitar blade and clearer than the overworld
air, this chilly reflecting pool shimmers under the faint light of the
Durithalite veins running through the cavern ceiling. All around, the busy
marketplace continues towards the stores of the many houses of the Jewel
of the Underworld.
Obvious exits: -North -East  -South -West 
Trappistheus (Drow Elf)(medium) stands here.(Red Aura)
A little tentacled fish swims in the pool.(Red Aura)

< 750h/750H 187v/198V Pos: standing >
On the Reflecting Pool
    Smoother than a flawless scimitar blade and clearer than the overworld
air, this chilly reflecting pool shimmers under the faint light of the
Durithalite veins running through the cavern ceiling. All around, the busy
marketplace continues towards the stores of the many houses of the Jewel
of the Underworld.
Obvious exits: -North -East  -South -West 
A little tentacled fish swims in the pool.(Red Aura)

< 750h/750H 185v/198V Pos: standing >
A Fountain Before the Reflecting Pool
   A majestic fountain paying homage to the Mother of the Drow and the great
City of Arachdrathos bubbles endlessly before a shimmering reflecting pool.
The fountain depicts a beautiful drow woman with her arms outstretched, a
giant web stretched bewteen her fingertips. Water trickles down her arms
to fall from the center of the web into a basin surrounding her feet. The
plaza continues towards shops to the east and west. The vaulted ceiling of
this cavern is richly veined with durithalite and sharply reflected by the
reflecting pool as it opens up to the north towards the chasm and web of
Arachdrathos.
Obvious exits: -North -East  -South -West 
Before you stands a huge board containing news and feedback.
The Great Fountain of Arachdrathos bubbles here.
A large creature of red stone is here, projecting information.(Red Aura)

< 750h/750H 183v/198V Pos: standing >

< 750h/750H 183v/198V Pos: standing >
You are now Vicious and will kill mortally wounded victims.

< 750h/750H 186v/198V Pos: standing >
Inside the Gates of Arachdrathos
   The Adamantine gates of the Jewel of the Underworld lie at the south end
of this stretch of tunnel. To the north the tunnel opens up into a larger
cavern richly veined with durithalite and swarming with denizens of the
underworld. The sound sof the busy Arachdrathos marketplace fill the air, but
beneath the voices and shuffling, a low roaring can be heard in the distance.
Obvious exits: -North -South
A large bipedal creature made out of glowing red stone stands here.
A huge bipedal creature made out of glowing red stone stands here.
A huge bipedal creature made out of glowing red stone stands here.
A large bipedal creature made out of glowing red stone stands here.

< 750h/750H 184v/198V Pos: standing >
The Gates of Arachdrathos
   The narrow cavern here is bordered on the north end by a set of huge
adamantine gates. The gates are heavily scratched from attempted invasions
by Duergar, Illithid, and Svirfneblin alike. The walls of the cavern are
streaked with Durithalite, running from the Llzazan farms through the gates
to the city.
Obvious exits: -North -South
A huge bipedal creature made out of glowing red stone stands here.
A large bipedal creature made out of glowing red stone stands here.
A large bipedal creature made out of glowing red stone stands here.
A large bipedal creature made out of glowing red stone stands here.
A large bipedal creature made out of glowing red stone stands here.

< 750h/750H 183v/198V Pos: standing >
Hell Road Before the Gates of Arachdrathos
   The road here bends to the north through a tunnel towards the Drow city
of Arachdrathos. The tunnel to the north becomes a gauntlet of protection
for the famed Drow city, making it impervious to attack or seige. To the
south the Great Llzazan Lake extends across a great cavern, shimmering
softly under the ruddy hue of the glow of the durithalite stone webbed
throughout the basalt roof and walls of this cavern.
Obvious exits: -North -East  -South -West 

