The death of [46 Channeler] Rugk *-* The Veterans of Bloodlust *-* (Orc)

in A Winding Path

from the perspective of [46 Channeler] Rugk *-* The Veterans of Bloodlust *-* (Orc)

<worn on head>       a dented obsidian coif from The Lizardman Swamps of Clavikord
<worn on eyes>       an eyepatch of negative energy
<worn in ear>        a delicate nipple ring [poor] (glowing)
<worn in ear>        a pair of silver earrings with red rubies
<worn around neck>   a golden necklace of the gypsy king (glowing)
<worn around neck>   a gleaming dragonscale torque
<worn on body>       a long robe of starbursts (glowing)
<worn about body>    a long shadowy mane of charisma
<worn as quiver>     a silken backsheath of flight
<worn about waist>   a silken sash of raw silk [poor]
<worn on belt buckle>a spellbook bound with embalmed woodelf flesh
<attached to belt>   a spell tome of putrified zombie skin [72%]
<worn on arms>       some unearthly ivory sleeves
<worn around wrist>  a dark religious bracer
<worn on finger>     a golden ring of beauty [poor] (glowing)
<primary weapon>     the globe of stars (glowing) (humming)
<held>               a quill
<worn on legs>       some bloody granite greaves
<worn on feet>       some jeweled flippers (glowing)

   **..+.***    
  ****.+.****   
 *****M.*****.  
 .****..*****.  
 .****.@.***.M  
 .****.+M**...  
 ++..+M.......  
  ****......M   
   ***......    
   ***.+.***    
  ****M.*****   
 .****..*****.  
 .****.+.***..  
 .****.@M**...  
 ++..+M.......  
 +****......M^  
  ^***......^   
   ***....^.    
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W

< 568h/568H 228v/228V Pos: standing >
   ***.+.***    
  ****M.*****   
 .****..*****.  
 .****.+.***.M  
 .****.@M**...  
 ++..+M.......  
 +****......M^  
  ^***......^   
   ***....^.    
   ***M.****    
  ****..*****   
 .****.+.***.M  
 .****.+M**...  
 ++..+M@......  
 +****......M^  
 +^***......^.  
  M***....^.^   
   ***..^...    
A Ruined Path Once Covered by Cobblestones
Obvious exits: -N -E -S -W

< 568h/568H 228v/228V Pos: standing >
   ***M.****    
  ****..*****   
 .****.+.***..  
 .****.+M**...  
 ++..+M@......  
 +****......M^  
 +^***......^.  
  M***....^.^   
   ***..^...    

< 568h/568H 228v/228V Pos: standing >
   ***..****    
  ****.+.***.   
 .****.+M**...  
 ++..+M.......  
 +****.@....M^  
 +^***......^.  
 .M***....^.^^  
  M***..^...^   
   ***.^..^^    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W

< 568h/568H 228v/228V Pos: standing >
   ***..****    
  ****.+.***.   
 .****.+.**...  
 ++..+M.M.....  
 +****.@....M^  
 +^***......^.  
 .M***....^.^^  
  M***..^...^   
   ***.^..^^    

< 568h/568H 228v/228V Pos: standing >
   ****..***    
  .****.+.***   
 ..****.+.**..  
 ^++..+M.M....  
 ^+****@.....M  
 M+^***......^  
 M.M***....^.^  
  .M***..^...   
   ^***.^..^    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W

< 568h/568H 228v/228V Pos: standing >
   ****..***    
  .****.+.***   
 ..****.+.**..  
 ^++..+M.M....  
 ^+****@.....M  
 M+^***......^  
 M.M***....^.^  
  .M***..^...   
   ^***.^..^    
 ..+M.  
 **@..  
 ***..  
A Thick Forest of Mirkwood
Obvious exits: -N -E -S -W

< 568h/568H 228v/228V Pos: standing >
 ..+M.  
 **@..  
 ***..  

