The death of [21 BeRSeRKeR] Tugan (Barbarian)

in The Northern Wall Road

from the perspective of [56 Bounty Hunter] Matak *-* The Veterans of Bloodlust *-* (Minotaur)

<worn as a badge>    an emblem of Shanatar royalty [superior] (magic) [82%]
<worn on horns>      a blood encrusted horn cap [superior]
<worn on eyes>       a lens of the negative material plane [superior] (magic)
<worn in ear>        an earring of congealed blood
<worn in ear>        a dangling skull and crossbones earring [superior]
<worn on face>       a mask of lost souls of precision (magic) [57%]
<worn in nose>       a bloodstained spiked nose ring [superior]
<worn around neck>   a four-leaf clover [superior]
<worn around neck>   a black wool cowl stained with blood of regeneration
<worn on body>       a ghostly suit of armor (invis) (glowing) [81%]
<worn about body>    a cloak of deva's feathers
<worn on tail>       a black ring etched with runes [poor] (magic)
<worn as quiver>     a hunters quiver [superior] [88%]
<worn about waist>   the twined rope of balance [poor]
<worn on belt buckle>a huge double-bladed axe called 'Skull Splitter' [poor] (magic) [86%]
<worn on arms>       some blue dragonscale shoulder guards (magic)
<worn around wrist>  a bracelet of dracolich hide (magic) (humming) [84%]
<worn around wrist>  a durithalite bracelet [superior] (magic) (glowing)
<worn on hands>      some gloves of rage (magic)
<worn on finger>     a ring of despair [poor] (magic)
<worn on finger>     a ring of invisibility [superior] (magic) [81%]
<primary weapon>     the King's blade of Aravne with a strange black stone (magic) (humming) [87%]
<secondary weapon>   Khazid'hea, the blade of Cutting (magic) (humming) [86%]
<worn on legs>       some misty green leg plates [superior] [66%]
<worn on feet>       a set of bloodied horseshoes of dexterity (magic)

You put 1 platinum, 18 gold, 0 silver, and 0 copper coins into a rugged adventurers satchel.
Spinna shouts out loudly.. MOVING!!!!

< 1403h/1403H 244v/244V Pos: standing >
Ojo wills the flames of the abyss to overwhelm and consume thier foe...
A militia guard screams and doubles over in agony as searing heat ignites within his body.
A militia guard suddenly looks in pain as he moves.
You are already standing.
Lazz clambers to his feet.

< 1403h/1403H 244v/244V Pos: standing >
Yew's decent crush wounds a militia guard.
Yew's decent crush wounds a militia guard.

< 1403h/1403H 244v/244V Pos: standing >
Yew blocks a militia guard's lunge at him.
A militia guard misses Yew.
You snap into visibility.
[Damage: 83 ] -=[A militia guard makes a strange sound as you place Khazid'hea, the blade of Cutting in his back.]=-
Spinna gives an order to his followers.
A militia guard's eyes roll as a black dracolich plants a foot in his face.
A black dracolich's mighty kick sends a militia guard flying out of the room to the north!

< 1403h/1403H 244v/244V Pos: standing >
A faint hum can be heard from the legendary platemail of defense carried by Lazz.

< 1403h/1403H 244v/244V Pos: standing >
Yew sits down in a comfortable spot.

< 1403h/1403H 244v/244V Pos: standing >
Yew takes out his unholy symbol and begins praying intently.

