The death of [38 RaGeloRd] Drakus *-* The Veterans of Bloodlust *-* (Minotaur)

in The Soldiers' Barracks

from the perspective of [56 Holyman] Aikc (_/Eye of Odin\_) (Grey Elf)

<floating about head>a mirrored ioun stone[233h 29m 33s]
<worn as a badge>    a elven rune of restoration (magic) (glowing)
<worn on head>       an ancient crown of elven royalty (magic) (glowing) (humming)
<worn on eyes>       a foggy visor [superior] (illuminating)
<worn in ear>        a strip of Tiamat's flesh (invis) (magic) (glowing)
<worn in ear>        a strip of Tiamat's flesh (invis) (magic) (glowing)
<worn on face>       a shadow mask
<worn around neck>   an oathstone pendant [superior] (magic) (humming)
<worn around neck>   an amulet of wisdom [superior] (magic)
<worn on body>       the platemail of the Nessus royal guard of regeneration (invis) (magic) (glowing) (humming) [72%]
<worn about body>    a cloak of Elvenkind (glowing) (humming)[233h 29m 33s]
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* (magic) (glowing)
<worn about waist>   a belt of iron solidarity (magic)[233h 29m 33s]
<worn on belt buckle>a platinum telescope studded with crystal shrimp [poor] (magic) (glowing) [61%]
<attached to belt>   a potion of bubbling goo (magic) (glowing)
<worn on arms>       some blue dragonscale shoulder guards (magic)
<held as shield>     the dark heart of Dreggan Wood (magic) (glowing)[233h 29m 33s]
<worn around wrist>  the glistening bracelet of a MaDMaN
<worn around wrist>  the ancestral bracelet of Sevenoaks (magic)
<worn on hands>      the gloves of placation
<worn on finger>     the ring of the mind flayer (magic) (glowing)
<worn on finger>     the ring of the void [poor] (magic)
<primary weapon>     the sphere of wind (magic) (glowing)[233h 29m 33s]
<worn on legs>       some ruby studded greaves of endurance (magic) (glowing)
<worn on feet>       a pair of clawed demon-hide moccasins


< 1228h/1228H 282v/282V Pos: standing >

< 1228h/1228H 282v/282V Pos: standing >
A faint hum can be heard from the stone mace 'Godsfury' carried by Thugan.
Pekpek steps out of the etherportal.

< 1228h/1228H 282v/282V Pos: standing >
A Dirty Hovel
Obvious exits: -E#
A glowing sphere of energy is here, slowly growing dimmer. (magic)
Pekpek Mjolnir (_/Eye of Odin\_) (Human)(medium) stands in mid-air here.(Holy)(Gold Aura)
Thugan Good at Duris  (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Holy)(Gold Aura)
*Argo Gungnir (_/Eye of Odin\_) (Firbolg)(giant) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Argo's head.
*The wraith of a peddler stands here. (minion) (Red Aura)
*Notcro (Githzerai)(medium) stands, floating here.(Red Aura)
A desert dweller enjoys the comfort of shelter.(Red Aura)
A desert dweller enjoys the comfort of shelter.(Red Aura)

< 1228h/1228H 282v/282V Pos: standing >
Notcro says 'go get em!'

< 1228h/1228H 282v/282V Pos: standing >
Thugan starts casting a spell.

< 1228h/1228H 282v/282V Pos: standing >
Notcro says 'no'

< 1228h/1228H 282v/282V Pos: standing >
Thugan completes his spell...
Thugan utters the word 'zuharuhl'
A Dirty Hovel
Obvious exits: -E#
A glowing sphere of energy is here, slowly growing dimmer. (magic)
Pekpek Mjolnir (_/Eye of Odin\_) (Human)(medium) stands in mid-air here.(Holy)(Gold Aura)
Thugan Good at Duris  (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Holy)(Gold Aura)
*Argo Gungnir (_/Eye of Odin\_) (Firbolg)(giant) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Argo's head.
*The wraith of a peddler stands here. (minion) (Red Aura)
*Notcro (Githzerai)(medium) stands, floating here.(Red Aura)
A desert dweller enjoys the comfort of shelter.(Red Aura)
A desert dweller enjoys the comfort of shelter.(Red Aura)

< 1228h/1228H 282v/282V Pos: standing >
Notcro says 'im fine :P'

< 1228h/1228H 282v/282V Pos: standing >
Thugan starts casting a spell.

