The death of [56 Air Magus] Lielz (_/Eye of Odin\_) (Grey Elf)

in Aboard the Corvette Thoughts + Prayers

from the perspective of [56 Air Magus] Lielz (_/Eye of Odin\_) (Grey Elf)

<worn as a badge>    an emblem of the dragonslayer (magic)
<worn on head>       the Crown of Aktosh (magic) (glowing) (humming)[167h 22m 12s]
<worn on eyes>       a foggy visor [superior]
<worn in ear>        an earring of rainbows (invis)
<worn in ear>        a wad of spawn goo [poor] (magic) (humming)
<worn on face>       a veil of dreams and nightmares (magic)
<worn around neck>   an amulet of fire dragon's blood (magic)
<worn around neck>   a carnelian and ruby inlaid gorget [superior] (magic)
<worn on body>       the ghostly armor of the abyssal lord (humming)
<worn about waist>   a waistband of rock and stone [poor] (magic)
<worn on belt buckle>an intricate hourglass running in reverse [poor] (invis) (magic)
<attached to belt>   a small book bound in red dragon hatchling hide [poor] (magic) [83%]
<worn on arms>       some slime-covered aboleth skin (magic) (glowing)
<held as shield>     the shield of the battle dragon (magic)
<worn around wrist>  the ancestral bracelet of Sevenoaks (magic)
<worn around wrist>  a bracelet of rainbows [superior] (glowing)
<worn on hands>      gloves of arcane power [superior]
<worn on finger>     the ring of the void of dexterity (magic)
<worn on finger>     the ring of the mind flayer of greater intelligence (magic) (glowing)
<primary weapon>     the blackened staff of Netheril (magic) (glowing)[167h 22m 49s]
<worn on legs>       some shin-guards of subterfuge [48%]
<worn on feet>       a pair of clawed demon-hide moccasins

The Shimmering Sai Inn
Obvious exits: -D
Yoko the receptionist, offers to show you to your room.

< 770h/770H 200v/200V Pos: standing >
Your Terminal mode is now: MSP .

< 770h/770H 200v/200V Pos: standing >

< 770h/770H 200v/200V Pos: standing >
Owner               Artifact

Yzari               tendrils of shadowy mist
Immerk              Lyrical Instrument of Time
Islamia             the Totem of Mastery
Nos                 the globe of shadows
Aikc                the sphere of wind
Lielz               the blackened staff of Netheril
Tanken              Illesarus, the Sword of Sharpness
Isfat               Krindors Incredible Device
Isfat               the dagger of Wind
Riq                 a gladius called 'Backstabber'
Tran                the rod of Dispator
Aikc                a cloak of Elvenkind
Argo                the holy flamberge of the efreeti
Kenon               Avernus the life stealer
Argo                Doombringer, the sword of chaos
Isfat               Tiamat's poison tail stinger
Islamia             the platemail of the DragonLord
Pok                 the Living Necroplasm
Tiu                 the mystic axe of the dragonkind
Tule                a mystical warhammer
Zukus               the holy mace of the efreeti
Isfat               a pair of pale, misty gloves
Ayla                sunblade, longsword of Justice
Yzari               the ketoh of the Serpentine chindi
Sxt                 the mace of light and darkness
Sian                the sword of fire and flame
Sian                the mystical longsword of Volo the Traveler

       ------Summary------
         Goodies:      24
         Evils:        3
         Total:        27