< 750h/750H 181v/198V Pos: standing >
Northwest Shore of the Great Llzazan Lake
   The lake is very still and calm here. It reflects the ceiling of the
cavern perfectly as the dim veins of durithalite glowing there trace out
a web on the water. The city gates of Arachdrathos lie a bit to the north
of the lakeshore and the lake continues to the south and east. Tall
mushrooms tower above the southern side of the lake.
Obvious exits: -North -East  -South -West 

< 750h/750H 179v/198V Pos: standing >
On Llzazan Lake
   The lake bends form west to north here as it skirts the northern end of
the giant mushroom groves. To the east and south giant mushrooms rise high
above the lakes surfacxe dropping spore balls that slowly float to the
surface of the lake. The lakes surface was still until it was disturbed by
some morons who decided to explore its surface.
Obvious exits: -North -East  -South -West 

< 750h/750H 177v/198V Pos: standing >
Entrance to the Llzazan Mushroom Groves
   Thousands of mushrooms tower high overhead here, their stalks extending to
as much as 60 feet above the cavern floor. The caps of these mushrooms must
be at least twenty feet across and weigh hundreds of pounds. Smaller
mushrooms grow in colonies around the base of these great mushrooms, making
footing somewhat treacherous through the forest as they obscure the ground.
To the north, the Great Llzazan Lake extends across the great cavern here.
To the south, the cavern wall abruptly falls from a great height obscured
by the mushroom canopy.
Obvious exits: -North -East  -South -West 

< 750h/750H 176v/198V Pos: standing >

< 750h/750H 177v/198V Pos: standing >

< 750h/750H 177v/198V Pos: standing >
 
   M          
 MMMMMM  ,,   
 M,MMM^MMMMM  
 ,M,..@.MM,M  
 MMM.....,,M  
   ..oM...MM  
   ..ooo.M.   
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East  -South -West 

< 750h/750H 175v/198V Pos: standing >
 
  M           
 MMMMM  ,,    
 MMMM^MMMMM   
 M,...@MM,M   
 MM.....,,M   
  ..oM...MM   
  ..ooo.M.M   
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East  -South -West 

< 750h/750H 175v/198V Pos: standing >
 
  MMMM  ,,    
 MMMM^MMMMM   
 M,....MM,M   
 MM...@.,,M   
  ..oM...MM   
  ..ooo.M.M   
  ..M.Mo..M   
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East  -South -West 

< 750h/750H 174v/198V Pos: standing >
 
  MMM  ,,     
 MMM^MMMMM    
 ,....MM,M    
 M....@,,M    
 ..oM...MM    
 ..ooo.M.M    
  .M.Mo..M    
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East  -South -West 

< 750h/750H 172v/198V Pos: standing >

< 750h/750H 174v/198V Pos: standing >

< 750h/750H 177v/198V Pos: standing >
The air before you seems to rend and tear, revealing a black rift.


< 750h/750H 182v/198V Pos: standing >

< 750h/750H 183v/198V Pos: standing >

< 750h/750H 183v/198V Pos: standing >

< 750h/750H 185v/198V Pos: standing >
The rift isn't quite stable enough yet...

