The death of [47 Elementalist] Revithax *-* The Veterans of Bloodlust *-* (Troll)

in A Great Mushroom-Filled Cavern

from the perspective of [47 Elementalist] Revithax *-* The Veterans of Bloodlust *-* (Troll)

<worn on head>       a frost-rimed clay hat
<worn on eyes>       an eyepatch of swirling shadows [superior] (glowing)
<worn in ear>        a shiny golden earring of the ancients [superior]
<worn around neck>   a knight's marble collar
<worn around neck>   a skin-wrapped dragonscale gorget
<worn about body>    a hooded flowing black robe [poor] [73%]
<worn as quiver>     a messenger bag embroidered with mystical sigils (glowing)
<worn about waist>   a waistband of rock and stone
<worn on arms>       some snapjaw-shell arm plates [superior]
<worn around wrist>  a stylish sapphire bracelet [81%]
<worn around wrist>  a snake spine bracelet [poor]
<worn on hands>      some rugged gloves of thick hide [79%]
<worn on finger>     a satanic band [superior]
<held>               an emerald snake totem [superior]
<held>               a lizardman totem [poor] (glowing)
<worn on legs>       some moss-covered leggings [poor] (glowing)

You complete your spell...
You point at a firbolg.
[Damage: 28 ] -=[Your iceball shatters upon impacting a firbolg, rending flesh and sending blood flying.]=-
A firbolg is dead! R.I.P.
You receive your share of experience.
The last gasps of a firbolg cause a sickening chill to run up your spine.

< 827h/827H 196v/196V Pos: standing >
You don't have that spell memorized.

< 827h/827H 196v/196V Pos: standing >
You don't have that spell memorized.
Knob enters from the east.

< 827h/827H 196v/196V Pos: standing >
You don't have that spell memorized.

< 827h/827H 196v/196V Pos: standing >
Knob's wound gushes blood all over the surrounding area.
You don't have that spell memorized.

< 827h/827H 196v/196V Pos: standing >
You don't have that spell memorized.

< 827h/827H 196v/196V Pos: standing >
You failed.

< 827h/827H 196v/196V Pos: standing >
You failed.

< 827h/827H 196v/196V Pos: standing >
You failed.

< 827h/827H 196v/196V Pos: standing >
You failed.

< 827h/827H 196v/196V Pos: standing >
You failed.

< 827h/827H 196v/196V Pos: standing >
You failed.

< 827h/827H 196v/196V Pos: standing >
You failed.
Knob settles to his knees.

< 827h/827H 196v/196V Pos: standing >
You failed.
Knob crawls east.
You follow Knob.

A Wide Passageway
   This passage is about thirty feet across, and the ceiling is
at least twenty feet high, The Walls here are made from black
granite. The room is semi lit from the torches hanging on the
walls. There are sounds traveling up and down the passage, and
a faint smell of booze in the air.
Obvious exits: -North -South -West 
Knob  *-* The Veterans of Bloodlust *-* (Kobold)(small) crouches in mid-air here.

< 827h/827H 195v/196V Pos: standing >
You failed.
Knob crawls north.
You follow Knob.

Intersection In The Cave
   The walls here remain cold, and damp as of the other walls. There
is an opening to the east that is covered with a large cloth drape.
The cave here is loud and full of all sorts of different smells from
whiskey to rum, to human flesh. There is little lighting but it
proves sufficient for one to look at the drawings on the curtain.
The cave leads north and south.
Obvious exits: -North -East  -South
Knob  *-* The Veterans of Bloodlust *-* (Kobold)(small) crouches in mid-air here.
A firbolg about falls over when he notices you.
A firbolg about falls over when he notices you.

< 827h/827H 194v/196V Pos: standing >
You failed.

< 827h/827H 194v/196V Pos: standing >
Knob crawls north.
You follow Knob.

A Massive Network Of Caves
   The Caves in this area are made of finer smooth walls, The lighting
in the area is excessively better then anywhere else in the cave. There
are sounds of laughter, and grunting noises coming from all around.
A draft is moving though here and a mild speed. There are caves leading
off in every direction, all of witch are made from the same fine
stone walls.
Obvious exits: -North -East  -South -West 
The corpse of a drunk firbolg is lying here.
The corpse of a firbolg is lying here.
The corpse of a firbolg guard is lying here.
Knob  *-* The Veterans of Bloodlust *-* (Kobold)(small) crouches in mid-air here.

