The death of [51 Spiritmaster] Pekpek (_/Eye of Odin\_) (Human)

in Within the Jungle of the Living Dead

from the perspective of [51 Spiritmaster] Pekpek (_/Eye of Odin\_) (Human)

<worn as a badge>    a spherical chunk of the swamp fane runestone of regeneration (magic)
<worn on head>       the helm of light (illuminating)
<worn on eyes>       a pair of goggles of faerie sight (magic)
<worn in ear>        the living essence of Dranum [superior] (magic)
<worn in ear>        an earring of entwined roots (magic) [71%]
<worn on face>       the petrified visage of Lord Nymav K'haar [poor]
<worn around neck>   a breeze of floating clouds and drifting motes (glowing) [67%]
<worn on body>       a blazing suit of devil platemail [poor] (magic) (glowing)
<worn on back>       a large leather backpack [57%]
<worn as quiver>     a soldiers black-bone quiver
<worn about waist>   a belt encrusted with black sapphires [poor] (invis) (magic)
<worn on arms>       some vambraces of holy might of endurance (magic) [89%]
<held as shield>     a gold tablet entitled "The Holy Code of Honor" of strength
<worn around wrist>  a bracelet of woven leafs [superior] (magic) [63%]
<worn around wrist>  an unique emerald bracer
<worn on hands>      a pair of hazy green gloves (magic) (glowing)
<worn on finger>     a gleaming platinum ring of strength (magic)
<worn on finger>     a ring called 'Soulcatcher' of agility (invis)
<held>               a book of dwarven religion [superior] (magic) (glowing) [57%]
<worn on legs>       a transparent sheen of slime
<worn on feet>       the winged boots of angelic movement (magic)

  *Tribal Oasis                                  (slightly good) 
   The Para-Elemental Plane of Smoke             (slightly good) 
   Plane of Water                                (neutral)       
  *Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (slightly evil) 
   The Ethereal Plane                            (very good)     
   The Caverns of Armageddon                     (evil)          
   The Forest City of Aravne                     (neutral)       
  *Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (neutral)       
   Jotunheim                                     (slightly good) 
   The Transparent Tower                         (slightly evil) 
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (very evil)     
  *Sea Kingdom                                   (very good)     
  *Plane of Earth                                (slightly evil) 
   Sevenoaks                                     (very good)     
   The Keep of Evil                              (evil)          
   The Forgotten Mansion                         (neutral)       
  *Domain of Lost Souls                          (slightly evil) 
   The Hall of Knighthood                        (evil)          
   The Depths of Duris                           (neutral)       
  *Arachdrathos Guilds                           (slightly evil) 
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (evil)          
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (evil)          
  *Ny'Neth                                       (slightly good) 
  *Lost Temple of Tikitzopl                      (very evil)     
   The Scorched Valley                           (slightly good) 
   The Realm of Barovia                          (very evil)     
   The Royal Mausoleum of Castle IceCrag         (slightly good) 
  *Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (slightly good) 
   The Fortress of Dreams                        (slightly good) 
   Bahamut's Palace                              (good)          
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (slightly good) 
   Vecna's Tomb                                  (neutral)       
  *Ny'Neth's Stronghold                          (good)          
   Apocalypse Castle                             (slightly evil) 
  *The Realm of Barovia Continued                (slightly good) 
   The Hall of the Ancients                      (evil)          
  *The Bronze Citadel                            (slightly good) 
  *Ny'Neth's Stronghold Continued                (good)          
  *Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (extremely good)
  *Castle Ravenloft                              (pure good)     

* = already completed this boot.
Guid stops using a rugged adventurers satchel.

< 557h/590H 227v/227V Pos: sitting >
You have finished praying for full heal.
You snap out of your meditative trance, memorization complete.
Guid attaches a rugged adventurers satchel to his belt.
It glows brightly.

< 558h/590H 227v/227V Pos: sitting >
You clamber to your feet.

< 558h/590H 227v/227V Pos: standing >
 ..***  
 **@**  
 *****  

< 559h/590H 227v/227V Pos: standing >
Guid sits down in a comfortable spot.

