The death of [42 Red Dragon] Alli (Orc)

in Tunnel in Winship's Crypt

from the perspective of [42 Red Dragon] Alli (Orc)

<worn on head>       a head of a siege golem of regeneration
<worn on eyes>       a translucent eyepatch of precision (magic)
<worn in ear>        a bloody onyx ear stud [poor] (magic)
<worn in ear>        a carved turquoise stud of regeneration (magic) (glowing)
<worn around neck>   the medallion of despair [superior] (magic) [82%]
<worn around neck>   a collar made of pure obsidian [superior] (magic)
<worn on body>       a full suit of well-polished mithril platemail [superior] (magic)
<worn about body>    a cloak of rhemoraz scales of precision (magic)
<worn as quiver>     a soldier's tin quiver from The Church of the Eternal Dusk [72%]
<worn about waist>   a lifting belt of damage (magic)
<worn on belt buckle>a gleaming skull of a Minotaur
<worn around wrist>  the ancestral bracelet of Sevenoaks of damage (magic)
<worn around wrist>  a sparkling diamond bracer of damage (magic)
<worn on hands>      the claws of the abishai of constitution
<worn on finger>     an ancient ring of liquid rock of regeneration
<worn on feet>       a pair of dwarf-hide boots [superior]


< 552h/552H 68v/96V Pos: standing >
A Trail Through the Hills
   The trail runs north and south through the hills here.  Winding
around small hills and littered with the normal rocks, and brown
sandstone and earth, this trail seems unremarkable.
Obvious exits: -North -South

< 552h/552H 65v/96V Pos: standing >
End of the Trail
The trail comes to an end here, the steep Halfcut hills lying in all
directions.  A small path wanders its way to the north.  In the center
of the area is a low, marble slab.  A wrought-iron fence surrounds it.
Obvious exits: -North
A Marble slab.

< 552h/552H 62v/96V Pos: standing >
You dodge a bash from a ghoul, who loses his balance and falls.
Sorry, you aren't allowed to do that in combat.

< 552h/552H 63v/96V Pos: standing >
< T: Alli TP: sta TC:excellent E: ghoul kne EP: excellent >
 You are carrying: (2/11)
a vial of Windship's life
a tough cloth backpack

< 552h/552H 63v/96V Pos: standing >
< T: Alli TP: sta TC:excellent E: ghoul kne EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 552h/552H 63v/96V Pos: standing >
< T: Alli TP: sta TC:excellent E: ghoul kne EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 552h/552H 63v/96V Pos: standing >
< T: Alli TP: sta TC:excellent E: ghoul kne EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 552h/552H 63v/96V Pos: standing >
< T: Alli TP: sta TC:excellent E: ghoul kne EP: excellent >
 
< 552h/552H 63v/96V Pos: standing >
< T: Alli TP: sta TC:excellent E: ghoul kne EP: excellent >
 You are carrying: (2/11)
a vial of Windship's life
a tough cloth backpack

< 552h/552H 63v/96V Pos: standing >
< T: Alli TP: sta TC:excellent E: ghoul kne EP: excellent >
 End of the Trail
Obvious exits: -North
A Marble slab.
A ghoul crouches here, fighting YOU!(Red Aura)

< 552h/552H 63v/96V Pos: standing >
< T: Alli TP: sta TC:excellent E: ghoul kne EP: excellent >
 [Damage: 12 ] -=[Your punch strikes a ghoul.]=-
[Damage: 14 ] -=[Your fine punch strikes a ghoul hard.]=-
You score a CRITICAL HIT!!!!!
[Damage: 32 ] -=[Your punch seriously wounds a ghoul.]=-
[Damage: 14 ] -=[Your punch strikes a ghoul very hard.]=-
[Damage: 14 ] -=[Your fine punch seriously wounds a ghoul.]=-
[Damage: 15 ] -=[Your fine punch seriously wounds a ghoul.]=-