< 827h/827H 193v/196V Pos: standing >
Knob's blood splatters as it hits the ground.
Knob crawls west.
You follow Knob.

A Smaller Intersection
   This intersection is a lot smaller then the one to the east
it has all the same features except for the fact it is a lot
smaller in size. There are torches on the walls but they are
set to a soft glow, Just perfect for vision. This cave is
a lot more quiet then the previous caves. It is dryer here
then the rest of the catacombs. There are exits to the north,
south, and east.
Obvious exits: -North -East  -South
[2] The corpse of a firbolg is lying here.
The corpse of a firbolg guard is lying here.
The corpse of a firbolg is lying here.
Knob  *-* The Veterans of Bloodlust *-* (Kobold)(small) crouches in mid-air here.

< 827h/827H 193v/196V Pos: standing >
Knob rises to his feet.

< 827h/827H 194v/196V Pos: standing >
Knob leaves north.
You follow Knob.

A Clean Cave
   This cave is totally clean and there are no objects on the floor,
The chairs in this room are many but they don't looks well crafted.
There are a few torches on the walls but there light is weak compared
to the little sun light coming in from a small crack in the roof. There
is a passage way leading back to the south.
Obvious exits: -South -Down 
Knob  *-* The Veterans of Bloodlust *-* (Kobold)(small) stands in mid-air here.

< 827h/827H 193v/196V Pos: standing >
Knob leaves down.
You follow Knob.

A Vertical Shaft
   The underworld has been opened up here and descends
down a smooth shaft.  This shaft looks like it has been
created by some type of worm, perhaps a purple worm, due
to the residue left on the walls.  The area has a foul
smell in the air, as if something were alive down here.
Obvious exits: -Up    -Down 
Knob  *-* The Veterans of Bloodlust *-* (Kobold)(small) stands in mid-air here.

< 827h/827H 193v/196V Pos: standing >
You follow Knob.

A Vertical Shaft
   The underworld has been opened up here and descends
down a smooth shaft.  This shaft looks like it has been
created by some type of worm, perhaps a purple worm, due
to the residue left on the walls.  The area has a foul
smell in the air, as if something were alive down here.
Obvious exits: -Up    -Down 
Knob  *-* The Veterans of Bloodlust *-* (Kobold)(small) stands in mid-air here.

< 827h/827H 192v/196V Pos: standing >
You follow Knob.

A Vertical Shaft
   The underworld has been opened up here and descends
down a smooth shaft.  This shaft looks like it has been
created by some type of worm, perhaps a purple worm, due
to the residue left on the walls.  The area has a foul
smell in the air, as if something were alive down here.
Obvious exits: -Up    -Down 
Knob  *-* The Veterans of Bloodlust *-* (Kobold)(small) stands in mid-air here.

< 827h/827H 190v/196V Pos: standing >
You follow Knob.

A Vertical Shaft
   The underworld has been opened up here and descends
down a smooth shaft.  This shaft looks like it has been
created by some type of worm, perhaps a purple worm, due
to the residue left on the walls.  The area has a foul
smell in the air, as if something were alive down here.
Obvious exits: -Up    -Down 
Knob  *-* The Veterans of Bloodlust *-* (Kobold)(small) stands in mid-air here.

< 827h/827H 188v/196V Pos: standing >
You follow Knob.

Bottom of a Vertical Shaft
   The underworld has been opened up here and descends
down a smooth shaft.  This shaft looks like it has been
created by some type of worm, perhaps a purple worm, due
to the residue left on the walls.  The area has a foul
smell in the air, as if something were alive down here.
Obvious exits: -North -Up   
Knob  *-* The Veterans of Bloodlust *-* (Kobold)(small) stands in mid-air here.
Oblog, the firbolg scout lumbers through here.

< 827h/827H 187v/196V Pos: standing >
Knob's wound gushes blood all over the surrounding area.

< 827h/827H 187v/196V Pos: standing >
Knob starts casting a spell.

< 827h/827H 188v/196V Pos: standing >
Knob completes his spell...
Knob utters the word 'hzrzsafh'
Knob slowly fades out of existence.

< 827h/827H 189v/196V Pos: standing >
Bottom of a Vertical Shaft
Obvious exits: -North -Up   
Oblog, the firbolg scout lumbers through here.

< 827h/827H 192v/196V Pos: standing >
You sit down and relax.

< 827h/827H 193v/196V Pos: sitting >

< 827h/827H 193v/196V Pos: sitting >

< 827h/827H 194v/196V Pos: sitting >
You can't concentrate enough while resting.
You can't do this sitting!