< 1228h/1228H 282v/282V Pos: standing >
A Dirty Hovel
Obvious exits: -E#
A glowing sphere of energy is here, slowly growing dimmer. (magic)
Pekpek Mjolnir (_/Eye of Odin\_) (Human)(medium) stands in mid-air here.(Holy)(Gold Aura)
Thugan Good at Duris  (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Holy) (casting) (Gold Aura)
*Argo Gungnir (_/Eye of Odin\_) (Firbolg)(giant) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Argo's head.
*The wraith of a peddler stands here. (minion) (Red Aura)
*Notcro (Githzerai)(medium) stands, floating here.(Red Aura)
A desert dweller enjoys the comfort of shelter.(Red Aura)
A desert dweller enjoys the comfort of shelter.(Red Aura)

< 1228h/1228H 282v/282V Pos: standing >
Thugan completes his spell...
Thugan utters the word 'zufhjz'

< 1228h/1228H 282v/282V Pos: standing >

< 1228h/1228H 282v/282V Pos: standing >

< 1228h/1228H 282v/282V Pos: standing >
The etherportal crumbles to dust and blows away.

< 1228h/1228H 282v/282V Pos: standing >
A Dirty Hovel
Obvious exits: -E#
Pekpek Mjolnir (_/Eye of Odin\_) (Human)(medium) stands in mid-air here.(Holy)(Gold Aura)
Thugan Good at Duris  (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Holy)(Gold Aura)
*Argo Gungnir (_/Eye of Odin\_) (Firbolg)(giant) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Argo's head.
*The wraith of a peddler stands here. (minion) (Red Aura)
*Notcro (Githzerai)(medium) stands, floating here.(Red Aura)
A desert dweller enjoys the comfort of shelter.(Red Aura)
A desert dweller enjoys the comfort of shelter.(Red Aura)

< 1228h/1228H 282v/282V Pos: standing >

< 1228h/1228H 282v/282V Pos: standing >
Thugan sits down in a comfortable spot.

< 1228h/1228H 282v/282V Pos: standing >
Thugan takes out his holy symbol and begins praying intently.

< 1228h/1228H 282v/282V Pos: standing >
Pekpek has just given you his consent.

< 1228h/1228H 282v/282V Pos: standing >
Pekpek is now a member of your group.

< 1228h/1228H 282v/282V Pos: standing >

< 1228h/1228H 282v/282V Pos: standing >
Thugan raises his holy symbol and smiles broadly.

< 1228h/1228H 282v/282V Pos: standing >

< 1228h/1228H 282v/282V Pos: standing >
You muster up your lungpower and scream "MOVING!!!".

< 1228h/1228H 282v/282V Pos: standing >
A Dirty Hovel
Obvious exits: -E#
Pekpek Mjolnir (_/Eye of Odin\_) (Human)(medium) stands in mid-air here.(Holy)(Gold Aura)
Thugan Good at Duris  (_/Eye of Odin\_) (Grey Elf)(medium) sits resting.(Holy)(Gold Aura)
*Argo Gungnir (_/Eye of Odin\_) (Firbolg)(giant) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Argo's head.
*The wraith of a peddler stands here. (minion) (Red Aura)
*Notcro (Githzerai)(medium) stands, floating here.(Red Aura)
A desert dweller enjoys the comfort of shelter.(Red Aura)
A desert dweller enjoys the comfort of shelter.(Red Aura)

< 1228h/1228H 282v/282V Pos: standing >
Thugan clambers to his feet.

< 1228h/1228H 282v/282V Pos: standing >

		Score information for Aikc

Level: 56   Race: Grey Elf   Class: Cleric / Holyman Sex: Male
Hit points: 1228(1228)  Moves: 282(282)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 89%
Status:  Standing.
         Sanctuary Soulshielded
Frags:   +7.52   Deaths:   31
Detecting:      Illusions Invisible Evil Good Magic Life Heat Holiness
Protected from: Evil Good Fire Cold Gas Acid Living All but High Circle Spells
Protected by:   Greater Spirit Ward Slow Poison
Enchantments:   Hawkvision Ultravision Farsee Fly Armor Aware Haste Invisibility Levitation Sneaking Tower of Iron Will Fearless
Combat Pulse:   16 Spell Pulse:  0.82 
Leaderboard Points: 4128 
Paladin auras:   Protection Spell Protection

Active Spells:
--------------
roar of heroes (5 minutes)
biofeedback (less than a minute remaining)
sanctuary (6 minutes)
elephantstrength (12 minutes)
lionrage (11 minutes)
true seeing (16 minutes)
vitality (12 minutes)
spirit armor (20 minutes)
sense spirit (18 minutes)
ravenflight (13 minutes)
pantherspeed (14 minutes)


< 1228h/1228H 282v/282V Pos: standing >
The door is closed.
The closed door blocks your farsight.

