The death of [16 Psionicist] Taivo (Githyanki)

in Rugged Hills of the Hearth Valley

from the perspective of [16 Psionicist] Taivo (Githyanki)

<worn about body>    some long flowing robes
<worn about waist>   an illithidskin belt
<worn on arms>       a pair of studded leather sleeves


< 107h/107H 121v/122V Pos: standing >
<[Damage:  6 ] -=[You find a soft spot in a cavern snake's scales and launch a solid kick there.]=-
A cavern snake is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a cavern snake's gurgling and choking signals its demise.

< 107h/107H 121v/122V Pos: standing >
A cavern snake misses you.

< 107h/107H 121v/122V Pos: standing >
< T: Taivo TP: sta TC:excellent E: snake sta EP: excellent >
 A clansdwarf watches the area, making sure the battle does not get out of hand.

< 107h/107H 121v/122V Pos: standing >
< T: Taivo TP: sta TC:excellent E: snake sta EP: excellent >
 A cavern snake dodges your futile attack.

< 107h/107H 121v/122V Pos: standing >
< T: Taivo TP: sta TC:excellent E: snake sta EP: excellent >
 A cavern snake misses you.

< 107h/107H 121v/122V Pos: standing >
< T: Taivo TP: sta TC:excellent E: snake sta EP: excellent >
 [Damage:  2 ] -=[Your decent punch strikes a cavern snake very hard.]=-

< 107h/107H 121v/122V Pos: standing >
< T: Taivo TP: sta TC:excellent E: snake sta EP:  small wounds >
 A clansdwarf watches the battle in amusement.

< 107h/107H 121v/122V Pos: standing >
< T: Taivo TP: sta TC:excellent E: snake sta EP:  small wounds >
 A cavern snake misses you.

< 107h/107H 121v/122V Pos: standing >
< T: Taivo TP: sta TC:excellent E: snake sta EP:  small wounds >
 A clansdwarf stands to the side, evaluating the fray.

< 107h/107H 121v/122V Pos: standing >
< T: Taivo TP: sta TC:excellent E: snake sta EP:  small wounds >
 Hint: Remember to use your skills! Type 'skills' to see what special techniques you may be able to use.

< 107h/107H 121v/122V Pos: standing >
< T: Taivo TP: sta TC:excellent E: snake sta EP:  small wounds >
 [Damage:  2 ] -=[Your punch strikes a cavern snake very hard.]=-

< 107h/107H 121v/122V Pos: standing >
< T: Taivo TP: sta TC:excellent E: snake sta EP:  few wounds >
 You dodge a cavern snake's vicious attack.
You begin to focus your will...

< 107h/107H 121v/122V Pos: standing >
< T: Taivo TP: sta TC:excellent E: snake sta EP:  few wounds >
 Casting: ballistic attack *

< 107h/107H 121v/122V Pos: standing >
< T: Taivo TP: sta TC:excellent E: snake sta EP:  few wounds >
 A clansdwarf evaluates the struggle, watching your battle tactics.

< 107h/107H 121v/122V Pos: standing >
< T: Taivo TP: sta TC:excellent E: snake sta EP:  few wounds >
 Your mental manipulations become a reality...
You chuckle as a stone strikes a cavern snake.
Your mental boulder smashes a cavern snake really hard.
[Damage:  5 ] 
< 107h/107H 121v/122V Pos: standing >
< T: Taivo TP: sta TC:excellent E: snake sta EP:  bleeding, close to death >
 You begin to focus your will...

< 107h/107H 121v/122V Pos: standing >
< T: Taivo TP: sta TC:excellent E: snake sta EP:  bleeding, close to death >
 You dodge a cavern snake's vicious attack.

< 107h/107H 121v/122V Pos: standing >
< T: Taivo TP: sta TC:excellent E: snake sta EP:  bleeding, close to death >
 Casting: ballistic attack *

< 107h/107H 121v/122V Pos: standing >
< T: Taivo TP: sta TC:excellent E: snake sta EP:  bleeding, close to death >
 Your mental manipulations become a reality...
You chuckle as a stone strikes a cavern snake.
[Damage:  6 ] A cavern snake is mortally wounded, and will die soon, if not aided.