< 1403h/1403H 244v/244V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -North -East  -South -West 
Puddles of fresh blood cover the ground.
[2] The corpse of a militia guard is lying here.
The corpse of the Tharnadian Quartermaster is lying here.
The corpse of a militia guard is lying here.
The corpse of the town crier is lying here.
The corpse of a militia guard is lying here.
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A black dracolich is here, with flesh hanging off its rotting bones. (minion) 
Tomas  *-* The Veterans of Bloodlust *-* (Duergar)(medium) stands in mid-air here.(Holy)
An impenetrable globe of darkness floats near Tomas's head.
A shadow dracolich is here, with flesh hanging off its rotting bones. (minion) 
*Lazz  *-* The Veterans of Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.
Ojo |>--S.E.A.L.--<| *-* The Veterans of Bloodlust *-* (Shadow Beast)(large) stands in mid-air here.
Yew  *-* The Veterans of Bloodlust *-* (Drow Elf)(medium) sits resting.(Holy)
An impenetrable globe of darkness floats near Yew's head.
Jak  *-* The Veterans of Bloodlust *-* (Duergar)(medium) stands in mid-air here.
Spinna #DridaLivesMatter *-* The Veterans of Bloodlust *-* (Drider)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Spinna's head.

< 1403h/1403H 244v/244V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
Jodnan who is close by to your north.
A Barbarian who is close by to your east.
A stray cat who is close by to your west.
A human merchant who is close by to your west.
The doctor who is rather far off to your west.

< 1403h/1403H 244v/244V Pos: standing >
Yew raises his unholy symbol and smiles malevolently.

< 1403h/1403H 244v/244V Pos: standing >
Spinna shouts out loudly.. MOVING!!!!

< 1403h/1403H 244v/244V Pos: standing >
Yew clambers to his feet.

< 1403h/1403H 244v/244V Pos: standing >
Jak leaves east.
Yew leaves east.
Militia forces muster to bolster the town's defenses against the invaders!!!
You follow Spinna.

The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East # -South -West 
Yew  *-* The Veterans of Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.(Holy)
An impenetrable globe of darkness floats near Yew's head.
Jak  *-* The Veterans of Bloodlust *-* (Duergar)(medium) stands in mid-air here.
Spinna #DridaLivesMatter *-* The Veterans of Bloodlust *-* (Drider)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Spinna's head.
There are Minotaur tracks going east.
There are Barbarian tracks going north.
Ojo enters from the west.
Lazz enters from the west.
A shadow dracolich enters from the west.
Tomas enters from the west.
A black dracolich enters from the west.

< 1403h/1403H 243v/244V Pos: standing >

< 1403h/1403H 243v/244V Pos: standing >

< 1403h/1403H 243v/244V Pos: standing >
Jak leaves north.
Yew leaves north.
You follow Spinna.

Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason few of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues to an intersection both north
and south of here.  To the west, a small storefront faces the street.
Obvious exits: -North -South -West 
Yew  *-* The Veterans of Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.(Holy)
An impenetrable globe of darkness floats near Yew's head.
Jak  *-* The Veterans of Bloodlust *-* (Duergar)(medium) stands in mid-air here.
Spinna #DridaLivesMatter *-* The Veterans of Bloodlust *-* (Drider)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Spinna's head.
There are some tracks heading north.
There are some tracks heading north.
Ojo enters from the south.
Alarm bells sound, signalling an invasion!
Lazz enters from the south.
Alarm bells sound, signalling an invasion!
A shadow dracolich enters from the south.
Tomas enters from the south.
A black dracolich enters from the south.

< 1403h/1403H 242v/244V Pos: standing >
Tackle who?

< 1403h/1403H 242v/244V Pos: standing >
Tackle who?

< 1403h/1403H 242v/244V Pos: standing >
Tackle who?

< 1403h/1403H 242v/244V Pos: standing >
Tackle who?
Spinna sneaks north.
Jak leaves north.
Yew leaves north.
You follow Spinna.

The Northern Keats Intersection
   This enclosed intersection is where the northern wall road meets with Keats
street.  The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the northern road.  The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds.  Overhead a steel ladder hangs down from the tower
that guards the eastern end of the northern gates.
Obvious exits: -East  -South -West  -Up   
Yew  *-* The Veterans of Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.(Holy)
An impenetrable globe of darkness floats near Yew's head.
Jak  *-* The Veterans of Bloodlust *-* (Duergar)(medium) stands in mid-air here.
Spinna #DridaLivesMatter *-* The Veterans of Bloodlust *-* (Drider)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Spinna's head.
A street sweeper is cleaning here, singing songs of labor.
A large rat is scurrying about here.
There are some tracks heading east.
There are Barbarian tracks going west.
Ojo enters from the south.
Lazz enters from the south.
A shadow dracolich enters from the south.
Tomas enters from the south.
A black dracolich enters from the south.