< 1228h/1228H 282v/282V Pos: standing >
Thugan is ready to go!

< 1228h/1228H 282v/282V Pos: standing >
Argo stops using the pitch black ring of bloodlust of damage.

< 1228h/1228H 282v/282V Pos: standing >
A Dirty Hovel
Obvious exits: -E#
Pekpek Mjolnir (_/Eye of Odin\_) (Human)(medium) stands in mid-air here.(Holy)(Gold Aura)
Thugan Good at Duris  (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Holy)(Gold Aura)
*Argo Gungnir (_/Eye of Odin\_) (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Argo's head.
*The wraith of a peddler stands here. (minion) (Red Aura)
*Notcro (Githzerai)(medium) stands, floating here.(Red Aura)
A desert dweller enjoys the comfort of shelter.(Red Aura)
A desert dweller enjoys the comfort of shelter.(Red Aura)

< 1228h/1228H 282v/282V Pos: standing >
The door seems to be closed.

< 1228h/1228H 282v/282V Pos: standing >
Ok.

< 1228h/1228H 282v/282V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: A Lightly Pebbled Gravel Road
</map>
A Lightly Pebbled Gravel Road
Obvious exits: -N -E -S -W
Thugan sneaks in from the west.
Argo sneaks in from the west.
Pekpek enters from the west.

< 1228h/1228H 281v/282V Pos: standing >

< 1228h/1228H 281v/282V Pos: standing >
Looks like an exit.
You extend your sights southward.
A Lightly Pebbled Gravel Road
Obvious exits: -N -S
A religious zealot preaches about the end of the world.(holy)(Red Aura)

< 1228h/1228H 281v/282V Pos: standing >
You quickly scan the area.
A desert peasant who is close by to your north.
A religious zealot who is close by to your south.
Deraisem who is a brief walk away to your south.
An elite guard who is rather far off to your south.
An elite guard who is rather far off to your south.
An elite guard who is rather far off to your south.
An elite guard who is rather far off to your south.
A GIGANTIC tarantula who is rather far off to your south.
A HUGE scorpion who is rather far off to your south.
A beastmaster who is rather far off to your south.
The wraith of a peddler who is close by to your west.
Notcro who is close by to your west.
A desert dweller who is close by to your west.
A desert dweller who is close by to your west.

< 1228h/1228H 281v/282V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: A Lightly Pebbled Gravel Road
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: A Lightly Pebbled Gravel Road
</map>
A Lightly Pebbled Gravel Road
Obvious exits: -N -S
A religious zealot preaches about the end of the world.(holy)(Red Aura)
Thugan sneaks in from the north.
Argo sneaks in from the north.
Pekpek enters from the north.

< 1228h/1228H 280v/282V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: Near an Oasis
</map>
Near an Oasis
Obvious exits: -N -S
Pekpek enters from the north.

< 1228h/1228H 279v/282V Pos: standing >

< 1228h/1228H 281v/282V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: An Oasis
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: An Oasis
</map>
An Oasis
Obvious exits: -N -E -S
A fresh water oasis seems inviting.
Deraisem, the wandering prophet, recites a poem.(Red Aura)
Thugan sneaks in from the north.
Argo sneaks in from the north.
Pekpek enters from the north.

< 1228h/1228H 281v/282V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: Before the Sultan's Palace
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: Before the Sultan's Palace
</map>
Before the Sultan's Palace
Obvious exits: -N -S# -SW#
An elite guard is stands watch by gates of the palace.(Red Aura)
An elite guard is stands watch by gates of the palace.(Red Aura)
An elite guard is stands watch by gates of the palace.(Red Aura)
An elite guard is stands watch by gates of the palace.(Red Aura)
A GIGANTIC tarantula is here.
A HUGE scorpion is leashed and held by its master.(Red Aura)
A desert beastmaster commands his beasts.(Red Aura)
Thugan sneaks in from the north.
Argo sneaks in from the north.
Pekpek enters from the north.

< 1228h/1228H 280v/282V Pos: standing >

< 1228h/1228H 280v/282V Pos: standing >
The door seems to be closed.

< 1228h/1228H 282v/282V Pos: standing >
A faint hum can be heard from the stone mace 'Godsfury' carried by Thugan.

< 1228h/1228H 282v/282V Pos: standing >
Ok.