< 560h/590H 227v/227V Pos: standing >
Guid opens a spellbook and begins studying it intently.

< 560h/590H 227v/227V Pos: standing >
You purge 'etherportal' from your thoughts.

< 561h/590H 227v/227V Pos: standing >
You sit down and relax.

< 562h/590H 227v/227V Pos: sitting >
You are memorizing group recall, which will take about 2 seconds.

< 565h/590H 227v/227V Pos: sitting >
An undead ape sneaks north.
 ..M**  
 **@**  
 *****  

< 566h/590H 227v/227V Pos: sitting >
You have finished praying for group recall.
You snap out of your meditative trance, memorization complete.

< 568h/590H 227v/227V Pos: sitting >
You clamber to your feet.

< 568h/590H 227v/227V Pos: standing >

		Score information for Pekpek

Level: 51   Race: Human   Class: Cleric Shaman Sex: Male
Hit points: 571(590)  Moves: 227(227)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 85%
Status:  Standing.
         Soulshielded
Frags:   +0.00   Deaths:   3
Detecting:      Invisible Evil Good Magic Life
Protected from: Fire Lightning Gas Acid Living All but High Circle Spells
Protected by:   Greater Spirit Ward
Enchantments:   Fly Armor Aware Haste Invisibility Levitation Waterbreathing Blessing of the Gods Fearless
Combat Pulse:   18 Spell Pulse:  1.00 
Leaderboard Points:  614 

Active Spells:
--------------
rested bonus (31 minutes)
accelerated healing (17 minutes)
pantherspeed (27 minutes)
spirit armor (26 minutes)
bless (less than a minute remaining)


< 571h/590H 227v/227V Pos: standing >
 ..M**  
 **@**  
 *****  

< 583h/590H 227v/227V Pos: standing >
Guid closes his book and grins malevolently.

< 588h/590H 227v/227V Pos: standing >
Guid clambers to his feet.

< 589h/590H 227v/227V Pos: standing >

		Score information for Pekpek

Level: 51   Race: Human   Class: Cleric Shaman Sex: Male
Hit points: 590(590)  Moves: 227(227)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 85%
Status:  Standing.
         Soulshielded
Frags:   +0.00   Deaths:   3
Detecting:      Invisible Evil Good Magic Life
Protected from: Fire Lightning Gas Acid Living All but High Circle Spells
Protected by:   Greater Spirit Ward
Enchantments:   Fly Armor Aware Haste Invisibility Levitation Waterbreathing Blessing of the Gods Fearless
Combat Pulse:   18 Spell Pulse:  1.00 
Leaderboard Points:  614 

Active Spells:
--------------
rested bonus (31 minutes)
accelerated healing (17 minutes)
pantherspeed (27 minutes)
spirit armor (26 minutes)
bless (less than a minute remaining)


< 590h/590H 227v/227V Pos: standing >
 .M***  
 **@**  
 *****  

< 590h/590H 227v/227V Pos: standing >
You feel less righteous.

< 590h/590H 227v/227V Pos: standing >
Hint: Always use magical weapons and missiles against high level demons, devils, dragons, angels and golems. If you are a monk use magic gauntlets.

< 590h/590H 227v/227V Pos: standing >
 ..M**  
 **@**  
 *****  

< 590h/590H 227v/227V Pos: standing >
 ..M**  
 **@**  
 *****  
Within the Jungle of the Living Dead
Obvious exits: -N -E -S -W
Guid  -*- Night Raven Watch -*- (Githzerai)(medium) stands in mid-air here.(Red Aura)
The lich of the dying hippopotamus stands here. (minion) (Red Aura)
The lich of the dying hippopotamus stands here. (minion) (Red Aura)
The lich of the dying hippopotamus stands here. (minion) (Red Aura)