< 552h/552H 63v/96V Pos: standing >
< T: Alli TP: sta TC:excellent E: ghoul kne EP: pretty hurt >
 [Damage: 39 ] -=[WHAP!  For a moment, you feel just like a dragon must as you punch a ghoul.]=-

< 552h/552H 63v/96V Pos: standing >
< T: Alli TP: sta TC:excellent E: ghoul kne EP:  awful >
 [Damage: 13 ] -=[Your fine punch hits a ghoul.]=-
A ghoul is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Alli by 1193.
The last gasps of a ghoul cause a sickening chill to run up your spine.
A ghoul crumbles to dust.

< 552h/552H 63v/96V Pos: standing >
You do not see or have the corpse.

< 552h/552H 67v/96V Pos: standing >
You do not see that item here.

< 552h/552H 67v/96V Pos: standing >
End of the Trail
Obvious exits: -North
A Marble slab.

< 552h/552H 67v/96V Pos: standing >
You are carrying: (2/11)
a vial of Windship's life
a tough cloth backpack

< 552h/552H 68v/96V Pos: standing >

		Score information for Alli

Level: 42   Race: Orc   Class: Monk / Red Dragon Sex: Female
Hit points: 552(552)  Moves: 68(96)
Coins carried:    2 platinum     3 gold     3 silver     7 copper
Compression ratio: 79%
Status:  Standing.
         Soulshielded Coldshielded
Frags:   +0.00   Deaths:   11
Detecting:      Invisible Evil Good Magic
Protected from: Fire Cold Gas Acid Low Circle spells
Protected by:   Greater Spirit Ward Slow Poison
Enchantments:   Ultravision Haste Waterbreathing
Herbs:          Medicus
Combat Pulse:   15 Spell Pulse:  1.02 
Leaderboard Points:  417 

Active Spells:
--------------
regenerate (6 minutes)
heroism (12 minutes)
indomitability (12 minutes)
heroism (12 minutes)
greater spirit ward (27 minutes)
greater spirit sight (60 minutes)
well-rested bonus (138 minutes)
elephantstrength (17 minutes)
protection from fire (27 minutes)
fire ward (30 minutes)


< 552h/552H 68v/96V Pos: standing >
You feel almost ready to try another potion.

< 552h/552H 70v/96V Pos: standing >
You find a secret entrance!

< 552h/552H 72v/96V Pos: standing >
You feel like a potion could do you good once again.

< 552h/552H 75v/96V Pos: standing >
Ok.

< 552h/552H 76v/96V Pos: standing >

		Score information for Alli

Level: 42   Race: Orc   Class: Monk / Red Dragon Sex: Female
Hit points: 552(552)  Moves: 76(96)
Coins carried:    2 platinum     3 gold     3 silver     7 copper
Compression ratio: 79%
Status:  Standing.
         Soulshielded Coldshielded
Frags:   +0.00   Deaths:   11
Detecting:      Invisible Evil Good Magic
Protected from: Fire Cold Gas Acid Low Circle spells
Protected by:   Greater Spirit Ward Slow Poison
Enchantments:   Ultravision Haste Waterbreathing
Herbs:          Medicus
Combat Pulse:   15 Spell Pulse:  1.02 
Leaderboard Points:  417 

Active Spells:
--------------
regenerate (5 minutes)
heroism (11 minutes)
indomitability (11 minutes)
heroism (11 minutes)
greater spirit ward (26 minutes)
greater spirit sight (59 minutes)
well-rested bonus (137 minutes)
elephantstrength (16 minutes)
protection from fire (26 minutes)
fire ward (29 minutes)


< 552h/552H 76v/96V Pos: standing >
As you quaff a vial of Windship's life, the vial disappears in a bright flash of light!
You feel vitalized.

