The death of [51 Shadowmage] Oraks *-* The Veterans of Bloodlust *-* (Shade)

in A Cozy Sleeping Chamber

from the perspective of [51 Shadowmage] Oraks *-* The Veterans of Bloodlust *-* (Shade)

<worn as a badge>    a masterly crafted obsidian badge (illuminating)
<worn on head>       a golden crown set with diamonds [superior]
<worn on eyes>       an eyepatch of a cRazY MaN [superior]
<worn in ear>        a greenstone earring
<worn in ear>        a tiny sapphire earring [poor] (glowing)
<worn on face>       the petrified visage of Lord Nymav K'haar [superior]
<worn around neck>   the collar of firestones [57%]
<worn around neck>   a fiery chain of hades
<worn on body>       some tattered purple and red robes [44%]
<worn about body>    the frost-covered cloak of the north wind [poor]
<worn as quiver>     a glowing stone [superior] (glowing) [88%]
<worn about waist>   a belt of skulls [superior]
<worn on belt buckle>the dark heart of a githyanki (glowing)
<attached to belt>   a dark bound tome
<attached to belt>   a tome of mysticism (glowing) [40%]
<held as shield>     a shadow dragon scale [80%]
<worn around wrist>  a bracelet of red rocks (glowing)
<worn around wrist>  a crystal wrist band [80%]
<worn on hands>      some fused stony gauntlets
<worn on finger>     a charred ring [superior]
<worn on finger>     a yellow ring of chrysoberyl [superior]
<held>               a ball of yellow mist
<worn on legs>       the leggings of insanity
<worn on feet>       boots of endurance [poor] [77%]

  *Kobold Settlement                             (extremely evil)
  *The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (extremely evil)
   Orrak                                         (slightly evil) 
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (slightly evil) 
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (slightly good) 
   Nizari                                        (extremely evil)
  *The Dark Stone Tower of the Northern Realms   (slightly evil) 
   Tower of High Sorcery                         (neutral)       
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (evil)          
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (good)          
   The Outcasts Tower                            (neutral)       
   Fort Boyard                                   (slightly evil) 
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
  *Faerie Realm                                  (pure good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (slightly evil) 
   The Githyanki Fortress                        (slightly evil) 
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (slightly evil) 
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (good)          
  *New Cave city                                 (slightly good) 
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (very evil)     
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (slightly evil) 
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (slightly evil) 
   Mazzolin                                      (slightly evil) 
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (slightly evil) 
   The Sky City of Ultarium                      (neutral)       
  *Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (slightly evil) 
   The Kingdom of Torg                           (neutral)       
  *Tribal Oasis                                  (neutral)       
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (evil)          
   Shadamehr Keep                                (slightly good) 
   The Temple to Skrentherlog                    (slightly evil) 
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (evil)          
   The Ethereal Plane                            (slightly good) 
   The Caverns of Armageddon                     (evil)          
   The Forest City of Aravne                     (slightly good) 
   Plane of Fire                                 (very good)     
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (neutral)       
   Jotunheim                                     (slightly good) 
   The Transparent Tower                         (very evil)     
   Krethik Keep                                  (slightly good) 
   Temple of the Earth                           (very evil)     
   Sea Kingdom                                   (good)          
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (slightly good) 
   The Keep of Evil                              (slightly evil) 
   The Forgotten Mansion                         (evil)          
   Domain of Lost Souls                          (slightly evil) 
  *The Hall of Knighthood                        (very evil)     
   The Depths of Duris                           (good)          
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (slightly good) 
   The Great Shaboath                            (slightly evil) 
   The Tempest Court                             (slightly evil) 
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (neutral)       
   The Scorched Valley                           (slightly evil) 
   The Realm of Barovia                          (evil)          
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (slightly evil) 
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (slightly evil) 
   The Fortress of Dreams                        (slightly good) 
   Bahamut's Palace                              (slightly good) 
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (good)          
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (slightly evil) 
   The Hall of the Ancients                      (evil)          
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (slightly good) 
   Negative Material Plane                       (good)          
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (good)          
   Castle Ravenloft                              (extremely good)

* = already completed this boot.

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< 721h/721H 229v/229V Pos: standing >

< 721h/721H 229v/229V Pos: standing >

< 721h/721H 229v/229V Pos: standing >
Autosaving...

< 721h/721H 229v/229V Pos: standing >
You feel less vitalized.

