The death of [11 Necromancer] Fildo (Githzerai)

in The Room of Necromancers

from the perspective of [52 Assassin] Naj *-* The Veterans of Bloodlust *-* (Duergar)

<worn as a badge>    a necromantic death shroud [64%]
<worn on head>       the diamond crown of Winduin (glowing)
<worn on eyes>       the eyes of undead fire [superior] (magic) (glowing)
<worn in ear>        a flaming earring
<worn in ear>        an earring of frozen Styx water (magic) (glowing)
<worn on face>       the death-mask of Nakral (magic)
<worn around neck>   a cloak of demonic subterfuge (magic)
<worn around neck>   a black wool cowl stained with blood [poor] [88%]
<worn on body>       the chameleon suit of transformation of health
<worn about body>    a tight green cloak [78%]
<worn on back>       a large leather backpack
<worn as quiver>     a pantherhide quiver [superior] (magic) (glowing)
<worn about waist>   the woven entrails of an unfortunate soul of regeneration [85%]
<worn on belt buckle>a hand-carved yo-yo [48%]
<worn on arms>       some wolf hide sleeves [poor] [63%]
<worn around wrist>  a bracelet of woven leafs (magic) [85%]
<worn around wrist>  a spiked zanthium bracer [superior] (magic)
<worn on hands>      a pair of silverish githyanki gauntlets [superior] (magic)
<worn on finger>     an obsidian circle [poor] (magic)
<worn on finger>     a jeweled adamantium ring
<primary weapon>     a slimy troglodyte claw [superior] with a strange black stone
<secondary weapon>   a slimy troglodyte claw [superior]
<worn on legs>       some heavily-spiked blood crystal leg plates (magic) [48%]
<worn on feet>       some gnomish rocket boots (magic) (humming) [85%]

Inn of Oceans
Obvious exits: -W
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
A sturdy looking mount is here, all saddled up and ready to ride.
Riralin, the innkeeper, shows people to their rooms.

< 878h/878H 206v/206V Pos: standing >
Your Terminal mode is now: MSP .

< 878h/878H 206v/206V Pos: standing >
Owner               Artifact

Yzari               tendrils of shadowy mist
Draku               Lyrical Instrument of Time
Islamia             the Totem of Mastery
Nos                 the globe of shadows
Aikc                the sphere of wind
Tilia               the blackened staff of Netheril
Tanken              Illesarus, the Sword of Sharpness
Isfat               Krindors Incredible Device
Isfat               the dagger of Wind
Riq                 a gladius called 'Backstabber'
Tran                the rod of Dispator
Aikc                a cloak of Elvenkind
Argo                the holy flamberge of the efreeti
Kenon               Avernus the life stealer
Argo                Doombringer, the sword of chaos
Isfat               Tiamat's poison tail stinger
Islamia             the platemail of the DragonLord
Pok                 the Living Necroplasm
Iko                 the mystic axe of the dragonkind
Tule                a mystical warhammer
Zukus               the holy mace of the efreeti
Isfat               a pair of pale, misty gloves
Ayla                sunblade, longsword of Justice
Yzari               the ketoh of the Serpentine chindi
Tran                the mace of light and darkness
Sian                the sword of fire and flame
Sian                the mystical longsword of Volo the Traveler

       ------Summary------
         Goodies:      24
         Evils:        3
         Total:        27