< 552h/552H 80v/96V Pos: standing >

< 712h/712H 84v/96V Pos: standing >
Tunnel in Winship's Crypt
   This is a vary dark tunnel under Winship's headstone leading
to his crypt room.  The floor is littered with bones and debris.  Strange
clattering noises come from the south.
This area seems to be devoid of magic!
Obvious exits: -South -Up   

< 712h/712H 84v/96V Pos: standing >

		Score information for Alli

Level: 42   Race: Orc   Class: Monk / Red Dragon Sex: Female
Hit points: 712(712)  Moves: 86(96)
Coins carried:    2 platinum     3 gold     3 silver     7 copper
Compression ratio: 79%
Status:  Standing.
         Soulshielded Coldshielded
Frags:   +0.00   Deaths:   11
Detecting:      Invisible Evil Good Magic
Protected from: Fire Cold Gas Acid Low Circle spells
Protected by:   Greater Spirit Ward Slow Poison
Enchantments:   Ultravision Haste Waterbreathing
Herbs:          Medicus
Combat Pulse:   15 Spell Pulse:  1.02 
Leaderboard Points:  417 

Active Spells:
--------------
vitality (10 minutes)
regenerate (5 minutes)
heroism (11 minutes)
indomitability (11 minutes)
heroism (11 minutes)
greater spirit ward (26 minutes)
greater spirit sight (59 minutes)
well-rested bonus (137 minutes)
elephantstrength (16 minutes)
protection from fire (26 minutes)
fire ward (29 minutes)


< 712h/712H 86v/96V Pos: standing >
Just Outside Winship's Crypt Chamber
   The tunnel comes to a set of double doors with glowing runes here.
This area is the same as that too the north.  Bones and debris all over
the floor.  However here you can see what was making that clattering noise.
Two of the skeletons on the floor have got up and are moving towards you.
They look mad.
Obvious exits: -North -South#
A piece of ancient granite is here, having grown stronger over time.
A large skeleton stands up as you approach.
A large skeleton stands up as you approach.

< 712h/712H 89v/96V Pos: standing >
The large skeleton suddenly attacks YOU!
-=[The large skeleton's punch wounds you.]=-
[Damage: 11 ] -=[The large skeleton shivers from the unnatural cold as he hits you!]=-

< 696h/712H 90v/96V Pos: standing >
< T: Alli TP: sta TC:few scratches E: large sta EP: few scratches >
 The large skeleton suddenly attacks YOU!
-=[The large skeleton's punch wounds you.]=-
[Damage: 10 ] -=[The large skeleton shivers from the unnatural cold as he hits you!]=-

< 682h/712H 90v/96V Pos: standing >
< T: Alli TP: sta TC:few scratches E: large sta EP: few scratches >
 Your punch would not be very effective on an opponent that size.

< 682h/712H 90v/96V Pos: standing >
< T: Alli TP: sta TC:few scratches E: large sta EP: few scratches >
 [Damage: 10 ] -=[Your fine punch grazes the large skeleton.]=-
[Damage: 11 ] -=[Your fine punch wounds the large skeleton.]=-
You miss the large skeleton.
The large skeleton dodges your futile attack.
[Damage: 10 ] -=[Your punch grazes the large skeleton.]=-
The large skeleton dodges your futile attack.

< 682h/712H 90v/96V Pos: standing >
< T: Alli TP: sta TC:few scratches E: large sta EP: few scratches >
 -=[The large skeleton's decent punch wounds you.]=-
[Damage: 12 ] -=[The large skeleton shivers from the unnatural cold as he hits you!]=-
-=[The large skeleton's decent punch wounds you.]=-
[Damage: 11 ] -=[The large skeleton shivers from the unnatural cold as he hits you!]=-
The large skeleton starts moaning.
Your attack dislodged one of the large skeleton's pale white bones, sending it flying into your flesh.

