The death of [51 Elementalist] Vofli *-* The Veterans of Bloodlust *-* (Shade)

in The Waters of the Abyss

from the perspective of [51 Elementalist] Vofli *-* The Veterans of Bloodlust *-* (Shade)

<worn as a badge>    an emblem of Shanatar royalty (magic)
<worn on head>       an ancient crown of elven royalty (magic) (glowing) (humming)
<worn on eyes>       a delicate spider-shaped eyepatch [poor] (magic) [80%]
<worn in ear>        a shimmering crystal dragon scale (magic) (glowing)
<worn in ear>        a shimmering earring of many colors [superior]
<worn on face>       a white hot mask of living flame [superior] (glowing)
<worn around neck>   the necklace of the icecrag royalty [poor] (magic)
<worn around neck>   a symbol of domination [superior] (magic) (humming) [88%]
<worn on body>       a suit of soulstone plate [superior] (magic)
<worn on back>       a large leather backpack
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* (magic) (glowing)
<worn on belt buckle>a carved pearl lyre (humming) [78%]
<worn on arms>       a pair of troll-hide sleeves (magic)
<held as shield>     a well-polished mithril body shield [superior] (illuminating)
<worn around wrist>  a carved diorite bracer (magic)
<worn around wrist>  a bracelet of dracolich teeth [poor] (magic) (glowing)
<worn on finger>     a jade ring [poor] (magic)
<held>               a totem of the bullywug shaman (magic) (glowing) [48%]
<worn on legs>       a pair of chromium dragonscale greaves (magic) [83%]
<worn on feet>       a random encrust object of endurance (magic) [72%]

Protected from: Fire Cold Lightning Gas Acid
Protected by:   Spirit Ward Slow Poison
Enchantments:   Ultravision Farsee Fly Armor Haste Invisibility
Combat Pulse:   18 Spell Pulse:  0.70 
Leaderboard Points:  486 

Active Spells:
--------------
elemental affinity (23 minutes)
detect invisibility (53 minutes)
vitality (10 minutes)
stone skin (2 minutes)
pantherspeed (29 minutes)
spirit ward (28 minutes)
elephantstrength (13 minutes)
spirit armor (5 minutes)


< 834h/834H 57v/273V Pos: standing >
                      
                      
                      
                      
                      
          v S         
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The Waters of the Abyss
Obvious exits: -N -E -S -W
The Ketch Ceci, Je suis pas floats here.

< 834h/834H 59v/273V Pos: standing >
[SA]:DeatH / TaxeS fires Medium Ballistae at [OW]:Islamic Jihad!
[SA]:DeatH / TaxeS fires Medium Ballistae at [OW]:Islamic Jihad!

< 834h/834H 59v/273V Pos: standing >
                      
                      
                      
                      
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The Waters of the Abyss
Obvious exits: -N -E -S -W
The Ketch Ceci, Je suis pas floats here.
Contact listing                                               H:180 S:78 
=========================================================================|
[RO] You Get the Horns              X:51  Y:60  R:9.4   B:6   H:60  S:68 |RS
[SA] DeatH / TaxeS                  X:52  Y:51  R:1.4   B:62  H:252 S:51 |PF
[AX] Pokmobile                      X:51  Y:50  R:0.4   B:160 H:250 S:0  |FSA
[GA] birdy                          X:53  Y:50  R:2.7   B:96  H:315 S:9  |PF
[OW] Islamic Jihad                  X:54  Y:48  R:4.5   B:119 H:106 S:39 |PR

< 834h/834H 61v/273V Pos: standing >
[OW]:Islamic Jihad has been hit for 3 points of damage on the sails!
[OW]:Islamic Jihad has been hit for 4 points of damage on the rear side!
                      
                      
                      
                      
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The Waters of the Abyss
Obvious exits: -N -E -S -W
The Ketch Ceci, Je suis pas floats here.

< 834h/834H 62v/273V Pos: standing >
Speed set to 0.

< 834h/834H 63v/273V Pos: standing >
You disembark this ship.
                      
                      
                      
                      
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The Waters of the Abyss
Obvious exits: -N -E -S -W
The Ketch Ceci, Je suis pas floats here.

< 834h/834H 67v/273V Pos: standing >
                      
                      
                      
                      
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The Waters of the Abyss
Obvious exits: -N -E -S -W
The Galleon Pokmobile floats here.

< 834h/834H 12v/273V Pos: standing >
You do not see that here.

< 834h/834H 12v/273V Pos: standing >
You do not see that here.