< 107h/107H 121v/122V Pos: standing >
<A clansdwarf stands to the side, evaluating the fray.

< 107h/107H 121v/122V Pos: standing >
<[Damage:  4 ] -=[You find a soft spot in a cavern snake's scales and launch a solid kick there.]=-
A cavern snake is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a cavern snake's gurgling and choking signals its demise.

< 107h/107H 121v/122V Pos: standing >
Steeders Way
Obvious exits: -North -East  -West 
Puddles of fresh blood cover the ground.
[2] The corpse of a cavern snake is lying here.
A clansdwarf watches the area closely.
A clansdwarf watches the area closely.
A clansdwarf sits atop a large steeder.
A clansdwarf watches the area closely.
A clansdwarf shouts as he pushes his cart.

< 107h/107H 121v/122V Pos: standing >
You are at the half-way point towards this next level!

< 107h/107H 121v/122V Pos: standing >
Steeders Way
Obvious exits: -North -East  -West 
Puddles of fresh blood cover the ground.
[2] The corpse of a cavern snake is lying here.
A clansdwarf watches the area closely.
A clansdwarf watches the area closely.
A clansdwarf sits atop a large steeder.
A clansdwarf watches the area closely.
A clansdwarf shouts as he pushes his cart.

< 107h/107H 121v/122V Pos: standing >
A clansdwarf leaves east.
You quickly scan the area.
A clansdwarf who is close by to your east.
A clansdwarf who is close by to your east.
A clansdwarf who is close by to your east.
A clansdwarf who is a brief walk away to your east.
A clansdwarf who is a brief walk away to your east.
A clansdwarf who is a brief walk away to your east.
A clansdwarf who is a brief walk away to your east.
A large steeder who is in the distance to your east.
A clansdwarf who is in the distance to your east.
A duergar merchant who is close by to your west.

< 107h/107H 121v/122V Pos: standing >
A clansdwarf enters from the east.

< 107h/107H 121v/122V Pos: standing >
Street of Lost Clans
   This street is constructed of large stones, some carved into the insignias
of clans lost throughout history. The memorial stones are finely crafted by
Clan Shatter Stone, their surfaces smooth and unblemished. Clansdwarves and
merchants alike move quickly along the street, most heading for Merchants
Square to the north. The entrance to a building is west. Steeders way can
be accessed to the east. The street continues north and south.
Obvious exits: -North -East  -South -West #
A duergar merchant watches his cart closely.

< 107h/107H 120v/122V Pos: standing >
Street of Lost Clans
   The sound of numerous hammers striking metal rings loudly all around on
this section of the street. Citizens move about their daily business, sometimes
stopping to talk with a friend, but most rarely look at others passing. The
merchants and their carts rattle past, the memorial stones providing a fairly
smooth surface for their wheels to roll upon. The entrance to a building is
east. The street continues north and south.
Obvious exits: -North -East # -South
A pregnant duergar looks through the merchants carts.

< 107h/107H 120v/122V Pos: standing >
A pregnant duergar leaves south.

< 107h/107H 120v/122V Pos: standing >
Street of Lost Clans
   The buildings that line this street are all decorated in rich Duergar
designs, the dedication to quality is obvious. Citizens move quickly along,
rarely stopping to glance at others. Merchants shouts rise up as they try
to attract attention to their goods. Sounds from the various clan houses
mix together and echo softly around you, accented by the sharp sound of
hammers striking metal. The entrance to a building is east. The street
continues north and south.
Obvious exits: -North -East # -South -West 
A pregnant duergar looks through the merchants carts.
A clansdwarf sits atop a large cave bear.

< 107h/107H 120v/122V Pos: standing >
Street of Lost Clans
   Inhabitants move past you, occasionally stopping to inspect a merchants
cart for any unusual items or especially good buys. The merchant shout out
in hopes of attracting business, holding up goods for all to see. The
vastness of the cavern goes un-noticed outside of all the buildings and
the movement on the street. Entrances to buildings can be seen on the
east and west sides of the street. The street continues north and south.
Obvious exits: -North -East # -South -West #

< 107h/107H 119v/122V Pos: standing >
Street of Lost Clans
   This street is constructed of large stones, some carved into the insignia
of various clans that have been lost throughout history. Inhabitants of all
sorts bustle past you, going about their daily business. Merchants shout
descriptions and prices of goods for sale as they push their carts along
the street. A narrow street branches off to the west. The entrance to a
building is east. The street continues to the north and south.
Obvious exits: -North -East # -South -West 
A clansdwarf watches the area closely.