< 568h/568H 228v/228V Pos: standing >
 ***..  
 **@..  
 ***..  
A Thick Forest of Mirkwood
Obvious exits: -N -E -S -W

< 568h/568H 228v/228V Pos: standing >
 ***..  
 **@..  
 ***..  
 ***..  
 **@..  
 ***..  
A Thick Forest of Mirkwood
Obvious exits: -N -E -S -W

< 568h/568H 228v/228V Pos: standing >
 ***..  
 **@..  
 ***..  

< 568h/568H 228v/228V Pos: standing >
 ***..  
 **@..  
 ***.^  
A Thick Forest of Mirkwood
Obvious exits: -N -E -S -W

< 568h/568H 228v/228V Pos: standing >
 ***..  
 **@..  
 ***.^  
 ***..  
 **@.^  
 ***.^  
A Thick Forest of Mirkwood
Obvious exits: -N -E -S -W

< 568h/568H 228v/228V Pos: standing >
 ***..  
 **@.^  
 ***.^  
 ***.^  
 **@.^  
 *M.M.  
A Thick Forest of Mirkwood
Obvious exits: -N -E -S -W

< 568h/568H 228v/228V Pos: standing >
 ***.^  
 **@.^  
 *M.M.  
   .M***....    
  M.M***..^..   
 MM.^***.^..^^  
 MM+****.^.^^M  
 M^M***@M..^MM  
 ^^+***...^MMM  
 ^*+***.^^^MMM  
  *+***^.^MMM   
   +**.^.^MM    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W

< 568h/568H 228v/228V Pos: standing >
   .M***....    
  M.M***..^..   
 MM.^***.^..^^  
 MM+****.^.^^M  
 M^M***@M..^MM  
 ^^+***...^MMM  
 ^*+***.^^^MMM  
  *+***^.^MMM   
   +**.^.^MM    
 ****.  
 **@.M  
 ***..  
A Thick Forest of Mirkwood
Obvious exits: -N -E -S -W
A wild ettercap scours the countryside looking for trapped prey.(Red Aura)

< 568h/568H 228v/228V Pos: standing >
 ****.  
 **@.M  
 ***..  
 +****  
 M*@M.  
 +***.  
A Thick Forest of Mirkwood
Obvious exits: -N -E -S -W

< 568h/568H 228v/228V Pos: standing >
 +****  
 M*@M.  
 +***.  
 M+***  
 ^M@*M  
 ^+***  
A Thick Forest of Mirkwood
Obvious exits: -N -E -S -W

< 568h/568H 228v/228V Pos: standing >
 M+***  
 ^M@*M  
 ^+***  
   MMMM.M***    
  MMMMM.M***.   
 MMMMMM.^***.^  
 MMMMMM+****.^  
 MMMMM^@***.M.  
 MMMM^^+***...  
 MMMM^*+***.^^  
  M^^**+***^.   
   ^***+**.^    
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W
A robed figured bathed in flames passes by.(Red Aura)

< 568h/568H 228v/228V Pos: standing >
   MMMM.M***    
  MMMMM.M***.   
 MMMMMM.^***.^  
 MMMMMM+****.^  
 MMMMM^@***.M.  
 MMMM^^+***...  
 MMMM^*+***.^^  
  M^^**+***^.   
   ^***+**.^    

< 568h/568H 228v/228V Pos: standing >
   MMMMM.M**    
  MMMMMM.M***   
 MMMMMMM.^***.  
 MMMMMMM+****.  
 MMMMMM@M***.M  
 MMMMM^^+***..  
 MMMMM^*+***.^  
  MM^^**+***^   
   M^***+**.    
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W

< 568h/568H 228v/228V Pos: standing >
   MMMMM.M**    
  MMMMMM.M***   
 MMMMMMM.^***.  
 MMMMMMM+****.  
 MMMMMM@M***.M  
 MMMMM^^+***..  
 MMMMM^*+***.^  
  MM^^**+***^   
   M^***+**.    
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 568h/568H 228v/228V Pos: standing >
   MMMMM.M**    
  MMMMMM.^***   
 MMMMMMM+****.  
 MMMMMM^M***.M  
 MMMMM^@+***..  
 MMMMM^*+***.^  
 MMM^^**+***^.  
  MM^***+**.^   
   *^***+**.    
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W

< 568h/568H 228v/228V Pos: standing >
   MMMMM.M**    
  MMMMMM.^***   
 MMMMMMM+****.  
 MMMMMM^M***.M  
 MMMMM^@+***..  
 MMMMM^*+***.^  
 MMM^^**+***^.  
  MM^***+**.^   
   *^***+**.    