< 834h/834H 13v/273V Pos: standing >
That ship is moving too fast to board!

< 834h/834H 14v/273V Pos: standing >
That ship is moving too fast to board!

< 834h/834H 15v/273V Pos: standing >
That ship is moving too fast to board!

< 834h/834H 16v/273V Pos: standing >
You do not see that here.

< 834h/834H 20v/273V Pos: standing >
You do not see that here.

< 834h/834H 21v/273V Pos: standing >
You board the Galleon Pokmobile.
Aboard the Galleon Pokmobile
Obvious exits: -N -E -W

< 834h/834H 21v/273V Pos: standing >

< 834h/834H 22v/273V Pos: standing >
Medium Ballistae has been repaired!

< 834h/834H 23v/273V Pos: standing >
[RO]:You Get the Horns fires Small Catapult at your ship!

< 834h/834H 24v/273V Pos: standing >
You do not see that here.

< 834h/834H 28v/273V Pos: standing >
                      
                      
                      
                      
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          <           
         S            
                      
               S      
                      
                      
The Waters of the Abyss
Obvious exits: -N -E -S -W
The Galleon DeatH / TaxeS floats here.
The Galleon Pokmobile floats here.

< 834h/834H 28v/273V Pos: standing >
You quickly scan the area.
A Grey Elf who is not far off to your north.

< 834h/834H 29v/273V Pos: standing >

< 834h/834H 30v/273V Pos: standing >

< 834h/834H 30v/273V Pos: standing >
[RO]:You Get the Horns misses your ship.
You quickly scan the area.
A Grey Elf who is not far off to your north.

< 834h/834H 31v/273V Pos: standing >

< 834h/834H 31v/273V Pos: standing >
Aboard the Galleon Pokmobile
Obvious exits: -N -E -S -W

< 834h/834H 32v/273V Pos: standing >
On the Bridge of the Galleon Pokmobile
Obvious exits: -N -E -S -W
*A Grey Elf (large) Graduate of Dispel U (_/Eye of Odin\_) stands in mid-air here.(Gold Aura)

< 834h/834H 31v/273V Pos: standing >
You start chanting...
You snap into visibility.

< 834h/834H 32v/273V Pos: standing >
The crew begins raising the anchor.

< 834h/834H 34v/273V Pos: standing >

< 834h/834H 35v/273V Pos: standing >
You complete your spell...
You point at a Grey Elf.
A Grey Elf frowns in concentration as he intercepts your spell and hurls it back at you!
You feel less vulnerable to the elements!
A Grey Elf snaps into visibility.
You snap into visibility.
A Grey Elf conjures a gaseous cloud and directs it at you!  A painful bout of choking is your reward.
OUCH!  That really did HURT!

< 712h/834H 35v/273V Pos: standing >
A Grey Elf starts casting an offensive spell.
A Grey Elf snaps into visibility.

< 712h/834H 37v/273V Pos: standing >
Contact listing                                               H:250 S:0  
=========================================================================|
[RO] You Get the Horns              X:53  Y:56  R:6.5   B:30  H:180 S:68 |RF
[GA] birdy                          X:50  Y:52  R:2.0   B:21  H:315 S:31 |SP
[SA] DeatH / TaxeS                  X:50  Y:50  R:0.1   B:76  H:164 S:22 |RS
[NP] Ceci, Je suis pas              X:49  Y:49  R:0.4   B:199 H:180 S:0  |PR
[OW] Islamic Jihad                  X:56  Y:47  R:7.2   B:117 H:158 S:38 |PS

< 712h/834H 38v/273V Pos: standing >
[SA]:DeatH / TaxeS fires Heavy Beamcannon at [OW]:Islamic Jihad!
                      
                      
                      
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         S            
                      
                S     
                      
                      
The Waters of the Abyss
Obvious exits: -N -E -S -W
The Galleon DeatH / TaxeS floats here.
The Galleon Pokmobile floats here.

< 712h/834H 38v/273V Pos: standing >
You start chanting...
You snap into visibility.

< 712h/834H 39v/273V Pos: standing >
[OW]:Islamic Jihad has been hit for 16 points of damage on the starboard side!

< 712h/834H 40v/273V Pos: standing >
You complete your spell...
You point at a Grey Elf.
Your victim lacks a soul!
A Grey Elf completes his spell...
A Grey Elf utters the words 'aihu-waouq grul'
A Grey Elf snaps into visibility.
You snap into visibility.
A Grey Elf laughs maniacally as their devastating ray of pure energy collides with your body!
OUCH!  That really did HURT!
A Grey Elf tries to dispel your magic!
A slight chill runs through you as you feel nature's essence leave your body.
You feel less like an elephant and more like your normal self.