< 107h/107H 118v/122V Pos: standing >
Street of Lost Clans
   The large stones that comprise this street have been carved into the
insignias of the various clans lost throughout history. The memorials are
finely crafted by Clan Shatter stone. Some of the stones remain blank,
awaiting their memorial design. The smell of gourmet fungi is strong from
the west. A building block progress south. The road turns here, leaving to
the north and east.
Obvious exits: -North -East  -South -West #
A clansdwarf watches the area closely.
A cavern snake coils and strikes.

< 107h/107H 118v/122V Pos: standing >
A cavern snake suddenly attacks YOU!
A cavern snake misses you.

< 107h/107H 118v/122V Pos: standing >
< T: Taivo TP: sta TC:excellent E: snake sta EP: excellent >
 You begin to focus your will...

< 107h/107H 118v/122V Pos: standing >
< T: Taivo TP: sta TC:excellent E: snake sta EP: excellent >
 Casting: ballistic attack *

< 107h/107H 118v/122V Pos: standing >
< T: Taivo TP: sta TC:excellent E: snake sta EP: excellent >
 Your mental manipulations become a reality...
You chuckle as a stone strikes a cavern snake.
Your mental boulder smashes a cavern snake really hard.
[Damage: 17 ] A cavern snake is mortally wounded, and will die soon, if not aided.

< 107h/107H 118v/122V Pos: standing >
<A clansdwarf frowns in boredom at the obviously one-sided struggle.

< 107h/107H 118v/122V Pos: standing >
<[Damage:  1 ] -=[Your weak punch hits a cavern snake.]=-
A cavern snake is mortally wounded, and will die soon, if not aided.

< 107h/107H 118v/122V Pos: standing >
<You begin to focus your will...

< 107h/107H 118v/122V Pos: standing >
<Casting: ballistic attack *

< 107h/107H 118v/122V Pos: standing >
<Your mental manipulations become a reality...
You chuckle as a stone strikes a cavern snake.
Your mental boulder smashes a cavern snake really hard.
[Damage:  1 ] A cavern snake is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a cavern snake's gurgling and choking signals its demise.

< 107h/107H 118v/122V Pos: standing >
Street of Lost Clans
Obvious exits: -North -East  -South -West #
Fresh blood covers everything in the area.
The corpse of a cavern snake is lying here.
A clansdwarf watches the area closely.
A clansdwarf watches the area closely.

< 107h/107H 118v/122V Pos: standing >
The Guildhall Entrance to - = Nocturnal Fury =-
Obvious exits: -North

< 107h/107H 117v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 107h/107H 117v/122V Pos: standing >
Street of Lost Clans
   The large stones that comprise this street have been carved into the
insignias of the various clans lost throughout history. The memorials are
finely crafted by Clan Shatter stone. Some of the stones remain blank,
awaiting their memorial design. The smell of gourmet fungi is strong from
the west. A building block progress south. The road turns here, leaving to
the north and east.
Obvious exits: -North -East  -South -West #
Fresh blood covers everything in the area.
The corpse of a cavern snake is lying here.
A clansdwarf watches the area closely.

< 107h/107H 119v/122V Pos: standing >
Street of Lost Clans
   The stones of this street have been carved to serve as a memorial for the
various clans lost throughout history. The clans insignias serve as a reminder
for friends, and insure that history will not forget any Duergar clan. The
smell of prepared gourmet fungi fills the air. Sounds of the inhabitants of
the stronghold can be heard all around. The door-less wall of a building is
on the north side here, richly decorated with Duergar designs. The entrance
to a large building is east. The street turns here and continues to the
south and west.
Obvious exits: -East # -South -West 
A clansdwarf watches the area closely.