< 590h/590H 227v/227V Pos: standing >

		Score information for Pekpek

Level: 51   Race: Human   Class: Cleric Shaman Sex: Male
Hit points: 590(590)  Moves: 227(227)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 85%
Status:  Standing.
         Soulshielded
Frags:   +0.00   Deaths:   3
Detecting:      Invisible Evil Good Magic Life
Protected from: Fire Lightning Gas Acid Living All but High Circle Spells
Protected by:   Greater Spirit Ward
Enchantments:   Fly Armor Aware Haste Invisibility Levitation Waterbreathing Blessing of the Gods Fearless
Combat Pulse:   18 Spell Pulse:  1.00 
Leaderboard Points:  614 

Active Spells:
--------------
rested bonus (30 minutes)
accelerated healing (16 minutes)
pantherspeed (26 minutes)
spirit armor (25 minutes)


< 590h/590H 227v/227V Pos: standing >
An undead ape sneaks in from the north.
 ..***  
 **@**  
 *****  

< 590h/590H 227v/227V Pos: standing >
 ..***  
 **@**  
 *****  

< 590h/590H 227v/227V Pos: standing >
 ..***  
 **@**  
 *****  
Within the Jungle of the Living Dead
Obvious exits: -N -E -S -W
A vicious looking undead ape swings from tree to tree.(Red Aura)
Guid  -*- Night Raven Watch -*- (Githzerai)(medium) stands in mid-air here.(Red Aura)
The lich of the dying hippopotamus stands here. (minion) (Red Aura)
The lich of the dying hippopotamus stands here. (minion) (Red Aura)
The lich of the dying hippopotamus stands here. (minion) (Red Aura)

< 590h/590H 227v/227V Pos: standing >
You start chanting...

< 590h/590H 227v/227V Pos: standing >
Casting: vitality ***

< 590h/590H 227v/227V Pos: standing >
Casting: vitality **

< 590h/590H 227v/227V Pos: standing >
Casting: vitality *

< 590h/590H 227v/227V Pos: standing >
Casting: vitality 

< 590h/590H 227v/227V Pos: standing >
You complete your spell...

< 590h/590H 227v/227V Pos: standing >
You start chanting...

< 590h/590H 227v/227V Pos: standing >
Casting: vitality ***

< 590h/590H 227v/227V Pos: standing >
Casting: vitality **

< 590h/590H 227v/227V Pos: standing >
Casting: vitality *

< 590h/590H 227v/227V Pos: standing >
Casting: vitality 

< 590h/590H 227v/227V Pos: standing >
You complete your spell...
You feel vitalized.

< 590h/590H 227v/227V Pos: standing >

		Score information for Pekpek

Level: 51   Race: Human   Class: Cleric Shaman Sex: Male
Hit points: 794(794)  Moves: 227(227)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 85%
Status:  Standing.
         Soulshielded
Frags:   +0.00   Deaths:   3
Detecting:      Invisible Evil Good Magic Life
Protected from: Fire Lightning Gas Acid Living All but High Circle Spells
Protected by:   Greater Spirit Ward
Enchantments:   Fly Armor Aware Haste Invisibility Levitation Waterbreathing Blessing of the Gods Fearless
Combat Pulse:   18 Spell Pulse:  1.00 
Leaderboard Points:  614 

Active Spells:
--------------
vitality (12 minutes)
rested bonus (30 minutes)
accelerated healing (16 minutes)
pantherspeed (26 minutes)
spirit armor (25 minutes)


< 794h/794H 227v/227V Pos: standing >
You sit down and relax.

< 794h/794H 227v/227V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - group recall
(10th circle)  3 - arieks shattering iceball
               1 - accelerated healing
( 9th circle)  1 - word of recall
               1 - plane shift
               1 - resurrect
               2 - spirit jump
( 8th circle)  1 - dispel magic
               4 - mass heal
( 7th circle)  6 - full heal
( 6th circle)  1 - curse
               1 - continual light
               5 - molten spray
( 5th circle)  2 - vitality
               3 - destroy undead
               1 - pantherspeed
( 4th circle)  2 - remove curse
               2 - summon
               1 - purify spirit
               4 - invigorate
( 3rd circle)  1 - cure blind
               2 - earthquake
               1 - remove poison
               1 - sense life
               5 - cause critical
( 2nd circle)  3 - blindness
               6 - ice missile
               1 - spirit armor
( 1st circle)  3 - armor
               3 - bless
               1 - detect evil
               1 - detect good
               1 - detect magic
               2 - turn undead

And you are currently praying for the following spells:
    1 seconds:  ( 5th) vitality
    3 seconds:  ( 5th) vitality

You can pray no more spells.
You continue your study.