< 1228h/1228H 282v/282V Pos: standing >
The door is open.
You extend your sights southward.
The Soldiers' Barracks
Obvious exits: -N -E -S
A sleepy soldier is stretched out, sound asleep.(Red Aura)
A sleepy soldier is stretched out, sound asleep.(Red Aura)

< 1228h/1228H 282v/282V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: The Soldiers' Barracks
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: The Soldiers' Barracks
</map>
The Soldiers' Barracks
Obvious exits: -N -E -S
A sleepy soldier is stretched out, sound asleep.(Red Aura)
A sleepy soldier is stretched out, sound asleep.(Red Aura)
Thugan sneaks in from the north.
Pekpek enters from the north.

< 1228h/1228H 281v/282V Pos: standing >

< 1228h/1228H 281v/282V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
A GIGANTIC tarantula who is close by to your north.
A HUGE scorpion who is close by to your north.
A beastmaster who is close by to your north.
Deraisem who is not far off to your north.
A religious zealot who is rather far off to your north.
The wraith of a peddler who is in the distance to your north.
Notcro who is in the distance to your north.
A Minotaur who is close by to your east.
An Orc who is close by to your east.
An Orc who is close by to your east.
A sleepy soldier who is close by to your east.
A sleepy soldier who is close by to your east.
A sleepy soldier who is close by to your south.
A sleepy soldier who is close by to your south.
A sleepy soldier who is not far off to your south.
A sleepy soldier who is not far off to your south.

< 1228h/1228H 281v/282V Pos: standing >

< 1228h/1228H 281v/282V Pos: standing >

< 1228h/1228H 281v/282V Pos: standing >

< 1228h/1228H 281v/282V Pos: standing >

< 1228h/1228H 281v/282V Pos: standing >
The green mist around your body fades.

<map>
Zone: The Desert City of Venan'Trut.
Room: The Soldiers' Barracks
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: The Soldiers' Barracks
</map>
The Soldiers' Barracks
Obvious exits: -E -S -W
A few drops of fresh blood are scattered around the area.
A Minotaur (large)  *-* The Veterans of Bloodlust *-* sits in mid-air here, fighting a sleepy soldier. (Non-Fraggable)(Red Aura)
An Orc (medium)  *-* The Veterans of Bloodlust *-* sits resting.(Red Aura)
An Orc (medium) The Anti-Yzar *-* The Veterans of Bloodlust *-* stands in mid-air here, fighting a sleepy soldier.(Red Aura)
A sleepy soldier stands here, fighting an Orc.(Red Aura)
A sleepy soldier stands here, fighting an Orc.(Red Aura)
Thugan sneaks in from the west.
Pekpek enters from the west.

< 1228h/1228H 280v/282V Pos: standing >

< 1228h/1228H 280v/282V Pos: standing >

		Score information for Aikc

Level: 56   Race: Grey Elf   Class: Cleric / Holyman Sex: Male
Hit points: 1228(1228)  Moves: 282(282)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 89%
Status:  Standing.
         Sanctuary Soulshielded
Frags:   +7.52   Deaths:   31
Detecting:      Illusions Invisible Evil Good Magic Life Heat Holiness
Protected from: Evil Good Fire Cold Gas Acid Living All but High Circle Spells
Protected by:   Greater Spirit Ward Slow Poison
Enchantments:   Hawkvision Ultravision Farsee Fly Armor Aware Haste Invisibility Levitation Sneaking Tower of Iron Will Fearless
Combat Pulse:   16 Spell Pulse:  0.82 
Leaderboard Points: 4128 
Paladin auras:   Protection Spell Protection

Active Spells:
--------------
roar of heroes (4 minutes)
sanctuary (5 minutes)
elephantstrength (11 minutes)
lionrage (10 minutes)
true seeing (15 minutes)
vitality (11 minutes)
spirit armor (19 minutes)
sense spirit (17 minutes)
ravenflight (12 minutes)
pantherspeed (13 minutes)


< 1228h/1228H 282v/282V Pos: standing >
You rub your sphere of wind and begin to whirl around.
Your WHIRLWIND picks up a sleepy soldier and tosses him against the wall!

< 1228h/1228H 282v/282V Pos: standing >
Thugan starts casting an offensive spell.

< 1228h/1228H 282v/282V Pos: standing >
A faint hum can be heard from the stone mace 'Godsfury' carried by Thugan.