< 515h/795H 41v/273V Pos: standing >
[SA]:DeatH / TaxeS fires Medium Catapult at [OW]:Islamic Jihad!
[SA]:DeatH / TaxeS fires Medium Catapult at [OW]:Islamic Jihad!

< 515h/795H 42v/273V Pos: standing >
Contact listing                                               H:250 S:0  
=========================================================================|
[RO] You Get the Horns              X:53  Y:55  R:5.7   B:34  H:180 S:68 |RF
[GA] birdy                          X:50  Y:52  R:2.2   B:11  H:308 S:31 |SP
[NP] Ceci, Je suis pas              X:49  Y:49  R:0.4   B:199 H:180 S:0  |PR
[SA] DeatH / TaxeS                  X:50  Y:49  R:0.6   B:140 H:149 S:44 |PR
[OW] Islamic Jihad                  X:56  Y:46  R:7.5   B:120 H:173 S:38 |PS

< 515h/795H 44v/273V Pos: standing >
                      
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          <           
         SS           
                      
                      
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The Waters of the Abyss
Obvious exits: -N -E -S -W
The Galleon Pokmobile floats here.

< 515h/795H 44v/273V Pos: standing >
You attempt to flee...
Aboard the Galleon Pokmobile
Obvious exits: -S -W
Fresh blood splatters cover the area.
You flee eastward!

< 515h/795H 16v/273V Pos: standing >
Epic Zones -----------------------------------------

   Court of the Muse                             (slightly evil) 
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (extremely evil)
   The Swamp Laboratory of Khul'Lor              (extremely evil)
  *Clan Stoutdorf Settlement                     (slightly evil) 
  *Kobold Settlement                             (extremely evil)
   The High Moor Forest                          (neutral)       
  *The Stone Tomb of Kelek                       (pure evil)     
   Orrak                                         (neutral)       
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (neutral)       
   Nizari                                        (slightly evil) 
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (good)          
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (extremely evil)
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (neutral)       
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
  *Faerie Realm                                  (pure good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (evil)          
   The Githyanki Fortress                        (slightly good) 
   Labyrinth of No Return                        (slightly good) 
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (slightly evil) 
   Ice Tower                                     (slightly evil) 
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
  *The Twin Keeps of Devastated Tharnadia        (evil)          
   IceCrag Castle                                (slightly evil) 
   Prison of Fort Boyard                         (slightly good) 
  *The Ancient Halls of Ironstar                 (slightly evil) 
  *The Jade Empire                               (slightly evil) 
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (slightly evil) 
  *The Sky City of Ultarium                      (slightly good) 
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (neutral)       
  *Tribal Oasis                                  (slightly good) 
   The Para-Elemental Plane of Smoke             (slightly good) 
   Plane of Water                                (neutral)       
  *Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (slightly evil) 
   The Ethereal Plane                            (very good)     
   The Caverns of Armageddon                     (slightly evil) 
   The Forest City of Aravne                     (neutral)       
  *Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (neutral)       
   Jotunheim                                     (slightly good) 
   The Transparent Tower                         (slightly evil) 
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (very evil)     
  *Sea Kingdom                                   (very good)     
  *Plane of Earth                                (slightly evil) 
   Sevenoaks                                     (very good)     
   The Keep of Evil                              (evil)          
   The Forgotten Mansion                         (neutral)       
  *Domain of Lost Souls                          (slightly evil) 
   The Hall of Knighthood                        (evil)          
   The Depths of Duris                           (neutral)       
  *Arachdrathos Guilds                           (slightly evil) 
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (evil)          
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (slightly evil) 
  *Ny'Neth                                       (slightly good) 
  *Lost Temple of Tikitzopl                      (very evil)     
   The Scorched Valley                           (slightly good) 
   The Realm of Barovia                          (very evil)     
   The Royal Mausoleum of Castle IceCrag         (slightly good) 
  *Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (slightly good) 
   The Fortress of Dreams                        (slightly good) 
  *Bahamut's Palace                              (very good)     
  *Dragonnia                                     (slightly evil) 
  *The Charcoal Palace                           (good)          
   Vecna's Tomb                                  (neutral)       
  *Ny'Neth's Stronghold                          (good)          
   Apocalypse Castle                             (slightly evil) 
  *The Realm of Barovia Continued                (slightly good) 
   The Hall of the Ancients                      (evil)          
  *The Bronze Citadel                            (slightly good) 
  *Ny'Neth's Stronghold Continued                (good)          
  *Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (very good)     
  *Castle Ravenloft                              (pure good)     

* = already completed this boot.