< 107h/107H 118v/122V Pos: standing >
Southern End of The Street of Lost Clans
   The stones of this street are carved into the insignia of clans that
have been lost throughout history. Not all the stones are carved, some
smooth stones have yet to receive their memorial design. Sounds of the
city echo softly around, smoothed by the vastness of the cavern. The
occasional smell of prepared gourmet fungi wafts by, teasing you with
an enticing aroma. An occasional shout rises up, some from merchants,
others from conflict. stone buildings line both sides of the street, each
richly decorated by Clan Shatter stone. Strongstone Circle is accessed to
the south. The street continues north.
Obvious exits: -North -South

< 107h/107H 119v/122V Pos: standing >
Strongstone Circle
   This street is made of large stones, expertly laid, each carved into the
Strongstone family crest. The stones are of the finest quality, each smooth
and unblemished. The street is wide and spacious, allowing citizens to move
freely about their business mixed in with merchants and their carts. A
featureless stone structure occupies the south side of the street. The
Street of Lost Clans leaves north. Strongstone Circle continues east
and west.
Obvious exits: -North -East  -South# -West 

< 107h/107H 118v/122V Pos: standing >
The door seems to be closed.

< 107h/107H 119v/122V Pos: standing >
The door seems to be closed.

< 107h/107H 119v/122V Pos: standing >
The door seems to be closed.

< 107h/107H 119v/122V Pos: standing >
Strongstone Circle
   This street is constructed of large stones, each carved into the shape
of the Strongstone family crest. The street is wide and spacious. Various
sounds echo softly in the vastness of the cavern. A featureless stone
structure occupies the south side of the street. The entrance to the house
of Clan Rock Biters Inn is north. Strongstone Circle continues east and west.
Obvious exits: -North# -East  -South -West 
A cavern snake coils and strikes.
A duergar merchant watches his cart closely.

< 107h/107H 120v/122V Pos: standing >
A cavern snake suddenly attacks YOU!
A cavern snake misses you.
Sorry, you aren't allowed to do that in combat.

< 107h/107H 120v/122V Pos: standing >
< T: Taivo TP: sta TC:excellent E: snake sta EP: excellent >
 You begin to focus your will...

< 107h/107H 120v/122V Pos: standing >
< T: Taivo TP: sta TC:excellent E: snake sta EP: excellent >
 Casting: ballistic attack *

< 107h/107H 120v/122V Pos: standing >
< T: Taivo TP: sta TC:excellent E: snake sta EP: excellent >
 Your mental manipulations become a reality...
You chuckle as a stone strikes a cavern snake.
[Damage:  7 ] A cavern snake is stunned!
You dodge a cavern snake's vicious attack.

< 107h/107H 120v/122V Pos: standing >
< T: Taivo TP: sta TC:excellent E: snake sta EP:  awful >
 [Damage:  1 ] -=[Your weak punch strikes a cavern snake hard.]=-

< 107h/107H 120v/122V Pos: standing >
< T: Taivo TP: sta TC:excellent E: snake sta EP:  awful >
 You begin to focus your will...

< 107h/107H 120v/122V Pos: standing >
< T: Taivo TP: sta TC:excellent E: snake sta EP:  awful >
 Casting: ballistic attack *

< 107h/107H 120v/122V Pos: standing >
< T: Taivo TP: sta TC:excellent E: snake sta EP:  awful >
 Your mental manipulations become a reality...
You chuckle as a stone strikes a cavern snake.
Your mental boulder smashes a cavern snake really hard.
[Damage: 11 ] A cavern snake is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a cavern snake's gurgling and choking signals its demise.

< 107h/107H 120v/122V Pos: standing >
Gixnif's house of Greed
Built from dirt and rubble from the alley, this room is nothing more than
a makeshift burrow carved from the earth. Rats and other vermin dart throughout
the shadows fighting for whatever scraps of food they can find. In the
far back of the room sits a shifty-eyed, fat goblin, picking its teeth with
a muddy pick axe.
Obvious exits: -North -West  -Up   
A cavern snake coils and strikes.
Gixnif, the goblin miner stands here sneering at you.

< 107h/107H 119v/122V Pos: standing >
A cavern snake suddenly attacks YOU!
A cavern snake misses you.

< 107h/107H 119v/122V Pos: standing >
< T: Taivo TP: sta TC:excellent E: snake sta EP: excellent >
 Gixnif tells you 'No magic in here!'.