< 750h/750H 186v/198V Pos: standing >

< 750h/750H 187v/198V Pos: standing >
As you enter the wormhole, you feel yourself being torn into a thousand pieces,
scattered over the entirety of reality.  Bits of your shattered
consciousness float randomly about the universe with no overall
direction or purpose.  Suddenly, you find yourself elsewhere..
On an Elegant Elven Cruiser
   It's too noisy out here, the elven captains like it nice. It is said that
an elven cruiser could sneak up on any enemy vessel in the dead of night and
take the ship in a matter of minutes. The magical masks that do this have
runes painted on them, allowing them to flap silently. The hull also has runes
painted on them, an elven magic that provides protection and stealth. During
the day these runes provide protection from enemy vessels, the magic provides
camelfauge so that anyone not looking for the ship will not see it. The deck
is large, large with alot of space. The masks are a medium size, not very
heavy. Elven sailors manage the ship for the captain, who can be found by the
helm, he shouts orders regularly.
Obvious exits: -South
A black rift of swirling mass is here, tearing itself apart. (magic)
Selzz Dark Seldarine *-* The Veterans of Bloodlust *-* (Shade)(small) stands in mid-air here.(Red Aura)
A Void Elemental lurks here, phasing in and out of existence. (minion) 
An impenetrable globe of darkness floats near a void elemental's head.
Jai  *-* The Veterans of Bloodlust *-* (Drow Elf)(medium) stands, floating here.(Red Aura)
Wenn  *-* The Veterans of Bloodlust *-* (Shadow Beast)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Wenn's head.
*Orax  *-* The Veterans of Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.
An elven navigator plots the course.(Gold Aura)
An elven sailor prepares the vessel.(Red Aura)
An experienced elven sailor prepares the ship.(Red Aura)
An elven sailor prepares the vessel.(Red Aura)
An elven sailor prepares the vessel.(Red Aura)

< 750h/750H 188v/198V Pos: standing >
Orax now follows Wenn.

< 750h/750H 189v/198V Pos: standing >

< 750h/750H 189v/198V Pos: standing >
Orax is now a member of Wenn's group.

< 750h/750H 189v/198V Pos: standing >
You now follow Wenn.

< 750h/750H 194v/198V Pos: standing >
You attempt to give consent...

< 750h/750H 198v/198V Pos: standing >
You are now a member of Wenn's group.

< 750h/750H 198v/198V Pos: standing >
Orax gives an order to his followers.

< 750h/750H 198v/198V Pos: standing >

< 750h/750H 198v/198V Pos: standing >

< 750h/750H 198v/198V Pos: standing >
Zone Name: The Desert City of Venan'Trut 
Average mob level in zone: 42
 
< 750h/750H 198v/198V Pos: standing >

< 750h/750H 198v/198V Pos: standing >
The wormhole crumbles to dust and blows away.

< 750h/750H 198v/198V Pos: standing >
A pitch-black sphere suddenly appears over Jai's head!

< 750h/750H 198v/198V Pos: standing >

< 750h/750H 198v/198V Pos: standing >
An elven navigator starts casting a spell.

< 750h/750H 198v/198V Pos: standing >
Orax stops following Wenn.
Orax now follows Wenn.

< 750h/750H 198v/198V Pos: standing >

< 750h/750H 198v/198V Pos: standing >

< 750h/750H 198v/198V Pos: standing >
An elven navigator completes its spell...
An elven navigator utters the word 'brjf'
An elven navigator becomes a BLUR of speed!

< 750h/750H 198v/198V Pos: standing >
Wenn leaves south.
Orax leaves south.
You follow Wenn.

On an Elegant Elven Cruiser
   It's too noisy out here, the elven captains like it nice. It is said that
an elven cruiser could sneak up on any enemy vessel in the dead of night and
take the ship in a matter of minutes. The magical masks that do this have
runes painted on them, allowing them to flap silently. The hull also has runes
painted on them, an elven magic that provides protection and stealth. During
the day these runes provide protection from enemy vessels, the magic provides
camelfauge so that anyone not looking for the ship will not see it. The deck
is large, large with alot of space. The masks are a medium size, not very
heavy. Elven sailors manage the ship for the captain, who can be found by the
helm, he shouts orders regularly.
Obvious exits: -North -East  -South -West 
A rope ladder has been tossed overboard to descend.
A Void Elemental lurks here, phasing in and out of existence. (minion) 
An impenetrable globe of darkness floats near a void elemental's head.
*Orax  *-* The Veterans of Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.
Wenn  *-* The Veterans of Bloodlust *-* (Shadow Beast)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Wenn's head.
Selzz enters from the north.
Jai enters from the north.

< 750h/750H 197v/198V Pos: standing >
Wenn leaves south.
Orax leaves south.
You follow Wenn.