< 568h/568H 228v/228V Pos: standing >
 M^^+*  
 M^@+*  
 ^**+*  
A Thick Forest of Mirkwood
Obvious exits: -N -E -S -W

< 568h/568H 228v/228V Pos: standing >
 M^^+*  
 M^@+*  
 ^**+*  

< 568h/568H 228v/228V Pos: standing >
 M^*+*  
 ^*@+*  
 ***+*  
A Thick Forest of Mirkwood
Obvious exits: -N -E -S -W

< 568h/568H 228v/228V Pos: standing >
 M^*+*  
 ^*@+*  
 ***+*  
 ^**+*  
 **@+*  
 ***+*  
A Thick Forest of Mirkwood
Obvious exits: -N -E -S -W

< 568h/568H 228v/228V Pos: standing >
 ^**+*  
 **@+*  
 ***+*  
 ^^**+  
 ^*@*+  
 ^***+  
A Thick Forest of Mirkwood
Obvious exits: -N -E -S -W

< 568h/568H 228v/228V Pos: standing >
 ^^**+  
 ^*@*+  
 ^***+  
 M^^**  
 M^@**  
 *^***  
A Thick Forest of Mirkwood
Obvious exits: -N -E -S -W

< 568h/568H 228v/228V Pos: standing >
 M^^**  
 M^@**  
 *^***  
   ^MMMMMM^M    
  MMMMMMM^^+*   
 MMMMMMMM^*+**  
 MMMMMM^^**+**  
 MMMMMM@***+**  
 ^^^^^*^***+**  
 ..^^******.*   
  .^*******.*   
   ********+    
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W

< 568h/568H 228v/228V Pos: standing >
   ^MMMMMM^M    
  MMMMMMM^^+*   
 MMMMMMMM^*+**  
 MMMMMM^^**+**  
 MMMMMM@***+**  
 ^^^^^*^***+**  
 ..^^******.*   
  .^*******.*   
   ********+    

< 568h/568H 228v/228V Pos: standing >
   MMMMMM^^+    
  MMMMMMM^*+*   
 MMMMMM^^**+**  
 MMMMMM^***+**  
 ^^^^^*@***+**  
 ..^^******.*   
 ..^*******.*   
  .********+*   
   ********+    
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W

< 568h/568H 228v/228V Pos: standing >
   MMMMMM^^+    
  MMMMMMM^*+*   
 MMMMMM^^**+**  
 MMMMMM^***+**  
 ^^^^^*@***+**  
 ..^^******.*   
 ..^*******.*   
  .********+*   
   ********+    
 MMM^*  
 ^^@^*  
 ^****  
A Thick Forest of Mirkwood
Obvious exits: -N -E -S -W

< 568h/568H 228v/228V Pos: standing >
 MMM^*  
 ^^@^*  
 ^****  
   MMMMMMMM^    
  MMMMMMMMM^*   
 MMMMMMMM^^**+  
 ^MMMMMMM^***+  
 ..^^^^@*^***+  
 M^..^^******.  
 *...^*******.  
  *..********   
   *********    
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W

< 568h/568H 228v/228V Pos: standing >
   MMMMMMMM^    
  MMMMMMMMM^*   
 MMMMMMMM^^**+  
 ^MMMMMMM^***+  
 ..^^^^@*^***+  
 M^..^^******.  
 *...^*******.  
  *..********   
   *********    
   MMMMMMMMM    
  MMMMMMMMMM^   
 ^MMMMMMMM^^**  
 .^MMMMMMM^***  
 ...^^^@^*^***  
 .M^..^^******  
 **...^*******  
  **..*******   
   *********    
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W

