The death of [47 Minstrel] Keraz (Halfling)

in A Small Alligator Burrow In The Swamp

from the perspective of [52 Shadowmage] Sarkis Brewed in Blood (Shade)

<worn as a badge>    a spherical chunk of the swamp fane runestone [poor] (magic)
<worn on head>       the great helm of mysticism (glowing)
<worn on eyes>       an all-seeing demonic eye (magic)
<worn in ear>        a delicate nipple ring (magic) (glowing)
<worn in ear>        the earring of the Krahns (glowing)
<worn on face>       a translucent crystal hemisphere [poor] (magic) (glowing) (illuminating)
<worn around neck>   an eerie silver medallion
<worn around neck>   a carnelian and ruby inlaid gorget (magic) [75%]
<worn on body>       a sundress of purity and youth [superior] (glowing)
<worn about body>    the cloak of the manta ray
<worn about waist>   a belt of skulls [poor] (magic)
<worn on belt buckle>a potion of greater invisibility (magic)
<attached to belt>   a potion of greater invisibility (magic)
<attached to belt>   a midnight blue tome with silver bindings (glowing)
<worn on arms>       some glowing sleeves made of devil skin (magic) (glowing)
<held as shield>     a well-polished mithril body shield [superior] (illuminating)
<worn around wrist>  a mithril bracer of Tarkorsh
<worn around wrist>  a bracelet of finger bones [superior]
<worn on hands>      a pair of hazy green gloves (magic) (glowing) [83%]
<worn on finger>     a ring of shimmering faerie fire [superior] (glowing)
<worn on finger>     a ring of shimmering faerie fire [superior] (glowing)
<held>               a long gnarled moorwood staff headed with dwarven skulls (magic) (glowing) [52%]
<worn on legs>       some slime-covered aboleth skin [poor] (magic) (glowing)
<worn on feet>       the cubes of protection [superior] (humming) [88%]

Alas, you cannot go that way. . . .

< 468h/468H 92v/121V Pos: standing >
Alas, you cannot go that way. . . .

< 468h/468H 92v/121V Pos: standing >

<map>
Zone: The Town of Moregeeth.
Room: A Dark Cave
</map>

<map>
Zone: The Town of Moregeeth.
Room: A Dark Cave
</map>
A Dark Cave
Obvious exits: -N -S
A vampire bat is stretched out, sound asleep.(Red Aura)
A vampire bat is stretched out, sound asleep.(Red Aura)
A vampire bat is stretched out, sound asleep.(Red Aura)
A vampire bat is stretched out, sound asleep.(Red Aura)
A vampire bat is stretched out, sound asleep.(Red Aura)

< 468h/468H 92v/121V Pos: standing >

<map>
Zone: The Town of Moregeeth.
Room: The End of the Passageway
</map>

<map>
Zone: The Town of Moregeeth.
Room: The End of the Passageway
</map>
The End of the Passageway
Obvious exits: -S
A small pile of coins lies here.
A vampire bat hangs here waiting for its next meal.(Red Aura)

< 468h/468H 91v/121V Pos: standing >
Alas, you cannot go that way. . . .

< 468h/468H 91v/121V Pos: standing >
Alas, you cannot go that way. . . .

< 468h/468H 92v/121V Pos: standing >
Alas, you cannot go that way. . . .

< 468h/468H 92v/121V Pos: standing >
You find a secret entrance!

< 468h/468H 94v/121V Pos: standing >
Ok.

< 468h/468H 99v/121V Pos: standing >

<map>
Zone: The Town of Moregeeth.
Room: On an Old River Bed
</map>

<map>
Zone: The Town of Moregeeth.
Room: On an Old River Bed
</map>
On an Old River Bed
Obvious exits: -N -S
A vampire bat hangs here waiting for its next meal.(Red Aura)
A vampire bat hangs here waiting for its next meal.(Red Aura)
A vampire bat hangs here waiting for its next meal.(Red Aura)
An overgrown Goblin scuffles at the dirt.
A vampire bat hangs here waiting for its next meal.(Red Aura)
A vampire bat hangs here waiting for its next meal.(Red Aura)