< 770h/770H 200v/200V Pos: standing >
Owner               Unique

Tanken              a wispy astral-twined mindstone ring
Pooka               the holy avenger of Ambran
Guidrich            the orb of the sea
Zkkr                the mace of the earth
Hate                the staff of blue flames
Thugan              the stone mace 'Godsfury'
Lielz               the Crown of Aktosh
Franke              the totem of Mox
Tanken              Bahamut's mask of vigor
Kenta               the three-pronged totem of the Naga Queen
Oppy                the orb of elemental fire
Alycis              some platemail of colorless salamander scales
Hate                the robe of Lost Souls
Tule                a large gold-rimmed church door
Skir                the band of emerald flames
Nos                 a gilded Songbird charm
Immerk              the instrument of lyrical mastery
Palanthas           the glittering cloak of the sprite queen, Faelarae
Zukk                an umbilical cord from a pregnant duergar
Albo                a sword of the whirlwinds
Islamia             the mask of wildmagic
Poktaur             the oaken staff of the woodlands
Iko                 some platinum linked sleeves of life
Ayla                a haze of swirling green vapor
Semat               the wicked-looking scimitar of Demogorgon
Islamia             Tsunami, the trident of storms
Lazz                'Einjar' the titan shield of purity
Ayla                the granite dagger 'BloodFeast'
Tanken              the eyes of the mindflayer
Tanken              a death ring of Tezcatlipoca
Ayla                an obsidian buckle named "Rage"
Lielz               a swirling staff of air conjuration
Eik                 the unholy avenger named 'Bloodlust'
Sxt                 the terrifying visage of the great wraith Dranum
Riq                 the cloak of the stalker
Aikc                a belt of iron solidarity
Aikc                the dark heart of Dreggan Wood
Skir                the mace of mentality
Argo                the bracer of the whirlwinds

       ------Summary------
         Goodies:      33
         Evils:        6
         Total:        39

< 770h/770H 200v/200V Pos: standing >
Owner               Ioun

Tanken              a bright purple ioun stone
Amira               a dark purple ioun stone
Isfat               a LARGE green ioun stone
Islamia             a BRIGHT blue ioun stone
Tran                a dark ioun stone
Sxt                 a dark yellow ioun stone
Zloin               a mirrored ioun stone
Ayla                a LARGE blue ioun stone
Kenon               a bright green ioun stone

       ------Summary------
         Goodies:      8
         Evils:        1
         Total:        9

< 770h/770H 200v/200V Pos: standing >
Epic Zones -----------------------------------------

   Court of the Muse                             (neutral)       
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (slightly evil) 
   The Swamp Laboratory of Khul'Lor              (pure evil)     
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (extremely evil)
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (very evil)     
   Orrak                                         (slightly good) 
   Pits of Cerberus                              (slightly good) 
   Myrloch Vale                                  (slightly evil) 
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (slightly good) 
   Nizari                                        (neutral)       
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (extremely good)
  *Bloodstone Keep                               (slightly evil) 
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (very evil)     
   The Obsidian Citadel                          (slightly evil) 
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (neutral)       
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (slightly good) 
  *Faerie Realm                                  (pure good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (slightly evil) 
   The Githyanki Fortress                        (very evil)     
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (slightly evil) 
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (slightly evil) 
   Zalkapfaan, City of the Headless Horde        (slightly evil) 
   New Cave city                                 (evil)          
   Ice Tower                                     (evil)          
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
  *IceCrag Castle                                (slightly good) 
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (evil)          
   The Jade Empire                               (slightly evil) 
   Mazzolin                                      (slightly evil) 
   Forest of Mir                                 (slightly evil) 
   Quintaragon Castle                            (evil)          
   The Sky City of Ultarium                      (evil)          
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (slightly good) 
   The Kingdom of Torg                           (slightly evil) 
   Tribal Oasis                                  (slightly evil) 
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (slightly good) 
   Shadamehr Keep                                (slightly evil) 
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (slightly good) 
   The Trakkia Mountains                         (evil)          
   The Ethereal Plane                            (good)          
   The Caverns of Armageddon                     (evil)          
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (slightly evil) 
   The Astral Plane                              (evil)          
   Jotunheim                                     (slightly evil) 
   The Transparent Tower                         (evil)          
   Krethik Keep                                  (slightly evil) 
   Temple of the Earth                           (very evil)     
   Sea Kingdom                                   (good)          
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (slightly good) 
   The Keep of Evil                              (evil)          
   The Forgotten Mansion                         (slightly evil) 
   Domain of Lost Souls                          (slightly evil) 
   The Hall of Knighthood                        (evil)          
   The Depths of Duris                           (evil)          
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (evil)          
   The Tempest Court                             (good)          
   Pit of Dragons                                (extremely evil)
   Ny'Neth                                       (slightly good) 
   Lost Temple of Tikitzopl                      (slightly good) 
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (evil)          
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (very good)     
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (extremely good)
   The Fortress of Dreams                        (extremely good)
   Bahamut's Palace                              (very good)     
   Dragonnia                                     (very good)     
   The Charcoal Palace                           (extremely good)
   Vecna's Tomb                                  (good)          
   Ny'Neth's Stronghold                          (very good)     
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (evil)          
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (very good)     
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (slightly good) 
   The 222nd Layer of the Abyss                  (pure good)     
   Castle Ravenloft                              (extremely good)

* = already completed this boot.