< 1228h/1228H 282v/282V Pos: standing >
A Minotaur's powerful bludgeon critically injures a sleepy soldier.
A sleepy soldier is stunned!
A Minotaur's bludgeon hits a sleepy soldier.
A sleepy soldier is dead! R.I.P.
A look of horror and a silent scream are a sleepy soldier's last actions in this world.

< 1228h/1228H 282v/282V Pos: standing >
Thugan completes his spell...
Thugan utters the words 'yrawz ghfutz'
Thugan calls down a roaring flamestrike at a Minotaur who starts to melt!
You start chanting...
You snap into visibility.

< 1228h/1228H 282v/282V Pos: standing >
Pekpek starts casting an offensive spell.
An Orc gets a small pile of coins from the corpse of a sleepy soldier.

< 1228h/1228H 282v/282V Pos: standing >
An Orc snaps out of his meditative trance, grinning widely.
You complete your spell...
[Damage: 51 ] -=[You send a Minotaur reeling with your word of power.]=-
You snap into visibility.
[Damage: 42 ] -=[You send an Orc reeling with your word of power.]=-
You snap into visibility.
[Damage: 70 ] -=[You send an Orc reeling with your word of power.]=-
[Damage: 47 ] -=[You send a sleepy soldier reeling with your word of power.]=-
Argo suddenly attacks a Minotaur!
Argo snaps into visibility.
Argo's impressive slash strikes a Minotaur.

< 1228h/1228H 282v/282V Pos: standing >
An Orc clambers to his feet.
An Orc puts a pile of coins into a rugged adventurers satchel.

< 1228h/1228H 282v/282V Pos: standing >
Thugan starts casting an offensive spell.
An Orc attempts to flee.
An Orc leaves east.
An Orc leaves east.

< 1228h/1228H 282v/282V Pos: standing >
You are surrounded by a green mist!

< 1228h/1228H 282v/282V Pos: standing >
Pekpek stops chanting abruptly!

< 1228h/1228H 282v/282V Pos: standing >
Thugan completes his spell...
Thugan utters the words 'yrawz ghfutz'
Thugan calls down a roaring flamestrike at a Minotaur who starts to melt!
The Soldiers' Barracks
Obvious exits: -E -S -W
A few drops of fresh blood are scattered around the area.
The corpse of a sleepy soldier is lying here.
Pekpek Mjolnir (_/Eye of Odin\_) (Human)(medium) stands in mid-air here.(Holy)(Gold Aura)
Argo Gungnir (_/Eye of Odin\_) (Firbolg)(huge) stands in mid-air here, fighting a Minotaur.(Gold Aura)
An impenetrable globe of darkness floats near Argo's head.
Thugan Good at Duris  (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Holy)(Gold Aura)
A Minotaur (large)  *-* The Veterans of Bloodlust *-* sits in mid-air here, fighting Argo. (Non-Fraggable)(Red Aura)
A soldier sleeps on his bunk.(Red Aura)

< 1228h/1228H 282v/282V Pos: standing >
Thugan starts casting an offensive spell.

< 1228h/1228H 282v/282V Pos: standing >
Argo's impressive slash strikes a Minotaur.
Argo's slash strikes a Minotaur.
Argo's holy flamberge of the efreeti summons the power of fire and flames at a Minotaur.
Billowing clouds of incendiary gases pour from Argo's fingertips!
Argo snaps into visibility.
Argo cackles as his incendiary cloud torches a Minotaur.
Argo cackles as his incendiary cloud torches a sleepy soldier.
Argo snaps into visibility.
Argo smirks as his fireball explodes into the face of a Minotaur.
Argo's slash strikes a Minotaur hard.
Argo's powerful slash strikes a Minotaur hard.
Argo's mighty slash enshrouds a Minotaur in a mist of blood.
A Minotaur's blood stained cloak [superior] was damaged from the massive blow!
Argo's powerful slash seriously wounds a Minotaur.
Argo's impressive slash strikes a Minotaur very hard.
Epic Zones -----------------------------------------

