The death of [53 Swordsman] Chita *-* The Veterans of Bloodlust *-* (Thri-Kreen)

in Inside the Mine

from the perspective of [55 Healer] Oppy (_/Eye of Odin\_) (Grey Elf)

<worn as a badge>    a clump of glowing fuzz of intelligence
<worn on head>       the great helm of mysticism (glowing)
<worn on eyes>       a slimy aboleth eye [superior] (glowing) (humming)
<worn in ear>        an emerald disc fashioned from bone
<worn in ear>        a pulsating diamond earring (glowing) [80%]
<worn on face>       the scale of a hydrawyrm of intelligence
<worn around neck>   the amulet named "Flow" of endurance (humming)
<worn around neck>   the amulet named "Flow" of health (humming) [86%]
<worn on body>       the platemail of the Nessus royal guard (glowing) (humming) [89%]
<worn about body>    Daganar's cloak of stealth (glowing)
<worn on back>       a double-buckled Alatorin backpack
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* of constitution (glowing)
<worn about waist>   the woven entrails of an unfortunate soul [poor]
<worn on belt buckle>a glittering reptile scale belt buckle [61%]
<worn on arms>       some blue dragonscale shoulder guards of power
<held as shield>     'Einjar' the titan shield of purity (glowing)[236h 8m 51s]
<worn around wrist>  a silver charm bracelet of dexterity (glowing) [83%]
<worn around wrist>  the ancestral bracelet of Sevenoaks
<worn on hands>      the gloves of placation of strength
<worn on finger>     some mithril ringlets of intelligence
<worn on finger>     the ring of the void of dexterity
<held>               the orb of elemental fire (glowing)[236h 8m 51s]
<worn on legs>       some leggings of red flames [poor]
<worn on feet>       a pair of clawed demon-hide moccasins

*Iko ~JorMunGanDR~ (_/Eye of Odin\_) (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Aikc Gungnir (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Slay whom?

< 910h/910H 245v/246V Pos: standing >
Slay whom?

< 910h/910H 245v/246V Pos: standing >
Slay whom?

< 910h/910H 245v/246V Pos: standing >
Slay whom?

< 910h/910H 245v/246V Pos: standing >
Slay whom?

< 910h/910H 245v/246V Pos: standing >
Slay whom?

< 910h/910H 245v/246V Pos: standing >
Slay whom?

< 910h/910H 245v/246V Pos: standing >
   M M ^M^...^    
  MM^  ^M...^^    
 MMM^ ^MM....M    
 MM   ^M^D^..M    
 MM^  MM@...^^ ^  
 MM   MM.^...^    
 M   MMM....^ ^   
     MM.....^^^   
    MMM.^.^...    
Slay whom?

< 910h/910H 245v/246V Pos: standing >
Slay whom?

< 910h/910H 245v/246V Pos: standing >
Slay whom?

< 910h/910H 245v/246V Pos: standing >
Slay whom?

< 910h/910H 245v/246V Pos: standing >
Slay whom?

< 910h/910H 245v/246V Pos: standing >
Slay whom?

< 910h/910H 245v/246V Pos: standing >
You follow Islamia.

    M ^M^...^     
  M^  ^M...^^     
 MM^ ^MM....M     
 M   ^M^D^..M  M  
 M^  MMP@..^^ ^   
 M   MM.^...^  M  
    MMM....^ ^ ^  
    MM.....^^^^   
   MMM.^.^...^    
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
*Islamia Gungnir (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Guidrich sneaks in from the west.
Slay whom?

< 910h/910H 243v/246V Pos: standing >
Slay whom?

< 910h/910H 243v/246V Pos: standing >
Slay whom?

< 910h/910H 244v/246V Pos: standing >
Slay whom?

< 910h/910H 245v/246V Pos: standing >
Slay whom?

< 910h/910H 246v/246V Pos: standing >
Slay whom?

< 910h/910H 246v/246V Pos: standing >
Slay whom?

< 910h/910H 246v/246V Pos: standing >
Slay whom?

< 910h/910H 246v/246V Pos: standing >
Slay whom?