< 770h/770H 200v/200V Pos: standing >

<map>
Zone: The Jade Empire.
Room: Foyer of the Shimmering Sai
</map>

<map>
Zone: The Jade Empire.
Room: Foyer of the Shimmering Sai
</map>
Foyer of the Shimmering Sai
Obvious exits: -E# -S -W -U
*The unblinking eye of Agaures hovers silently here, watching all.(Red Aura)

< 770h/770H 199v/200V Pos: standing >
Ok.

< 770h/770H 199v/200V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is close by to your east.
A tired traveller who is close by to your south.
A tired traveller who is close by to your south.
A soldier of fortune who is close by to your south.
A well-dressed barman who is close by to your south.
A master chef who is close by to your west.
Yoko who is close by above you.

< 770h/770H 199v/200V Pos: standing >

<map>
Zone: The Jade Empire.
Room: The Corniche
</map>

<map>
Zone: The Jade Empire.
Room: The Corniche
</map>
The Corniche
Obvious exits: -N -S -W
(Q)A thief-hunter from Tharnadia hunts his elusive prey across continents.(Gold Aura)

< 770h/770H 198v/200V Pos: standing >
Ok.

< 770h/770H 198v/200V Pos: standing >

<map>
Zone: The Jade Empire.
Room: The Corniche
</map>

<map>
Zone: The Jade Empire.
Room: The Corniche
</map>
The Corniche
Obvious exits: -N -S
A beautiful cherry tree blossoms here.
A Yoriki samurai polices the city vigilantly.

< 770h/770H 198v/200V Pos: standing >

<map>
Zone: The Jade Empire.
Room: The Corniche
</map>
The Corniche
Obvious exits: -N -S

< 770h/770H 198v/200V Pos: standing >

<map>
Zone: The Jade Empire.
Room: The River Palisades
</map>

<map>
Zone: The Jade Empire.
Room: The River Palisades
</map>
The River Palisades
Obvious exits: -N -E -S -W
A beautiful cherry tree blossoms here.
(Q)An elderly gardener waters the flowerbeds and trims the trees.

< 770h/770H 198v/200V Pos: standing >

<map>
Zone: The Jade Empire.
Room: The South Bridge
</map>

<map>
Zone: The Jade Empire.
Room: The South Bridge
</map>
The South Bridge
Obvious exits: -E -W
A decorated sign is posted on the bridge railing here.
A local resident of Jade walks by here.
An elegant geisha hurries to her next errand.

< 770h/770H 199v/200V Pos: standing >
An elegant geisha starts casting a spell.

<map>
Zone: The Jade Empire.
Room: The Blooming Lotus Intersection
</map>

<map>
Zone: The Jade Empire.
Room: The Blooming Lotus Intersection
</map>
The Blooming Lotus Intersection
Obvious exits: -N -E -S# -W
A small flock of pigeons pecks about roads.

< 770h/770H 198v/200V Pos: standing >

<map>
Zone: The Jade Empire.
Room: The Way of the Emerald Bull
</map>
The Way of the Emerald Bull
Obvious exits: -N -E# -S
A neatly trimmed bonzai tree has been planted here.

< 770h/770H 197v/200V Pos: standing >

<map>
Zone: The Jade Empire.
Room: The Way of the Emerald Bull
</map>
The Way of the Emerald Bull
Obvious exits: -N -E# -S

< 770h/770H 197v/200V Pos: standing >

<map>
Zone: The Jade Empire.
Room: The Way of the Emerald Bull
</map>
The Way of the Emerald Bull
Obvious exits: -N -S -W
A neatly trimmed bonzai tree has been planted here.

< 770h/770H 197v/200V Pos: standing >

<map>
Zone: The Jade Empire.
Room: The Way of the Emerald Bull
</map>

<map>
Zone: The Jade Empire.
Room: The Way of the Emerald Bull
</map>
The Way of the Emerald Bull
Obvious exits: -N -E# -S
A village champion from Shairak explores the town curiously.