< 827h/827H 196v/196V Pos: sitting >
Autosaving...

< 827h/827H 196v/196V Pos: sitting >
You clamber to your feet.

< 827h/827H 196v/196V Pos: standing >
You start chanting...

< 827h/827H 196v/196V Pos: standing >
Casting: spirit jump **

< 827h/827H 196v/196V Pos: standing >
Casting: spirit jump *

< 827h/827H 196v/196V Pos: standing >
Casting: spirit jump 

< 827h/827H 196v/196V Pos: standing >
You complete your spell...
You failed.

< 827h/827H 196v/196V Pos: standing >
A vampire antipaladin snaps into visibility.
-=[Out of nowhere, a vampire antipaladin stabs you in the back.]=-
OUCH!  That really did HURT!
-=[Out of nowhere, a vampire antipaladin stabs you in the back.]=-
OUCH!  That really did HURT!

< 573h/827H 196v/196V Pos: standing >
< T: Revithax TP: sta TC: few wounds E: a vampire antipaladin sta EP: excellent >
 A vampire antipaladin attempts to flee.
A vampire antipaladin leaves north.

< 578h/827H 196v/196V Pos: standing >
A vampire antipaladin enters from the north.

< 578h/827H 196v/196V Pos: standing >
-=[Out of nowhere, a vampire antipaladin stabs you in the back.]=-
-=[Out of nowhere, a vampire antipaladin stabs you in the back.]=-
With a swift tug a vampire antipaladin wrenches the weapon free, ramming it into you again.
-=[Out of nowhere, a vampire antipaladin stabs you in the back.]=-

< 502h/827H 196v/196V Pos: standing >
< T: Revithax TP: sta TC: few wounds E: a vampire antipaladin sta EP: excellent >
 OUCH! a vampire antipaladin suddenly appears behind you and makes a slashing motion at your throat!

< 509h/827H 196v/196V Pos: standing >
< T: Revithax TP: sta TC: few wounds E: a vampire antipaladin sta EP: excellent >
 
< 513h/827H 196v/196V Pos: standing >
< T: Revithax TP: sta TC: few wounds E: a vampire antipaladin sta EP: excellent >
 You miss a vampire antipaladin.
A vampire antipaladin parries your futile lunge at him.
A vampire antipaladin snaps into visibility.
Sorry, you aren't allowed to do that in combat.

< 513h/827H 196v/196V Pos: standing >
< T: Revithax TP: sta TC: few wounds E: a vampire antipaladin sta EP: excellent >
 You have memorized the following spells:
(10th circle)  1 - etherportal
               1 - gaseous cloud
( 8th circle)  3 - corrosive blast
               1 - spirit jump
( 7th circle)  4 - greater soul disturbance
               1 - ravenflight
               1 - elemental affinity
( 6th circle)  6 - greater mending
               1 - lionrage
( 5th circle)  6 - molten spray
( 4th circle)  1 - pantherspeed
               1 - hawkvision
               6 - soul disturbance
( 3rd circle)  7 - scalding blast
               1 - cold ward
               1 - fire ward
( 2nd circle) 10 - flameburst
( 1st circle) 10 - ice missile
               1 - spirit armor

And you are currently memorizing the following spells:
    5 seconds:  ( 9th) arieks shattering iceball
    9 seconds:  ( 5th) molten spray
   14 seconds:  ( 9th) arieks shattering iceball
   19 seconds:  ( 9th) arieks shattering iceball
   25 seconds:  ( 9th) arieks shattering iceball
   30 seconds:  ( 8th) spirit jump

You can memorize no more spells.

< 514h/827H 196v/196V Pos: standing >
< T: Revithax TP: sta TC: few wounds E: a vampire antipaladin sta EP: excellent >
 A vampire antipaladin snaps into visibility.
-=[A vampire antipaladin's impressive pierce wounds you.]=-
-=[A vampire antipaladin's impressive pierce wounds you.]=-
-=[A vampire antipaladin's impressive pierce wounds you.]=-
-=[A vampire antipaladin's powerful pierce strikes you.]=-
-=[A vampire antipaladin's pierce wounds you.]=-
You dodge a vampire antipaladin's vicious attack.
Sorry, you aren't allowed to do that in combat.

< 430h/827H 196v/196V Pos: standing >
< T: Revithax TP: sta TC: few wounds E: a vampire antipaladin sta EP: excellent >
 You are already standing.