< 501h/501H 229v/229V Pos: standing >

< 501h/501H 229v/229V Pos: standing >

< 501h/501H 229v/229V Pos: standing >

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< 501h/501H 229v/229V Pos: standing >

< 501h/501H 229v/229V Pos: standing >

< 501h/501H 229v/229V Pos: standing >
Your group has been disbanded.

< 501h/501H 229v/229V Pos: standing >

< 501h/501H 229v/229V Pos: standing >
You start chanting...

< 501h/501H 229v/229V Pos: standing >
You complete your spell...
You vanish.

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< 501h/501H 229v/229V Pos: standing >
Autosaving...

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< 501h/501H 229v/229V Pos: standing >

< 501h/501H 229v/229V Pos: standing >
You reappear, visible to all.
An Antechamber buzzing with Energy
Obvious exits: -E -S -W -U
An onyx rock fills the room, pulsing with energy. (glowing) (humming)

< 501h/501H 228v/229V Pos: standing >
Surrounded by Dancing Lights and Mirrors
Obvious exits: -N -W

< 501h/501H 227v/229V Pos: standing >
You quickly scan the area.
You see nothing.

< 501h/501H 227v/229V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -E -S -W -U
An onyx rock fills the room, pulsing with energy. (glowing) (humming)

< 501h/501H 227v/229V Pos: standing >
You quickly scan the area.
The statue of an anubian soldier who is close by to your south.

< 501h/501H 228v/229V Pos: standing >
You quickly scan the area.
The statue of an anubian soldier who is close by to your south.

< 501h/501H 228v/229V Pos: standing >
The High-Arched Foyer before The Hall of *-* The Veterans of Bloodlust *-*
Obvious exits: -N -S
A colossal onyx statue stands, spear at the ready!

< 501h/501H 228v/229V Pos: standing >
You quickly scan the area.
You see nothing.

< 501h/501H 228v/229V Pos: standing >
The statue of an anubian soldier stands impassively as you pass by.
The statue of an anubian soldier stands impassively as you pass by.
An Antechamber buzzing with Energy
Obvious exits: -E -S -W -U
An onyx rock fills the room, pulsing with energy. (glowing) (humming)

< 501h/501H 227v/229V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -N -E -W -U
A bulletin board stands here.

< 501h/501H 227v/229V Pos: standing >

< 501h/501H 228v/229V Pos: standing >
Epic Zones -----------------------------------------

  *Court of the Muse                             (evil)          
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (extremely evil)
   The Swamp Laboratory of Khul'Lor              (extremely evil)
   Clan Stoutdorf Settlement                     (slightly evil) 
  *Kobold Settlement                             (extremely evil)
  *The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (extremely evil)
   Orrak                                         (slightly evil) 
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (slightly evil) 
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (slightly good) 
   Nizari                                        (extremely evil)
  *The Dark Stone Tower of the Northern Realms   (slightly evil) 
   Tower of High Sorcery                         (neutral)       
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (evil)          
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (good)          
   The Outcasts Tower                            (neutral)       
   Fort Boyard                                   (slightly evil) 
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
  *Faerie Realm                                  (pure good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (slightly evil) 
   The Githyanki Fortress                        (slightly evil) 
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (slightly evil) 
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (good)          
  *New Cave city                                 (slightly good) 
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (very evil)     
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (slightly evil) 
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (slightly evil) 
   Mazzolin                                      (slightly evil) 
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (slightly evil) 
   The Sky City of Ultarium                      (neutral)       
  *Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (slightly evil) 
   The Kingdom of Torg                           (neutral)       
  *Tribal Oasis                                  (neutral)       
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (evil)          
   Shadamehr Keep                                (slightly good) 
   The Temple to Skrentherlog                    (slightly evil) 
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (evil)          
   The Ethereal Plane                            (slightly good) 
   The Caverns of Armageddon                     (evil)          
   The Forest City of Aravne                     (slightly good) 
   Plane of Fire                                 (very good)     
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (neutral)       
   Jotunheim                                     (slightly good) 
   The Transparent Tower                         (very evil)     
   Krethik Keep                                  (slightly good) 
   Temple of the Earth                           (very evil)     
   Sea Kingdom                                   (good)          
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (slightly good) 
  *The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (evil)          
   Domain of Lost Souls                          (slightly evil) 
  *The Hall of Knighthood                        (very evil)     
   The Depths of Duris                           (good)          
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (slightly good) 
   The Great Shaboath                            (slightly evil) 
   The Tempest Court                             (slightly evil) 
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (neutral)       
   The Scorched Valley                           (slightly evil) 
   The Realm of Barovia                          (evil)          
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (slightly evil) 
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (slightly evil) 
   The Fortress of Dreams                        (slightly good) 
   Bahamut's Palace                              (slightly good) 
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (good)          
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (slightly evil) 
   The Hall of the Ancients                      (evil)          
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (slightly good) 
   Negative Material Plane                       (good)          
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (good)          
   Castle Ravenloft                              (extremely good)

* = already completed this boot.