< 468h/468H 98v/121V Pos: standing >

<map>
Zone: The Town of Moregeeth.
Room: At the Entrance to a Dark Cave
</map>

<map>
Zone: The Town of Moregeeth.
Room: At the Entrance to a Dark Cave
</map>
At the Entrance to a Dark Cave
Obvious exits: -E -S
A vampire bat hangs here waiting for its next meal.(Red Aura)
A vampire bat hangs here waiting for its next meal.(Red Aura)
A vampire bat hangs here waiting for its next meal.(Red Aura)

< 468h/468H 98v/121V Pos: standing >
   **.MMM..M**    
  *..^MM^^*M***   
 M*M.^M^^.*M**+*  
 **.^MMM^*****+*  
 *..^MM^@++++++*  
 *.^^MMM^^.*.***  
 *.^^MMM^^.M..**  
  ..M^MMM^^^^**   
   ..^^MMMM^^^    
A Gravel Path Next to the Bog
Obvious exits: -N -E -S -W

< 468h/468H 97v/121V Pos: standing >
   **..MMM.M*M    
  ***.MMM..M***   
 **..^MM^^*M****  
 M*M.^M^^.*M**+*  
 **.^MMM@*****+*  
 *..^MM^+++++++*  
 *.^^MMM^^.*.***  
  .^^MMM^^.M..*   
   .M^MMM^^^^*    
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -N -E -S -W

< 468h/468H 96v/121V Pos: standing >
You start chanting...

< 468h/468H 97v/121V Pos: standing >
Casting: relocate ***

< 468h/468H 99v/121V Pos: standing >
Casting: relocate **

< 468h/468H 100v/121V Pos: standing >
Casting: relocate *

< 468h/468H 101v/121V Pos: standing >
You complete your spell...
You start to become less solid, then fade into nothing!

<map>
Zone: The Outcasts Tower.
Room: A Small Training Room
</map>
A Small Training Room
Obvious exits: -S
*Norbeast  *-* The Veterans of Bloodlust *-* (Shadow Beast)(large) stands in mid-air here.(Red Aura)
A young apprentice of this dark order rests after sparring.(Red Aura)
A young apprentice of this dark order rests after sparring.(Red Aura)
A young apprentice of this dark order rests after sparring.(Red Aura)
You materialize elsewhere!

< 468h/468H 103v/121V Pos: standing >
Norbeast has just given you his consent.

< 468h/468H 105v/121V Pos: standing >
You sit down and relax.

< 468h/468H 108v/121V Pos: sitting >
You are memorizing reduce, which will take about 2 seconds.

< 468h/468H 108v/121V Pos: sitting >
You can't concentrate enough while resting.
You can't do this sitting!

< 468h/468H 109v/121V Pos: sitting >
Norbeast is now a member of your group.

< 468h/468H 110v/121V Pos: sitting >

< 468h/468H 111v/121V Pos: sitting >
You now follow Norbeast.

< 468h/468H 116v/121V Pos: sitting >
You have finished memorizing concealment.

< 468h/468H 116v/121V Pos: sitting >
You attempt to give consent...

< 468h/468H 120v/121V Pos: sitting >
You have finished memorizing relocate.

< 468h/468H 121v/121V Pos: sitting >

< 468h/468H 121v/121V Pos: sitting >
You have finished memorizing reduce.
Your studies are complete.

< 468h/468H 121v/121V Pos: sitting >
You can't concentrate enough while resting.
You can't do this sitting!

< 468h/468H 121v/121V Pos: sitting >
You clamber to your feet.

< 468h/468H 121v/121V Pos: standing >
You start chanting...

< 468h/468H 121v/121V Pos: standing >
Casting: reduce 

< 468h/468H 121v/121V Pos: standing >
You complete your spell...
Norbeast shrinks to about half his normal size!

< 468h/468H 121v/121V Pos: standing >

< 468h/468H 121v/121V Pos: standing >
You sit down and relax.

