The death of [21 Sorcerer] Toise (Gnome)

in A Small Forest with Thick Underbrush

from the perspective of [56 Necrolyte] Spinna *-* The Veterans of Bloodlust *-* (Drider)

<worn as a badge>    a necromantic death shroud of endurance [70%]
<worn on head>       the Crown of Aktosh (magic) (glowing) (humming)[204h 5m 43s]
<worn on eyes>       an all-seeing demonic eye (magic) [65%]
<worn in ear>        a polished scale of Tiamat (invis) (magic) (glowing) [55%]
<worn in ear>        a tiny seashell (invis) (magic) [35%]
<worn on face>       a translucent crystal hemisphere [superior] (magic) (glowing) (illuminating) [85%]
<worn around neck>   a silvery amulet (magic) (glowing) [85%]
<worn around neck>   an amulet of the Neogi Lords [superior] (magic) [75%]
<worn on body>       a warsuit of jade wyrmscale (glowing) [80%]
<worn about body>    the robes of the maelstrom
<worn on spider body>the drider robe of the shadow spinner [superior] (magic) [80%]
<worn as quiver>     a silken backsheath of flight with a strange dark bloodstone (magic) [39%]
<worn about waist>   a belt of dangling rat and bat skulls (magic) [45%]
<worn on belt buckle>a rugged adventurers satchel (magic) [75%]
<attached to belt>   a platinum telescope studded with crystal shrimp [superior] (magic) (glowing) [59%]
<worn on arms>       some blue dragonscale shoulder guards (magic)
<held as shield>     a well-polished mithril body shield [superior]
<worn around wrist>  a satanic bracelet [poor] (magic)
<worn around wrist>  a bracelet of finger bones [superior] [74%]
<worn on hands>      a pair of shadowbeast talons [poor] (magic) [77%]
<worn on finger>     a yellow ring of chrysoberyl [superior] (magic) [80%]
<worn on finger>     a ring of the Neogi Lords [poor] (glowing)
<held>               the staff of the slaadi [superior]

Ojo |>--S.E.A.L.--<| *-* The Veterans of Bloodlust *-* (Shadow Beast)(large) stands in mid-air here.(Red Aura)
A red dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
A red dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
Sgan Itsy bitsy *-* The Veterans of Bloodlust *-* (Drider)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sgan's head.
*Norbeast  *-* The Veterans of Bloodlust *-* (Shadow Beast)(large) stands in mid-air here.(Red Aura)
Zkkr  *-* The Veterans of Bloodlust *-* (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zkkr's head.
*Riq  *-* The Veterans of Bloodlust *-* (Goblin)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Riq's head.
Jak  *-* The Veterans of Bloodlust *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
Kes  *-* The Veterans of Bloodlust *-* (Ogre)(huge) stands in mid-air here.(Red Aura)
Nicram  *-* The Veterans of Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Nicram's head.
A black dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
Semat  *-* The Veterans of Bloodlust *-* (Orc)(medium) stands in mid-air here.(Red Aura)
Reviathil The Jinx *-* The Veterans of Bloodlust *-* (Drider)(huge) stands in mid-air here.(Red Aura)
*Matak |*|-S.E.A.L.-|*| *-* The Veterans of Bloodlust *-* (Minotaur)(large) stands in mid-air here.(Red Aura)
Eik  *-* The Veterans of Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Yew  *-* The Veterans of Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Rhak DemonLord *-* The Veterans of Bloodlust *-* (Githyanki)(medium) in mid-air sits atop a winged hellhound.(Red Aura)
An impenetrable globe of darkness floats near Rhak's head.
A red dracolich is here, with flesh hanging off its rotting bones.(Red Aura)

< 985h/914H 268v/268V Pos: standing >
Draku sings so badly it makes you hurt all over.

< 985h/914H 268v/268V Pos: standing >

< 985h/914H 268v/268V Pos: standing >
Reviathil studies the board.