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< 501h/501H 229v/229V Pos: standing >
Autosaving...

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< 501h/501H 229v/229V Pos: standing >
Experience till level: -97710095

< 501h/501H 229v/229V Pos: standing >

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< 501h/501H 229v/229V Pos: standing >
Autosaving...

< 501h/501H 229v/229V Pos: standing >

< 501h/501H 229v/229V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -N -E -W -U
A bulletin board stands here.

< 501h/501H 229v/229V Pos: standing >
You get a fiery red potion from a bottomless bag of the illithids.

< 501h/501H 229v/229V Pos: standing >
As you quaff a fiery red potion, the vial disappears in a bright flash of light!
Your flesh magically hardens, turning to stone.
You feel vitalized.

< 501h/501H 229v/229V Pos: standing >

< 721h/721H 229v/229V Pos: standing >
You slowly fade back into visibility.

< 721h/721H 229v/229V Pos: standing >
You get a sparkling impressive lobster from a bottomless bag of the illithids.

< 721h/721H 229v/229V Pos: standing >
You eat the sparkling impressive lobster.

< 721h/721H 229v/229V Pos: standing >
You don't have the fish.

< 721h/721H 229v/229V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -N -E -W -U
A bulletin board stands here.

< 721h/721H 229v/229V Pos: standing >

< 721h/721H 229v/229V Pos: standing >

< 721h/721H 229v/229V Pos: standing >
a bottomless bag of the illithids
Strange illithid magic has been worked to form this mighty
magical bag, which although it looks quite small can actually
hold enough provisions for an entire slaving raid.  The few
illithids who know the secret of these bags creation jealousy
guard them and slay any who seek to wrest the magic from their
grasps.
A bottomless bag of the illithids is made of diamond and appears to be of one-of-a-kind craftsmanship.
A bottomless bag of the illithids has an item value of 1.
a bottomless bag of the illithids can hold around 399 pounds, and is as good as empty.
a bottomless bag of the illithids currently contains:
A bottomless bag of the illithids contains:
[2] a fiery red potion
a large obsidian spiked tree
a spotted white potion
a small pile of coins
a sparkling large bass
a large bass
[2] a sparkling large bass
[5] a medium sized cod
[2] a large pike fish

< 721h/721H 229v/229V Pos: standing >

< 721h/721H 229v/229V Pos: standing >

< 721h/721H 229v/229V Pos: standing >

< 721h/721H 229v/229V Pos: standing >
Knob has returned from the dead.

< 721h/721H 229v/229V Pos: standing >
Knob panics, screams and runs in circles, waving his hands in the air.

< 721h/721H 229v/229V Pos: standing >
Knob leaves north.

< 721h/721H 229v/229V Pos: standing >
Knob enters from the north.

< 721h/721H 229v/229V Pos: standing >
Knob leaves west.

< 721h/721H 229v/229V Pos: standing >
Knob enters from the west.

< 721h/721H 229v/229V Pos: standing >
Knob leaves west.

< 721h/721H 229v/229V Pos: standing >
You feel like a potion could do you good once again.

< 721h/721H 229v/229V Pos: standing >
You start chanting...

< 721h/721H 229v/229V Pos: standing >
You complete your spell...
You vanish.

< 721h/721H 229v/229V Pos: standing >
Autosaving...

< 721h/721H 229v/229V Pos: standing >
You feel your skin soften and return to normal.

< 721h/721H 229v/229V Pos: standing >

< 721h/721H 229v/229V Pos: standing >

< 721h/721H 229v/229V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -N -E -W -U
A bulletin board stands here.

< 721h/721H 229v/229V Pos: standing >
You reappear, visible to all.
A Modest Alcove
Obvious exits: -N -E -S

< 721h/721H 228v/229V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -N -E -W -U
A bulletin board stands here.