< 794h/794H 227v/227V Pos: sitting >
 ..***  
 *M@**  
 *****  

< 794h/794H 227v/227V Pos: sitting >
You start meditating...

< 794h/794H 227v/227V Pos: sitting >
You have finished praying for vitality.

< 794h/794H 227v/227V Pos: sitting >
You have finished praying for vitality.
You snap out of your meditative trance, memorization complete.

< 794h/794H 227v/227V Pos: sitting >
You clamber to your feet.

< 794h/794H 227v/227V Pos: standing >
 .M***  
 **@**  
 *****  

< 794h/794H 227v/227V Pos: standing >
Epic Zones -----------------------------------------

   Court of the Muse                             (slightly evil) 
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (extremely evil)
   The Swamp Laboratory of Khul'Lor              (extremely evil)
   Clan Stoutdorf Settlement                     (neutral)       
  *Kobold Settlement                             (extremely evil)
   The High Moor Forest                          (neutral)       
  *The Stone Tomb of Kelek                       (pure evil)     
   Orrak                                         (neutral)       
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (neutral)       
   Nizari                                        (slightly evil) 
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (good)          
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (extremely evil)
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (neutral)       
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
  *Faerie Realm                                  (pure good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (evil)          
   The Githyanki Fortress                        (slightly good) 
   Labyrinth of No Return                        (slightly good) 
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (slightly evil) 
   Ice Tower                                     (slightly evil) 
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (evil)          
   IceCrag Castle                                (evil)          
   Prison of Fort Boyard                         (slightly good) 
  *The Ancient Halls of Ironstar                 (slightly evil) 
  *The Jade Empire                               (slightly evil) 
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (slightly evil) 
  *The Sky City of Ultarium                      (slightly good) 
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (neutral)       
  *Tribal Oasis                                  (slightly good) 
   The Para-Elemental Plane of Smoke             (slightly good) 
   Plane of Water                                (neutral)       
  *Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (slightly evil) 
   The Ethereal Plane                            (very good)     
   The Caverns of Armageddon                     (evil)          
   The Forest City of Aravne                     (neutral)       
  *Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (neutral)       
   Jotunheim                                     (slightly good) 
   The Transparent Tower                         (slightly evil) 
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (very evil)     
  *Sea Kingdom                                   (very good)     
  *Plane of Earth                                (slightly evil) 
   Sevenoaks                                     (very good)     
   The Keep of Evil                              (evil)          
   The Forgotten Mansion                         (neutral)       
  *Domain of Lost Souls                          (slightly evil) 
   The Hall of Knighthood                        (evil)          
   The Depths of Duris                           (neutral)       
  *Arachdrathos Guilds                           (slightly evil) 
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (evil)          
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (evil)          
  *Ny'Neth                                       (slightly good) 
  *Lost Temple of Tikitzopl                      (very evil)     
   The Scorched Valley                           (slightly good) 
   The Realm of Barovia                          (very evil)     
   The Royal Mausoleum of Castle IceCrag         (slightly good) 
  *Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (slightly good) 
   The Fortress of Dreams                        (slightly good) 
   Bahamut's Palace                              (good)          
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (slightly good) 
   Vecna's Tomb                                  (neutral)       
  *Ny'Neth's Stronghold                          (good)          
   Apocalypse Castle                             (slightly evil) 
  *The Realm of Barovia Continued                (slightly good) 
   The Hall of the Ancients                      (evil)          
  *The Bronze Citadel                            (slightly good) 
  *Ny'Neth's Stronghold Continued                (good)          
  *Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (extremely good)
  *Castle Ravenloft                              (pure good)     

* = already completed this boot.