< 1403h/1403H 242v/244V Pos: standing >
Tackle who?

< 1403h/1403H 243v/244V Pos: standing >
Tackle who?

< 1403h/1403H 243v/244V Pos: standing >
Tackle who?

< 1403h/1403H 243v/244V Pos: standing >
Tackle who?

< 1403h/1403H 244v/244V Pos: standing >
Tackle who?

< 1403h/1403H 244v/244V Pos: standing >
Tackle who?

< 1403h/1403H 244v/244V Pos: standing >
Tackle who?

< 1403h/1403H 244v/244V Pos: standing >
Tackle who?

< 1403h/1403H 244v/244V Pos: standing >
Tackle who?

< 1403h/1403H 244v/244V Pos: standing >
Tackle who?

< 1403h/1403H 244v/244V Pos: standing >
Tackle who?

< 1403h/1403H 244v/244V Pos: standing >
Tackle who?

< 1403h/1403H 244v/244V Pos: standing >
Tackle who?

< 1403h/1403H 244v/244V Pos: standing >
Tackle who?

< 1403h/1403H 244v/244V Pos: standing >
Tackle who?

< 1403h/1403H 244v/244V Pos: standing >
Tackle who?

< 1403h/1403H 244v/244V Pos: standing >
Tackle who?

< 1403h/1403H 244v/244V Pos: standing >
Tackle who?

< 1403h/1403H 244v/244V Pos: standing >
Tackle who?

< 1403h/1403H 244v/244V Pos: standing >
Tackle who?

< 1403h/1403H 244v/244V Pos: standing >
Tackle who?

< 1403h/1403H 244v/244V Pos: standing >
Tackle who?

< 1403h/1403H 244v/244V Pos: standing >
Tackle who?

< 1403h/1403H 244v/244V Pos: standing >
Tackle who?

< 1403h/1403H 244v/244V Pos: standing >
Tackle who?

< 1403h/1403H 244v/244V Pos: standing >
Tackle who?

< 1403h/1403H 244v/244V Pos: standing >
Tackle who?

< 1403h/1403H 244v/244V Pos: standing >
Tackle who?

< 1403h/1403H 244v/244V Pos: standing >
Tackle who?

< 1403h/1403H 244v/244V Pos: standing >
Tackle who?

< 1403h/1403H 244v/244V Pos: standing >
Tackle who?

< 1403h/1403H 244v/244V Pos: standing >
Tackle who?

< 1403h/1403H 244v/244V Pos: standing >
Tackle who?

< 1403h/1403H 244v/244V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Tackle who?

< 1403h/1403H 244v/244V Pos: standing >
Tackle who?

< 1403h/1403H 244v/244V Pos: standing >
Tackle who?

< 1403h/1403H 244v/244V Pos: standing >
Tackle who?

< 1403h/1403H 244v/244V Pos: standing >
Tackle who?

< 1403h/1403H 244v/244V Pos: standing >
Tackle who?

< 1403h/1403H 244v/244V Pos: standing >
Tackle who?

< 1403h/1403H 244v/244V Pos: standing >
Tackle who?

< 1403h/1403H 244v/244V Pos: standing >
Tackle who?

< 1403h/1403H 244v/244V Pos: standing >
Tackle who?

< 1403h/1403H 244v/244V Pos: standing >
Tackle who?

< 1403h/1403H 244v/244V Pos: standing >
Pardon?

< 1403h/1403H 244v/244V Pos: standing >
Pardon?

< 1403h/1403H 244v/244V Pos: standing >
A street sweeper leaves west.