< 770h/770H 197v/200V Pos: standing >

<map>
Zone: The Jade Empire.
Room: The Way of the Emerald Bull
</map>

<map>
Zone: The Jade Empire.
Room: The Way of the Emerald Bull
</map>
The Way of the Emerald Bull
Obvious exits: -N -E# -S
A neatly trimmed bonzai tree has been planted here.
A fanatical zealot spouts gibberish and charges through the city.

< 770h/770H 197v/200V Pos: standing >

<map>
Zone: The Jade Empire.
Room: The Jade Harbour
</map>
The Jade Harbour
Obvious exits: -N -E -S

< 770h/770H 197v/200V Pos: standing >
You quickly scan the area.
A dock worker who is close by to your north.
A dock worker who is close by to your north.
A fanatical zealot who is close by to your south.
A village champion who is not far off to your south.

< 770h/770H 200v/200V Pos: standing >

< 770h/770H 200v/200V Pos: standing >

<map>
Zone: The Jade Empire.
Room: The Jade Harbour
</map>

<map>
Zone: The Jade Empire.
Room: The Jade Harbour
</map>
The Jade Harbour
Obvious exits: -N -S
A dock worker hustles about the piers here, busy with his duties.
A dock worker hustles about the piers here, busy with his duties.

< 770h/770H 199v/200V Pos: standing >
Alas, you cannot go that way. . . .

< 770h/770H 199v/200V Pos: standing >
Alas, you cannot go that way. . . .

< 770h/770H 199v/200V Pos: standing >

<map>
Zone: The Jade Empire.
Room: The Jade Harbour
</map>
The Jade Harbour
Obvious exits: -N -E -S

< 770h/770H 198v/200V Pos: standing >

<map>
Zone: The Jade Empire.
Room: The Jade Harbour
</map>
The Jade Harbour
Obvious exits: -S -W

< 770h/770H 197v/200V Pos: standing >

<map>
Zone: The Jade Empire.
Room: A Pier
</map>

<map>
Zone: The Jade Empire.
Room: A Pier
</map>
A Pier
Obvious exits: -N -E -W
Huge cargo crates are here, awaiting loading.
A dock worker hustles about the piers here, busy with his duties.
The local harbourmaster, Magumi, stands here, overseeing construction.

< 770h/770H 197v/200V Pos: standing >

<map>
Zone: The Jade Empire.
Room: A Pier
</map>

<map>
Zone: The Jade Empire.
Room: A Pier
</map>
A Pier
Obvious exits: -N -E
The Corvette Thoughts + Prayers floats here.
The Sloop Rukuduk floats here.
The Sloop Jumbo floats here.
(Q)A elderly fisherman casts his line from the pier.

< 770h/770H 197v/200V Pos: standing >

< 770h/770H 198v/200V Pos: standing >
You board the Corvette Thoughts + Prayers.
Aboard the Corvette Thoughts + Prayers
Obvious exits: -N
A massive wall of iron is here to the north. (Illusion) (magic)
An Orc (medium)  *-* The Veterans of Bloodlust *-* stands in mid-air here.(Red Aura)
A Shade (small) Dark Seldarine *-* The Veterans of Bloodlust *-* stands in mid-air here.(Red Aura)
*A Shade (small)  *-* The Veterans of Bloodlust *-* stands in mid-air here.(Red Aura)
*A Drider (huge) The Jinx *-* The Veterans of Bloodlust *-* stands in mid-air here.(Red Aura)
A Shadow Beast (large)  *-* The Veterans of Bloodlust *-* stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near a Shadow Beast's head.
An Orc (medium)  *-* The Veterans of Bloodlust *-* stands in mid-air here.(Red Aura)
*A Drow Elf (medium)  *-* The Veterans of Bloodlust *-* stands in mid-air here.
A Githyanki (medium)  *-* The Veterans of Bloodlust *-* stands in mid-air here.(Red Aura)
A Goblin (small) Brewmaster Brewed in Blood stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near a Goblin's head.
An Orc tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!
A Goblin reaches for the ground, quickly tossing a clump of dirt at your face!
You have been blinded!