< 794h/794H 227v/227V Pos: standing >
 .M**P  
 **@**  
 *****  

< 794h/794H 227v/227V Pos: standing >

		Score information for Pekpek

Level: 51   Race: Human   Class: Cleric Shaman Sex: Male
Hit points: 794(794)  Moves: 227(227)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 85%
Status:  Standing.
         Soulshielded
Frags:   +0.00   Deaths:   3
Detecting:      Invisible Evil Good Magic Life
Protected from: Fire Lightning Gas Acid Living All but High Circle Spells
Protected by:   Greater Spirit Ward
Enchantments:   Fly Armor Aware Haste Invisibility Levitation Waterbreathing Blessing of the Gods Fearless
Combat Pulse:   18 Spell Pulse:  1.00 
Leaderboard Points:  614 

Active Spells:
--------------
vitality (12 minutes)
rested bonus (30 minutes)
accelerated healing (16 minutes)
pantherspeed (26 minutes)
spirit armor (25 minutes)


< 794h/794H 227v/227V Pos: standing >
 .M***  
 **@*P  
 *****  

< 794h/794H 227v/227V Pos: standing >
 .M***  
 **@P*  
 *****  

< 794h/794H 227v/227V Pos: standing >
 .M**P  
 **@P*  
 *****  

< 794h/794H 227v/227V Pos: standing >
 .M*P*  
 **@P*  
 *****  
A Shade enters from the east.

< 794h/794H 227v/227V Pos: standing >
 .M*P*  
 **@**  
 *****  

< 794h/794H 227v/227V Pos: standing >
 .M***  
 **@P*  
 *****  
A carrion crawler enters from the east.
A Drow Elf enters from the east.
A lich necromancer sneaks in from the east.
A lich necromancer snaps into visibility.
You snap into visibility.
A lich necromancer dances an amazing maneuver in battle, tripping you.

< 794h/794H 227v/227V Pos: on your ass >
< T: Pekpek TP: ass TC:excellent E: a lich necromancer sta EP: excellent >
  .M***  
 **@**  
 *****  

< 794h/794H 227v/227V Pos: on your ass >
< T: Pekpek TP: ass TC:excellent E: a lich necromancer sta EP: excellent >
 A Shade starts casting an offensive spell.

< 794h/794H 227v/227V Pos: on your ass >
< T: Pekpek TP: ass TC:excellent E: a lich necromancer sta EP: excellent >
 A carrion crawler starts casting an offensive spell.

< 794h/794H 227v/227V Pos: on your ass >
< T: Pekpek TP: ass TC:excellent E: a lich necromancer sta EP: excellent >
 Guid leaves west.
The lich of the dying hippopotamus leaves west.
The lich of the dying hippopotamus leaves west.
The lich of the dying hippopotamus leaves west.

< 794h/794H 227v/227V Pos: on your ass >
< T: Pekpek TP: ass TC:excellent E: a lich necromancer sta EP: excellent >
 -=[You attack a lich necromancer.]=- [0 Hits]
A lich necromancer snaps into visibility.
You snap into visibility.
A lich necromancer snaps into visibility.
You snap into visibility.
A lich necromancer snaps into visibility.
You snap into visibility.
A lich necromancer snaps into visibility.
You snap into visibility.
A lich necromancer snaps into visibility.
You snap into visibility.
A lich necromancer snaps into visibility.
You snap into visibility.
A lich necromancer snaps into visibility.
You snap into visibility.
-=[A lich necromancer attacks you.]=- [6 Hits]
 .M***  
 *P@**  
 *****  
Sparkling magic surrounds a Drow Elf as he begins his chant.
A Drow Elf starts casting an offensive spell.
A Drow Elf snaps into visibility.

< 734h/794H 227v/227V Pos: on your ass >
< T: Pekpek TP: ass TC:few scratches E: a lich necromancer sta EP: excellent >
 A Shade completes his spell...
A Shade utters the words 'buoblg qfjgpuio paie'
You snap into visibility.
A huge fist sent by a Shade grabs you, and begins crushing your body.
OUCH!  That really did HURT!
 .M***  
 P*@**  
 *****  

< 575h/794H 227v/227V Pos: on your ass >
< T: Pekpek TP: ass TC: few wounds E: a lich necromancer sta EP: excellent >
 A Drow Elf completes his spell...
A Drow Elf utters the word 'qawzh'
You snap into visibility.
A rift opens in front of you, and in it you see stars and galaxies.  Suddenly, a comet flies out of it smashing into YOU!
OUCH!  That really did HURT!