< 984h/914H 268v/268V Pos: standing >
Draku sings so badly it makes you hurt all over.

< 984h/914H 268v/268V Pos: standing >
Rhak studies the board.

< 984h/914H 268v/268V Pos: standing >

< 984h/914H 268v/268V Pos: standing >
Draku sings so badly it makes you hurt all over.

< 984h/914H 268v/268V Pos: standing >
You no longer feel looked over by a greater being.
You feel your skin soften and return to normal.
Your minor globe shimmers and fades into thin air.
Semat sighs and stares off into the sky.

< 984h/914H 268v/268V Pos: standing >
Rhak says 'stone'

		Score information for Spinna

Level: 56   Race: Drider   Class: Necromancer / Necrolyte Sex: Male
Hit points: 983(914)  Moves: 268(268)
Coins carried:    0 platinum     2 gold     4 silver     6 copper
Compression ratio: 89%
Status:  Standing.
Frags:   -0.20   Deaths:   87
Detecting:      Invisible Evil Good Magic Life
Protected from: Good Fire Cold Lightning Gas Acid All but High Circle Spells
Protected by:   Greater Spirit Ward Slow Poison
Enchantments:   Ultravision Farsee Fly Aware Haste Levitation Waterbreathing Sneaking GlobeOfDarkness
Combat Pulse:   19 Spell Pulse:  0.96 
Leaderboard Points: 2153 
Paladin auras:   Protection Battle Lust Spell Protection

Active Spells:
--------------
war cry (4 minutes)
roar of heroes (3 minutes)
globe of invulnerability (5 minutes)
virtue (21 minutes)
barkskin (38 minutes)
detect invisibility (45 minutes)
vitality (7 minutes)
rested bonus (126 minutes)


< 983h/914H 268v/268V Pos: standing >
Draku sings so badly it makes you hurt all over.

< 983h/914H 268v/268V Pos: standing >

< 983h/914H 268v/268V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -S -U -NW -SW
A steel long sword has been left here.
A small leather-bound book lies here.
[4] A compact pile of bones lies here. (magic)
A rather large leather backpack lies here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A great flail has been carelessly left here.
A piece of glyph covered deerskin hide lies here.
[8] A small bandage rests upon the ground here.
[4] A large wooden torch has been discarded here.
[2] A sturdy looking wooden club has been left here.
[2] A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
A small raven totem lies here. (magic)
A small limestone totem lies here. (magic)
A small ivory totem lies here. (magic)
A large stone warhammer has been dropped here.
[2] A large steel scrap has lies here on the ground.
The heat of a forge lies here, abandoned. (magic) (glowing) (humming) (illuminating)
A bulletin board stands here.
Draku  *-* The Veterans of Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Ojo |>--S.E.A.L.--<| *-* The Veterans of Bloodlust *-* (Shadow Beast)(large) stands in mid-air here.(Red Aura)
A red dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
A red dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
Sgan Itsy bitsy *-* The Veterans of Bloodlust *-* (Drider)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sgan's head.
*Norbeast  *-* The Veterans of Bloodlust *-* (Shadow Beast)(large) stands in mid-air here.(Red Aura)
Zkkr  *-* The Veterans of Bloodlust *-* (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zkkr's head.
*Riq  *-* The Veterans of Bloodlust *-* (Goblin)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Riq's head.
Jak  *-* The Veterans of Bloodlust *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
Kes  *-* The Veterans of Bloodlust *-* (Ogre)(huge) stands in mid-air here.(Red Aura)
Nicram  *-* The Veterans of Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Nicram's head.
A black dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
Semat  *-* The Veterans of Bloodlust *-* (Orc)(medium) stands in mid-air here.(Red Aura)
Reviathil The Jinx *-* The Veterans of Bloodlust *-* (Drider)(huge) stands in mid-air here.(Red Aura)
*Matak |*|-S.E.A.L.-|*| *-* The Veterans of Bloodlust *-* (Minotaur)(large) stands in mid-air here.(Red Aura)
Eik  *-* The Veterans of Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Yew  *-* The Veterans of Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Rhak DemonLord *-* The Veterans of Bloodlust *-* (Githyanki)(medium) in mid-air sits atop a winged hellhound.(Red Aura)
An impenetrable globe of darkness floats near Rhak's head.
A red dracolich is here, with flesh hanging off its rotting bones.(Red Aura)