< 515h/795H 16v/273V Pos: standing >
[OW]:Islamic Jihad has been hit for 4 points of damage on the forward side!
[OW]:Islamic Jihad has been hit for 4 points of damage on the forward side!
[OW]:Islamic Jihad has been hit for 3 points of damage on the rear side!
[OW]:Islamic Jihad has been hit for 2 points of damage on the forward side!
[OW]:Islamic Jihad has been hit for 2 points of damage on the starboard side!

< 516h/795H 18v/273V Pos: standing >
[OW]:Islamic Jihad has been hit for 2 points of damage on the rear side!
[OW]:Islamic Jihad has been hit for 4 points of damage on the forward side!
[OW]:Islamic Jihad has been hit for 4 points of damage on the sails!
[OW]:Islamic Jihad has been hit for 2 points of damage on the starboard side!
[OW]:Islamic Jihad has been hit for 3 points of damage on the forward side!

< 516h/795H 19v/273V Pos: standing >
You do not see that here.

< 516h/795H 20v/273V Pos: standing >
The crew finishes raising the anchor.
                      
                      
             S        
         S            
                      
          <           
         S S          
                      
                      
                      
                S     
The Waters of the Abyss
Obvious exits: -N -E -S -W
The Galleon Pokmobile floats here.
A Grey Elf starts casting an offensive spell.
A Grey Elf snaps into visibility.

< 516h/795H 20v/273V Pos: standing >

		Score information for Vofli

Level: 51   Race: Shade   Class: Shaman / Elementalist Sex: Male
Hit points: 516(795)  Moves: 21(273)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 88%
Status:  Standing.
         Soulshielded
Frags:   -1.57   Deaths:   18
Detecting:      Illusions Invisible Evil Good Magic
Protected from: Fire Cold Lightning Gas Acid
Protected by:   Spirit Ward Slow Poison
Enchantments:   Ultravision Farsee Fly Armor Aware Haste Invisibility
Combat Pulse:   18 Spell Pulse:  0.70 
Leaderboard Points:  486 

Active Spells:
--------------
detect invisibility (53 minutes)
vitality (10 minutes)
stone skin (2 minutes)
pantherspeed (29 minutes)
spirit ward (28 minutes)
spirit armor (5 minutes)


< 516h/795H 21v/273V Pos: standing >
You start chanting...

< 516h/795H 22v/273V Pos: standing >
A Grey Elf completes his spell...
A Grey Elf utters the word 'uwwarahz'
A flaming conflagration spews from a Grey Elf striking you full on!
You snap into visibility.
The flames cause your skin to smoke!
A Grey Elf snaps into visibility.
You snap into visibility.
OUCH!  That really did HURT!

< 435h/795H 24v/273V Pos: standing >
< T: Vofli TP: sta TC: few wounds E: A Grey Elf sta EP: excellent >
 Casting: greater mending 

< 435h/795H 24v/273V Pos: standing >
< T: Vofli TP: sta TC: few wounds E: A Grey Elf sta EP: excellent >
 You complete your spell...
You shudders as an immense rush of life flows into his body!

< 591h/795H 24v/273V Pos: standing >
< T: Vofli TP: sta TC: few wounds E: A Grey Elf sta EP: excellent >
 A Grey Elf dodges your futile attack.
You miss a Grey Elf.
You snap into visibility.
A Grey Elf snaps into visibility.

< 591h/795H 24v/273V Pos: standing >
< T: Vofli TP: sta TC: few wounds E: A Grey Elf sta EP: excellent >
 Sparkling magic surrounds a Grey Elf as he begins his chant.
A Grey Elf starts casting an offensive spell.
A Grey Elf snaps into visibility.

< 591h/795H 24v/273V Pos: standing >
< T: Vofli TP: sta TC: few wounds E: A Grey Elf sta EP: excellent >
 A Grey Elf completes his spell...
A Grey Elf utters the word 'uwwarahz'
A flaming conflagration spews from a Grey Elf striking you full on!
The flames cause your skin to smoke!
A Grey Elf snaps into visibility.
You snap into visibility.
You attempt to flee...
On the Bridge of the Galleon Pokmobile
Obvious exits: -N -E -S -W
You flee westward!

< 512h/795H 0v/273V Pos: standing >

< 512h/795H 0v/273V Pos: standing >
The crew scrambles to their stations, the ship is ready to go.