< 107h/107H 119v/122V Pos: standing >
< T: Taivo TP: sta TC:excellent E: snake sta EP: excellent >
 You dodge a cavern snake's vicious attack.

< 107h/107H 119v/122V Pos: standing >
< T: Taivo TP: sta TC:excellent E: snake sta EP: excellent >
 [Damage:  2 ] -=[Your punch strikes a cavern snake very hard.]=-

< 107h/107H 119v/122V Pos: standing >
< T: Taivo TP: sta TC:excellent E: snake sta EP:  small wounds >
 A clansdwarf enters from the west.

< 107h/107H 119v/122V Pos: standing >
< T: Taivo TP: sta TC:excellent E: snake sta EP:  small wounds >
 You attempt to flee...
Strongstone Circle
   This street is constructed of large stones, each carved into the shape
of the Strongstone family crest. The street is wide and spacious. Various
sounds echo softly in the vastness of the cavern. A featureless stone
structure occupies the south side of the street. The entrance to the house
of Clan Rock Biters Inn is north. Strongstone Circle continues east and west.
Obvious exits: -North# -East  -South -West 
Fresh blood covers everything in the area.
The corpse of a cavern snake is lying here.
A duergar merchant watches his cart closely.
You flee northward!

< 107h/107H 97v/122V Pos: standing >
Strongstone Circle
   This street is constructed of large stones, each carved into the shape
of the Strongstone family crest. The street is wide and spacious. Various
sounds echo softly in the vastness of the cavern. A featureless stone
structure occupies the south side of the street. The entrance to the house
of clan Dark Ingot is north. Strongstone Circle continues east and west.
Obvious exits: -North# -East  -South# -West 
A cavern snake coils and strikes.

< 107h/107H 97v/122V Pos: standing >
A cavern snake suddenly attacks YOU!
A cavern snake misses you.

< 107h/107H 98v/122V Pos: standing >
< T: Taivo TP: sta TC:excellent E: snake sta EP: excellent >
 You begin to focus your will...

< 107h/107H 98v/122V Pos: standing >
< T: Taivo TP: sta TC:excellent E: snake sta EP: excellent >
 Casting: ballistic attack *

< 107h/107H 98v/122V Pos: standing >
< T: Taivo TP: sta TC:excellent E: snake sta EP: excellent >
 Your mental manipulations become a reality...
You chuckle as a stone strikes a cavern snake.
Your mental boulder smashes a cavern snake really hard.
[Damage: 16 ] A cavern snake is mortally wounded, and will die soon, if not aided.

< 107h/107H 98v/122V Pos: standing >
<You begin to focus your will...

< 107h/107H 98v/122V Pos: standing >
<Casting: ballistic attack *

< 107h/107H 98v/122V Pos: standing >
<Your mental manipulations become a reality...
You chuckle as a stone strikes a cavern snake.
[Damage:  2 ] A cavern snake is mortally wounded, and will die soon, if not aided.

< 107h/107H 98v/122V Pos: standing >
<A duergar merchant enters from the west.
Sorry, you aren't allowed to do that in combat.

< 107h/107H 98v/122V Pos: standing >
<[Damage:  1 ] -=[You nail a cavern snake from behind, sending it reeling.]=-
A cavern snake is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a cavern snake's gurgling and choking signals its demise.

< 107h/107H 98v/122V Pos: standing >
Hint: Be sure to check your innate abilities. These can help you win the fight. Just type 'innate' to see a list.  You can see all innates with 'innate list' and who has a particular innate with 'innate list <innate>'.

< 107h/107H 98v/122V Pos: standing >
Northeast Corner of Strongstone Circle
   This street is constructed from large stones, expertly laid, each carved
into the shape of the Strongstone family crest. The stones are well crafted,
each with a smooth and unblemished surface. The Path of Clans starts to the
north. Slayers Path leaves to the east. Strongstone circle continues to
the south and west.
Obvious exits: -North -East  -South -West 

< 107h/107H 97v/122V Pos: standing >
Strongstone Circle
   This street is constructed of large stones, each finely crafted into the
shape of the Strongstone family crest. The street is wide and spacious. The
various buildings of the stronghold can be seen to the north. To the south
the cavern wall can be seen rising up into the darkness. Archers shelters
line the east and west sides of the street. Strongstone Circle continues to
the north and south.
Obvious exits: -North -South