On the Passenger Dock
   Stretching well over thirty fee into the deep waters of Lake Alester,
this dock has been constructed to deal with those ships designated for
passanger use only. It is about fifteen feet across, providing enough room for
large crowds of passengers to be escorted along its length when the ships
dock. The docks are equipped to handle ships on either side, allowing twice as
much traffic to come through. During the high tides this dock has a number of
problems docking, since it's the lowest of the three. Passengers often times
get there feet wet, even though they try very hard not to.
Obvious exits: -North -East  -South -West 
The Sloop quester floats here.
A well-crafted dragonscale charm lies here on the ground.
[3] A potion of dispel magic lies here.
[3] A potion of greater living stone lies here.
[4] A potion of slooowness lies here.
[17] A vial of strong acid lies here.
[14] A very thick, dangerous looking bottle rests here.
An elven passenger ship prepares to set sail.
A Void Elemental lurks here, phasing in and out of existence. (minion) 
An impenetrable globe of darkness floats near a void elemental's head.
*Orax  *-* The Veterans of Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.
Wenn  *-* The Veterans of Bloodlust *-* (Shadow Beast)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Wenn's head.
Selzz enters from elsewhere.
Jai enters from elsewhere.

< 750h/750H 196v/198V Pos: standing >
Wenn leaves west.
Orax leaves west.
A void elemental sneaks west.
You follow Wenn.

On the Passenger Dock
   Stretching well over thirty fee into the deep waters of Lake Alester,
this dock has been constructed to deal with those ships designated for
passenger use only. It is about fifteen feet across, providing enough room for
large crowds of passengers to be escorted along its length when the ships
dock. The docks are equipped to handle ships on either side, allowing twice as
much traffic to come through. During the high tides this dock has a number of
problems docking, since it's the lowest of the three. Passengers often times
get there feet wet, even though they try very hard not to.
Obvious exits: -North -East  -South -West 
A Void Elemental lurks here, phasing in and out of existence. (minion) 
An impenetrable globe of darkness floats near a void elemental's head.
*Orax  *-* The Veterans of Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.
Wenn  *-* The Veterans of Bloodlust *-* (Shadow Beast)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Wenn's head.
A seagull squabbles.
Selzz enters from the east.
Jai enters from the east.

< 750h/750H 195v/198V Pos: standing >
Wenn leaves west.
Orax leaves west.
A void elemental sneaks west.
You follow Wenn.

Along the Beach
   Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -North -East  -South
A Void Elemental lurks here, phasing in and out of existence. (minion) 
An impenetrable globe of darkness floats near a void elemental's head.
*Orax  *-* The Veterans of Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.
Wenn  *-* The Veterans of Bloodlust *-* (Shadow Beast)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Wenn's head.
Selzz enters from the east.
Jai enters from the east.

< 750h/750H 194v/198V Pos: standing >
Wenn leaves south.
Orax leaves south.
You follow Wenn.

Along the Beach
   Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -North -South -West #
A Void Elemental lurks here, phasing in and out of existence. (minion) 
An impenetrable globe of darkness floats near a void elemental's head.
*Orax  *-* The Veterans of Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.
Wenn  *-* The Veterans of Bloodlust *-* (Shadow Beast)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Wenn's head.
A drunk sailor stands here.(Red Aura)
Selzz enters from the north.
Jai enters from the north.

< 750h/750H 193v/198V Pos: standing >
Wenn leaves south.
Orax leaves south.
You follow Wenn.

Along the Beach
   Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -North -East 
A Void Elemental lurks here, phasing in and out of existence. (minion) 
An impenetrable globe of darkness floats near a void elemental's head.
*Orax  *-* The Veterans of Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.
Wenn  *-* The Veterans of Bloodlust *-* (Shadow Beast)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Wenn's head.
Selzz enters from the north.
Jai enters from the north.

< 750h/750H 192v/198V Pos: standing >
Wenn leaves east.
Orax leaves east.
You follow Wenn.