< 910h/910H 246v/246V Pos: standing >
    M ^M^...^     
  M^  ^M...^^     
 MM^ ^MM....M     
 M   ^M^D^..M  M  
 M^  MMP@..^^ ^   
 M   MM.^...^  M  
    MMM....^ ^ ^  
    MM.....^^^^   
   MMM.^.^...^    

< 910h/910H 246v/246V Pos: standing >
Slay whom?

< 910h/910H 246v/246V Pos: standing >
You follow Islamia.

   M M ^M^...^    
  MM^  ^M...^^    
 MMM^ ^MM....M    
 MM   ^M^D^..M    
 MM^  MM@P..^^ ^  
 MM   MM.^...^    
 M   MMM....^ ^   
     MM.....^^^   
    MMM.^.^...    
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
*Islamia Gungnir (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Iko ~JorMunGanDR~ (_/Eye of Odin\_) (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Aikc Gungnir (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Slay whom?

< 910h/910H 244v/246V Pos: standing >
Slay whom?

< 910h/910H 244v/246V Pos: standing >
Slay whom?

< 910h/910H 244v/246V Pos: standing >
Slay whom?

< 910h/910H 244v/246V Pos: standing >
Slay whom?

< 910h/910H 244v/246V Pos: standing >
Slay whom?

< 910h/910H 244v/246V Pos: standing >
Slay whom?

< 910h/910H 244v/246V Pos: standing >
Slay whom?

< 910h/910H 244v/246V Pos: standing >
   MM  ^M^...^    
  MM^  ^M...^^    
 MMM^ ^MM....M    
 MM   ^M^D^..M    
 MM^  MM@...^^ ^  
 MM   MM.^...^    
 M   MMM....^ ^   
     MM.....^^^   
    MMM.^.^...    
Slay whom?

< 910h/910H 244v/246V Pos: standing >
Slay whom?

< 910h/910H 244v/246V Pos: standing >
Slay whom?

< 910h/910H 244v/246V Pos: standing >
You follow Islamia.


<map>
Zone: New Cave city.
Room: Mine Entrance
</map>

<map>
Zone: New Cave city.
Room: Mine Entrance
</map>
Mine Entrance
Obvious exits: -E -S -W
An old and important looking sign, sticks in the mud here.
*Islamia Gungnir (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Slay whom?

< 910h/910H 242v/246V Pos: standing >

< 910h/910H 242v/246V Pos: standing >
Slay whom?

< 910h/910H 243v/246V Pos: standing >
Slay whom?

< 910h/910H 244v/246V Pos: standing >
Slay whom?

< 910h/910H 246v/246V Pos: standing >
Islamia sneaks west.
You follow Islamia.

The blue glow surrounding you fades away.

<map>
Zone: New Cave city.
Room: Inside the Mine
</map>

<map>
Zone: New Cave city.
Room: Inside the Mine
</map>
Inside the Mine
Obvious exits: -N -E
*Islamia Gungnir (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Guidrich sneaks in from the east.
Slay whom?

< 910h/910H 245v/246V Pos: standing >
Islamia sneaks north.
You follow Islamia.


<map>
Zone: New Cave city.
Room: Inside the Mine
</map>

<map>
Zone: New Cave city.
Room: Inside the Mine
</map>
Inside the Mine
Obvious exits: -E -S
A large gray sack lies here in a heap.
Co Mjolnir (_/Eye of Odin\_) (Barbarian)(medium) sits in mid-air here, fighting a Drow Elf.(Gold Aura)
*A Drow Elf (medium)  *-* The Veterans of Bloodlust *-* crouches in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near a Drow Elf's head.
*Islamia Gungnir (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Guidrich sneaks in from the south.
A Drow Elf seems to be just a BIT out of reach.

< 910h/910H 244v/246V Pos: standing >
A Drow Elf seems to be just a BIT out of reach.

< 910h/910H 245v/246V Pos: standing >
A Drow Elf seems to be just a BIT out of reach.

< 910h/910H 246v/246V Pos: standing >
A Drow Elf seems to be just a BIT out of reach.

< 910h/910H 246v/246V Pos: standing >
Islamia grasps his totem tightly, and begins communing with the spirits.
Islamia starts casting an offensive spell.
Islamia snaps into visibility.
A Drow Elf eases off his knees and lays down.
A Thri-Kreen enters from the east.

< 910h/910H 246v/246V Pos: standing >
A Drow Elf bumps into Co.