< 635h/712H 90v/96V Pos: standing >
< T: Alli TP: sta TC: small wounds E: large sta EP: few scratches >
 -=[The large skeleton's decent punch wounds you.]=-
[Damage: 12 ] -=[The large skeleton shivers from the unnatural cold as he hits you!]=-
-=[The large skeleton's decent punch wounds you.]=-
[Damage: 12 ] -=[The large skeleton shivers from the unnatural cold as he hits you!]=-
You feel your life force slipping away...
-=[You suddenly see the large skeleton's foot in your chest.]=-
[Damage:  6 ] -=[The large skeleton shivers from the unnatural cold as he hits you!]=-

< 567h/712H 90v/96V Pos: standing >
< T: Alli TP: sta TC: small wounds E: large sta EP: few scratches >
 You start to chant in a deep voice.
You forgot the words for the chant.

< 567h/712H 90v/96V Pos: standing >
< T: Alli TP: sta TC: small wounds E: large sta EP: few scratches >
 [Damage:  9 ] -=[Your fine punch grazes the large skeleton.]=-
You miss the large skeleton.
The large skeleton dodges your futile attack.
[Damage: 11 ] -=[Your fine punch wounds the large skeleton.]=-
The large skeleton dodges your futile attack.
The large skeleton dodges your futile attack.
The large skeleton dodges your futile attack.
You score a CRITICAL HIT!!!!!
[Damage: 21 ] -=[Your punch wounds the large skeleton.]=-

< 567h/712H 90v/96V Pos: standing >
< T: Alli TP: sta TC: small wounds E: large sta EP: few scratches >
 -=[The large skeleton's decent punch wounds you.]=-
[Damage: 11 ] -=[The large skeleton shivers from the unnatural cold as he hits you!]=-
-=[The large skeleton's decent punch strikes you.]=-
[Damage: 11 ] -=[The large skeleton shivers from the unnatural cold as he hits you!]=-
The large skeleton starts moaning.
Your attack dislodged one of the large skeleton's pale white bones, sending it flying into your flesh.
-=[You suddenly see the large skeleton's foot in your chest.]=-
[Damage:  7 ] -=[The large skeleton shivers from the unnatural cold as he hits you!]=-

< 511h/712H 90v/96V Pos: standing >
< T: Alli TP: sta TC: few wounds E: large sta EP:  small wounds >
 -=[The large skeleton's decent punch wounds you.]=-
[Damage:  9 ] -=[The large skeleton shivers from the unnatural cold as he hits you!]=-
-=[The large skeleton's punch strikes you.]=-
[Damage: 11 ] -=[The large skeleton shivers from the unnatural cold as he hits you!]=-

< 479h/712H 90v/96V Pos: standing >
< T: Alli TP: sta TC: few wounds E: large sta EP:  small wounds >
 The large skeleton dodges your futile attack.
The large skeleton dodges your futile attack.
The large skeleton dodges your futile attack.
The large skeleton dodges your futile attack.
[Damage:  9 ] -=[Your fine punch grazes the large skeleton.]=-
You score a CRITICAL HIT!!!!!
[Damage: 19 ] -=[Your impressive punch wounds the large skeleton.]=-

< 479h/712H 90v/96V Pos: standing >
< T: Alli TP: sta TC: few wounds E: large sta EP:  small wounds >
 -=[The large skeleton's punch strikes you.]=-
[Damage: 11 ] -=[The large skeleton shivers from the unnatural cold as he hits you!]=-
-=[The large skeleton's decent punch strikes you.]=-
[Damage: 11 ] -=[The large skeleton shivers from the unnatural cold as he hits you!]=-

< 446h/712H 90v/96V Pos: standing >
< T: Alli TP: sta TC: few wounds E: large sta EP:  small wounds >
 -=[The large skeleton's punch strikes you.]=-
[Damage: 12 ] -=[The large skeleton shivers from the unnatural cold as he hits you!]=-
-=[The large skeleton's decent punch wounds you.]=-
[Damage:  9 ] -=[The large skeleton shivers from the unnatural cold as he hits you!]=-

< 414h/712H 90v/96V Pos: standing >
< T: Alli TP: sta TC: few wounds E: large sta EP:  small wounds >
 You begin moving into position for a combination...