< 431h/827H 196v/196V Pos: standing >
< T: Revithax TP: sta TC: few wounds E: a vampire antipaladin sta EP: excellent >
 You don't have that spell memorized.

< 431h/827H 196v/196V Pos: standing >
< T: Revithax TP: sta TC: few wounds E: a vampire antipaladin sta EP: excellent >
 You are already standing.

< 432h/827H 196v/196V Pos: standing >
< T: Revithax TP: sta TC: few wounds E: a vampire antipaladin sta EP: excellent >
 You attempt to flee...
A Vertical Shaft
   The underworld has been opened up here and descends
down a smooth shaft.  This shaft looks like it has been
created by some type of worm, perhaps a purple worm, due
to the residue left on the walls.  The area has a foul
smell in the air, as if something were alive down here.
Obvious exits: -Up    -Down 
You flee upward!

< 433h/827H 170v/196V Pos: standing >
Your wound gushes blood all over the surrounding area.

< 434h/827H 171v/196V Pos: standing >
A Vertical Shaft
   The underworld has been opened up here and descends
down a smooth shaft.  This shaft looks like it has been
created by some type of worm, perhaps a purple worm, due
to the residue left on the walls.  The area has a foul
smell in the air, as if something were alive down here.
Obvious exits: -Up    -Down 

< 436h/827H 169v/196V Pos: standing >
A Vertical Shaft
   The underworld has been opened up here and descends
down a smooth shaft.  This shaft looks like it has been
created by some type of worm, perhaps a purple worm, due
to the residue left on the walls.  The area has a foul
smell in the air, as if something were alive down here.
Obvious exits: -Up    -Down 

< 437h/827H 167v/196V Pos: standing >
A Vertical Shaft
   The underworld has been opened up here and descends
down a smooth shaft.  This shaft looks like it has been
created by some type of worm, perhaps a purple worm, due
to the residue left on the walls.  The area has a foul
smell in the air, as if something were alive down here.
Obvious exits: -Up    -Down 

< 439h/827H 165v/196V Pos: standing >

< 443h/827H 166v/196V Pos: standing >
A Clean Cave
   This cave is totally clean and there are no objects on the floor,
The chairs in this room are many but they don't looks well crafted.
There are a few torches on the walls but there light is weak compared
to the little sun light coming in from a small crack in the roof. There
is a passage way leading back to the south.
Obvious exits: -South -Down 

< 445h/827H 164v/196V Pos: standing >
Your wound gushes blood all over the surrounding area.

< 457h/827H 167v/196V Pos: standing >
A vampire antipaladin snaps into visibility.
-=[A vampire antipaladin's pierce strikes you.]=-
-=[Out of nowhere, a vampire antipaladin stabs you in the back.]=-
OUCH!  That really did HURT!
A vampire antipaladin twists the blade lodged in your back causing you to writhe in agony.

< 272h/827H 167v/196V Pos: standing >
< T: Revithax TP: sta TC: nasty wounds E: a vampire antipaladin sta EP: excellent >
 You attempt to flee...
A Smaller Intersection
   This intersection is a lot smaller then the one to the east
it has all the same features except for the fact it is a lot
smaller in size. There are torches on the walls but they are
set to a soft glow, Just perfect for vision. This cave is
a lot more quiet then the previous caves. It is dryer here
then the rest of the catacombs. There are exits to the north,
south, and east.
Obvious exits: -North -East  -South
[2] The corpse of a firbolg is lying here.
The corpse of a firbolg guard is lying here.
The corpse of a firbolg is lying here.
You flee southward!

< 280h/827H 145v/196V Pos: standing >
A vampire antipaladin enters from the north.

< 288h/827H 146v/196V Pos: standing >
Your blood splatters as it hits the ground.
-=[Out of nowhere, a vampire antipaladin stabs you in the back.]=-
OUCH!  That really did HURT!
-=[Out of nowhere, a vampire antipaladin stabs you in the back.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 28h/827H 146v/196V Pos: standing >
< T: Revithax TP: sta TC: awful E: a vampire antipaladin sta EP: excellent >
 
< 29h/827H 146v/196V Pos: standing >
< T: Revithax TP: sta TC: awful E: a vampire antipaladin sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 31h/827H 146v/196V Pos: standing >
< T: Revithax TP: sta TC: awful E: a vampire antipaladin sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 31h/827H 146v/196V Pos: standing >
< T: Revithax TP: sta TC: awful E: a vampire antipaladin sta EP: excellent >
 You attempt to flee...
A Clean Cave
   This cave is totally clean and there are no objects on the floor,
The chairs in this room are many but they don't looks well crafted.
There are a few torches on the walls but there light is weak compared
to the little sun light coming in from a small crack in the roof. There
is a passage way leading back to the south.
Obvious exits: -South -Down 
A few drops of fresh blood are scattered around the area.
You flee northward!