< 910h/910H 246v/246V Pos: standing >
Co snaps into visibility.
A Drow Elf snaps into visibility.
A Drow Elf snaps into visibility.
Co snaps into visibility.
Co snaps into visibility.
A Drow Elf snaps into visibility.
Co snaps into visibility.
A Drow Elf snaps into visibility.
Co snaps into visibility.
A Drow Elf snaps into visibility.
Co snaps into visibility.
A Drow Elf snaps into visibility.
Co snaps into visibility.
A Drow Elf snaps into visibility.
Co snaps into visibility.
A Drow Elf snaps into visibility.
Co attacks a Drow Elf. [7 Hits]

< 910h/910H 246v/246V Pos: standing >
Islamia's body appears to recover from the affects of the potion.

< 910h/910H 246v/246V Pos: standing >
Islamia snaps into visibility.
Islamia completes his spell...
Islamia utters the words 'qaffaguzz bragh'
Islamia points at a Drow Elf.
Islamia snaps into visibility.
A Drow Elf snaps into visibility.
A Drow Elf screams in utter agony as Islamia's corrosive blast slams into his body!
Hint: Want to see who has the world's artifacts? Try the 'artifact' command!  Currently there are 3 types of artifacts: uniques, iouns and true artifacts. Arti unique, arti ioun or arti will display these lists.

< 910h/910H 246v/246V Pos: standing >

< 910h/910H 246v/246V Pos: standing >
A Duergar flies in, crashing on the floor!
Islamia starts casting an offensive spell.
Islamia snaps into visibility.
A Drow Elf clambers to his feet.
A Thri-Kreen suddenly attacks Co!
A Thri-Kreen snaps into visibility.
Co snaps into visibility.

		Score information for Oppy

Level: 55   Race: Grey Elf   Class: Cleric / Healer Sex: Male
Hit points: 910(910)  Moves: 246(246)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 87%
Status:  Standing.
         Soulshielded
Frags:   +2.88   Deaths:   10
Detecting:      Illusions Invisible Evil Good Life Heat
Protected from: Low Circle spells
Protected by:   Greater Spirit Ward Slow Poison
Enchantments:   Hawkvision Ultravision Farsee Fly Armor Aware Haste Invisibility Waterbreathing Sneaking Blessing of the Gods Fearless
Combat Pulse:   16 Spell Pulse:  0.80 
Leaderboard Points: 1266 
Paladin auras:   Spell Protection
Enhancements:    Healing

Active Spells:
--------------
roar of heroes (2 minutes)
elephantstrength (51 minutes)
lionrage (50 minutes)
hawkvision (24 minutes)
endurance (2 minutes)
bless (5 minutes)
vitality (5 minutes)
sense spirit (59 minutes)
ravenflight (54 minutes)
pantherspeed (55 minutes)
fly (15 minutes)
spirit armor (61 minutes)


< 910h/910H 246v/246V Pos: standing >

< 910h/910H 246v/246V Pos: standing >
A Drow Elf snaps into visibility.
Co snaps into visibility.
A Drow Elf attacks Co. [1 Hits]

< 910h/910H 246v/246V Pos: standing >
Islamia completes his spell...
Islamia utters the words 'abrauztg gpahhzfuio uqzbarr'
Islamia points at a Drow Elf.
Islamia snaps into visibility.
A Drow Elf snaps into visibility.
Islamia's iceball shatters upon impacting a Drow Elf, rending flesh and sending blood flying.
You feel too uncomfortable casting at someone that far away in such tight quarters.

< 910h/910H 246v/246V Pos: standing >
Co snaps into visibility.
A Drow Elf snaps into visibility.
Co snaps into visibility.
A Drow Elf snaps into visibility.
Co attacks a Drow Elf. [3 Hits]

< 910h/910H 246v/246V Pos: standing >
Islamia starts casting an offensive spell.
Islamia snaps into visibility.
A Drow Elf starts casting a spell.

< 910h/910H 246v/246V Pos: standing >
Co clambers to his feet.

< 910h/910H 246v/246V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the word 'hzrzsafh'
A Drow Elf slowly fades out of existence.

< 910h/910H 246v/246V Pos: standing >
Islamia stops invoking abruptly!

< 910h/910H 246v/246V Pos: standing >
Co snaps into visibility.
A Thri-Kreen attacks Co. [8 Hits]

< 910h/910H 246v/246V Pos: standing >
A Duergar clambers to his feet.