On the Merchant Dock
   Water splashes up upon the deck for the deck is only four or five feet
higher than the waterfront. Slime and other various plant life such as algae
builds upon the beams of wood that uphold the deck, making it very slippery and
uncomfortable to look at. The lumber boards used to create the deck remain in
near perfect condition however, for they are washed and maintained regularly.
This vantage point it is possible to look towards the horizon over the ocean.
It seems as though a good storm could bring these docks splashing down into
the sea, for the lumber is very rotted.
Obvious exits: -North -East  -West 
A Void Elemental lurks here, phasing in and out of existence. (minion) 
An impenetrable globe of darkness floats near a void elemental's head.
*Orax  *-* The Veterans of Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.
Wenn  *-* The Veterans of Bloodlust *-* (Shadow Beast)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Wenn's head.
A pelican squaks loudly.
Selzz enters from the west.
Jai enters from the west.

< 750h/750H 192v/198V Pos: standing >
Wenn leaves east.
Orax leaves east.
A void elemental sneaks east.
You follow Wenn.

On the Merchant Dock
   Water splashes up upon the deck for the deck is only four or five feet
higher than the waterfront. Slime and other various plant life such as algae
builds upon the beams of wood that uphold the deck, making it very slippery and
uncomfortable to look at. The lumber boards used to create the deck remain in
near perfect condition however, for they are washed and maintained regularly.
This vantage point it is possible to look towards the horizon over the ocean.
It seems as though a good storm could bring these docks splashing down into
the sea, for the lumber is very rotted.
Obvious exits: -North -East  -West 
The Galleon Making Waves floats here.
The Caravel Macom floats here.
The Galleon here comes the boom floats here.
The Galleon Rich Spirit floats here.
The Ketch You Get the Horns floats here.
The Ketch Mutabor floats here.
A Void Elemental lurks here, phasing in and out of existence. (minion) 
An impenetrable globe of darkness floats near a void elemental's head.
*Orax  *-* The Veterans of Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.
Wenn  *-* The Veterans of Bloodlust *-* (Shadow Beast)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Wenn's head.
A Githzerai (medium) Mjolnir (_/Eye of Odin\_) stands in mid-air here.(Red Aura)
Fugly, the gap-toothed and cross-eyed shipwright stands here.
Selzz enters from the west.
Jai enters from the west.

< 750h/750H 191v/198V Pos: standing >
Jai starts casting an offensive spell.

< 750h/750H 192v/198V Pos: standing >
Orax starts casting an offensive spell.
Orax snaps into visibility.

< 750h/750H 192v/198V Pos: standing >
Jai completes his spell...
Jai utters the words 'ofzahzf gajr eughjfbaiqz'
Jai points at a Githzerai.
A Githzerai's entire body spasms uncontrollably as his soul is viciously attacked by Jai.

< 750h/750H 193v/198V Pos: standing >
You tackle a Githzerai square in the chest knocking the wind out of him!
Selzz starts casting an offensive spell.

< 750h/750H 194v/198V Pos: standing >
<Jai starts casting an offensive spell.

< 750h/750H 194v/198V Pos: standing >
<Selzz completes his spell...
Selzz utters the words 'qaffaguzz bragh'
Selzz points at a Githzerai.
A Githzerai screams in utter agony as Selzz's corrosive blast slams into his body!
Selzz's blast of corrosive matter begins to eat through a Githzerai's armor!
Jai completes his spell...
Jai utters the words 'ofzahzf gajr eughjfbaiqz'
Jai points at a Githzerai.
A Githzerai's entire body spasms uncontrollably as his soul is viciously attacked by Jai.

< 750h/750H 194v/198V Pos: standing >
<Wenn wills the flames of the abyss to overwhelm and consume thier foe...
A Githzerai screams and doubles over in agony as searing heat ignites within his body.
A Githzerai's light emerald ring shattered in bits as the tortured body spasms and quivers!
A Githzerai is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Semat by 13333333.
The smell of fresh blood enters your body, infusing you with power!