< 878h/878H 206v/206V Pos: standing >
Owner               Unique

Tanken              a wispy astral-twined mindstone ring
Guidrich            the orb of the sea
Gan                 the mace of the earth
Aikii               the staff of blue flames
Thugan              the stone mace 'Godsfury'
Spinna              the Crown of Aktosh
Franke              the totem of Mox
Rhak                a blood red sword named 'Death Rider'
Tanken              Bahamut's mask of vigor
Kenta               the three-pronged totem of the Naga Queen
Oppy                the orb of elemental fire
Norbeast            a carved dragonbone longbow called "Eternity"
Alycis              some platemail of colorless salamander scales
Aikii               the robe of Lost Souls
Tule                a large gold-rimmed church door
Skirry              Utgard-Loki's crystal ball
Skir                the band of emerald flames
Nos                 a gilded Songbird charm
Maestro             the instrument of lyrical mastery
Kalsong             the glittering cloak of the sprite queen, Faelarae
Islamia             the mask of wildmagic
Poktaur             the oaken staff of the woodlands
Rio                 the twisted spine and skull of the Lich Lord
Iko                 some fingerless gloves of su-monster skin
Iko                 some platinum linked sleeves of life
Ayla                a haze of swirling green vapor
Semat               the wicked-looking scimitar of Demogorgon
Islamia             Tsunami, the trident of storms
Oppy                'Einjar' the titan shield of purity
Ayla                the granite dagger 'BloodFeast'
Tanken              the eyes of the mindflayer
Poktaur             a death ring of Tezcatlipoca
Ayla                an obsidian buckle named "Rage"
Kamen               a swirling staff of air conjuration
Co                  the unholy avenger named 'Bloodlust'
Sian                the terrifying visage of the great wraith Dranum
Riq                 the cloak of the stalker
Aikc                a belt of iron solidarity
Aikc                the dark heart of Dreggan Wood
Skir                the mace of mentality
Argo                the bracer of the whirlwinds

       ------Summary------
         Goodies:      35
         Evils:        6
         Total:        41

< 878h/878H 206v/206V Pos: standing >
Owner               Ioun

Tanken              a bright purple ioun stone
Tilia               a dark purple ioun stone
Isfat               a LARGE green ioun stone
Islamia             a BRIGHT blue ioun stone
Tran                a dark ioun stone
Sian                a dark yellow ioun stone
Aikc                a mirrored ioun stone
Ayla                a LARGE blue ioun stone
Kenon               a bright green ioun stone

       ------Summary------
         Goodies:      9
         Evils:        0
         Total:        9

< 878h/878H 206v/206V Pos: standing >
Epic Zones -----------------------------------------

   Court of the Muse                             (evil)          
   The Chasm of the Misty Vale                   (neutral)       
  *The Battlefield                               (pure evil)     
   The Swamp Laboratory of Khul'Lor              (pure evil)     
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (extremely evil)
   The High Moor Forest                          (neutral)       
  *The Stone Tomb of Kelek                       (extremely evil)
   Orrak                                         (neutral)       
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (slightly evil) 
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (neutral)       
  *Nizari                                        (extremely evil)
   The Dark Stone Tower of the Northern Realms   (slightly evil) 
   Tower of High Sorcery                         (neutral)       
   Bloodstone Keep                               (slightly evil) 
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (evil)          
   The Obsidian Citadel                          (neutral)       
  *The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (slightly good) 
   The Outcasts Tower                            (neutral)       
   Fort Boyard                                   (slightly evil) 
  *Crystalspyre Mountains                        (slightly evil) 
   The Prisons of Carthapia                      (neutral)       
  *Faerie Realm                                  (pure good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
  *The Fields Between                            (slightly good) 
   The Githyanki Fortress                        (evil)          
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (slightly evil) 
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (slightly good) 
   New Cave city                                 (slightly good) 
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (evil)          
  *IceCrag Castle                                (evil)          
   Prison of Fort Boyard                         (slightly evil) 
   The Ancient Halls of Ironstar                 (slightly good) 
   The Jade Empire                               (evil)          
   Mazzolin                                      (slightly evil) 
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (slightly evil) 
   The Sky City of Ultarium                      (neutral)       
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (slightly evil) 
  *The Kingdom of Torg                           (slightly good) 
  *Tribal Oasis                                  (slightly evil) 
  *The Para-Elemental Plane of Smoke             (slightly evil) 
   Plane of Water                                (slightly evil) 
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (evil)          
  *The Ethereal Plane                            (slightly evil) 
   The Caverns of Armageddon                     (slightly evil) 
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (good)          
  *Ruined Temple of Tezcatlipoca                 (neutral)       
  *The Astral Plane                              (slightly evil) 
   Jotunheim                                     (neutral)       
  *The Transparent Tower                         (evil)          
   Krethik Keep                                  (slightly good) 
   Temple of the Earth                           (evil)          
   Sea Kingdom                                   (slightly good) 
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (neutral)       
  *The Keep of Evil                              (slightly good) 
   The Forgotten Mansion                         (slightly evil) 
   Domain of Lost Souls                          (evil)          
   The Hall of Knighthood                        (very evil)     
  *The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (slightly evil) 
   Valley of the Snow Ogres                      (neutral)       
  *The Great Shaboath                            (slightly evil) 
   The Tempest Court                             (evil)          
   Pit of Dragons                                (slightly evil) 
  *Ny'Neth                                       (slightly good) 
   Lost Temple of Tikitzopl                      (neutral)       
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (evil)          
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (slightly evil) 
  *Ceothia                                       (slightly good) 
   Tiamat                                        (neutral)       
  *The Fortress of Dreams                        (slightly good) 
   Bahamut's Palace                              (slightly good) 
   Dragonnia                                     (slightly evil) 
   The Charcoal Palace                           (slightly good) 
   Vecna's Tomb                                  (neutral)       
  *Ny'Neth's Stronghold                          (slightly good) 
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (slightly evil) 
  *The Bronze Citadel                            (slightly evil) 
  *Ny'Neth's Stronghold Continued                (slightly good) 
   Negative Material Plane                       (slightly good) 
   Celestial Plane                               (neutral)       
  *The 222nd Layer of the Abyss                  (good)          
   Castle Ravenloft                              (pure good)     