< 1403h/1403H 244v/244V Pos: standing >
A faint hum can be heard from the Crown of Aktosh carried by Spinna.
You quickly scan the area.
A street sweeper who is close by to your east.
A religious zealot who is close by to your east.
A militia guard who is not far off to your east.
A militia guard who is a brief walk away to your east.
A stray dog who is a brief walk away to your east.
A stray cat who is a brief walk away to your east.
A homeless child who is in the distance to your south.
A slutty whore who is in the distance to your south.
A street sweeper who is close by to your west.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 1403h/1403H 244v/244V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your east.
A religious zealot who is close by to your east.
A militia guard who is not far off to your east.
A stray dog who is not far off to your east.
A militia guard who is a brief walk away to your east.
A stray dog who is a brief walk away to your east.
A stray cat who is a brief walk away to your east.
A homeless child who is in the distance to your south.
A slutty whore who is in the distance to your south.
A street sweeper who is close by to your west.
A tharnadian thief-hunter who is not far off to your west.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 1403h/1403H 244v/244V Pos: standing >

< 1403h/1403H 244v/244V Pos: standing >
Spinna sneaks east.
Jak leaves east.
Yew leaves east.
You follow Spinna.

The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
where, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road continues
east, while to the west it intersects with Keats street.  To the south the
Tharnadian stables open to the road.
Obvious exits: -East  -South -West 
Yew  *-* The Veterans of Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.(Holy)
An impenetrable globe of darkness floats near Yew's head.
Jak  *-* The Veterans of Bloodlust *-* (Duergar)(medium) stands in mid-air here.
Spinna #DridaLivesMatter *-* The Veterans of Bloodlust *-* (Drider)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Spinna's head.
A street sweeper is cleaning here, singing songs of labor.
An odd little man, with a shaved head and an orange robe, hums something.(holy)
There are Minotaur tracks going east.
There are Barbarian tracks going east.
Ojo enters from the west.
Lazz enters from the west.
A shadow dracolich enters from the west.
Tomas enters from the west.
A black dracolich enters from the west.

< 1403h/1403H 243v/244V Pos: standing >
Tackle who?

< 1403h/1403H 243v/244V Pos: standing >
Tackle who?

< 1403h/1403H 243v/244V Pos: standing >
Tackle who?

< 1403h/1403H 243v/244V Pos: standing >
Spinna sneaks east.
Jak leaves east.
Yew leaves east.
You follow Spinna.

The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  A large arch
to the north leads to the path of the Holy Warrior.  The road continues to the
west and to the east.
Obvious exits: -North -East  -West 
Yew  *-* The Veterans of Bloodlust *-* (Drow Elf)(medium) sits in mid-air here, fighting a militia guard.(Holy)
An impenetrable globe of darkness floats near Yew's head.
Jak  *-* The Veterans of Bloodlust *-* (Duergar)(medium) stands in mid-air here.
Spinna #DridaLivesMatter *-* The Veterans of Bloodlust *-* (Drider)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Spinna's head.
A militia guard stands here, fighting Yew.
A large wandering dog is here, growling at you.
There are Minotaur tracks going east.
There are Barbarian tracks going east.
Ojo enters from the west.
Lazz enters from the west.
A shadow dracolich enters from the west.
Tomas enters from the west.
A black dracolich enters from the west.

< 1403h/1403H 242v/244V Pos: standing >
Yew blocks a militia guard's lunge at him.
Yew blocks a militia guard's lunge at him.

< 1403h/1403H 242v/244V Pos: standing >
Tackle who?

< 1403h/1403H 242v/244V Pos: standing >
Tackle who?

< 1403h/1403H 243v/244V Pos: standing >
A faint hum can be heard from the Crown of Aktosh carried by Spinna.

< 1403h/1403H 243v/244V Pos: standing >
Spinna gives an order to his followers.
A black dracolich hits a militia guard with a mighty kick to his chest.
A look of sheer horror and dread cover a militia guard's face as a shadow dracolich locks him in unholy combat.
A shadow dracolich hits a militia guard with a mighty kick to his chest.
A militia guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Matak by 0.
The unmistakable scent of fresh blood can be smelled as a militia guard dies in agony.