< 568h/568H 228v/228V Pos: standing >
   MMMMMMMMM    
  MMMMMMMMMM^   
 ^MMMMMMMM^^**  
 .^MMMMMMM^***  
 ...^^^@^*^***  
 .M^..^^******  
 **...^*******  
  **..*******   
   *********    
   MMMMMMMMM    
  MMMMMMMMMMM   
 ^^MMMMMMMM^^*  
 ..^MMMMMMM^**  
 ....^^@^^*^**  
 *.M^..^^*****  
 ***...^******  
  ***..******   
   *********    
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W

< 568h/568H 228v/228V Pos: standing >
   MMMMMMMMM    
  MMMMMMMMMMM   
 ^^MMMMMMMM^^*  
 ..^MMMMMMM^**  
 ....^^@^^*^**  
 *.M^..^^*****  
 ***...^******  
  ***..******   
   *********    

< 568h/568H 228v/228V Pos: standing >
   MMMMMMMMM    
  ^MMMMMMMMMM   
 ^^^MMMMMMMM^^  
 ...^MMMMMMM^*  
 *....^@^^^*^*  
 **.M^..^^****  
 ****...^*****  
  ****..*****   
   *********    
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W

< 568h/568H 228v/228V Pos: standing >
   MMMMMMMMM    
  ^MMMMMMMMMM   
 ^^^MMMMMMMM^^  
 ...^MMMMMMM^*  
 *....^@^^^*^*  
 **.M^..^^****  
 ****...^*****  
  ****..*****   
   *********    

<map>
Zone: Dark Forest.
Room: A Winding Path
</map>
A Winding Path
Obvious exits: -N -E -S -W

< 568h/568H 228v/228V Pos: standing >
Saving Rugk.

< 568h/568H 228v/228V Pos: standing >

		Score information for Rugk

Level: 46   Race: Orc   Class: Conjurer Shaman Sex: Male
Hit points: 568(568)  Moves: 228(228)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 84%
Status:  Standing in a draft horse's saddle.
Frags:   +0.00   Deaths:   6
Detecting:      Invisible Evil Life
Enchantments:   Ultravision Fly Armor Haste Waterbreathing
Herbs:          Medicus
Combat Pulse:   18 Spell Pulse:  1.02 
Leaderboard Points:  477 

Active Spells:
--------------
pantherspeed (42 minutes)
well-rested bonus (144 minutes)
spirit armor (24 minutes)
haste (4 minutes)


< 568h/568H 228v/228V Pos: standing >

1st CIRCLE:
detect magic                [in spellbook]
magic missile               [in spellbook]
minor creation              [in spellbook]

2nd CIRCLE:
burning hands               [in spellbook]
chill touch                 [in spellbook]
ice missile                 [in spellbook]
mirror image                [in spellbook]
sleep                       [in spellbook]
spirit armor                [in spellbook]
transfer wellness           [in spellbook]
wolfspeed                   [in spellbook]

3rd CIRCLE:
agility                     [in spellbook]
concealment                 [in spellbook]
dispel magic                [in spellbook]
flameburst                  [in spellbook]
lesser mending              [in spellbook]
mage flame                  [in spellbook]
reveal spirit essence       [in spellbook]
shocking grasp              [in spellbook]
strength                    [in spellbook]

4th CIRCLE:
cold ward                   [in spellbook]
enchant weapon              [in spellbook]
fire ward                   [in spellbook]
infravision                 [in spellbook]
levitate                    [in spellbook]
lightning bolt              [in spellbook]
molevision                  [in spellbook]
purify spirit               [in spellbook]
pythonsting                 [in spellbook]
ray of enfeeblement         [in spellbook]
reveal true name            [in spellbook]
scalding blast              [in spellbook]
snailspeed                  [in spellbook]
wall of force               [in spellbook]

5th CIRCLE:
coldshield                  [in spellbook]
conjure elemental           [in spellbook]
fireshield                  [in spellbook]
hawkvision                  [in spellbook]
identify                    [in spellbook]
mending                     [in spellbook]
mousestrength               [in spellbook]
pantherspeed                [in spellbook]
scorching touch             [in spellbook]
sense follower              [in spellbook]
slowness                    [in spellbook]
soul disturbance            [in spellbook]
summon beast                [in spellbook]
wall of stone               [in spellbook]