< 910h/910H 246v/246V Pos: standing >
There's no way you can safely cast such a spell in such a tight area.

< 910h/910H 246v/246V Pos: standing >
Guidrich sits down in a comfortable spot.

< 910h/910H 246v/246V Pos: standing >
Guidrich opens a pitch black spellbook and begins studying it intently.

< 910h/910H 246v/246V Pos: standing >
Co snaps into visibility.
A Thri-Kreen snaps into visibility.
Co attacks a Thri-Kreen. [2 Hits]

< 910h/910H 246v/246V Pos: standing >
Islamia sits down in a comfortable spot.
A Duergar starts casting a spell.

< 910h/910H 246v/246V Pos: standing >
Islamia stares off into space, entering a meditative trance.

< 910h/910H 246v/246V Pos: standing >
Islamia snaps out of his meditative trance, smiling placidly.

< 910h/910H 246v/246V Pos: standing >
Guidrich closes his book and smiles broadly.
A Thri-Kreen snaps into visibility.
Co snaps into visibility.
Co's green bladed dagger named 'Sepsis' [superior] flashes into the path of a Thri-Kreen's attack, then Co delivers a graceful counter-attack!
A Thri-Kreen's blood dagger of Tezcatlipoca [superior] with a strange black stone murmurs some strange incantations...
A Thri-Kreen snaps into visibility.
Co snaps into visibility.
A Thri-Kreen's concussion blast rips into Co, shattering his soul!
Co's green bladed dagger named 'Sepsis' [superior] flashes into the path of a Thri-Kreen's attack, then Co delivers a graceful counter-attack!
The unholy avenger named 'Bloodlust' slices through the air with incredible ease!
A Thri-Kreen attacks Co. [6 Hits]

< 910h/910H 246v/246V Pos: standing >
A Duergar completes his spell...
A Duergar utters the words 'yjrr pzar'
A torrent of divine energy flows from a Duergar into a Duergar's body, and his wounds begin to heal!

< 910h/910H 246v/246V Pos: standing >
Co snaps into visibility.
A Thri-Kreen snaps into visibility.
Co's unholy avenger named 'Bloodlust' turns blood red as it slashes into a Thri-Kreen!
Co snaps into visibility.
A Thri-Kreen snaps into visibility.
Blood red energy travels into Co's hand and up his arm, apparently strengthening him.
Co attacks a Thri-Kreen. [2 Hits]

< 910h/910H 246v/246V Pos: standing >
Co snaps into visibility.
Co tackles a Thri-Kreen square in the chest knocking the wind out of him!

< 910h/910H 246v/246V Pos: standing >
Islamia clambers to his feet.

< 910h/910H 246v/246V Pos: standing >
You feel too uncomfortable casting at someone that far away in such tight quarters.

< 910h/910H 246v/246V Pos: standing >
Guidrich clambers to his feet.

< 910h/910H 246v/246V Pos: standing >
As a Thri-Kreen attempts to attack Co, Co intercepts the attack with his hands and twist a Thri-Kreen's arm!
A Thri-Kreen snaps into visibility.
Co snaps into visibility.
Co's intercepts a Thri-Kreen's attack with unholy avenger named 'Bloodlust' with eloquent ease.
Co's intercepts a Thri-Kreen's attack with unholy avenger named 'Bloodlust' with eloquent ease.
A Thri-Kreen attacks Co. [8 Hits]

< 910h/910H 246v/246V Pos: standing >
Powerful sparks of magic seem to flow out from Islamia's mask.
There's no way you can safely cast such a spell in such a tight area.

< 910h/910H 246v/246V Pos: standing >
Co snaps into visibility.
A Thri-Kreen snaps into visibility.
Co gets past a Thri-Kreen's defenses and strikes with a mighty blow.

< 910h/910H 246v/246V Pos: standing >
Co snaps into visibility.
A Thri-Kreen snaps into visibility.
Co attacks a Thri-Kreen. [6 Hits]

< 910h/910H 246v/246V Pos: standing >

< 910h/910H 246v/246V Pos: standing >

< 910h/910H 246v/246V Pos: standing >

< 910h/910H 246v/246V Pos: standing >
Islamia drops flat to the ground.