< 1403h/1403H 244v/244V Pos: standing >
It appears to be the corpse of a militia guard.
a wooden shield
a pair of blacksteel boots
some leather leggings
a few coins
a small sword
a leather jacket [poor]

< 1403h/1403H 244v/244V Pos: standing >
You get a few coins from the corpse of a militia guard.
There were: 1 gold coin, 5 silver coins, 6 copper coins. 

< 1403h/1403H 244v/244V Pos: standing >
Ok.
You put 0 platinum, 1 gold, 5 silver, and 6 copper coins into a rugged adventurers satchel.

< 1403h/1403H 244v/244V Pos: standing >
Tackle who?

< 1403h/1403H 244v/244V Pos: standing >
Tackle who?

< 1403h/1403H 244v/244V Pos: standing >
A militia guard enters from the east.

< 1403h/1403H 244v/244V Pos: standing >
A militia guard suddenly attacks Yew!
A militia guard's fine punch wounds Yew.
Tackle who?

< 1403h/1403H 244v/244V Pos: standing >
Tackle who?

< 1403h/1403H 244v/244V Pos: standing >
Spinna gives an order to his followers.
A black dracolich futilely tries to rescue Yew!
A shadow dracolich heroically rescues Yew.
A look of sheer horror and dread cover a militia guard's face as a shadow dracolich locks him in unholy combat.

< 1403h/1403H 244v/244V Pos: standing >
Ojo wills the flames of the abyss to overwhelm and consume thier foe...
A militia guard screams and doubles over in agony as searing heat ignites within his body.
A militia guard suddenly looks in pain as he moves.

< 1403h/1403H 244v/244V Pos: standing >
A shadow dracolich parries a militia guard's lunge at it.
A shadow dracolich parries a militia guard's lunge at it.

< 1403h/1403H 244v/244V Pos: standing >
Yew clambers to his feet.

< 1403h/1403H 244v/244V Pos: standing >
Tackle who?

< 1403h/1403H 244v/244V Pos: standing >
Tackle who?

< 1403h/1403H 244v/244V Pos: standing >
A shadow dracolich's powerful crush causes a militia guard to grimace in pain.
A shadow dracolich's whip hits a militia guard.
A militia guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Matak by 0.
The unmistakable scent of fresh blood can be smelled as a militia guard dies in agony.
Ojo's face flushes white for a moment.
Tackle who?
Spinna gives an order to his followers.

< 1403h/1403H 244v/244V Pos: standing >
It appears to be the corpse of a militia guard.
a few coins
a magical essence of Charisma (magic)

< 1403h/1403H 244v/244V Pos: standing >
You get a few coins from the corpse of a militia guard.
There were: 19 gold coins. 

< 1403h/1403H 244v/244V Pos: standing >
Ok.
You put 0 platinum, 19 gold, 0 silver, and 0 copper coins into a rugged adventurers satchel.

< 1403h/1403H 244v/244V Pos: standing >
Tackle who?

< 1403h/1403H 244v/244V Pos: standing >
Tackle who?

< 1403h/1403H 244v/244V Pos: standing >
Tackle who?

< 1403h/1403H 244v/244V Pos: standing >
A stray dog leaves east.
Tackle who?

< 1403h/1403H 244v/244V Pos: standing >
Tackle who?

< 1403h/1403H 244v/244V Pos: standing >
Tackle who?

< 1403h/1403H 244v/244V Pos: standing >
Tackle who?

< 1403h/1403H 244v/244V Pos: standing >
Tackle who?
Spinna sneaks north.
Jak leaves north.
Yew leaves north.
You follow Spinna.