< 107h/107H 97v/122V Pos: standing >
Southeast Corner of Strongstone Circle
   This street is constructed of large stones, each finely crafted into the
shape of the Strongstone family crest. The stones have been expertly laid,
each having a smooth and unblemished surface. Various sounds echo softly
in the vastness of the cavern, hammers forging weapons, chisels cutting
stone and the occasional last cry of a conflict resolved. The buildings of
the city can be seen to the north, some rising up near the top of the cavern.
An archer shelter occupies the east side of the street, providing city
archers a protected place to defend the city. The cavern wall rises up
into darkness to the south. Strongstone Circle continues north and west.
Obvious exits: -North -West 

< 107h/107H 97v/122V Pos: standing >
Strongstone Circle
   This street is made of large stones, each carved into the shape of the
Strongstone family crest. The stones are well crafted, their surfaces smooth
and unblemished. A large statue can be seen to the west in Strongstone
Pavilion. Archer shelters line the street to the north. Strongstone Circle
continues to the east and west.
Obvious exits: -East  -West 
An intent duergar inquisitor searches the town for invaders.

< 107h/107H 98v/122V Pos: standing >
Strongstone Pavilion
   This area is a shrine to the founder of the city, Khildarak Strongstone.
A huge stone statue has been erected in his honor. A fountain of pure
spring water surrounds the statue, refreshed from some natural resource
below. Archer shelters surround the pavilion, stone buildings with a
horizontal slit running through each, allowing archers to defend the area
from within. The shelters enclose the area on all sides, with one half-
circle shaped building to the north, surrounding the statue, and smaller
buildings to the east and west. The southern cavern wall lies to the south,
city streets start to the east and west.
Obvious exits: -East  -South -West 
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
Before you stands a huge board containing news and feedback.
A large pool of water surrounds a statue.
A large stone statue stands here.
A cavern snake coils and strikes.
A cavern snake coils and strikes.
The Khildarak Quartermaster stands here.

< 107h/107H 98v/122V Pos: standing >
The Bottom Of A Carved Stairway
   The southern cavern wall rises high into the darkness here. Its surface is
varied in texture from jagged to almost smooth. To the east, a stairway has
been carved into the wall, leading up to the gates of the city. To the
north is an open area, in which a large statue can be seen.
Obvious exits: -North -Up   

< 107h/107H 97v/122V Pos: standing >
A cavern snake enters from the north.

< 107h/107H 98v/122V Pos: standing >
A cavern snake enters from the north.
A cavern snake suddenly attacks YOU!
A cavern snake misses you.

< 107h/107H 98v/122V Pos: standing >
< T: Taivo TP: sta TC:excellent E: snake sta EP: excellent >
 A cavern snake suddenly attacks YOU!
A cavern snake misses you.

< 107h/107H 98v/122V Pos: standing >
< T: Taivo TP: sta TC:excellent E: snake sta EP: excellent >
 You begin to focus your will...

< 107h/107H 98v/122V Pos: standing >
< T: Taivo TP: sta TC:excellent E: snake sta EP: excellent >
 Casting: ballistic attack *

< 107h/107H 98v/122V Pos: standing >
< T: Taivo TP: sta TC:excellent E: snake sta EP: excellent >
 Your mental manipulations become a reality...
You chuckle as a stone strikes a cavern snake.
[Damage:  8 ] A cavern snake is stunned!

< 107h/107H 98v/122V Pos: standing >
< T: Taivo TP: sta TC:excellent E: snake sta EP:  awful >
 A cavern snake misses you.

< 107h/107H 98v/122V Pos: standing >
< T: Taivo TP: sta TC:excellent E: snake sta EP:  awful >
 You dodge a cavern snake's vicious attack.
You begin to focus your will...

< 107h/107H 98v/122V Pos: standing >
< T: Taivo TP: sta TC:excellent E: snake sta EP:  awful >
 Casting: ballistic attack *

< 107h/107H 98v/122V Pos: standing >
< T: Taivo TP: sta TC:excellent E: snake sta EP:  awful >
 Your mental manipulations become a reality...
You chuckle as a stone strikes a cavern snake.
[Damage:  7 ] A cavern snake is mortally wounded, and will die soon, if not aided.