< 33h/827H 123v/196V Pos: standing >
A Vertical Shaft
   The underworld has been opened up here and descends
down a smooth shaft.  This shaft looks like it has been
created by some type of worm, perhaps a purple worm, due
to the residue left on the walls.  The area has a foul
smell in the air, as if something were alive down here.
Obvious exits: -Up    -Down 

< 34h/827H 122v/196V Pos: standing >
A Vertical Shaft
   The underworld has been opened up here and descends
down a smooth shaft.  This shaft looks like it has been
created by some type of worm, perhaps a purple worm, due
to the residue left on the walls.  The area has a foul
smell in the air, as if something were alive down here.
Obvious exits: -Up    -Down 

< 35h/827H 120v/196V Pos: standing >
A Vertical Shaft
   The underworld has been opened up here and descends
down a smooth shaft.  This shaft looks like it has been
created by some type of worm, perhaps a purple worm, due
to the residue left on the walls.  The area has a foul
smell in the air, as if something were alive down here.
Obvious exits: -Up    -Down 

< 37h/827H 118v/196V Pos: standing >
A Vertical Shaft
   The underworld has been opened up here and descends
down a smooth shaft.  This shaft looks like it has been
created by some type of worm, perhaps a purple worm, due
to the residue left on the walls.  The area has a foul
smell in the air, as if something were alive down here.
Obvious exits: -Up    -Down 
Puddles of fresh blood cover the ground.

< 41h/827H 117v/196V Pos: standing >
Bottom of a Vertical Shaft
   The underworld has been opened up here and descends
down a smooth shaft.  This shaft looks like it has been
created by some type of worm, perhaps a purple worm, due
to the residue left on the walls.  The area has a foul
smell in the air, as if something were alive down here.
Obvious exits: -North -Up   
A few drops of fresh blood are scattered around the area.
Oblog, the firbolg scout lumbers through here.

< 43h/827H 115v/196V Pos: standing >
Alas, you cannot go that way. . . .

< 44h/827H 115v/196V Pos: standing >
Alas, you cannot go that way. . . .

< 46h/827H 116v/196V Pos: standing >
Your blood splatters as it hits the ground.
Your bleeding appears to have stopped.
Alas, you cannot go that way. . . .

< 42h/827H 116v/196V Pos: standing >
Alas, you cannot go that way. . . .

< 43h/827H 116v/196V Pos: standing >
Alas, you cannot go that way. . . .

< 48h/827H 117v/196V Pos: standing >
A Mud Filled Cavern
  The floor of this cavern is entirely submerged in thick black mud, and
probably is quite deep.  The sludge is so viscous that walking upon it is
actually possible without sinking in.  The area itself is about a three hundred
feet in diameter, larger than the huge cavern back to the north, but much
shorter with a ceiling eighty feet high.
Obvious exits: -North -East  -South

< 49h/827H 115v/196V Pos: standing >
A Mud Filled Cavern
  The floor of this cavern is entirely submerged in thick black mud, and
probably is quite deep.  The sludge is so viscous that walking upon it is
actually possible without sinking in.  The area itself is about a three hundred
feet in diameter, larger than the huge cavern back to the north, but much
shorter with a ceiling eighty feet high.
Obvious exits: -East  -South

< 51h/827H 114v/196V Pos: standing >
Alas, you cannot go that way. . . .

< 52h/827H 114v/196V Pos: standing >
Alas, you cannot go that way. . . .

< 54h/827H 114v/196V Pos: standing >
Alas, you cannot go that way. . . .

< 55h/827H 114v/196V Pos: standing >
Alas, you cannot go that way. . . .

< 57h/827H 115v/196V Pos: standing >
A Mud Filled Cavern
  The floor of this cavern is entirely submerged in thick black mud, and
probably is quite deep.  The sludge is so viscous that walking upon it is
actually possible without sinking in.  The area itself is about a three hundred
feet in diameter, larger than the huge cavern back to the north, but much
shorter with a ceiling eighty feet high.
Obvious exits: -East  -South -West 

< 58h/827H 113v/196V Pos: standing >
Alas, you cannot go that way. . . .