< 470h/794H 227v/227V Pos: on your ass >
< T: Pekpek TP: ass TC: few wounds E: a lich necromancer sta EP: excellent >
 A carrion crawler completes her spell...
A carrion crawler utters the word 'hammer'
You snap into visibility.
A carrion crawler creates a hammer out of thin air that smashes into you!
 .M***  
 **@**  
 *****  

< 393h/794H 227v/227V Pos: on your ass >
< T: Pekpek TP: ass TC: nasty wounds E: a lich necromancer sta EP: excellent >
 A Shade starts casting an offensive spell.
A carrion crawler starts casting an offensive spell.

< 393h/794H 227v/227V Pos: on your ass >
< T: Pekpek TP: ass TC: nasty wounds E: a lich necromancer sta EP: excellent >
 A Drow Elf starts casting an offensive spell.
A Drow Elf snaps into visibility.

< 393h/794H 227v/227V Pos: on your ass >
< T: Pekpek TP: ass TC: nasty wounds E: a lich necromancer sta EP: excellent >
 Autosaving...
A faint hum can be heard from a gladius called 'Backstabber' carried by a lich necromancer.
 ..M**  
 **@**  
 *****  

< 393h/794H 227v/227V Pos: on your ass >
< T: Pekpek TP: ass TC: nasty wounds E: a lich necromancer sta EP: excellent >
 A carrion crawler completes her spell...
A carrion crawler utters the word 'pawwzf'
You snap into visibility.
A carrion crawler creates a hammer out of thin air that smashes into you!

< 314h/794H 227v/227V Pos: on your ass >
< T: Pekpek TP: ass TC: nasty wounds E: a lich necromancer sta EP: excellent >
 A Shade completes his spell...
A Shade utters the words 'buoblg qfjgpuio paie'
You snap into visibility.
A huge fist sent by a Shade grabs you, and begins crushing your body.
OUCH!  That really did HURT!

< 161h/794H 227v/227V Pos: on your ass >
< T: Pekpek TP: ass TC:pretty hurt E: a lich necromancer sta EP: excellent >
 A lich necromancer snaps into visibility.
You snap into visibility.
A lich necromancer snaps into visibility.
You snap into visibility.
A lich necromancer snaps into visibility.
You snap into visibility.
A lich necromancer snaps into visibility.
You snap into visibility.
-=[A lich necromancer attacks you.]=- [3 Hits]

< 123h/794H 227v/227V Pos: on your ass >
< T: Pekpek TP: ass TC:pretty hurt E: a lich necromancer sta EP: excellent >
 A carrion crawler starts casting an offensive spell.

< 123h/794H 227v/227V Pos: on your ass >
< T: Pekpek TP: ass TC:pretty hurt E: a lich necromancer sta EP: excellent >
 A Drow Elf completes his spell...
A Drow Elf utters the word 'qawzh'
A Drow Elf snaps into visibility.
You snap into visibility.
A rift opens in front of you, and in it you see stars and galaxies.  Suddenly, a comet flies out of it smashing into YOU!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
You clamber to your feet.

< 20h/794H 227v/227V Pos: standing >
< T: Pekpek TP: sta TC: awful E: a lich necromancer sta EP: excellent >
 You snap into visibility.
A lich necromancer snaps into visibility.
-=[You attack a lich necromancer.]=- [0 Hits]
A Shade starts casting an offensive spell.

< 20h/794H 227v/227V Pos: standing >
< T: Pekpek TP: sta TC: awful E: a lich necromancer sta EP: excellent >
 A carrion crawler completes her spell...
A carrion crawler utters the word 'hammer'
You snap into visibility.
A carrion crawler creates a hammer out of thin air that smashes into you!
Your dark-green bodycloak was completely destroyed by the massive blow!
Your wooden amulet of the ancient tree spirit [poor] was completely destroyed by the massive blow!