6th CIRCLE:
bearstrength                [in spellbook]
color spray                 [in spellbook]
feeblemind                  [in spellbook]
malison                     [in spellbook]
minor globe of invulnerability   [in spellbook]
molten spray                [in spellbook]
sense spirit                [in spellbook]
shrewtameness               [in spellbook]
stone skin                  [in spellbook]
teleport                    [in spellbook]
wall of iron                [in spellbook]

7th CIRCLE:
airy water                  [in spellbook]
cone of cold                [in spellbook]
dimension door              [in spellbook]
earthen grasp               [in spellbook]
fireball                    [in spellbook]
greater mending             [in spellbook]
haste                       [in spellbook]
ice storm                   [in spellbook]
knock                       [in spellbook]
lionrage                    [in spellbook]
spirit anguish              [in spellbook]
spirit sight                [in spellbook]
stornogs metamagic shroud   [in spellbook]
wall of flames              [in spellbook]
wall of ice                 [in spellbook]
web                         [in spellbook]
wellness                    [in spellbook]

8th CIRCLE:
detect invisibility         [in spellbook]
disintegrate                [in spellbook]
elephantstrength            [in spellbook]
globe of invulnerability    [in spellbook]
greater soul disturbance    [in spellbook]
improved globe of darkness   [in spellbook]
improved invisibility       [in spellbook]
prismatic spray             [in spellbook]
ravenflight                 [in spellbook]
spirit ward                 [in spellbook]

9th CIRCLE:
corrosive blast             [in spellbook]
fly                         [in spellbook]
gate                        [in spellbook]
greater pythonsting         [in spellbook]
relocate                    [in spellbook]
reveal true form            [in spellbook]
scathing wind               [in spellbook]
spirit jump                 [in spellbook]

10th CIRCLE:
arieks shattering iceball   [in spellbook]
farsee                      [in spellbook]
greater ravenflight         [in spellbook]
greater spirit ward         [in spellbook]
group stone skin            [in spellbook]
stornogs shimmering starshell   [in spellbook]

11th CIRCLE:
conjure greater elemental  
earthen rain               
etherportal                
gaseous cloud              
group globe of invulnerability  
prismatic cube             
stornogs spheres           

12th CIRCLE:
greater earthen grasp      
greater spirit sight       
group stornogs spheres     


< 568h/568H 228v/228V Pos: standing >
You have memorized the following spells:
(10th circle)  1 - group stone skin
( 9th circle)  1 - relocate
               1 - gate
               1 - corrosive blast
               1 - spirit jump
( 8th circle)  3 - disintegrate
               1 - improved invisibility
               1 - elephantstrength
( 7th circle)  1 - fireball
               1 - haste
               1 - dimension door
               2 - greater mending
( 6th circle)  3 - stone skin
               3 - molten spray
( 5th circle)  2 - conjure elemental
               4 - wall of stone
               1 - pantherspeed
( 4th circle)  7 - lightning bolt
               1 - fire ward
( 3rd circle)  7 - shocking grasp
               1 - strength
               1 - agility
( 2nd circle)  4 - burning hands
               4 - ice missile
               1 - spirit armor
               1 - mirror image
( 1st circle)  7 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    2 seconds:  ( 1st) magic missile
    9 seconds:  ( 7th) fireball
   12 seconds:  ( 1st) minor creation
   14 seconds:  ( 1st) minor creation

You can memorize no more spells.

< 568h/568H 228v/228V Pos: standing >
You sit down and relax.

< 568h/568H 228v/228V Pos: sitting >
You have memorized the following spells:
(10th circle)  1 - group stone skin
( 9th circle)  1 - relocate
               1 - gate
               1 - corrosive blast
               1 - spirit jump
( 8th circle)  3 - disintegrate
               1 - improved invisibility
               1 - elephantstrength
( 7th circle)  1 - fireball
               1 - haste
               1 - dimension door
               2 - greater mending
( 6th circle)  3 - stone skin
               3 - molten spray
( 5th circle)  2 - conjure elemental
               4 - wall of stone
               1 - pantherspeed
( 4th circle)  7 - lightning bolt
               1 - fire ward
( 3rd circle)  7 - shocking grasp
               1 - strength
               1 - agility
( 2nd circle)  4 - burning hands
               4 - ice missile
               1 - spirit armor
               1 - mirror image
( 1st circle)  7 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    2 seconds:  ( 1st) magic missile
    9 seconds:  ( 7th) fireball
   12 seconds:  ( 1st) minor creation
   14 seconds:  ( 1st) minor creation

You can memorize no more spells.
You continue your study.