< 107h/107H 98v/122V Pos: standing >
<The Bottom Of A Carved Stairway
Obvious exits: -North -Up   
A cavern snake stands here, fighting YOU!
A cavern snake is lying here, mortally wounded.

< 107h/107H 98v/122V Pos: standing >
<You dodge a cavern snake's vicious attack.

< 107h/107H 98v/122V Pos: standing >
<[Damage:  2 ] -=[Your punch grievously wounds a cavern snake.]=-
A cavern snake is mortally wounded, and will die soon, if not aided.

< 107h/107H 98v/122V Pos: standing >
<[Damage:  2 ] -=[You plant your foot firmly in a cavern snake's snout, smashing it to one side.]=-
A cavern snake is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a cavern snake's gurgling and choking signals its demise.

< 107h/107H 98v/122V Pos: standing >
A cavern snake misses you.

< 107h/107H 98v/122V Pos: standing >
< T: Taivo TP: sta TC:excellent E: snake sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 107h/107H 98v/122V Pos: standing >
< T: Taivo TP: sta TC:excellent E: snake sta EP: excellent >
 A cavern snake misses you.
You begin to focus your will...

< 107h/107H 98v/122V Pos: standing >
< T: Taivo TP: sta TC:excellent E: snake sta EP: excellent >
 Casting: ballistic attack *

< 107h/107H 98v/122V Pos: standing >
< T: Taivo TP: sta TC:excellent E: snake sta EP: excellent >
 Your mental manipulations become a reality...
You chuckle as a stone strikes a cavern snake.
Your mental boulder smashes a cavern snake really hard.
[Damage: 12 ] A cavern snake is incapacitated and will slowly die, if not aided.

< 107h/107H 98v/122V Pos: standing >
<[Damage:  6 ] -=[You plant your foot firmly in a cavern snake's snout, smashing it to one side.]=-
A cavern snake is mortally wounded, and will die soon, if not aided.
A cavern snake cannot respond to your attack!
[Damage:  1 ] -=[Your weak punch hits a cavern snake.]=-
A cavern snake is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a cavern snake's gurgling and choking signals its demise.

< 107h/107H 98v/122V Pos: standing >
The Bottom Of A Carved Stairway
Obvious exits: -North -Up   
A few drops of fresh blood are scattered around the area.
[2] The corpse of a cavern snake is lying here.

< 107h/107H 98v/122V Pos: standing >
It appears to be the corpse of a cavern snake.
Nothing.

< 107h/107H 98v/122V Pos: standing >
Strongstone Pavilion
   This area is a shrine to the founder of the city, Khildarak Strongstone.
A huge stone statue has been erected in his honor. A fountain of pure
spring water surrounds the statue, refreshed from some natural resource
below. Archer shelters surround the pavilion, stone buildings with a
horizontal slit running through each, allowing archers to defend the area
from within. The shelters enclose the area on all sides, with one half-
circle shaped building to the north, surrounding the statue, and smaller
buildings to the east and west. The southern cavern wall lies to the south,
city streets start to the east and west.
Obvious exits: -East  -South -West 
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
Before you stands a huge board containing news and feedback.
A large pool of water surrounds a statue.
A large stone statue stands here.
A clansdwarf sits atop a large cave bear.
The Khildarak Quartermaster stands here.

< 107h/107H 97v/122V Pos: standing >
a swirling rift
This portal swirls and howls and shifts.
You feel compelled to look in it, and see the tainted grounds
of the Undead continent.  Perhaps you could enter?

< 107h/107H 99v/122V Pos: standing >


< 107h/107H 105v/122V Pos: standing >
As you enter a swirling rift, you feel your body begin to be torn apart!
You float up in the air!
Suddenly, you feel your body reform...
 
 ^^^^^  
 ^M@^^  
 .^^.^  
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 107h/107H 109v/122V Pos: standing >
 
 ^^^^^  
 ^M@^^  
 .^^.^  
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 107h/107H 110v/122V Pos: standing >
The heat from the sun saps your life away!

< 96h/107H 111v/122V Pos: standing >
Argh!!! The sun is too bright.