< 60h/827H 113v/196V Pos: standing >
Alas, you cannot go that way. . . .

< 61h/827H 113v/196V Pos: standing >
Alas, you cannot go that way. . . .

< 62h/827H 114v/196V Pos: standing >
A Mud Filled Cavern
  The floor of this cavern is entirely submerged in thick black mud, and
probably is quite deep.  The sludge is so viscous that walking upon it is
actually possible without sinking in.  The area itself is about a three hundred
feet in diameter, larger than the huge cavern back to the north, but much
shorter with a ceiling eighty feet high.
Obvious exits: -North -West 

< 64h/827H 112v/196V Pos: standing >
Alas, you cannot go that way. . . .

< 65h/827H 112v/196V Pos: standing >
Alas, you cannot go that way. . . .

< 67h/827H 112v/196V Pos: standing >
Alas, you cannot go that way. . . .

< 68h/827H 113v/196V Pos: standing >
Alas, you cannot go that way. . . .

< 70h/827H 113v/196V Pos: standing >
Alas, you cannot go that way. . . .

< 71h/827H 113v/196V Pos: standing >
A Mud Filled Cavern
  The floor of this cavern is entirely submerged in thick black mud, and
probably is quite deep.  The sludge is so viscous that walking upon it is
actually possible without sinking in.  The area itself is about a three hundred
feet in diameter, larger than the huge cavern back to the north, but much
shorter with a ceiling eighty feet high.
Obvious exits: -East  -South

< 73h/827H 112v/196V Pos: standing >
Alas, you cannot go that way. . . .

< 74h/827H 112v/196V Pos: standing >
Alas, you cannot go that way. . . .

< 76h/827H 112v/196V Pos: standing >
Alas, you cannot go that way. . . .

< 77h/827H 112v/196V Pos: standing >
A Mining Tunnel
  The floor of this cavern is entirely submerged in thick black mud, and
probably is quite deep.  The sludge is so viscous that walking upon it is
difficult at best.  This tunnel appears to have been created by mining,
as shown by the marks on the walls left by pick axes.
Obvious exits: -East  -West 

< 78h/827H 111v/196V Pos: standing >
A Mining Tunnel
  The floor of this cavern is entirely submerged in thick black mud, and
probably is quite deep.  The sludge is so viscous that walking upon it is
difficult at best.  This tunnel appears to have been created by mining,
as shown by the marks on the walls left by pick axes.
Obvious exits: -West  -Down 

< 80h/827H 109v/196V Pos: standing >
Alas, you cannot go that way. . . .

< 81h/827H 109v/196V Pos: standing >
Alas, you cannot go that way. . . .

< 83h/827H 109v/196V Pos: standing >
Alas, you cannot go that way. . . .

< 84h/827H 110v/196V Pos: standing >
A Mining Tunnel
  The floor of this cavern is entirely submerged in thick black mud, and
probably is quite deep.  The sludge is so viscous that walking upon it is
difficult at best.  This tunnel appears to have been created by mining,
as shown by the marks on the walls left by pick axes.
Obvious exits: -East  -Up   

< 87h/827H 108v/196V Pos: standing >
Alas, you cannot go that way. . . .

< 93h/827H 109v/196V Pos: standing >
Alas, you cannot go that way. . . .

< 95h/827H 110v/196V Pos: standing >
Alas, you cannot go that way. . . .

< 96h/827H 110v/196V Pos: standing >
A Mining Tunnel
  The floor of this cavern is entirely submerged in thick black mud, and
probably is quite deep.  The sludge is so viscous that walking upon it is
difficult at best.  This tunnel appears to have been created by mining,
as shown by the marks on the walls left by pick axes.
Obvious exits: -South -West 

< 97h/827H 108v/196V Pos: standing >
Alas, you cannot go that way. . . .

< 99h/827H 108v/196V Pos: standing >
Alas, you cannot go that way. . . .

< 100h/827H 109v/196V Pos: standing >
Alas, you cannot go that way. . . .

< 102h/827H 109v/196V Pos: standing >
Alas, you cannot go that way. . . .