< 770h/770H 200v/200V Pos: sitting >
You snap into visibility.
-=[Someone's impressive pierce wounds you.]=-
-=[Someone's slash wounds you.]=-
-=[Someone's impressive pierce wounds you.]=-
-=[Someone's impressive slash wounds you.]=-
-=[Someone's powerful slash strikes you.]=-

< 666h/770H 200v/200V Pos: sitting >
< T: someone TP: sit TC: small wounds E: someone sta EP: excellent >
 Someone parries your futile lunge at him.
Someone parries your futile lunge at him.
You snap into visibility.

< 666h/770H 200v/200V Pos: sitting >
< T: someone TP: sit TC: small wounds E: someone sta EP: excellent >
 You dodge a bash from someone, who loses his balance and falls.

< 666h/770H 200v/200V Pos: sitting >
< T: someone TP: sit TC: small wounds E: someone sta EP: excellent >
 
< 666h/770H 200v/200V Pos: sitting >
< T: someone TP: sit TC: small wounds E: someone sta EP: excellent >
 Someone completes her spell...
Someone utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!

< 666h/770H 200v/200V Pos: sitting >
< T: someone TP: sit TC: small wounds E: someone sta EP: excellent >
 Someone completes his spell...
Someone utters the words 'aihu-waouq grul'
A translucent field flashes around your body upon contact with someone's assault, deflecting it back at him!
Your spell flows around someone, leaving him unharmed!
You snap into visibility.
-=[You gasp for air as a pair of ghostly hands tighten around your throat!]=-

< 641h/770H 200v/200V Pos: sitting >
< T: someone TP: sit TC: small wounds E: someone sta EP: excellent >
 Someone completes his spell...
Someone utters the words 'qaffaguzz bragh'
The sphere circling you darts in front of someone's assault, absorbing its magic and leaving you unharmed!
The corrosive blast sears into your armor, quickly eating away at it!
That last attack was particularly invasive, and you feel your collective power decrease.
The sphere circling you darts in front of someone's assault, absorbing its magic and leaving you unharmed!

< 641h/770H 200v/200V Pos: sitting >
< T: someone TP: sit TC: small wounds E: someone sta EP: excellent >
 Someone completes his spell...
Someone utters the words 'abraqaiz xpufrxuie'
Unseen things vanish from your sight.
Arcane wind from someone envelopes you, then returns, leaving you feeling drained.

< 641h/770H 200v/200V Pos: sitting >
< T: someone TP: sit TC: small wounds E: someone sta EP: excellent >
 You snap into visibility.
-=[Someone's slash strikes you.]=-
-=[Someone's impressive pierce wounds you.]=-
-=[Someone's impressive slash wounds you.]=-
-=[Someone's impressive pierce wounds you.]=-
-=[Someone's impressive slash wounds you.]=-
-=[Someone's impressive slash strikes you.]=-
-=[Someone's impressive slash wounds you.]=-

< 521h/770H 200v/200V Pos: sitting >
< T: someone TP: sit TC: few wounds E: someone sta EP: excellent >
 Someone completes her spell...
Someone utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!

< 521h/770H 200v/200V Pos: sitting >
< T: someone TP: sit TC: few wounds E: someone sta EP: excellent >
 Someone completes his spell...
Someone utters the words 'qaffaguzz bragh'
The sphere circling you darts in front of someone's assault, absorbing its magic and leaving you unharmed!
You snap into visibility.
-=[You gasp for air as a pair of ghostly hands tighten around your throat!]=-

< 497h/770H 200v/200V Pos: sitting >
< T: someone TP: sit TC: few wounds E: someone sta EP: excellent >
 The sphere circling you darts in front of someone's assault, absorbing its magic and leaving you unharmed!
The last sphere protecting you disappears.

< 497h/770H 200v/200V Pos: sitting >
< T: someone TP: sit TC: few wounds E: someone sta EP: excellent >
 Someone dodges your futile attack.
You miss someone.
You snap into visibility.

< 497h/770H 200v/200V Pos: sitting >
< T: someone TP: sit TC: few wounds E: someone sta EP: excellent >
 Sparkling magic surrounds someone as he begins his chant.

< 497h/770H 200v/200V Pos: sitting >
< T: someone TP: sit TC: few wounds E: someone sta EP: excellent >