< 414h/712H 90v/96V Pos: standing >
< T: Alli TP: sta TC: few wounds E: large sta EP:  small wounds >
 You miss the large skeleton.
[Damage: 10 ] -=[Your fine punch wounds the large skeleton.]=-
[Damage: 10 ] -=[Your fine punch wounds the large skeleton.]=-
[Damage: 10 ] -=[Your punch wounds the large skeleton.]=-
The large skeleton dodges your futile attack.
[Damage: 10 ] -=[Your fine punch wounds the large skeleton.]=-

< 414h/712H 90v/96V Pos: standing >
< T: Alli TP: sta TC: few wounds E: large sta EP:  small wounds >
 You start to chant in a deep voice.
You are not in the proper mood for that right now!

< 414h/712H 90v/96V Pos: standing >
< T: Alli TP: sta TC: few wounds E: large sta EP:  small wounds >
 -=[The large skeleton's decent punch strikes you.]=-
[Damage:  9 ] -=[The large skeleton shivers from the unnatural cold as he hits you!]=-
-=[The large skeleton's decent punch strikes you.]=-
[Damage: 10 ] -=[The large skeleton shivers from the unnatural cold as he hits you!]=-
Two eerie points of red light flare in the large skeleton's hollow eye sockets.
-=[You suddenly see the large skeleton's foot in your chest.]=-
[Damage:  5 ] -=[The large skeleton shivers from the unnatural cold as he hits you!]=-

< 376h/712H 90v/96V Pos: standing >
< T: Alli TP: sta TC: few wounds E: large sta EP:  small wounds >
 -=[The large skeleton's decent punch strikes you.]=-
[Damage: 11 ] -=[The large skeleton shivers from the unnatural cold as he hits you!]=-
-=[The large skeleton's decent punch strikes you.]=-
[Damage: 10 ] -=[The large skeleton shivers from the unnatural cold as he hits you!]=-
The large skeleton throws back his head and cackles with insane glee!
-=[You suddenly see the large skeleton's foot in your chest.]=-
[Damage:  5 ] -=[The large skeleton shivers from the unnatural cold as he hits you!]=-

< 335h/712H 90v/96V Pos: standing >
< T: Alli TP: sta TC: nasty wounds E: large sta EP:  small wounds >
 The large skeleton dodges your futile attack.
[Damage: 10 ] -=[Your fine punch wounds the large skeleton.]=-
[Damage:  9 ] -=[Your fine punch wounds the large skeleton.]=-
[Damage: 10 ] -=[Your fine punch wounds the large skeleton.]=-
[Damage: 10 ] -=[Your fine punch wounds the large skeleton.]=-
The large skeleton dodges your futile attack.
[Damage: 10 ] -=[Your punch wounds the large skeleton.]=-

< 335h/712H 90v/96V Pos: standing >
< T: Alli TP: sta TC: nasty wounds E: large sta EP:  few wounds >
 You start to chant in a deep voice.
You are not in the proper mood for that right now!

< 335h/712H 90v/96V Pos: standing >
< T: Alli TP: sta TC: nasty wounds E: large sta EP:  few wounds >
 -=[The large skeleton's decent punch strikes you.]=-
[Damage: 11 ] -=[The large skeleton shivers from the unnatural cold as he hits you!]=-
-=[The large skeleton's decent punch strikes you.]=-
[Damage:  9 ] -=[The large skeleton shivers from the unnatural cold as he hits you!]=-