* = already completed this boot.

< 878h/878H 206v/206V Pos: standing >

< 878h/878H 206v/206V Pos: standing >

< 878h/878H 206v/206V Pos: standing >

< 878h/878H 206v/206V Pos: standing >

		Score information for Naj

Level: 52   Race: Duergar   Class: Rogue / Assassin Sex: Male
Hit points: 878(878)  Moves: 206(206)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 71%
Status:  Standing.
Frags:   +4.28   Deaths:   12
Detecting:      Invisible Evil Good Magic Life
Protected from: Evil Good Fire Lightning Low Circle spells
Enchantments:   Hawkvision Ultravision Farsee Fly Invisibility Waterbreathing Reduced Size Sneaking GlobeOfDarkness
Herbs:          Gootwiet Medicus
Combat Pulse:   18 Spell Pulse:  0.95 
Leaderboard Points:  987 

Active Spells:
--------------
well-rested bonus (150 minutes)
detect invisibility (28 minutes)
vitality (10 minutes)
hawkvision (10 minutes)
lionrage (11 minutes)
stone skin (less than a minute remaining)
reduce (48 minutes)
improved invisibility (23 minutes)


< 878h/878H 206v/206V Pos: standing >

<map>
Zone: City of Torrhan.
Room: Talerenn Way
</map>
Talerenn Way
Obvious exits: -N -E -S

< 878h/878H 205v/206V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Market
</map>
The Market
Obvious exits: -N -E -S -W

< 878h/878H 204v/206V Pos: standing >
You quickly scan the area.
A retired sailor who is not far off to your north.
A small brown bear who is not far off to your north.
A young guard who is not far off to your north.
A young guard who is a brief walk away to your north.
A young guard who is rather far off to your north.
A retired sailor who is in the distance to your north.
A young guard who is in the distance to your north.
A smiling halfling who is close by to your east.
A retired sailor who is close by to your south.
An elven woman who is not far off to your south.
An elite guard who is not far off to your south.
A young guard who is rather far off to your south.
A dwarven merchant who is close by to your west.

< 878h/878H 204v/206V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Market Square
</map>

<map>
Zone: City of Torrhan.
Room: The Market Square
</map>
The Market Square
Obvious exits: -N -E -S -W
A huge finely crafted fountain stands here.
An old sailor looks uneasy on land here.
There are Duergar tracks going south.