< 983h/914H 268v/268V Pos: standing >
Alas, you cannot go that way. . . .
Zkkr quaffs a potion of bloodrage.
Zkkr appears to grow tougher and more powerful.

< 983h/914H 268v/268V Pos: standing >
Alas, you cannot go that way. . . .

< 983h/914H 268v/268V Pos: standing >
Alas, you cannot go that way. . . .

< 983h/914H 268v/268V Pos: standing >
It was just an illusion!!
The illusion dissipates.
An illusionary wall crumbles to dust and blows away.
The blue glow surrounding you fades away.

<map>
Zone: Guildhalls.
Room: An Antechamber buzzing with Energy
</map>
You feel uneasy with so many Evil players in Guildhalls.
An Antechamber buzzing with Energy
Obvious exits: -E -S -W
An onyx rock fills the room, pulsing with energy. (glowing) (humming)
A black dracolich enters from the west.

< 983h/914H 267v/268V Pos: standing >
The blood-red glow surrounding you fades away.
The magenta glow surrounding you fades away.

<map>
Zone: Guildhalls.
Room: Surrounded by Dancing Lights and Mirrors
</map>
You feel uneasy with so many Evil players in Guildhalls.
Surrounded by Dancing Lights and Mirrors
Obvious exits: -W
[3] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
An amber-colored metallic rod lies here.
A spellbook has been tossed aside here.
[2] A steel dagger about a foot in length lies here.
A powerfull looking staff rests here on the ground. (glowing)
A brutal emerald bodycloak lies here on the ground.
Some sinister ivory pants lie here on the ground.
An ashen marble tower shield lies here on the ground.
A shimmering dragonscale helmet lies here on the ground.
A black dracolich enters from the west.

< 983h/914H 266v/268V Pos: standing >
Alas, you cannot go that way. . . .

< 983h/914H 266v/268V Pos: standing >

<map>
Zone: Guildhalls.
Room: An Antechamber buzzing with Energy
</map>
You feel uneasy with so many Evil players in Guildhalls.
An Antechamber buzzing with Energy
Obvious exits: -E -S -W
An onyx rock fills the room, pulsing with energy. (glowing) (humming)
A black dracolich enters from the east.

< 982h/914H 267v/268V Pos: standing >

< 982h/914H 267v/268V Pos: standing >

<map>
Zone: Guildhalls.
Room: The High-Arched Foyer before The Hall of (_/Eye of Odin\_)
</map>
You feel uneasy with so many Evil players in Guildhalls.
The High-Arched Foyer before The Hall of (_/Eye of Odin\_)
Obvious exits: -N -S
A black dracolich enters from the north.

< 982h/914H 266v/268V Pos: standing >

< 982h/914H 266v/268V Pos: standing >
A faint hum can be heard from the Crown of Aktosh you are carrying.
The High-Arched Foyer before The Hall of (_/Eye of Odin\_)
Obvious exits: -N -S
A black dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)

< 982h/914H 268v/268V Pos: standing >
You quickly scan the area.
A decorated Tharnadian watchman who is not far off to your south.

< 982h/914H 268v/268V Pos: standing >
You quickly scan the area.
A decorated Tharnadian watchman who is not far off to your south.

< 982h/914H 268v/268V Pos: standing >
Looks like an exit.
You extend your sights southward.
 *+***  
 *M***  
 *+***  
A Small Forest with Thick Underbrush
Obvious exits: -N -E -S -W
The guildhall of (_/Eye of Odin\_) is here.