< 468h/468H 121v/121V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - solbeeps missile barrage
(10th circle)  4 - bigbys crushing hand
( 9th circle)  1 - relocate
               2 - mass invisibility
               2 - electrical execution
( 8th circle)  1 - fly
               3 - immolate
               1 - shadow shield
( 7th circle)  6 - bigbys clenched fist
( 6th circle)  5 - teleport
               2 - blink
( 5th circle)  6 - dimension door
               1 - slowness
               1 - coldshield
( 4th circle)  5 - lightning bolt
               3 - dispel magic
               1 - infravision
( 3rd circle)  6 - concealment
               3 - agility
( 2nd circle)  7 - sleep
               3 - strength
( 1st circle)  2 - minor creation
               8 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    2 seconds:  (11th) reduce

You can memorize 1 1st, 1 2nd and 1 3rd circle spell(s).
You continue your study.

< 468h/468H 121v/121V Pos: sitting >
You have finished memorizing reduce.
Your studies are complete.

< 468h/468H 121v/121V Pos: sitting >
You clamber to your feet.

< 468h/468H 121v/121V Pos: standing >
You start chanting...

< 468h/468H 121v/121V Pos: standing >
Casting: reduce 

< 468h/468H 121v/121V Pos: standing >
You complete your spell...

< 468h/468H 121v/121V Pos: standing >
You purge 'reduce' from your thoughts.

< 468h/468H 121v/121V Pos: standing >
You sit down and relax.

< 468h/468H 121v/121V Pos: sitting >
You are memorizing solbeeps missile barrage, which will take about 2 seconds.
Norbeast says 'make sure you get the killing blow'

< 468h/468H 121v/121V Pos: sitting >
You have finished memorizing solbeeps missile barrage.
Your studies are complete.

< 468h/468H 121v/121V Pos: sitting >
You nod.

< 468h/468H 121v/121V Pos: sitting >
You clamber to your feet.

< 468h/468H 121v/121V Pos: standing >

		Score information for Sarkis

Level: 52   Race: Shade   Class: Sorcerer / Shadowmage Sex: Male
Hit points: 468(468)  Moves: 121(121)
Coins carried:    0 platinum     0 gold    19 silver    16 copper
Compression ratio: 77%
Status:  Standing.
Frags:   +0.00   Deaths:   4
Detecting:      Invisible Evil Good Magic Life
Protected from: Good Fire Cold Gas Acid
Protected by:   Greater Spirit Ward Slow Poison
Enchantments:   Ultravision Farsee Fly Aware Invisibility Waterbreathing Reduced Size
Combat Pulse:   19 Spell Pulse:  0.70 
Leaderboard Points:  538 

Active Spells:
--------------
detect invisibility (31 minutes)
accelerated healing (14 minutes)
reduce (25 minutes)
improved invisibility (16 minutes)

Norbeast sneaks south.
You follow Norbeast.


<map>
Zone: The Outcasts Tower.
Room: A Side Hallway, On the Western Side
</map>

<map>
Zone: The Outcasts Tower.
Room: A Side Hallway, On the Western Side
</map>
A Side Hallway, On the Western Side
Obvious exits: -N -E -S# -W
*Norbeast  *-* The Veterans of Bloodlust *-* (Shadow Beast)(medium) stands in mid-air here.(Red Aura)

< 468h/468H 120v/121V Pos: standing >
Epic Zones -----------------------------------------