< 878h/878H 205v/206V Pos: standing >
You quickly scan the area.
A retired sailor who is a brief walk away to your north.
A small brown bear who is a brief walk away to your north.
A young guard who is a brief walk away to your north.
A young guard who is rather far off to your north.
A young guard who is in the distance to your north.
A young guard who is not far off to your east.
An elven woman who is close by to your south.
An elite guard who is close by to your south.
A young guard who is a brief walk away to your south.
Nival who is close by to your west.
An elite guard who is not far off to your west.
Elemak, captain of the guards who is not far off to your west.

< 878h/878H 205v/206V Pos: standing >

< 878h/878H 205v/206V Pos: standing >
You quickly scan the area.
A retired sailor who is a brief walk away to your north.
A small brown bear who is a brief walk away to your north.
A young guard who is a brief walk away to your north.
A young guard who is rather far off to your north.
A young guard who is in the distance to your north.
A young guard who is not far off to your east.
An elven woman who is close by to your south.
An elite guard who is close by to your south.
A young guard who is a brief walk away to your south.
An elite highwayman who is rather far off to your south.
Nival who is close by to your west.
An elite guard who is not far off to your west.
Elemak, captain of the guards who is not far off to your west.

< 878h/878H 205v/206V Pos: standing >

< 878h/878H 205v/206V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Market
</map>
The Market
Obvious exits: -N -E -S -W

< 878h/878H 204v/206V Pos: standing >

<map>
Zone: City of Torrhan.
Room: Talerenn Way
</map>
Talerenn Way
Obvious exits: -N -E -S
There are some tracks heading south.

< 878h/878H 203v/206V Pos: standing >

<map>
Zone: City of Torrhan.
Room: Inn of Oceans
</map>

<map>
Zone: City of Torrhan.
Room: Inn of Oceans
</map>
Inn of Oceans
Obvious exits: -W
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
A sturdy looking mount is here, all saddled up and ready to ride.
Riralin, the innkeeper, shows people to their rooms.

< 878h/878H 202v/206V Pos: standing >

< 878h/878H 203v/206V Pos: standing >

< 878h/878H 203v/206V Pos: standing >

< 878h/878H 206v/206V Pos: standing >
You quickly scan the area.
You see nothing.

< 878h/878H 206v/206V Pos: standing >

		Score information for Naj

Level: 52   Race: Duergar   Class: Rogue / Assassin Sex: Male
Hit points: 878(878)  Moves: 206(206)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 74%
Status:  Standing.
Frags:   +4.28   Deaths:   12
Detecting:      Invisible Evil Good Magic Life
Protected from: Evil Good Fire Lightning Low Circle spells
Enchantments:   Hawkvision Ultravision Farsee Fly Invisibility Waterbreathing Reduced Size Sneaking GlobeOfDarkness
Herbs:          Gootwiet Medicus
Combat Pulse:   18 Spell Pulse:  0.95 
Leaderboard Points:  987 

Active Spells:
--------------
well-rested bonus (150 minutes)
detect invisibility (28 minutes)
vitality (10 minutes)
hawkvision (10 minutes)
lionrage (11 minutes)
stone skin (less than a minute remaining)
reduce (48 minutes)
improved invisibility (23 minutes)


< 878h/878H 206v/206V Pos: standing >

<map>
Zone: City of Torrhan.
Room: Talerenn Way
</map>
Talerenn Way
Obvious exits: -N -E -S

< 878h/878H 205v/206V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Market
</map>
The Market
Obvious exits: -N -E -S -W
There are Duergar tracks going north.

< 878h/878H 204v/206V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Market Square
</map>
The Market Square
Obvious exits: -N -E -S -W
A huge finely crafted fountain stands here.
There are Duergar tracks going north.

< 878h/878H 203v/206V Pos: standing >
You quickly scan the area.
A retired sailor who is a brief walk away to your north.
A small brown bear who is a brief walk away to your north.
A young guard who is a brief walk away to your north.
A young guard who is rather far off to your north.
A young guard who is in the distance to your north.
A young guard who is a brief walk away to your east.
An elven woman who is close by to your south.
An elite guard who is close by to your south.
A young guard who is a brief walk away to your south.
Nival who is close by to your west.
An elite guard who is not far off to your west.
Elemak, captain of the guards who is not far off to your west.