The Path of Holy Warriors
   The grass surrounding this pathway is perfectly groomed and dark green in
color.  Long white blocks of marble have been set in the ground here, perfectly
smooth and obviously well cared for.  At the end of the pathway stands a
magnificent-looking structure, nearly as high as the city walls that surround
it, which is designed like a huge gothic cathedral.  Just above the arched
doorway, a beautiful ankh is carved into the stone, marking this the temple of
the paladins.  The doorway is open and appears to be open at all times.  The
pathway continues through an arch to the south.
Obvious exits: -North -South
Yew  *-* The Veterans of Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.(Holy)
An impenetrable globe of darkness floats near Yew's head.
Jak  *-* The Veterans of Bloodlust *-* (Duergar)(medium) stands in mid-air here.
Spinna #DridaLivesMatter *-* The Veterans of Bloodlust *-* (Drider)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Spinna's head.
There are some tracks heading north.
There are Duergar tracks going north.
Ojo enters from the south.
Lazz enters from the south.
A shadow dracolich enters from the south.
Tomas enters from the south.
A black dracolich enters from the south.

< 1403h/1403H 243v/244V Pos: standing >
Tackle who?

< 1403h/1403H 243v/244V Pos: standing >

< 1403h/1403H 243v/244V Pos: standing >
Tackle who?

< 1403h/1403H 243v/244V Pos: standing >
Tackle who?
Spinna sneaks south.
Jak leaves south.
Yew leaves south.
You follow Spinna.

The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  A large arch
to the north leads to the path of the Holy Warrior.  The road continues to the
west and to the east.
Obvious exits: -North -East  -West 
Puddles of fresh blood cover the ground.
[2] The corpse of a militia guard is lying here.
Yew  *-* The Veterans of Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.(Holy)
An impenetrable globe of darkness floats near Yew's head.
Jak  *-* The Veterans of Bloodlust *-* (Duergar)(medium) stands in mid-air here.
Spinna #DridaLivesMatter *-* The Veterans of Bloodlust *-* (Drider)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Spinna's head.
Ojo enters from the north.
Lazz enters from the north.
A shadow dracolich enters from the north.
Tomas enters from the north.
A black dracolich enters from the north.

< 1403h/1403H 241v/244V Pos: standing >
Tackle who?

< 1403h/1403H 241v/244V Pos: standing >
Tackle who?

< 1403h/1403H 241v/244V Pos: standing >
Tackle who?

< 1403h/1403H 241v/244V Pos: standing >
Tackle who?
Jak leaves east.
Yew leaves east.
You follow Spinna.

A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  To the west a small
dwelling sags between its neighbors.  The road continues west, while to the
east it bends south.
Obvious exits: -South -West 
Yew  *-* The Veterans of Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.(Holy)
An impenetrable globe of darkness floats near Yew's head.
Jak  *-* The Veterans of Bloodlust *-* (Duergar)(medium) stands in mid-air here.
Spinna #DridaLivesMatter *-* The Veterans of Bloodlust *-* (Drider)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Spinna's head.
A Barbarian (large) stands here (Newbie). (Non-Fraggable)
A large wandering dog is here, growling at you.
A large wandering dog is here, growling at you.
A stray tomcat is darting after rodents, here.
There are Barbarian tracks going south.
Ojo enters from the west.
Lazz enters from the west.
A shadow dracolich enters from the west.
Tomas enters from the west.
A black dracolich enters from the west.

< 1403h/1403H 240v/244V Pos: standing >
Jak fills with BLooDLuST and makes a ferocious leap at a Barbarian!
A Barbarian avoids Jak's ferocious maul, and down he goes!
You snap into visibility.
You tackle a Barbarian HARD in the chest and go flying out of the room with him.
The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  A large arch
to the north leads to the path of the Holy Warrior.  The road continues to the
west and to the east.
Obvious exits: -North -East  -West 
Puddles of fresh blood cover the ground.
[2] The corpse of a militia guard is lying here.
You tackle a Barbarian square in the chest knocking the wind out of him!

< 1403h/1403H 241v/244V Pos: standing >
<
< 1403h/1403H 241v/244V Pos: standing >
<
< 1403h/1403H 241v/244V Pos: standing >
<Alarm bells sound, signalling an invasion!