  *Court of the Muse                             (evil)          
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (extremely evil)
  *The Swamp Laboratory of Khul'Lor              (pure evil)     
   Clan Stoutdorf Settlement                     (slightly evil) 
  *Kobold Settlement                             (extremely evil)
  *The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (very evil)     
   Orrak                                         (slightly evil) 
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (slightly evil) 
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (neutral)       
   Nizari                                        (extremely evil)
  *The Dark Stone Tower of the Northern Realms   (slightly evil) 
   Tower of High Sorcery                         (neutral)       
  *Bloodstone Keep                               (slightly evil) 
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (evil)          
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (slightly good) 
   The Outcasts Tower                            (neutral)       
   Fort Boyard                                   (slightly evil) 
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
  *Faerie Realm                                  (pure good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
  *The Githyanki Fortress                        (evil)          
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (slightly evil) 
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (neutral)       
  *Zalkapfaan, City of the Headless Horde        (slightly good) 
  *New Cave city                                 (slightly good) 
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (very evil)     
  *IceCrag Castle                                (slightly evil) 
   Prison of Fort Boyard                         (slightly evil) 
  *The Ancient Halls of Ironstar                 (slightly good) 
  *The Jade Empire                               (evil)          
   Mazzolin                                      (slightly evil) 
   Forest of Mir                                 (neutral)       
  *Quintaragon Castle                            (slightly evil) 
   The Sky City of Ultarium                      (neutral)       
  *Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (slightly evil) 
   The Kingdom of Torg                           (neutral)       
  *Tribal Oasis                                  (neutral)       
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (evil)          
  *Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (evil)          
  *The Ethereal Plane                            (neutral)       
  *The Caverns of Armageddon                     (slightly evil) 
  *The Forest City of Aravne                     (neutral)       
  *Plane of Fire                                 (good)          
  *Ruined Temple of Tezcatlipoca                 (slightly good) 
   The Astral Plane                              (neutral)       
  *Jotunheim                                     (neutral)       
   The Transparent Tower                         (very evil)     
   Krethik Keep                                  (slightly good) 
   Temple of the Earth                           (evil)          
   Sea Kingdom                                   (slightly good) 
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (neutral)       
  *The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (evil)          
  *Domain of Lost Souls                          (evil)          
  *The Hall of Knighthood                        (very evil)     
  *The Depths of Duris                           (slightly good) 
  *Arachdrathos Guilds                           (slightly evil) 
   Valley of the Snow Ogres                      (slightly good) 
  *The Great Shaboath                            (evil)          
  *The Tempest Court                             (evil)          
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (neutral)       
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (evil)          
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (slightly evil) 
  *Githzerai Stronghold                          (slightly evil) 
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (slightly good) 
  *Dragonnia                                     (slightly evil) 
   The Charcoal Palace                           (good)          
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
  *The Realm of Barovia Continued                (neutral)       
  *The Hall of the Ancients                      (slightly evil) 
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
  *Negative Material Plane                       (slightly good) 
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (good)          
  *Castle Ravenloft                              (pure good)     

* = already completed this boot.

< 468h/468H 120v/121V Pos: standing >
You failed.

< 468h/468H 120v/121V Pos: standing >
Norbeast sneaks east.
You follow Norbeast.


<map>
Zone: The Outcasts Tower.
Room: An Intersection of Hallways
</map>

<map>
Zone: The Outcasts Tower.
Room: An Intersection of Hallways
</map>
An Intersection of Hallways
Obvious exits: -N -E -S -W
*Norbeast  *-* The Veterans of Bloodlust *-* (Shadow Beast)(medium) stands in mid-air here.(Red Aura)
A patrolling guard walks through the halls of the tower.(Red Aura)

< 468h/468H 119v/121V Pos: standing >
A patrolling guard leaves west.
Norbeast sneaks east.
You follow Norbeast.


<map>
Zone: The Outcasts Tower.
Room: A Side Hallway, On the Eastern Side
</map>

<map>
Zone: The Outcasts Tower.
Room: A Side Hallway, On the Eastern Side
</map>
A Side Hallway, On the Eastern Side
Obvious exits: -N -E -S -W
A piece of white wood, twisted strangely, is laying here.
*Norbeast  *-* The Veterans of Bloodlust *-* (Shadow Beast)(medium) stands in mid-air here.(Red Aura)

< 468h/468H 118v/121V Pos: standing >
Norbeast sneaks east.
You follow Norbeast.


<map>
Zone: The Outcasts Tower.
Room: A Slimy Room Containing a Muck-Filled Pool
</map>

<map>
Zone: The Outcasts Tower.
Room: A Slimy Room Containing a Muck-Filled Pool
</map>
A Slimy Room Containing a Muck-Filled Pool
Obvious exits: -W -D
*Norbeast  *-* The Veterans of Bloodlust *-* (Shadow Beast)(medium) stands in mid-air here.(Red Aura)
A vicious kuo-toan guard protects the pool.(Red Aura)

< 468h/468H 117v/121V Pos: standing >
You quickly scan the area.
A patrolling guard who is a brief walk away to your west.
A punished initiate who is rather far off to your west.
A punished initiate who is rather far off to your west.
Talon, the punisher who is rather far off to your west.
A vicious kuo-toan guard who is close by below you.