< 304h/712H 90v/96V Pos: standing >
< T: Alli TP: sta TC: nasty wounds E: large sta EP:  few wounds >
 Your limbs begin to blur...
You attempt a combination, but fall flat on your face!
-=[The large skeleton's decent punch strikes you.]=-
[Damage: 13 ] -=[The large skeleton shivers from the unnatural cold as he hits you!]=-
-=[The large skeleton's decent punch strikes you.]=-
[Damage: 13 ] -=[The large skeleton shivers from the unnatural cold as he hits you!]=-

< 266h/712H 90v/96V Pos: on your ass >
< T: Alli TP: ass TC: nasty wounds E: large sta EP:  few wounds >
 The large skeleton dodges your futile attack.
[Damage:  9 ] -=[Your punch wounds the large skeleton.]=-
[Damage: 10 ] -=[Your fine punch wounds the large skeleton.]=-
The large skeleton dodges your futile attack.
You miss the large skeleton.
You miss the large skeleton.
[Damage: 10 ] -=[Your punch wounds the large skeleton.]=-

< 266h/712H 90v/96V Pos: on your ass >
< T: Alli TP: ass TC: nasty wounds E: large sta EP:  few wounds >
 You scramble madly to your feet!

< 266h/712H 90v/96V Pos: standing >
< T: Alli TP: sta TC: nasty wounds E: large sta EP:  few wounds >
 You attempt to flee...
Tunnel in Winship's Crypt
   This is a vary dark tunnel under Winship's headstone leading
to his crypt room.  The floor is littered with bones and debris.  Strange
clattering noises come from the south.
This area seems to be devoid of magic!
Obvious exits: -South -Up   
You flee northward!

< 266h/712H 62v/96V Pos: standing >
A Grey Elf looks at you.

< 320h/712H 78v/96V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation of endurance carried by a Grey Elf.

< 345h/712H 85v/96V Pos: standing >
A Barbarian snaps into visibility.
A Barbarian tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!

< 364h/712H 91v/96V Pos: sitting >
A faint hum can be heard from the shadowy crown of damnation of endurance carried by a Grey Elf.

< 374h/712H 94v/96V Pos: sitting >
A Barbarian snaps into visibility.
-=[A Barbarian's impressive slash strikes you.]=-
The globe around a Barbarian's body flares as it bears the brunt of your assault!
The globe around a Barbarian's body flares as it bears the brunt of your assault!
A Barbarian snaps into visibility.
-=[A Barbarian's impressive pierce strikes you.]=-
The globe around a Barbarian's body flares as it bears the brunt of your assault!
The globe around a Barbarian's body flares as it bears the brunt of your assault!
A Barbarian misses you.
A Barbarian snaps into visibility.
-=[A Barbarian's impressive slash strikes you.]=-
The globe around a Barbarian's body flares as it bears the brunt of your assault!
The globe around a Barbarian's body flares as it bears the brunt of your assault!
A Barbarian snaps into visibility.
-=[A Barbarian's impressive slash strikes you.]=-
The globe around a Barbarian's body flares as it bears the brunt of your assault!
The globe around a Barbarian's body flares as it bears the brunt of your assault!
A Barbarian snaps into visibility.
-=[A Barbarian's slash strikes you.]=-
The globe around a Barbarian's body flares as it bears the brunt of your assault!
The globe around a Barbarian's body flares as it bears the brunt of your assault!
A Barbarian snaps into visibility.

< 278h/712H 95v/96V Pos: sitting >
< T: Alli TP: sit TC: nasty wounds E: A Barbarian sta EP: excellent >
 Sparks...  flashing lights...  you cannot concentrate!
You miss a Barbarian.
You miss a Barbarian.
A Barbarian snaps into visibility.
[Damage:  9 ] -=[Your fine punch grazes a Barbarian.]=-
You score a CRITICAL HIT!!!!!
You sneak in and deliver a strike to a pressure point!
[Damage: 17 ] -=[Your impressive punch wounds a Barbarian.]=-
[Damage:  9 ] -=[Your fine punch grazes a Barbarian.]=-
A Barbarian dodges your futile attack.