< 982h/914H 268v/268V Pos: standing >
The High-Arched Foyer before The Hall of (_/Eye of Odin\_)
Obvious exits: -N -S
A black dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)

< 982h/914H 268v/268V Pos: standing >
The High-Arched Foyer before The Hall of (_/Eye of Odin\_)
Obvious exits: -N -S
A black dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)

< 982h/914H 268v/268V Pos: standing >
Looks like an exit.
You extend your sights southward.
 *+***  
 *M***  
 *+***  
A Small Forest with Thick Underbrush
Obvious exits: -N -E -S -W
The guildhall of (_/Eye of Odin\_) is here.

< 982h/914H 268v/268V Pos: standing >
Looks like an exit.
You extend your sights southward.
 *+***  
 *M***  
 *+***  
A Small Forest with Thick Underbrush
Obvious exits: -N -E -S -W
The guildhall of (_/Eye of Odin\_) is here.

< 982h/914H 268v/268V Pos: standing >
Looks like an exit.
You extend your sights southward.
 *+***  
 *M***  
 *+***  
A Small Forest with Thick Underbrush
Obvious exits: -N -E -S -W
The guildhall of (_/Eye of Odin\_) is here.

< 982h/914H 268v/268V Pos: standing >
Looks like an exit.
You extend your sights southward.
 *+***  
 *M***  
 *+***  
A Small Forest with Thick Underbrush
Obvious exits: -N -E -S -W
The guildhall of (_/Eye of Odin\_) is here.

< 982h/914H 268v/268V Pos: standing >
Looks like an exit.
You extend your sights southward.
 *+***  
 *M***  
 *+***  
A Small Forest with Thick Underbrush
Obvious exits: -N -E -S -W
The guildhall of (_/Eye of Odin\_) is here.

< 982h/914H 268v/268V Pos: standing >
Looks like an exit.
You extend your sights southward.
 *+***  
 *M***  
 *+***  
A Small Forest with Thick Underbrush
Obvious exits: -N -E -S -W
The guildhall of (_/Eye of Odin\_) is here.

< 982h/914H 268v/268V Pos: standing >
Looks like an exit.
You extend your sights southward.
 *+***  
 *M***  
 *+***  
A Small Forest with Thick Underbrush
Obvious exits: -N -E -S -W
The guildhall of (_/Eye of Odin\_) is here.

< 982h/914H 268v/268V Pos: standing >
Looks like an exit.
You extend your sights southward.
 *+***  
 *M***  
 *+***  
A Small Forest with Thick Underbrush
Obvious exits: -N -E -S -W
The guildhall of (_/Eye of Odin\_) is here.

< 982h/914H 268v/268V Pos: standing >
Looks like an exit.
You extend your sights southward.
 *+***  
 *M***  
 *+***  
A Small Forest with Thick Underbrush
Obvious exits: -N -E -S -W
The guildhall of (_/Eye of Odin\_) is here.

< 982h/914H 268v/268V Pos: standing >
Looks like an exit.
You extend your sights southward.
 *+***  
 *M***  
 *+***  
A Small Forest with Thick Underbrush
Obvious exits: -N -E -S -W
The guildhall of (_/Eye of Odin\_) is here.

< 982h/914H 268v/268V Pos: standing >
Looks like an exit.
You extend your sights southward.
 *+***  
 *M***  
 *+***  
A Small Forest with Thick Underbrush
Obvious exits: -N -E -S -W
The guildhall of (_/Eye of Odin\_) is here.

< 982h/914H 268v/268V Pos: standing >
Looks like an exit.
You extend your sights southward.
 *+***  
 *M***  
 *+***  
A Small Forest with Thick Underbrush
Obvious exits: -N -E -S -W
The guildhall of (_/Eye of Odin\_) is here.

< 982h/914H 268v/268V Pos: standing >
Looks like an exit.
You extend your sights southward.
 *+***  
 *M***  
 *+***  
A Small Forest with Thick Underbrush
Obvious exits: -N -E -S -W
The guildhall of (_/Eye of Odin\_) is here.