   Court of the Muse                             (slightly evil) 
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (very evil)     
   The Swamp Laboratory of Khul'Lor              (extremely evil)
   Clan Stoutdorf Settlement                     (evil)          
   Kobold Settlement                             (very evil)     
   The High Moor Forest                          (slightly good) 
   The Stone Tomb of Kelek                       (extremely evil)
   Orrak                                         (slightly evil) 
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (slightly good) 
   Nizari                                        (very evil)     
   The Dark Stone Tower of the Northern Realms   (slightly good) 
   Tower of High Sorcery                         (slightly good) 
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (very evil)     
   The Obsidian Citadel                          (slightly good) 
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (good)          
   The Outcasts Tower                            (slightly evil) 
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
  *Faerie Realm                                  (pure good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (slightly evil) 
   The Githyanki Fortress                        (neutral)       
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (slightly evil) 
   Zalkapfaan, City of the Headless Horde        (slightly good) 
   New Cave city                                 (neutral)       
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (very evil)     
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (slightly evil) 
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (slightly evil) 
   The Sky City of Ultarium                      (neutral)       
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (slightly evil) 
   Tribal Oasis                                  (neutral)       
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (slightly evil) 
   Shadamehr Keep                                (slightly good) 
   The Temple to Skrentherlog                    (slightly evil) 
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (slightly evil) 
   The Ethereal Plane                            (slightly good) 
   The Caverns of Armageddon                     (evil)          
   The Forest City of Aravne                     (neutral)       
  *Plane of Fire                                 (very good)     
   Ruined Temple of Tezcatlipoca                 (slightly good) 
   The Astral Plane                              (slightly good) 
   Jotunheim                                     (slightly good) 
   The Transparent Tower                         (evil)          
   Krethik Keep                                  (slightly evil) 
   Temple of the Earth                           (very evil)     
   Sea Kingdom                                   (good)          
   Plane of Earth                                (slightly evil) 
   Sevenoaks                                     (slightly good) 
   The Keep of Evil                              (neutral)       
  *The Forgotten Mansion                         (evil)          
   Domain of Lost Souls                          (neutral)       
   The Hall of Knighthood                        (slightly evil) 
  *The Depths of Duris                           (good)          
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (neutral)       
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (slightly evil) 
   Ny'Neth                                       (neutral)       
  *Lost Temple of Tikitzopl                      (neutral)       
   The Scorched Valley                           (slightly evil) 
   The Realm of Barovia                          (very evil)     
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (slightly evil) 
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (slightly evil) 
   Tiamat                                        (slightly evil) 
   The Fortress of Dreams                        (slightly good) 
   Bahamut's Palace                              (good)          
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (very good)     
   Vecna's Tomb                                  (slightly good) 
   Ny'Neth's Stronghold                          (slightly good) 
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
  *The Hall of the Ancients                      (evil)          
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (slightly good) 
   Negative Material Plane                       (slightly good) 
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (good)          
   Castle Ravenloft                              (extremely good)

* = already completed this boot.

< 1228h/1228H 282v/282V Pos: standing >
A sleepy soldier suddenly appears a bit confused!
Argo snaps into visibility.
A sleepy soldier's punch wounds Argo.
A sleepy soldier's punch grazes Argo.
A Minotaur clambers to his feet.

< 1228h/1228H 282v/282V Pos: standing >
Thugan completes his spell...
Thugan utters the words 'yrawz ghfutz'
Thugan calls down a roaring flamestrike at a Minotaur who starts to melt!

< 1228h/1228H 282v/282V Pos: standing >
Argo performs a slight gesture around his forearm and suddenly gains speed and accuracy!

< 1228h/1228H 282v/282V Pos: standing >
A Minotaur suddenly appears a bit confused!
A Minotaur misses Argo.
Argo snaps into visibility.
A Minotaur's powerful bludgeon grazes Argo.
A Minotaur misses Argo.
A Minotaur fills with BLooDLuST and makes a ferocious leap at Argo!
A Minotaur knocks Argo down with a mighty blow!

< 1228h/1228H 282v/282V Pos: standing >
Thugan starts casting an offensive spell.

< 1228h/1228H 282v/282V Pos: standing >
A faint hum can be heard from the sphere of wind you are carrying.

< 1228h/1228H 282v/282V Pos: standing >
Thugan completes his spell...
Thugan utters the words 'yrawz ghfutz'
Thugan calls down a roaring flamestrike at a Minotaur who starts to melt!
That's absurd.

< 1228h/1228H 282v/282V Pos: standing >
Argo snaps into visibility.
Argo's slash enshrouds a Minotaur in a mist of blood.
With a swift turn Argo lashes at a sleepy soldier.
Argo's impressive slash strikes a sleepy soldier.
Argo's impressive slash grievously wounds a Minotaur.
With a swift turn Argo lashes at a sleepy soldier.
Argo's impressive slash strikes a sleepy soldier.
Argo's fine slash hits a Minotaur.
A Minotaur's blood stained cloak [superior] was completely destroyed by the massive blow!
A Minotaur is dead! R.I.P.
You receive your share of experience.