< 568h/568H 228v/228V Pos: sitting >
You start meditating...

< 568h/568H 228v/228V Pos: sitting >
You have finished memorizing magic missile.

< 568h/568H 228v/228V Pos: sitting >
The sun rises over the northern horizon.

< 568h/568H 228v/228V Pos: sitting >
You have finished memorizing fireball.

< 568h/568H 228v/228V Pos: sitting >
You stop meditating.
You purge 'group stone skin' from your thoughts.

< 568h/568H 228v/228V Pos: sitting >

1st CIRCLE:
detect magic                [in spellbook]
magic missile               [in spellbook]
minor creation              [in spellbook]

2nd CIRCLE:
burning hands               [in spellbook]
chill touch                 [in spellbook]
ice missile                 [in spellbook]
mirror image                [in spellbook]
sleep                       [in spellbook]
spirit armor                [in spellbook]
transfer wellness           [in spellbook]
wolfspeed                   [in spellbook]

3rd CIRCLE:
agility                     [in spellbook]
concealment                 [in spellbook]
dispel magic                [in spellbook]
flameburst                  [in spellbook]
lesser mending              [in spellbook]
mage flame                  [in spellbook]
reveal spirit essence       [in spellbook]
shocking grasp              [in spellbook]
strength                    [in spellbook]

4th CIRCLE:
cold ward                   [in spellbook]
enchant weapon              [in spellbook]
fire ward                   [in spellbook]
infravision                 [in spellbook]
levitate                    [in spellbook]
lightning bolt              [in spellbook]
molevision                  [in spellbook]
purify spirit               [in spellbook]
pythonsting                 [in spellbook]
ray of enfeeblement         [in spellbook]
reveal true name            [in spellbook]
scalding blast              [in spellbook]
snailspeed                  [in spellbook]
wall of force               [in spellbook]

5th CIRCLE:
coldshield                  [in spellbook]
conjure elemental           [in spellbook]
fireshield                  [in spellbook]
hawkvision                  [in spellbook]
identify                    [in spellbook]
mending                     [in spellbook]
mousestrength               [in spellbook]
pantherspeed                [in spellbook]
scorching touch             [in spellbook]
sense follower              [in spellbook]
slowness                    [in spellbook]
soul disturbance            [in spellbook]
summon beast                [in spellbook]
wall of stone               [in spellbook]

6th CIRCLE:
bearstrength                [in spellbook]
color spray                 [in spellbook]
feeblemind                  [in spellbook]
malison                     [in spellbook]
minor globe of invulnerability   [in spellbook]
molten spray                [in spellbook]
sense spirit                [in spellbook]
shrewtameness               [in spellbook]
stone skin                  [in spellbook]
teleport                    [in spellbook]
wall of iron                [in spellbook]

7th CIRCLE:
airy water                  [in spellbook]
cone of cold                [in spellbook]
dimension door              [in spellbook]
earthen grasp               [in spellbook]
fireball                    [in spellbook]
greater mending             [in spellbook]
haste                       [in spellbook]
ice storm                   [in spellbook]
knock                       [in spellbook]
lionrage                    [in spellbook]
spirit anguish              [in spellbook]
spirit sight                [in spellbook]
stornogs metamagic shroud   [in spellbook]
wall of flames              [in spellbook]
wall of ice                 [in spellbook]
web                         [in spellbook]
wellness                    [in spellbook]

8th CIRCLE:
detect invisibility         [in spellbook]
disintegrate                [in spellbook]
elephantstrength            [in spellbook]
globe of invulnerability    [in spellbook]
greater soul disturbance    [in spellbook]
improved globe of darkness   [in spellbook]
improved invisibility       [in spellbook]
prismatic spray             [in spellbook]
ravenflight                 [in spellbook]
spirit ward                 [in spellbook]