< 982h/914H 268v/268V Pos: standing >
Looks like an exit.
You extend your sights southward.
 *+***  
 *M***  
 *+***  
A Small Forest with Thick Underbrush
Obvious exits: -N -E -S -W
The guildhall of (_/Eye of Odin\_) is here.

< 982h/914H 268v/268V Pos: standing >
Looks like an exit.
You extend your sights southward.
 *+***  
 *M***  
 *+***  
A Small Forest with Thick Underbrush
Obvious exits: -N -E -S -W
The guildhall of (_/Eye of Odin\_) is here.

< 981h/914H 268v/268V Pos: standing >
A faint hum can be heard from the Crown of Aktosh you are carrying.

< 980h/914H 268v/268V Pos: standing >
Epic Zones -----------------------------------------

   Court of the Muse                             (slightly evil) 
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (extremely evil)
  *The Swamp Laboratory of Khul'Lor              (pure evil)     
  *Clan Stoutdorf Settlement                     (evil)          
   Kobold Settlement                             (extremely evil)
  *The High Moor Forest                          (slightly good) 
   The Stone Tomb of Kelek                       (pure evil)     
  *Orrak                                         (slightly evil) 
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (neutral)       
  *Nizari                                        (evil)          
  *The Dark Stone Tower of the Northern Realms   (slightly good) 
   Tower of High Sorcery                         (good)          
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (extremely evil)
  *The Obsidian Citadel                          (slightly good) 
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
  *The Outcasts Tower                            (slightly evil) 
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
  *Faerie Realm                                  (pure good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (evil)          
  *The Githyanki Fortress                        (neutral)       
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (neutral)       
  *Zalkapfaan, City of the Headless Horde        (slightly good) 
  *New Cave city                                 (neutral)       
  *Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (evil)          
  *IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (slightly good) 
   The Ancient Halls of Ironstar                 (slightly evil) 
   The Jade Empire                               (slightly evil) 
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
  *The Sky City of Ultarium                      (neutral)       
   Lair of the Gibberling King                   (neutral)       
  *Plane of Air                                  (slightly evil) 
   The Kingdom of Torg                           (neutral)       
   Tribal Oasis                                  (slightly good) 
   The Para-Elemental Plane of Smoke             (slightly good) 
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (slightly evil) 
  *The Ethereal Plane                            (good)          
   The Caverns of Armageddon                     (slightly evil) 
   The Forest City of Aravne                     (neutral)       
  *Plane of Fire                                 (slightly good) 
   Ruined Temple of Tezcatlipoca                 (neutral)       
  *The Astral Plane                              (slightly good) 
  *Jotunheim                                     (good)          
  *The Transparent Tower                         (neutral)       
  *Krethik Keep                                  (slightly evil) 
   Temple of the Earth                           (very evil)     
   Sea Kingdom                                   (very good)     
  *Plane of Earth                                (evil)          
   Sevenoaks                                     (very good)     
   The Keep of Evil                              (slightly evil) 
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (slightly evil) 
   The Hall of Knighthood                        (evil)          
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (slightly evil) 
  *Valley of the Snow Ogres                      (slightly evil) 
   The Great Shaboath                            (evil)          
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (slightly evil) 
   Ny'Neth                                       (slightly good) 
  *Lost Temple of Tikitzopl                      (evil)          
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (very evil)     
   The Royal Mausoleum of Castle IceCrag         (slightly good) 
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
  *Tiamat                                        (neutral)       
   The Fortress of Dreams                        (slightly good) 
  *Bahamut's Palace                              (good)          
   Dragonnia                                     (slightly evil) 
  *The Charcoal Palace                           (very good)     
  *Vecna's Tomb                                  (slightly good) 
   Ny'Neth's Stronghold                          (good)          
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (slightly good) 
  *The Hall of the Ancients                      (slightly evil) 
   The Bronze Citadel                            (slightly good) 
   Ny'Neth's Stronghold Continued                (good)          
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (very good)     
   Castle Ravenloft                              (pure good)     

* = already completed this boot.