< 279h/712H 95v/96V Pos: sitting >
< T: Alli TP: sit TC: nasty wounds E: A Barbarian sta EP: few scratches >
 A Minotaur suddenly attacks YOU!
A Minotaur snaps into visibility.
-=[A Minotaur's bludgeon seriously wounds you.]=-
The globe around a Minotaur's body flares as it bears the brunt of your assault!
The globe around a Minotaur's body flares as it bears the brunt of your assault!

< 221h/712H 95v/96V Pos: sitting >
< T: Alli TP: sit TC: nasty wounds E: A Barbarian sta EP: few scratches >
 You tuck in your arms, roll away from a Barbarian's blow, then leap to your feet!
A Barbarian snaps into visibility.
-=[A Barbarian's fine slash strikes you.]=-
The globe around a Barbarian's body flares as it bears the brunt of your assault!
The globe around a Barbarian's body flares as it bears the brunt of your assault!
A Barbarian snaps into visibility.
-=[A Barbarian's impressive pierce strikes you hard.]=-
The globe around a Barbarian's body flares as it bears the brunt of your assault!
The globe around a Barbarian's body flares as it bears the brunt of your assault!
A Barbarian snaps into visibility.
-=[A Barbarian's pierce hits you across the leg, resulting in a limp stride.]=-
The globe around a Barbarian's body flares as it bears the brunt of your assault!
The globe around a Barbarian's body flares as it bears the brunt of your assault!
A Barbarian misses you.
A Barbarian snaps into visibility.
-=[A Barbarian's slash strikes you.]=-
The globe around a Barbarian's body flares as it bears the brunt of your assault!
The globe around a Barbarian's body flares as it bears the brunt of your assault!
A Barbarian snaps into visibility.
-=[A Barbarian's impressive slash strikes you hard.]=-
The globe around a Barbarian's body flares as it bears the brunt of your assault!
The globe around a Barbarian's body flares as it bears the brunt of your assault!
A Barbarian snaps into visibility.

< 139h/712H 90v/96V Pos: standing >
< T: Alli TP: sta TC:pretty hurt E: A Barbarian sta EP: few scratches >
 A Grey Elf looks at you.
A Barbarian snaps into visibility.
-=[Everything is blurry after a Barbarian's head came crashing into your skull.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The globe around a Barbarian's body flares as it bears the brunt of your assault!
The globe around a Barbarian's body flares as it bears the brunt of your assault!

< 52h/712H 90v/96V Pos: standing >
< T: Alli TP: sta TC: awful E: A Barbarian sta EP: few scratches >
 A Barbarian snaps into visibility.
[Damage:  7 ] -=[Your decent punch grazes a Barbarian.]=-
You miss a Barbarian.
A Barbarian dodges your futile attack.
You miss a Barbarian.
You miss a Barbarian.
[Damage:  8 ] -=[Your decent punch grazes a Barbarian.]=-
[Damage:  7 ] -=[Your decent punch grazes a Barbarian.]=-

< 52h/712H 90v/96V Pos: standing >
< T: Alli TP: sta TC: awful E: A Barbarian sta EP: few scratches >
 A faint hum can be heard from the shadowy crown of damnation of endurance carried by a Grey Elf.
A Minotaur snaps into visibility.
-=[A Minotaur's impressive bludgeon enshrouds you in a mist of blood.]=-
You wish that your wounds would stop BLEEDING so much!
The globe around a Minotaur's body flares as it bears the brunt of your assault!
The globe around a Minotaur's body flares as it bears the brunt of your assault!
A Minotaur snaps into visibility.
-=[A Minotaur's powerful bludgeon critically injures you.]=-
Your blood rushes out of your veins, as you slowly run out of life.
Blood pours from your many serious wounds and your strength fails.
You realize this may have been your last battle, and prepare for oblivion.
The world starts spinning, and your ears are ringing!
-=[