< 103h/827H 109v/196V Pos: standing >
A Mining Tunnel
  The floor of this cavern is entirely submerged in thick black mud, and
probably is quite deep.  The sludge is so viscous that walking upon it is
difficult at best.  This tunnel appears to have been created by mining,
as shown by the marks on the walls left by pick axes.
Obvious exits: -North -East 

< 105h/827H 107v/196V Pos: standing >
A Roper Den in a Slimy Pool
   This cavern is one large slimy pool, with various
fungi covering most of the walls above the water's
surface.  Jagged rocks stick out of every which way,
from the floor, the ceiling, and even the walls.  This
is obviously a roper den, evident by both the smell
and discarded roper eggs lying around.
Obvious exits: -East  -South -West 

< 106h/827H 106v/196V Pos: standing >
A Roper Den in a Slimy Pool
   This cavern is one large slimy pool, with various
fungi covering most of the walls above the water's
surface.  Jagged rocks stick out of every which way,
from the floor, the ceiling, and even the walls.  This
is obviously a roper den, evident by both the smell
and discarded roper eggs lying around.
Obvious exits: -South -West 
Fresh blood covers everything in the area.
A large roper is here with dozens of swirling tentacles flailing about!

< 108h/827H 104v/196V Pos: standing >
Alas, you cannot go that way. . . .

< 109h/827H 104v/196V Pos: standing >
Alas, you cannot go that way. . . .

< 111h/827H 104v/196V Pos: standing >
Alas, you cannot go that way. . . .

< 112h/827H 105v/196V Pos: standing >
Alas, you cannot go that way. . . .

< 114h/827H 105v/196V Pos: standing >
Alas, you cannot go that way. . . .

< 115h/827H 105v/196V Pos: standing >
Alas, you cannot go that way. . . .

< 116h/827H 106v/196V Pos: standing >
A Roper Den in a Slimy Pool
   This cavern is one large slimy pool, with various
fungi covering most of the walls above the water's
surface.  Jagged rocks stick out of every which way,
from the floor, the ceiling, and even the walls.  This
is obviously a roper den, evident by both the smell
and discarded roper eggs lying around.
Obvious exits: -North -East  -West 

< 118h/827H 104v/196V Pos: standing >
A Roper Den in a Slimy Pool
   This cavern is one large slimy pool, with various
fungi covering most of the walls above the water's
surface.  Jagged rocks stick out of every which way,
from the floor, the ceiling, and even the walls.  This
is obviously a roper den, evident by both the smell
and discarded roper eggs lying around.
Obvious exits: -East  -West 
Fresh blood covers everything in the area.
A large roper is here with dozens of swirling tentacles flailing about!

< 119h/827H 102v/196V Pos: standing >
A Mushroom Filled Tunnel
  This tunnel stretches out very wide and is lined
with various mushroom growths of different sizes.  If
this were the surface, it may look like a forest.
However, in the underworld, it is a deathly cavern
glowing ever so faintly from the fungi.
Obvious exits: -East  -West 

< 121h/827H 100v/196V Pos: standing >
A Mushroom Filled Tunnel
  This tunnel stretches out very wide and is lined
with various mushroom growths of different sizes.  If
this were the surface, it may look like a forest.
However, in the underworld, it is a deathly cavern
glowing ever so faintly from the fungi.
Obvious exits: -West  -Down 

< 122h/827H 99v/196V Pos: standing >
Alas, you cannot go that way. . . .

< 127h/827H 99v/196V Pos: standing >
Alas, you cannot go that way. . . .

< 128h/827H 100v/196V Pos: standing >
Alas, you cannot go that way. . . .

< 130h/827H 100v/196V Pos: standing >
A Mushroom Filled Tunnel
  This tunnel stretches out very wide and is lined
with various mushroom growths of different sizes.  If
this were the surface, it may look like a forest.
However, in the underworld, it is a deathly cavern
glowing ever so faintly from the fungi.
Obvious exits: -East  -Up   

< 131h/827H 98v/196V Pos: standing >
Alas, you cannot go that way. . . .

< 133h/827H 98v/196V Pos: standing >
Alas, you cannot go that way. . . .

< 134h/827H 99v/196V Pos: standing >
Alas, you cannot go that way. . . .

< 135h/827H 99v/196V Pos: standing >
Alas, you cannot go that way. . . .

< 137h/827H 99v/196V Pos: standing >
A Mushroom Filled Tunnel
  This tunnel stretches out very wide and is lined
with various mushroom growths of different sizes.  If
this were the surface, it may look like a forest.
However, in the underworld, it is a deathly cavern
glowing ever so faintly from the fungi.
Obvious exits: -East  -West 
A few drops of fresh blood are scattered around the area.
A short myconid walks amongst the small mushrooms.