9th CIRCLE:
corrosive blast             [in spellbook]
fly                         [in spellbook]
gate                        [in spellbook]
greater pythonsting         [in spellbook]
relocate                    [in spellbook]
reveal true form            [in spellbook]
scathing wind               [in spellbook]
spirit jump                 [in spellbook]

10th CIRCLE:
arieks shattering iceball   [in spellbook]
farsee                      [in spellbook]
greater ravenflight         [in spellbook]
greater spirit ward         [in spellbook]
group stone skin            [in spellbook]
stornogs shimmering starshell   [in spellbook]

11th CIRCLE:
conjure greater elemental  
earthen rain               
etherportal                
gaseous cloud              
group globe of invulnerability  
prismatic cube             
stornogs spheres           

12th CIRCLE:
greater earthen grasp      
greater spirit sight       
group stornogs spheres     


< 568h/568H 228v/228V Pos: sitting >
You have finished memorizing minor creation.

< 568h/568H 228v/228V Pos: sitting >
You have finished memorizing minor creation.
You snap out of your meditative trance, memorization complete.

< 568h/568H 228v/228V Pos: sitting >
You clamber to your feet.

< 568h/568H 228v/228V Pos: standing >
A Grey Elf sneaks in from the east.
A Barbarian sneaks in from the east.
A Barbarian snaps into visibility.
A Barbarian tackles you square in the chest knocking the wind out of you!
You fall off of a draft horse.
You suddenly don't have the energy to fight!

< 568h/568H 228v/228V Pos: sitting >
A Grey Elf starts casting an offensive spell.
A Grey Elf snaps into visibility.

< 568h/568H 228v/228V Pos: sitting >
A Grey Elf rubs his sphere of wind and begins to whirl around.

< 568h/568H 228v/228V Pos: sitting >
A Grey Elf starts casting an offensive spell called 'arieks shattering iceball'.
A Grey Elf snaps into visibility.

< 568h/568H 228v/228V Pos: sitting >
A Barbarian snaps into visibility.
A Barbarian attacks you. [6 Hits]

< 410h/568H 228v/228V Pos: sitting >
< T: Rugk TP: sit TC: few wounds E: A Barbarian sta EP: excellent >
 A Grey Elf completes his spell...
A Grey Elf utters the words 'qpaahuq fussrz'
Ripples of ChAoTiC energy slam into you as reality comes crashing down.
OUCH!  That really did HURT!
Ice crystals form around you as intense cold causes your body to freeze.
A Grey Elf snaps into visibility.
Ripples of ChAoTiC energy slam into you as reality comes crashing down.
OUCH!  That really did HURT!
Clutching your head you try to escape the
maddening images circling you!
The world starts spinning, and your ears are ringing!

< 204h/568H 228v/228V Pos: sitting >
A Grey Elf completes his spell...
A Grey Elf points at you.
You reel in pain as a Grey Elf's iceball shatters upon impacting you.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 47h/568H 228v/228V Pos: sitting >
A Grey Elf starts casting an offensive spell.
A Grey Elf snaps into visibility.
A Grey Elf starts casting an offensive spell called 'solbeeps missile barrage'.
A Grey Elf snaps into visibility.

< 49h/568H 228v/228V Pos: sitting >
You can move again.
The world stops spinning.

< 50h/568H 228v/228V Pos: sitting >
A Grey Elf starts casting an offensive spell.
A Grey Elf snaps into visibility.

< 50h/568H 228v/228V Pos: sitting >
A Grey Elf completes his spell...
A Grey Elf utters the words 'arieks shattering iceball'
A Grey Elf points at you.
A Grey Elf snaps into visibility.
You reel in pain as a Grey Elf's iceball shatters upon impacting you.
Your some steel carving gauntlets [superior] freezes and shatters into million pieces from the intense cold!
Your silvery ring set with rubies and crystals [superior] freezes and shatters into million pieces from the intense cold!
Your blood-stained bone veil freezes and shatters into million pieces from the intense cold!