< 721h/721H 228v/229V Pos: standing >

< 721h/721H 228v/229V Pos: standing >
You are using:
<worn as a badge>    a masterly crafted obsidian badge (illuminating)
<worn on head>       a golden crown set with diamonds [superior]
<worn on eyes>       an eyepatch of a cRazY MaN [superior]
<worn in ear>        a greenstone earring
<worn in ear>        a tiny sapphire earring [poor] (glowing)
<worn on face>       the petrified visage of Lord Nymav K'haar [superior]
<worn around neck>   the collar of firestones [57%]
<worn around neck>   a fiery chain of hades
<worn on body>       some tattered purple and red robes [44%]
<worn about body>    the frost-covered cloak of the north wind [poor]
<worn as quiver>     a glowing stone [superior] (glowing) [88%]
<worn about waist>   a belt of skulls [superior]
<worn on belt buckle>the dark heart of a githyanki (glowing)
<attached to belt>   a dark bound tome
<attached to belt>   a tome of mysticism (glowing) [40%]
<worn on arms>       a pair of faded emerald sleeves [superior]
<held as shield>     a shadow dragon scale [80%]
<worn around wrist>  a bracelet of red rocks (glowing)
<worn around wrist>  a crystal wrist band [80%]
<worn on hands>      some fused stony gauntlets
<worn on finger>     a charred ring [superior]
<worn on finger>     a yellow ring of chrysoberyl [superior]
<held>               a ball of yellow mist
<worn on legs>       the leggings of insanity
<worn on feet>       boots of endurance [poor] [77%]

< 721h/721H 228v/229V Pos: standing >
A Githzerai's eyes glow briefly for a few seconds, then return to normal.

< 721h/721H 228v/229V Pos: standing >
You block a Githzerai's feeble kick with your arm.
A Githzerai snaps into visibility.
A halo of white light descends upon a Githzerai burning your soul.

< 721h/721H 228v/229V Pos: standing >
< T: Oraks TP: sta TC:excellent E: A Githzerai sta EP: excellent >
 Powerful sparks of magic seem to flow out from a Grey Elf's mask.

< 721h/721H 228v/229V Pos: standing >
< T: Oraks TP: sta TC:excellent E: A Githzerai sta EP: excellent >
 A Githzerai enters from the east.

< 721h/721H 228v/229V Pos: standing >
< T: Oraks TP: sta TC:excellent E: A Githzerai sta EP: excellent >
 A Grey Elf starts casting an offensive spell.
A Grey Elf snaps into visibility.

< 721h/721H 228v/229V Pos: standing >
< T: Oraks TP: sta TC:excellent E: A Githzerai sta EP: excellent >
 A Githzerai snaps into visibility.
-=[A Githzerai's impressive slash wounds you.]=-
You dodge a Githzerai's vicious attack.
-=[A Githzerai's fine slash wounds you.]=-
-=[A Githzerai's impressive slash wounds you.]=-
A Githzerai's Illesarus, the Sword of Sharpness eminates a soft glow and a Githzerai looks refreshed!
Healing energy flows from a Githzerai into a Githzerai's body!
You dodge a Githzerai's vicious attack.

< 678h/721H 228v/229V Pos: standing >
< T: Oraks TP: sta TC:few scratches E: A Githzerai sta EP: excellent >
 A Grey Elf snaps into visibility.
Your improved dexterity grants you an additional attack!
A Githzerai dodges your futile attack.
You miss a Githzerai.
You miss a Githzerai.
A Githzerai snaps into visibility.
A Githzerai starts casting an offensive spell called 'energy drain'.

< 678h/721H 228v/229V Pos: standing >
< T: Oraks TP: sta TC:few scratches E: A Githzerai sta EP: excellent >
 A Grey Elf completes his spell...
A Grey Elf utters the words 'oculoghfal jioculoae'
Nooo! The holy power of a Grey Elf is almost too much...
-=[Piercing light from a Grey Elf's holy symbol hurts you!]=-
OUCH!  That really did HURT!

< 564h/721H 228v/229V Pos: standing >
< T: Oraks TP: sta TC: small wounds E: A Githzerai sta EP: excellent >
 A Grey Elf grasps his totem tightly, and begins communing with the spirits.
A Grey Elf starts casting an offensive spell called 'molten spray'.
A Grey Elf snaps into visibility.