< 138h/827H 98v/196V Pos: standing >
A Mushroom Filled Tunnel
  This tunnel stretches out very wide and is lined
with various mushroom growths of different sizes.  If
this were the surface, it may look like a forest.
However, in the underworld, it is a deathly cavern
glowing ever so faintly from the fungi.
Obvious exits: -East  -West 
Puddles of fresh blood cover the ground.
A large myconid moves through the mushroom forest.
An elder myconid rests comfortably here.

< 140h/827H 96v/196V Pos: standing >
A Mushroom Filled Tunnel
  This tunnel stretches out very wide and is lined
with various mushroom growths of different sizes.  If
this were the surface, it may look like a forest.
However, in the underworld, it is a deathly cavern
glowing ever so faintly from the fungi.
Obvious exits: -East  -West 
Puddles of fresh blood cover the ground.
A large myconid moves through the mushroom forest.
A short myconid walks amongst the small mushrooms.

< 141h/827H 94v/196V Pos: standing >
A Great Mushroom-Filled Cavern
  This cavern stretches out very wide and is lined
with various mushroom growths of different sizes.  If
this were the surface, it may look like a forest.
However, in the underworld, it is a deathly cavern
glowing ever so faintly from the fungi.
Obvious exits: -East  -South -West 
A few drops of fresh blood are scattered around the area.
A tall myconid wanders around here.

< 143h/827H 92v/196V Pos: standing >
A Great Mushroom-Filled Cavern
  This cavern stretches out very wide and is lined
with various mushroom growths of different sizes.  If
this were the surface, it may look like a forest.
However, in the underworld, it is a deathly cavern
glowing ever so faintly from the fungi.
Obvious exits: -North -East  -South -West 
Puddles of fresh blood cover the ground.
A short myconid walks amongst the small mushrooms.
A large myconid moves through the mushroom forest.

< 144h/827H 91v/196V Pos: standing >
A Great Mushroom-Filled Cavern
  This cavern stretches out very wide and is lined
with various mushroom growths of different sizes.  If
this were the surface, it may look like a forest.
However, in the underworld, it is a deathly cavern
glowing ever so faintly from the fungi.
Obvious exits: -North -South -West 

< 147h/827H 89v/196V Pos: standing >
Alas, you cannot go that way. . . .

< 149h/827H 89v/196V Pos: standing >
Alas, you cannot go that way. . . .

< 150h/827H 90v/196V Pos: standing >
Alas, you cannot go that way. . . .

< 151h/827H 90v/196V Pos: standing >
Alas, you cannot go that way. . . .

< 153h/827H 90v/196V Pos: standing >
A Great Mushroom-Filled Cavern
  This cavern stretches out very wide and is lined
with various mushroom growths of different sizes.  If
this were the surface, it may look like a forest.
However, in the underworld, it is a deathly cavern
glowing ever so faintly from the fungi.
Obvious exits: -South

< 157h/827H 89v/196V Pos: standing >
Alas, you cannot go that way. . . .

< 159h/827H 89v/196V Pos: standing >
Alas, you cannot go that way. . . .

< 160h/827H 90v/196V Pos: standing >
Alas, you cannot go that way. . . .

< 162h/827H 90v/196V Pos: standing >
You ok??

< 192h/827H 95v/196V Pos: standing >
You start chanting...

< 238h/827H 104v/196V Pos: standing >
Casting: etherportal ******

< 245h/827H 105v/196V Pos: standing >
Casting: etherportal *****

< 251h/827H 106v/196V Pos: standing >
Casting: etherportal ****

< 257h/827H 107v/196V Pos: standing >
A Dwarf enters from the south.

< 260h/827H 108v/196V Pos: standing >
Casting: etherportal ***

< 262h/827H 108v/196V Pos: standing >
Casting: etherportal **

< 268h/827H 109v/196V Pos: standing >
Casting: etherportal *

< 274h/827H 110v/196V Pos: standing >
-=[Out of nowhere, a Dwarf stabs you in the back.]=-
OUCH!  That really did HURT!
-=[Out of nowhere, a Dwarf stabs you in the back.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
With a swift tug a Dwarf wrenches the weapon free, ramming it into you again.
-=[Out of nowhere, a Dwarf stabs you in the back.]=-
Your fanged stone chestplate from Morg's Place was completely destroyed by the massive blow!
Your some human-made hemp boots was completely destroyed by the massive blow!
Your soft leather mask encrusted with garnets was completely destroyed by the massive blow!
Your ghastly electrum earring was completely destroyed by the massive blow!