< 980h/914H 268v/268V Pos: standing >

		Score information for Spinna

Level: 56   Race: Drider   Class: Necromancer / Necrolyte Sex: Male
Hit points: 980(914)  Moves: 268(268)
Coins carried:    0 platinum     2 gold     4 silver     6 copper
Compression ratio: 89%
Status:  Standing.
Frags:   -0.20   Deaths:   87
Detecting:      Invisible Evil Good Magic Life
Protected from: Good Fire Cold Lightning Gas Acid All but High Circle Spells
Protected by:   Greater Spirit Ward Slow Poison
Enchantments:   Ultravision Farsee Fly Aware Haste Levitation Waterbreathing Sneaking GlobeOfDarkness
Combat Pulse:   19 Spell Pulse:  0.96 
Leaderboard Points: 2153 

Active Spells:
--------------
war cry (4 minutes)
roar of heroes (3 minutes)
globe of invulnerability (5 minutes)
virtue (21 minutes)
barkskin (38 minutes)
detect invisibility (45 minutes)
vitality (7 minutes)
rested bonus (126 minutes)


< 980h/914H 268v/268V Pos: standing >
Autosaving...

< 980h/914H 268v/268V Pos: standing >
A Gnome slowly fades into existence.

< 979h/914H 268v/268V Pos: standing >

< 979h/914H 268v/268V Pos: standing >
A Gnome leaves south riding on the mount.

< 979h/914H 268v/268V Pos: standing >
The High-Arched Foyer before The Hall of (_/Eye of Odin\_)
Obvious exits: -N -S
A black dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)

< 979h/914H 268v/268V Pos: standing >
Ok.

< 979h/914H 268v/268V Pos: standing >

<map>
Zone: Guildhalls.
Room: An Antechamber buzzing with Energy
</map>
You feel uneasy with so many Evil players in Guildhalls.
An Antechamber buzzing with Energy
Obvious exits: -E -S
An onyx rock fills the room, pulsing with energy. (glowing) (humming)
A black dracolich enters from the south.

< 979h/914H 267v/268V Pos: standing >

<map>
Zone: Guildhalls.
Room: The High-Arched Foyer before The Hall of (_/Eye of Odin\_)
</map>
You feel uneasy with so many Evil players in Guildhalls.
The High-Arched Foyer before The Hall of (_/Eye of Odin\_)
Obvious exits: -N -S
A black dracolich enters from the north.

< 979h/914H 266v/268V Pos: standing >
 *+***  
 *M@**  
 *+M**  
A Small Forest with Thick Underbrush
Obvious exits: -N -E -S -W
The guildhall of (_/Eye of Odin\_) is here.
A Gnome (small) sits atop the mount. (Non-Fraggable)
A black dracolich enters from elsewhere.

< 979h/914H 265v/268V Pos: standing >
You quickly scan the area.
Favi who is close by to your west.

< 979h/914H 265v/268V Pos: standing >
Ok.
[Damage: 28 ] A black dracolich kicks a Gnome in the stomach, rendering him breathless.
A Gnome quickly slides off the mount's back.

< 979h/914H 266v/268V Pos: standing >

< 979h/914H 267v/268V Pos: standing >
[Damage: 40 ] A Gnome is incapacitated and will slowly die, if not aided.
A Gnome is stunned!
A Gnome slumps to the ground.
A black dracolich attacks a Gnome. [1 Hits]

< 979h/914H 268v/268V Pos: standing >

< 979h/914H 268v/268V Pos: standing >
Ok.
[Damage:  6 ] A black dracolich kicks a Gnome in the stomach, rendering him breathless.
A Gnome is dead! R.I.P.
You receive your share of experience.