< 96h/107H 112v/122V Pos: standing >
 
 ^^^^^  
 ^M@^^  
 .^^.^  
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 96h/107H 113v/122V Pos: standing >
The sound of metal hewing rock can be heard in the distance to the southwest...

< 96h/107H 114v/122V Pos: standing >
 
 ^M^^^  
 .^@.^  
 M^...  
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 96h/107H 112v/122V Pos: standing >
You are using:
<worn about body>    some long flowing robes
<worn about waist>   an illithidskin belt
<worn on arms>       a pair of studded leather sleeves
<held as shield>     a small round wooden shield
<worn on hands>      a pair of brown leather gloves

< 96h/107H 114v/122V Pos: standing >
Argh!!! The sun is too bright.

< 96h/107H 115v/122V Pos: standing >
 
 ^M^^^  
 .^@.^  
 M^...  
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 96h/107H 116v/122V Pos: standing >
You start setting up camp...

< 96h/107H 117v/122V Pos: standing >
It is 12pm, on the Day of Thunder
The 31st Day of the Month of FirstFrost, Year 1979.
Time elapsed since boot-up: 7:55:41
Current time is: Thu Nov  2 22:24:33 2023 (GMT)
                 Thu Nov  2 18:24:33 2023 (EDT)

< 96h/107H 122v/122V Pos: standing >
 
 ^M^^^  
 .^@.^  
 M^...  
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 96h/107H 122v/122V Pos: standing >
You are using:
<worn about body>    some long flowing robes
<worn about waist>   an illithidskin belt
<worn on arms>       a pair of studded leather sleeves
<held as shield>     a small round wooden shield
<worn on hands>      a pair of brown leather gloves

< 96h/107H 122v/122V Pos: standing >
 
 ^M^^^  
 .^@.^  
 M^...  
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 96h/107H 122v/122V Pos: standing >
The heat from the sun saps your life away!

< 77h/107H 122v/122V Pos: standing >
Owner               Artifact

Yzari               tendrils of shadowy mist
Draku               Lyrical Instrument of Time
Islamia             the Totem of Mastery
Nos                 the globe of shadows
Aikc                the sphere of wind
Amira               the blackened staff of Netheril
Tanken              Illesarus, the Sword of Sharpness
Isfat               Krindors Incredible Device
Isfat               the dagger of Wind
Riq                 a gladius called 'Backstabber'
Tran                the rod of Dispator
Aikc                a cloak of Elvenkind
Argo                the holy flamberge of the efreeti
Kenon               Avernus the life stealer
Argo                Doombringer, the sword of chaos
Isfat               Tiamat's poison tail stinger
Islamia             the platemail of the DragonLord
Pok                 the Living Necroplasm
Iko                 the mystic axe of the dragonkind
Tule                a mystical warhammer
Zukus               the holy mace of the efreeti
Isfat               a pair of pale, misty gloves
Ayla                sunblade, longsword of Justice
Yzari               the ketoh of the Serpentine chindi
Tran                the mace of light and darkness
Sian                the sword of fire and flame
Sian                the mystical longsword of Volo the Traveler

       ------Summary------
         Goodies:      24
         Evils:        3
         Total:        27

< 77h/107H 122v/122V Pos: standing >
Hint: Want to see who has the world's artifacts? Try the 'artifact' command!  Currently there are 3 types of artifacts: uniques, iouns and true artifacts. Arti unique, arti ioun or arti will display these lists.

< 77h/107H 122v/122V Pos: standing >
The heat from the sun saps your life away!

< 59h/107H 122v/122V Pos: standing >
A red shape trots in from the south.

< 59h/107H 122v/122V Pos: standing >
A red shape trots east.

< 59h/107H 122v/122V Pos: standing >
A red shape trots in from the east.

< 59h/107H 122v/122V Pos: standing >
A red shape starts casting an offensive spell.

< 59h/107H 122v/122V Pos: standing >
A red shape completes his spell...
A red shape utters the words 'abrauztg gpahhzfuio uqzbarr'
A red shape points at you.
-=[You reel in pain as a red shape's iceball shatters upon impacting you.]=-
Your small round wooden shield freezes and shatters into million pieces from the intense cold!
Your pair of brown leather gloves freezes and shatters into million pieces from the intense cold!