< 1403h/1403H 241v/244V Pos: standing >
<You snap into visibility.
[Damage: 21 ] -=[Your impressive slash strikes a Barbarian.]=-
[Damage: 31 ] -=[Your powerful slash strikes a Barbarian.]=-
[Damage: 19 ] -=[Your impressive slash strikes a Barbarian.]=-
[Damage: 30 ] -=[Your powerful slash strikes a Barbarian.]=-
[Damage: 24 ] -=[Your impressive slash strikes a Barbarian.]=-
[Damage: 31 ] -=[Your slash strikes a Barbarian hard.]=-

< 1403h/1403H 241v/244V Pos: standing >
< T: Matak TP: sta TC:excellent E: A Barbarian sit EP:  few wounds >
 Yew enters from the east.
Ojo enters from the east.
Lazz enters from the east.
A shadow dracolich enters from the east.
Alarm bells sound, signalling an invasion!
Tomas enters from the east.
A black dracolich enters from the east.
Alarm bells sound, signalling an invasion!

< 1403h/1403H 241v/244V Pos: standing >
< T: Matak TP: sta TC:excellent E: A Barbarian sit EP:  few wounds >
 Spinna gives an order to his followers.
A black dracolich hits a Barbarian with a mighty kick to his chest.
A look of sheer horror and dread cover a Barbarian's face as a shadow dracolich locks him in unholy combat.
A shadow dracolich almost sweeps a Barbarian off of his feet with a well placed leg sweep.

< 1403h/1403H 241v/244V Pos: standing >
< T: Matak TP: sta TC:excellent E: A Barbarian sit EP:  nasty wounds >
 A black dracolich's powerful whip strikes a Barbarian hard.
A black dracolich's powerful crush strikes a Barbarian hard.
A Barbarian's a bronzed perian helmet [superior] was damaged from the massive blow!
A black dracolich's powerful whip strikes a Barbarian very hard.

< 1403h/1403H 241v/244V Pos: standing >
< T: Matak TP: sta TC:excellent E: A Barbarian sit EP:  nasty wounds >
 Ojo wills the flames of the abyss to overwhelm and consume thier foe...
A Barbarian screams and doubles over in agony as searing heat ignites within his body.
A Barbarian fills with BloodLust
A Barbarian suddenly looks in pain as he moves.

< 1403h/1403H 241v/244V Pos: standing >
< T: Matak TP: sta TC:excellent E: A Barbarian sit EP: pretty hurt >
 Yew starts casting an offensive spell.

< 1403h/1403H 241v/244V Pos: standing >
< T: Matak TP: sta TC:excellent E: A Barbarian sit EP: pretty hurt >
 Tomas starts casting a spell.
You snap into visibility.
You haven't yet reoriented yourself enough!

< 1403h/1403H 241v/244V Pos: standing >
< T: Matak TP: sta TC:excellent E: A Barbarian sit EP: pretty hurt >
 Jak enters from the east.
Alarm bells sound, signalling an invasion!
You haven't yet reoriented yourself enough!

< 1403h/1403H 241v/244V Pos: standing >
< T: Matak TP: sta TC:excellent E: A Barbarian sit EP: pretty hurt >
 Yew completes his spell...
Yew utters the words 'yjrr pabraw'
A beam of pure wrath is called down on a Barbarian by Yew!
You haven't yet reoriented yourself enough!

< 1403h/1403H 241v/244V Pos: standing >
< T: Matak TP: sta TC:excellent E: A Barbarian sit EP:  awful >
 A shadow dracolich's powerful crush causes a Barbarian to grimace in pain.
A shadow dracolich's powerful whip hits a Barbarian.
A Barbarian's small round wooden shield was completely destroyed by the massive blow!
A Barbarian's some thick leather gloves was completely destroyed by the massive blow!
A Barbarian's suit of ancient dwarven plate was completely destroyed by the massive blow!
A Barbarian's tiny diamond ring [superior] was completely destroyed by the massive blow!
A Barbarian is dead! R.I.P.
You receive your share of experience.