< 564h/721H 228v/229V Pos: standing >
< T: Oraks TP: sta TC: small wounds E: A Githzerai sta EP: excellent >
 A Grey Elf completes his spell...
A Grey Elf utters the words 'warhunso gsfal'
A Grey Elf points at you.
The flames cause your skin to smoke!
-=[A Grey Elf fires a blast of molten spray at you, causing unbearable pain.]=-
OUCH!  That really did HURT!
The molten fire bursts through your defenses and melts away your undead carcass!

< 456h/721H 228v/229V Pos: standing >
< T: Oraks TP: sta TC: few wounds E: A Githzerai sta EP: excellent >
 A Githzerai completes his spell...
A Githzerai utters the words 'unsozfol efaui'
-=[You feel less energetic as a Githzerai drains you.]=-
OUCH!  That really did HURT!
Your life energy was drained, leaving you a bit shaken.

< 352h/721H 228v/229V Pos: standing >
< T: Oraks TP: sta TC: nasty wounds E: A Githzerai sta EP: excellent >
 A Grey Elf starts casting an offensive spell.
A Grey Elf snaps into visibility.

< 352h/721H 228v/229V Pos: standing >
< T: Oraks TP: sta TC: nasty wounds E: A Githzerai sta EP: excellent >
 You attempt to flee...
A Modest Alcove
Obvious exits: -N -E -S
You flee westward!

< 352h/721H 200v/229V Pos: standing >
Saving Oraks.

< 352h/721H 200v/229V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -N -E -W -U
A bulletin board stands here.
A Githzerai (medium) Mjolnir (_/Eye of Odin\_) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near a Githzerai's head.
A Grey Elf (medium) Elvish Presley (_/Eye of Odin\_) stands in mid-air here.(Gold Aura)
A Grey Elf (medium) Gungnir (_/Eye of Odin\_) stands in mid-air here.(Gold Aura)
*A Grey Elf (medium) Gungnir (_/Eye of Odin\_) stands in mid-air here.(Gold Aura)
*A Githzerai (medium) Hastlos (_/Eye of Odin\_) stands in mid-air here.(Gold Aura)

< 352h/721H 200v/229V Pos: standing >
A Githzerai starts casting an offensive spell called 'energy drain'.
A Grey Elf starts casting an offensive spell.
A Grey Elf snaps into visibility.

< 352h/721H 201v/229V Pos: standing >
A Grey Elf starts casting an offensive spell called 'bigbys clenched fist'.

< 353h/721H 202v/229V Pos: standing >
A Githzerai snaps into visibility.
-=[A Githzerai's kick crashes into your chest.]=-

< 344h/721H 202v/229V Pos: standing >
< T: Oraks TP: sta TC: nasty wounds E: A Githzerai sta EP: excellent >
 A Grey Elf completes his spell...
A Grey Elf utters the words 'warhunso gsfal'
A Grey Elf points at you.
The flames cause your skin to smoke!
A Grey Elf snaps into visibility.
-=[A Grey Elf fires a blast of molten spray at you, causing unbearable pain.]=-
OUCH!  That really did HURT!
The molten fire bursts through your defenses and melts away your undead carcass!
A Grey Elf snaps into visibility.
-=[A Grey Elf's mighty magic fist slams into you!]=-
Sorry, you aren't allowed to do that in combat.

< 186h/721H 203v/229V Pos: standing >
< T: Oraks TP: sta TC:pretty hurt E: A Githzerai sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 186h/721H 203v/229V Pos: standing >
< T: Oraks TP: sta TC:pretty hurt E: A Githzerai sta EP: excellent >
 A Githzerai completes his spell...
A Githzerai utters the words 'unsozfol efaui'
-=[You feel less energetic as a Githzerai drains you.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Your life energy was drained, leaving you a bit shaken.
Nooo! The holy power of a Githzerai is almost too much...
You wish that your wounds would stop BLEEDING so much!
The flames cause your skin to smoke!
-=[A Githzerai calls down a roaring flamestrike which hits you dead on!]=-
You wish that your wounds would stop BLEEDING so much!

< 50h/721H 203v/229V Pos: standing >
< T: Oraks TP: sta TC: awful E: A Githzerai sta EP: excellent >
 A Grey Elf completes his spell...
A Grey Elf utters the words 'buoblg qrunsoqpze yugh'
-=[A Grey Elf's mighty magic fist slams into you!]=-
Your pair of faded emerald sleeves [superior] was completely destroyed by the massive blow!