< 878h/878H 203v/206V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Market
</map>
The Market
Obvious exits: -N -E -S -W

< 878h/878H 204v/206V Pos: standing >

<map>
Zone: City of Torrhan.
Room: Shaiennar Road
</map>
Shaiennar Road
Obvious exits: -E -W
There are deep Animal tracks going east.
There are some tracks heading east.

< 878h/878H 204v/206V Pos: standing >
A young guard enters from the east.

<map>
Zone: City of Torrhan.
Room: Shaiennar Road
</map>
Shaiennar Road
Obvious exits: -N# -E -S -W
There are some tracks heading north.

< 878h/878H 203v/206V Pos: standing >
You quickly scan the area.
Tirila who is close by to your south.
A young guard who is close by to your west.
An elite guard who is a brief walk away to your west.
Nival who is rather far off to your west.
An elite guard who is in the distance to your west.
Elemak, captain of the guards who is in the distance to your west.

< 878h/878H 204v/206V Pos: standing >

< 878h/878H 206v/206V Pos: standing >
Ok.

< 878h/878H 206v/206V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Torrhan School of Knowledge
</map>
The Torrhan School of Knowledge
Obvious exits: -N -E -S -W -U

< 878h/878H 205v/206V Pos: standing >
Ok.

< 878h/878H 205v/206V Pos: standing >
You quickly scan the area.
Draloth who is not far off to your north.
Plaron who is close by to your east.
Shahala who is close by to your west.
A tower guard who is not far off above you.
A Githzerai who is a brief walk away above you.
The mount who is a brief walk away above you.
A red dracolich who is a brief walk away above you.
A red dracolich who is a brief walk away above you.
A blue dracolich who is a brief walk away above you.
Tamor who is a brief walk away above you.

< 878h/878H 205v/206V Pos: standing >

<map>
Zone: City of Torrhan.
Room: A Short Hallway
</map>
A Short Hallway
Obvious exits: -N -E -W -U -D

< 878h/878H 204v/206V Pos: standing >

<map>
Zone: City of Torrhan.
Room: A Short Hallway
</map>

<map>
Zone: City of Torrhan.
Room: A Short Hallway
</map>
A Short Hallway
Obvious exits: -N -E -W -U -D
A tower guard keeps a close eye on the area.

< 878h/878H 203v/206V Pos: standing >
Looks like an exit.
You extend your sights upward.
The Room of Necromancers
Obvious exits: -D
A Githzerai (medium) sits resting sits atop the mount. (Non-Fraggable)(Red Aura)
A red dracolich is here, with flesh hanging off its rotting bones.(Red Aura)
A red dracolich is here, with flesh hanging off its rotting bones.(Red Aura)
A blue dracolich is here, with flesh hanging off its rotting bones.(Red Aura)
The powerful necromancer, Tamor, rests here quietly.(Red Aura)

< 878h/878H 203v/206V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Room of Necromancers
</map>

<map>
Zone: City of Torrhan.
Room: The Room of Necromancers
</map>
The Room of Necromancers
Obvious exits: -D
A Githzerai (medium) sits resting sits atop the mount. (Non-Fraggable)(Red Aura)
A red dracolich is here, with flesh hanging off its rotting bones.(Red Aura)
A red dracolich is here, with flesh hanging off its rotting bones.(Red Aura)
A blue dracolich is here, with flesh hanging off its rotting bones.(Red Aura)
The powerful necromancer, Tamor, rests here quietly.(Red Aura)

< 878h/878H 205v/206V Pos: standing >
You snap into visibility.
[Damage: 70 ] -=[A Githzerai makes a strange sound as you place a slimy troglodyte claw [superior] with a strange black stone in his back.]=-
A Githzerai is stunned!
A Githzerai quickly slides off the mount's back.
[Damage: 11 ] -=[A Githzerai makes a strange sound as you place a slimy troglodyte claw [superior] in his back.]=-
A Githzerai is dead! R.I.P.
You receive your share of experience.