< 910h/910H 246v/246V Pos: standing >
Inside the Mine
Obvious exits: -E -S
Shattered bits of ice are scattered about the area.
A large gray sack lies here in a heap.
*A Thri-Kreen (medium)  *-* The Veterans of Bloodlust *-* sits in mid-air here, fighting Co.(Red Aura)
*Co Mjolnir (_/Eye of Odin\_) (Barbarian)(medium) stands in mid-air here, fighting a Thri-Kreen.(Gold Aura)
Islamia Gungnir (_/Eye of Odin\_) (Grey Elf)(medium) is lying in mid-air here.(Gold Aura)
*Guidrich B.S. Slaadi of Dispel U (_/Eye of Odin\_) (Grey Elf)(large) stands in mid-air here.(Gold Aura)
A brightly glowing torch floats near Guidrich's head. (Illuminating)
A Duergar (medium)  *-* The Veterans of Bloodlust *-* stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near a Duergar's head.

< 910h/910H 246v/246V Pos: standing >
Guidrich stops using the shield of the battle dragon.

< 910h/910H 246v/246V Pos: standing >
A Thri-Kreen snaps into visibility.
Co snaps into visibility.
Co's green bladed dagger named 'Sepsis' [superior] flashes into the path of a Thri-Kreen's attack, then Co delivers a graceful counter-attack!
Co's intercepts a Thri-Kreen's attack with unholy avenger named 'Bloodlust' with eloquent ease.
A Thri-Kreen attacks Co. [4 Hits]

< 910h/910H 246v/246V Pos: standing >

		Score information for Oppy

Level: 55   Race: Grey Elf   Class: Cleric / Healer Sex: Male
Hit points: 910(910)  Moves: 246(246)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 87%
Status:  Standing.
         Soulshielded
Frags:   +2.88   Deaths:   10
Detecting:      Illusions Invisible Evil Good Life Heat
Protected from: Low Circle spells
Protected by:   Greater Spirit Ward Slow Poison
Enchantments:   Hawkvision Ultravision Farsee Fly Armor Aware Haste Invisibility Waterbreathing Sneaking Blessing of the Gods Fearless
Combat Pulse:   16 Spell Pulse:  0.80 
Leaderboard Points: 1266 
Paladin auras:   Spell Protection
Enhancements:    Healing

Active Spells:
--------------
roar of heroes (2 minutes)
elephantstrength (51 minutes)
lionrage (50 minutes)
hawkvision (24 minutes)
endurance (2 minutes)
bless (5 minutes)
vitality (5 minutes)
sense spirit (59 minutes)
ravenflight (54 minutes)
pantherspeed (55 minutes)
fly (15 minutes)
spirit armor (61 minutes)


< 910h/910H 246v/246V Pos: standing >
A Thri-Kreen clambers to his feet.

< 910h/910H 246v/246V Pos: standing >
Colorful rays of light streak throughout the sky!

< 910h/910H 246v/246V Pos: standing >
A Thri-Kreen leaps over Co's attack.
A Thri-Kreen leaps over Co's attack.
Co snaps into visibility.
A Thri-Kreen snaps into visibility.
Co attacks a Thri-Kreen. [0 Hits]

< 910h/910H 246v/246V Pos: standing >
A Duergar drops flat to the ground.

< 910h/910H 246v/246V Pos: standing >
Co snaps into visibility.
A Thri-Kreen snaps into visibility.
A Thri-Kreen's face turns pale as Co slams his head into his face.
Islamia clambers to his feet.

< 910h/910H 246v/246V Pos: standing >
Guidrich grabs the staff of the slaadi [poor].

< 910h/910H 246v/246V Pos: standing >
A Duergar clambers to his feet.