< 468h/468H 117v/121V Pos: standing >
You follow Norbeast.


<map>
Zone: The Outcasts Tower.
Room: Below a Mucky Pool
</map>

<map>
Zone: The Outcasts Tower.
Room: Below a Mucky Pool
</map>
Below a Mucky Pool
Obvious exits: -N -U
*Norbeast  *-* The Veterans of Bloodlust *-* (Shadow Beast)(medium) stands in mid-air here.(Red Aura)
A vicious kuo-toan guard protects the pool.(Red Aura)

< 468h/468H 117v/121V Pos: standing >

< 468h/468H 117v/121V Pos: standing >
You follow Norbeast.


<map>
Zone: The Outcasts Tower.
Room: A Large, Slimy Cave
</map>

<map>
Zone: The Outcasts Tower.
Room: A Large, Slimy Cave
</map>
A Large, Slimy Cave
Obvious exits: -N -S
A shimmering cured leather gorget lies here on the ground.
[2] A suit of blood-red leather armor lies here.
*Norbeast  *-* The Veterans of Bloodlust *-* (Shadow Beast)(medium) stands in mid-air here.(Red Aura)
A huge alligator makes his home in the swamp.
A huge alligator makes his home in the swamp.

< 468h/468H 117v/121V Pos: standing >
You quickly scan the area.
A vicious kuo-toan guard who is close by to your south.

< 468h/468H 118v/121V Pos: standing >
You quickly scan the area.
A vicious kuo-toan guard who is close by to your south.
Norbeast sneaks north.
You follow Norbeast.


<map>
Zone: The Outcasts Tower.
Room: Below The Swamp
</map>

<map>
Zone: The Outcasts Tower.
Room: Below The Swamp
</map>
Below The Swamp
Obvious exits: -N -S -U
*Norbeast  *-* The Veterans of Bloodlust *-* (Shadow Beast)(medium) stands in mid-air here.(Red Aura)

< 468h/468H 117v/121V Pos: standing >

< 468h/468H 118v/121V Pos: standing >
You quickly scan the area.
You see nothing.

< 468h/468H 118v/121V Pos: standing >
Norbeast swims up.
You follow Norbeast.


<map>
Zone: The Outcasts Tower.
Room: Beside the Tower, In the Swamp
</map>

<map>
Zone: The Outcasts Tower.
Room: Beside the Tower, In the Swamp
</map>
Beside the Tower, In the Swamp
Obvious exits: -N -E -W -D
*Norbeast  *-* The Veterans of Bloodlust *-* (Shadow Beast)(medium) stands in mid-air here.(Red Aura)

< 468h/468H 117v/121V Pos: standing >
You quickly scan the area.
A Halfling who is close by to your west.
A huge alligator who is close by to your west.
A huge alligator who is close by to your west.
A huge alligator who is close by to your west.

< 468h/468H 117v/121V Pos: standing >
You quickly scan the area.
A Halfling who is close by to your west.
A huge alligator who is close by to your west.
A huge alligator who is close by to your west.
A huge alligator who is close by to your west.

< 468h/468H 117v/121V Pos: standing >
You take a deep breath of fresh air.
You quickly scan the area.
A Halfling who is close by to your west.
A huge alligator who is close by to your west.
A huge alligator who is close by to your west.
A huge alligator who is close by to your west.

< 468h/468H 118v/121V Pos: standing >

< 468h/468H 118v/121V Pos: standing >
You quickly scan the area.
A Halfling who is close by to your west.
A huge alligator who is close by to your west.
A huge alligator who is close by to your west.
A huge alligator who is close by to your west.

< 468h/468H 118v/121V Pos: standing >

< 468h/468H 119v/121V Pos: standing >
Norbeast sneaks west.
You follow Norbeast.


<map>
Zone: The Outcasts Tower.
Room: A Small Alligator Burrow In The Swamp
</map>

<map>
Zone: The Outcasts Tower.
Room: A Small Alligator Burrow In The Swamp
</map>
A Small Alligator Burrow In The Swamp
Obvious exits: -E
A well-used mithril heater shield lies here on the ground.
*Norbeast  *-* The Veterans of Bloodlust *-* (Shadow Beast)(medium) stands in mid-air here.(Red Aura)
A Halfling (small) stands, floating here.(Gold Aura)
A huge alligator makes his home in the swamp.
A huge alligator makes his home in the swamp.
A huge alligator makes his home in the swamp.