< 512h/795H 0v/273V Pos: standing >

< 512h/795H 1v/273V Pos: standing >
You disembark this ship.
                      
                      
                      
        S             
            S         
          @           
         S            
            S         
                      
                      
                      
The Waters of the Abyss
Obvious exits: -N -E -S -W
The Galleon Pokmobile floats here.

< 512h/795H 3v/273V Pos: standing >
The flames cause your skin to smoke!
You snap into visibility.
The fire burns white hot as it consumes your flesh!

< 472h/795H 4v/273V Pos: standing >
You're too exhausted.

< 473h/795H 7v/273V Pos: standing >
A Grey Elf disembarks from the Galleon Pokmobile.

< 473h/795H 8v/273V Pos: standing >
The flames cause your skin to smoke!
A Grey Elf snaps into visibility.
You snap into visibility.
The fire burns white hot as it consumes your flesh!
                      
                      
                      
        S             
                      
          @ S         
         S            
             S        
                      
                      
                      
A Grey Elf starts casting an offensive spell.

< 430h/795H 9v/273V Pos: standing >
You start chanting...
You snap into visibility.

< 431h/795H 12v/273V Pos: standing >
A Grey Elf snaps into visibility.
A Grey Elf's body appears to recover from the affects of the potion.

< 431h/795H 12v/273V Pos: standing >
A Grey Elf snaps into visibility.
A Grey Elf completes his spell...
A Grey Elf utters the words 'aihu-waouq grul'
A Grey Elf snaps into visibility.
You snap into visibility.
A Grey Elf laughs maniacally as their devastating ray of pure energy collides with your body!
OUCH!  That really did HURT!
Your a white hot mask of living flame [superior] was damaged from the massive blow!
A Grey Elf tries to dispel your magic!
Unseen things vanish from your sight.

< 241h/795H 13v/273V Pos: standing >
The flames cause your skin to smoke!
A Grey Elf snaps into visibility.
You snap into visibility.
The fire burns white hot as it consumes your flesh!

< 203h/795H 14v/273V Pos: standing >
You complete your spell...
You point at a Grey Elf.
A Grey Elf frowns in concentration as he intercepts your spell and hurls it back at you!
A Grey Elf snaps into visibility.
You snap into visibility.
You reel in pain as a Grey Elf's iceball shatters upon impacting you.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Shattered bits of broken ice splashes into the water and begins to float.

< 52h/795H 15v/273V Pos: standing >

< 53h/795H 17v/273V Pos: standing >
You start chanting...
You snap into visibility.
A Grey Elf's mighty battle cry rallies his comrades and instills fear
into the hearts of his enemies.

< 53h/795H 17v/273V Pos: standing >
Pokmobile starts to sink!
A Grey Elf suddenly attacks YOU!
A Grey Elf snaps into visibility.
A Grey Elf's crush wounds you.
You wish that your wounds would stop BLEEDING so much!

< 52h/795H 18v/273V Pos: standing >
< T: Vofli TP: sta TC: awful E: A Grey Elf sta EP: excellent >
 
< 52h/795H 19v/273V Pos: standing >
< T: Vofli TP: sta TC: awful E: A Grey Elf sta EP: excellent >
 The flames cause your skin to smoke!
A Grey Elf snaps into visibility.
You snap into visibility.
The fire burns white hot as it consumes your flesh!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 10h/795H 19v/273V Pos: standing >
< T: Vofli TP: sta TC: awful E: A Grey Elf sta EP: excellent >
 You snap into visibility.
You complete your spell...
You point at a Grey Elf.
You snap into visibility.
A Grey Elf snaps into visibility.
[Damage: 96 ] With a wave of your hand, you cause a Grey Elf to choke painfully on your gaseous cloud.

< 10h/795H 19v/273V Pos: standing >
< T: Vofli TP: sta TC: awful E: A Grey Elf sta EP: excellent >
 You start chanting...
You call upon the powers of the spirit realm, channeling your power...
You snap into visibility.

< 10h/795H 19v/273V Pos: standing >
< T: Vofli TP: sta TC: awful E: A Grey Elf sta EP: excellent >
 The flames cause your skin to smoke!
A Grey Elf snaps into visibility.
You snap into visibility.
The fire burns white hot as it consumes your flesh!
Your pair of hazy green gloves melted from the intense heat!
Your deep hooded cloak of jubilation melted from the intense heat!
Your ring of wisdom [superior] melted from the intense heat!
Your waistband of rock and stone [superior] melted from the intense heat!