< 910h/910H 246v/246V Pos: standing >

< 910h/910H 246v/246V Pos: standing >
Guidrich taps the staff of the slaadi [poor] three times on the ground.
Guidrich snaps into visibility.
A Thri-Kreen snaps into visibility.
Guidrich points at a Thri-Kreen, and a powerful ray of anti-magic lances forth from his fingertip!
Guidrich snaps into visibility.
Guidrich points at a Duergar, and a powerful ray of anti-magic lances forth from his fingertip!
Epic Zones -----------------------------------------

   Court of the Muse                             (neutral)       
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (very evil)     
   The Swamp Laboratory of Khul'Lor              (pure evil)     
   Clan Stoutdorf Settlement                     (evil)          
   Kobold Settlement                             (very evil)     
   The High Moor Forest                          (good)          
   The Stone Tomb of Kelek                       (extremely evil)
   Orrak                                         (slightly evil) 
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (slightly good) 
   Nizari                                        (evil)          
   The Dark Stone Tower of the Northern Realms   (slightly good) 
   Tower of High Sorcery                         (slightly good) 
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (very evil)     
   The Obsidian Citadel                          (slightly good) 
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
  *Nakral's Crypt                                (good)          
   The Outcasts Tower                            (slightly evil) 
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
  *Faerie Realm                                  (pure good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (slightly evil) 
   The Githyanki Fortress                        (neutral)       
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (slightly evil) 
  *Zalkapfaan, City of the Headless Horde        (slightly good) 
   New Cave city                                 (neutral)       
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (evil)          
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
  *The Jade Empire                               (slightly evil) 
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
  *Quintaragon Castle                            (slightly evil) 
   The Sky City of Ultarium                      (neutral)       
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (slightly evil) 
   Tribal Oasis                                  (neutral)       
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (slightly evil) 
  *Shadamehr Keep                                (slightly good) 
  *The Temple to Skrentherlog                    (slightly evil) 
   Alatorin - the Forge City                     (neutral)       
  *The Trakkia Mountains                         (slightly evil) 
   The Ethereal Plane                            (good)          
   The Caverns of Armageddon                     (evil)          
   The Forest City of Aravne                     (neutral)       
  *Plane of Fire                                 (good)          
   Ruined Temple of Tezcatlipoca                 (slightly good) 
   The Astral Plane                              (slightly good) 
   Jotunheim                                     (good)          
  *The Transparent Tower                         (evil)          
   Krethik Keep                                  (slightly evil) 
   Temple of the Earth                           (very evil)     
  *Sea Kingdom                                   (good)          
   Plane of Earth                                (slightly evil) 
   Sevenoaks                                     (slightly good) 
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (slightly evil) 
  *Domain of Lost Souls                          (neutral)       
   The Hall of Knighthood                        (slightly evil) 
  *The Depths of Duris                           (slightly good) 
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (slightly evil) 
   The Great Shaboath                            (neutral)       
   The Tempest Court                             (neutral)       
  *Pit of Dragons                                (slightly evil) 
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (slightly evil) 
  *The Scorched Valley                           (slightly evil) 
  *The Realm of Barovia                          (very evil)     
   The Royal Mausoleum of Castle IceCrag         (neutral)       
  *Plane of Fire, Brass                          (slightly evil) 
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (slightly evil) 
   Tiamat                                        (slightly evil) 
   The Fortress of Dreams                        (slightly good) 
   Bahamut's Palace                              (good)          
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (very good)     
   Vecna's Tomb                                  (slightly good) 
   Ny'Neth's Stronghold                          (slightly good) 
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
  *The Hall of the Ancients                      (slightly evil) 
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (slightly good) 
  *Negative Material Plane                       (slightly good) 
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (good)          
   Castle Ravenloft                              (extremely good)

* = already completed this boot.

< 910h/910H 246v/246V Pos: standing >
Co's green bladed dagger named 'Sepsis' [superior] flashes into the path of a Thri-Kreen's attack, then Co delivers a graceful counter-attack!
Co snaps into visibility.
A Thri-Kreen snaps into visibility.
A Thri-Kreen is incapacitated and will slowly die, if not aided.
A Thri-Kreen slumps to the ground.
Co's unholy avenger named 'Bloodlust' turns blood red as it slashes into a Thri-Kreen!
Co snaps into visibility.
A Thri-Kreen snaps into visibility.
Blood red energy travels into Co's hand and up his arm, apparently strengthening him.
A Thri-Kreen is incapacitated and will slowly die, if not aided.
A Thri-Kreen's earthen cloak of lordly might [superior] is blasted by the negative energy!
A Thri-Kreen's some black leather gloves with mithril blades was completely destroyed by the massive blow!
A Thri-Kreen's ancient sheath of *-* Clan BloodLust *-* with a strange dark bloodstone was completely destroyed by the massive blow!
A Thri-Kreen is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!