< 468h/468H 117v/121V Pos: standing >

< 468h/468H 117v/121V Pos: standing >
You start chanting...
You snap into visibility.

< 468h/468H 118v/121V Pos: standing >
Norbeast snaps into visibility.
Norbeast tackles a Halfling square in the chest knocking the wind out of him!

< 468h/468H 118v/121V Pos: standing >
Norbeast snaps into visibility.
Norbeast's decent slash wounds a Halfling.
Norbeast misses a Halfling.
Norbeast's fine slash wounds a Halfling.
Norbeast misses a Halfling.
Norbeast's slash wounds a Halfling.
Norbeast misses a Halfling.
Norbeast's powerful slash strikes a Halfling.

< 468h/468H 118v/121V Pos: standing >
You snap into visibility.
Casting: solbeeps missile barrage 

< 468h/468H 119v/121V Pos: standing >
You complete your spell...
[Damage: 44 ] -=[Your missile of force hits a Halfling soundly.]=-
You snap into visibility.
[Damage: 43 ] -=[Your missile of force hits a Halfling soundly.]=-
You snap into visibility.
[Damage: 34 ] -=[Your missile of force hits a Halfling soundly.]=-

< 468h/468H 120v/121V Pos: standing >
Norbeast dodges a Halfling's attack.
Norbeast parries a Halfling's lunge at him.
Norbeast snaps into visibility.

< 468h/468H 121v/121V Pos: standing >
You start chanting...
You snap into visibility.

< 468h/468H 121v/121V Pos: standing >
A Halfling sings a song so well you feel your pain and suffering ebbing away.

< 468h/468H 121v/121V Pos: standing >
Casting: solbeeps missile barrage 

< 468h/468H 121v/121V Pos: standing >
You complete your spell...
You snap into visibility.
[Damage: 44 ] -=[Your missile of force hits a Halfling soundly.]=-
You snap into visibility.
[Damage: 52 ] -=[Your missile of force hits a Halfling soundly.]=-
You snap into visibility.
[Damage: 44 ] -=[Your missile of force hits a Halfling soundly.]=-
Norbeast snaps into visibility.
Norbeast's powerful slash strikes a Halfling hard.
Norbeast misses a Halfling.
Norbeast misses a Halfling.
Norbeast's powerful slash strikes a Halfling very hard.
Norbeast's slash strikes a Halfling very hard.
Norbeast's slash strikes a Halfling very hard.
Norbeast's powerful slash seriously wounds a Halfling.

< 468h/468H 121v/121V Pos: standing >
Norbeast parries a Halfling's lunge at him.
Norbeast deflects a Halfling's blow and strikes back at him!
Norbeast snaps into visibility.
Norbeast's powerful slash seriously wounds a Halfling.
Norbeast dodges a Halfling's attack.

< 468h/468H 121v/121V Pos: standing >
You don't have that spell memorized.

< 468h/468H 121v/121V Pos: standing >
You start chanting...
You snap into visibility.

< 468h/468H 121v/121V Pos: standing >
You complete your spell...
You snap into visibility.
[Damage: 89 ] -=[Your giant fist of force causes a Halfling to stagger in agony!]=-
A Halfling's jeweled bone bodycloak from the Motte and Bailey of Duke Delwyn was completely destroyed by the massive blow!
A Halfling's rusty ruby collar from the Motte and Bailey of Duke Delwyn was completely destroyed by the massive blow!
A Halfling's tarnished obsidian collar from the Motte and Bailey of Duke Delwyn was completely destroyed by the massive blow!
A Halfling's jeweled platinum stud from the Motte and Bailey of Duke Delwyn was completely destroyed by the massive blow!
A Halfling's robin's tail feather was completely destroyed by the massive blow!
A Halfling's fanged steel badge from the Motte and Bailey of Duke Delwyn was completely destroyed by the massive blow!
A Halfling is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Sarkis by 13333333.
The smell of fresh blood enters your body, infusing you with power!